Defender's Quest est un jeu mélangeant tower defense et jeu de rôle en se concentrant sur trois points essentiels : la profondeur tactique, la richesse de la personnalisation et la qualité de l'histoire.
Évaluations des utilisateurs : extrêmement positives (1,866 évaluation(s)) - 97% des 1,866 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 30 oct 2012

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30 décembre 2015

Version 1.1.52, French Translation

Another day, another patch!

Changelog:

- Polished up Italian Translation
- Added complete French Translation (marked as BETA for now)
- Fixed various glitches in UI related to translations

Note:

This is for Mac and Windows only. We have supported Linux for a long time, but sadly the only distribution DQ doesn't run well on is SteamOS, so even though the game will run on Ubuntu, etc, Steam has removed our "Supports Linux" store status as part of a new policy.

Therefore, we've decided to halt maintenance patches for the Linux version of Defender's Quest for now, and put those efforts towards DQHD instead. DQHD will have FULL Linux support -- native, c++ based, and without relying on adobe-AIR or clumsy installers. It will support SteamOS, big picture, and steam controller integration.

When the full version of DQHD releases, we will do one final round of maintenance patches for all platforms (including Linux), but then we'll be done with the old version of the game forever. And yes, you'll be able to switch between the legacy version of DQ (what you're playing now), and DQHD, on any store you own the game on, including Steam.

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Also, in case you missed it, the upcoming free HD upgrade of Defender's Quest has a public demo you can play RIGHT NOW:

http://steamcommunity.com/games/218410/announcements/detail/72420041512693587

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18 décembre 2015

Defender's Quest HD Public Demo now available

Hey everybody!

http://steamcommunity.com/sharedfiles/filedetails/?id=578247612

So, I know you've been waiting patiently for Defender's Quest HD. Although we're not releasing the full version today, we are releasing a demo version available for you to try, right now! It encompasses the same amount of content as the original demo.

It's not perfect, and it probably has some bugs, but we figure it's better to get it out there in front of a small audience now, collect feedback, and fix as many things as we can rather than continue to noodle on it in private and suffer from tunnel vision.

You can find builds for Windows, Mac, and Linux here:

Defender's Quest HD Demo: Initial Public Test

Do note that the graphics are not in a 100% final state, and that controller support still needs a decent amount of work. Eventually we plan on integrating the Steam controller, too. But this should give you a pretty good feel for what the new engine is capable of.

Keep in mind that this is also literally the Defender's Quest II engine, it's just running the game content from Defender's Quest I. So this also represents a huge milestone towards the completion of Defender's Quest II, as well.

Please let us know if you have any trouble with the builds, there's instructions in the linked blog post for posting feedback and bug reports.

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In semi related news, I wrote this other blog post the other day some of you might find interesting, it includes details about the HD remake process for DQHD:

http://www.fortressofdoors.com/doing-an-hd-remake-the-right-way-ffvi-edition/

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Articles

"It's Brilliant."
Rock, Paper, Shotgun

"Incredibly Fun."
8.5/10 – Destructoid

"Excellent"
4.5/5.0 – RPGamer

À propos de ce jeu

Defender's Quest est un hybride de tower defense et de jeu de rôle (imaginez un croisement entre Final Fantasy Tactics et un jeu de tower defense). Il se concentre sur trois points essentiels : la profondeur tactique, la richesse de la personnalisation et la qualité de l'histoire. Il ne comporte pas de combats aléatoires, pas d'ados emo avec des coupes de hérisson, pas de mécanismes laborieux destinés à prolonger artificiellement la durée de vie du jeu et pas d'affrontement fastidieux à répétition.

Le système de combat s'inspire des jeux de tower defense, mais utilise des personnages uniques à la place des tours. Chaque personnage gagne de l'expérience, apprend de nouvelles compétences et possède son propre équipement, ce qui vous permet de personnaliser votre style de jeu et votre stratégie. La structure globale du jeu est similaire à celle d'un jeu de rôle tactique, mais avec un système de combat en temps réel. La vitesse de jeu est ajustable et des ordres peuvent être donnés pendant que le jeu est en pause.

