PlanetSide 2 is a revolutionary massive scale first-person shooter where soldiers battle as one in strategic, targeted missions against enemy empires in an all-out planetary war. The game challenges the skill and grit of the most seasoned soldier through intense infantry, air, and ground vehicle gameplay.
Nutzerreviews: Sehr positiv (25,612 Reviews)
Veröffentlichung: 20. Nov. 2012

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Von Kuratoren empfohlen

"Technically astounding mass-scale warfare that spews out gaming fantasy fulfilment. Bring a friend, or you’ll get lonely."
Lesen Sie hier das vollständige Review.

Kürzliche Updates Alle anzeigen (11)

24. Juli

Game Update July 23rd

What’s New:


  • Blink and you might miss it! Providing a new tactical approach to troop deployment, the new Sunderer Cloak is now available for certification points in the Sunderer Loadout screen.
  • Burst weapons feel a bit underwhelming to you? These have now been upgraded to provide a more rewarding experience. Take a look in the Depot!
  • New Player Studio items are now available for purchase! Assault in style with a new helmet, armor decal, and more! Look for additional items to release over the next month!
    Spawn Beacons
  • Squad Beacons near the majority of squads members will be squad spawn options regardless of range
  • Beacon spawn range changed from 600 meters to 1,000 meters

    Valkyrie
  • Small arms do less damage to Valkyries
  • Valkyrie bottom armor increased to 50%
  • Increased weapon thermal range from 50 to 200

    Sunderer Cloak
  • Sunderer stealth cert line has been expanded, a new fifth cert has been added that when equipped not only provides all the perks of rank 4 stealth but also generates a cloaking bubble when deployed that cloaks all friendly infantry within it.

    Infiltrator Cloaking Pass
  • Infiltrator cloaks now have additional states based on movement.
  • Crouching no change
  • Crouch walking is now much less visible
  • Standing is now less visible
  • Running is slightly less visible
  • Sprinting, no change

    Striker
  • Small damage increase to ground vehicles
  • Increased initial projectile speed from 50 to 60
  • Increased max projectile speed from 180 to 220
  • Increased projectile acceleration from 0.75 to 1.25
  • Vehicle stealth no longer prevents rockets from seeking

    Burst Carbines and Assault Rifles

    T1B Cylcer
  • Recoil min magnitude increased from 0.27 to .4
  • Recoil max magnitude increased from 0.27 to .4
  • Burst recoil first shot modifier decreased from 2.50 to 0.75
  • Recoil Increase Crouched increased from 0.1 to 0.15
  • Recoil Increase increased from 0.1 to 0.15
  • Hipfire cof increased by 0.5

    Trac-5 Burst
  • Burst recoil first shot modifier decreased from 2.35 to 0.75
  • Recoil max magnitude increased from 0.3 to .5
  • Recoil Increase Crouched increased from 0to 0.2
  • Recoil Increase increased from 0 to 0.2
  • Hipfire cof increased by 0.5

    Gauss Rifle Burst
  • Horizontal Recoil Min decreased from 0.168 to 0.16
  • Horizontal Recoil Max decreased from 0.168 to 0.16
  • Recoil min magnitude decreased from 0.472 to 0.4
  • Recoil max magnitude increased from 0.472 to 0.5
  • Burst recoil first shot modifier decreased from 1 to 0.5
  • Recoil Increase Crouched increased from 1 to 0.1
  • Recoil Increase decreased from 1 to 0.1
  • Hipfire cof increased by 0.5

    Gauss Compact Burst
  • Recoil max magnitude increased from 0.4 to 0.5
  • Burst recoil first shot modifier decreased from 1.75 to 0.75
  • Recoil Increase increased from 0 to 0.1
  • Hipfire cof increased by 0.5

    Equinox VE2 Burst
  • Recoil min magnitude decreased from 0.22 to 0.23
  • Recoil max magnitude increased from 0.22 to 0.4
  • Burst recoil first shot modifier decreased from 2.75 to 0.75
  • Recoil Increase Crouched increased from 0.05 to 0.17
  • Recoil Increase decreased from 1 to 0.17
  • Recoil shots at min mag increased from 0 to 1
  • Recoil Horizontal Min decreased from 0.16 to 0.15
  • Hipfire cof increased by 0.5

    Solstice VE3 Burst
  • Recoil max magnitude increased from 0.25 to 0.35
  • Burst recoil first shot modifier decreased from 2.8 to 0.75
  • Recoil Increase Crouched increased from 0to 0.1
  • Recoil Increase decreased from 0 to 0.1
  • Hipfire cof increased by 0.5

    New in the Depot

    Several new Player Studio Cosmetics were added to the store. Additional Player Studio items will become available on the Depot each week over the next month.

