Enter an apocalyptic fantasy world where humanity is on the brink of extinction, iron is valued above gold and trust is hard earned. This ARPG features complex character development, hundreds of unique items, crafting and quests with choice & consequence.
Nutzerreviews:
Kürzlich:
Sehr positiv (573 Reviews) - 91% der 573 Nutzerreviews der letzten 30 Tage sind positiv.
Insgesamt:
Sehr positiv (8,597 Reviews) - 93 % der 8,597 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung: 25. Feb. 2016

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Kürzliche Updates Alle anzeigen (33)

28. April

Modding Tools Now Available with V1.0.0.3!

With our latest game update, you can now delve into Grim Dawn's development tools and create your own content! The potential here is tremendous and we here at Crate are excited to see what the community comes up with.

The Modding Tools Guide is included in your installation folder, but can also be downloaded here. We highly recommend that you check it out if you are interested in modding Grim Dawn as it contains some important information on getting started.

Good luck and enjoy!

This update also includes some changes to the game. For the full list, visit the forum.

64 Kommentare Weiterlesen

18. März

Grim Dawn V1.0.0.2 is live!

The latest update to Grim Dawn includes a tuning pass on Devotion and Ultimate difficulty and some great new reasons to hunt down Nemesis bosses and Treasure Troves.

For the full list of changes, visit the forum.

51 Kommentare Weiterlesen

Reviews

“The "spiritual successor" to Diablo 2 that fans have been pining about for years.”
92 – MMORPG

“Blow for blow, this is one of the best ARPGs in years.”
8.7 – IGN

“Grim Dawn’s the action RPG I’ve enjoyed most in quite some time, and I’m very keen to try the later chapters as they’re released. More so than Torchlight 2, which was a bit too much of a sugar rush experience for me, and certainly more so than Diablo III”
N/A – Rock Paper Shotgun

Über dieses Spiel

Enter an apocalyptic fantasy world where humanity is on the brink of extinction, iron is valued above gold and trust is hard earned. This ARPG features complex character development, hundreds of unique items, crafting and quests with choice & consequence.

Key Features

  • Dual Class - Combine any of six distinct classes with over 25 skills and modifiers per class. Base classes include Soldier, Demolitionist, Occultist, Nightblade, Arcanist and Shaman.
  • Hundreds of Item Skills - Augment your class build with a diverse array of over 250 unique skills granted by items and equipment add-ons.
  • Collect hundreds of Items - Common, magical, rare, epic and legendary classes of loot. Plus over 20,000 possible magical affix combinations and over 200 rare affixes.
  • Quests with Choice and Consequence - You will face tough decisions that leave significant impacts upon the world. Strangers on the road, desperate families and even entire villages may live or perish based on your actions. Currently over 35 quests with 75+ lore notes to be collected.
  • Friendly and Enemy Factions - Earn favor with human factions to unlock additional quest lines, vendor discounts and special faction-based items and augments. Some neutral factions you can be turned into allies but aiding one will make the enemy of another. Hostile factions will remember your deeds and deepen their hatred of you, sending out large packs and elite heroes to hunt you down.
  • Devotion, an additional layer of skill customization allows you to acquire bonuses and powerful secondary effects for your class skills. These are unlocked from a giant constellation map with points acquired by finding and restoring destroyed or corrupted shrines hidden throughout the world.
  • Rebuild the World - Help human enclaves survive and flourish by securing vital necessities, rebuilding structures and rescuing survivors who can then lend their services to your cause.
  • 4 Person Multiplayer - Connect with Friends or make new allies in glorious multiplayer. Multiplayer encounters will put your teamwork to the ultimate challenge.
  • Fast-paced Visceral Combat - Enemy blood spatters, ragdoll physics and satisfying enemy death effects. Smash in doors and fight house to house, leaving a path of demolished furniture in your wake.
  • Rotatable Camera - If you choose to survey the full beauty of the world and always fight from the most optimal angle. Levels are still designed so that players are not forced to rotate the camera; it is purely optional.
  • Secrets and Perils Abound - 200+ Enemy heroes and bosses, hand-configured with their own unique arrays of deadly skills. 20+ secret areas hidden behind crumbling walls, hidden gaps and mysterious locked doors. Explode obstacles or repair structures to open new paths.
  • Rogue-Like Dungeons - Descend into special locked challenge dungeons that require a rare crafted key, where enemy levels increase as you progress and player teleport is disabled. There is no way out except to complete the dungeon or die trying.
  • Dynamic Weather - The world is brought to life with region-specific climates and a variety of weather effects. A sunny day can cloud over with mild rain showers that builds into a booming thunderstorm. Variable wind gusts blow grass and affect objects like windmills.
  • Recipe Based Crafting - Collect over 250 crafting recipes that allow you to combine salvaged components into unique crafted items and then, later, use those basic crafted items with higher-tiered recipes to complete items of amazing power.
  • Reclaim Skill Points - The ability to pay to reclaim points alleviates the fear and frustration of having to make early, uninformed skill choices that could permanently gimp a character.

Crate Entertainment is a small indie studio founded by the lead gameplay designer of Titan Quest and includes veterans from such companies as Blizzard North, Irrational and Harmonix. Join the Grim Dawn community and provide feedback on the ongoing development of the game. Help shape the future of development and be among the first to receive news about Grim Dawn by participating in polls and discussions on our forum. http://www.grimdawn.com

