Informace o hře Total War: ROME II - Emperor Edition. Emperor Edition představuje definitivní vydání hry ROME II, které obsahuje zdokonalený politický systém, renovované řetězce staveb, opětovně vyvážené souboje a zdokonalené vizuální prvky, a to v kampani a v souboji.
Uživatelské recenze: Spíše kladné (21,178 recenzí)
Datum vydání: 2. zář. 2013

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Nedávné aktualizace Zobrazit vše (20)

17. prosince 2014

Wrath Of Sparta - Release & Official Trailer!

Hi guys!

The Wrath of Sparta Campaign Pack is out now, and we’ve got a new trailer showing the might of the Spartans to get you in the mood!

https://www.youtube.com/watch?v=vdcVBj_eDGQ

A whole new campaign with more conquerable regions than SHOGUN 2; Wrath of Sparta is a huge, engrossing new take on ROME II guaranteed to add hours of gameplay.

We’re also hosting a live stream at 3.30pm GMT over on our Twitch channel with a Q&A with designer Jack Lusted, so be sure to tune in: twitch.tv/totalwarofficial

The Wrath of Sparta Campaign Pack is available now on Steam: http://store.steampowered.com/app/327280/

Patch 16.1 is also live, you can check the list of changes here: http://wiki.totalwar.com/w/Total_War_ROME_II:_Patch_16.1

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10. prosince 2014

Wrath of Sparta Campaign Map Revealed

The Peloponnesian war has it all (well, everything except Siege equipment). It has great named heroes, masters of history, backstabbing political dealings and great walls. Today we are showing off the map of the upcoming Wrath of Sparta Campaign Pack:

http://wiki.totalwar.com/w/Wrath_Of_Sparta_Campaign_Pack

This is the most detailed campaign map we’ve made for ROME II, contain 22 provinces across 78 regions and all new wonders, so head on over to the official wiki for more information!

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Coming to SteamOS/Linux

Total War™: ROME II will be available on SteamOS and Linux in 2015.

Informace o hře

Informace o hře Total War: ROME II - Emperor Edition.

Emperor Edition představuje definitivní vydání hry ROME II, které obsahuje zdokonalený politický systém, renovované řetězce staveb, opětovně vyvážené souboje a zdokonalené vizuální prvky, a to v kampani a v souboji.

Kromě toho vydání Emperor Edition obsahuje všechen obsah a aktualizace, které byly zpřístupněny pro hru ROME II od jejího uvedení na trh v září 2013. Mezi ně patří integrace Twitch. TV, dotykové ovládání, nové herní frakce a jednotky a kompatibilita s počítači Mac.

Balík Imperator Augustus Campaign Pack a všechen obsah a funkce vydání Emperor Edition jsou bezplatné a dostupné přes automatickou aktualizaci pro všechny současné vlastníky hry ROME II.

Informace o Imperator Augustus Campaign Pack

Imperator Augustus Campaign Pack představuje novou herní kampaň hry ROME II, která konkuruje originální kampani ROME II Grand Campaign, a to svou délkou a rozsahem. Tato kampaň je dodávána jako součást hry Total War™: ROME II – Emperor Edition a je dostupná jako bezplatná a automatická aktualizace pro stávající vlastníky hry Total War™: ROME II.

Imperator Augustus Campaign Pack se odehrává v roce 42 před n.l. během chaotických dozvuků po zákeřné vraždě Césara. Republika se nerozpadla, ale její duše je rozdělena mezi tři velké muže, členy druhého Triumvirátu, kteří drží budoucnost Říma ve svých rukou.

Oktavián, Césarův adoptivní syn a dědic jeho odkazu.

Markus Antónius, Césarův věrný přítel a jeho nejvěrnější poručík.

Lepidus, Pontifex Maximus Říma a muž, který zajistil Césarovu diktaturu.

S teritorii Republiky, která jsou mezi ně rozdělena a s vojenskou silou Říma, kterou mají k dispozici, je každý z členů Druhého triumvirátu v pozici zabojovat o vedoucí pozici a vládnout Římu jako jeho první a jediný císař.

Avšak externí síly jsou v pohybu, přičemž chtějí využít nestabilitu Říma a rozšířit svá vlastní teritoria. Budeš bojovat jako ochránce Říma a porazíš zbývající členy Triumvirátu? Nebo budeš vést další frakci na výbojné a expanzní kampani a využiješ chaos během zuření římské občanské války?

Herní frakce
Hráči se mohou zúčastnit nové kampaně na straně jedné z herních frakcí:


Marc Antony
Lepidus
Octavian
Pompey
Iceni
Marcomanni
Dacia
Egypt
Parthia
Armenia (dá se nyní také hrát v kampani ROME II Grand Campaign).

Kam až zajdete při budování větší slávy Říma?

Cenami ověnčená série Total War se vrací do Říma a zvyšuje laťku kvality zpracování v celém žánru strategií. Staňte v čele první světové supervelmoci a velte mohutné vojenské mašinérii starověkého světa. Pokořte své protivníky vojensky, ekonomicky i politicky. Váš vzestup k moci vyvolá obdiv i závist, a to i od vašich nejbližších spojenců.

Okusíte hořkost zrady, nebo to budete vy, kdo své staré přátele zaprodá jako první? Budete bojovat za záchranu Republiky, nebo rozvinete síť intrik a pokusíte se usednout na císařský trůn, aniž byste se o moc dělili s kýmkoliv jiným?

✢ Pusťte se do dobývání celého známého světa v rozsáhlé otevřené tahové kampani (její součástí jsou i dodatečné kooperativní a soutěžní režimy pro 2 hráče). Pletichy, politika, intriky, vzpoury, vděčnost, čest, ambice, zrady. Od vašich rozhodnutí se bude odvíjet celý váš příběh.

✢ Budujte mohutné armády a veďte je na bojišti v reálném čase. Prokažte při ovládání desetitisíců mužů své taktické schopnosti a střetněte se s nepřáteli v epických bitvách na souši i na moři.

