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Explore the world of Thirty Flights of Loving through a first-person short story. In this sequel to Gravity Bone, take a deep dive with high-flying schemers, lovelorn criminals, and more stray kittens than you can shake a stick at. Saddle up, gunslinger. Featuring an original soundtrack by Chris Remo.
Fecha de lanzamiento: 20 Ago 2012
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"Está hecho por alguien que ha invertido mucho, mucho tiempo pensado acerca de cómo contar historias lineales en primera persona, y que ha encontrado una nueva forma de hacerlo mejor que la de nadie".
PC Gamer

"Chung teje una historia memorable, la ofrece con convencimiento y estilo, y confía en ti para unir de nuevo todos los cabos sueltos".
- Wired

"Lo que es realmente impresionante es el peso narrativo y el impacto emocional que ofrece en un espacio tan corto de tiempo".
- 8/10 ign.com

Acerca del juego

Explore the world of Thirty Flights of Loving through a first-person short story. In this sequel to Gravity Bone, take a deep dive with high-flying schemers, lovelorn criminals, and more stray kittens than you can shake a stick at. Saddle up, gunslinger.

Featuring an original soundtrack by Chris Remo.

Requisitos del sistema (PC)

    Mínimo:

    • SO: Windows XP / Vista / 7
    • Procesador: 1 GHz
    • Memoria: 512 MB de RAM
    • Gráficos: Gráfica con 60 MB de VRAM y compatible con OpenGL
    • Disco Duro: 90 MB de espacio libre

Requisitos del sistema (MAC)

    Minimum:

    • OS:Mac OS X 10.5.8 or later
    • Processor:1GHz or faster
    • Memory:512 MB RAM
    • Graphics:800x600 or greater screen resolution
    • Hard Drive:200 MB HD space
Análisis útiles de usuarios
A 2 de 2 personas (100%) les ha sido útil este análisis
57 productos en la cuenta
1 análisis
0.3 h registradas
Recomiendo encarecidamente este juego si buscas algo "experimental". No te gastes los 5 euros en él si no has probado Gravity Bones (gratuito, de descarga en la página de Blendo Games) y si lo has probado, espérate a las rebajas. De todas formas, lo recomiendo, es un juego cuanto menos curioso y diferente a cualquiera que hallas probado, aviso que entre los dos juegos apenas llegarás a media hora, no cuenta una historia mejor en 13 minutos que otros juegos en 13 horas, cuenta mejor una historia en 13 minutos que otros juegos en 13 horas <-[DayoScrip], te mete en la historia de una forma muy especial, pero sin ningún tipo de diálogo o texto, eres tú quién ha de sacar las conclusiones, el único requisito para entender el juego es ser un poco inteligente y estar atento, si a alguien le cuesta entenderlo le recomiendo que pruebe algo no tan complicado y juege a algo mas simple, como las chapas :D
Publicado: 26 junio 2014
¿Te ha sido útil este análisis? No
A 1 de 1 personas (100%) les ha sido útil este análisis
167 productos en la cuenta
44 análisis
0.8 h registradas
altamente experimental
Publicado: 14 febrero 2014
¿Te ha sido útil este análisis? No
A 2 de 13 personas (15%) les ha sido útil este análisis
102 productos en la cuenta
8 análisis
0.2 h registradas
Juego más patético? En mi vida.
Publicado: 5 febrero 2014
¿Te ha sido útil este análisis? No
A 123 de 195 personas (63%) les ha sido útil este análisis
927 productos en la cuenta
7 análisis
0.7 h registradas
This is the shortest 'game' I have ever played on Steam. I took about 20 minutes, and I did it all again to make sure I wasn't missing something. Seriously, when it ended, I simply couldn't believe it. It's shorter than most flash games.

However, even if you ingore its ridiculous length, you still have the fact that it's barely interactive enough to even be called a 'game' in the first place. You just run from one area to another and things happen around you, to an extent, but nothing much happens to you. In short, you are not even involved in this tiny title's escapades. merely a biwildered bystander.