Systemanforderungen

    Minimum:
    • Betriebssystem: Windows XP / Windows Vista / Windows 7 / Windows 8 / Windows 10
    • Prozessor: x86 compatible 2.3GHz or faster processor (Intel 2nd generation core i-series or equivalent)
    • Arbeitsspeicher: 2 GB RAM
    • Grafik: 512MB NVIDIA GeForce 6800 series or ATI Radeon X800 series or better
    • DirectX: Version 9.0c
    • Speicherplatz: 5 GB verfügbarer Speicherplatz
    • Soundkarte: DirectX 9.0c compatible 16-bit sound card
    • Zusätzliche Anmerkungen: 4GB of memory is required to host multiplayer games
    Empfohlen:
    • Betriebssystem: Windows 7 / Windows 10
    • Prozessor: x86 compatible 3.2GHz or faster processor (Intel 4th generation core i-series or better)
    • Arbeitsspeicher: 6 GB RAM
    • Grafik: 1.5GB NVIDIA GeForce 500 series or ATI Radeon 6000 series or better
    • DirectX: Version 11
    • Netzwerk: Breitband-Internetverbindung
    • Speicherplatz: 5 GB verfügbarer Speicherplatz
    • Zusätzliche Anmerkungen: 4GB of memory is recommended to host multiplayer games
Nutzerreviews
Nutzerreview-System aktualisiert! Mehr erfahren
Kürzlich:
Sehr positiv (573 Reviews)
Insgesamt:
Sehr positiv (8,597 Reviews)
Kürzlich verfasst
Fiddler
( 77.2 Std. insgesamt )
Verfasst: 31. Mai
Really great game; lots of replayability, moreso (I found) than Diablo or other similar games. Incredibly complex character development offers an absurd variety of play styles, but in a very accessible (and later alterable) way. Seriously, this is one of the good ones.
Hilfreich? Ja Nein Lustig
WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
( 13.2 Std. insgesamt )
Vorveröffentlichungsreview
Verfasst: 31. Mai
gud gam
Hilfreich? Ja Nein Lustig
InvolvedOak
( 8.1 Std. insgesamt )
Verfasst: 31. Mai
From what I have played so far, this game is definitely a step up from Diablo III in my opinion. There is so much to take in when starting the game for the first time. The skills and class customization is nothing like I have seen before with other ARPG games. I recommend this game to any of you who enjoyed Diablo and are looking for something to play for another 100+ hours.
Hilfreich? Ja Nein Lustig
iamzloy
( 3.6 Std. insgesamt )
Verfasst: 31. Mai
Diablo's disabled not-relative brother.

6/10.

Не родной брат-инвалид Diablo.
Hilfreich? Ja Nein Lustig
Toni980
( 31.4 Std. insgesamt )
Vorveröffentlichungsreview
Verfasst: 31. Mai
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Hilfreich? Ja Nein Lustig
Husky
( 272.7 Std. insgesamt )
Verfasst: 31. Mai
So wie damals schon Titan Quest, ist auch dieses Spiel das bessere Diablo.
Hilfreich? Ja Nein Lustig
DeptH64
( 23.3 Std. insgesamt )
Verfasst: 31. Mai
This is what I wish diablo 3 was. Very fun and addicting
Hilfreich? Ja Nein Lustig
EternaTea
( 0.8 Std. insgesamt )
Verfasst: 30. Mai
If you're looking for a great ARPG with full controller support, you won't find it here. This game does not have the full support listed in the features, and is a nightmare to try and play with any kind of traditional gamepad (such as a 360 controller). You might try Victor Vran instead, I have a review up for it as well if you're interested.

On the other hand, if you have a Steam controller you might get some good use out of it here. I don't have one yet, but I did see quite a few different community-sourced configurations that seem as though they'd work really well. If and when I get a Steam controller, I intend to give Grim Dawn another go, but I've refunded the game for now.

If controller support isn't an issue for you, check out the other reviews. Looks like a fantastic game, providing you don't have any physical restrictions that would restrict your playstyle options. I appreciate that the devs tried, for sure, but controller support was a bit of an afterthought here. The dev team has put their effort into much more broadly appreciable features, and I can't say I blame them.
Hilfreich? Ja Nein Lustig
Jamus
( 38.8 Std. insgesamt )
Vorveröffentlichungsreview
Verfasst: 30. Mai
Great Game
Hilfreich? Ja Nein Lustig
_Tallinn_
( 217.0 Std. insgesamt )
Verfasst: 30. Mai
Great single-player ARPG but be prepared to put in the hours to get most out of it!
Hilfreich? Ja Nein Lustig
stigoleberg
( 8.5 Std. insgesamt )
Verfasst: 30. Mai
Great game
Hilfreich? Ja Nein Lustig
Dead island Ripturd
( 45.4 Std. insgesamt )
Verfasst: 30. Mai
It’s been a long road for Grim Dawn in its travels to full release from its Kickstarter debut nearly four years ago and my, has it been enjoyable. Looking at my Steam account, I have just a hair under 50 hours clocked since buying it.

Grim Dawn is the first game to come from Crate Entertainment, but make no mistake, this is not some amateur dev team. Founded by Arthur Bruno (the mastermind behind Titan Quest) and created from the ashes of Iron Lore Entertainment, Crate have taken the Titan Quest formula, updated it for 2016, prayed heavily to the Old Gods for influence, and delivered a Lovecraft-themed ARPG that’s of a calibre that we simply don’t see anymore. Make no mistake; Grim Dawn is a game, not a theorycrafting playground as so many ARPGs seem to be as of late. There is a beginning and an end; and that’s a good thing.

It’s no surprise, really, that we’d get a new-age game with a decidedly old-school feel. Crate’s roster reads as a sort of who’s who of classic ARPG and Dungeon Crawler devs. Only, here, there’s an overwhelming wealth of story that’s been written into the game—an unusual addition for a lootgrind kind of game. And this, I feel, is what allows Grim Dawn to truly shine. Unlike so many other ARPGS, which focus on creating a playground for character builds, rather than an adventure for a player, Grim Dawn focuses heavily on its bleak and beautifully crafted world. With the story taking place shortly after the start of the apocalypse brought on by the crazies (Aetherial possessions) and the summoning of hordes of Ch’Thonian demons by end-times cultists who serve the game’s equivalent of The Great Old Ones, Grim Dawn drops the player into a world that is already beyond saving.

Even the player character starts the game in the gallows with the folks of Devil’s Crossing (a makeshift shelter in a prison), attempting to destroy the Aetherial that has possessed him or her (Spoiler Alert: Being Aethertouched makes you awesome). So begins your desperate struggle to make the lives of those around you but a little more bearable, while attempting to piece together what actually happened to the world of Cairn. Interestingly, though, this story isn’t forced on the player and is instead told primarily through notes and books that must be sought out, meaning players that want to just get on with the ham-smashing can do so in peace.

And when it comes to smiting the wicked, the game has done an excellent job of providing options without muddying up the experience. Each of the classes: Soldier, Nightblade, Shaman, Demolitionist, Arcanist, and Ocultist, can be mixed with any one other to provide a wealth of cross-class opportunities, and unlike other games to do this (including Titan Quest, from which the idea was borrowed), there’s an incredible amount of support for the various builds through the game’s itemization. Beyond this, the game’s Devotion system, which allows points earned from restoring sacred shrines to be invested in star sign constellations, allows for further character development, specialization, and stop-gappage in struggling character builds.

