Enter an apocalyptic fantasy world where humanity is on the brink of extinction, iron is valued above gold and trust is hard earned. This ARPG features complex character development, hundreds of unique items, crafting and quests with choice & consequence.
Évaluations des utilisateurs : Très positive (2,931 évaluation(s))
Date de parution: 5 nov 2013

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Jeu avec accès anticipé

Commencez à jouer dès à présent et impliquez-vous pendant son développement.

Remarque : Ce jeu en Accès anticipé peut changer ou ne pas changer de façon significative. Si vous n'êtes pas enthousiasmé de jouer à ce jeu dans son état actuel, vous devriez peut-être attendre que le jeu se développe d'avantage. En savoir plus

Ce que les développeurs ont à dire :

Pourquoi l'Accès anticipé ?

“We started as a two-man team and eventually grew to six, then eight after a successful Kickstarter and alpha release. Our early vision was to create a fairly small, somewhat rough game as a way to get our studio off the ground with very limited resources. Kickstarter and Early Access have allowed us to expand greatly on that original vision and to create a larger game with more unique features. We continue to use Early Access as a laboratory in which to test and grow Grim Dawn, with continual player feedback and the flexibility to add new features and spend time refining the game in a way that typical publisher funded development doesn't allow.”

Combien de temps environ ce jeu sera-t-il en Accès anticipé ?

“We hope to have all core content completed by mid 2015. Beyond that, we will take as long as necessary to fix, polish, optimize and make adjustments based on community feedback until the game feels ready to call complete. We're estimating final release before the end of 2015 but ultimately, we'll work as long as it takes to get it right.”

Comment sera la version finale de la version en Accès anticipé ?

“Grim Dawn is already about 80% complete.

The only major feature not yet in, is another layer of skill development we're calling "Devotions," which will be revealed in more detail later on. Beyond that, you can expect more items, more enemies, more environments and more quests.”

Quel est l'état actuel de la version en Accès anticipé ?

“The core gameplay is well established and fun, there are 5 fully complete classes (which you can dual class to create tons of hybrid builds), hoards of loot to collect and an expansive world to explore with many secrets.

Most players are reporting between 10 to 20 hours or more for a first-time play-through. The finished game will probably end up around 15-30 hours for a first-time play-through depending on how much of the content you clear. Since we try to avoid "gating" the player and allow players to access Act 2 even before they've completed Act 1, it is possible to run though the game quickly, skipping a lot of content but there are also huge side-areas and secret areas, so clearing everything will take much longer.

Most players are reporting little to no crashing with only minor bugs. Multiplayer is available and most players are reporting a smooth experience. We continue to work on optimizing performance and expect to release the first significant optimizations in the first quarter of 2015. More performance optimization will occur toward the end of development as programmers finish feature work and are able to focus more on it.”

Le jeu sera-t-il tarifé différemment pendant et après l'Accès anticipé ?

“We haven't made a final decision but currently it is expected that the launch price will be the same as Early Access.”

Comment comptez-vous impliquer la Communauté dans le processus de développement ?

“We regularly read and respond to our forums both on Steam and the Grim Dawn website. A trip to the Grim Dawn website will show our history of interaction with our community since development first began. We've gathered feedback, posed questions to the community, taken polls to better understand the community's feelings about certain issues and tried to always explain our reasoning behind important decisions.”
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Recommandé par les curateurs

"Grim Dawn - Is a top-down hero RPG, "diablo style" game that has fun mechanics and a nice leveling system."

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22 août

Build 27: Shaman Mastery and Balance Update is now Live!

We are proud to announce that Build 27, the release of our 6th and final Mastery, is has just gone live.

With this major update, you may now create class combinations using the wild Shaman class, master of storms, beasts and savage two-handed weapon combat. This build also includes an extensive look at game balance, changes to itemization and the addition of two new areas to explore.

But that's not all Build 27 has to offer, visit the forum for the full (massive) list of changes.

There are still many exciting things left on the horizon for Grim Dawn as we push towards Content-Complete this year! Future updates will include the Act 4 Finale, a second Rogue-like Dungeon, Legendary items and the Devotion system!

