Defender's Quest est un hybride jeu de tourelles/jeu de rôle se concentrant principalement sur trois éléments : profondeur tactique, personnalisation et narration.
Évaluations des utilisateurs : Majoritairement positive (1,590 évaluation(s))
Date de parution: 30 oct 2012

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Acheter Defender's Quest: Valley of the Forgotten

 

Recommandé par les curateurs

"Tower defense/RPG hybrid with simple rules that create challenging tactical gameplay. Nice story, charming humorous characters. Just one more battle..."

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26 mars

Defender's Quest 2 - Weaselmancer and Cast Preview

Defender's Quest 2 - Weaselmancer and cast preview


Last week we posted about DQ1HD and DQ2's milestone plan. Today let's supplement that with a sneak peek at some characters for Defender's Quest 2.

A while back we posted a little bit about Javir, Terevan and "New Guy" but let's add a few other characters to the mix. Today we're officially revealing the Weaselmancer and a preview of the rest of the cast.

SPOILERS???

I wouldn't consider the material in this post any more spoiler-ific than what you'd find in an old-school instruction manual, but if you want to know absolutely nothing about Defender's Quest 2 before release, feel free to skip this post.

Anyways, here's the Weaselmancer:

Cleverness Firstwatch, Weaselmancer

Explore Everywhere. Fight everything that moves. Steal everything that doesn't.

Age: 21
Height: 6'6" (198 cm)
Home: A weasel-filled cave

You know, a lot of people would consider being trapped in a cave-in with nothing but ferrets for company for a year and a half to be a negative experience, but Cleverness is a positive kind of person. How many people get the opportunity to experience all the health benefits of the cave lichen and dead bat diet? Or learn to talk with weasels? Or train weasels into a vicious, organized army capable of conquering a vast subterranean empire? Or feel the feeble social constructs of your upbringing slip away as you begin to adopt the values and practices of the culture around you? Or sit on a throne made of the pelts of conquered creatures as Ferret Warlord Goddess, master of all you can see (which is like, 35 feet, since you're in a cave, but still) as your weasel captains lavish you with the shiniest objects and tastiest morsels – you, their Queen and God?! Who would ever return from THIS?

What's that? A rescue party?

…Well I'm sure the whole reintegration-into-society thing will go off without a hitch.



In battle she uses her army of ferrets to help friends and harass foes. Outside of battle, she uses them to harass everyone.

Next, here's a sneak preview of all 14 Defender's Quest 2 hero characters (well, maybe 13, as Javir and Bitey the turtle-tank kind of count as one character in battle). Remember, in DQ2 there will be no "generic" soliders like in DQ1, but there will be trained monsters that certain characters can summon that will sort of take their place.



Please note that this art is very much work in progress and quite likely to change before final release. Colors and details especially.

One thing we've tried to do is create several distinct cultures, something we'll talk about at length in future posts. The first four characters are "domed city dwellers", the next four are "miners", followed by three "sky islanders", and the last two are "rogue scavengers."

The character classes from left to right are: Capsule beast and Pilot (the "mcguffin" that replaces Azra), Fighter, Duelist, Beast Master, Weaselmancer, Guard Herald, Demolisher, Champion, Sky Whaler, Archer, Healer, Gunner, and Hermit. Big thanks to artists Blake Reynolds, Vladimir Gerasimov, and Kiryl Kahan for the awesome animations.

Here's Javir, Terevan, and "new guy" from the previous post, in animated form:







And here's a few gifs of some of the other characters we'll talk about in upcoming posts:









As always, you can pre-order Defender's Quest 2 here. Every pre-order comes with a FREE copy of Defender's Quest 1, which is available right now, and will be receiving a free HD upgrade in the coming months (as soon as the DQ2 engine is done).

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13 février

디펜더즈 퀘스트, 한국어 다시 지원 (Korean Translation is being restored!)

문제를 해결했습니다! H2 인터렉티브 사의 도움으로 심의를 받았습니다. 이제 다시 Team.SM이 번역한 한국어로 여러분들이 플레이 가능합니다. 또한 Windows/Mac/Linux에서 플레이 가능합니다.