There’s a huge amount of attention that’s been paid to giving players control over their characters and creating a genuine sense of cause and effect in the game’s decisions. Sometimes it can mean the death of innocents, or a betrayal from within, or even a quicker route through the game’s story, but choices always have an impact.

This notion of cause and effect is perhaps best represented through the game’s reputation system. Positive reputation with factions unlocks increasingly more powerful loot and item modifications from vendors, in addition to the usual shop discounts. Negative reputation on the other hand, increases enemy spawns, hero spawns, and eventually causes the dreaded Nemesis spawns—one of Grim Dawn’s forms of endgame content. Oh, and some of the factions are mutually exclusive, so choose wisely.

The inclusion of a Veteran Mode for advanced players adds more challenge and life for those of us seeking more of a tactile and tactical experience beyond the mindless smashing and slashing. Of course, Hardcore Mode is also on offer, changing the focus of the game from hack ‘n’ slash into a more methodical, defensively-minded experience—just ask my lvl 84 Blademaster, the 17th of his line.

With the recent update of many of the game’s visuals to even further sell the story through the environment, and a bewitchingly fitting soundtrack, Grim Dawn is one of the easiest ARPGs to recommend in recent years. It’s every bit as beautiful to behold and fun to play as it is sombre and brutally difficult. If it weren’t for the occasional desync issues in multiplayer (an issue I expect will get some love post-launch), Grim Dawn, with all its story and diversity of supported playstyles (in addition to its full mod support) would be just about the perfect A-to-B ARPG.
Hilfreich? Ja Nein Lustig
DShK
( 36.4 Std. insgesamt )
Verfasst: 30. Mai
Very pleasant surpsie when i picked it up.
Really desreves more attention. if you like Diablo, PoE or even Torchlight and any other arpg out there -give it a try!
Hilfreich? Ja Nein Lustig
Sevailus
( 45.2 Std. insgesamt )
Verfasst: 30. Mai
I love this game.. It's taken over. I can't put it down..
Hilfreich? Ja Nein Lustig
Agent R.Jolly
( 4.7 Std. insgesamt )
Verfasst: 30. Mai
At first I thought that this game was another ripoff of Diablo, the style and even progression but to my surprise, it really wasn't. The game starts off a bit shaky to be honest, character progression is rather slow and even till you get your bearings around the maps and how the game actually works, takes some time. Although if you put the effort to actually play through it, it gets exceedingly gratifying. The class combos are awesome, the weapons are cool and the map, is well huge. There is plenty to do within the game and even when you're done exploring a new combo of a class, you feel the urge to create a new one. Personally the only drawback for me was the lack of quest marking. I get that you need to explore to find the quest (it shows up on the map once you get close to it), but it is rather tedious, especially in the first few hours of the game. Other than that though, the game is absolutely awesome!! I would recommend to anyone!
Hilfreich? Ja Nein Lustig
☺ VeeToO ☺
( 908.2 Std. insgesamt )
Verfasst: 29. Mai
Highly recommended

Ahhhhh Grim Dawn,

What can I say about this amazing game that has NOT been said before, very little.

The game is akin to Diablo II according to players who are in the know, I am not one of them since this is actually my very first aRPG that has made me play it for more then 50 hours.

The game has gotten a few updates, the last one made it possible to use and create mods. I will talk more of MODS later.

The game has one of the most immersive world creations in my humble opinion. The world you play in can more or less be compared to one of my other fav games "Borderlands 2". When you start out as a scrub of level 1 you can NOT choose any class. As soon as you level up (rather fast all things concidered) you may choose a class to play as.
Classes included are Soldier / Demolist / Occulist / Shaman and so on.
When you reach level 10 you can choose a second class and this is what makes the building so much fun. Each class has a masteriebar (up to level 50 per class) and a skill bar. If you put points into masteries you can unlock the end skill for each class.

Enough of that technical babble (I will put links below so you can better understand what I am so badly explaining)

When you first start a hero you will ALWAYS begin at normal difficulty or normal / veteran difficulty. The latter one gives more mobs and more XP and loot. I recommend using Normal / Veteran,
When you finish the game on Normal you can unlock the Elite dificulty (for DD players, this is the Insane dificulty). When you finish Elite you will unlock Ultimate dificulty, this is the hardest dificulty the game has to offer (for DD players, this is NM Difficulty)
The higher the dificulty the more important the resistances will become (I wish you could put screenshots here). There are several that are incorperated here (Fire/Ice/Freeze/Slow/Poison/Aether/Chaos) and so on and on. you should strife for a resists of around 80 percent or above (if you can) for the most important ones.

This game is all about loot, there is a lot of loot, annoyingly so it seems when you first start the game. What is important to know is that in normal/veteran, the pieces you find, aren't that good. The good pieces start to drop around level 50 when you will also get your first legendary loot when you finish the game.

You can also craft materials to suplemnt your build, some may give you extra damage, or more resists or even extra skills that you put on your skillbar. This is an important part of your build. This game isn't easy for a scrub like me, my first hero that I created (demolist/shaman) has more than 300 deaths to his sorry ♥♥♥ name. I blame him and not me :)

Here are some video's explaining the basics:
Building a character
https://www.youtube.com/watch?v=UW-2NSK6q7s

Flat damage and percent damage
https://www.youtube.com/watch?v=XqQN-tgeCWk&list=PLZgbv9keJuEcOJTp6vrrgOJaWDUSwLeRV

Attributes and Other Stats
https://www.youtube.com/watch?v=5JOIXNZSzcw&index=2&list=PLZgbv9keJuEcOJTp6vrrgOJaWDUSwLeRV

Reputation and Factions
https://www.youtube.com/watch?v=PowRmpOjHgo&index=3&list=PLZgbv9keJuEcOJTp6vrrgOJaWDUSwLeRV

There are more video's of this amazing you tuber, you can find them in his play list.
Disclaimer → I am NOT the person talking in the video's because I suck :)

MODS

With the latest update they introduced the ability to create mods, the workshop is NOT available, you must create a folder in the games directory (main) named "MODS" duh and put the mods in this directory. I will put a link to the website of crate below.

