In Reus, you control powerful giants that help you shape the planet to your will. You can create mountains and oceans, forests and more. Enrich your planet with plants, minerals and animal life. There is only one thing on the planet that you do not control: mankind, with all their virtues and and all their vices.
Évaluations des utilisateurs : Très positive (2,588 évaluation(s))
Date de parution: 16 mai 2013

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Acheter Reus

 

Recommandé par les curateurs

"An interesting Indie game in which you sculpt a planet using giants while trying to keep the people from horribly murdering each other in wars."

Articles

"Reus is a game of logical, organic systems presented as simply as possible. It's a delight to play at every turn."
9/10 – Destructoid

"Sowing the seeds of a flourishing planet and a prosperous populace is a wonderfully welcome challenge in Reus."
8/10 – Gamespot

"...an excellent and addicting game that more than earns its 10$ price tag."
9/10 – RTS Guru

À propos de ce jeu

In Reus, you control powerful giants that help you shape the planet to your will. You can create mountains and oceans, forests and more. Enrich your planet with plants, minerals and animal life. There is only one thing on the planet that you do not control: mankind, with all their virtues and and all their vices. You can shape their world, but not their will. Provide for them and they may thrive. Give them too much, and their greed may gain the upper hand.

Key Features

  • Control four mighty giants, each with their unique abilities
  • Terra-form the planet to your will, experiment with different terrain types
  • A complex system of upgrades and synergies allows for endless styles of play
  • Observe humanity, let your giants praise or punish them
  • Enjoy an interesting art style and a strong soundtrack
  • Enrich the planet with over 100 plants, animals and minerals
  • Unlock new content by helping humanity achieve numerous developments

Configuration requise

    Minimum:
    • Processor:Intel® Core 2 Duo or AMD Phenom processor
    • Memory:2 GB RAM
    • Graphics:DirectX10(R) compatible card with 512MB of memory
    • Hard Drive:500 MB HD space
    Recommended:
    • OS:Windows 7
    • Processor:Intel® Core i5 or AMD Phenom II
    • Memory:4 GB RAM
    • Graphics:DirectX10(R) compatible card with 1024MB of memory
    • Hard Drive:500 MB HD space
Évaluations intéressantes des utilisateurs
7 personne(s) sur 8 (88%) ont trouvé cette évaluation utile
3.0 heures en tout
Posté le : 7 novembre 2014
Reus est dans l'ensemble un très bon jeu de gestion / puzzle et surtout disponible à un prix modique.

Excellente durée de vie, des parties de 30 min et + pour débloquer toutes les plantes/animaux/minerais etc. et un mode libre pour créer sans limite de temps.

Concept original @@@
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4 personne(s) sur 6 (67%) ont trouvé cette évaluation utile
12.4 heures en tout
Posté le : 25 décembre 2014
Autant voir plus efficace qu'un "Spore", des graphismes indémodables (comparé à de la 3D classique qui s'use vite), après on aime ou pas ce genre de graphisme c'est personnel.
Pour moi un jeu indé vraiment abouti et complet, on regrettera juste la planète qui a une taille unique (une bien plus grande aurait été apprécié en jeu libre).
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43 personne(s) sur 44 (98%) ont trouvé cette évaluation utile
20.5 heures en tout
Posté le : 21 février
There are several reasons why I really enjoy Reus and believe it to be a well-made and fun game. I can certainly see why it may not appeal to absolutely everyone, but I think it does what it does well and does so in a charming little way that remains unique to its own identity.

It is a casual game, and a very much toned-down “civilization-management” style game compared to others in that genre. It is actually a “god-sim” style game where you influence but do not control the civilizations in your world. Furthermore it is round based, each round starting from scratch and lasting 1 to 2 hours; however unlocks and certain progressions are saved across all rounds.