만약 한국인이시라면, 게임 내에서 한국어가 제대로 표시되는지 확인해주시면 감사하겠습니다. 이번 업데이트로 Team.SM으로부터 받은 새로 검수/교정된 파일을 적용하였습니다. 문제가 발생할 수 있으나, 빠르게 수정하겠습니다.

다시 한 번 여러분께 감사드립니다.

관련 정보

---------------------

Hey everyone --

RE: This:
http://steamcommunity.com/games/218410/announcements/detail/162454622680203983

We've resolved the situation! H2 Interactive will be handling the Korean rating stuff for us, so we're able to restore Team.SM's Korean translation again. It's live for Windows/Mac/Linux.

If you speak Korean, please give it a test to see if it works properly. We've also included the latest patches/corrections from Team.SM to update the translation. There weren't any immediate problems in the beta branch but I can revert it temporarily if anyone has an issue.

Thanks for bearing with us.

(If you speak Korean and would like to provide a translation of this message, please do so in the comments and I will edit the OP).

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Articles

"It's Brilliant."
Rock, Paper, Shotgun

"Incredibly Fun."
8.5/10 – Destructoid

"Excellent"
4.5/5.0 – RPGamer

Steam Workshop



Mods let you change every detail about the game: graphics, story, audio, enemies, character classes, and more! Now you can find, install, and share mods with just a few clicks.

À propos de ce jeu

Defender's Quest is a Tower-Defense/RPG Hybrid (Think Final Fantasy Tactics meets Tower Defense).

Defender's Quest tightly focuses on three things: tactical depth, customization, and story. That means no random encounters, no spikey-haired emo kids, no forced time sinks, and no tedious, repetitive battles.

The battle system builds off of tower defense, with individual characters taking the place of towers. Each character levels-up, learns skills, and equips gear individually, allowing the player to customize their battle experience and strategy. The overall game structure is similar to "tactical" RPG's, but with a real-time battle system. Game speed is adjustable, and commands can even be issued while the game is paused.

It also features an engaging, character-driven story written by an actual English major! The story strives to be fast-paced, snappy, and always relevant to gameplay. Events and dialogue explain things as they become relevant to the player, minimizing exposition.

Finally, it's got options and accessibility settings out the wazoo, so that you can have the best possible experience!