As of now the mods are pouring out and are very nice, I HIGHLY recommend Davoods DAIL mod because he incorperates all the best mods available (endless waves like in Diablo 3, new classes, higher masteriesbar up to level 100, and so on and on and on.

Website of the cool guys of Crate.


This is the link where you can download the mods, plain and simple.

To end the crappy wall of text I wish to thank the guys of Crate for creating this amazing game.
Hilfreich? Ja Nein Lustig
Game Soup
( 72.5 Std. insgesamt )
Verfasst: 29. Mai
Produkt kostenlos erhalten
NOTE: a review copy was provided for this game, but as any good journalist says, that has not influenced my opinion of the game in any way.

Probably the most complex hack and slash aRPG I've ever played. It layers on its systems in an easy-to-grasp way but contains unbelievable depth. Master a single class or combine 2 different ones and you have a ridiculous number of builds to work with, helped along by skill trees with drastically varying kings of player abilities. Graphically, it resembles what Diablo 2 might look like had it been made in 2015: very dark, both in tone and themes, with lots of grotesque enemies to kill.

The game is also paced a bit more slowly than other similar games, like Torchlight 1&2 and Diablo 3. I've spent about 40 hours on my main character's campaign, yet I'm only in the second of three difficulties. This is because the world is huge and the game is LONG. The fact that the world isn't 100% random does a lot for allowing a gigantic world that has interesting secrets tucked away, rather than random events that don't always hit the mark or long stretches of terrain with nothing interesting. Each player's world will be slightly different, but the overall layout remains the same, and I love the way this system has been implemented. It's the kind of thing that couldn't easily be done with completely random generation: you'll find packs of friendly NPCs out in the overworld, certain side quests back into corners, and much more.

There is a potential downside to all the depth: while there is always lots to do with countless goals of varying sizes, you might find yourself overwhelmed. All items can be improved with random drop items called components, and there are nearly 100 of them to find. While this means that you can always use a component suitable to your build and needs, you may be at a loss if you need to find a specific component. Sometimes you must find the blueprint to craft that component, while other times they drop from certain types of enemies (but WHICH enemies is information not found in the game). The best advice I can give is to be liberal with your use of the Grim Dawn Wiki, which has tons of information that makes understanding the game much more manageable.

In a nutshell, there are tons of complex systems at work:
--extensive crafting system with random drop blueprints
--components and augments to add new stats to equipment
--factions you can align with or fight, which will open new quests and vendors, but also spawn more bosses of the enemy faction in the game world
--Skill trees with lots of different abilities to consider (but you can respec these points quite easily and cheaply, no limit)
--"Devotion" system, another layer of character progression, adds stats and abilities that any class can use (based on a gigantic constellation chart that you fill in as you play)
--8 different kinds of damage (so you can either build into a certain type or get wrecked by an enemy using damage that you have very low resistance for)
--3 different difficulties for a very long and detailed campaign mode
--Endgame randomized dungeons

In short, you will feel like you have absolute freedom to build your character the way you want. You will get lost in the game world, the deep mechanics, and the interesting cause-and-effect relationships they have. You will be addicted even as you get smashed into a pulp over and over.

You will love it.
Hilfreich? Ja Nein Lustig
Qual'aquatan
( 38.6 Std. insgesamt )
Verfasst: 29. Mai
Amazing game, buy it!
Hilfreich? Ja Nein Lustig
Gwαhh
( 17.5 Std. insgesamt )
Verfasst: 29. Mai
Basically what Diablo 3 should've been ;/
Hilfreich? Ja Nein Lustig
Hilfreichste Reviews  In den letzten 30 Tagen
3 von 4 Personen (75 %) fanden dieses Review hilfreich
Empfohlen
41.2 Std. insgesamt
Verfasst: 5. Mai
Meiner Meinung nach ist Grim Dawn momentan das beste Action-RPG auf dem Markt ;)
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24 von 26 Personen (92 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
Empfohlen
740.7 Std. insgesamt
Verfasst: 5. Mai
My first review ever and English is not my native language so please bear with me.


Grim Dawn is an awesome arpg that takes place in a fictional world. The game provides fast and smooth gameplay with intriguing lore to uncover. The game looks dark and grim which I found very appealing compared to the cartoony look other games may have. There’s enough diversity in the different area’s to explore. Some areas are looking absolutely gorgeous. Most of the game is hand-crafted with some randomization. There a plenty of different enemies to fight against providing enough verity and challenge. Sometimes you have to prioritize to kill a certain enemy otherwise things may get really tough. What You See Is What You Get (WYSIWYG), which means that an enemy could have an epic weapon or armor equipped that you can see him wearing. So kill him and he will drop that item, however if he might be tougher to fight against as the item can grant them more power than usual.
You can play this game single-player or multi-player with a party up to a max of 4 people.

There are currently 6 classes which are called masteries in the game. They each have their own unique skills. When you reach level 2 you can choose a mastery to start with and at level 10 you can choose a 2nd mastery if you want. This way it provides enough build diversity for your taste. Melee or ranged and a mix of both it’s all up to you to choose. You can use 1 handed weapons and shields, 2 handed weapons, dual wield, pistols, scepters, focus and pets (summons). So you are not bound to a few skills you can choose from. Items like armor, components , relics, etcetera could also grant extra skills to use. And let’s not forget about Devotion, thought out the game you can find Devotion Shrines to restore, which grants you loot and a Devotion point on which you can invest in the Devotion Window providing more stats and skills to customize your build. You can use any item you want just as long as you meet the required stats for it. You can reassign skill- and devotion points but not mastery- and attribute points.

There’s plenty of loot in this game which can be obtained from enemies, chest, bought at a vendor or you can craft items. Blueprints can be found to craft different items at the blacksmith.

I like the faction system on where you have hostile factions with increased negative reputation against them, brings increased enemy spawn additional monster spawns, increased Hero spawns and, upon reaching Nemesis status, Nemesis spawns. With friendly factions, increased reputation unlocks access to the bounty table. There you can do small quest for a gaining faster reputation with that faction and that unlocks more items at the faction vendor.

I love it that certain quest can change the appearance a little bit of a refugee area. Bringing more survivors there and a cosmetic change. There are also quests that brings choice and consequence to your decisions. So the outcome for that quest could influence a small area.

The lore is great for those who are interested in that like me. You can find notes in the game that provide more information about certain events. But also by talking to npc’s and reading the description in the devotion windows.