✢ Bojujte za větší slávu Říma v roli jednoho ze tří slavných rodů, nebo se ujměte velení některé z mnoha znepřátelených civilizací. Každá z nich nabízí odlišný herní zážitek. Čekají na vás stovky jedinečných jednotek – od obléhacích strojů přes těžkou jízdu až k opancéřovaným legionářům a barbarským berserkerům.

✢ Kochejte se pohledem na exotická starověká města, obří armády vykreslené do těch nejmenších detailů a dech beroucí bitvy. Při záběrech zblízka uvidíte své vojáky nadšeně se radovat z vítězství či křičet bolestí při střetu s nepřítelem. Díky nové taktické kameře si navíc snadno udržíte přehled o celkovém průběhu divoké řeže pod vámi a můžete dle toho měnit svou strategii.

✢ Hra nabízí nepřeberné množství prvků, které si můžete upravit dle vlastního uvážení. Herní systém i grafické zpracování jsou optimalizovány pro slabší i velmi výkonné počítače.

Systémové požadavky

Windows
Mac OS X
    Minimum
    • OS: XP/ Vista / Windows 7 / Windows 8
    • Processor:2 GHz Intel Dual Core processor / 2.6 GHz Intel Single Core processor
    • Memory:2GB RAM
    • Graphics:512 MB DirectX 9.0c compatible card (shader model 3, vertex texture fetch support).
    • DirectX®:9.0c
    • Hard Drive:35 GB HD space
    • Additional:Screen Resolution - 1024x768
    Recommended:
    • OS:Windows 7 / Windows 8
    • Processor:2nd Generation Intel Core i5 processor (or greater)
    • Memory:4GB RAM
    • Graphics:1024 MB DirectX 11 compatible graphics card.
    • DirectX®:11
    • Hard Drive:35 GB HD space
    • Additional:Screen Resolution - 1920x1080
    • Operating System: OS X 10.7.5
    • Processor: 1.7 GHz Intel Core i5
    • RAM: 4 GB RAM
    • Hard Drive: 25 GB
    • Video Card: 512 MB AMD Radeon HD 4850, NVidia GeForce 640 or Intel HD 4000
    • Screen Resolution: 1024x768.

    Unsupported graphics chipsets for Mac: NVidia GeForce 9 series, GeForce 300 series, GeForce Quadro series, AMD Radeon HD 4000 series, Radeon HD 2000 series
    • Operating System: OS X 10.7.5 (or later)
    • Processor: 2nd Generation
    Intel Core i5 (or greater)
    • RAM: 8 GB RAM
    • Hard Drive: 25 GB
    • Video Card: 1 GB NVidia 750 (or better)
    • Screen Resolution: 1920x1080.

    Unsupported graphics chipsets for Mac: NVidia GeForce 9 series, GeForce 300 series, GeForce Quadro series, AMD Radeon HD 4000 series, Radeon HD 2000 series
Užitečné recenze od zákazníků
4,894 z 5,131 osob (95%) ohodnotilo tuto recenzi jako užitečnou
13 osob ohodnotilo tuto recenzi jako vtipnou
779.8 hodin celkem
Přidáno: 16. listopadu 2014
I am not a big gamer. I'm old. Over 50. When I purchased a new computer recently, wanting to take it for a spin, I asked my son what to do and he told me about Steam. As an ancient history buff (I'm also a writer and have written a novel about the ancient Spartans), I did searches on Greece and Rome and eventurally found Rome 2.

I read all the negative reviews about the launch. Things haven't changed much in the gaming industry. Companies have always rushed their product to market. I imagine after spending years developing a game they end up deep in the hole and pressured by corporations like Sega to push it out - no matter how many problems exist. That's been going on for years. The wise thing to do is to wait. You know there is going to be a patch. Why not let someone else trip over all the bugs? From what I gather, a lot of gamers just can't wait today.

Anyway, I love Rome 2. When I read about the Emperor's Edition having worked out most of the problems, I dove in. It's been a delight. What a great game. It's more addicting that crack. Being able to play so many different factions gives it limitless re-playability. Thus far I've played as the Romans, Spartans, Athenians and Epirus, and have had a blast with each. There is a huge amount of strategy and tactics available on both the campaign map and the battle maps. Placing your armies at choke points in the mountains or at river crossings... putting them in ambush mode... slaughtering 2x or 3x your number of units without getting your hands dirty... it's all so gratifying.

One of the things I've noticed is that I usually end up winning by gaining a technological edge over the computer AI factions. If I can survive the early stages of play, eventually I'll start kicking out armies composed of better units than my opponents. When the autoresolve gives me results I don't like, saying I'm going to lose, or take unexceptable losses, it's fun to take control of your army and lead them on to victory when the oddsmakers are betting against you. Of course, often times you're leading superior units against hordes of untrained spearmen or levies, but occasionally the computer gives you a run for your money and there's nothing like destroyng your opponents Praetorian guard or Oathsworn unit that fights to last man.

Big kudos to the modding community. After playing vanilla R2, I found the Workshop and have been in pure amazement at the products the community has added to the game. The 4x moves per year mod, agent color coding, the new unit mods, and many others deserve effusive praise. I feel like a kid on Christmas morning every time I look in the Workshop, wondering what new toy I'll find under the tree today.