End User License Agreement

Configuration requise

Windows
Mac OS X
SteamOS + Linux
    Minimum :
    • Système d'exploitation : Windows XP
    • Processeur : Mono-cœur 1.5 Ghz
    • Mémoire vive : 1 Go de RAM
    • Affichage : Non disponible
    • Disque dur : 100 Mo d'espace disque disponible
    • Son : N'importe quelle carte son
    • Supplémentaire : Ce jeu n'est pas très demandeur en matière de spécifications techniques. Il requiert Adobe AIR qui est inclut avec le jeu.
    Recommandée :
    • Système d'exploitation : Windows XP ou plus récent
    • Processeur : Mono-cœur 2 Ghz ou mieux
    • Mémoire vive : 2 Go de RAM
    • Affichage : Non disponible
    • Disque dur : 100 Mo d'espace disque disponible
    • Son : N'importe quelle carte son
    • Supplémentaire : Ce jeu n'est pas très demandeur en matière de spécifications techniques. Il requiert Adobe AIR qui est inclut avec le jeu.
    Minimum :
    • Système d'exploitation : Mac OS X 10.6 ou plus récent
    • Processeur : Intel mono-cœur 1.5 Ghz
    • Mémoire vive : 1 Go de RAM
    • Carte graphique : Non disponible
    • Disque dur : 100 Mo d'espace disque disponible
    • Son : N'importe quelle carte son
    • Supplémentaire : Ce jeu n'est pas très demandeur en matière de spécifications techniques. Il requiert Adobe AIR qui est inclut avec le jeu.
    Recommandée :
    • Système d'exploitation : Mac OS X 10.6 ou plus récent
    • Processeur :Intel mono-cœur 2 GHz ou meilleur
    • Mémoire vive : 2 Go de RAM
    • Carte graphique : Non disponible
    • Disque dur : 100 Mo d'espace disque disponible
    • Son : N'importe quelle carte son
    • Supplémentaire : Ce jeu n'est pas très demandeur en matière de spécifications techniques. Il requiert Adobe AIR qui est inclut avec le jeu.
    Minimum:
    • Processor:Intel 1.5 Ghz, single core
    • Memory:1 GB RAM
    • Hard Drive:100 MB HD space
    • Sound:Any
    • Additional:This is not a hardware-intensive game. It does require Adobe AIR, but this is included with the game installer.
    Recommended:
    • Processor:Intel (2.0 Ghz, single core) or better
    • Memory:2 GB RAM
    • Graphics:N/A
    • Hard Drive:100 MB HD space
    • Sound:Any
    • Additional:This is not a hardware-intensive game. It does require Adobe AIR, but this is included with the game installer.
Évaluations intéressantes des utilisateurs
5 personne(s) sur 5 (100%) ont trouvé cette évaluation utile
22.6 heures en tout
Posté le : 12 novembre 2014
gros coup de coeur le jeux ce fini en 10 heure, en ligne droite, mais si vous faite le game+ et les 3 étoile sur chaque niveau, vous pouvez bien tripler la durée de vie je pense, le jeux est vraiment excelent, seule pas de traduction FR :/
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
230.4 heures en tout
Posté le : 23 novembre 2014
Définitivement : Oui

Un vrai Tower Defender version Old School (en 2D isométrique), comme on aimerait en voir plus souvent... Les graphismes sont vieillots, et font très console pixelisée (pas de mode plein écran ?), mais c'est ce qui fait tout son charme, un vrai jeu "Effet Vintage", un peu comme Final Fantaisy Tactis, mais en moins Tactical RPG peut-être , avec un gameplay assez rétro. L'histoire et la trame narrative sont assez intéressants pour être signalés, et se déroulent comme un film d'animation en théâtre d'ombres, scènes par scènes, avec dialogues et expressions des protagonistes, de façon assez soignés, au point qu'il est difficile de dire ce qui fait son attrait, pourtant bien présent, et ce malgré une histoire en anglais uniquement (pour ma part) qui ne pose pas vraiment de difficultés. Un défi technique relevé avec brio et peu de moyens, un retour aux sources du genre qui fait du bien et à contre-courant du phénomène de mode des pseudo-A-Rts actuels parfois vite lassants. Une démo est disponible sur le site éditeur pour vous faire une idée avant de l'adopter si l'intérêt vous gagne. Seuls reproches, le jeu est en anglais seulement, la réalisation n'est pas révolutionnaire en soi, même si l'idée est bonne, il peut peut-être devenir répétitif à la longue, pas d'éditeur de maps non plus, ce qu aurait été une bonne et généreuse idée de la part de l'éditeur, dommage. Support japonais et coréen disponible.

Il est cher, qui plus est pour un rpg instable, néanmoins, il contient pas mal d'options (on peut renommer les personnages en cours de route), plusieurs niveaux de difficultés en jeu, une compatibilité avec une option de Mods bienvenue qui aide à casser un peu la répétition qui pourrait être présente au fur et à mesure de l'avancement dans le jeu. Si par contre vous vous êtes lassé rapidement sur Plants vs Zombies, la durée de vie peut vite chuter, car il me semble qu'il vaut mieux aimer le genre pour s'en satisfaire sur la durée...:


Les + :

■ Histoire intéressante et humoristique
personnages attachants (le barbare cinglé y joue pour beaucoup),
même si elle ne sert que d'excuse pour amener au Tower Defense.

