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Сыграть в PlanetSide 2

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Недавние обновления Просмотреть все (23)

12 июня

Game Update Notes June 8th


The Planetside 2 PC servers will be coming down at 6am (Pacific) / 13:00 (UTC) for a brief hotfix. Estimated downtime is 3 hours.



New Additions

NSX Tengu

The newest addition to the Nanite Systems export family of weapons is the NSX Tengu. This mischievous SMG is defined by its automatic firemode that releases four pellets per shot, perfect for dispensing of close quarters adversaries. From the hip, the weapon has a wider spread, and while aiming down sights, a built-in smart choke narrows the pellet spread for engaging mid-range targets.


Implants System

New implants have been added to the drop tables of Novice, Basic, Deluxe implant packs, and the ISO-4 Recycler.

  • Carapace - Replaces your shield bar with an additional health bar.
  • Infravision - Provides you with permanent infrared vision.
  • Nightmare - Knife kills cloak the user for a short time.
  • Ocular Shield - Reduces the effectiveness of tactical grenades used against you.
  • Sensor Shield - Allows you to move undetected among recon devices.
  • Aerial Combatant - Regenerates jump jet fuel upon killing enemies. (Light Assaulty only.)
  • Combat Surgeon - Revives and kills restore Nano-Regen Device energy. (Combat Medic only.)
  • Nanomesh Specialist - Reduces down time for depleted overshields. (Heavy Assault only.)
  • Robotics Technician - Increases the armor of nearby deployables you own. (Engineer only.)
  • Deep Operative - Increases the refractive capabilities of the Infiltrator's cloak. (Infiltrator only.)


Target Focus and Safeguard (the default starting implants) and Tier 2 version of common implants have been removed from all implant bundles.

Drop rates for less common implants have been improved.


World Updates

Vehicle Terminals

Terminal types have been consolidated for all non-Koltyr continents.
  • Ground vehicle terminals now spawn all ground vehicle types with the proper benefits.
  • Air vehicle terminals now spawn all air vehicle types with the proper benefits.
  • All vehicles can be spawned in the Warp Gate regardless of benefits.

Facility Benefits

Tech Plant
  • Is now required for both Main Battle Tanks and Liberators.
  • Hacked Tech Plant terminals will always yield MBT and Liberator spawns, regardless of whether that faction owns a Tech Plant or not.

Amp Station
  • No longer increases heat efficiency for base turrets. This benefit is now awarded on Indar continent lock, instead.
  • Amp Stations still provide turret repair over time, same as Live.

  • BioLabs still provide infantry health regeneration in friendly regions, same as Live.

Continent Benefits

  • No longer reduces infantry consumable costs.
  • Now allows base generators to regenerate 5 health per second when destroyed.
  • This is equivalent to a 10 minute self-repair on non-SCU targets, and slightly more than a 13 minute self-repair on SCUs.

  • No longer reduces air vehicle costs.
  • Now increases heat efficiency for base turrets (previously the Amp Station benefit.)

  • No longer reduces ground vehicle costs.
  • Connected bases you own now regenerate 10 infantry shield per second.

  • Remains unchanged.

Amerish Refresh
  • The grassy continent of Amerish has been refreshed with improved environment art, and many bases have received adjustments and additional polish as well.

Ikanam BioLab
  • The Ikanam BioLab has been replaced with an entirely new superstructure.
  • Two new vehicle-capturable control points can be found on the outskirts of the base.
  • From there, infantry can fight their way deep into the superstructure to capture a third and final control console.
  • Construction bases can be built atop Ikanam, allowing for quick access to the underground structure.
  • The lattice links surrounding Ikanam have been adjusted to allow for players to move through satellite bases without having to pass directly through Ikanam itself.

Xelas and Onatha Biolabs
  • The two remaining traditional Biolabs have received a pass on cover and overall combat flow.

