Defender's Quest: Valley of the Forgotten を購入する

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Version 1.1.47

2014年6月19日

Hey everyone!

We've just released version 1.1.47 for the Windows, Mac, and Linux versions of the game. Here's what's new since last time:

-- New Japanese translation!
-- Korean translation out of beta!
-- Russian translation out of beta!
-- Czech translation out of beta!
-- Attempts at bugfixes with Steam API
-- Fixing typos here and there

The remaining bugs that people have reported have been *very* hard to fix since they I can't always reproduce them, but I've made my best effort anyway, crossing my fingers that this solves some of those issues.

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Defender's Quest dev taking part in group AMA on reddit!

2014年4月2日

I'm taking part in a group AMA on reddit *RIGHT NOW* if you want to ask us questions about Defender's Quest II!

http://www.reddit.com/r/IAmA/comments/220xfl/we_are_game_developers_of_anodyne_defenders_quest/

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レビュー

"It's Brilliant."
Rock, Paper, Shotgun

"Incredibly Fun."
8.5/10 – Destructoid

"Excellent"
4.5/5.0 – RPGamer

Steam Workshop



Mods let you change every detail about the game: graphics, story, audio, enemies, character classes, and more! Now you can find, install, and share mods with just a few clicks.

ゲームについて

Defender's Quest is a Tower-Defense/RPG Hybrid (Think Final Fantasy Tactics meets Tower Defense).

Defender's Quest tightly focuses on three things: tactical depth, customization, and story. That means no random encounters, no spikey-haired emo kids, no forced time sinks, and no tedious, repetitive battles.

The battle system builds off of tower defense, with individual characters taking the place of towers. Each character levels-up, learns skills, and equips gear individually, allowing the player to customize their battle experience and strategy. The overall game structure is similar to "tactical" RPG's, but with a real-time battle system. Game speed is adjustable, and commands can even be issued while the game is paused.

It also features an engaging, character-driven story written by an actual English major! The story strives to be fast-paced, snappy, and always relevant to gameplay. Events and dialogue explain things as they become relevant to the player, minimizing exposition.

Finally, it's got options and accessibility settings out the wazoo, so that you can have the best possible experience!

End User License Agreement

システム要件 (PC)

    Minimum:
    • OS:Windows XP
    • Processor:1.5 Ghz, single core
    • Memory:1 GB RAM
    • Graphics:N/A
    • Hard Drive:100 MB HD space
    • Sound:Any
    • Additional:This is not a hardware-intensive game. It does require Adobe AIR, but this is included with the game installer.
    Recommended:
    • OS:Windows XP or better
    • Processor:(2.0 Ghz, single core) or better
    • Memory:2 GB RAM
    • Graphics:N/A
    • Hard Drive:100 MB HD space
    • Sound:Any
    • Additional:This is not a hardware-intensive game. It does require Adobe AIR, but this is included with the game installer.

システム要件 (Mac)

    Minimum:
    • OS:10.6 or Newer
    • Processor:Intel 1.5 Ghz, single core
    • Memory:1 GB RAM
    • Graphics:N/A
    • Hard Drive:100 MB HD space
    • Sound:Any
    • Additional:This is not a hardware-intensive game. It does require Adobe AIR, but this is included with the game installer.
    Recommended:
    • OS:10.6 or Newer
    • Processor:Intel (2.0 Ghz, single core) or better
    • Memory:2 GB RAM
    • Graphics:N/A
    • Hard Drive:100 MB HD space
    • Sound:Any
    • Additional:This is not a hardware-intensive game. It does require Adobe AIR, but this is included with the game installer.