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19 juin

Build 26 Hotfixes live

As always, we are committed to giving you as smooth an experience as possible. In the last week, we have released two hotfixes which were aimed at not only resolving crashes but also improving your experience with balance improvements and tweaks.

Viist the forum for the full list of changes.


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“Grim Dawn’s the action RPG I’ve enjoyed most in quite some time, and I’m very keen to try the later chapters as they’re released. More so than Torchlight 2, which was a bit too much of a sugar rush experience for me, and certainly more so than Diablo III”
Rock Paper Shotgun

“Grim Dawn has earned my trust in a viable future; its foundation--the refined action and rock-solid character progression--is so sturdy that from moment to moment, there’s little to remind you that you’re playing an unfinished game.”

“If acquiring loot, battling monsters and progressing a character to amazing heights is your thing, then, again, Grim Dawn is a great game to look into.”

À propos de ce jeu

Enter an apocalyptic fantasy world where humanity is on the brink of extinction, iron is valued above gold and trust is hard earned. This ARPG features complex character development, hundreds of unique items, crafting and quests with choice & consequence.

Crate Entertainment is a small indie studio founded by the lead gameplay designer of Titan Quest. Join the Grim Dawn community and provide feedback on the ongoing development of the game. Be among the first to experience our growing world, new features and make your mark by participating in polls and discussions on our forum.

Key Features

  • Dual Class - Combine any of six distinct classes with over 25 skills and modifiers per class. Base classes include Soldier, Demolitionist, Occultist, Nightblade, Arcanist and a sixth yet to be announced.
  • Hundreds of Item Skills - Augment your class build with a diverse array of over 250 unique skills granted by items and equipment add-ons.
  • Collect hundreds of Items - Common, magical, rare, epic and legendary classes of loot. Plus over 20,000 possible magical affix combinations and over 200 rare affixes.
  • Quests with Choice and Consequence - You will face tough decisions that leave significant impacts upon the world. Strangers on the road, desperate families and even entire villages may live or perish based on your actions. Currently over 35 quests with 75+ lore notes to be collected.
  • Friendly and Enemy Factions - Earn favor with human factions to unlock additional quest lines, vendor discounts and special faction-based items and augments. Some neutral factions you can be turned into allies but aiding one will make the enemy of another. Hostile factions will remember your deeds and deepen their hatred of you, sending out large packs and elite heroes to hunt you down.
  • Rebuild the World - Help human enclaves survive and flourish by securing vital necessities, rebuilding structures and rescuing survivors who can then lend their services to your cause.
  • 4 Person Multiplayer - Connect with Friends or make new allies in glorious multiplayer. Multiplayer encounters will put your teamwork to the ultimate challenge.
  • Fast-paced Visceral Combat - Enemy blood spatters, ragdoll physics and satisfying enemy death effects. Smash in doors and fight house to house, leaving a path of demolished furniture in your wake.
  • Rotatable Camera - If you choose to survey the full beauty of the world and always fight from the most optimal angle. Levels are still designed so that players are not forced to rotate the camera; it is purely optional.
  • Secrets and Perils Abound - 200+ Enemy heroes and bosses, hand-configured with their own unique arrays of deadly skills. 20+ secret areas hidden behind crumbling walls, hidden gaps and mysterious locked doors. Explode obstacles or repair structures to open new paths.
  • Rogue-Like Dungeons - Descend into special locked challenge dungeons that require a rare crafted key, where enemy levels increase as you progress and player teleport is disabled. There is no way out except to complete the dungeon or die trying.
  • Dynamic Weather - The world is brought to life with region-specific climates and a variety of weather effects. A sunny day can cloud over with mild rain showers that builds into a booming thunderstorm. Variable wind gusts blow grass and affect objects like windmills.
  • Recipe Based Crafting - Collect over 250 crafting recipes that allow you to combine salvaged components into unique crafted items and then, later, use those basic crafted items with higher-tiered recipes to complete items of amazing power.
  • Reclaim Skill Points - The ability to pay to reclaim points alleviates the fear and frustration of having to make early, uninformed skill choices that could permanently gimp a character.