Subterranean Nanite Analysis
  • SNA has been removed, as well as its link on the lattice.
  • The area has been replaced with areas prime for vehicular combat and construction bases.

Ikanam Triage Station
  • Added more cover with improved sight lines geared toward defenders.
  • Refined terrain and increased pain field size around spawn and teleporter rooms.

Sungrey West Gate
  • Restructured spawn room flow and added an additional vehicle pad facing west.
  • Various cover improvements and terrain polish.

Lithcorp Central
  • Moved the teleporter room to bypass camping from the banana building.
  • Minor additions and adjustments to attack and defense routes.
  • Made the vehicle pad more accessible.

AuraxiCom Network Hub to The NC Arsenal
  • The road between these two bases has been completely redone to create a more open flow that doesn’t contest The Auger directly.

The NC Arsenal
  • A new road down the mountain north of NC Arsenal allows players to cut close to Moss Ravine, and fight in the field north of Sungrey West Gate.

The Ascent
  • Refined Sunderer locations.
  • Increased cover and restructured flow over capture points.
  • Removed a number of jump pads and added anti-infantry turrets to the tower.
  • The lifts on the northern side of the base now only go down, and a hackable vehicle pad can be found at the bottom.
  • Attackers from Rockslide Outlook can assault the base using two new paths that scale the mountain.


The continent of Hossin has received a new, clearer sky.



The BioLab domes have been made opaque. This change increases performance when fighting in or around BioLab areas. All BioLabs have received this new opaque dome (and new interior lighting,) but the performance increase is currently only available to Amerish, Hossin, and Esamir, with Indar coming in a later patch.


Warp Gates

Players will now log in at a continent's Warp Gate.



Elysium Spawn Tube
  • The spawn tube can now be exited from any direction, and is surrounded by a one-way shield. Damage to this shield will also damage the spawn tube.
  • Respawn time from 3sec. to 20sec.
  • Health from 12000 to 8000.


Lightning, Vanguard, Prowler

These vehicles have received overall improvements to their traction on slopes, braking power, acceleration, and turn rates.



Motion Spotters, Recon Devices, Scout Radar, Proximity Radar
  • Detection versus infantry is no longer contingent on player speed
  • Now detects infantry targets that are not crouching, standing, or crouch-walking

Hardlight Barrier
  • Deploy time from 1000ms to 100ms
  • Deploy slope limit from 20 degrees to 30 degrees
  • Draw Fire Ribbon kill requirement from 20 to 15

  • Detonation angle from 90 to 135 degrees (does not widen trigger area.)

EMP Grenade
  • Cost from 75 to 50
  • No longer drains ability energy
  • No longer disables Sunderer Deployment Shield
  • (Still drains Minor Cloak implant, Sunderer cloak, and infantry affected by a Sunderer cloak.)
  • No longer clears HUD indicators (but still shows HUD static)
  • Fixed an issue where players within line of sight, and greater than 12 meters, but less than 15 meters would only have their shields reset, instead of take them offline.

AV MANA Turret
  • The AV MANA Turret will now render more often at further ranges.

Underbarrel Grenade Launcher
  • Ammo capacity from 2 to 3

Underbarrel Smoke Launcher
  • Ammo capacity from 2 to 3
  • Ammunition resupply tick rate from 4000ms to 5000ms
  • Now has a 2x headshot multiplier (like Underbarrel Grenade Launcher)

Emergency Repair
  • MAX Emergency Repair has received new particle effects on use.
  • Fixed an issue with where using this ability would create broken Infiltrator cloak states after use.

  • Fixed an issue with Trooper Immortal helmet showing headless at certain ranges.
  • Fixed attachments on NS-15 Gallows.
  • NS-15 Gallows can now equip camouflage.
  • Mended broken fingers on wielded knife animations.
  • Fixes for Saron muzzle flash.
  • Knifing from rumble seats now uses new animations.
  • Infantry no longer inherit a strange glow when getting struck with explosives.
  • Explosions are now more consistent on different material types.
  • Usurper cosmetics should now show.
  • Fixed a bug where the Medic's Shield Recharging Field would not show its special effects to some players.