The Bad. I have none. Okay, okay, there are some, but I'm like a newlywed on his honeymoon right now. I don't care if she leaves her panties on the bathroom floor or that the 4x calendar year mod makes agents overpowered. For right now, I'm enjoying the game far too much to complain about a thing.
Byla tato recenze užitečná? Ano Ne Vtipná
8 z 9 osob (89%) ohodnotilo tuto recenzi jako užitečnou
67.8 hodin celkem
Přidáno: 27. prosince 2014
Těsně po vydání byla tato hra hrozná... Jenomže po několika patchích je tato hra... úžasná :) 100% worth it
Byla tato recenze užitečná? Ano Ne Vtipná
7 z 10 osob (70%) ohodnotilo tuto recenzi jako užitečnou
1,009.7 hodin celkem
Přidáno: 31. října 2014
Samotná základní hra je nic moc ( jsem náročný a miluji antickou krásu) proto hraji základní hru s mody. V modech jsou nové jednotky, skin jednotek, real a jiné parádní věci.
Byla tato recenze užitečná? Ano Ne Vtipná
3 z 4 osob (75%) ohodnotilo tuto recenzi jako užitečnou
331.4 hodin celkem
Přidáno: 3. ledna
Úžasná hra do již úžasné série.
+nový sytém provincií který funguje i vypadá nádherně
+i když se hra ovládá stejně jak Shogun 2 tak zde musíte používat jiné taktiky (takže pokud si myslíte, že když jste hráli Shogun 2 tak Rome 2 je to samé tak se mýlíte)
+nový systém žoldáků a armád
+ a všechno co měl Shogun 2
-možná jsem jenom ♥♥♥♥♥♥ a nevšiml jsem si toho, ale myslím si, že v kampani i když máte absolutní přesilu nad posádkou tak se nevzdá (ale tohle je jenom drobná chybička)
Byla tato recenze užitečná? Ano Ne Vtipná
3 z 4 osob (75%) ohodnotilo tuto recenzi jako užitečnou
1 osoba ohodnotila tuto recenzi jako vtipnou
1.4 hodin celkem
Přidáno: 3. ledna
Tato hra je najlepšia akú som kedy hral.Odporúčam všetkým fanúšikom ktorý majú radi ťahovú stratégiu aby si ju vyskušali.
Byla tato recenze užitečná? Ano Ne Vtipná
1 z 1 osob (100%) ohodnotilo tuto recenzi jako užitečnou
345.8 hodin celkem
Přidáno: 20. února
"Ave Caesar! Již jsme úspěšně ovládli Evropu, jaké jsou vaše rozkazy?"
"Teď započne vláda římského lidu. Alea iacta est!"

Jedná se o tahovou a real-time strategickou hru z období starověku cca 500 let před naším letopočtem, kdy byla Římská říše na počátku své ohromné expanze v čele známého diktátora Gaia Juliuse Caesara, jakožto prvního. A nejenom Římského impéria, týká se to včetně utlačovaných Galů, rabujících Germánů, monopolizujících Řeků a invazijních Peršanů.

Hra ROME II z dílny Creative Assembly byla vydána jako nedodělanou hrou, přes ty zpackané začátky a nápravy v podobě několika patchů se hra ustálila, zlepšila. Proč? Bugy už se téměř vůbec nevyskytují, aspoň tedy v mém případě ne. Dále vydala několik "příběhových" kampaní jako jsou Caesar v Gálii, Hannibal za Branami, Císař Augustus a Hněv sparty.
Včetně několika DLC, které přidají jak národy, tak i jednotky a nějaká vylepšovátka. Musím zmínit, že těch národů je skutečně víc než dost a rovnou 32! Takže nejste prakticky omezeni, výběr je veliký.

Pokud pominu krátký prolog Římanů proti Etruskům, nenabízí ROME II žádnou příběhovou kampaň ve stylu Napoleona a jeho pyrenejského tažení. Možností velké kampaně je, že si zvolíte jakýkoliv z mnoha národů a vydáte se na cestu dějinami. V tomto případě v ROME II vám příběhová kampaň chybět vůbec nebude, protože kouzlo Total War série spočívá ve vytváření vlastních dějin.

Diplomacie se možná na první pohled od minulé hry nezměnila, ale ve skutečnosti je komplexnější a náročnější. U každého státu vidíte, co ovlivňuje jeho vztah k vám. Pokud hrajete za velmi specifickou kulturu, jako je třeba Řím, zjistíte, že kvůli kulturní averzi se na vás řada ostatních dívá skrz prsty a bude se vám s nimi špatně obchodovat. Avšak platí tu citát "Nepřítel mého nepřítele, je můj přítel", takže tu kulturní averze nehraje zas tak velkou roli, v některých případech je to i naopak.

V rámci celkového pohybu po strategické mapě světa si všimnete pozměněného uživatelského rozhraní, na který se po chvíli zkoumání rychle zorientujete. Podle mě jsou stylizované obrázky jednotlivých národů originální a pěkné a díky tomu se v nich začnete orientovat díky rozdílům v kultuře.
Na rozložení tlačítek na mapě si budete možná zvykat déle, ale je funkční a lepší než dříve.
Klíčové je pochopit, že provincii tvoří několik měst a náladu tedy veřejný pořádek v provincii ovlivňuje celková nálada ve městech - je třeba mít všechna vaše města pod kontrolou. Je to pak jednodušší, než když nějaké město vlastní jiný národ.
Města mají nově omezený počet slotů na budovy a jde o skvělou novinku, která vás nutí přemýšlet o tom, co chcete postavit. Nejde stavět budovy podle toho, kolik máte peněz. Musíte použít hlavu a doufat, že růst města vám brzy otevře další sloty. Města se vyplatí specializovat jako např. na jedno město zaměříte na militarizované budovy a u jiného ekonomického a potravinového zaměření odkud zbytek provincie čerpá zásoby.

Armády jsou jednou z největších a nejlepších změn, které ROME II přináší v rámci série. K dispozici máte omezený počet armád, které musí vést generál. Jak roste vaše sláva a síla národa, počet armád se zvyšuje.
Jednotky jsou v každé kultuře odlišné, ničím podobné jako ve SHOGUN II. Po několika bitvách a akcích se vám armády, generálové a agenti získávají zkušenosti a tím se zároveň stávají hlavní hrdinové, co získávají vlastnosti podle výkonu v boji a činnosti.

Vnitropolitickou rovinu hry doceníte až tak po stovce odehraných hodin, možná ne. V rámci politiky se přetahujete se soupeři o moc, ale jen do určité míry. Velíte všem generálům, dokonce i těm ze soupeřících frakcí, což automaticky přináší nejedno. Chcete posilovat soupeřovu frakci tím, že s jeho generálem budete dobývat území a vítězit v bitvách? Jistě, můžete jej posadit někam do kouta, ale pokud je to dobrý generál, je to škoda a národ tím trpí.
Logicky byste mohli chtít po ruce jen generály svého rodu. S růstem jejich moci nebo moci celé frakce se vás ale začnou oponenti bát. Mohou na vašeho svěřence spáchat atentáty, kazit pověsti pomocí drbů, úplatků a podobně. Dokonce se může stát, že příliš ambiciózní jedinec spustí občanskou válku, což je velký problém.
Vnitropolitická scéna je vynikající bonus, který vyžaduje balancování mnoha faktorů. Jen si nepředstavujte nic ve stylu her ze studia Paradox jako Crusader Kings II, tedy simulátoru rodu.