■ Réalisation simple et efficace, interface intuitive et bien pensée,
on est en face d'un vrai Tower Defense pour tous (HCG et Casu). L'idée d'avoir choisi les compagnons comme des tourelles upgradables par le côté Rpg, l'arbre des talents différents pour les classes, même s'il reste simpliste. Les options à foisons (paramétrage clavier, difficulté en jeu, pause, vitesse), les différents types d'ennemis, les armes uniques.

■ Une durée de vie de 35h environ, 18 h pour les HCG rushers,
un mode uniquement solo, (j' abhorre le coopératif).


Les - :

■ Le côté Rpg un peu mis de côtés, étant uniquement concentré sur l'achat d'armes/armures, même si un arbre de talent rattrape le coup. On peut difficilement demander plus vu le support mais les choix tactiques sont restreints et s'en ressentent, la linéarité à la Mario Bros, bien que différents choix soient présents.

■ "English story only", un jeu très certainement anglais/anglo-saxon d'origine, au vue du vocabulaire littéraire, qui rend parfois la compréhension difficile pour les non-anglophones, alors qu'on aimerait éviter de faire un effort pour comprendre l'histoire qui est, elle intéressante.

■ Il aurait mérité mieux graphiquement parlant, le manque d'objets, une répétitivité perceptible sur le long terme une fois l'histoire terminée, un éditeur de niveaux cruellement absent, pas de mode multi-joueurs ou de partage de cartes qui font vivre la communauté des likers du Dota/Dott-type. La perte de sauvegardes récurrentes qu'on ne peut plus importer suite à mise à jour.


Note finale : 7.2/10 (coup de coeur, gameplay intéressant, conception soignée, mais lacunaire).
La note prend en compte le fait que le jeu est estampillé "indépendant".

DQ II: Mists of Ruins, La suite est en cours de dev, Wait & See :
http://www.defendersquest.com/2/
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
8.8 heures en tout
Posté le : 1 octobre 2014
Un bon petit jeu à la fois de tower defense et de gestion d'équipe, avec une durée qui est fort correcte, entrainant et amusant, avec des personnages attachants et un scénario...

Après sur du plus long terme celà devient quand même répétitif... Notez aussi que le jeu est en anglais...

A petit prix je le recommande.

Visitez et abonnez vous au curateur et au groupe "vive les jeux vidéos Pc", vous y trouverez d'autres avis et recommandations en français.
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32 personne(s) sur 35 (91%) ont trouvé cette évaluation utile
17.0 heures en tout
Posté le : 16 octobre 2014
Most tower defense style games are much the same. Arrange towers and use them to kill enemies. This one has plot, characters, and story. One laced with humor. If you like tower defense I recomend you pick this one up. It will get you hooked on both style and story.
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27 personne(s) sur 29 (93%) ont trouvé cette évaluation utile
58.9 heures en tout
Posté le : 30 octobre 2014
Don't let the simple art fool you, this game is really well designed and manages to be challenging without seeming unfair. I'm not a huge tower defence fan but this won me over very quickly.
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24 personne(s) sur 26 (92%) ont trouvé cette évaluation utile
36.0 heures en tout
Posté le : 4 janvier
TL:DR? See Conclusion

INTRODUCTION:
Defender Quest: Valley of the Forgotten is a 2D game with a unique blend of TD and RPG from Level Up Labs. It features characters / companions who act as 'towers' and need to be strategically placed around the map to defend your main character Azra. Unlike a tower defense game, however, you can level up and equip items for your companions to help them improve in combat.

You take the role of Azra, a royal librarian of the Kingdom of Ash which is currently being ravaged by a plague. Azra gets infected and thrown into 'The Pit', a place where all dead or dying are placed to keep the kingdom safe because those who die from the Plague become 'Revenants', undead monsters that are immune to physical harm. Azra soon discovers that she has the power to enter both the living world and the 'Half-Way' world, a place between the living realm & the realm of the dead. In this realm, she can summon her companions to fight the Revenants in their spirit form and eventually kill them.