Development Roadmap

You can currently play through Acts 1, 2 and the first chapter of, up to character level 40. There are multiple large, higher-level secret areas to be found beyond the main story content. While content is still in development, the core gameplay is already fairly robust and a lot of fun. There is quite a lot of replay value between trying different classes / builds and collecting items. We're still refining gameplay based on player feedback, adding requested features and working to deliver the remaining content and additional slated features. Most players report that the current build is fairly stable with mostly mild bugs and we're always working to fix bugs as they come up. Here is some of the stuff we plan to roll out in the coming months:

  • Currently in development:
  • Continued optimization and bug fixing
  • More questing and NPC interaction involving factions
  • Act 3 - Chapter 2 to be released in Q1 2015
  • Additional big features to be announced

    We expect the final game will provide about 30-40 hours for a first-time play-through on normal difficulty, depending on level of exploration / clearing. This is our first game as a studio and we intend for Grim Dawn to be a continuing franchise, not just a one-off game. So it is important that we put in the time and effort to create something we're proud of, that will help us to earn a loyal fanbase for the future. We hope you'll come be part of this experience and help us to forge a strong new addition to the ARPG genre.

Configuration requise

    • OS: Windows XP / Windows Vista / Windows 7 / Windows 8
    • Processor: x86 compatible 2.0GHz or faster processor
    • Memory: 2 GB RAM
    • Graphics: 512MB NVIDIA GeForce 6800 series or ATI Radeon X800 series or better
    • DirectX: Version 9.0c
    • Hard Drive: 5 GB available space
    • Sound Card: DirectX 9.0c compatible 16-bit sound card
    • Additional Notes: 4GB of memory is required to host multiplayer games
    • OS: Windows 7
    • Processor: x86 compatible 3.0GHz or faster processor
    • Memory: 4 GB RAM
    • Graphics: 1.5GB NVIDIA GeForce 500 series or ATI Radeon 6000 series or better
    • DirectX: Version 11
    • Hard Drive: 5 GB available space
    • Additional Notes: 4GB of memory is recommended to host multiplayer games
Évaluations intéressantes des utilisateurs
11 personne(s) sur 11 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
218.4 heures en tout
Posté le : 22 août
Avis donné pendant l'accès anticipé
204 heures de jeu... J'ai l'impression de n'être qu'un débutant, MAIS, ça me plaît!

Si vous recherchez un Hack'n'Slash qui peut vous tenir en haleine et vous donner des sueurs froides, c'est le moment d'investir. Voici les Dix Commandements du "Grimonomicon" qui vous permettront d'atteindre le summum du Hard Core Gaming des joueurs de la vieille école:

- Premièrement : Créez en Hardcore et cochez Vétéran, votre perso n'a pas le droit de mourir, et vous jouerez dans le mode qui possède le plus de monstres (et le plus de récompenses).

- Deuxièmement : Vérifiez une dernière fois que rien dans le monde réel ne viendra troubler votre concentration.

- Troisièmement : Préparez-vous à perdre des personnages dés que vous n'aurez pas respecter la seconde règle.

- Quatrièmement : Fouillez partout, lisez ce que disent les PNJ, trouvez les objets cassables dans le décor, ne reculez que vers un endroit déjà exploré.

- Cinquièmement : Changez votre équipement! Vendez! Visitez votre forgeron!

- Sixièmement : Faisons une minute de silence pour tous les braves héros morts au combat!

- Septièmement : Faîtes vos choix dans vos échanges avec les PNJ, tout acte a une conséquence.

- Huitièmement : Invitez des amis à vous rejoindre, vous avez déjà compris à quel point ce jeu est un hit.

- Neuvièmement : Aidez-les mais laissez-les choisir face aux PNJ, vous rirez intèrieurement de leurs choix.

- Dixièmement : Revenez sur ce commentaire me mettre le petit + parce que vous aurez pris votre pieds sur ce qui va devenir votre jeu le plus joué sur steam!