The main thing that I like about Reus is that it satisfies the desire to play a civilization-management / god-sim style game without overloading the player with piles upon piles of data to keep track of. The tutorial is great, and slowly introduces the mechanics to the game. Even after the tutorial ends, things in the game are unlocked relatively slowly as the player completes rounds of gameplay. All this prevents you from feeling overwhelmed when you start playing. And you can really understand how the game works piece by piece instead of it all just being tossed in your face immediately after clicking “New Game.” It is a bit of a double-edged blade, however, as some players may inevitably find Reus to be lacking, as it is truly far less complex than many other games involving civilization-management.

The game is quite simplistic and it is way more god-sim than it is civilization-management; and it shows in the gameplay. Control is limited and simple, and much of the development is automated while the player just makes sure everything is going smoothly by managing resources, and occasionally divinely-intervening in affairs of the NPC civilizations.

Additionally, the art style, music, and even the game mechanics all add to the simple charm of the game that gives Reus its positive identity. The game isn’t very innovative but it does have a unique feel that will satisfy. Once you get into the swing of things, you will find Reus to be quite addictive.

In summary, I would say that hardcore fans of the civilization-management genre will probably find Reus way too casual. In truth it is much more so a casual god-sim than it is anything else. But for people who are interested in getting a small taste of civilization-management without the overwhelming feeling and tedious gameplay, they may be pleasantly surprised at what Reus has to offer.
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74 personne(s) sur 128 (58%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
2.3 heures en tout
Posté le : 4 novembre 2014
I do not reccomend Reus. While it is a cool concept for a game, the game quickly grows stale and boring quickly, and after playing it once or twice, I found myself not picking it back up, instead opting for other games. I thought on it, and decided this was because of how restricted it was, it allowed you to puppet everything, but didn't allow you any actual power over many things in the game, it felt more like a game of watching rather than doing. It earns a 5/10. Stale and boring.
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12 personne(s) sur 15 (80%) ont trouvé cette évaluation utile
1.7 heures en tout
Posté le : 3 novembre 2014
It's like an RTS, except that it's not. Feels more like a great implementation of a non-existant euro-style board game. It's a match-3 game, except it's not. It's addictive, because there's always something new to do and the animations are fun and rewarding. When you zoom out, you really feel like you're creating a pocket world. It's humbling, because it keeps telling you that each era comes and goes, and you (the planet) slumber every now and then, waiting for life to spark up again, somewhere.
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8 personne(s) sur 8 (100%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
6.2 heures en tout
Posté le : 25 janvier
To sum Reus up in a few lines:

1 - You start off with a clean world, create habitats and life. Nice!
2 - People start settling, you grant those people what they need. Noone is complaining!
3 - Everyone is happy and loves you. This should be easy now...
4 - Different peoples start to have different objectives. Tough, but doable.
5 - Villages start to attack each other. Hey, stop that!
6 - A massive avalanche of goals and deadlines start to overcome you and
7 - OH GOD WHY THE HELL DO YOU GUYS KEEP ATTACKING THOSE HALF-WITTED FISHERMEN WHO THE HECK TAUGHT YOU THIS ♥♥♥♥♥♥*T AND WHY IS THAT GUY NOT RESPONDING TO
8 - You start off with a clean world...
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9 personne(s) sur 10 (90%) ont trouvé cette évaluation utile
19.9 heures en tout
Posté le : 31 décembre 2014
Short Verdict: Reus is a beautiful strategy, god simulator game. You control 4 giants who can terraform the planet, and add animals, plants and minerals, while you watch peoples settling villages, exploring the resources you made available, getting greedy, waging wars and even attacking you. I have to say that I don't usually like games froms this genre, but Reus has so many fresh elements and the concept appealed so much to me that I've really enjoyed playing it--and I still will in the future! I've played it for 20h so far, or so it seems, but I'm definitely not done with Reus. It has a few minor flaws, but it's a great game.

