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How far will you go for Rome? The award-winning Total War series returns to Rome, setting a brand new quality benchmark for Strategy gaming. Become the world’s first superpower and command the Ancient world’s most incredible war machine. Dominate your enemies by military, economic and political means.
Data lansării: 2 Sep 2013
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Actualizări recente Afișează tot - (9)

Hannibal at the Gates Campaign Pack Out Now! Also, Free-LC for ROME II Owners!

27 martie 2014

The Hannibal at the Gates Campaign Pack for Total War: ROME II is OUT NOW!

Dropping you into the Western Mediterranean at the outbreak of the 2nd Punic War, Hannibal at the Gates features a new campaign map focused on the period that brought the ancient-world superpowers of Rome and Carthage to all-out war.

You enter the war as Carthage or Rome, command the noble Hellenic city-state of Syracuse, or, for the first time in ROME II, play an Iberian faction as the Arevaci or the Lusitani.

Hannibal at the Gates is available to buy today at: http://store.steampowered.com/app/273380/

Alongside the pack, a new free Seasons & Wonders update has been rolled out to all ROME II users. This update includes a unit-roster expansion for Carthage, Twitch.TV streaming support, new great wonders for battlefields, touchscreen support, and introduces seasons into the ROME II Grand Campaign. The update also brings a host of new technical, AI and gameplay improvements in both battle and campaign. You can view some of the new Wonders and ROME II campaign map seasons in this video.

Please visit the Total War Wiki For full details on Hannibal at the Gates and the free ROME II content update: http://wiki.totalwar.com/w/Total_War_ROME_II:_Season_and_Wonders_Update

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Caesar in Gaul New Date and Patches 8 & 8.1

10 decembrie 2013

Hi all,

Just a heads up to let you know that we’ve pushed back the release of the Caesar in Gaul Campaign Pack slightly to Tuesday 17th December in order to give us a bit more time to squeeze in some additions to the accompanying patch. The good news is that the extra changes we’re squeezing in will have a knock-on benefit to the main game, so even if you don’t purchase the DLC you’ll still see improvements.

Patch 8 will be hitting at the same time as the Caesar in Gaul DLC and as well as activating the DLC will bring with it some improvements, including:

• Technical and performance issue updates including crash fixes.

• New culture system – culture no longer works on 100%-0%, instead aiming to achieve an equilibrium between the cultures present in a province, relative to their respective culture points.

• Additional AI fixes.

• The Post-battle loading screens for Custom/ Multiplayer battles are now interactive, after load so the player can see kills/losses of other armies in battle.

As Caesar in Gaul has moved back slightly, the patch after it is going to go into Public Beta quite soon. We plan to put Patch 8.1 into open beta 48 hours after launch of Caesar in Gaul, which will bring additional improvements to the main game, including:

• Improvements to siege artillery using flaming projectiles appropriately (when attacking walls and towers).

• Additional fixes to AI and pathfinding.

• Fixes to issues with AI’s interaction with walls in siege battles, enabling a more effective use of siege towers and ladders.


Thanks,

Trish

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DLC nou disponibil!

Hannibal at the Gates DLC Available for pre-purchase now!

Despre joc

How far will you go for Rome?

The award-winning Total War series returns to Rome, setting a brand new quality benchmark for Strategy gaming. Become the world’s first superpower and command the Ancient world’s most incredible war machine. Dominate your enemies by military, economic and political means. Your ascension will bring both admiration and jealousy, even from your closest allies.

Will you suffer betrayal or will you be the first to turn on old friends? Will you fight to save the Republic, or plot to rule alone as Emperor?
  • Plan your conquest of the known world in a massive sandbox turn-based campaign mode (supporting additional 2-player cooperative & competitive modes). Conspiracies, politics, intrigue, revolts, loyalty, honour, ambition, betrayal. Your decisions will write your own story.
  • Build vast armies and take to the battlefield in real-time combat mode. Put your tactical skills to the test as you directly control tens of thousands of men clashing in epic land and sea battles.
  • Play for the glory of Rome as one of three families or take command of a huge variety of rival civilisations – each offers a notably different form of gameplay experience with hundreds of unique units from siege engines and heavy cavalry to steel-plated legionaries and barbarian berserkers.
  • See exotic ancient cities and colossal armies rendered in incredible detail, as jaw-dropping battles unfold. Detailed camera perspectives allow you to see your men shout in victory or scream in pain on the frontline, while a new tactical cam allows a god’s eye view of the carnage to better inform your strategic decisions.
  • Extremely scalable experience, with gameplay and graphics performance optimised to match low and high-end hardware alike.

