Explore the world of Thirty Flights of Loving through a first-person short story. In this sequel to Gravity Bone, take a deep dive with high-flying schemers, lovelorn criminals, and more stray kittens than you can shake a stick at. Saddle up, gunslinger. Featuring an original soundtrack by Chris Remo.
Análisis de usuarios: Variados (1,109 análisis) - El 65% de los 1,109 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 20 ago. 2012

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Comprar Thirty Flights of Loving

 

Críticas

"Está hecho por alguien que ha invertido mucho, mucho tiempo pensado acerca de cómo contar historias lineales en primera persona, y que ha encontrado una nueva forma de hacerlo mejor que la de nadie".
PC Gamer

"Chung teje una historia memorable, la ofrece con convencimiento y estilo, y confía en ti para unir de nuevo todos los cabos sueltos".
- Wired

"Lo que es realmente impresionante es el peso narrativo y el impacto emocional que ofrece en un espacio tan corto de tiempo".
- 8/10 ign.com

Acerca de este juego

Explore the world of Thirty Flights of Loving through a first-person short story. In this sequel to Gravity Bone, take a deep dive with high-flying schemers, lovelorn criminals, and more stray kittens than you can shake a stick at. Saddle up, gunslinger.

Featuring an original soundtrack by Chris Remo.

Requisitos del sistema

Windows
Mac OS X

    Mínimo:

    • SO: Windows XP / Vista / 7
    • Procesador: 1 GHz
    • Memoria: 512 MB de RAM
    • Gráficos: Gráfica con 60 MB de VRAM y compatible con OpenGL
    • Disco Duro: 90 MB de espacio libre

    Minimum:

    • OS:Mac OS X 10.5.8 or later
    • Processor:1GHz or faster
    • Memory:512 MB RAM
    • Graphics:800x600 or greater screen resolution
    • Hard Drive:200 MB HD space
Análisis útiles de usuarios
A 21 de 28 personas (75%) les ha sido útil este análisis
9 personas han encontrado divertido este análisis
0.8 h registradas
Publicado el 21 de diciembre de 2015
I don't understand this game.

I don't understand why all the people have blocks for heads; I don't understand why they all go "murmer, murmer, murmer" as if they're underwater when they talk; I don't understand whether you are actually just teleporting all over the place or if that's meant to represent a passage of time or even if it's just the fact of it being a "broken game"; I don't understand why it's so short and so pixel-y and still five dollars RRP in the Steam Store even though it's been out since 2012; I don't understand why it has the rather heavy rep that it has.

Maybe this is because I am, strictly speaking, more a member of the "Simpsons" generation, rather than the "Family Guy" generation; which is to say, post-modernism before it got out of control. Maybe I is just a stoopid.

I don't understand it, which isn't to say that I didn't like it. I just didn't 100% "get it". And I think I liked "Gravity Bone", the bonus game included with it, more than the main game itself. Which I still don't understand. Do you understand what I'm saying? I really, honestly DID NOT UNDERSTAND IT.

But I still kinda liked it.

Quentin Tarantino, you're a very talented man, but you have soooooo much to answer for.

Recommended, but only to the curious, and probably only when on sale.

Verdict: 7.5/10.
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A 4 de 4 personas (100%) les ha sido útil este análisis
1.6 h registradas
Publicado el 8 de enero
Short as lots of people have said but masterful. Very unique way of telling a story in a videogame, absolutely adored it. It's a blast riding along in this action movie.
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A 7 de 12 personas (58%) les ha sido útil este análisis
1.2 h registradas
Publicado el 8 de noviembre de 2015
Good for $3-$5.

Interesting way to tell a long story quickly and it uses the Quake II engine. Also comes with Gravity Bone.
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A 1 de 1 personas (100%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
0.2 h registradas
Publicado el 8 de febrero
A great use of 12 minutes
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A 4 de 7 personas (57%) les ha sido útil este análisis
0.7 h registradas
Publicado el 26 de diciembre de 2015
My first attempt at playing Thirty Flights of Loving ended in a crash just a few minutes in. I gave it another go, powered through Gravity Bone (the prequel, included) in about 20 minutes, and finished Thirty Flights proper in another 15. I went to bed and spent the next hour laying awake, thinking about it. If that sounds like a good time to you, by all means pick it up right now. If you're skeptical, read on.

TFoL is a very short narrative game about three people engaged in some less than legal dealings. The story is presented from first-person in a heavily stylized world that evokes the colorful spy thrillers of the late 60s and early 70s. There's little to do besides walk and trigger events, and the non-linear presentation of the tale makes it hard to follow exactly where you are and what is going on. It's an intense and confusing journey that's going to take more than a little digging on your part to make any sense of.

This is actually a pretty sharp contrast to Gravity Bone, which is a surreal vignette of the life of a spy. There's more interaction and actual gameplay there, with some exploration to do and simple inventory to use to accomplish your missions. A bizarre sense of humor that strays almost into Jazzpunk territory helps prop it up, and then it all ends quite suddenly, game and humor alike. I'm glad it's included with TFoL because it helps flesh out the strange world and its symbolism a bit, and finding the links between them is certainly interesting.

What you're getting is a heavily-stylized walking sim with loads of meaning behind the short, staccato scenes. The overall feel of the game is unsettled and almost dreamlike, inviting you to read into every part of the presentation. This isn't something like a Tale of Tales game where it's congratulating itself on how clever and meaningful it is, mind you. Every part of Thirty Flights of Loving simply is, it just exists to be experienced, and waits for you to divine the meaning for yourself. There is seriously not much game here, and it's hard to really suggest a purchase, but I consider my time with it well-spent. I might even revisit it to puzzle out more meaning, or just experience the 30-minute fever dream again.

And if nothing else, Thirty Flights of Loving presents one of the best explanations of the Bernoulli Principle I have ever seen. I don't think I've ever fully understood it until now, and I thank Blendo Games for that.
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