PROS:
+ Refreshing new mix of genres
+ 8-bit sprite art style that works well with the game
+ Character / Companion progression is deep and extensive
+ Well designed Maps and Mazes
+ Very challenging difficulty levels
+ 6 base classes (towers) which can progress into different builds depending on your play-style
+ Dialogues between characters are humorous
+ Steam Workshop support

CONS:
- Cutscene art work could use a lot of improvement (especially the character designs)
- Story is a bit weak
- Balance issues (some classes are outright better than others)
- Some necessary but boring grinding sessions to progress
- No real 'HD' or Widescreen Support
- No Steam Cloud Support

CONCLUSION:
It is a GOOD GAME and one of the better tower defense games out there. I can easily recommend this game if you're looking for a challenging and unique game since it mixes RPG elements to the tried-and-tested Tower Defense genre. The 8-bit sprites, animations and effects are nice and work well with the game's art style although the Cutscene artwork could really use improvements. The levels are very well planned and are fun to play. Finally, the in-game dialogue between your companions is funny and quite entertaining.

I can easily RECOMMEND this game even at full price since it’s only $14.99 or your regional equivalent. With simple graphics, this game is not system requirement heavy and can easily run even on netbook computers making this a perfect game when you're on vacation, working, passing the time, or in any other situation where you are not with your main gaming system.

---------------------------------------------------------
Like my Reviews? Follow my Curator's Page:

http://store.steampowered.com/curator/6861651-Miyumi%27s-Review-Corner/
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20 personne(s) sur 22 (91%) ont trouvé cette évaluation utile
50.3 heures en tout
Posté le : 3 octobre 2014
To be honest, when I saw this game I only picked it up cause it was cheap, but damn if i were to talk about a game that game me the most value for my dollars, well it would have to be this one. If you're a fan of playing games through again, with like a second more difficult mode, that gives more insight into the story, well then this one is definitely for you.

If you're a person who likes turned based rpgs, there is alot of the elements of being able to take your time and strategize, while all the same, you can just charge through really quick once you know your strengths, and how to use them most effectively.

And lastly, If you love a good laugh that was written and delivered amazingly, you should totally name all the main characters after your friends and loved ones. It makes for a good laugh, and you think of your friends, slightly helping the social aspect of the brain, while completely being absorbed into this great single player game, that will make you think your not alone in playing it for so many hours...and if you're not really alone inside your head, well that makes the adventure even more interesting! Such a great game. I recommend it a few times over.
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15 personne(s) sur 17 (88%) ont trouvé cette évaluation utile
9.7 heures en tout
Posté le : 4 février
At first glance, Defender's Quest appears to be a silly little indie game with big dreams. The characters are bright and cartoony, and their dialogue is marked with sass. Their battle sprites display whimsical touches, like the ranger who spins her bow before firing. One of the promotional spellbooks Azra can equip, the Book of Face, introduces the Internet's beloved Trollface to the otherwise sword-and-sorcery setting. Focusing on the one-liners would be simple, as they are good. However, the core plot has heft: it would make a good Dungeons and Dragons campaign or fantasy adventure novel. Royal librarian Azra must survive in a quarantine pit the size of a small nation, while she's pursued by mysterious figures. It features conspiracy, betrayal, and explosions. Careful gamers shouldn't be surprised a USDA-certified English major wrote the script. The wacky comedy and childish in-fighting among Azra's companions allows the team to quickly bond. These light-hearted intra-party friendships and feuds add personal stakes to the more pervasive dangers of the pit. The story is delivered in slideshow style before every town and battle, tying the narrative neatly to combat.

Combat is handled like a tower defense game. Enemies travel in waves from spawn points. As they walk into the attack range of stationary heroes, they suffer the effects of the heroes' attacks. The heroes are unable to move from where they're summoned, as they're doing combat on a spiritual plane where bodies just get in the way. The cornerstone of battle strategy comes from placing the six types of heroes in the appropriate location. After recruiting story characters (such as Slak, the madcap, murderous berserker), faceless extras of the same type become hirable. If that's all there was to combat, it would be a delightful diversion. However, each character gains experience points, which can be spent to learn new combat skills or boost existing ones. Once learned, most of these skills can't be used immediately. Characters must be boosted in battle, which draws from the same Psi pool Astra uses to summon allies and cast spells of her own. It can be a challenging balancing act to position the proper allies, keep them boosted, reposition troops to respond to new threats, and maintain wide scale battlefield control with Azra's spells. Thankfully, slowing the game's speed (and pausing it altogether) are simple options. The keyboard commands are simple to learn and encourage faster play, but nothing's wrong with the mouse either.

