Join an all-out planetary war, where thousands of players battle as one in strategic, targeted missions against opposing empires. Utilize infantry, air and ground vehicles to destroy your enemies in this revolutionary, massive scale, first-person shooter.
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リリース日: 2012年11月20日

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最新の更新 全て表示(14)

2015年10月29日

Game Update 37 Victory Conditions!

Victory Points

Continents will no longer be captured by alerts and territory control alone! Victory Points are a new method of scoring within the game. If your faction earns the required number of Victory Points, then the continent is yours! The continental VP scoreboard is shown at the top of the Map screen. Mousing over each faction will bring up the “Points to Victory” window, which breaks down progress and overall score.

There are a numbers of ways to earn VP:

Permanent Victory Points

Link your warpgate to enemy warpgate = +1 VP
Link your warpgate to both enemy warpgates simultaneously = Continental Victory/Lock
Capture all Techplants = +1 VP
Capture all Amp Stations= +1 VP
Capture all Biolabs = +1 VP
Capture all major facilities (Amp, Bio, Tech) simultaneously = Continental Victory/Lock
Win Alerts = +2 VP

Flux Victory Points
Capturing more than 45% of a continent’s territory can earn you “Flux” Victory Points. Flux Victory Points count toward continental victory, but can be won/lost with the territory you control/lose.

Percentage of Territory controlled:
45% = +1 VP
50% = +1 VP
55% = +1 VP
60% = +1 VP
65% = +1 VP
70% = +1 VP
75% = +1 VP
80% = +1 VP
85% = +1 VP
90% = +1 VP (Continental Victory)

Continent Benefit Changes
Hossin Benefit – 50% off MAXs has been removed, controlling Hossin will now provide vehicle and aircraft repairs at friendly ammo resupply towers/pads.

Facility Benefit Changes

AMP Station Benefit
Allows facility turrets to fire for much longer before overheating; also allows facility turrets to auto repair over time.

BioLab Benefit
Auto heal rate has been increased significantly.

New Bounty Directive
Awards a “Bounty Hunter” title and the NS-15 Gallows LMG as the final tier reward.

LMG Changes

Orion

ADS moving CoF remains 0.4 (same as Live)
ADS movement modifier to 0.5, from 0.75
ADS CoF recoil to 0.04, from 0.05
Horizontal recoil to 0.22/0.22, from 0.2/0.225
Horizontal tolerance to 0.8, from 0.9
Standing hipfire to 2.5, from 2.75
Moving hipfire to 3.25, from 3.5
Projectile velocity to 540, from 570
Short and long reloads to 3.0/3.44, from 3.28/3.655

Betelgeuse

ADS moving CoF remains 0.4 (same as Live)
ADS movement modifier to 0.5, from 0.75
ADS CoF recoil to 0.04, from 0.05
Horizontal recoil to 0.22/0.22, from 0.2/0.225
Horizontal tolerance to 0.8, from 0.9
Standing hipfire to 2.5, from 2.75
Moving hipfire to 3.25, from 3.5
Projectile velocity to 540, from 570
Decreased heat bleedoff speed by 20%

SVA-88 & SVA-88 GG

ADS movement modifier to 0.5, from 0.75
Horizontal recoil to 0.2/0.2, from 0.2/0.225
Horizontal tolerance to 0.8, from 0.9
Vertical recoil to 0.4, from 0.44

Pulsar LSW

Can now equip Extended Magazines
First Shot Multiplier to 1.6, from 2.45
ADS CoF recoil to 0.04, from 0.05

VX29 Polaris

Maximum damage range to 20m, from 10m
Recoil angle to 17/17, from 17/20

Ursa

Moving ADS CoF to 0.35, from 0.4

Flare

Horizontal tolerance to 0.6, from 0.75
Vertical recoil to 0.4, from 0.44

Anchor

First Shot Recoil Multiplier to 2.2, from 2
Horizontal recoil to 0.18, from 0.175
Standing hipfire to 2.75, from 3
Moving hipfire to 3.5, from 3.75
Projectile velocity to 570, from 600

EM1

Maximum damage range to 20m, from 10m
Horizontal recoil to 0.18/0.18, from 0.2/0.2

NC6 Gauss Saw

Moving Aim Down Sights CoF to 0.4, from 0.5

MSW-R

Standing hipfire to 2.75, from 3
Moving hipfire to 3.5, from 3.75

T16 Rhino

Maximum damage range to 20m, from 10m
First Shot Recoil Multiplier to 1.5, from 2

TMG-50

Moving ADS CoF to 0.35, from 0.4

T32 Bull

Reserve ammunition to 240, from 180
Horizontal recoil to 0.18, from 0.2

T9 CARV-S

Horizontal tolerance to 0.7, from 0.8

T9A Butcher

Added Spinup - Rate of Fire from 750 to 780 over 0.3 seconds.
Crouching hipfire to 3, from 3.5
Crouching moving hipfire to 3.5, from 4
Standing hipfire to 3.5, from 4
Moving hipfire to 4, from 4.5

Misc
You can now set multiple bounties on a target at once.
Skill line trees are back! (*there is a known issue where some weapons are listed multiple times and/or bring up a different weapon to unlock then what is listed*)
All facilities and outposts should now be using the new capture UI that went live on large outposts a few weeks ago.
Fixed an issue that would cause the bounty counter on the HUD to display "x0".
Fight for Flight decals are now only viewable in the inventory of the appropriate faction.
Deployed Sunderers should once again properly display their no deploy zones to other friendly Sunderers and show on their minimaps.

39 件のコメント 詳細を見る

2015年9月4日

Game Update 36 is Live!

GU36 is now available with new weapons and tons of fixes!


NEW Empire Specific Anti Vehicle Weapons (MBT/Harasser)

NC - M96 Mjolnir: Affectionately referred to as "The Boombox" by many NC soldiers, the Mjolnir's burst fire explosive rounds excel against armored targets in close quarters engagements.

TR - MR11 Gatekeeper: Based on a modified Fracture design, the Gatekeeper retains the feel of its forerunner but incorporates a faster fire rate and projectile speed while increasing overall accuracy.

VS - Aphelion VEX-4: This experimental laser weapon can tear through enemies with sustained fire, but an interesting side effect causes a build-up of residual energy while firing that can be harnessed into a devastating blast.

NEW NS Lock-on Rocket Launcher

NS R3 Swarm: The three round clip-fed NSR3 Swarm's relatively low velocity lock-on rockets are capable of tracking targets for an extended period of time. Variable fire modes provide the user extended control over missile velocities, allowing them to tailor the strength of the weapon to their engagement.

UI

Lock-on missiles in air actively tracking you now have unique audio and hud element; additionally the number of missiles actively tracking you is now displayed on the HUD.

Large outposts will now display capture progress differently, there is no more half way point, the capture progress will be displayed and a constant tug of war bar. This also represents a small mechanic change with three-way fights, the third faction can now steal total capture progress from the original attacking force. Once we are confident this is a positive change all small outposts and facilities will be switched over to it as well.
· Missions that direct you to a base now have god beams.

Gameplay

Cut off regions no longer contribute towards territorial control percentage required to capture the continent; this also applies to alert victories

Balance Changes

· Tank primary weapon projectile velocities have been increased to match the armor piercing velocity

Vanguard: Titan-150 HE projectile velocity increased from 175 to 275
Vanguard: Titan-150 HEAT projectile velocity increased from 250 to 275
Prowler: P2-120 HE projectile velocity increased from 175 to 250
Prowler: P2-120 HEAT projectile velocity increased from 225 to 250
Magrider: Supernova VPC projectile velocity increased from 175 to 225
Magrider: Supernova PC projectile velocity increased from 200 to 225
Lightning: L100 Python HE projectile velocity increased from 175 to 225
Lightning: L100 Python HEAT projectile velocity increased from 200 to 225

· Striker changes

ADS COF recoil decreased from 0.2 to 0.1
ADS Standing COF decreased from 0.5 to 0.25
ADS crouch walking COF decreased from 1.0 to 0.5

Misc

· Created a new directive under basic to join an outfit, add 10 friends, and unlock the outfit decal item.

Bug Fixes

· Player shield bug speculative fix.
· Resupplying at a terminal and immediately cloaking causes cloaking to be unable to be manually turned off.
· AM7 Archer sounds muffled when holding breath.
· Sensor shield 4 does not work when within 20 meters of a motion sensor.
· Fixed issue with Eclipse VE3A (and a number of other guns) not remaining in loadout when switching continent and log-in.
· Player Studio decal polish.
· Composite Armor decal fixes.
· Fixed issue where base Turret Kills/Vehicle Kills didn't count towards Launcher Directive/Medals.
· Fixed issue where character would continuously firing their weapon in 3P if fired his weapon before entering and exiting a cloaked Sunderer.
· Fixed issue where when two or missiles were locked onto your vehicle and you use flares to drop them, the lock on audio would persist forever.
· Misc art fixes to various decals, helmets, foliage, etc.
· Fixed issue where the default voice pack could not be re-equipped once the user equips another VO pack.
· Fixed issue where the Eclipse VE3A didn't stay in the vanu light assault loadout, it reverts to default.

60 件のコメント 詳細を見る

レビュー

“Audacious. Sony Online built a multi-continental world wide enough for thousands of players on three factions to fight in the air, on the ground, and inside bases, and released it for free.”
PC Gamer

“Technically astounding mass-scale warfare that spews out gaming fantasy fulfillment.”
90/100 – PC Gamer

“With versatile classes, deep progression systems and various styles of air and ground vehicles, there’s no shortage of ways to contribute to a fight, and on a coordinated team in PlanetSide 2’s open environments, Sony Online Entertainment’s game of nonstop war can be a truly incredible competitive experience.”
9/10 – IGN

このゲームについて

PlanetSide 2 is a free-to-play, massively multiplayer online first person shooter (MMOFPS). Empires fight on a massive scale where soldiers battle in an all-out planetary war on a scale never before seen in stunning, breathtaking detail. PlanetSide 2 battles persist when thousands of players align in this game that challenges the skill and grit through intense land, air and vehicle gameplay.

Across four huge maps, players come together in enormous battles to win control of critical territories and key resources for their Empire. With an extensive skill tree and free-form class-based system, players customize their soldier, weapons and vehicles to match their play-style, as well as the needs of their squad, outfit or Empire. The world of PlanetSide 2 is massive and persistent with every soldier capable of making a difference.



Key Features:
  • THREE WARING EMPIRES: Players will choose to align with one of three unique Empires – the militaristic, authoritarian Terran Republic, the rebellious, freedom-fighter faction New Conglomerate, or the technocratic, alien-influenced Empire Vanu Sovereignty. Each Empire has access to unique weapons, attachments, vehicles, abilities, and more.
  • MASSIVE WARFARE: Battles take place not between dozens of troops, but hundreds; with air and ground vehicles slugging it out alongside squads of troops. Each battleground holds valuable resources and key positions, and the Empire that can conquer (and manage to hold) these territories are rewarded with tech bonuses, greater access to equipment, and more.
  • ENORMOUS MAPS: PlanetSide 2 features four incredible and diverse continent maps with dozens of square kilometers of seamless gameplay space; every inch of which is hand-crafted, contestable space. Whether in open fields, tightly-packed urban centers or enormous outposts, victory requires calculated teamwork and a quick trigger finger to survive the massive battles.
  • PERSISTENCE THAT PAYS: In PlanetSide 2 the war isn’t won by a single base capture. The core gameplay of PlanetSide 2 is about holding crucial territories and controlling resources. Working strategically as a team to secure tactical positions, such as power plants and ammo depots, has long-lasting effects that can shift the tide of battle and provide key rewards and bonuses.
  • CLASS-BASED COMBAT: Players can build their soldier to match their play-style, as well as the needs of their squad, outfit or Empire. With six distinct classes to explore, each combat role, vehicle and weapon has extensive skill trees that will allow players to grow characters laterally, unlocking hundreds of weapons, attachments, equipment, specialized skills, vehicles, and more. Play as one of six distinct classes:

    - Heavy Assault – Rush into the battle ahead, guns blazing. You are the dedicated foot soldier of Auraxis.
    - Light Assault – Go where the Heavies can’t with your short-burst jetpack. Pick a high spot, throw a grenade and surprise your foes!
    - Combat Medic – Keep your fellow soldiers healed- it’s your job to revive fallen comrades.
    - Infiltrator – Stealthy and silent, you are death from the shadows. Whether you choose a knife from behind or a single shot from sniper’s nest, you are the enemy’s greatest fear.
    - Engineer – A crucial support class with the ability to repair important gear including vehicles, terminals, and turrets. Engineers can drop their own shielded turret and mow down advancing troops.
    - MAX – Heavily armored, cannons for hands, and a disposition to match, you are the ruler of the battlefield and a walking mass of armored death.

  • OUTFIT TEAMWORK: Outfits play a very important role in each and every battle. From a small group of specialized soldiers or rapid response team, to a huge clan that can field multiple platoons of hundreds of players, outfits have access to unique customizations– allowing them to create their own identity and manage their reputation and overall role in the ongoing war.
  • VEHICLES & WEAPONS: Players are able to access a huge array of weapons and vehicles which can be extensively customized for player preference or purposed with unique attachments and add-ons earned in game to fit each player’s style.
  • PLAY FOR FREE: PlanetSide 2 is Free-To-Play with an additional in-game RMT marketplace with items that range from cosmetic camouflage patterns and armor paint jobs, to XP accelerators. Items that affect gameplay, such as weapon side-grades will be purchasable via resources earned in-game through gameplay and achievements.
  • VOICE INTEGRATION: Players are able to communicate with their squads both through keyboard and voice chat.

システム要件

    Minimum:
    • OS: 64-bit Windows 7 or later
    • CPU: Core i5-760 or better / AMD Phenom II X4 or better [Quad-core CPU]
    • Memory: 6 GB RAM (64-bit)
    • Hard Drive: 20 GB free
    • Video Card: nVidia GeForce GTX 260 or better / Radeon HD 4850 or better
    Recommended:
    • OS:64-bit Windows 7 or later
    • Processor:Intel i7 processor or higher / AMD Phenom II X6 or higher
    • Memory:6 GB RAM
    • Graphics:nVidia GeForce 560 or higher / AMD HD 6870 or higher
    • DirectX®:9.0
    • Hard Drive:20 GB HD space
    • Sound:DirectX compatible Sound Card
    • Other Requirements:Broadband Internet connection
参考になったカスタマーレビュー
53 人中 52 人 (98%) がこのレビューが参考になったと投票しました
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記録時間: 51.1 時間
投稿日: 2015年11月19日
赤いのと青いのと紫の変態が一つの大陸に集って戦うMMOFPS

というより、どちらかというとプレイアブルなCIVか何かだと思ったほうがいい。
いつログインしてもだいたいどこかの拠点に数百人単位で攻め込んでる最中だし、反して重要じゃない拠点はガラガラなので空き巣でスコア稼いでもいい。いつどこで何をしても、自分に対して文句を言われることはない。戦車、戦闘機、バギー、輸送機、爆撃機、パワーアーマー。いずれのスポーンもプレイヤー固有のポイントに依存するため、「オイ戦車出して速攻でぶっ壊したアホはどいつだ!」だの「かーっ!へたくそな味方が勝手に戦闘機乗っちまったからなーっ!俺が乗ってれば制空権とれたのになーっ!」だのと七面倒な愚痴を言われることもないし、責任を取らされることもない。
一日中物陰で芋スナイパーをしていても誰も咎めないし、高い戦車で特攻してポイントを無駄に使ってしまっても誰も怒らない。戦車で味方を轢いてしまっても、誤射してしまっても正直日常茶飯事なので、VCでソーリーとでも言っておけば事足りる。