Si on considère le temps de jeu énorme que promet Grim Dawn (et à cette heure nous n'avons que les 3 premiers actes), le prix de ce jeu est ridicule en comparaison de ce qui sort ces derniers temps, on parle de centaines d'heures quand les autres parlent d'une ou deux douzaines d'heure.

Le bijou à posséder!
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
35.2 heures en tout
Posté le : 28 août
Avis donné pendant l'accès anticipé
Voilà un jeu que l'attendais avec une impatience grandissante, Les studios Iron Lore ont depuis quelque temps édité de vrais perles du hack'n slash. Grim dawn reprend un peu le gameplay de Titan quest, utilisation de portail, confection de runes et armures etc...

Les graphismes et effets de particules sont eblouissants pour peu que l'on ait une bonne carte graphique.

Pour un jeu à accés anticipé je n'ai eu encore aucun problème, excepté peut-être un petit crash, mais rien de transcendant non plus.

Bref à tester de toute urgence pour les fans du genre !
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19 personne(s) sur 19 (100%) ont trouvé cette évaluation utile
31.0 heures en tout
Posté le : 24 août
Avis donné pendant l'accès anticipé
Grim Dawn is one of the best Early Access games on Steam right now, and one of the few Early Access games that I totally don't regret purchasing. I'll be using a few comparisons to other popular games in the ARPG genre, and giving some reasons on how Grim Dawn differentiates itself.

Grim Dawn is developed by Crate Entertainment. They are only a small indie team of 7 or so, but they have some noticible talent from from titles like Titan Quest and Diablo 2. It's actually amazing what they have managed to accomplish with such a small team as the game was originally going to be a lot smaller in scope, but Crate had a fairly successful Kickstarter Campaign, which let them increase the scope of the game substantially.

So what does Grim Dawn manage to do right? What are some key features that are different from most ARPG's?

Huge Open Map
  • Grim Dawn features one giant interconnected map. Every Act has it's own feel and tileset, and areas connect and loop back to each other in such a clever way that at times, it reminds me of the level design of Dark Souls. There are plenty of Dungeons and Caves throughout these maps to explore, usually rewarding you with a cool side-boss. The big map design is a really cool feature considering games like Path of Exile have really small maps in comparison.

  • Most other ARPG's mostly focus on the combat, which obviously--should be a big focus for any ARPG. But Grim Dawn kind of encourages you to explore and pay attention to the environment a bit more then the others. There are breakable walls in Dungeons (which are quite well hidden), but if you manage to find them, you tend to be rewarded with secret areas and enemies, meaning every Dungeon is worth fully exploring.

  • Since Grim Dawn is running on the Titan Quest engine (though, it's been modified and upgraded), there are some very satisfying physics and ragdoll effects.
  • Monsters tend to explode into gibs!
  • Combat is slower paced compared to games like D3, but it is responsive and punchy.
  • Animation quality ranges from good to excellent. There are some really nice looking abilities, but I have noticed a few animations could use a bit of work. The monsters are fantastically animated though!
  • Combat and movement in general is smooth.

Monsters Drop Weapons They Are Using!
  • This feature was in Titan Quest I believe, but I'm glad Crate decided to include it in Grim Dawn, as it's an awesome feature that most ARPG's should have.
  • What this means in more detail, is if you see a creature holding a weapon that looks unusual, and you notice after it hits you, you were drained of some energy for example, there is a good chance that monster is going to drop the same weapon it used to drain your energy.
  • This adds such a cool dimension to the game, as monsters can already have random affixes on them.

  • Every ARPG needs good loot. Good thing Grim Dawn delivers on that too! I'd say the loot system is a bit more old-school in it's design and approach, as there are a lot of % based modifiers, which is pretty standard, but a lot of items also have abilities attached to them. Other then that, you have your usual loot rarity system that are similar to most other ARPG's (Common, Magic, Rare, Epic) and Legendaries--which are not in the game yet.
  • Looting in general is just satisfying as hell. I love how loot explodes out of chests, and you even get loot piñata's from killing bosses/mini-bosses.