Defender's Quest propose également une histoire intense menée par des personnages hauts en couleur. Le scénario riche en péripéties donne du rythme au déroulement de l'action, tout en restant cohérent avec les phases de jeu. Enfin, le jeu offre des tonnes d'options et de réglages d'accessibilité, afin de proposer l'expérience la plus agréable possible !

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REMARQUE - Le jeu est actuellement bloqué à 30 IPS. Trois facteurs compensent néanmoins
ceci :

  • Vous pouvez contrôler l'écoulement du temps, cela n'a donc pas d'influence sur la réactivité.
  • Les animations des sprites ne seraient de toute façon pas plus rapides à 60 IPS.
  • Une mise à jour Full HD/60 IPS sera bientôt disponible gratuitement.

Configuration requise

Windows
Mac OS X
    Minimum :
    • Système d'exploitation : Windows XP
    • Processeur : Mono-cœur 1.5 Ghz
    • Mémoire vive : 1 Go de RAM
    • Affichage : Non disponible
    • Disque dur : 100 Mo d'espace disque disponible
    • Son : N'importe quelle carte son
    • Supplémentaire : Ce jeu n'est pas très demandeur en matière de spécifications techniques. Il requiert Adobe AIR qui est inclut avec le jeu.
    Recommandée :
    • Système d'exploitation : Windows XP ou plus récent
    • Processeur : Mono-cœur 2 Ghz ou mieux
    • Mémoire vive : 2 Go de RAM
    • Affichage : Non disponible
    • Disque dur : 100 Mo d'espace disque disponible
    • Son : N'importe quelle carte son
    • Supplémentaire : Ce jeu n'est pas très demandeur en matière de spécifications techniques. Il requiert Adobe AIR qui est inclut avec le jeu.
    Minimum :
    • Système d'exploitation : Mac OS X 10.6 ou plus récent
    • Processeur : Intel mono-cœur 1.5 Ghz
    • Mémoire vive : 1 Go de RAM
    • Carte graphique : Non disponible
    • Disque dur : 100 Mo d'espace disque disponible
    • Son : N'importe quelle carte son
    • Supplémentaire : Ce jeu n'est pas très demandeur en matière de spécifications techniques. Il requiert Adobe AIR qui est inclut avec le jeu.
    Recommandée :
    • Système d'exploitation : Mac OS X 10.6 ou plus récent
    • Processeur :Intel mono-cœur 2 GHz ou meilleur
    • Mémoire vive : 2 Go de RAM
    • Carte graphique : Non disponible
    • Disque dur : 100 Mo d'espace disque disponible
    • Son : N'importe quelle carte son
    • Supplémentaire : Ce jeu n'est pas très demandeur en matière de spécifications techniques. Il requiert Adobe AIR qui est inclut avec le jeu.
Évaluations intéressantes des utilisateurs
5 personne(s) sur 5 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
41.9 heures en tout
Posté le : 12 octobre 2015
Defender's Quest is a short game, but provides plenty of options to extend the experience. Completing every level at the highest difficulty takes about twenty hours; increasing the experience and money levels in the options decreases the playtime. However, the New Game+ mode, which becomes available after completing the base game, adds considerable challenge. The core story stays the same, but combat's modified with new enemy powers, new maps, and new bonus stages. The New Game+ also provides a delicious means of upgrading the magic items earned in the core game, unlocking unique modifiers for each relic. As enjoyable as these new features are, Azra's journal is the best addition to the New Game+. After every major battle, Azra updates her journal with commentary on the story. In the process, she details her internal struggles and fleshes out the world. The extra character moments in Azra's journal are enjoyable enough that their inclusion as bonus material seems strange. They'd serve the story better as part of its body rather than as bonus material.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
18.3 heures en tout
Posté le : 8 septembre 2015
Un tower defense avec un aspect RPG !