S politickými intrikami souvisí agenti, jejichž role je v tomto díle mnohem významnější. Agentů máte k dispozici jen omezené množství, ale stejně platí možnost navýšení počtu pomocí zvýšení slávy a síly národa, jak jinak.
Takový cvičený agent nestojí zrovna málo, ale je to logické, protože dobře vycvičený agent může změnit tok války. Tři druhy přítomných agentů (Špion, úředník a šampión), se v rámci svých rolí částečně překrývají. Všichni mohou škodit i pomáhat armádám či provinciím a mohou zabít vašeho generála či agenta, což je tak velká ztráta, že se vyplatí jej hlídat. Agenti však mohou způsobit jinou neplechu.

Nejvíce prostoru pro budoucí změny a úpravy je právě v bitvách, přestože už nyní jsou zábavné.
Základní formulka se od minula příliš nezměnila. Nechybí samozřejmě bonusy jako vliv počasí na viditelnost či ovlivnění ohnivých, škodlivějších prostředků, ale v základu jde stále o manipulaci a rozmístění jednotek.
Morálka je v ROME II citlivější a nezkušené jednotky se zlomí dříve, než jsme zvyklí. Je to ovšem dané, když bojujete s elitními jednotkami proti milicím a rolnickým armádám. Nemůžete přece chtít po sedlácích aby drželi krok s vojáky nějak dlouho - když jde do tuhého, vezmou logicky nohy na ramena a snaží se zachránit svůj holý život.
Přesto jsou bitvy obecně znatelně rychlejší. Atmosféra je fantastická, protože hra vypadá skvěle a bojovou vřavu doprovází vynikající ozvučení. Když se přiblížíte k jednotce, slyšíte komentáře vojáků či povely. Ne jen při začátcích proslovech generála, ale pořád. Působí to tak živým dojmem. Prostě brilantní detail, který vás vtáhne přímo na bojiště.

V ROME II je umělá inteligence reaktivní. Umí bleskově reagovat na vaše pohyby a využít mezery ve formaci. Prakticky primárně reaguje na váš styl boje ale mnohem hůře prosazuje vlastní strategii. Boduje proto třeba při bránění, protože nemusí vytvářet iniciativu.
Na strategické mapě je však AI jiná, dost prohnaná. Umí používat loďstvo pro obchvaty, agenty ke snížení morálky či počtu jednotek. Prostě obstojní soupeři a dokáží vás pěkně otrávit.

Verdikt
"Hannibal překročil Alpy a je před branami Říma! Legionáři! Legionáři! Braňte své domovy!"

Překvapení
- propracovaný engine
- skvělá atmosféra, široké spektrum možností
- velký výběr národů

Zklamání
- někdy ta umělá inteligence v bitvách, nooo...
- občasné výpadky při načítání bitvy v multiplayeru (nebo se to stává jen mně)

Hodnocení
8.5/10 - Dle mého názoru ve finální podobě ROME II - Emperor Edition je skutečně skvělým kouskem série.
Osobně sem si u něj odehrál něco kolem 300 hodin a stále zabaví a to je klíčové. Jsem si zcela jist, že se ROME II stane společně s Medieval II, Napoleonem a Shogun II stálicemi, ke kterým se budu i po letech vracet.
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1 z 1 osob (100%) ohodnotilo tuto recenzi jako užitečnou
54.5 hodin celkem
Přidáno: 2. března
Ako fanusik total war serie som bol sklamany ked vysla povodne rome total war II.Ked vyvojari oznamili ,ze kazdy kto si kupil rome total war II dostane prerobenu verziu Emperor zadarmo,bol som nadseny.Vyvojari opravili to co slubili a tym si asi napravili tak troska povest a uz si ani vela ludi isto nepamata ani rome total war II.Hra vam ponukne velmi vela moznosti ako ziskat moc,bud to cez silnu ekonomiku,vojsko atd..

+vyborny bojovy system,kde si boje vazne planujete a vychutnavate.
+kazda frakcia ma svoje vyhody a nevyhody,svoj styl boja
+najvacsie armady zo vsetkych strategii,nikde inde nestretnete na bojisku tisice vojakov.
+vela hernych frakcii (pozor ,musite najprv vyhrat kampan pre jedneho hraca)
+multiplayer (no bohuzial mozte hrat kampan len s jednym kamaratom)

-slaba umela inteligencia
-slabo urobena diplomacia
-multiplayer trva vazne dlho a zabijete tam vela casu len cakanim na kamarata ,ktory je na tahu.

8/10 Total war emperor pri ktorom stravite hodiny az stovky hodin.Pri multiplayeri raz tolko.No body strhavam hlavne za zlu UI a zle urobenu diplomaciu,ale aj tak hru hodnotim velmi dobre a verim ,ze dalsie serie budu uz dokonale.
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1 z 2 osob (50%) ohodnotilo tuto recenzi jako užitečnou
1 osoba ohodnotila tuto recenzi jako vtipnou
115.1 hodin celkem
Přidáno: 11. února
Velmi Dobra hra Doporcuju :)) hlavne mody kdyz vas prestane bavit vanilla
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283.9 hodin celkem
Přidáno: 13. února
V prvních verzích byla hra jen špatně hratelná, ale s následujícími patchy se povedlo odstranit většinu bugů.
Pokud jsou strategie váš šálek kávy, tak s Rome II se nudit nebudete.
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1 z 2 osob (50%) ohodnotilo tuto recenzi jako užitečnou
1 osoba ohodnotila tuto recenzi jako vtipnou
290.7 hodin celkem
Přidáno: 4. prosince 2014
Přes počáteční problémy, které se časem vyřešily, tak se jedná o další povedený kousek ze série Total war ;) Je zde plno vylepšení o proti starším dílům, ovšem některé věci by mohly býti lepší, sice se nesplnilo úplně mé očekávání, ale i tak je to velice povedená hra. Maličko mě jen mrzí to obrovské množství dotatků, přijde mi to jako takové vykořisťování hráčů :D ale i přes to se lze přednést. Nejsem sice z tohoto dílu moc nadšen, ale převažují u mě kladné reakce. Pokud jste milovníkem strategií, tak vám Rome II nesmí chybět ;)
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2,662 z 3,391 osob (79%) ohodnotilo tuto recenzi jako užitečnou
30 osob ohodnotilo tuto recenzi jako vtipnou
89.1 hodin celkem
Přidáno: 25. listopadu 2014
More civil disobedience in my cities than in Ferguson
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1,152 z 1,454 osob (79%) ohodnotilo tuto recenzi jako užitečnou
2 osob ohodnotilo tuto recenzi jako vtipnou
321.7 hodin celkem
Přidáno: 27. listopadu 2014
I wanted to love Rome II, but couldn't. I wanted to like it,.. to enjoy it,.. I tried for over a year but ultimately it just fell flat.