There’s no magic arrow that points you into the right direction for a quest, only when your nearby you will see a star on the mini map that your close. Personally i think this is a big plus, i love to explore and find the area myself it’s way more immersive.

There are enough options in the game to change the camera angle zoom in and out. You can set the loot filter to only show magic items, so that your screen isn’t cluttered with loot.

Secret areas who doesn’t like them, i always have the urge to explore everything. Some secret areas are small others are larger. You can find them by breaking a wall or perhaps a hidden path to reach it. Explore and you shall be rewarded because there are plenty of secret areas to uncover.

Small things that matter like kicking in doors or at barrels, destructible objects like furniture walls that collapse. Weather changing effect that make the area darker with a bit or rain or just a sunny day. Enemies of different factions fighting each other.

Challenge dungeons that provide a real challenge, where if you die you have to restart the game to start a new session. That means you have to redo the dungeon to get to the end. I play softcore so i won’t lose my character but still have the excitement of trying to survive and not to get killed.


Modding tools are released, so expect the community to create their own content, items, classes and even entire worlds.

The developers are very passionate about the making the game, since the Kickstarter the game has grown bigger and better with more features than they originally planned. There is even a free content update coming out soon!

Some very useful links besides YouTube and Twitch:

To find out more about the game i highly suggest to the a look at the official game guide at: http://www.grimdawn.com/game.php
Want to take a look at the masteries and the skills and plan your build than take a look here: http://grimcalc.com/.
Want to know more about the items than you certainly want to take a look here: http://gracefuldusk.appspot.com/
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165.1 Std. insgesamt
Verfasst: 21. Mai
At first this game seemed like one of 'those' Diablo copies. But as I played through it, several positives that other similar ARGP's don't have become clear:

Positives:
+ Grim Dawn has six well-rounded premade 'classes' you can invest in.
In Grim Dawn, you start out with all options open and you can choose from a big variation of offensive and defensive skills.
+ Grim Dawn allows for Dual Class mixing.
After reaching level 10, you can start investing points in another 'class' skill tree, allowing you to mix with even more offensive/defensive skills from that other class.
+ Grim Dawn has an item for most skill builds.
The items in Grim Dawn are unique, but also generic in a good sense. Flat bonuses to whatever type of damage your character deals are widely available.
+ Grim Dawn has a massive variety of item-enhancers (called Materials).
You find these in the world and can attach them to items to make them more powerful in a certain way, or use them in the extensive crafting system. They can be somewhat compared to 'socketable gems or runes' in Diablo 2, but every item has a 'socket'.
+ Grim Dawn has a very extensive 'talent' system (called Devotion).
In the world you find shrines that once defeated/something sacrificed to award a talent point. This can be invested in a very broad talent system. This has a slight downside for those who do NOT enjoy theorycrafting; it can be a bit overwhelming.
+ Grim Dawn plays fluently.
Now this may seem irrelevant, but for those who played Path of Exile and were thrown off by the 'clunky' gameplay (I know I was) will have a much cleaner feel of gameplay flow in Grim dawn that is almost similar to Diablo 3. You character feels very responsive to your actions and he goes where you want him to go.
+ Grim Dawn has a good mix between realistic and clear art style.
To make a game both pretty in a realistic way AND still be able to see what happens where is NOT easy, and Grim Dawn does a good job at it. The minimap, map and color scheme are all clear enough to see (I am r-g colorblind).
+ Grim Dawn is fun to play with friends.
Once set up, GD is a very enjoyable multiplayer experience. You can easily build characters that complement each other, or slaughter each other in a duel.
+ Grim Dawn items can (usually) be traded/given to friends.
Yeah, this is good. Not like Diablo 3 where every-****ing-thing is soulbound. Some items in Grim Dawn are also soulbound, but with reason.
+ Grim Dawn ultimate difficulty is unforgiving.
It may remind some people of Diablo 3 Inferno mode, which is not for the casual player. I put this as a negative and positive on purpose, as this is a matter of taste.

Negatives:
- Grim Dawn has a seemingly pointless mechanic of stat points.
You are allowed to invest in Physique, Cunning or Spirit. Physique gives hp and other health bonuses, Cunning gives crit and hit bonuses and Spirit gives more energy to spam your skills. It SEEMS like a choice at first, but because items REQUIRE flat amounts of these stats (715 Spirit for that great caster item, 715 Physique for that awesome armor) this choice is an illusion. In fact, this can be very frustrating for a first playthrough; you might not be able to wear something awesome you find. Diablo 3 doesn't have this problem (but many others).
- Grim Dawn tends to stutter a bit with large amounts of monsters and particles on screen.
Played on a high-end PC (2016 built), with 3 Wind Devils, 3 Storm Totems, 1 Wendigo Totem and 4 packs of monsters can give lag, even on the best of machines. This is not any worse than on similar games like D3 or PoE.
- Grim Dawn leveling can become tedious.
After level 50, the experience needed to advance increases rapidly per level. Reaching max level on a character is an every-day, 2 week investment at least.
- Grim Dawn needs portforwarding for most people to do multiplayer.
Right now, hosting a game in GD requires you to manually open port 27016 (UDP/TCP). Although this is easy for me, it may not be for those less technically inclined.
- Grim Dawn ultimate difficulty is unforgiving.
It may remind some people of Diablo 3 Inferno mode, which is not for the casual player. I put this as a negative and positive on purpose, as this is a matter of taste.

I hope you found this summary review helpful! Have fun :)
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305.8 Std. insgesamt
Verfasst: 9. Mai
Hello all and welcome to my review of Grim Dawn. This game is a third person aerial view action game where the object is to save the town/world from a menacing invasion or two.

Like mostly all games of this style, there are four flavours of bad guys; your peons, which are there to die in droves, your lieutenants which soak up some damage, but are otherwise disposable, heroes which usually soak a lot of damage and dish more out but not extremely so, and bosses which both deal out and take a tremendous beating.

When you level, besides the attributes you can increase Mastery level or skills. You have a limited amount of points (255); you might hear people whine that “I need more points for this build”. Ignore them; just realize that there is a budget in this game for your points, and that you can’t always get what you want. But if you try sometime, you just might find you get what you need.

