Explore the world of Thirty Flights of Loving through a first-person short story. In this sequel to Gravity Bone, take a deep dive with high-flying schemers, lovelorn criminals, and more stray kittens than you can shake a stick at. Saddle up, gunslinger. Featuring an original soundtrack by Chris Remo.
Évaluations des utilisateurs :
Globales :
variables (1,129 évaluation(s)) - 65% des 1,129 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 20 août 2012

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Acheter Thirty Flights of Loving

 

Articles

"C'est réalisé par quelqu'un qui a passé beaucoup, beaucoup de temps à réfléchir comment conter des histoires linéaires à la première personne et qui a trouvé une nouvelle façon de le faire mieux que quiconque."
PC Gamer

"Chung vous apporte ce qu'il se fait de mieux en la matière."
- Wired

"Un impact émotionnel et narratif délivré en un rien de temps."
- 8/10 ign.com

À propos de ce jeu

Explore the world of Thirty Flights of Loving through a first-person short story. In this sequel to Gravity Bone, take a deep dive with high-flying schemers, lovelorn criminals, and more stray kittens than you can shake a stick at. Saddle up, gunslinger.

Featuring an original soundtrack by Chris Remo.

Configuration requise

Windows
Mac OS X

    Minimum :

    • Système d'exploitation : Windows XP/Vista/7
    • Processeur : 1 GHz
    • Mémoire vive : 512 Mo de RAM
    • Affichage : Carte vidéo comportant 64 Mo de mémoire vidéo et compatible OpenGL
    • Disque dur : 90 Mo d'espace disque disponible

    Minimum :

    • Système d'exploitation : Mac OS X 10.5.8 ou plus récent
    • Processeur : 1 GHz ou plus rapide
    • Mémoire vive : 512 Mo de RAM
    • Affichage : Résolution d'écran de 800x600 ou plus
    • Disque dur : 200 Mo d'espace disque disponible
Évaluations des utilisateurs
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Globales :
variables (1,129 évaluation(s))
Publiées récemment
Tree
( 0.2 heures en tout )
Posté le : 22 mai
A good game that takes 10 minutes to finish?

Dont spend more then $1
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Vulpes
( 1.8 heures en tout )
Posté le : 20 mai
A much more artistic and film like way to approach game making. Both Gravity Bone(included) and Thirty Flights are extremely short, but surreal experiences. Is it worth the money? eh. If you think you'd like to fully experience the game then sure, but you can really just watch a youtube video. Not to forget the game is dissapointingly short. The game has many interesting and inspiring ideas that should be the creativity of most other games today.
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chipe
( 5.4 heures en tout )
Posté le : 19 mai
Buy this game! It's very unique and artistic!
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alexsuslin
( 0.2 heures en tout )
Posté le : 17 mai
This is kinda of a short story rather than a game, I still don't understand why I have collected everything that is posisble and no use of anything... Still it's like a demo, rather than a game, no need to buy, just watch youtube if you want to check what's going on.
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DoughBoyFresh - Playing OW
( 0.4 heures en tout )
Posté le : 15 mai
Interesting, a game that tells a deep story with very few words and visuals.
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Sircodis
( 0.4 heures en tout )
Posté le : 13 mai
1st off, this ain't no game. It has a delightful artstyle. Slighty interseting, very confusing, and strange. If it's on sale for a dollar I'd reccommend it, otherwise hop on youtube and have yourself a watch. It's just a like a tech demo really.
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Carnstein
( 1.0 heures en tout )
Posté le : 8 mai
I enjoyed the experience a lot. Yes it is short and yes a lot of people feel that it is not worth the price of admittance. Yes you could go watch a lets play if you feel like that is good enough. But it does include Gravity Bone in case you have not played that as well as an interesting commentary mode which should be noted.

In regards to price, this game was offered as a reward for the Idle Thumbs Kickstarter, I do not believe it was intended to be a standalone title. I see the price more as a punishment for not contributing to the kickstarter. Whether you want to buy it and take the ride is up to you.