I've played Total War games since the first Shogun. They've never been perfect, but have always been thoroughly enjoyable and value for money. The following is mainly based on the main campaign as updated for the emperor version, although I did try the emperor campaign but soon gave up.

What is good?:

- The battles are good; after much patching, balancing etc. they are the strongest part of the game, which is rather important considering the nature of the game! Sometimes they can look stunning, and the size is vast.
- There are many, many units, and many playable factions (even without DLC)
- The game is easy to pick up and play, there are no over-fiddly interfaces
- The developers have provided support for this game so far (it needed it)
- There are many mods that can be easily implemented
- (External) Diplomacy - this works better than any other TW game. Truces, alliances all work well.

What is bad?:

- The lack of feeling/immersion/atmosphere, particularly without any Mods. There is very little going on when viewing the campaign map. There's no driving force behind your actions other than simply choosing a province to completely control or a new one to invade. There seem to be a few events early on in a campaign but these dry up and the benefits of them I've always found to be a bit 'well so what?'

- Limited battle maps - I got very tired of seeing the same small fishing village layout very quickly

- The overall campaign map looks open, but for areas such as Italy/Gaul in particular there are effectively just wide 'roads' linking each settlement flanked by impassable forest. This would seem historical, but seems to just feel like you are on a motorway between settlements. Particularly so as you can often move from settlement to settlement in a turn. Deserts are not like this but have themselves attrition rates that effectively force you to take the same path to cross them. The apparent freedom of movement often felt to me like simply moving from cell to cell similar to Medieval I !

- Generals -I simply don't care for them, why should I? They have no connections, no background, the traits come along all too easily that you can stockpile them and they have no 'wow' value.

- Armies - you cannot have an army without a general. Previous TW games enabled you to have small groups of units led by a non-detailed 'Captain'. The lack of captains prevents you from moving units from one area to another to join up with a different army without taking the whole army or designating a general as a taxi driver. Often not possible if you have multiple fronts. Armies also always tend to be huge, (perhaps as a result of no captains), this means there are no small skirmish engagements, always large battles.

- Battles still have their issues, mainly too short and often it feels like just throwing whatever unit is to hand into the fray, they can just be frantic mouse clicking sessions without being able to take time to flank, or watch units weaken against holding lines. (But, they have worked hard to fix many issues in the battles.)

- Graphics - one moment they are great, the next not so. The drawing distance seems rubbish, if you're viewing from on high it all looks jagged and rubbish. Up close, yes it is nice, but as mentioned there is often little time to enjoy this. I have spent a lot of time messing about with settings in game and through Nvidea, also tried a mod, trying to get things better, even just the lighting. But there's always something spoiling it

- The weird one year is a season set-up, best try some mods to balance that out if you can.

However the main issue I have with Rome II is that it SHOULD be good, it seems to have a lot there, but when you get into it, it just seems so hollow, it doesn't add up to the sum of its parts. Idly clicking 'end turn' waiting for your army to be big enough to attack the massive garrison, or waiting to be attacked yourself.. with nothing to look at. I found locating the elephants in Africa and listening to their trumpeting the best way to pass time. But the truth is I often ambled off and did some washing-up instead, this is not what entertainment should be!

The makers actually shot themselves in the foot with Rome II. 100 hours of my RII game-time was spent in the dark post-release days, (fiddling with settings, running benchmarks, restarting campaigns when patched, finding killer glitches) and what a criminal release it was too, but by about patch 12 (I think it was) things were relatively playable. I only stuck with this game because I have utterly adored previous Total Wars. However, during this time (8 months or so), I found two games made by Paradox, which immerse you and make you care! They made looking at a much blander map a far more rewarding and enjoyable experience, when on paper they perhaps shouldn't have. This may of course just be me, maybe I'm tired of the Total War format and you should look to reviews about those games judging them there. However, after sampling the immersive, engaging, passionate events of those, which kept me glued to the computer, Rome II simply plays like,...erm, doing the washing up as quick as you can, or alternately peeling potatoes slowly.

In fact there have been many other games of completely different genres during the time I;ve had RII which have simply provided good quality entertainment and much better value for money/time.

On a side note the marketing/PR activity around RII leaves a sour taste, this is possibly common across the industry, but from the terrible release through to seeing the official web forum remove comments that might spoil their one-sided celebration of the upcoming Attila release, all seems a little anti-free-speech. I'll be interested in seeing how TW games are in future, I hope they return to being an entertaining, engrossing challenge, but for now I fear the Total War franchise is a shadow of what it once was and to put it simply, you'll have more fun with somethign else.

* Review recommendation is based on full price (or thereabouts), if in a big sale it may be worth it to you to try, if it is dirt cheap.

** Please don't leave comments; I am tired of explaining why this game is still not recommended despite the 300 hrs playtime (i.e.of giving it a fair chance after each patch).