One thing I would like to point out if someone is interested in this game; there is no ‘right’ build nor is there a great need to find one. Certain skills are meant to work together with good synergy and you can choose a less-optimal skill selection, but if you want to play a certain style you can. For example, a ranged character is just as viable a character as a melee character. A ‘tank’ can play just as well as a ‘DPS’, if a bit slower at times (I’m assuming that you if know what a ‘tank’ is, you know this already).

There are also many builds out there, “perfect” builds where “this build absolutely needs these 7 purple items of lvl 75 to work”; ignore these people. If a build requires Nemesis to work, it’s not a build. What I would recommend is have an idea of what you’re looking for in a game (do you want ranged or melee? High armour or high deflection/maneuverability? Slime and snails or puppy dogs’ tails? Thunder or lightning?) Most classes can do most things well enough that in Normal/Veteran you won’t be that put off. By the time you hit Elite, either you know what works, you can find out what does, or you make a new char and try that; it’s all good.

I have played multi-player with friends and I find that quite fun and highly recommend it if possible.

Pro’s:
• The ability to play how you want (within reason)
• Fast paced
• Lots of different bad-guy selection/abilities

Con’s:
• In Elite/Ultimate, gear dependency increases and efficiency becomes more important
• Some skills are pointless (or ‘not as efficient’) to increase above one point
• Much higher requirements to get heavy armour than to get ‘magic’-type rings or amulets

Overall, I highly recommend this game. It’s not perfect, and there are things that could be done better, but it’s a fun game to play and I enjoy my time playing it. The first act is very good for easing someone into the game. The classes are all quite different and all provide something fun and exciting to try.
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83.5 Std. insgesamt
Verfasst: 8. Mai
if you like Diablo2, you will like Grim Dawn, it's that easy (Ok, there are guns).
highly addicting hack&slash with great atmosphere and skill possibilities.
Have been looking for a game like this for a long time.

10/10

pls buy the game and support the devs
so we get more content! <3 <3 <3

edit: can't stop playing
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187.6 Std. insgesamt
Verfasst: 3. Mai
I don't usually review games, but this game, this glorious masterpiece of a game deserves all the praising in the aRPG world.
Where Diablo II, or better yet, Diablo II Median XL ended, this game picked up the torch and keeps running strong. I would wage their dev has a hand in it.
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908.2 Std. insgesamt
Verfasst: 29. Mai
Highly recommended

Ahhhhh Grim Dawn,

What can I say about this amazing game that has NOT been said before, very little.

The game is akin to Diablo II according to players who are in the know, I am not one of them since this is actually my very first aRPG that has made me play it for more then 50 hours.

The game has gotten a few updates, the last one made it possible to use and create mods. I will talk more of MODS later.

The game has one of the most immersive world creations in my humble opinion. The world you play in can more or less be compared to one of my other fav games "Borderlands 2". When you start out as a scrub of level 1 you can NOT choose any class. As soon as you level up (rather fast all things concidered) you may choose a class to play as.
Classes included are Soldier / Demolist / Occulist / Shaman and so on.
When you reach level 10 you can choose a second class and this is what makes the building so much fun. Each class has a masteriebar (up to level 50 per class) and a skill bar. If you put points into masteries you can unlock the end skill for each class.

Enough of that technical babble (I will put links below so you can better understand what I am so badly explaining)

When you first start a hero you will ALWAYS begin at normal difficulty or normal / veteran difficulty. The latter one gives more mobs and more XP and loot. I recommend using Normal / Veteran,
When you finish the game on Normal you can unlock the Elite dificulty (for DD players, this is the Insane dificulty). When you finish Elite you will unlock Ultimate dificulty, this is the hardest dificulty the game has to offer (for DD players, this is NM Difficulty)
The higher the dificulty the more important the resistances will become (I wish you could put screenshots here). There are several that are incorperated here (Fire/Ice/Freeze/Slow/Poison/Aether/Chaos) and so on and on. you should strife for a resists of around 80 percent or above (if you can) for the most important ones.

This game is all about loot, there is a lot of loot, annoyingly so it seems when you first start the game. What is important to know is that in normal/veteran, the pieces you find, aren't that good. The good pieces start to drop around level 50 when you will also get your first legendary loot when you finish the game.

You can also craft materials to suplemnt your build, some may give you extra damage, or more resists or even extra skills that you put on your skillbar. This is an important part of your build. This game isn't easy for a scrub like me, my first hero that I created (demolist/shaman) has more than 300 deaths to his sorry ♥♥♥ name. I blame him and not me :)

Here are some video's explaining the basics:
Building a character
https://www.youtube.com/watch?v=UW-2NSK6q7s

Flat damage and percent damage
https://www.youtube.com/watch?v=XqQN-tgeCWk&list=PLZgbv9keJuEcOJTp6vrrgOJaWDUSwLeRV

Attributes and Other Stats
https://www.youtube.com/watch?v=5JOIXNZSzcw&index=2&list=PLZgbv9keJuEcOJTp6vrrgOJaWDUSwLeRV

Reputation and Factions
https://www.youtube.com/watch?v=PowRmpOjHgo&index=3&list=PLZgbv9keJuEcOJTp6vrrgOJaWDUSwLeRV

There are more video's of this amazing you tuber, you can find them in his play list.
Disclaimer → I am NOT the person talking in the video's because I suck :)

MODS

With the latest update they introduced the ability to create mods, the workshop is NOT available, you must create a folder in the games directory (main) named "MODS" duh and put the mods in this directory. I will put a link to the website of crate below.

As of now the mods are pouring out and are very nice, I HIGHLY recommend Davoods DAIL mod because he incorperates all the best mods available (endless waves like in Diablo 3, new classes, higher masteriesbar up to level 100, and so on and on and on.

Website of the cool guys of Crate.


This is the link where you can download the mods, plain and simple.

