Enter an apocalyptic fantasy world where humanity is on the brink of extinction, iron is valued above gold and trust is hard earned. This ARPG features complex character development, hundreds of unique items, crafting and quests with choice & consequence.
Рецензії користувачів:
Загалом:
дуже схвальні (усього 8,277) - 93% з 8,277 рецензій на цю гру є позитивними.
Дата виходу: 25 лют 2016

Увійдіть до акаунту, щоб додати цей товар до бажаного чи позначити «не цікавить».

Придбати Grim Dawn

 

Нещодавні оновлення Переглянути всі (33)

28 квітня

Modding Tools Now Available with V1.0.0.3!

With our latest game update, you can now delve into Grim Dawn's development tools and create your own content! The potential here is tremendous and we here at Crate are excited to see what the community comes up with.

The Modding Tools Guide is included in your installation folder, but can also be downloaded here. We highly recommend that you check it out if you are interested in modding Grim Dawn as it contains some important information on getting started.

Good luck and enjoy!

This update also includes some changes to the game. For the full list, visit the forum.

Коментарів: 42 Читати далі

18 березня

Grim Dawn V1.0.0.2 is live!

The latest update to Grim Dawn includes a tuning pass on Devotion and Ultimate difficulty and some great new reasons to hunt down Nemesis bosses and Treasure Troves.

For the full list of changes, visit the forum.

Коментарів: 49 Читати далі

Рецензії

“The "spiritual successor" to Diablo 2 that fans have been pining about for years.”
92 – MMORPG

“Blow for blow, this is one of the best ARPGs in years.”
8.7 – IGN

“Grim Dawn’s the action RPG I’ve enjoyed most in quite some time, and I’m very keen to try the later chapters as they’re released. More so than Torchlight 2, which was a bit too much of a sugar rush experience for me, and certainly more so than Diablo III”
N/A – Rock Paper Shotgun

Про цю гру

Enter an apocalyptic fantasy world where humanity is on the brink of extinction, iron is valued above gold and trust is hard earned. This ARPG features complex character development, hundreds of unique items, crafting and quests with choice & consequence.

Key Features

  • Dual Class - Combine any of six distinct classes with over 25 skills and modifiers per class. Base classes include Soldier, Demolitionist, Occultist, Nightblade, Arcanist and Shaman.
  • Hundreds of Item Skills - Augment your class build with a diverse array of over 250 unique skills granted by items and equipment add-ons.
  • Collect hundreds of Items - Common, magical, rare, epic and legendary classes of loot. Plus over 20,000 possible magical affix combinations and over 200 rare affixes.
  • Quests with Choice and Consequence - You will face tough decisions that leave significant impacts upon the world. Strangers on the road, desperate families and even entire villages may live or perish based on your actions. Currently over 35 quests with 75+ lore notes to be collected.
  • Friendly and Enemy Factions - Earn favor with human factions to unlock additional quest lines, vendor discounts and special faction-based items and augments. Some neutral factions you can be turned into allies but aiding one will make the enemy of another. Hostile factions will remember your deeds and deepen their hatred of you, sending out large packs and elite heroes to hunt you down.
  • Devotion, an additional layer of skill customization allows you to acquire bonuses and powerful secondary effects for your class skills. These are unlocked from a giant constellation map with points acquired by finding and restoring destroyed or corrupted shrines hidden throughout the world.
  • Rebuild the World - Help human enclaves survive and flourish by securing vital necessities, rebuilding structures and rescuing survivors who can then lend their services to your cause.
  • 4 Person Multiplayer - Connect with Friends or make new allies in glorious multiplayer. Multiplayer encounters will put your teamwork to the ultimate challenge.
  • Fast-paced Visceral Combat - Enemy blood spatters, ragdoll physics and satisfying enemy death effects. Smash in doors and fight house to house, leaving a path of demolished furniture in your wake.
  • Rotatable Camera - If you choose to survey the full beauty of the world and always fight from the most optimal angle. Levels are still designed so that players are not forced to rotate the camera; it is purely optional.
  • Secrets and Perils Abound - 200+ Enemy heroes and bosses, hand-configured with their own unique arrays of deadly skills. 20+ secret areas hidden behind crumbling walls, hidden gaps and mysterious locked doors. Explode obstacles or repair structures to open new paths.
  • Rogue-Like Dungeons - Descend into special locked challenge dungeons that require a rare crafted key, where enemy levels increase as you progress and player teleport is disabled. There is no way out except to complete the dungeon or die trying.
  • Dynamic Weather - The world is brought to life with region-specific climates and a variety of weather effects. A sunny day can cloud over with mild rain showers that builds into a booming thunderstorm. Variable wind gusts blow grass and affect objects like windmills.
  • Recipe Based Crafting - Collect over 250 crafting recipes that allow you to combine salvaged components into unique crafted items and then, later, use those basic crafted items with higher-tiered recipes to complete items of amazing power.
  • Reclaim Skill Points - The ability to pay to reclaim points alleviates the fear and frustration of having to make early, uninformed skill choices that could permanently gimp a character.

Crate Entertainment is a small indie studio founded by the lead gameplay designer of Titan Quest and includes veterans from such companies as Blizzard North, Irrational and Harmonix. Join the Grim Dawn community and provide feedback on the ongoing development of the game. Help shape the future of development and be among the first to receive news about Grim Dawn by participating in polls and discussions on our forum. http://www.grimdawn.com

Вимоги до системи

    Мінімальні:
    • ОС: Windows XP / Windows Vista / Windows 7 / Windows 8 / Windows 10
    • Процесор: x86 compatible 2.3GHz or faster processor (Intel 2nd generation core i-series or equivalent)
    • Оперативна пам’ять: 2 GB ОП
    • Відеокарта: 512MB NVIDIA GeForce 6800 series or ATI Radeon X800 series or better
    • DirectX: версії 9.0c
    • Місце на диску: 5 GB доступного місця
    • Звукова карта: DirectX 9.0c compatible 16-bit sound card
    • Додаткові примітки: 4GB of memory is required to host multiplayer games
    Рекомендовані:
    • ОС: Windows 7 / Windows 10
    • Процесор: x86 compatible 3.2GHz or faster processor (Intel 4th generation core i-series or better)
    • Оперативна пам’ять: 6 GB ОП
    • Відеокарта: 1.5GB NVIDIA GeForce 500 series or ATI Radeon 6000 series or better
    • DirectX: версії 11
    • Мережа: Широкосмугове підключення до інтернету
    • Місце на диску: 5 GB доступного місця
    • Додаткові примітки: 4GB of memory is recommended to host multiplayer games
Корисні рецензії покупців
91 з 99 людей (92%) вважають цю рецензію слушною
6 людей вважають цю рецензію кумедною
241.8 год. зареєстровано
Додано: 18 квітня
I'm currently in a laboratory, and I'm using an item that lets me throw faeces at enemies ... It is surprisingly powerful

Game overview

*Genre: aRPG, hack & slash
*Avg length: ~25 hours (1 playthrough on normal)
*Developer: Crate Entertainment
*Publisher: Crate Entertainment
*Release date: February 25th 2016
*Platform: pc

<<<Pros and cons>>>

+ Indepth (but not overly complex) character building
+ Ability to (partially) respec
+ Exploration is greatly rewarded
+ 3 difficulties to play through
+ Faction system
+ Appropriate atmosphere
+ Multiplayer available
+ Multiple little features to make life easier
+ Insanely replayable
+ Aesthetically, the game is gorgeous, but
- Graphics seem a little outdated in certain places
- The soundtrack is good, however repetitive at times
- Certain utility items can take a little too long to farm (read: for what they're worth), e.g. tainted brain matter

Full game review

It is almost a miracle. After about 6 years of development, Crate Entertainment's Grim Dawn has finally been released. A game that had been in early access on Steam for so long due to the developers experiencing some personal difficulties. Not only that, they also greatly expanded on the game's original content due to fantastic support by fans along the way. The result is a superb aRPG that is currently among the very best. Having owned and closely followed the game for about 2 years, looking at the (finally) complete game is a pure joy. Hold on tight aRPG lovers, because you're in for a most wonderful ride with this one.

<<<Story>>>

Enter Cairn, a dark and mysterious world that was once a great empire, but now on the brink of extinction. At fault are the overly curious arcanists who brought Aetherials into their world. These spiritual beings seek to use humans as hosts and consequently turn them into powerful, yet abhorrent creatures. If that wasn't already enough, survivors also have to battle the Chthonians: they have the malicious intent of offering as much blood as they can to their almighty god. You, the player, awaken at the worst time possible: a grim dawn. For a little while, you yourself were possessed by an aetherial and thus have no memory of your former life. This possession almost cost you your life. However, those aetherial remains dwelling inside your body seem to grant you odd, yet useful powers ...