With all the moving parts that go into battle, the multiple levels of accessibility are a nice touch. Each character has nine different attack modes including "attack the strongest enemy" and "attack the enemy with least immunity to status effects." Understanding the interplay between these attack modes isn't necessary for most of the core game, but integral to completing the optional levels. Furthermore, failure isn't necessarily punished. The default settings infer experience and money penalties for losing battles, but these can be changed based on individual preference. Redistributing skill points to explore different character builds costs money, but not a fortune. The steepest cost is the time it takes to click through all the advancements. The largest concession to the casual-vs.-hardcore debate is the option to increase experience points. Players who care more for the story and the thrill of rapid advancement can run with it. Players who want their hardcore bragging rights can lift their noses at the low-hanging fruit. True challenge-jockeys can set their sights on the more exclusive achievements, many of which are challenging even with gushing wells of experience points.

Defender's Quest is a short game, but provides plenty of options to extend the experience. Completing every level at the highest difficulty takes about twenty hours; increasing the experience and money levels in the options decreases the playtime. However, the New Game+ mode, which becomes available after completing the base game, adds considerable challenge. The core story stays the same, but combat's modified with new enemy powers, new maps, and new bonus stages. The New Game+ also provides a delicious means of upgrading the magic items earned in the core game, unlocking unique modifiers for each relic. As enjoyable as these new features are, Azra's journal is the best addition to the New Game+. After every major battle, Azra updates her journal with commentary on the story. In the process, she details her internal struggles and fleshes out the world. The extra character moments in Azra's journal are enjoyable enough that their inclusion as bonus material seems strange. They'd serve the story better as part of its body rather than as bonus material.

In spite of all this praise, Defender's Quest isn't perfect. Despite the snap and crackle of the script, it features several glaring spelling and punctuation errors--especially in Azra's journal. Purchasing equipment isn't as interesting as other elements of character customization, but the numerical benefits encourage frequently clicking through upgrades. The music is initially encouraging, but loops quickly. Thankfully, it can be toggled independently of the sound effects, which provide texture and valuable combat cues. The final battle song is a notable exception. That beast should be blasted loud and proud.

Between its addictive gameplay and sliding difficulty scale, Defender's Quest offers gamers a great deal for such a small investment of time. It probably won't make a true believer out of anyone whose parents were killed by tower defense games, but it's good at what it does: drawing people in and refusing to let them go until they've finished "just one more level."

http://steamcommunity.com/sharedfiles/filedetails/?id=387148680

Highly Recommended

Be sure to check out Nerd House Gaming for more reviews!
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14 personne(s) sur 17 (82%) ont trouvé cette évaluation utile
8.5 heures en tout
Posté le : 14 novembre 2014
Well, reviewing a title that is available for 2 years now seems useless, yet i'll do it anyway :-)

Judging by the graphics i wonder why i even bought it. Maybe because i like Tower-Defense-Games.
But i was suprised with this cute little quillet.

What exactly is it?
It's a TD-Game without towers. But with people. Typical RPG-People like berzerkers, mages, healers and rangers and...
And you'll keep your "Towers" throughout the game and they'll receive XP and level-up. You can even color them and give them names.
You move through a story with cutscenes, but mainly you'll fight waves of enemies with your party.