    Available Immediately:

  • Plague Doctor Armor and Vehicle Decals by DoktorTheAlmighty
  • Serenity Valley Armor and Vehicle Decals by NikkoJT
  • Forward Armor and Vehicle Decals by anadin150
  • Vanguard Loadout Armor by Neko Zero (NC Only)
  • Harasser Reinforced Hubcaps by MajorStorm
  • Skydiver Helmet by Faven (TR Only)
  • Windrunner Helmet by Faven (VS Only)
  • Bivalvia Helmet by CountPoly (VS Only)
  • Skyhawk Helmet by Steveo (NC Only)
  • Thunderstruck Helmet by Faven (TR Only)

    Bug Fixes

  • Sticky Grenades no longer apply damage twice
    reloading with Aegis Shield active could invalidate following shots
  • Godsaw moving ADS changed back to 0.4
  • Small deployables took more than one shot to destroy with the Archer
  • “A” point at Hurakan Secure Storage is in the wrong Hex
  • Speculative Fix - Weapon attachments don’t always go into deepcloak
  • Fix bug with tab screen that made kill tracking unreliable
  • Simply kicking a player from squad will no-longer prevent them from rejoining
  • Instant action could take players to a location nowhere near the displayed location
  • Instant action will now display a conformation box before sending a player to a different continent
  • Lasher out of ammo clicking heard at excessive ranges
  • Denmark Flag decal should no longer be emissive at night
  • Fixed the broken start fire animation for The Butcher
  • Fixed floating offhand in first person for the Phaseshift
  • Improved TR muzzle smoke visibility issues when using iron sights
  • ESF nose guns should now be easier to see even in bright sky conditions
  • Replaced a Station Cash icon the code redemption flow
  • Addressed some issues with Darklight Flashlight attachment effect synchronization
  • Adjusted NC sniper rifles to have longer barrel and adjusted default muzzle break to fix droopy barrel look
  • Adjusted VS bolt action rechamber to take up less screen space
  • Adjusted structure interior texture to be lighter with more grime and a slightly brighter emissive
  • Removed the phantom break lights from the Vanguard since it does not have break lights in the base model
  • Fixed bad camo seam on a rear housing of T5 AMC and TRS-12
  • Adjusted the Archer and Rocket Launcher enter scope animation to help with the ‘pop’
  • Adjusted the length of the Archer Stock to help with penetration with the player
  • Adjusted the material type on the vehicle barrier to be correct
  • Adjusted texture seams on Amerish rocks to be better
  • Fixed many player studio related visual bugs
  • Removed harsh orange rim light from the character/vehicle/weapon screen
  • Adjusted Valkyrie cockpit screens to be visible in direct sunlight
  • Shrike irons sight should now work properly
  • Various texture size optimization to help reduce overall memory usage.

13 Kommentare Weiterlesen

17. Juni

Game Update June 17th

System Requirement Change:
PlanetSide 2 on the PC will now require a 64 bit operating system.

New Weapon:
NS-AM7 Archer (Engineer) - The Archer anti-material rifle was developed by Nanite Systems to counter the heavily armored MAX, providing an effective option at range for dealing with the unique threat of the exo-suits.
Gold/Black variants

Gameplay Changes:
Sunderer Blockade Armor rear armor has been reduce to match the other sides
Awareness/Render changes
Awareness based off damage, players who you damage or damage you are calculated as high propriety and are more likely to be rendered to each other
Infantry awareness/render range now takes loadouts into account, players with a long range weapon in there loadout can be render up to 600 meters away, depending on the weapon; this includes AV MAXs and Sniper Rifles.
Butcher horizontal recoil has been reduced from .225 to .213
Tank Mines will now detonate on MAX units
TR MAX Lockdown deploy/undeploy times have been modified
Undeploy time changed from 2 seconds to 1 second
Deploy time changed from 1 second to 2 seconds

Spawn Rule Changes:
Spawn beacons will now be range based, initial distance is set at 600 meters
Squad spawn on vehicles is now limited to 600 meters if the vehicle is within either an enemy region or friendly region that is being contested (capped).
Squad spawn on vehicles within friendly uncontested regions has no range limit.
Spawn on squad will now take you to the closest available spawn point in the region that’s has the most amount of squad members
Instant Action rules have been simplified
Instant action can now place players at any fight where their empire population is within 20% of an enemy’s population.
Instant action will now spawn you at nearest available spawnpoint to the action; this includes Sunderers and base spawns.