*** Thanks for the friend requests, however I don't accept any, no offence intended to anyone.
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436 z 559 osob (78%) ohodnotilo tuto recenzi jako užitečnou
1 osoba ohodnotila tuto recenzi jako vtipnou
420.7 hodin celkem
Přidáno: 7. listopadu 2014
This game was literally the worst when they first released it, but after several patches i got better and better and when they released the Emperor edition it became my favourite game. So i recommend this game if you like strategy, but i don't think its worth 54.99€.
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2,051 z 2,769 osob (74%) ohodnotilo tuto recenzi jako užitečnou
34 osob ohodnotilo tuto recenzi jako vtipnou
53.4 hodin celkem
Přidáno: 29. října 2014
Rome wasn't patched in a day.
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160 z 202 osob (79%) ohodnotilo tuto recenzi jako užitečnou
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507.2 hodin celkem
Přidáno: 31. prosince 2014
The pros and cons as I see it (compared to other TW games) based on the campaign (single and multiplayer)

Pros:
- campaign map environments are varied and atmospheric
- graphics especially in battles are beautiful
- small details such as rocks hitting walls then falling to the ground, & remaining lethal while in motion adds to the immersion
- army/navy military traditions and generals/agents traits create a satisfying long-term progression over the campaign
- The conversations and comments among soldiers during battles are amusing and add immersion

Cons:
- Naval combat and boat physics is abysmal, the worst yet by far.
- Naval AI is feeble.
- Autoresolve calculations are extremely bad, making small and uninteresting battles often compulsory to play to prevent ridiculously unrealistic outcomes.
- When autoresolving, siege equipment is invariably the heaviest casualty, even on a 98% victory I have had entire units of Heavy Onagers wiped out entirely. Cavalry often suffers disproportionaly high casualties as well.
- Diplomacy is still terrible, despite what they say about improving it: nations with 1 village demanding tens of thousands of gold for a non aggression pact when you control half the game world...
- Unable to specify amounts of money in diplomatic negotiations, instead having to select a percentage of your total treasury.
- Pikemen were the one unit which actually behaved realistically upon release, moving forward relentlessly into the enemy lines and encircling cornered enemies. That has since been "fixed" and they now stand gormlessly in a dead straight line, even when "formation attack" is unticked.
- Roman legionary units fight in the same style as barbarians, with single men constantly breaking formation to have a 1v1...
- "Growth" becomes worthless after about 50 turns, whereas in all previous games it continues to be beneficial.
- Desyncs in multiplayer campaigns are not uncommon, and often void the save.
- Barbarian units are far too disciplined and tightly regimented. Essentially just reskins of helenistic or roman unit columns.
- Barbarians have access to the same siege equipment as the Romans and Greeks (with the exception of the Polybolos, which barely counts as it is the most useless of all the siege units)
- Many available buildings, such as the slave trader or wine markets, are completely redundant and offer nothing that isn't easily bested by other buildings.


Overall this game has been a major let down, and I wasn't even one of the ones who was super hyped about a Rome 2! Add to all this the constant releasing of new DLC which - even if you do not buy it - downloads automatically, rendering all mods incompatible! (but remains unavailable until you pay for the handful of half-baked reskins of pre-existing units & new menu screen that it contains)


Its not all terrible. With enough modding it does become relatively enjoyable. So as long as you are prepared to spend the time finding the right mods to address the multitudes of issues, and are willing to endure the frustration of having them periodically disabled by some new piece of unrequested DLC inviting itself into your install, then it is worth a look. Otherwise, its not a good call.


I would love to love this game, it has so much potential, but unfortunately I cannot recommend it to anyone, especially not fans of the series such as myself, as it has seriously damaged my faith in Total War.

-----------------------------------------------------------------------------------------------------

(Update 31/01/15):
Few more cons that I didn't mention first time around (the list is so long its hard to remember them all!)

- Campaign AI is idiotic regarding threats. An enemy army garrisons a town. I move an army into the region in preparation for attack. Next turn, the enemy army has gone and the town is completely undefended. Bad AI and an opportunity for a fun siege battle ruined.

- I have never seen campaign AI recruit the top tier units for Roman or Hellenistic factions. Even 250+ turns into the game I'm fighting against armies of militia hoplites + slingers.

- Amphibious battles: AI frequently leaves one or two ships out at sea, so after killing their land forces the only way to "win" is to sit there on fast forward for the next 20 minutes while the clock ticks down.
(NB: If you have selected "Unlimited" battle time, this situation can not be won, you must quit battle and be given a defeat, or reload and autoresolve. Yup, one ship containing 10 levy freemen can defeat your force of 1000+ elite troops just by sitting at sea, doing nothing!)

- "Fast forward" in battles increases game speed by about 3%....

- Pathing for siege engines and siege-equipped ships is terrible. Instructions to shoot at targets within range often just results in the engine walking/sailing slowly towards the target, not shooting at it.

- "Fire at will" often results in many friendly casualties, as they will simply attack the nearest target regardless of its proximity to friendly units. Shogun 2 was intelligent about this and did not have this problem. Rome 2 seems to have gone backwards here...

- Cavalry frequently ignore orders to disengage from melee. Often the same order needs to be given 3-5 times before they actually attempt to escape the melee.

- Cavalry frequently ignore orders to attack. If the enemy unit begins to run from the fight, your units will make no attempt to pursue or re-engage them. This means MASSIVE micro-management of cavalry units when fighting against skirmisher or archer cavalry, as each individual unit needs to be re-instructed to attack several times throughout the battle. Failure to notice this results in your unit standing still whilst the enemy cavalry sit 20 feet away murdering them with javelins and arrows.

- Ship ramming animations look like something from a cartoon. They are truly terrible. Again, Shogun 2 did this MUCH better. Heck, even Empire had better collision effects, and that game didn't even have a ramming mechanic!

- Campaign map resources are.... a nice idea. However, one region of North Africa containing little more than sand and scrub supposedly supplies timber. Playing as Macedon, I found myself importing my timber from this North African region in order to build siege engines, despite occupying around a dozen heavily forested regions in Europe, none of which apparently had any access to timber... Nice idea, but ludicrously implemented.