所属可能な勢力は三勢力。それぞれ、赤いの、青いの、紫の変態に分かれている。
大雑把に言うと、赤い勢力…Terran Republicは旧体制側の帝国軍。総じて連射力の高い武器が揃っていて、帝国固有戦車も連射可能な砲を誇り、何より爆撃が強い。あの赤ヘリ誰かなんとかしてくれ!!
ついで青いのがNew Conglomerate。新共同体とも訳される自由の戦士だ。体制側に反発した市民や企業が結成した集団で、彼らの武器は一撃の威力が高い単発武器が多い。つまりショットガンだ。硬い遅い強いの三拍子そろった固有戦車ヴァンガードはバリアを装備していて、一定時間敵の攻撃を弾くことができる。このように、このゲームはテラン共和国と名乗る既存体制と、それを破壊しようとする反乱軍…あるいは、革命家たちの戦争を舞台としている。
そして最後に三つめ、紫の全身タイツでおなじみVanu Sovereignty 。彼らは舞台となる惑星の先住民、ヴァヌーを研究する研究者たちの集団で、全身タイツに身を包んでUFOとホバー戦車とレーザー銃を武器に参戦した第三勢力だ。
彼らは自身をヴァヌー独立国と名乗っていて、恐らく戦争のどさくさに紛れて独立をもくろんだのだろう。まあ、そういったストーリー的なあれこれは別にしても、他二国がアサルトライフルとショットガンで戦っている中、おもむろにレーザーガンを持ち出して参戦したタイツ集団がヴァヌーである。レーザーガンは弾道降下がない代わりに距離で減衰するという特異な性質を持ち、帝国固有の戦闘機であるサイズはゲーム内随一の機動性能を誇るUFOだ。

以上三国が集い、四つの大陸で覇権を争うこのゲーム。
全編英語なので敷居は高いし、チュートリアルを終えた後即戦場に叩き込まれてわけもわからず死んでいき、飛び交う無数の銃弾に右往左往してしまうのもわからなくはないが、そういった数々の挫折を乗り越える必要はない。味方の輸送機に乗り込んで、集団でわいのわいのと突撃するあの興奮はなかなかに筆舌に尽くしがたいものだ。
ルールはわからなくてもいい。何なら、戦車を出してただ突撃するだけでもいい。広大なマップで延々と続くお祭り騒ぎに身を投じてみるのは、今からでもけして遅くはない。

アンロックが進まなければ対空砲火すらままならず、機銃しか装備していない戦闘機など、けしていいゲームとは言えない。だが、あの戦場を駆ける体験は唯一無二のものだと信じて…あっ待って待ってNCMAXこっち来ないでぐえー!
このレビューは参考になりましたか? はい いいえ 面白い
21 人中 20 人 (95%) がこのレビューが参考になったと投票しました
6 人がこのレビューが面白いと投票しました
記録時間: 1,833.4 時間
投稿日: 2015年11月21日
ヒュードーン ババババババババ ドゥドゥドゥドゥドゥ ドガーン
そんなゲーム

見ろ、あの空を

何十台もの影 それは戦闘機

地上には基地に埋め尽くされるほどの人や戦車

その数 百以上に

これ、全部プレーヤーなんだぜ

自分の力なんてちっぽけなもんさ

一回の射撃で十人吹っ飛んだりするんだから

何時間同じ場所からスナイプしていたって味方に文句なんていわれない

さあ 自由という旅に出かけよう

二千人対戦FPSへようこそ Planetside2
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2 人中 2 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 618.4 時間
投稿日: 1月15日
パーツ(ステータス変動はない)やデザイン等の課金要素だけなので、無課金で十分に楽しめる
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9 人中 5 人 (56%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 9.3 時間
投稿日: 2015年12月1日
超人数のオンラインシューティングRTS 無課金でも十分遊べ武器乗り物ともにある程度種類がある。
特にバランス崩壊を起こすチート級武器の存在は感じられない。
拠点と拠点の間の距離がかなり長く徒歩での移動は殆ど不可能と言える。
正直テクスチャはクオリティが低くpingも高い。
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1,266 人がこのレビューが面白いと投票しました
記録時間: 948.0 時間
投稿日: 2015年8月31日
PROS:
Motivation to build new computer

CONS:
I still don't have new computer
このレビューは参考になりましたか? はい いいえ 面白い