Depot:
Added new Armor/Vehicle flag decals for Portugal and Australia

Misc:
Tank Mine LOD range increased by 25 meters to 70
Updated TR reticule sizes to be smaller across the board
Since the vehicle ejection bug FINALLY (Praise Vanu!) appears to be fixed, we're removing the safe-fall temp fix from exiting vehicles

Bug Fixes:
Enemy vehicles disappearing when the driver exits the vehicle has been addressed
Medic regen device will no longer regen the Sunderer Deployment Shield
Resist shield now resists melee damage
Defensive/Offensive requests will display on the map
Updated the game credits to properly reflect the change to Daybreak Games
Black Horse Company Armor/Vehicle decals have been made available to all factions
Hacked spitfire turrets should now properly track kills, grief, and XP
Magrider Auraxium Lumifiber Trim should now apply properly
Corrected the TR AMP pistol's muzzle flash to be the correct size
TR Amp muzzle flash has been reduced
Fixed issue with not being able to overload SCU or Shield Generators.

Known issues:
Spawn Beacons are not a valid “Spawn on Squad” option; this means that players will not be able to spawn on a beacon unless they are within the 600 meters range even if the majority of their squad members are near the beacon.

37 Kommentare Weiterlesen

Reviews

“Audacious. Sony Online built a multi-continental world wide enough for thousands of players on three factions to fight in the air, on the ground, and inside bases, and released it for free.”
PC Gamer

“Technically astounding mass-scale warfare that spews out gaming fantasy fulfillment.”
90/100 – PC Gamer

“With versatile classes, deep progression systems and various styles of air and ground vehicles, there’s no shortage of ways to contribute to a fight, and on a coordinated team in PlanetSide 2’s open environments, Sony Online Entertainment’s game of nonstop war can be a truly incredible competitive experience.”
9/10 – IGN

Kürzlich aktualisiert

Das Update beinhaltet:

  • Sie können es ausprobieren, bevor Sie es kaufen! Kommen Sie zur VR-Trainingszone und probieren Sie alle Waffen, Fahrzeuge und Anbaugeräte aus, ohne etwas kaufen zu müssen.
  • Machen Sie sich bereit, mit diesem neuen Fahrzeugupdate für den Flash zu kämpfen:Dem Flash wurde ein weiterer Sitz hinzugefügt, um es einem Beifahrer zu ermöglichen, mitzukämpfen und die Waffen abzufeuern. Außerdem sind ein neues Tarnmodul und die S12 Renegade Schrotflinte für den Flash verfügbar.
  • Bessere Geräte für bessere Soldaten: Das UI bekommt ein Update: Der Wiederbelebungsbildschirm und die Karte wurden zusammengefasst, um den Spielern einfacheren Zugriff zu den Informationen, die sie während des Ausschwärmens benötigen, zu geben. Außerdem wurde der Minimap ein manueller Zoom hinzugefügt.
Andere lang erwartete Eigenschaften:
  • Rekruten, in Reihe antreten! Wir haben ein paar Platoonverwaltungsupdates: Zur einfacheren Platoonverwaltung haben Platoon-Anführer jetzt die Möglichkeit Spieler in anderen Squads zu platzieren.
  • Warptore wurden gedreht: Die Warptore wurden auf allen drei Kontinenten gedreht.
  • Größere XP-Belohnungen für Fahrzeugzerstörungen: Die Anzahl von Erfahrungspunkten, die Spieler für das Zerstören der meisten Fahrzeuge erhalten, wurde aktualisiert. Aktueller Stand:
    • Luft
      • Galaxy: 400 XP, erhöht von 300 XP
      • Liberator: 500 XP, erhöht von 150 XP
      • ESF: 400 XP, erhöht von 75 XP
    • Boden
      • Lightning: 400 XP, erhöht von 100 XP
      • MBTs: 500 XP, erhöht von 100 XP

Connect With The Community!

To stay in the know in this constant evolving MMOFPS, be sure to:

• Like PlanetSide 2 on Facebook
• Follow PlanetSide 2 on Twitter
• Subscribe to PlanetSide 2’s YouTube Channel
• Follow Daily LiveStreams On Twitch
• Visit PlanetSide 2’s Official Wiki
• Subscribe To PlanetSide 2 on Reddit

Über dieses Spiel

PlanetSide 2 is a free-to-play, massively multiplayer online first person shooter (MMOFPS). Empires fight on a massive scale where soldiers battle in an all-out planetary war on a scale never before seen in stunning, breathtaking detail. PlanetSide 2 battles persist when thousands of players align in this game that challenges the skill and grit through intense land, air and vehicle gameplay.