Pros:
  • Reus features something really nice called symbiosis, which means some natural sources (animals, plants and minerals) get bonuses when put close to or distant from other elements
  • Gorgeous 2D graphics
  • Each giant has a unique set of skills, which you can unlock and upgrade as you complete projects
  • Speaking of which, projects are like short-term objectives you need to achieve for a tribe and they give bonuses to the tribes and provide ambassadors to improve your giants' skills
  • There 3 unique main biomes (forest, swamp and desert), plus 2 extra minor biomes (mountains and sea), each of those having their own sets of natural sources
  • In-game achievements unlock new natural sources, adding new elements to new games, not to mention they provide ideas for what you should do in a given era, adding a lot of replay value
  • Reus also disencourages you from getting ahead of yourself and starting to create a lot of natural sources, since they make your tribe greedy and you may end up losing everything or even being attacked. If you still wanna rush, you can add "awe" and/or "danger" (by setting the right natural sources), so the villagers are struck by them and don't have time to get greedy.
  • Basically, you can play the game and succeed using different strategies, which adds a lot of replay value to the game

Cons:
  • The beginning of each era (or "game", if you'd prefer) is always the same, and that takes a bit of the replay value away--the only difference is what you decide to do in a given era. So I always sigh when I'm starting a new era. And usually I have no patience to start a new game right after finishing another one.
  • The game starts really slow, then in the end your giants can't handle all the fuss anymore, unless (maybe) if you activate a cheat (they call it "alternative option") to make them faster. Giants' speed could've been more fine-tuned.
  • Greed sucks. I love the concept, but you should be able to do something to make it go down. Once a village becomes greedy, nothing will revert that. Then you'd have to either deal with it until the end of the era, or destroy it and start from scratch. And you'll probably have to destroy all natural sources, too, since a new village settled in the same spot with become greedy in seconds!
  • Not a con to me, but many people mentioned it, so I thought I should, too: you'll be doing a lot of math in your head! "If I change my chickens for a salt mine, I lose 3 food, but I get 10 money. Oh, wait, but I'll lose that other symbosis and I'll lose 10 tech, but I'll get 15 awe from a new symbiosis..." etc.
  • Because of that, Reus generates a lot of analysis paralysis--you'll probably pause a lot and spend at least 3 or 4 hours playing a one-hour era.

Bought on: I actually traded a bundle link for Reus for another one I had. But it's not an expensive game. Definitely worth its full price.
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6 personne(s) sur 6 (100%) ont trouvé cette évaluation utile
22.4 heures en tout
Posté le : 18 janvier
Reus is a solid and entertaining game. You control four giants who help form a brand new planet as you see fit. It takes some strategy to combine the right resources so that you villages may flourish. And that makes it really addictive, because the better your villages do, the more powers your giants get to add new and more powerful resources. The game also makes good use of developments/achievements, which in itself is quite rewarding when you finish a game.

When starting out playing this game it might take a while to figure out how to combine resources and how to make your giants stronger, but don't let this get you down. You learn a lot by just trying stuff and the in-game explanations make combining resources easier. I would definitely recommend this game for anyone who likes a perfect mix of good artwork and intelligent gameplay. It's one of the best ones I've ever played!
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9 personne(s) sur 12 (75%) ont trouvé cette évaluation utile
1.3 heures en tout
Posté le : 25 janvier
Reus has a cute, endearing art style that really works and brings the game together into a cohesive whole. The problem is that that cohesive whole is more of a morsel than a full meal. Gameplay purely comes down to optimizing a very small set of tiles while managing a similarly small set of values, and that truly boils down to a lot of tedious testing which feels more like work than fun. Or you could just go search the wiki for optimal builds, because ultimately, memorizing what building goes with what other building is your end goal. Once you know that, the game is over, and that just isn't enough depth to persuade me to choose it over the myriad of other strategy titles.

Abbey Games was really onto something with Reus. I see the potential, but somewhere along the way, they took a wrong turn. I really wanted to like this game -- and I did enjoy the art style -- but the gameplay truly fell short. And what is a game without good gameplay?
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7 personne(s) sur 9 (78%) ont trouvé cette évaluation utile
6.3 heures en tout
Posté le : 28 octobre 2014
I really love God games where there are minions ever since Black and White and this is exactly what I have been waiting for. While I haven't gotten far in the game, every time I load it up I hae a great time playing it. Reccomended for those that can take a game with a slower pace.
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
5.0 heures en tout
Posté le : 18 janvier
The concept of Reus, like other have stated, is very good and would make for a great game to have in your library when you want to partake in some casual god-like desire. You have these giants who possess the power to terraform the planet, to control the environment, and that is awesome. The game has a nice art style and it's visually pleasant to look at.

