Defender's Quest is a Tower-Defense/RPG Hybrid tightly focuses on three things: tactical depth, customization, and story.
用户评测: 极度好评 (1,251 篇评测)
发行日期: 2012年10月30日

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购买 Defender's Quest: Valley of the Forgotten

 

由鉴赏家推荐

"A great mix of RPG gaming and tower defence. The developer is a pretty great guy too. It uses Adobe Air, but it sets it all up for you."

最近更新 查看所有(18)

9月22日

The DQ Creators are also Steam Curators!

Hey Defender's Quest fans! Now that Steam has gotten it's fancy new face-lift, we've jumped aboard the curation train since that seems to be what all the cool kids are doing.

If you like our way of thinking about games, you can get the latest recommendations from our own Lars Doucet right here:

http://store.steampowered.com/curator/6856238/

You can also check out Anthony Pecorella's picks here:

http://store.steampowered.com/curator/6857175/

0 条评论 了解更多

6月19日

Version 1.1.47

Hey everyone!

We've just released version 1.1.47 for the Windows, Mac, and Linux versions of the game. Here's what's new since last time:

-- New Japanese translation!
-- Korean translation out of beta!
-- Russian translation out of beta!
-- Czech translation out of beta!
-- Attempts at bugfixes with Steam API
-- Fixing typos here and there

The remaining bugs that people have reported have been *very* hard to fix since they I can't always reproduce them, but I've made my best effort anyway, crossing my fingers that this solves some of those issues.

5 条评论 了解更多

评测

"It's Brilliant."
Rock, Paper, Shotgun

"Incredibly Fun."
8.5/10 – Destructoid

"Excellent"
4.5/5.0 – RPGamer

Steam Workshop



Mods let you change every detail about the game: graphics, story, audio, enemies, character classes, and more! Now you can find, install, and share mods with just a few clicks.

关于这款游戏

Defender's Quest is a Tower-Defense/RPG Hybrid (Think Final Fantasy Tactics meets Tower Defense).

Defender's Quest tightly focuses on three things: tactical depth, customization, and story. That means no random encounters, no spikey-haired emo kids, no forced time sinks, and no tedious, repetitive battles.

The battle system builds off of tower defense, with individual characters taking the place of towers. Each character levels-up, learns skills, and equips gear individually, allowing the player to customize their battle experience and strategy. The overall game structure is similar to "tactical" RPG's, but with a real-time battle system. Game speed is adjustable, and commands can even be issued while the game is paused.

It also features an engaging, character-driven story written by an actual English major! The story strives to be fast-paced, snappy, and always relevant to gameplay. Events and dialogue explain things as they become relevant to the player, minimizing exposition.

Finally, it's got options and accessibility settings out the wazoo, so that you can have the best possible experience!

End User License Agreement

系统需求

PC
Mac
Linux
    Minimum:
    • OS:Windows XP
    • Processor:1.5 Ghz, single core
    • Memory:1 GB RAM
    • Graphics:N/A
    • Hard Drive:100 MB HD space
    • Sound:Any
    • Additional:This is not a hardware-intensive game. It does require Adobe AIR, but this is included with the game installer.
    Recommended:
    • OS:Windows XP or better
    • Processor:(2.0 Ghz, single core) or better
    • Memory:2 GB RAM
    • Graphics:N/A
    • Hard Drive:100 MB HD space
    • Sound:Any
    • Additional:This is not a hardware-intensive game. It does require Adobe AIR, but this is included with the game installer.
    Minimum:
    • OS:10.6 or Newer
    • Processor:Intel 1.5 Ghz, single core
    • Memory:1 GB RAM
    • Graphics:N/A
    • Hard Drive:100 MB HD space
    • Sound:Any
    • Additional:This is not a hardware-intensive game. It does require Adobe AIR, but this is included with the game installer.
    Recommended:
    • OS:10.6 or Newer
    • Processor:Intel (2.0 Ghz, single core) or better
    • Memory:2 GB RAM
    • Graphics:N/A
    • Hard Drive:100 MB HD space
    • Sound:Any
    • Additional:This is not a hardware-intensive game. It does require Adobe AIR, but this is included with the game installer.
    Minimum:
    • Processor:Intel 1.5 Ghz, single core
    • Memory:1 GB RAM
    • Hard Drive:100 MB HD space
    • Sound:Any
    • Additional:This is not a hardware-intensive game. It does require Adobe AIR, but this is included with the game installer.
    Recommended:
    • Processor:Intel (2.0 Ghz, single core) or better
    • Memory:2 GB RAM
    • Graphics:N/A
    • Hard Drive:100 MB HD space
    • Sound:Any
    • Additional:This is not a hardware-intensive game. It does require Adobe AIR, but this is included with the game installer.
有价值的用户评测
16 人中有 16 人(100%)觉得这篇评测有价值
1.5 小时(记录在案的)
塔防游戏,别看画面简陋,玩起来其实挺有意思的,每个召唤战士(也就是塔)可以升级选择技能走向。其实挺好玩的,居然入包了,又有卡牌又有创意工坊,实在太超值了。
发布于:3月30日
这篇评测是否有价值?
6 人中有 6 人(100%)觉得这篇评测有价值
12.4 小时(记录在案的)
中规中矩的一款塔防类游戏,画面朴素,剧情波澜不惊,好评。
发布于:6月8日
这篇评测是否有价值?
6 人中有 5 人(83%)觉得这篇评测有价值
9.8 小时(记录在案的)
塔防+RPG,其核心系统就是把塔防游戏里的各种塔以及基地都换成角色,然后拥有技能树、等级和装备,每个职业(每种塔)都一个最早加入而且参与剧情的特殊角色,其它则需要通过雇佣获得,并用这种方式决定了每种塔的个数上限(有一个成就是不雇佣过关,自虐向)。可以说这是一个很不错的想法,只是游戏中后期培养一个新士兵的成本很高,等级装备跟不上的话没办法成为战力,而前期穷也不可能大量雇佣(雇佣费用会逐个上升),所以作为塔防游戏的战术应变性不是很强是个小缺点,但看到自己长期培养的各种士兵也会有另一种成就感。而且游戏后期难度很高,并且鼓励多周目(解锁成就需要至少三周目),可惜像我这样平时不怎么玩这类游戏的塔防苦手到了二周目就各种艰难,如果喜欢塔防游戏的话强烈推荐尝试并挑战一下。