Les "tours" permettant de défendre votre héros sont des personnages de l'histoire tel que le pretre ou le berserker !

Très bien conçu avec un vrai scénario, le jeu nous propose des défis adpatés à tous les niveaux de joueurs avec une difficulté plus importante pour les plus forts !

Le new game + permet de renforcer le lore ainsi que d'avoir de nouveaux défis intéressant car le jeux devient plus dur.
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19 personne(s) sur 23 (83%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
19.3 heures en tout
Posté le : 21 août 2015
I've played a lot of tower defense. I used to play Warcraft III custom maps where the tower defense genre was cut from. Defender's Quest does a nice job of putting a well developed story with well developed characters into tower defense gameplay without it feeling pasted on.

It keeps it simple. There are only a few basic towers to choose from, but each tower acts like a character in your party and you can equip most of them with weapons and armor (no weapons or armor for a dragon and no armor for the barbarian/main melee guy). The maps are laid out well enough that consideration to where to place your troops does make a big difference.

There is also a nice take on the gameplay by offering 4 difficulty levels. You get rewards for completing the level, but you get bonus rewards for not taking a single point of damage. If you do that, you can get a lot of extra scrap (money) and unique items.

What I'm doing on my second playthrough is going as far as I possibly can while only buying recruits and never any items on the easiest mode. When I hit my first failure, I go back to the very start and try to complete each level on the hardest mode possible. After I fail once, I will go down to an easier mode and so on until I am right back at the easiest mode and therefore, the furthest out I've ever been.

The main game is not that long and there isn't a ton of replayability to this game once you complete it. That is why it is only worth a few bucks...but it's worth a few bucks. I hear they are making a Defender's Quest II and I hope that is at least as good. Even when it is, this is still a pretty fun tower defense and something that feels more refreshing than you might think when you come back to it after a long time.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
15 personne(s) sur 19 (79%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
12.1 heures en tout
Posté le : 15 décembre 2015
I've just finished this game. Pretty cool gameplay and very nice mood as well as some quite good challenging moments, if you don't grind too much before the final battle. I can unhesitatingly recommend this production and I am looking forward to playing the sequel.
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19 personne(s) sur 29 (66%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
31.0 heures en tout
Posté le : 2 janvier
While this is a decent little game, I think it fails to really deliver on its core promises. It's worth some money and time, but I wouldn't recommend paying full price for it.

The game bills itself as primarily a tower defense game. Tower defense games generally require you to come up with a strategy to defeat the enemies given a particular map and set of resources. Defender's Quest maps are much simpler, and to a large extent don't require much strategy. That's where the "RPG" part comes in. There's not really any role-playing going on, but your characters get stronger and you can buy better weapons and armor for them. The maps don't rely so much on strategy as on having characters that are high enough level and have good enough equipment. And that generally means grinding for XP. So when it comes to the advanced and extreme levels, it's not that the levels are possible but you have to have a better strategy. The levels are simply impossible to start with, and the only way you can beat them is by leveling up your characters.

In short, it's not a good tower defense game (because the challenges rely primarily on having high-level characters not strategy), and it's not a good RPG (because there's no real role-playing, just "numbers going up" as you and the enemy gain levels and equipment). So I think it rather fails the "tactical depth" promise.

The second promise is customization, and it does have options to rebind all the keys and change the XP scaling, character names and colors, etc., but I don't think it's a big deal. The developer also put thought into how he could accomodate people with certain disabilities (like epilepsy), which is nice.

The third is story, and I suppose that's where this game does best. The story isn't great, but it does give a reason to keep playing and it is fairly humorous in some parts.

Technically, the game is well-made, even if it appears dated. I can't recall any bugs in the game, and it has been very stable. The game runs at 800x600 resolution, which is fine for me. The sound effects and music are well-done, but lack variety, which is okay for me.

I just wish the game rewarded thinking more than it rewards grinding. It's worth a try if you can get it on sale.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante