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Enter an apocalyptic fantasy world where humanity is on the brink of extinction, iron is valued above gold and trust is hard earned. This ARPG features complex character development, hundreds of unique items, crafting and quests with choice & consequence.
Date de parution: 5 nov 2013
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Jeu avec accès anticipé

Commencez à jouer dès à présent et impliquez-vous pendant son développement.

Remarque : Ce jeu en Accès anticipé peut changer ou ne pas changer de façon significative au cours du développement. Si vous n'êtes pas enthousiasmé de jouer à ce jeu dans son état actuel, vous devriez peut-être attendre que le jeu se développe d'avantage. En savoir plus

Ce que les développeurs ont à dire :

“We're still working on expanding content and features for Grim Dawn but it is already very playable and the core gameplay is fun and relatively polished. The first two acts are currently available and most players have reported their first run taking between 12-24 hours and some have already logged hundreds of hours with replays and item farming. We still have significant content to develop and some features, such as multiplayer, are not yet online. Join us as we roll out new content, features and continue to refine the gameplay experience based on your feedback.

Grim Dawn is a passion project by a small team of experienced developers. Please be aware that we do our best to maintain a stable, enjoyable experience but because the game is in active development and things are constantly changing, problems do sometimes arise. You may also find that our pace of development is not as fast as larger teams. If you're looking for a polished gameplay experience right now and / or would be upset by delayed releases or slow updates, then you'd probably be happier waiting for the final release.

Look below for more detailed information on the current state of Grim Dawn and what's to come.”
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Build 20: Multiplayer and Transmuters are now available!

29 août 2014

The age of multiplayer has arrived. With the release of Build 20, you may now host and join multiplayer sessions in Grim Dawn!

Please be aware that this feature is still being improved upon so while it is playable enough to be fun, it is very likely that you will encounter performance issues, crashes, and bugs. As always, please post your findings at our forum.

Multiplayer is just the tip of the iceberg however. There are tons of amazing changes that should enrich your experience, even if you are a fan of singleplayer.

You can read the complete changelog here.

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Build 19 Updates

19 juin 2014

Over the last week, we have been making sure that our latest major update, Build 19, was a stable and fun experience for all of you.

In light of that, we released a series of hotfixes that addressed several issues our players had brought to our attention, as well as some small adjustments to the new Constitution mechanic.

In case you missed our Build 19 notes, you can read the (huge) list of changes here.

Hotfix changes below:

  • Fixed an issue with +Skill bonuses not appearing on Relics and Component Completion bonuses. As this was a display issue only, existing items that had generated these bonuses should now correctly display all of their stats.
  • Fixed an issue with items being deleted from the Shared Stash
  • Fixed an issue with the Ancient Shambler boss sometimes not spawning
  • Updated community localication fonts. This includes missing fonts for Russian users.
  • Increased the drop rate of Food Rations and Vital Essence
  • Increased the fast-regen rate of Out-Of-Combat Regeneration

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Articles

“Grim Dawn’s the action RPG I’ve enjoyed most in quite some time, and I’m very keen to try the later chapters as they’re released. More so than Torchlight 2, which was a bit too much of a sugar rush experience for me, and certainly more so than Diablo III”
Rock Paper Shotgun

“Grim Dawn has earned my trust in a viable future; its foundation--the refined action and rock-solid character progression--is so sturdy that from moment to moment, there’s little to remind you that you’re playing an unfinished game.”
GameSpot

“If acquiring loot, battling monsters and progressing a character to amazing heights is your thing, then, again, Grim Dawn is a great game to look into.”
MMORPG

À propos du jeu

Enter an apocalyptic fantasy world where humanity is on the brink of extinction, iron is valued above gold and trust is hard earned. This ARPG features complex character development, hundreds of unique items, crafting and quests with choice & consequence.

Crate Entertainment is a small indie studio founded by the lead gameplay designer of Titan Quest. Join the Grim Dawn community and provide feedback on the ongoing development of the game. Be among the first to experience our growing world, new features and make your mark by participating in polls and discussions on our forum.

Key Features

  • Dual class - combine any of five distinct skill classes each with multiple skill trees in which to specialize. Advance your class mastery to unlock over 25 powerful skills and synergistic modifiers per class. Soldier, Demolitionist, Occultist and Nightblade are currently playable with the Arcanist on the way.
  • Augment your class build with a diverse array of unique skills granted by items and components.
  • Collect hundreds of items in common, magical, rare, epic and legendary classes of loot.
  • Quests with Choice and consequence mean you will face tough decisions that leave significant impacts upon the world. Strangers on the road, desperate families and even entire villages may live or perish based on your actions.
  • Recruit survivors who will lend their services to augment your power. Upgrade the town to improve the lives of human survivors.
  • Gain favor with different NPC factions to unlock additional quest lines and earn perks like merchant discounts. However, aiding one faction could turn a rival faction into your enemy.
  • Connect with old friends or make new allies in glorious multiplayer. Multiplayer encounters will put your teamwork to the ultimate challenge. (multiplayer is not yet available but is expected in late July 2014)
  • Fast-paced tactical combat with enemy blood spatters, ragdoll physics and satisfying enemy death effects. Smash in doors and fight house to house, leaving a path of demolished furniture in your wake.
  • Rotate the camera if you choose to survey the full beauty of the world and always fight from the most optimal angle. Levels are still designed so that players are not forced to rotate the camera; it is purely optional.
  • Test your hero against over 100 named hero monsters, hand-configured with their own unique arrays of deadly skills.
  • Explode obstacles or repair structures to open new paths.
  • Descend into special "challenge dungeons" where enemies levels increase as you progress.
  • Dynamic Weather brings the world to life with region-specific climates and a variety of weather effects. A sunny day can cloud over with mild rain showers that builds into a booming thunderstorm. Variable wind gusts blow grass and affect objects like windmills.
  • Collect item recipes that allow you to combine salvaged components into unique crafted items and then, later, use those basic crafted items with higher-tiered recipes to complete items of amazing power.
  • The ability to spend money to reclaim skill points alleviates the fear and frustration of having to make early, uninformed decisions that could permanently gimp a character.

Development Roadmap

You can currently play the first two "Acts" of Grim Dawn and up to character level 35, with some additional higher level secret areas to be found beyond the main story content. While content is still in development, the core gameplay is already fairly robust and a lot of fun. There is quite a lot of replay value between trying different classes / builds and collecting items. We're still refining gameplay based on player feedback, adding requested features and working to deliver the remaining content and additional slated features. Most players report that the current build is fairly stable with mostly mild bugs and we're always working to fix bugs as they come up. Here is some of the stuff we plan to roll out in the coming months:

  • Currently in development:
  • Continued optimization and bug fixing
  • Multiplayer release is estimated as end of July 2014
  • More questing and NPC interaction involving factions
  • 5th player class, the Arcanist, should be ready mid to late 2014
  • Additional big content releases in late 2014

We expect the final game will provide about 30-40 hours for a first-time play-through on normal difficulty, depending on level of exploration / clearing. This is our first game as a studio and we intend for Grim Dawn to be a continuing franchise, not just a one-off game. So it is important that we put in the time and effort to create something we're proud of, that will help us to earn a loyal fanbase for the future. We hope you'll come be part of this experience and help us to forge a strong new addition to the ARPG genre.