Across four huge maps, players come together in enormous battles to win control of critical territories and key resources for their Empire. With an extensive skill tree and free-form class-based system, players customize their soldier, weapons and vehicles to match their play-style, as well as the needs of their squad, outfit or Empire. The world of PlanetSide 2 is massive and persistent with every soldier capable of making a difference.



Key Features:
  • THREE WARING EMPIRES: Players will choose to align with one of three unique Empires – the militaristic, authoritarian Terran Republic, the rebellious, freedom-fighter faction New Conglomerate, or the technocratic, alien-influenced Empire Vanu Sovereignty. Each Empire has access to unique weapons, attachments, vehicles, abilities, and more.
  • MASSIVE WARFARE: Battles take place not between dozens of troops, but hundreds; with air and ground vehicles slugging it out alongside squads of troops. Each battleground holds valuable resources and key positions, and the Empire that can conquer (and manage to hold) these territories are rewarded with tech bonuses, greater access to equipment, and more.
  • ENORMOUS MAPS: PlanetSide 2 features four incredible and diverse continent maps with dozens of square kilometers of seamless gameplay space; every inch of which is hand-crafted, contestable space. Whether in open fields, tightly-packed urban centers or enormous outposts, victory requires calculated teamwork and a quick trigger finger to survive the massive battles.
  • PERSISTENCE THAT PAYS: In PlanetSide 2 the war isn’t won by a single base capture. The core gameplay of PlanetSide 2 is about holding crucial territories and controlling resources. Working strategically as a team to secure tactical positions, such as power plants and ammo depots, has long-lasting effects that can shift the tide of battle and provide key rewards and bonuses.
  • CLASS-BASED COMBAT: Players can build their soldier to match their play-style, as well as the needs of their squad, outfit or Empire. With six distinct classes to explore, each combat role, vehicle and weapon has extensive skill trees that will allow players to grow characters laterally, unlocking hundreds of weapons, attachments, equipment, specialized skills, vehicles, and more. Play as one of six distinct classes:

    - Heavy Assault – Rush into the battle ahead, guns blazing. You are the dedicated foot soldier of Auraxis.
    - Light Assault – Go where the Heavies can’t with your short-burst jetpack. Pick a high spot, throw a grenade and surprise your foes!
    - Combat Medic – Keep your fellow soldiers healed- it’s your job to revive fallen comrades.
    - Infiltrator – Stealthy and silent, you are death from the shadows. Whether you choose a knife from behind or a single shot from sniper’s nest, you are the enemy’s greatest fear.
    - Engineer – A crucial support class with the ability to repair important gear including vehicles, terminals, and turrets. Engineers can drop their own shielded turret and mow down advancing troops.
    - MAX – Heavily armored, cannons for hands, and a disposition to match, you are the ruler of the battlefield and a walking mass of armored death.

  • OUTFIT TEAMWORK: Outfits play a very important role in each and every battle. From a small group of specialized soldiers or rapid response team, to a huge clan that can field multiple platoons of hundreds of players, outfits have access to unique customizations– allowing them to create their own identity and manage their reputation and overall role in the ongoing war.
  • VEHICLES & WEAPONS: Players are able to access a huge array of weapons and vehicles which can be extensively customized for player preference or purposed with unique attachments and add-ons earned in game to fit each player’s style.
  • PLAY FOR FREE: PlanetSide 2 is Free-To-Play with an additional in-game RMT marketplace with items that range from cosmetic camouflage patterns and armor paint jobs, to XP accelerators. Items that affect gameplay, such as weapon side-grades will be purchasable via resources earned in-game through gameplay and achievements.
  • VOICE INTEGRATION: Players are able to communicate with their squads both through keyboard and voice chat.