To end the crappy wall of text I wish to thank the guys of Crate for creating this amazing game.
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68.1 Std. insgesamt
Verfasst: 26. Mai
Best RPG EVAHHHHHH
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394.0 Std. insgesamt
Verfasst: 7. Mai
Super hach & slash better than Diablo III and you can buy it for 1/5 of the price of diablo 3 ! omg get it now
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4.7 Std. insgesamt
Verfasst: 30. Mai
At first I thought that this game was another ripoff of Diablo, the style and even progression but to my surprise, it really wasn't. The game starts off a bit shaky to be honest, character progression is rather slow and even till you get your bearings around the maps and how the game actually works, takes some time. Although if you put the effort to actually play through it, it gets exceedingly gratifying. The class combos are awesome, the weapons are cool and the map, is well huge. There is plenty to do within the game and even when you're done exploring a new combo of a class, you feel the urge to create a new one. Personally the only drawback for me was the lack of quest marking. I get that you need to explore to find the quest (it shows up on the map once you get close to it), but it is rather tedious, especially in the first few hours of the game. Other than that though, the game is absolutely awesome!! I would recommend to anyone!
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70.5 Std. insgesamt
Verfasst: 12. Mai
Firstly, I must say I backed this on kickstarter so I naturally may have some biases towards my love of this game.

Grim Dawn is likely one of the best aRPG games I have played in recent years. To explore this I think I will break it down into several areas- World, Loot, Usablity and Progression.

World wise, the game runs a single continous map which only has loading screens when you either warp far away or enter a dungeon. Besides that you could technically run through every map- to every town- in one swoop. It feels very similar to Diablo 2 or Torchlight 2- but with the middle travel sections cut out. Each act has a significantly different terrain to explore with different colours and props. You move from a swamp, to a desert, to a farmland, to a ice world, to a cthulia-esque demon area, to a almost C&C tiberium style crystal world. Each section of the world seems fresh, vibrant and interesting because of this. There is a massive variety of monsters and some which are reused for good story reasons... There is just so much to love about this world. But one thing stands out most of all to me. It isn't always dark. With a game with a title like "Grim Dawn" I was expecting a ton of grim darkness- and while that certainly resonates in the theme and props of the world, the game sports a full day-night cycle which basically just makes the colours of the world come alive. I appreciate that SO much it isn't funny.

Loot wise... It has a nice progression, it has loot colour filters and it has a lot of different rarities. While the loot you receive may not be as crazy as say, torchlight 2, it is really smart about how it does the loot. Legendary items are always exciting to get- and they actually allow you to find "empowered" versions of the epics you found at lower levels. While there may not be as much variety as some games in the genre- they seem to constantly add more and use what they do have very competently.

Usability- this is where the game SHINES. Just when I thought the pet system of torchlight 2 couldn't be beaten- here comes grim dawn. In grim dawn you can freely make portals anywhere, any time. You are mid dungeon run? Teleport back to town and empty out- need to get from one town to another? Use a portal. Too lazy to warp back to the main portal to portal to another portal? Use a portal. They require no mana, no items, they just.. work. I couldn't have imagined just how valuable this ability was until I had a chance to experience it. But besides that there are so many other little features we have found that just make playing grim dawn a pleasure. Loot filters, point by point respec, massive expandable inventory and shared stash, likely many other things I have taken for granted and forgotten. Either way it plays really well.

Finally, Progression. Each level you gain stat and skill points- standard affair- up to level 85. Stat points are as you would expect, they provide broad boosts to various areas while also providing you with the points required to equip better and better items- cool. Skills- interesting. Because you can combo two of any class it is up to you to decide what you prefer. Do you like to summon creatures? Perhaps go for Occultist/Shaman? Want a bit more magical oomph? Try throwing an archanist in there instead. Each class has a sprinkling of both passive and active skills and toggle skills all of which may be upgraded over time. This allows people to really play how they want- when I as an occultist/shaman looked at my Nightblade/Solider friend we were shocked to see the differences. His tree was filled with passives and lots of active abilities- while mine had no passives, only a few actives and a massive amount of points to upgrade existing skills. Add in the "devotion" system you gain points for by fixing shrines and you have a lot of variety in what you can do. Even loot has intersting levels of progression, it often becomes a choice between higher stat boosts/other interesting effects and higher skills. It just requires a lot of tweaking and playing with, but you can really construct a nice character.

There is one more final point I wish to touch on here. Okay so when the game was "content complete" me and a friend powered through 50 hours of this game together and in doing so only reached around act 3? Months later we came back together and decided to keep on playing. Now, a lot had changed, but we were still able to pick up exactly where we left off and keep playing. It took us less then half an hour to get our bearings and come back to playing it. This may not sound like much, but honestly the ability to quickly start playing again is something which I really loved about the game. When we went to play torchlight 2 again for example, we kept starting new characters- it just- didn't work nearly as well for the runback. It may not be much, but I really feel that this trait is a very positive one.

Overall, I really loved this game. It is by far one of the best kickstarters I have EVER backed and I look forward to seeing what they do with it next. Promised free content upgrade in june sounds good- I know at least one paid expansion pack will be in the works thanks to my kickstarter pledge- but overall I really hope this game gets improved upon for years to come.
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12.5 Std. insgesamt
Verfasst: 16. Mai
This one line pretty much sums it up:
The Diablo 3 we never had.

Runs incredibly well on max settings with a rocksolid 60 FPS on my GTX970 and intel i5 3.4GHz.
It's indeed a bit graphically dated, as most reviews have mentioned, but it honestly doesn't bother me in the slightest, where it lacks in raw beauty (textures and stuff), it makes up in effects.
Another huge deal maker for me personally (as one of those weird "controller on pc" gamers): it has controller support and integrated it very well (movement and combat feel as natural as while playing by mouse).

My only gripe:
When altering graphical settings mid-game, it completely locks up the game, to the point of requiring to hard-reboot my computer, is this a known issue and being worked on?

Please keep up the great work!
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96.6 Std. insgesamt
Verfasst: 26. Mai
A very good ARPG in general and excellent successor to Titan Quest.

It partially fixes my main gripe with Titan Quest - no random maps. I'm absolutely loathe Greece after replaying it so many times and I usually become bored before I reach Egypt. While maps in Grim Dawn also not random they have random roadblocks so it doesn't feel as repetitive.

While I didn't complete it yet, I have about 75 hours of playtime (I levelled few characters till various "ends" when game was in Early Access) and I'm still enjoying it.

And don't forget what it got proper mod tools about month ago, so it probably will have lengthy post release life.
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166.0 Std. insgesamt
Verfasst: 21. Mai
Grim Dawn is great! 130 hours in, and I still haven't seen everything, done everything, played everything yet! I have a shaman/solider @ lvl 37, a warlock/arcanist @ lvl 44 and a solider/nightblade @ level 43. All my hours have been in Veteren difficulty, which is really difficult. This is a nice change from playing games like Diablo 3, Torchlight 2 and Van Helsing series, where the difficulties seem unbalanced to me.