Crafting & Components
  • The crafting system is actually quite in-depth and deep. It's perhaps not as deep as Path of Exile's crafting system, but it's not as simple as Diablo 3's either--it falls somewhere in between. One great thing is it's not as RNG focused as other crafting systems I've come across in other ARPG's.
  • Components are basically upgrades for your gear. They are found and crafted, and they can be attached onto most armour pieces. Components can also have abilities attached to them. Overall, It's quite an interesting take on an upgrade system, as components let you easily fix some flaws in your builds.

Sound Design
  • Absolutely amazing soundtrack! It's probably one of the best soundtrack's for an ARPG since Diablo 2, and I don't say that lightly.
  • There are some very well done ambient sounds, such as hearing flies buzzing around corpses, crackling around fires, etc--which adds a nice layer of detail to the sound design.
  • The Combat sounds are quite well done. The guns are punchy, spells sizzle, and weapons thud like you would expect.

Day & Night Cycle
  • This really adds to the games presentation and atmosphere, while also adding a layer of believability.

Now, some cons:

Lack of Cinematics & Voice Acting
  • There is some voice acting, and what's there is actually pretty well done, but there is no voice acting for quests and dialogue. The writing is overall pretty high quality, but I think some more voice acting would help sell the story more. This is only a minor con imo, as I think Crate are planning to add in more voice acting towards the end of their development schedule.

Slow Start
  • I gotta admit the game didn't immediately click with me at the start. This seems to be a problem with most ARPG's, as you have a general lack of abilities and gear in the first few hours. But, it gets a whole lot better if you decide to stick with it for a couple of hours and get a few abilities.

Lack of Visual Customisation
  • Games like Diablo 3 let you dye your armour, as well as transmogrify a peice of armour to look like another piece. Path of Exile has microtranscations for those things too. This is a great thing for games that are so focused on character development, and it's one feature that is sadly lacking in Grim Dawn. It does suck when your character is wearing armour that is not matching, with random colours and such. I'm hoping Crate adds a similar feature in the near future.

Lack of Randomised Dungeons & Maps
  • There is a rogue-like Dungeon which is meant to address this, and admittedly it is meant to be a pretty kick-♥♥♥ dungeon (I haven't checked it out yet, but I have seen videos). Compared to Diablo 3's Rift System and Path of Exile's Maps, it's missing a lot of Enemy and Tileset variety.

Development is a little slow...
  • The game has been in full development since around 2012 (counting from the Kickstarter date). The general consensus seems to be that new builds take a little bit longer to release then most would like.

Most of these cons were only minor cons for me, but can be major cons depending on how you feel about them.

Overall, Grim Dawn does A LOT of things right. It has some features that should be standard for ARPG's, and those features make Grim Dawn feel like a very believable, detailed and rich gameworld. There is a lot of depth and replayability here, and if you even have a remote interest in ARPG's--Grim Dawn should be a no brainer.
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15 personne(s) sur 20 (75%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
48.3 heures en tout
Posté le : 6 août
Avis donné pendant l'accès anticipé
The Diablo 3 I've always wanted.
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10 personne(s) sur 11 (91%) ont trouvé cette évaluation utile
68.0 heures en tout
Posté le : 1 août
Avis donné pendant l'accès anticipé
I've always been a big fan of hack'n slash games: Torchlight II, Diablo 3, Titan Quest, Path of Exile, Van Helsing and so on. I can assure you that Grim Dawn is superior to most of them. Despite of still being in early access, this game is solid and already has a dozen of well-designed game mechanics like crafting, factions, and multiple choices quests, which is rarely seen in ARPGs.

+ post-apocalypse Victorian world! SLAY ZOMBIES WITH SWORD AND REVOLVER BAM BAM BAM!!
+ 5 different skill trees (will be six in the final release), mix any two of them to according to your playstyle.
+ challenging and rewarding at the same time.
+ character development system is free and interesting, and it's not as complicated as Path of Exile's.
+ the atmosphere and artstyle is perfect and very immersive.

- it's still in early access (though nearly completed!)
- no randomized map

The game definitely worths $24.99. If you are interested in it, buy it now to support their 8-member indie studio.
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