Systemanforderungen

    Minimum:
    • Betriebssystem: Windows XP
    • Prozessor: Intel Core 2 Duo E6850 oder höher / AMD Phenom II X2 oder höher
    • Speicher: 4 GB RAM
    • Grafik: nVidia GeForce 8600 Serien oder höher / AMD oder ATI 4850 Serien oder höher
    • DirectX®: 9.0
    • Festplatte: 15 GB frei
    • Sound: DirectX kompatible Soundkarte
    • Andere Anforderungen: Breitband-Internetverbindung
    Empfohlen:
    • Betriebssystem: Windows 7
    • Prozessor: Intel i5 Prozessor oder höher / AMD Phenom II X6 oder höher
    • Speicher: 6 GB RAM
    • Grafik: nVidia GeForce 540 oder höher / AMD 6870 oder höher
    • DirectX®: 9.0
    • Festplatte: 15 GB frei
    • Sound: DirectX kompatible Soundkarte
    • Andere Anforderungen: Breitband-Internetverbindung
Hilfreiche Kundenreviews
73 von 80 Personen (91%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
85.2 Std. insgesamt
Verfasst: 6. März
Meine Meinung:
Ich werde nur die pros und contras aufzählen die mich ansprechen nicht alle ;)
Pro:
----
+ Riesige Schlachten !
+ Freibegehbare Welt
+ auch ohne Geld auszugeben !WIRKLICH! Spielbar
+ auch Luftschlachten
+ mit Trupps zusammen Kämpfen (Wenn man einen guten Anführer hat macht es doppelt soviel Spaß !)
+ viele Klassen (Spion, Leichte Angrifseinheit, Schwere Anfrifseinheit, Heiler, Ingenieur)
+ Viele Fahrzeug arten (2 Panzer, Mehrere Flugzeuge, Quad,....,...) die man jeweils umrüsten kann bzw ausbauen wie man will
contra:
-------
- mitlerweile viele Starke Gegner (lvl 100) (aber mit ner guten Gruppe bekommt man die auch down)
- man braucht einen einigermaßen guten Pc oder Laptop
- Es gibt einen Echtgeldshop (aber wie gesagt kann man fast alles ohne diesen Shop kaufen) (Irgendwie müssen die ja Geld machen)
- schwer (aber machbar) für Neueinsteiger
-Mir fällt eigentlich nichts mehr ein, das spiel ist echt Genial also holts euch :D
Fazit:
-----
Nach 40 lvl und sehr vielen Stunden spielzeit macht es immernoch Spaß wegen der 4 Riesigen Maps, der Riesigen Schlachten (wobei keine wie die andere ist) und Hunderte Waffen, panzer, Flugzeuge. So kann jeder seinen Style spielen und das Tun was dir Spaß macht ob das Nun Als Spion hinterm gegner Campen und alle Absnipern oder als Heiler deine Mates zu Unterstützen ist egal, solange es dir Spaßmacht!
sry wegen Schlechter rechtzreibumg hab das hier eben mal so hingeklatscht :D mir wär bestimt noch mehr eingefallen warum das Spiel so geil ist aber holts euch selbst und ihr könnt nicht mehr aufhören.
War dieses Review hilfreich? Ja Nein Lustig
56 von 69 Personen (81%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
30.3 Std. insgesamt
Verfasst: 31. März
PlanetSide 2 erhält von mir 2 von 3 Schinkenkeulen
War dieses Review hilfreich? Ja Nein Lustig
37 von 48 Personen (77%) fanden dieses Review hilfreich
174.9 Std. insgesamt
Verfasst: 27. Mai
Battlefield + Starwars = Planetside 2
War dieses Review hilfreich? Ja Nein Lustig
15 von 18 Personen (83%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
219.5 Std. insgesamt
Verfasst: 18. April
Sehr empfehlenswert für alle die einen coolen Egoshooter suchen , Riesige schöne Katen eine große auswahl an verschiedenen Waffen und die Mega Schlachten wo dan schon mal so 150 auf 150 Spieler schlagen sind echt beeindruckend. Erinnert ein bischen an Battelfield 2 (am anfang etwas schwer nicht alle 3 sec zu sterben)
War dieses Review hilfreich? Ja Nein Lustig
6 von 7 Personen (86%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
31.0 Std. insgesamt
Verfasst: 12. März
Wenn du nach großen Schlachten suchst bist du in Planetside 2 genau richtig.
Es eine große, aber doch recht überschaubare Anzahl an Klassen, Waffen und Fahrzeugen.
Zudem kamm man es, wenn man will ruhig mehrere Stunden am Stück durchsuchten.
Bedenke aber, bevor du dir das Spiel downloadest, dass dein Pc über ausreichend Leistung verfügen sollte, weil viele Spieler viel Rechenkraft benötigen.
Wenn du diese hast ist Planetside 2 auf jeden Fall einen Blick wert!
(Nur eine kleine Info, der Support ist ein schlechter Scherz.)
War dieses Review hilfreich? Ja Nein Lustig