I highly recommend this game, especially if you are a fan of the Diablo series, Torchlight or Van Helsing games.

The combat is smooth, the skills are great, the devotion mechanic is fun and the difficulty is a nice challenge!

So far the only con I can think of is the massive maps. Not enough riftgates (home base portals) in the world. As a father and husband, I have limited time to play, and so consently having to re-clear areas to reach the next riftgate that is at the other end of the map can be very fustrating and repeditive each time I log in.

As for multiplayer, I can't say. I'm a solo player by nature, so I have yet to try out this side of the game. Supposely sometime in the future, Crate said they would be adding a Survival mode to this game, which I think would be a fun feature.

Also, as a bonus, you definatly get alot of game for your buck! Huge maps, alot of monster models, cool spell effects, side quests and dungeons, hell it even has side maps to its side maps!
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3.4 Std. insgesamt
Verfasst: 8. Mai
A well done game.
Much better than diablo 3.
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96.0 Std. insgesamt
Verfasst: 20. Mai
Amazing ARPG bringing back the classic feel of Diablo 2 and Titan Quest. I recommened for everyone.
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365.8 Std. insgesamt
Verfasst: 22. Mai
I have 1000+ hours in Diablo 3.

There is a Diablo 3 season going on right now.

I'm playing this instead.

...Yep.
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32.2 Std. insgesamt
Verfasst: 25. Mai
Like diablo 2? Like Path of Exile? if you said yes, just buy the game already.
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45.4 Std. insgesamt
Verfasst: 30. Mai
It’s been a long road for Grim Dawn in its travels to full release from its Kickstarter debut nearly four years ago and my, has it been enjoyable. Looking at my Steam account, I have just a hair under 50 hours clocked since buying it.

Grim Dawn is the first game to come from Crate Entertainment, but make no mistake, this is not some amateur dev team. Founded by Arthur Bruno (the mastermind behind Titan Quest) and created from the ashes of Iron Lore Entertainment, Crate have taken the Titan Quest formula, updated it for 2016, prayed heavily to the Old Gods for influence, and delivered a Lovecraft-themed ARPG that’s of a calibre that we simply don’t see anymore. Make no mistake; Grim Dawn is a game, not a theorycrafting playground as so many ARPGs seem to be as of late. There is a beginning and an end; and that’s a good thing.

It’s no surprise, really, that we’d get a new-age game with a decidedly old-school feel. Crate’s roster reads as a sort of who’s who of classic ARPG and Dungeon Crawler devs. Only, here, there’s an overwhelming wealth of story that’s been written into the game—an unusual addition for a lootgrind kind of game. And this, I feel, is what allows Grim Dawn to truly shine. Unlike so many other ARPGS, which focus on creating a playground for character builds, rather than an adventure for a player, Grim Dawn focuses heavily on its bleak and beautifully crafted world. With the story taking place shortly after the start of the apocalypse brought on by the crazies (Aetherial possessions) and the summoning of hordes of Ch’Thonian demons by end-times cultists who serve the game’s equivalent of The Great Old Ones, Grim Dawn drops the player into a world that is already beyond saving.

Even the player character starts the game in the gallows with the folks of Devil’s Crossing (a makeshift shelter in a prison), attempting to destroy the Aetherial that has possessed him or her (Spoiler Alert: Being Aethertouched makes you awesome). So begins your desperate struggle to make the lives of those around you but a little more bearable, while attempting to piece together what actually happened to the world of Cairn. Interestingly, though, this story isn’t forced on the player and is instead told primarily through notes and books that must be sought out, meaning players that want to just get on with the ham-smashing can do so in peace.

And when it comes to smiting the wicked, the game has done an excellent job of providing options without muddying up the experience. Each of the classes: Soldier, Nightblade, Shaman, Demolitionist, Arcanist, and Ocultist, can be mixed with any one other to provide a wealth of cross-class opportunities, and unlike other games to do this (including Titan Quest, from which the idea was borrowed), there’s an incredible amount of support for the various builds through the game’s itemization. Beyond this, the game’s Devotion system, which allows points earned from restoring sacred shrines to be invested in star sign constellations, allows for further character development, specialization, and stop-gappage in struggling character builds.

There’s a huge amount of attention that’s been paid to giving players control over their characters and creating a genuine sense of cause and effect in the game’s decisions. Sometimes it can mean the death of innocents, or a betrayal from within, or even a quicker route through the game’s story, but choices always have an impact.

This notion of cause and effect is perhaps best represented through the game’s reputation system. Positive reputation with factions unlocks increasingly more powerful loot and item modifications from vendors, in addition to the usual shop discounts. Negative reputation on the other hand, increases enemy spawns, hero spawns, and eventually causes the dreaded Nemesis spawns—one of Grim Dawn’s forms of endgame content. Oh, and some of the factions are mutually exclusive, so choose wisely.

The inclusion of a Veteran Mode for advanced players adds more challenge and life for those of us seeking more of a tactile and tactical experience beyond the mindless smashing and slashing. Of course, Hardcore Mode is also on offer, changing the focus of the game from hack ‘n’ slash into a more methodical, defensively-minded experience—just ask my lvl 84 Blademaster, the 17th of his line.

With the recent update of many of the game’s visuals to even further sell the story through the environment, and a bewitchingly fitting soundtrack, Grim Dawn is one of the easiest ARPGs to recommend in recent years. It’s every bit as beautiful to behold and fun to play as it is sombre and brutally difficult. If it weren’t for the occasional desync issues in multiplayer (an issue I expect will get some love post-launch), Grim Dawn, with all its story and diversity of supported playstyles (in addition to its full mod support) would be just about the perfect A-to-B ARPG.
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4.6 Std. insgesamt
Verfasst: 14. Mai
I purchased this game because of the co-op mode that you can play. My brother and I started playing it, and at first we had to spend about 10 min tweaking the graphics so things were easy to pick out. Once that was done we dove right into the game. It was tough learning what did what, but I guess that's what we enjoyed about the game. There really wasnt a "hey you have to do this" part of the game (if there was we totally missed it). If you enjoy games like Baldurs gate, Diablo and and top down dungeon crawler then you will surely love this game :) . 8/10 for graphics/audio and gameplay (but I'm sure if my computer was better the graphics would be better). Love the game!
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