The good:
  • Borderless fullscreen AKA non-exclusive Fullscreen. Yay. Scaled to your resolution OR changed resolution. Nifty!
  • Don't like the speed of advancement? Change XP/monetary reward to 300%! Or 50%.
  • Leveling and outfitting your "towers" is a nice approach. You'll have veterans and noobs to place on each map.
  • Speed adjustment from 0x (pause) to 4x. Nice. Pausable at all times. No pressure there.
  • You can adjust your partymembers fighting tactics and even make them persistant (attack which target first, use high power abilities on lower foes etc.)
  • Beside your party you'll have your main hero that has misc. spells at her disposal.
  • TD-like you can play each map in different difficulties with proportional rewards. It pays to replay an older mission on EXPERT!
  • The way they make you "like" their facebook/twitter-page was really cute. I almost felt bad NOT to click :-)
  • Workshop! For those extra hours to waste
  • It has a real story with cute cutscenes. I admit to have skipped much of it, but for some it may add immersion.

The bad:
  • For some, it may possibly lack depth of strategy/difficulty. It looks more like a "casual" tower-defense.
  • Ok, to be nit-picky: The skills you're able to choose are too few. No big descisions to make, you're getting them
    all more or less anyway.

TL;DR:
Bought "Defenders of time" at the same time and it seemed much more promising. Oh boy was i wrong.
Kicked "DoT" off of my HD after 2 minutes and played this one for hours. Graphics is not everything.
This is a fun and refreshing towerdefense-game where you keep your "towers" and level them up. Also you'll
try to outfit them with better weapons and armor. I surely had my fun. Would be even worth fullprice!
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10 personne(s) sur 11 (91%) ont trouvé cette évaluation utile
45.5 heures en tout
Posté le : 8 novembre 2014
As tower defense games go, this is a really good one! I really like that on each level you can change the difficulty from calm to challenging to frustrating - so I can set it for whatever mood I feel like playing in. And leveling up as you go, then going back with stronger warriors to beat older levels on higher difficulty really feels rewarding.

The story has some humorous and somewhat interesting bits, but it's a mostly simple backdrop to the tower defense that drives the game. Once you complete the story, you can go back for the more difficult story+ mode which adds several sidequests to fill in some blanks. It gives the game a nice bit of extra replay value.
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8 personne(s) sur 10 (80%) ont trouvé cette évaluation utile
5.9 heures en tout
Posté le : 15 octobre 2014
Legitimately good TD

Pros:
-PERMANENT progression with characters/"towers"
-Challenging as hell
-Lots of post-story content
-Items are nice
-Script is pretty humourous
-Good TD mechanics. No mazing, but the mazes themselves are alright. Tower placement is emphasized

Cons:
-Only a few types of towers, and you usually don't get enough Mana to build many/upgrade them anyway
-Some classes outright suck compared to others (cough, dragons, cough)
-On the other hand, some classes are NECESSARY to complete every level (assuming you're not playing on baby mode)
-Unlocking everything is a pain in the ♥♥♥♥, don't bother unless you want to spend 800 hours on this game afking while your towers do the work for you
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7 personne(s) sur 9 (78%) ont trouvé cette évaluation utile
21.9 heures en tout
Posté le : 4 octobre 2014
A straight and forward tower defense game. If you like the genre, I very very highly recommend this game. If you don't like the genre, I doubt any game would be able to change your mind, and suggest that you carry on.

Defender's Quest managed to impress me by literally exceeding the average in every way I can think of.

+ Not a rehash of another tower defense game - it didn't really do anything extraordinary within the genre, yet I can't think of a single game I'd call it similar to.
+ Holy ♥♥♥♥, the story is actually good, the characters fun, and the funny parts actually funny.
+ There is no ultimate strategy that works for the game (build/upgrade order, etc). Each map forces a new strategy based on the availability of locations to place your characters, and enemy monster types.
+ There are dozens of maps, with 4 different difficulty settings, all of which have a New Game+ version which play differently. This game will take many dozens of hours to complete.
+ The music is good. Nothing spectacular, but for the genre and the pricetag, exceeds standards.
+ Lots of things to play with in the options menu.
+ Family friendly - I would see absolutely no problem in an 8 year old playing this game.
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5 personne(s) sur 6 (83%) ont trouvé cette évaluation utile
11.1 heures en tout
Posté le : 30 septembre 2014
Funny, stylish, not easy. A story driven tower defence game. Recommended.
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5 personne(s) sur 6 (83%) ont trouvé cette évaluation utile
15.2 heures en tout
Posté le : 5 octobre 2014
I didn't come into this game with any expectations. I hadn't even heard of it before I saw the trailer on the bundle, but this game actually ended up being fantastic. I couldn't put it down once I started. The gameplay is well-balanced, leaving you with many levels just barely cleared once you get to the higher levels. While I did expect more from the RPG aspects (I literally built every unit from every class identically), I enjoyed the story, and found the game keeping my interest for quite awhile for an indy title.