システム要件 (Linux)

    Minimum:
    • Processor:Intel 1.5 Ghz, single core
    • Memory:1 GB RAM
    • Hard Drive:100 MB HD space
    • Sound:Any
    • Additional:This is not a hardware-intensive game. It does require Adobe AIR, but this is included with the game installer.
    Recommended:
    • Processor:Intel (2.0 Ghz, single core) or better
    • Memory:2 GB RAM
    • Graphics:N/A
    • Hard Drive:100 MB HD space
    • Sound:Any
    • Additional:This is not a hardware-intensive game. It does require Adobe AIR, but this is included with the game installer.
参考になったカスタマーレビュー
2 人中 1 人 (50%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 152
71 件のレビュー
記録時間: 66.1 時間
スキルツリーと装備でユニット強化できるルート固定TD。倍速モードの快適さやショートカット操作など遊びやすさが良い。1周目は普通~易しめだが、2周目はかなり難易度が上がる。非常にオーソドックスな作り出しボリューム結構あるのでTDやりたくなったらオススメ。
投稿日: 2014年6月28日
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50 人中 46 人 (92%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 746
114 件のレビュー
記録時間: 24.3 時間
This is a surpisingly good little tower defense game with RPG mechanics. As a commander, you can recruit troops, equip them with weapons and armor and control their few skills when leveling up. It is pretty basic, yet very deep. The levels are single screen and grid based. You place your characters down and they automatically attack as enemies approach them. There are 6 classes, a basic melee, long range, healer, ice mage, slow defensive breaker and all powereful dragon with short and long range attacks. It costs PSI to place your characters, and more PSI to retract them (to move them).

How do you get PSI? Well you start with it, but then as you kill enemies, you gain more PSI and you have a maximum of course. You are defending a summoner against the waves of enemies and the summoner (your player character) can take a beating and has plenty of HP, so the game is forgiving, but rewarding if you make it through the level without being damaged.

You can 'boost' your characters at the cost of PSI. There are many levels of boos that enable skills that you've unlocked through leveling up your characters. When you level up your characters, you select their perk. Which has a simple perk tree of skills and passive abilities. It is a nice little system, but I find myself making the same perk choices instead of diversifying.

Oh and death is not perminant for your characters. If someone dies, just use PSI to bring them back. If your player character dies, you lose the level and need to restart. These levels are quick, especially at 4x speed, so nothing is really lost.

While the game boasts a rich story.... I found myself hitting the skip button. I just don't play games for the story. You read the story as you unlock new levels and progress through a Mario World style map with all of the levels plotted as map points.

The game is very easy to pick up and play, but not just that, it encourages replaying the levels with 3 different difficulties (and a 'casual' difficulty as a 4th). If there's an insurmountable level.... replay old levels *cough* grind. But replaying old levels never seems like a chore, its more of a joy. Even if you keep replaying the same level on the same difficulty, every playthrough is different, since your characters level up and you can change your tactics.

The game is a lot of fun, and while its deep, its never overwhelmingly deep. There's not an overwhelming micro management either, even if you can micro manage everything.

I highly recommend it. Its a fun little game, relaxing and never gets all that intense. I found myself playing it on 4x speed and that seems like it should be the average speed. Is it worth the $15? Its a game you can sink hours and hours into, so you'll get a lot of relaxing playtime for your dollar.
投稿日: 2014年3月30日
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19 人中 15 人 (79%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 437
19 件のレビュー
記録時間: 13.7 時間
A mix of tower defense, strategy, and RPG genres combine to make what is Defender’s Quest. The game revolves around a linear campaign to save the world from the forces of, um, evil.

My only strike against this game is that the RPG element feels rather tacky; for awhile you actually care about the skill points you assign to your party but once you have a solid dozen or more of characters you pretty much don't care anymore and just assign skill points in a sometimes arbitrary manner.

That said, Defender's Quest is a good game that I would recommend to anyone who enjoys thought provoking tower defense games.
投稿日: 2014年4月13日
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8 人中 8 人 (100%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 1,422
122 件のレビュー
記録時間: 231.3 時間
You start it up and notice the game doesn't rescale to your desktop native res and you feel like just passing it by but with all those great user reviews I stuck for a while... and the game itself is rock solid. Fun RPG/Tower mechanics with a lot of variation and the reward for succesful experimentation is goodies that enable to tackle even harder challenges.