Cerinţe de sistem

    Minimum
    • OS: XP/ Vista / Windows 7 / Windows 8
    • Processor:2 GHz Intel Dual Core processor / 2.6 GHz Intel Single Core processor
    • Memory:2GB RAM
    • Graphics:512 MB DirectX 9.0c compatible card (shader model 3, vertex texture fetch support).
    • DirectX®:9.0c
    • Hard Drive:35 GB HD space
    • Additional:Screen Resolution - 1024x768
    Recommended:
    • OS:Windows 7 / Windows 8
    • Processor:2nd Generation Intel Core i5 processor (or greater)
    • Memory:4GB RAM
    • Graphics:1024 MB DirectX 11 compatible graphics card.
    • DirectX®:11
    • Hard Drive:35 GB HD space
    • Additional:Screen Resolution - 1920x1080
Recenzii utile ale clienților
2 din 3 oameni (67%) consideră această recenzie folositoare
17 produse pe cont
1 recenzie
13.1 ore înregistrate
Very good game,big fan of TW series,please bring us something from World War 2
Postat: 16 martie 2014
A fost această recenzie folositoare? Da Nu
1 din 2 oameni (50%) consideră această recenzie folositoare
10 produse pe cont
2 recenzii
1.2 ore înregistrate
This game is so awsome.I have all the total war series
Postat: 5 ianuarie 2014
A fost această recenzie folositoare? Da Nu
1 din 2 oameni (50%) consideră această recenzie folositoare
2 produse pe cont
2 recenzii
290.0 ore înregistrate
Super jocu vi-l recomand :D
Postat: 23 noiembrie 2013
A fost această recenzie folositoare? Da Nu
3 din 6 oameni (50%) consideră această recenzie folositoare
4 produse pe cont
1 recenzie
1.0 ore înregistrate
Muhaha
Postat: 21 ianuarie 2014
A fost această recenzie folositoare? Da Nu
870 din 1,192 oameni (73%) consideră această recenzie folositoare
8 produse pe cont
1 recenzie
59.2 ore înregistrate
Rome II has a few nice features the original Rome Total War lacked, like cavalry being able to dismount for assaults on cities ; and a battlefield AI which, after patching, is reasonably competent and doesn't throw it's generals in immediately to their deaths to try to run down a unit of skirmishers. Unfortunately it not only drops many of the most interesting, enjoyable and atmosphere enhancing features that were in the original Rome, but also implements many features in ways that destroy game-play, believability and historical accuracy. It also seems unfinished

The province system in which cities are grouped into provinces in which buildings in one city affect every city in the province held by the same faction is interesting, but the way buildings work is pretty annoying.

You can research technology, but the starting tech isn't even bronze age - you need a tech advance for battering rams and ladders.

The level of detail you can see in your settlements population, happiness/unhappiness, squalor etc is massively reduced as is info on where income and trade income comes from.

The political system and 1 year turns result in generals being recalled or dying as soon as they get any significant experience or skills. Agents don't last much longer.

The stylised icon interface is annoying and not intuitive.

The AI and pathfinding bugs in assaults on walled cities are pretty terrible even after 6 patches and one beta patch. The AI still can't pick up, put down and use ladders, rams or siege towers effectively the way it could in the original Rome Total War ten years ago or Medieval 2 Total War 7 years ago.

There are over 100 factions, but many are out of period or just made up, including client states like Carthage's two ; and they slow the AI turn down more and more as the game progresses.