Though, out of everything, I have to say that the best part of this game was its music. The soundtrack for this is amazing. It definitely makes every battle feel epic, and does change to suit the mood at certain key points.

Overall, I'm so glad I played this. Thumbs up from me.
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4 personne(s) sur 5 (80%) ont trouvé cette évaluation utile
10.7 heures en tout
Posté le : 1 octobre 2014
Defender's Quest is a fun tower defence game infused with a little RPG element while having a strange yet humorous plot. The majority of the game isn't much of a challenge, so I would recommend this game to those who are new to this genre. However, that's not to say that avid tower defence players would not enjoy this with its strategic gameplay consisting of many unique map designs as well as the combination of old school tower abilities such as slows, critical damage and AOE effects. The RPG element in this game is very minor (you have the ability to upgrade skills and buy or find equipments) and without it, this game is your typical tower defence game. This is a great game to pick up to play for all kinds of gamers and non-gamers!
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4 personne(s) sur 5 (80%) ont trouvé cette évaluation utile
61.4 heures en tout
Posté le : 5 novembre 2014
Really fun little strategic tower defense game with an awesome new game+ mode. Pretty good story and characters as well, great way to spend quite a bit of time.
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4 personne(s) sur 5 (80%) ont trouvé cette évaluation utile
13.0 heures en tout
Posté le : 15 novembre 2014
Awesome combination of rogue-like, tower defense and RPG. High replay value, nice story, multiple endings.
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4 personne(s) sur 5 (80%) ont trouvé cette évaluation utile
59.3 heures en tout
Posté le : 21 décembre 2014
This game brought back refreshing memories of old school tower defence games I used to play. Unfortunately once you play a few tower defence games it seems like you have played them all. However, Defender's Quest is unlike all those other games with its humour and fantastic story to boot. I had laughed so hard at some of the comments between the characters when they interacted that I had to explain to my friends what I was laughing at. The game itself plays very well. It is not terribly difficult to beat the game, however new game + and the secrets hidden in the game are very difficult. Unfortunately it took a community of players to find all the secrets in the game, which isn't necessarily a bad thing if you like the challenge. If you are an achievement hunter this one will take some time and patience, or just some forum searching.
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5 personne(s) sur 7 (71%) ont trouvé cette évaluation utile
24.8 heures en tout
Posté le : 23 octobre 2014
The best tower defense game I've played. It combines stander TD mechanics with rpg and story, bringing life to the game and keeping it fresh throughout. It even adds XP and Currencey boosting options to make things go by a little faster if you're getting a little tired of the gameplay.
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
26.0 heures en tout
Posté le : 8 janvier
Tower defense meets RPG. Somehow it works really, really well.

Worth noting that I usually hate tower defense games. I think I got this as part of a Humble Bundle or something and only installed it when I was really bored one night and suffering from insomnia. It made my night a whole lot better. Characters of different classes replace what would normally be different defense turrets in other games, but you level them up individually with a skill tree unique to each class. These unlocked skills and stats stay between maps, so you might have one archer set up for fantastic range while you set another one up for massive damage and a third for rate of fire. This keeps the game interesting. Also, none of the maps feel impossible to achieve a perfect on, as long as you're strategic and patient. There's also a New Game + mode. In retrospect, I'd be willing to have spent full pricve on this.
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