<<<Gameplay, fun factor and replayability>>>

Grim Dawn is an aRPG like there are quite a few others in the genre: Torchlight, Diablo, Van Helsing, Path of Exile, Victor Vran, Titan Quest ... While each game differs and has its uniqueness, they all have the same core gameplay: run around, kill monsters, find loot. And all of that in an isometric perspective. Even though a bit repetitive in gameplay (which is no problem if you're a fan of the genre), they have great replay value, mostly due to their theorycrafting: how to create and finetune the 'perfect' build(s). In trying to do so comes a lot of experimentation and farming, which can take quite long.

Unlike certain other aRPG's, Grim Dawn does not force you into a specific class. Mages don't necessarily have to wield wands and warriors don't have to wear heavy armour and shields. Every character has access to all gear. However, you are required to invest in specific attributes in order to wear different equipment. Another feature that is quite welcome, which was present in Titan Quest also, is how the game lets you combine any of the 6 available masteries to create your personalized class (= 2 masteries combined). A first mastery can be chosen at level 2 and the second at level 10. There are so many skills that one can choose to build around, that even within the same mastery, there is a lot of room for variety. This allows for an insane amount of experimentation and theorycrafting, which is sometimes even more fun that actually playing the game!

One day, Crate decided that character customization wasn't deep enough already, so they released the devotion system. What is this system exactly? It is basically another (yet smaller) layer of customization where players have a total of 50 points to invest in certain passives (e.g. +10% piercing dmg, +20% elemental resistances etc) or actives that enhance your main skills. Those actives can be bound to certain skills and will proc under various circumstances (e.g. 100% to occur when critically hitting). Devotion points can be acquired by restoring old shrines that are spread throughout the whole world and between the 3 difficulties (normal -> elite -> ultimate).

Seeing the amount of customization, being able to (partially) respec is a relief. Reallocating is done by visiting the spirit guide in one of the major cities and can be done at any given time, granted you have the currency for it. It starts out pretty cheap, but can get extremely expensive for those who experiment endlessly. Both skill and devotion points can be reallocated; mastery and attribute points can not. This allows for decent experimentation, but also reminds you to choose carefully when needed.

Cairn is a place full of mystery and secrets and is not afraid to reward players who feel like exploring everything. Exploration is rewarded by various things: one-time chests containing extra rare loot, hidden devotion shrines and notes. More loot is always good to have (this is an aRPG after all), devotion shrines keep your character's customization up to date and lore notes inform you of the story - which was better than expected - of Cairn.

Besides the deep character customization and satisfying exploration, Grim Dawn offers other features that may interest you. The first thing that comes to mind is the 'fast travel' system. Your character can use rift portals anywhere, anytime (except in certain challenging rogue-like dungeons), which sets the game at a good pace. Don't worry about picking everything up, as you can sell it right away by teleporting back and forth. Another feature that is a nice 'extra' is the faction system: by killing certain enemies and completing certain quests, you gain reputation. This reputation allows you to buy certain goods and complete certain objectives. A last feature that is definitely more than welcome is the ability to play with up to 3 other people. There are no dedicated servers though, since the game is more single player focused. But the fact that it is there, is what counts.

<<<Controls, graphics and sound>>>

Like many other aRPG's, actions are mostly executed via the mouse: killing enemies, opening doors, speaking to npc's ... everything's done with the mouse, with the exception of using your skills. They are activated by pressing the corresponding keys. All keys are rebindable if desired.

Graphically, the game seemed a little outdated in certain places, however, it is not too bothersome. Aesthetically on the other hand, the game is very well made and really brings that atmosphere of eeriness and desperation to life. Most animations are ok.

The soundtrack was enjoyable to listen to for the first x amount of hours and certainly added to the atmosphere. However, certain tracks get replayed over and over again in way too many areas. A little bit more variation certainly wouldn't harm the game. Tracks that are most excellent are the boss tracks. They sound exciting and make the fights more epic.

<<<The verdict>>>

Grim Dawn is one of the finest aRPG's I have played in the last couple of years - if not my favourite of all time. Victor Vran seems a little too simplistic, whereas Path of Exile can be overly complex. This game brings the best of two worlds together: being indepth enough without being overly complex. Therefore it is recommended to all aRPG lovers for 100%, but even regular rpg/hack & slash fans might enjoy this one, even if just for 1 playthrough.
Чи була ця рецензія слушною? Так Ні Кумедна
47 з 53 людей (89%) вважають цю рецензію слушною
4 людей вважають цю рецензію кумедною
730.3 год. зареєстровано
Додано: 10 квітня
TL;DR- Grim Dawn is a fantastic game with an immense amount of depth that might intimidate casual players... if it weren't so Dag Nabbed fun and hooking right out of f***ing box when you fire it up.


I've been playing since I believe March or May 2013ish... TBH, this game is the whole reason I initially downloaded Steam. For awhile, I wasn't a big fan of the whole Steam idea. Now it's a part of life. Strange how things work out. Anyway, deciding I should actually start supporting these talented small teams early instead of just crossing my fingers like I did with GGG, I backed Crate pretty heavily on Kickstarter (for me at least) and had to install Steam to test their Alpha releases.

My opinion has, of course, wavered throughout the last few years. At the finish line, I can assure you that this is a top-notch aRPG that belongs in ANYONE's arsenal who claims to be a fan of the genre.

My pet-peave at the moment is that with it's stellar reviews on big-name sites such as ign and such it is of course getting the indoctrinal "which is better" treatment.

Grim Dawn is it's own beast.

Path of Exile is my social aRPG. I play it for teamwork. I play it for that economical atmostphere. Sure, it still has a great single player feel. It's just a little more casual in that regard. And hey, if you're not a PoE fan, I can totally appreciate that. It's not for everyone. I just mention it here because the comparison between the two seems constant lately, and I happen to very much like the title and respect both GGG and Crate highly for their work ethic regardless(note to readers, I play PoE almost exclusively OFF steam, so my time logged is not correct, because I did not have steam yet when I started the game).

Grim dawn is a more serious single player aRPG. I play it for those serious solo-theorycrafting craves I get sometimes. Sure, it has multiplayer, and it's great with friends. It's just more casual in that regard and wasn't really designed around it. It also will have amazing modding capabilities that PoE will never have (see below).

Comparing the two games is really an easy thing to do since they're in the same genre, so I understand why all the youtubers do it, but it's actually unfair, get it? In reality, both games are not at odds for our attention at all, but actually are different enough to work in concert together. Basically what I'm saying is, I'm a fan of both. if you're a fan of one, it shouldn't mean you shouldn't be a fan of the other. Especially in what I'm convinced is the Golden Age of Action RPG's where a game like Grim DAwn can offer so much depth/complexity for half the price of what I paid for that disappointing night out with my GF to see Nolan's "Interstellar."

***********************************************
If you are wondering why I left out Diablo 3: Reaper of $ouls,

it's because I'm only considering Professional Titles, not amateur ones.
***********************************************

-WHY 50% OF THE NEGATIVE REVIEWS ABOUT "HACKING PROBLEMS" ARE WRITTEN BY IDIOTS-

It's important to understand that there is no Online Warden in this game like in Diablo 3 or Path of Exile and that seems to be upsetting a lot of people. It is the reason for 50% of the "Negative Reviews" you see above. Those people are ignorant, and let me explain why:

Crate never wanted the game to be server-side. See, when they made TQ clientside last decade, they discovered something HUGE... that we as a community... are fricking amazing at supporting games we love.


We took TQ and we
1. Patched it
2. Fixed it even more
3. Improved it
4. Added voice overs
5. Translated it into foreign languages like... I dunno Samarian & Klingon probably [chk source]
6. New Mechanics
7. More DLCs
8. Even more DLCs
9. User Tools for more fun
10. ENTIRELY NEW SEQUELS
11. "HOLY F***, GUYS, SOMEONE JUST RECREATED DIABLO 2: LOD ON OUR GAME ENGINE!!! WE ARE NEVER EVER EVER MAKING A GAME SERVER-SIDE AGAIN. IN FACT, THAT GAME WE'RE WORKING ON NOW? GRIM DAWN IS IT? LET'S JUST RELEASE THE GAME WITH ALL THE TOOLS WE USED TO CREATE THE DARN THING TOO TO THEM. OUR FANS ARE AWESOME!!!"

--This is the reason for 50% of the negative reviews. Because Clientside unfortunately means that, if you WANT TO, it's also really easy to cheat and have any item. Other great aRPGs use clientside too. Torchlight 2 does as well.

The point is, who cares? Don't not buy an amazing aRPG in the Golden Era of Action RPGs simply because your friend MIGHT not have actually found his "Sword of a Thousand Truths." Get a new friend, I dunno. You're getting an amazing game for $25.

And if history with TQ taught us anything. In the next couple years. Us fans are gonna give you a few more amazing games for free with this engine too. FREE... provided you have purchased the GD engine, of course ;-)


Lostman-
Чи була ця рецензія слушною? Так Ні Кумедна
32 з 37 людей (86%) вважають цю рецензію слушною
1 людина вважає цю рецензію кумедною
190.6 год. зареєстровано
Додано: 11 квітня
Best Action RPG to date! If you like Diablo 1 & 2 and despise Diablo 3 and get tired Path Of Exile, this is the game you are looking for.
Thank you developers for making this great game!
Чи була ця рецензія слушною? Так Ні Кумедна
14 з 14 людей (100%) вважають цю рецензію слушною
1 людина вважає цю рецензію кумедною
57.2 год. зареєстровано
Додано: 30 квітня
Grim Dawn let me make a sorceress with a shotgun. More than that it encouraged me to, because that shotgun happened to be the perfect fit for the build I was working towards. I could have given her an enchanted pistol, or a giant warhammer, or really any of the countless weapons to be found throughout the world, and made it work. But as I was dashing through the ruins of a seaside town, ducking in and out of crooked doorways to blow zombies and floating eyes to hell with burning buckshot, I knew I had found my calling. At least until I find a bigger gun.

Freedom of choice is the chief takeaway from Grim Dawn, one of the most recent entries in the crowded ARPG/Diablo lootsplosion genre. Unlike its peers, Grim Dawn decouples weapons, armors, and even skills from specific classes, letting you be anything from an armored shaman with a lightning scythe to an arcane fire-slinging gunman to a demon-worshipping hammer-wielding assassin. The only thing limiting your gear choices are your level and your three base character stats, which all rise as your character grows and you invest in your classes. And yes I said classES because Grim Dawn lets you choose two of its six archetypes to mix into your character.

The classes themselves can be a bit of a hangup for new players because of the unique level of control you have over your skill progression. Rather than unlocking skills at certain levels, each class tree has a Mastery bar for you to spend skill points on. This bar grants you important base stat boosts and unlocks your actual skills with enough points invested. Of course, then you have to balance spending points on Mastery or the skills, and across two class trees to boot. It can be a bit daunting until you realize your greatest gains come from your Mastery, so you'll generally want to one-point your skills until you unlock them all.

Many of your skills are passive, meaning combat tends to be less technical than Diablo or other competitors. Indeed, more than a few battles are won or lost in the preparation of auras, toggle abilities, and weapon selections. You'll also find skills baked into the gear and upgrade components you find, some powerful enough to design an entire build around. In another liberating design decision, class skills are much more focused and specific while item skills are your more general fireballs and lightning novas, allowing you to make a pure caster out of literally any class combination.

Unprecedented freedom means nothing if there's nothing to do with it, but Grim Dawn does not disappoint here, either. The world of Cairn is in the throes of a magical apocalypse, with ruined towns and valleys and forests full of unspeakable horrors to bludgeon. Enemies and allies alike are divided into factions, with new quests and gearing options availiable from those that like you, and new bosses and challenges from those who don't. The main quest will keep you busy for a good 30 hours just putting down one of the major threats to the world, but building reputation and uncovering new secrets can last you dozens more hours.

And my God, the secrets! I'm a big fan of exploration in games and few reward you so richly as this. Unmarked dungeons and unique bosses can pop up just about anywhere, providing unexpected challenges at any level. Virtually every map has breakable walls and hidden chests, and much of the best loot to be had is found in hard-to-reach containers. I once found a secret dungeon beneath a side dungeon inside a completely optional dungeon! On top of all this, there's another character progression system called Devotion that uses points earned from hidden shrines all over the world, a genius system that more ARPGs would do well to ape.

Grim Dawn doesn't hold back in challenge, either, with some brutally hard side dungeons and optional bosses right from the first few hours. The main quest is easy enough to get through for even the inexperienced, so you have your choice of difficulty through exploration as well. All of this is presented with a gritty, moody look and some meaty sound work, though the soundtrack is pretty lacking and gets repetitive in a hurry. The Lovecraftian themes are well-realized and there's a ton of detail to the world, from engaging lore to morally gray decisions to make. Even if there wasn't so much to work with in the gear and skills systems this would be a solid competitor to Diablo and its ilk, but the wealth of options and progression systems easily makes Grim Dawn one of the top titles in the genre.
Чи була ця рецензія слушною? Так Ні Кумедна
26 з 37 людей (70%) вважають цю рецензію слушною
11 людей вважають цю рецензію кумедною
257.8 год. зареєстровано
Додано: 22 квітня
Best diablo ever, much better than path of buy stash tabs
Чи була ця рецензія слушною? Так Ні Кумедна