Worst of all are the instant super transports. Any army can create transports to carry it by stepping off a beach, for free. They're capable of fighting in sea battles and beating any starting fleet whether in auto-calc or not by weight of numbers.

Every faction from Scythian nomad horse archers to Spanish and African tribes goes for a sail in the Mediterranean, with nothing much to fear from enemy navies. Factions which lose all their cities also take to the sea. They then either float there till they slowly die, or hover off the coast forcing you to place armies in all your coastal cities for dozens of turns until they slowly die of attrition, or else they take cities by avoiding your land armies and acting as vikings. What? Build fleets to hunt them down you say? But you can't afford to - ships for fleets take time and money to build and require pay. Instant transports don't - and your own field armies are tied down on land preventing them from coming back by sea.

Bizarrely the game designers have decided that transports should be just a slightly inferior version of a large oared warship with the same hundreds of oarsmen and ram and sleek design as a warship. In reality in the Roman and Hellenistic period transports were usually commandeered merchant sailing ships, because they could carry enough troops, horses and food and water for them. Oared warships were good for ramming, boarding and raking the oars off of enemy ships - but all those oarsmen and the narrow hulls to make them maneuverable left them with no room to carry more than a few marines. They usually followed coastlines so they could land to get food and water for the oarsmen each day - and so they could land if there was bad weather as oared galleys were not very seaworthy. Yet insta-super-transports somehow fit hundreds of soldiers, horses and elephants.

Unlike in the original Rome you can fight out sea battles rather than just autocalc them. The ships and marines in sea battles look great, but the way sea battles work is pretty lamentable. Boarding is made very easy. No need to use grapples (iron hooks on ropes) to get close to an enemy ship to board it, let alone use a corvus (rotatable boarding ramp with a spike on the end to go through the enemy deck) - bumping into them is good enough. Even more ridiculously, once one ship is boarding another no other ship or marines can touch either of them.

Historically smaller galleys could outmanouvre and defeat larger ships - as at the battle of Actium. In Rome II small ships are incapable of doing much damage to larger ones, even where the large ship is a transport or some lightly built viking style ship. Historically a small oared galley with a metal plated ram could turn faster than larger ships and immobilise them by oar raking (shearing off enemy ship's oars using ram). Or they could sink them by ramming broadside and holing it below the waterline.

Many major ancient cities such as Syracuse and Jerusalem, which the Romans had great difficulty taking by siege and assault due to their massive fortifications and inner and outer walls and citadels are in the game as unwalled villages and hamlets. This makes the game even more ridiculous and annoying for anyone who knows even the basics of the history – and makes no sense.
Total War games can’t include every settlement, so they usually include the most important, largest or most strategically significant ones. By conquering a settlement you conquered the province it was in in Rome Total War. In Rome II this is called the ‘region’ with two or more regions grouped into a province. How could the most important settlement in an entire region be a hamlet or a village? Even ignoring the ♥♥♥♥ing all over history, this makes no sense.

Giving three quarters of settlements no walls seems like it was another cheap, rush option to minimise costs and so maximise profits. Have working siege AI? Nah - just re-use the engine from Empire, Napoleon and Shogun Total War but take the walls off most cities.

Some attempt to justify this as reducing the number of "boring" sieges / assaults. In fact it reduces the frequency and size of field battles compared to Rome 1 or Medieval 2 Total War because in those games the player or AI required at least 1 turn and usually more to build enough siege equipment to take a town - and in that time the player or AI usually sent an army to try to break the siege - resulting in a battle with the relieving army on one side and the besieging army and garrison on the other.

In Rome II you get lots of incredibly dull and annoying assaults on the unwalled town square against some garrison militia units instead. Field battles or assaults on an actual walled town using siege equipment would be preferable.

The myriad bugs a requiring endless patching and missing features suggest it was rushed out incomplete and without even beta testing.

Rome II runs poorly and with poor graphics on many PCs and laptops unless the Graphical Enhancement Mod is used. Mistakes made in the ongoing patching process make the game currently not run with mods. Anyone thinking of buying should hold off for at least 6 months and maybe a year or two till patching is over and better mods finished
Postat: 26 noiembrie 2013
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