In Reus, you control powerful giants that help you shape the planet to your will. You can create mountains and oceans, forests and more. Enrich your planet with plants, minerals and animal life. There is only one thing on the planet that you do not control: mankind, with all their virtues and and all their vices.
使用者評論: 極度好評 (2,213 篇評論)
發售日: 2013 年 05 月 16 日

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購買 Reus

 

由多名鑑賞家所推薦

"An interesting Indie game in which you sculpt a planet using giants while trying to keep the people from horribly murdering each other in wars."

評論

"Reus is a game of logical, organic systems presented as simply as possible. It's a delight to play at every turn."
9/10 – Destructoid

"Sowing the seeds of a flourishing planet and a prosperous populace is a wonderfully welcome challenge in Reus."
8/10 – Gamespot

"...an excellent and addicting game that more than earns its 10$ price tag."
9/10 – RTS Guru

關於此遊戲

In Reus, you control powerful giants that help you shape the planet to your will. You can create mountains and oceans, forests and more. Enrich your planet with plants, minerals and animal life. There is only one thing on the planet that you do not control: mankind, with all their virtues and and all their vices. You can shape their world, but not their will. Provide for them and they may thrive. Give them too much, and their greed may gain the upper hand.

Key Features

  • Control four mighty giants, each with their unique abilities
  • Terra-form the planet to your will, experiment with different terrain types
  • A complex system of upgrades and synergies allows for endless styles of play
  • Observe humanity, let your giants praise or punish them
  • Enjoy an interesting art style and a strong soundtrack
  • Enrich the planet with over 100 plants, animals and minerals
  • Unlock new content by helping humanity achieve numerous developments

系統需求

    Minimum:
    • Processor:Intel® Core 2 Duo or AMD Phenom processor
    • Memory:2 GB RAM
    • Graphics:DirectX10(R) compatible card with 512MB of memory
    • Hard Drive:500 MB HD space
    Recommended:
    • OS:Windows 7
    • Processor:Intel® Core i5 or AMD Phenom II
    • Memory:4 GB RAM
    • Graphics:DirectX10(R) compatible card with 1024MB of memory
    • Hard Drive:500 MB HD space
具參考價值的客戶評論
6 人之中有 6 人(100%)認為這篇評論有參考價值
1.2 記錄時數
一款關於創世紀的遊戲,目前看來,有四個造物者,分別是上山神(形象為巨石),春神(有點像猩猩),海神(千年大螃蟹)以及泡泡神(綠藻一般)。用他們的神力創造世界,為人類繁榮發展提供支持。
畫質很好哦,音效也很不錯,您值得購買!
張貼於:04 月 30 日
這篇評論有參考價值嗎?
2 人之中有 2 人(100%)認為這篇評論有參考價值
0.8 記錄時數
非常 不错的一款游戏,系统有深度,画面够清洗,音乐也好听。但如果想玩得深入,得画不少时间与精力,这就要看你是否可以投入时间来玩了。。。
張貼於:06 月 27 日
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52 人之中有 42 人(81%)認為這篇評論有參考價值
38.0 記錄時數
A very enjoyable puzzle/god game. It manages to blend casual atmosphere and a surprising degree of strategy together seamlessly, while still remaining fun to play. The look and feel of the game is lovely. Reus manages to be both a challenging and relaxing experience simultaneously, and I recommend it highly.
張貼於:04 月 27 日
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94 人之中有 59 人(63%)認為這篇評論有參考價值
16.2 記錄時數
Warning: Addictive!

You WILL spend a lot of time on this game, you WILL want all of the achievements in one night! Played this so much last night/this morning, that I STILL haven't got our apartment cleaned. It's like: clean clean REUS... clean clean.... REUS, clean... REUS.... REUS REUS RUES RUES!

-wink-
張貼於:06 月 14 日
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15 人之中有 12 人(80%)認為這篇評論有參考價值
105.0 記錄時數
I love this game. But--full disclosure--the strategy genre is almost exclusively where I spend my gaming hours. The remaining time is usually allocated to sandbox games, and Reus sort of falls into both these categories.

While definitely not an open world game by any stretch of the imagination [the world is literally a closed ring], Reus follows the sandbox/god game pattern of affecting the world in a way similar to an artist painting a portrait. Using the proper tools (the Giants and their abilities), you masterfully paint your world on the blank canvas that is the earth. Unlike the artist, however, your creations are living beings!

The Experience

For the most part, you play the game by ordering your four Giants to either place resources, augment existing resources, terraform/terramorph the planet, or attack an area. This basic premise is compelling, and the art style is rather charming. However, once you start to really dig in to Reus, its weaknesses start to come to the surface.

At a macro level, the only real issue with the game is its repetitiveness; a trait which is no stranger to the genre, and Reus certainly doesn't aim to change that. You're literally starting from the same place every time you play [an empty planet], with little deviation in your opening choices from game to game. This weakness is something of a non-issue to genre fans, of course. Just be aware that if you struggle to enjoy city/empire-building strategy games like Civilization V, for instance, you're not likely to be won over by Reus.

The Mechanics

More specific to the gameplay: the aspect of Reus that makes it compelling happens to also be its biggest drawback. Reus retains replay value in two major ways: randomness/chance and unlocks [achievements]. The random aspect is the aforementioned double-edged sword: your villages grow by completing projects, which are chosen from a pool of potential projects (depending on terrain, etc.), which each have a randomly-chosen resource perk, which in turn dictates how you should build moving forward.

This RNG is obviously intended to keep the game fresh, however it is often at odds with the direction your unlocks want you to follow (especially once you're down to your last handful). The game requires a lot of pre-planning (prepare to spend a lot of time reading the wiki), but then forces you to rely very heavily on what are essentially a series of dice rolls to line up perfectly. If you're averse to save scumming, you're gonna have a bad time.

The game engine also has minor goofs from time to time [no surprise, it's an indie game!]. Such as: a village spiking from 1 greed [high levels of greed are obtained by growing too fast and determine how aggressive villagers are] to attacking their neighbors just by loading savegame. These events seem to be rare, however.

Conclusion TL;DR

If you enjoy the planning aspect of strategy games, and don't mind a lot of waiting [as resources build and for projects to start/finish], Reus is will reward you with hours upon hours of relaxing cognition.

Seriously. Reus can give Civilization a run for its money with all the pausing and tabbing out you do in a 120-minute game.
張貼於:08 月 26 日
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