As another review notes, I've spent more time thinking about this game than I did playing it. To me that's a good thing, it's an interesting stylistic experience that someone put some heart and soul into and to me that's inspiring and motivating.
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The Exclusive Man
( 0.2 heures en tout )
Posté le : 7 mai
Absolute tripe, I beat it in less than a half hour, only some hipster ♥♥♥♥♥ can find this game to be good, Perhaps my mind is not able to comprehend the artisitic meaning and the deep undertone of this game, but my mind can say one thing, this is a load of crap.
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fearhyren
( 0.7 heures en tout )
Posté le : 27 avril
I loved gravity bone. But this one kinda felt like a waste of time. Same game coulda been done in a youtube video.
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FadeAway47
( 1.2 heures en tout )
Posté le : 26 avril
Thirteen minutes of fantasy "What if David Lynch were a garage gamedev?"
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ECDC5343
( 0.7 heures en tout )
Posté le : 24 avril
Trash
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spooky
( 0.7 heures en tout )
Posté le : 22 avril
Neato!
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AweDude
( 0.3 heures en tout )
Posté le : 13 avril
Was this really a game?
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Fleyz
( 0.4 heures en tout )
Posté le : 10 avril
Even at one euro, i wouldn't have bought it. I didn't feel like playing a game or even getting into any story. Useless
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UthersonL [PL]
( 1.4 heures en tout )
Posté le : 6 avril
The main game is an interesting experiment in narrative delivery, but even with the addition of Gravity Bone (a second short story), the length of the game is far too low for its price tag. To make matters worse, the game seems to be highly (even consistently) unstable on certain configurations.
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The Dorf
( 0.6 heures en tout )
Posté le : 25 mars
I just finished Thirty Flights of Loving and I'm not sure what I just played. I do know that it's a roughly 10-15 minute experience telling a story about spies... carrying out a heist? ...I think? What I do know is that it was created by Brendon Chung, the one-man team behind Blendo Games who is also responsible for Flotilla, Atom Zombie Smasher and the upcoming Quadrilateral Cowboy. Thirty Flights of Loving (TFOL) was created as part of a Kickstarter campaign to support the Idle Thumbs podcast, of which I am a frequent listener. According to Chung, TFOL was an excercise in creating a game that tells a story without any dialogue. TFOL is certinaly a realization of that concept, but I don't think it's very successful in telling a clear and understandable story

Part of the problem here is that in order to get the whole picture of what's going on in TFOL, you had to have played some of Chung's previous games. TFOL opens by announcing that it's the sequel to a game called Gravity Bone, which is jarring to anyone (myself included) who wasn't aware of Gravity Bone and was expecting TFOL to be a standalone experience. I found TFOL to be a pretty hard and confusing game to parse through. Part of it is the lack of any dialogue, part of it is the smash cuts and non-linear presentation of the story, and part of it is the expectation that the audience has also played Gravity Bone. By doing a bit of research and also watching an excellent video by Errant Signal, I was able to find out that Gravity Bone is part of Chung's long running series of games called "Citizen Abel". Now I'm not sure if playing all of the other Citizen Abel games helps TFOL make more sense, but that's a lot to expect your audience to do espiecially considering some of the older Citizen Abel games are Quake II and Half Life II mods. And if having played those games doesn't contribute anything to the understanding of TFOL, why brand it as the sequel to Gravity Bone? I acknowledge that some my confusion with the story may be my own fault for not having played the other games, but this was one of several nits I had to pick with this game.

As I mentioned earlier, the story in TFOL is told non-linearly and without any dialogue at all. As you might guess, it makes the story a bit hard to follow. Even though I played through the game twice to try to piece it together, I still can't come up with a reading on this game that isn't jumbled nonsense. I'd love to hear someone else's interpretation of the story though, if someone can actually manage to follow it and come up with an understanding.

I'm all for smaller games made for a specific audience, so I feel bad picking on the little guy here. Nevertheless, I found TFOL to be a short and confusing experiment in weird and nonsensical storytelling. I've now written quite a few words about a game that has none.

For more game reviews, check out http://whatisjamesplaying.blogspot.com/
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EroticPotato
( 0.1 heures en tout )
Posté le : 15 mars
Short, uninteresting, and tries to be a lot deeper than it actually is. The 5 dollar price tag is an insult to anyone who has actually experienced this "game". I would not recommend this to any sane critical thinking human being.
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¯\_(ツ)_/¯
( 1.1 heures en tout )
Posté le : 29 février
One of those games. I still think about it from time to time.