Keep in mind, ALL of these issues are reported from the Emperor edition. This is all after the game has supposedly been "fixed"..! Personally, Empire TW still beats this game, even now.
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270 z 369 osob (73%) ohodnotilo tuto recenzi jako užitečnou
6 osob ohodnotilo tuto recenzi jako vtipnou
138.5 hodin celkem
Přidáno: 19. října 2014
Total war: ROME II has been vastly improved from last years catastrophic release. This is the game that should have been released originally. It's not perfect but it's now a solid fun TW Rome experience, which I can finally comfortably recommend.
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250 z 349 osob (72%) ohodnotilo tuto recenzi jako užitečnou
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139.6 hodin celkem
Přidáno: 24. listopadu 2014
Full Video Review

Revisiting the game and it's current state.

https://www.youtube.com/watch?v=C3LPCGZXbz0&list=UUjb9fsvM4atnePKH1ndMVWA
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162.6 hodin celkem
Přidáno: 14. prosince 2014
The release of Rome Total War 2 was one of the worst in gaming history (In my experience only Assassin's Creed Unitys launch was worse), creating a huge outrage even outside the Total War community (and also some pretty funny memes).

The questions is: Is it playable after more than a year? Yes it is. Is it as good as its predecessors? Sadly, no. And while I can recommend it to you, if you're looking for a good casual strategy game, its still a huge step backwards for the franchise, And like after playing Mass Effect 3, I am afraid of what the developers are doing to my beloved franchises next.
So while it has its good aspects, I will focus mainly on the flaws of this game in this review.

The Total War series is my favorite strategy franchise, and maybe my favorite game series in general. You've got a turn based campaign map where you capture and hold cities, build up diplomatic relationships with other nations, recruit armies and so on and so forth. When it comes to battle, the game changes from the campaign to a randomly created battlefield map, where you command your troops in real time. Total War connects the "just-one-more-turn" mentality from games like Civilization with intense real time battles like in World in Conflict for instance. This formula works every time, regardless of the given time period or setting. Creative Assembly added features until 2009s Empire Total War, and with Shogun 2 they've streamlined it back to bare bones to get rid of the problematic AI, which was all over the place in Empire and Napoleon.

Rome 2 promised us an overhaul of the traditional Total War concept while bringing back the diversity of factions (Shoguns Clans all had the same units due to the Japan setting) and adding new features. They have lied to us. I still remember the moment when my legions first encountered the Scythians and their mounted archers in Rome 1. What I'm trying to say is that you had to adapt your tactics to the foe you were fighting back in the day. Now, although the skins and names are different, every nation still seems to have nearly the same roster. Barbarian swordmasters really play like a legionary cohort, they even throw javelins like them.

The biggest two problems I have with Rome 2 is that its a) even more streamlined than Shogun 2 (they've even cut out building and upgrading streets. What the ♥♥♥♥, so you're telling me that some barbarians could march as fast through their ♥♥♥♥♥♥♥♥ woods as the mighty legions of rome on their high-tech streets?) And b), the features they've added don't work.

The best example for this problem is how they've "improved" armies and recruitment. Previously you've recruited your troops in your cities and gathered them to army stacks. Now you have a limited amount of stacks, which gets increased by your "empire level" (so even if I have the economic capability to recruit more troops, I can't do that, because my "empire level" isn't high enough? What the flying ♥♥♥♥). Those serve under a general, who materializes the troops out of thin air apparently, as long as he is marching through friendly territory. And while the RPG elements they've added to the stacks are interesting, not being able to move single or small amounts of units independent from a general breaks your strategy big time. If you want to capture a small city, you used to be able to dispatch a small force to get the job done. Here you have to use one of your huge, bigass Armies to conquer a tiny village. Or imagine a rebellion at the heart of you empire, while all your armies are fighting thousands of miles away. Normally you would recruit some units near the troublespot and eradicate the filthy rebel scum, but now you have to remove one of your armies from the front, leaving your cities near the enemy undefended cause once again, you can't recruit units in your cities, just to march all the way back and crush the rebellion. And if you want to exchange the units beetween your stacks, you have to move your entire stack to the other just to exchange one unit. I don't have to explain why this can be infuriating at times.

Now lets get to the building and campaign map. Cities are now organized in provinces with 2 to 4 of them. This really helps to overwatch and upgrade entire regions but also comes with some problems. Those are the culture spread (Syracuse for instance has a cultural impact on southern Italy because they're in a province together) that creates public discontent, and the public discontent after capturing a city in a province. For instance the people of rome get angry at you when you take a city in northern italy, because they're in the same province. Why does this happen? Why does local discontent have to have an impact on your already captured and secured cities and lead them to rebel? What the ♥♥♥♥ CA.

I could ramble on about the hundreds of minor issues and odd design decisions of Rome 2, like the train wreck politic system, the faceless randomly generated Generals that are just weak compared to the family tree system of Medieval 2 for instance, which created interesting characters that you really cared about. I could talk about how you can't even see the fight animations because battles are huge moshpits with no order or discipline whatsoever (although CA managed to patch the worst parts of these) or how it just fails to get you immersed in the time period. Or that the repeated one-line general "speeches" are a shameful display compared to the long, randomly created ones of the previous games.

But what breaks the game at the end of the day is the bare bones A.I. Total War is a single player game, period. And when you ♥♥♥♥ up the A.I. in a game that is designed for daylong sessions in front of your computer, you're doing something wrong. The A.I. was never CAs strenght, I admit that, but compared to the budget RTW2 had, the A.I. was never this incompetent. And while they fixed the worst insults displayed in the real time battles, it still seems you're playing against a brain dead infant on the campaign map. Giant enemy forces ignoring defenseless cities (garrisons are a joke), the A.I. randomly trying to form contracts with you even if they are completely useless, almost never declaring war on you (except you're playing the Seleucids, where its you against every eastern faction) and army stacks made half out of peasant slingers. And when you want to auto resolve those battles because 2000 slingers aren't worth your time, guess what. the auto resolve system is completely ♥♥♥♥ed, so you either lose or get unacceptable losses with your heavily armored legionaries accompanied by elite cavalry.