Luckily, I got this in some bundle or other so it didn't cost me very much. For the poor shmucks who actually payed good money for it (15 dollars for 15 minutes (or so) 'fun' .... I feel genuinely sorry for them.
Publicado: 8 febrero 2014
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A 26 de 39 personas (67%) les ha sido útil este análisis
408 productos en la cuenta
23 análisis
0.1 h registradas
Thirty Flights of Loving: 3/10

Perhaps it was because I had gone into the game with high expectations (friends saying it was great, Extra Credits recommending it, and it having an overall 88/100 Metacritic score), but I expected a great game. A good game. At least a decent game… when I beat the game, I had a sour taste in my mouth, exclaiming “what the ♥♥♥♥? That’s it?!? …”. It’s difficult to say that I feel “burned” in my purchase due to the fact that I paid about $1.50 and the fact that I didn’t do any research other than “other people generally like it” (something I would chastise someone else doing)…but I feel incredibly disappointed in the game.

The first thing that I simply must state is the fact that it is short. I was “warned” of this beforehand, and I was cool with it. I’m fine with short games, so long as they “last” a bit (my view is one hour, thirty minutes and on is acceptable in most circumstances)…but this game lasted exactly 12 minutes. Yeah…12 minutes, from when I started it, to when I was done with the entire game. The ♥♥♥♥? I confused about the plot and game in general (I’ll discuss that shortly), so immediately after the game was over, I decided I was going to play it again to see what I was missing. Surely I missed something in regards to the plot or something. Thankfully, I thought, there’s a developer commentary, and so I selected that. Now, normally, this does a lot for me; as someone who’s obtained a degree in the field I find these things fascinating… but I was immensely disappointed in the commentary. Most of it was describing things that frankly wasn’t interesting (“Normally, ninety-degree angled hallways aren’t great, but after adding a bevel…”, “…I don’t approve of littering.”, etc.) and even after stopping to listen to the commentary, not only did it not shed any more light on the plot, but it lasted 15 minutes (with me taking my time and exploring, too). That adds up to 27 minutes. For beating the game twice. That’s not acceptable.

I was interested in reading some of the critic’s comments on why they enjoyed the game, and a reoccurring theme was that they enjoyed the ambiguous nature of the story, and the frequent use jump-cuts. I didn’t. Let me explain what happens in the story (spoilers, obviously): you start in a hallway, letting you learn the controls of the game (WASD for movement, mouse for camera, tough stuff). You then enter a bar, unable to interact with any of the characters, who oddly stare into your soul. All you can do is consume alcohol (which does nothing, I add, other than disappearing and making a sound), and interact with a fake painting (which is among numerous paintings), opening up a secret passage, leading to the introduction of two characters (which is, admittedly, my favorite part of the game, although that’s not saying much). After this, you board a plane, and, after you leave, you’re immediately thrown into an unknown situation: your romantic interest is pointing a gun at you, in a strange location, and bloody. This is just a short summary of what you’ll encounter. And, sadly, this is about a third of the game. There’s so many random cuts to different parts of the story that you never really learn enough about the characters to care about them (and, I’m not sure if I’ve emphasized this already, but the game is short). Perhaps, in a strange way, peeling oranges with your loved one might be an intimate moment between two characters and the player, but when you’ve known the character for about two minutes, it didn’t mean anything to me. Also, I simply have to pose the question: why the hell were there three rooms dedicated to “Bernolli’s Principle” (something to do about high and low air pressure)?

So…yeah…I tried to be objective about this game and find redeeming qualities, but I just don’t see any. I mean, it’s a functional game, I guess…?

TL;DR: Literally twelve minutes long, extremely brief and ambiguous plot, commentary about 90 degree hallways. Don’t waste your time with this game, no matter the price. Had I known what I know now, I wouldn’t have played the game even if it was free.
Publicado: 17 febrero 2014
¿Te ha sido útil este análisis? No