NOT FUN

So you played through the tutorial and you're ready to take on your first game. You start out nice and slow doing everything you learned, you're doing fine so far until you start to realize that you are not so much in control of the world that you yourself help create, because it turns out you are there to fulfill the needs of the people. It starts getting frustrating, you end up pausing the game constantly to think about every single thing you want to do, because there is yet more stuff that you haven't learned. Your patience is running thin as the game before you unfolds as being more of a chore than a fun experience.

I tried multiple times to get into the gameplay, but the core of the game is just dull. When you have to learn so much about how to actually play a game, by checking its own Wiki page (which you can bring up during the game btw) you can't help but quickly lose interest.
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
0.5 heures en tout
Posté le : 2 avril
Reus is a alright game. The thing is you have to remember a lot of stuff to actually play it took me a while to understand The only thing I didnt really like was I had to memorize a bunch of stuff too actually play
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
3.3 heures en tout
Posté le : 3 janvier
need more giant
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4 personne(s) sur 6 (67%) ont trouvé cette évaluation utile
46.2 heures en tout
Posté le : 12 mars
This game isn't that bad, it's just that after a several games, if you want to progress you need to learn by heart every type of building, power, etc. and their interactions. It's frustrating since at some point you need to be a total expert of the game if you want to ever have fun again. That's too much effort for me.
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5 personne(s) sur 8 (63%) ont trouvé cette évaluation utile
1.3 heures en tout
Posté le : 13 janvier
I was really excited about this game, but it was a disappointing experience for me. Game mechanics are simply boring. It is just about: "k units of parameter x is needed, place some y's. Parameter z is rising, you have to put some w's next to that q's". You do something, wait for the consequences, try to balance the numbers. God, those numbers... a very old fashioned way of game logic. Plus, you don't enjoy doing those things because basically you don't see them very much. All the plants, animals etc are simple undetailed miniature figures that wander in the background, they don't seem to interact with the environment. Graphics are very frustrating in that sense, making Reus no different than a board game, except you play it on your own.

After all the tutorials, i didn't have any will to play this game.
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6 personne(s) sur 10 (60%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0.6 heures en tout
Posté le : 4 janvier
You know how an Italian chef kisses his fingers and says something in Italian that translates to "A masterpiece" after tasting their own dish? That's how I feel about this game.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
13.2 heures en tout
Posté le : 30 décembre 2014
It's a simple game, but a great way to spend your time! Simple graphics, simple mechanics, no story: easy to play, easy to master but yet it can be played in many different ways. I totally recomend it for casual gaming.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
11.0 heures en tout
Posté le : 23 décembre 2014
Reus is a really great "sit back and relax game" even though each session is set to a finite time window. It has puzzle type elements where you're always trying to figure out the best combination of tiles to use to maximise a given resource for your town to complete buildings. The soundtrack is relaxing and the art style is really charming.

A great experience for when you need to take a step back from more competitive and fast paced games.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
8.3 heures en tout
Posté le : 15 décembre 2014
Simple game for a cheap price. Main criticism from my side is that there's no in-game interface to get information on the complete tech tree or the parts you already progressed through. The only information you get is the thing you want to change right now, never what you could turn it into later, even though you might have done so before in a previous game or in another place on the map. If this is completely intentional it doesn't work, because people just open a browser out of game and look it up anyways. The game has too much information to memorize even through multiple runs, so it wouldn't hurt to get information on what you've already unlocked and done at least once.

Otherwise it's nice to waste a few hours with.

Oh and it fully runs on LINUX, which is a HUGE plus for me.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
5.5 heures en tout
Posté le : 14 décembre 2014
I am god all hail the might kazoolhu!
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