作为RPG的最大亮点是对话,虽然世界观和主线故事其实并不算特别出彩,但人物对话真的很有趣,角色的个性塑造也都很成功,二周目会解锁女主的日记和一些支线任务,日记里面记录了各种欢乐的小事件,同时也是对主线和角色背景非常好的补充,所以有能力的话推荐走一遍二周目看日记。排除剧情的话,RPG这个标签对塔防的影响其实并不大,玩起来依然是造塔升塔,偶尔放一些地图技能。所以塔防终究是塔防,即便多了RPG元素在塔防的玩法上面并没有什么本质性的突破,不会有什么特别新的体验,怪物也就那么几种常见类型(比起其它塔防游戏可能这作的怪物种类数量算是非常少的),没有挑战研究精神说实话走完剧情以后很容易厌倦并感到无聊,不喜欢的塔防的依旧建议回避。

因为游戏用的是Adobe Air环境,所以其实就是一个Flash游戏,只能说这是一个不错的值得一玩的Flash游戏,但在画面和运行上就不要抱太高要求了。另外据说Linux和Adobe Air的兼容性不好,所以虽然游戏宣称支持Linux系统,但请Linux用户慎重购买。
发布于:3月30日
这篇评测是否有价值?
50 人中有 46 人(92%)觉得这篇评测有价值
24.3 小时(记录在案的)
This is a surpisingly good little tower defense game with RPG mechanics. As a commander, you can recruit troops, equip them with weapons and armor and control their few skills when leveling up. It is pretty basic, yet very deep. The levels are single screen and grid based. You place your characters down and they automatically attack as enemies approach them. There are 6 classes, a basic melee, long range, healer, ice mage, slow defensive breaker and all powereful dragon with short and long range attacks. It costs PSI to place your characters, and more PSI to retract them (to move them).

How do you get PSI? Well you start with it, but then as you kill enemies, you gain more PSI and you have a maximum of course. You are defending a summoner against the waves of enemies and the summoner (your player character) can take a beating and has plenty of HP, so the game is forgiving, but rewarding if you make it through the level without being damaged.

You can 'boost' your characters at the cost of PSI. There are many levels of boos that enable skills that you've unlocked through leveling up your characters. When you level up your characters, you select their perk. Which has a simple perk tree of skills and passive abilities. It is a nice little system, but I find myself making the same perk choices instead of diversifying.

Oh and death is not perminant for your characters. If someone dies, just use PSI to bring them back. If your player character dies, you lose the level and need to restart. These levels are quick, especially at 4x speed, so nothing is really lost.

While the game boasts a rich story.... I found myself hitting the skip button. I just don't play games for the story. You read the story as you unlock new levels and progress through a Mario World style map with all of the levels plotted as map points.

The game is very easy to pick up and play, but not just that, it encourages replaying the levels with 3 different difficulties (and a 'casual' difficulty as a 4th). If there's an insurmountable level.... replay old levels *cough* grind. But replaying old levels never seems like a chore, its more of a joy. Even if you keep replaying the same level on the same difficulty, every playthrough is different, since your characters level up and you can change your tactics.

The game is a lot of fun, and while its deep, its never overwhelmingly deep. There's not an overwhelming micro management either, even if you can micro manage everything.

I highly recommend it. Its a fun little game, relaxing and never gets all that intense. I found myself playing it on 4x speed and that seems like it should be the average speed. Is it worth the $15? Its a game you can sink hours and hours into, so you'll get a lot of relaxing playtime for your dollar.
发布于:3月30日
这篇评测是否有价值?
12 人中有 12 人(100%)觉得这篇评测有价值
231.3 小时(记录在案的)
You start it up and notice the game doesn't rescale to your desktop native res and you feel like just passing it by but with all those great user reviews I stuck for a while... and the game itself is rock solid. Fun RPG/Tower mechanics with a lot of variation and the reward for succesful experimentation is goodies that enable to tackle even harder challenges.

The story/characters in the game are fine and entretaining as well but it's the gameplay that will keep you enthused and enthralled and maybe even captivated till you fully master it. Even if you just beat it all on normal mode it's well worth its asking price.

Pick it up and enjoy, easy to recommend even for non genre fans.
发布于:7月11日
这篇评测是否有价值?