Комментариев: 27 Подробнее

25 апреля

Game Update April 20th

The Nanite Systems export division is proud to announce the newest addition to its family of weaponry, the NSX Yumi. After a short firing delay, the Yumi will unleash an accurate five-round burst, allowing for quick and efficient mid-range takedowns. Yumi also has access to a large selection of attachments, including Underbarrel Smoke and Grenade launchers, extended magazines, optional ammo types, and more.


  • The "Stop Killing Yourself" decal is now available in the Depot.
  • Doku’s Nomad armor set is now available to New Conglomerate soldiers, and may be found on the depot.

Misc. Adjustments and Additions

Ammo Printer
  • Necessary proximity to vehicle to restock ammo from 15m to 50m (Dev note: This change was necessary to allow fast-moving air vehicles to restock ammunition.)
  • Made adjustments to ammo printer so that it is more consistent
  • Changed implant description
Infiltrator Cloak
  • Ammo Printer now resupplies cloaked Infiltrators.
  • Ammo boxes now resupply cloaked Infiltrators.

Bug Fixes

  • Fixed typo in Valkyrie’s Scout Radar tooltip.
  • Corrected typo on Harasser Nanite Systems cosmetic kit.
  • You can now correctly enter the Valkyrie from the top of the vehicle.
  • Fixed faction color on infantry terminals inside constructed bunkers.
  • Target Focus implant now shows the correct description in the skill line.
  • Fixed missing texture on Sunderer Riot Armor.
  • Catlike Rank 4 now correctly uses Rank 4 benefits.
  • Fixed missing icons for Counter-Intelligence in the loadout screen.
  • Fix for impact effects not appearing on certain Hossin mud tiles.
  • Using the Deconstruction Tool on a constructed Bunker will now also deconstruct the terminal inside.
  • Fixed a bug with Orbital Strikes not correctly verifying strike zones.
  • Fixed a bug with nanites incorrectly resupplying.
  • Reduced the overlap of Hossin's moon over terrain during certain times of day.

Комментариев: 75 Подробнее


“Audacious. Sony Online built a multi-continental world wide enough for thousands of players on three factions to fight in the air, on the ground, and inside bases, and released it for free.”
PC Gamer

“Technically astounding mass-scale warfare that spews out gaming fantasy fulfillment.”
90/100 – PC Gamer

“With versatile classes, deep progression systems and various styles of air and ground vehicles, there’s no shortage of ways to contribute to a fight, and on a coordinated team in PlanetSide 2’s open environments, Sony Online Entertainment’s game of nonstop war can be a truly incredible competitive experience.”
9/10 – IGN

Об этой игре

PlanetSide 2 is a free-to-play, massively multiplayer online first person shooter (MMOFPS). Empires fight on a massive scale where soldiers battle in an all-out planetary war on a scale never before seen in stunning, breathtaking detail. PlanetSide 2 battles persist when thousands of players align in this game that challenges the skill and grit through intense land, air and vehicle gameplay.

Across four huge maps, players come together in enormous battles to win control of critical territories and key resources for their Empire. With an extensive skill tree and free-form class-based system, players customize their soldier, weapons and vehicles to match their play-style, as well as the needs of their squad, outfit or Empire. The world of PlanetSide 2 is massive and persistent with every soldier capable of making a difference.