The story/characters in the game are fine and entretaining as well but it's the gameplay that will keep you enthused and enthralled and maybe even captivated till you fully master it. Even if you just beat it all on normal mode it's well worth its asking price.

Pick it up and enjoy, easy to recommend even for non genre fans.
投稿日: 2014年7月11日
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6 人中 6 人 (100%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 122
11 件のレビュー
記録時間: 45.0 時間
Defender's QUest is a tower defense game that has a heart. The video trailer is pithy, suggesting that the game and its creators don't take themselves seriously, but don't be fooled. The story is simple but effective, not avoiding the cliches but embracing them and making them its own, but not with the wink and nod of the lampooner, but of a storyteller with an earnest wish to convey to you the world they've imagined. I found myself playing this game long after the challenge had worn away, drawn not so much by the game that had grown to be child's play after intense leveling, but rather by that very soul the creators instilled in it. I found myself surprised by this, and was sad to find it 100% completed and with nothing more to offer. I will pick you up again in time, my friend, for the happiness you offered was not forgotten.
投稿日: 2014年4月29日
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21 人中 19 人 (90%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 1,578
80 件のレビュー
記録時間: 13.5 時間
RPG要素を加えたカジュアルTower Diffence

2周クリアまでプレイした感想はTDの入門編としては良く出来ているしお薦め。
とはいえ、ある程度TDに慣れた人には物足りないゲームな印象。

~特徴であるRPG要素とその評価~

本作のRPG要素は主に以下2点

1.ストーリー性
各ステージ攻略後にキャラクター同士の紙芝居によりストーリーが進行して行く。
ステージが全部で30あり、毎回紙芝居を読むのが面倒になり序盤以降は全てスキップ対応。
個人的にTDにストーリー性は求めないない自分には不要な要素だった。
キャラクターに個性や愛着を持たせる意味では有効かもしれないが、ゲームテンポを阻害する要因に感じた。

2.キャラクターカスタマイズ性
各キャラクターはクリア報酬である資金/経験値を元にレベルアップ/購入により装備/スキルをカスタマイズ出来る。(任意で随時リクルート出来るキャラクターは名前、見た目もカスタマイズ可)
装備は武器防具に分かれ、各スキルはシンプルなツリー状の構成になっている(振り直し可)。
カスタマイズは楽しめたものの、武器・防具は種類が少なく、スキルツリーは良くも悪くもシンプルで底が浅い。

~TowerDiffenceとして~

・基本要素 ステージは30(3つの難易度)、タワー(職種)は6種、敵はベースが3種?×亜種も3種程度、ボスキャラ有り。マップは非常に狭く、敵の進攻ルートも至ってシンプル
・各タワーはステージ中に5段階までアップグレード可能
・主人公はポイントを消費し任意で魔法が使用可能(強化可能)
・クリア内容によって☆で評価、☆の獲得数によりエクストラステージ(主人公の魔法の書が報酬)にチャレンジ可能
・スピード設定は×0.5~×4まで、タワーのターゲッティングも柔軟に調整可能
・Newgame+が存在。2周目には複数の隠しステージが有り、1周目では語られなかったストーリーも楽しめる。

総じてタワー、敵、マップ共に基本的かつシンプルなものが多い。その為、タワーの配置やアップグレードを深く考えずともクリアが可能であり難易度は低い(一部難易度/一部ステージを除く)。

~その他~
・ワークショップ対応
一通りバニラでクリアした後に、初プレイ時におススメ出来るMODは以下。

Skill increase
レベルキャップを60→100に引き上げる&各スキルへの最大割り振りポイントを増加させるMOD。高難易度の2周目後半やエクストラステージが容易に。実績獲得可否についてはMODを導入せずプレイした為、不明。ワークショップを参照下さい。

・日本語化可能
 公式に日本語化予定だが現時点でもプレイに問題ない日本語化が可能

・設定
 クリア時の経験値の量などを調整可能。
 最初から2周クリアを目論んで経験値×3ブーストの設定も良いかも。

・その他
 続篇が近日発売予定
投稿日: 2014年2月19日
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