But you've gotta give it to Creative Assembly. They know they've ♥♥♥♥ed up and they've patched big times. And while everything I've mentioned is still an issue (bad design decisions can't get patched), this is pure gold compared to the release state of Rome 2. With the release of the emperor edition, this game became something worth your money.
But at the end of the day, looking at all the flaws this game has, you're better off with Medieval 2 or Rome 1.

Speaking of money, my biggest concern about Creative Assembly isn't Rome Total War 2 anymore, its their DLC ♥♥♥♥♥♥♥♥. We're getting stoned to death by unit packs, faction DLC and additional mini campaigns, which are all right to ask money for, but please dont display a ♥♥♥♥ing button in the main menu that tells me to pay 15 ♥♥♥♥ING BUCKS for three uninteresting factions from the black sea. Again, the units are all reskins of the same 10 or so unit types, so why even bother when there are mods that make ALL FACTIONS AVAILABLE. I understand you don't have to buy these DLCs, but they lack quality and are way way overpriced. If they released a single, huge faction pack with 40 or 50 completely new units for 30 bugs, I would buy it. But the bombardment with lazy ♥♥♥ pay 15-bucks-for-three-more-dull-factions "expansions" is unacceptable and infuriating.
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Přidáno: 16. října 2014
I would say that this is like getting a Vietnamese tranny and a female hockey player to tie you up, put a plastic bag over your head and punch your balls until you come. Some people enjoy it, some people don't.

I know I do.
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Přidáno: 13. října 2014
With the release of Emperor Edition, Total War: ROME II has finally launched the game they meant to make back in 2013, a full year ago. What this means is ROME II no longer has fatal bugs, crashes, humorously rendered faces, poorly designed building trees, poorly designed tech trees, or painful wait times between turns. The bugs are gone, the polish is there, it is safe to say this is a completed game.

This might be too long for people, so I'll put my final thoughts here and then if you wish you can read the justification for them below:

Rome 2 is more of a management game than a strategy game. There are very few strategic descisions to be made in this game after 30 turns into a campaign. You simply build buildings, train troops, give movement orders, and upgrade generals because if you don't the game gives you a pop up telling you what you forgot to do. There's a shameful lack of interesting battles to be fought, and it hardly matters what buildings you choose to upgrade or build, and it certainly doesn't matter what general traits you choose. So you click the buttons to get the pop ups to go away, and eventually you start wondering why you started the game up in the first place, because there's no game to be had here.

I'll start with the Campaign.

The map is pretty, but a pain to navigate when your empire is large, as the camera does not zoom out enough on the main screen, forcing you to go into 'strategic mode' and double click and have the game zip the camera over there. Despite there being several views of the map: the normal camera, the strategic map, and the diplomatic map (the latter of the two having options to change different overlays) there is still no good way to get a picture of what is going on in your empire. The Strategic map will show you the position of your armies and enemy armies, but it doesn't tell you how big the armies are, or how much movement they have left. So when you see an enemy flag in your territory, you still have to zoom your camera over there to see if its a full army or one of the small, threatless stacks the AI likes to create.

On the campaign you will develope your cities and move your armies. The UI for these functions is minimalistic with lots of tool tips that pop up. This allows you to get a good look at the graphics, and a poor look at what the buildings do and what affects are on your armies and generals. To compare two different buildings you have to hover over one, wait for the tool tip, memorize the stats then hover over another, wait for the tool tip and mentaly compare the stats of the first option. There is no side by side view, or a list of effects or anything. This leaves you mousing back and forth frequently trying to pick which building you want. The buildings themselves often offer small percentage bonuses to one type of income (cultural for example) and cost food. Thus one must balance their food and food-demanding buildings appropriately. This is an ok mechanic. It's not great, but it's something to break up the monotony or the linear upgrades of other Total War titles. However once you have a large empire, it is very easy to lose interest in min-maxing your buildings, because you end up conquering so many cities so quickly that you always have food and you always have money, so balancing the economy and food tends to go away at a certain size. The technology tree feels rather pointless and linear. It provides either a flat bonus to troops (like upkeep, movement speed, or combat effectiveness) and access to buildings which allow higher teir troops to be trained. This mechanic is hollow. It primarily serves to gateway what troops are available at what times of the game, because the flat bonuses are small and inconsequential. Some of the religious buildings will increase your research rate by a small amount, but the technology tree still fees shallow and arbitrary. In Rome 1 units were gated by buildings, and occasionally (in the case of Roman legionaries) the date. This functioned better, and was more transparent, which allowed for better planning.

I like the feature of generals and armies leveling up, but they get too many bonuses and they seem so small and unnoticeable. This leaves me clicking one at random and not really caring, similar to buildings.

Other aspects of the campaign map are simmilar enough to the other Total Wars that I can't expect anything more or less from them.


On to the battles.

Battles are pretty. There's plenty of nice effects that let you see your army of antiquity on the battlefield in high fidelity. However, due to the nature of Total War AI (which is SLIGHTLY improved in Rome 2) the battles are boring. As long as you line your men up to face the enemy properly and prevent any sad attempts the AI makes at flanking you, you'll probably win. This is a problem because the battles are supposed to be the best part. That's where they spent all the money, right? Right?

The unit variety is nice, and I could complain about the way pikemen don't really feel like pikemen, and that the difference between heavy cav and light cav is very minimal, but there's no point, because it takes a special kind of idiot to lose to a Total War AI. I haven't played much multiplayer, I presume the battles are decently interesting when they're both controlled by a human.


Over-all.

There's a mysterious and unfortunate paradox to the Total War series. If you are playing correctly on the strategy map, you would make sure you have the highest chance to win a battle as you possibly could. This means that most of the battles you fight you will have overwhelming odds and you can auto resolve them with 95% of your army remaining. Fighting it out would be boring, and you probably wouldn't save that many casualties commanding yourself so what's the point? This means that there's a small 20-30 turn window at the start of a game where you actually fight the battles because you only have one or two armies and you need to put them in 'risky' situations. And since in a fair fight you will always defeat the AI you win those risky situations. But once you're large enough you tend not to fight battles, and just auto resolve as you blob over the entire map. Which leads me to the short sampler from the top of the page.
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