Key Features:
  • THREE WARING EMPIRES: Players will choose to align with one of three unique Empires – the militaristic, authoritarian Terran Republic, the rebellious, freedom-fighter faction New Conglomerate, or the technocratic, alien-influenced Empire Vanu Sovereignty. Each Empire has access to unique weapons, attachments, vehicles, abilities, and more.
  • MASSIVE WARFARE: Battles take place not between dozens of troops, but hundreds; with air and ground vehicles slugging it out alongside squads of troops. Each battleground holds valuable resources and key positions, and the Empire that can conquer (and manage to hold) these territories are rewarded with tech bonuses, greater access to equipment, and more.
  • ENORMOUS MAPS: PlanetSide 2 features four incredible and diverse continent maps with dozens of square kilometers of seamless gameplay space; every inch of which is hand-crafted, contestable space. Whether in open fields, tightly-packed urban centers or enormous outposts, victory requires calculated teamwork and a quick trigger finger to survive the massive battles.
  • PERSISTENCE THAT PAYS: In PlanetSide 2 the war isn’t won by a single base capture. The core gameplay of PlanetSide 2 is about holding crucial territories and controlling resources. Working strategically as a team to secure tactical positions, such as power plants and ammo depots, has long-lasting effects that can shift the tide of battle and provide key rewards and bonuses.
  • CLASS-BASED COMBAT: Players can build their soldier to match their play-style, as well as the needs of their squad, outfit or Empire. With six distinct classes to explore, each combat role, vehicle and weapon has extensive skill trees that will allow players to grow characters laterally, unlocking hundreds of weapons, attachments, equipment, specialized skills, vehicles, and more. Play as one of six distinct classes:

    - Heavy Assault – Rush into the battle ahead, guns blazing. You are the dedicated foot soldier of Auraxis.
    - Light Assault – Go where the Heavies can’t with your short-burst jetpack. Pick a high spot, throw a grenade and surprise your foes!
    - Combat Medic – Keep your fellow soldiers healed- it’s your job to revive fallen comrades.
    - Infiltrator – Stealthy and silent, you are death from the shadows. Whether you choose a knife from behind or a single shot from sniper’s nest, you are the enemy’s greatest fear.
    - Engineer – A crucial support class with the ability to repair important gear including vehicles, terminals, and turrets. Engineers can drop their own shielded turret and mow down advancing troops.
    - MAX – Heavily armored, cannons for hands, and a disposition to match, you are the ruler of the battlefield and a walking mass of armored death.

  • OUTFIT TEAMWORK: Outfits play a very important role in each and every battle. From a small group of specialized soldiers or rapid response team, to a huge clan that can field multiple platoons of hundreds of players, outfits have access to unique customizations– allowing them to create their own identity and manage their reputation and overall role in the ongoing war.
  • VEHICLES & WEAPONS: Players are able to access a huge array of weapons and vehicles which can be extensively customized for player preference or purposed with unique attachments and add-ons earned in game to fit each player’s style.
  • PLAY FOR FREE: PlanetSide 2 is Free-To-Play with an additional in-game RMT marketplace with items that range from cosmetic camouflage patterns and armor paint jobs, to XP accelerators. Items that affect gameplay, such as weapon side-grades will be purchasable via resources earned in-game through gameplay and achievements.
  • VOICE INTEGRATION: Players are able to communicate with their squads both through keyboard and voice chat.

Системные требования

    • ОС: Windows XP
    • Процессор: Intel Core 2 Duo E6850 или новее, AMD Phenom II X2 или новее
    • Оперативная память: 4 ГБ
    • Видеокарта: nVidia GeForce серии 8600 или новее, AMD или ATI серии 4850 или новее
    • DirectX®: 9.0
    • Жесткий диск: 15 ГБ свободного места
    • Звуковая карта: совместимая с DirectX
    • Другие требования: широкополосное подключение к Интернету
    • ОС: Windows 7
    • Процессор: Intel серии i5 или новее, AMD Phenom II X6 или новее
    • Оперативная память: 6 ГБ
    • Видеокарта: nVidia GeForce 540 или новее, AMD HD 6870 или новее
    • DirectX®: 9.0
    • Жесткий диск: 15 ГБ свободного места
    • Звуковая карта: совместимая с DirectX
    • Другие требования: широкополосное подключение к Интернету
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