Configuration requise

    Minimum:
    • OS: Windows XP / Windows Vista / Windows 7 / Windows 8
    • Processor: x86 compatible 2.0GHz or faster processor
    • Memory: 2 GB RAM
    • Graphics: 512MB NVIDIA GeForce 6800 series or ATI Radeon X800 series or better
    • DirectX: Version 9.0c
    • Hard Drive: 5 GB available space
    • Sound Card: DirectX 9.0c compatible 16-bit sound card
    • Additional Notes: 4GB of memory is required to host multiplayer games
    Recommended:
    • OS: Windows 7
    • Processor: x86 compatible 3.0GHz or faster processor
    • Memory: 4 GB RAM
    • Graphics: 1.5GB NVIDIA GeForce 500 series or ATI Radeon 6000 series or better
    • DirectX: Version 11
    • Hard Drive: 5 GB available space
    • Additional Notes: 4GB of memory is recommended to host multiplayer games
Évaluations intéressantes des utilisateurs
8 personne(s) sur 11 (73%) ont trouvé cette évaluation utile
361 produits enregistrés
26 évaluations
3.6 heures en tout
Avis donné pendant l'accès anticipé
L'alpha de Grim Dawn vient de sortir et tous les investisseurs ayant participé à la campagne Kickstarter ont accès dès maintenant à cette version en attendant une sortie définitive. Il est évident que bon nombre des fans du studio Crate Entertainment ont financé le projet, connaissant leur précédente production dans feu le studio Iron Lore Entertainment : Titan Quest. Les développeurs ont donc récupéré le moteur physique pour nous proposer un jeu nouveau dans un univers différent. Un descendant spirituel en quelque sorte du hack'n'slash mythologique qui n'a pas perdu de sa superbe. Ce qui est plus surprenant, c'est qu'au-delà du moteur physique, il y a une grande parenté visuelle entre les deux jeux, dans l'interface et les menus. Un copier/coller presque parfait de la disposition des différents éléments, qu'il s'agisse du menu, de l'inventaire, des compétences, de la carte ou des quêtes. On peut le comprendre, sachant que dans l'équipe de développement, il n'y a que six personnes. Mais On aurait réellement apprécié plus de distinction entre les deux, car le style trop propre des menus détone par rapport au sujet traité.

Grim Dawn vous projette dans un univers original et proche de l'époque victorienne dans ses intentions steam punk. Sauf que la race humaine est en voie d'extinction et que les derniers hommes survivent dans un monde fantastique post-apocalyptique. Ainsi, on lorgne plus du côté d'un Arcanum que d'un Van Helsing dans l'univers dépeint, et vice versa concernant le gameplay. Vous jouez le rôle d'un homme ou d'une femme dont on ne sait pas grand chose : pas de vidéo de présentation qui vous expliquerait votre quête ou vos antécédents. On vous met dans le bain directement. Pas de niveau de difficulté à choisir, juste la possibilité de jouer en mode Hardcore (la mort de votre personnage y est définitive). On se retrouve donc dans un univers dévasté avec un campement où l'on retrouve les sempiternels marchands et PNJ traditionnels. Les dialogues restent simples avec des choix de réponses dans une ou deux possibilités, mais nous sommes dans un hack'n'slash avant tout donc la parlote, on s'en moque.

La suite, c'est ici : http://www.rpgfrance.com/dossier-10089
Posté le : 22 juin 2014
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
255 produits enregistrés
30 évaluations
2.4 heures en tout
Avis donné pendant l'accès anticipé
Grim Dawn est pareil un naufragé. Issu du noyau dur responsable du développement du remarquable Titan Quest à une autre époque, ce jeu est un hack'n slash dont on retrouve aussitôt la parenté avec son illustre ancêtre, mais avec un background complètement différent, très post-apo-streampunk-zomboïde.
C'est sombre, donc, très sombre, et cet univers n'est finalement pas très utilisé dans les hack'n slash, ce qui est un motif de plus de se réjouir.
Le jeu est encore en développement, prudence donc pour les plus méfiants d'entre vous. Le contenu s'etoffe petit à petit, à un rythme que beaucoup aimeraient un peu plus rapide, mais en l'état, on a déjà un jeu parfaitement fonctionnel et qui augure de très bonne chose. Une petite vidéo ici:
https://www.youtube.com/watch?v=zuYfwYdMtrk&list=PLE0mBNzs5vu-1o6ng0vQExgR7oI0-LL--&index=1
Posté le : 3 août 2014
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
366 produits enregistrés
23 évaluations
6.5 heures en tout
Avis donné pendant l'accès anticipé
Si vous avez aimé Titan Quest vous aimerez Grim Dawn. Une partie de l'équipe qui s'est occupée du premier nous sort une suite spirituelle en sublimant leur précédente création. A faire si on aime les hack'n slash.
Posté le : 23 juillet 2014
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125 personne(s) sur 134 (93%) ont trouvé cette évaluation utile
90 produits enregistrés
1 évaluation
71.7 heures en tout
Avis donné pendant l'accès anticipé
Grim Dawn is one of the most richly detailed and beutifully sculpted unfinished game I've ever played! It's definitely one to keep your eye on.

I'm a massive Action RPG player/addict with 1000s of hours in Diablo, Path of Exile, Torchlight, Van Helsing & countless others. Hell, I've even made a career out of making YouTube videos for them. Grim Dawn was little more than a curiosity to me when I first checked it out in the Alpha. But since then I have repeatedly come back to it whenever a new build is released and each time I play it I fall a little more in love with it!

Development progress has been slow, I wouldn't expect a launch this year, but the quality of updates has been phenomenal. The devs at Crate have their finger of the pulse of the community and have a very clear vision for the game they want to make - it's the game they want to play. I recently spoke to Mediera one of the developers and he said that he barely even played Titan Quest when he was developing it - but while developing Grim Dawn he can barely tear himself away from it, with 100s of hours spent 'playtesting'.

This game is the spiritual successor to Titan Quest, with some of the developers that originally worked on the game now making up the indie dev team at Crate Entertainment. The game is built on a heavily modified version of the same engine Titan Quest was built on. You'll notice the similarities between the games if you're a fan. But this game is not Titan Quest reskinned - it's a much better game in my opinion. It's taken some of the best features and mechanics from that game, put them into an immersive post-apocalyptic world and expanded themin interesting ways.

Grim Dawn is the type of game early access should embrace - supporting great and communicativbe developers make games the fans want to play. Keep this one on your radar!

If you want to see more of the game and my thoughts on it you can find me on YouTube & Twitch as 'ZiggyD'.
Posté le : 20 juin 2014
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110 personne(s) sur 143 (77%) ont trouvé cette évaluation utile
33 produits enregistrés
2 évaluations
166.3 heures en tout
Avis donné pendant l'accès anticipé
Holy S.h.i.t ! It´s not very professional to start a review like that but I really had to do this. I played Diablo 2 Classic Ladder on Closed Battlenet for like 10 years and I could´nt wait for Diablo 3. STOP. It was an Epic Fail for me, so i began to search and search for a "better Diablo 3" and i played games like Torchlight 2, Path of Exile and Others. Then I ´ve heard about Grim Dawn and I was like "that sounds very promising to me" Some months later I found it here on Steam and I was like "Its an instant buy, you cant go wrong with that!". STOP. After the first 5 minutes the game totally got me. Just like Diablo 2 did, years ago. The atmosphere is wonderful and dark, graphics are nice but not kick a.s.s, Sounds are also very dark and just fitting. The Skilltrees are the way they had to be in Diablo 3 and the whole itemsystem with blueprints (not yet working though!) is really motivating and interesting. So far I´ve played 70 hours, testing alot of nice builds, checking out fix ideas and such on this ALPHA on GREENLIGHT, which gave me TONS more fun than Diablo3 ever did. So to come to a conclusion: you CANNOT make anything wrong with this game, IF you are into A-RPG at all.
Posté le : 28 mars 2014
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10 personne(s) sur 10 (100%) ont trouvé cette évaluation utile
93 produits enregistrés
7 évaluations
24.1 heures en tout
Avis donné pendant l'accès anticipé
Fait par les developeur de Titan Quest (une reference dans les ARPG, si ce n'est LE meilleur hack'n'slash de tout le temps avec diablo2) Grim Dawn et le digne heritier du savoir faire de ces ancien de Iron Lore qui se sont regrouper pour programer ce jeu durant de longues années. N'hésiter pas, même si ce jeu est moins connu que d'autres, c'est une valeur sur et des heures de plaisir vidéo ludique!
Posté le : 9 novembre 2013
Cette évaluation vous a-t-elle été utile ? Oui Non