So dense. So short. So Loving.
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Danowar
( 0.6 heures en tout )
Posté le : 28 février
I paid $3 for this, and I still feel ripped off.
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eric
( 1.6 heures en tout )
Posté le : 28 février
Very short experience but absolutely worth it, in my opinion. Thirty Flights puts most AAA games to shame with it's story telling and fantastic direction. I'd consider this as both a fully realized game and a test of the powerful ability video games have to convey emotion and art. Very rarely does a gamer get a chance like this... I'd recommend it.
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Évaluations les plus pertinentes  Dans les 30 derniers jours
3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
Non recommandé
0.7 heures en tout
Posté le : 27 avril
I loved gravity bone. But this one kinda felt like a waste of time. Same game coulda been done in a youtube video.
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4 personne(s) sur 5 (80%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Recommandé
1.2 heures en tout
Posté le : 26 avril
Thirteen minutes of fantasy "What if David Lynch were a garage gamedev?"
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
Non recommandé
0.2 heures en tout
Posté le : 17 mai
This is kinda of a short story rather than a game, I still don't understand why I have collected everything that is posisble and no use of anything... Still it's like a demo, rather than a game, no need to buy, just watch youtube if you want to check what's going on.
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Évaluations les plus pertinentes  Dans les 90 derniers jours
1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
Recommandé
1.6 heures en tout
Posté le : 28 février
Very short experience but absolutely worth it, in my opinion. Thirty Flights puts most AAA games to shame with it's story telling and fantastic direction. I'd consider this as both a fully realized game and a test of the powerful ability video games have to convey emotion and art. Very rarely does a gamer get a chance like this... I'd recommend it.
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Évaluations les plus pertinentes  Dans les 180 derniers jours
6 personne(s) sur 7 (86%) ont trouvé cette évaluation utile
Recommandé
2.6 heures en tout
Posté le : 22 décembre 2015
Prenez le temps de vous prendre une claque de narration vidéoludique.
Ce n'est pas un grand jeu.
C'est une experience, courte, mais intense.
Et n'oubliez pas d'aller dans les bonus pour faire "Gravity Bones", qui est tout aussi excellent !
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27 personne(s) sur 39 (69%) ont trouvé cette évaluation utile
11 personnes ont trouvé cette évaluation amusante
Recommandé
0.8 heures en tout
Posté le : 21 décembre 2015
I don't understand this game.

I don't understand why all the people have blocks for heads; I don't understand why they all go "murmer, murmer, murmer" as if they're underwater when they talk; I don't understand whether you are actually just teleporting all over the place or if that's meant to represent a passage of time or even if it's just the fact of it being a "broken game"; I don't understand why it's so short and so pixel-y and still five dollars RRP in the Steam Store even though it's been out since 2012; I don't understand why it has the rather heavy rep that it has.

Maybe this is because I am, strictly speaking, more a member of the "Simpsons" generation, rather than the "Family Guy" generation; which is to say, post-modernism before it got out of control. Maybe I is just a stoopid.

I don't understand it, which isn't to say that I didn't like it. I just didn't 100% "get it". And I think I liked "Gravity Bone", the bonus game included with it, more than the main game itself. Which I still don't understand. Do you understand what I'm saying? I really, honestly DID NOT UNDERSTAND IT.

But I still kinda liked it.

Quentin Tarantino, you're a very talented man, but you have soooooo much to answer for.

Recommended, but only to the curious, and probably only when on sale.

Verdict: 7.5/10.
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11 personne(s) sur 16 (69%) ont trouvé cette évaluation utile
Non recommandé
0.3 heures en tout
Posté le : 20 février
This game always crashed for me. One day, I decided to try to launch it again and it worked.

15 minutes later, I'm done.

I don't remember when and why I got this game, probably as part of a bundle? I probably wouldn't have if I knew what it was.

Honestly, I liked the way the game just throws you in without saying anything. A story unfolds as you move forward, skips through time. I'm still not sure I understood what was going on and I don't feel quite motivated enough to even think about it.

The concept was cool, it felt cool to go through and then it was over and none of my questions were answered. I have never played "Gravity Bones" but I don't feel like it would have helped.

If you get this game for free, play it, you'll be done in a few minutes. Otherwise, please don't buy it, there are so many cool games that can offer more than 15 minutes of entertainment for less than 5$.
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8 personne(s) sur 12 (67%) ont trouvé cette évaluation utile
Recommandé
1.6 heures en tout
Posté le : 8 janvier
Short as lots of people have said but masterful. Very unique way of telling a story in a videogame, absolutely adored it. It's a blast riding along in this action movie.
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9 personne(s) sur 14 (64%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Recommandé
0.7 heures en tout
Posté le : 14 février
Roller coaster ride. I have spent orders of magnitude more time thinking about this game than playing it.
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Évaluations les plus pertinentes  Globales
9 personne(s) sur 10 (90%) ont trouvé cette évaluation utile
Recommandé
1.1 heures en tout
Posté le : 25 janvier 2014
Ce jeu est la suite de Gravity Bone, qui est inclus dans le menu principal :
- Si vous hésitez à dépenser vos sous pour un jeu qui se termine en moins d'une heure, Gravity Bone est disponible gratuitement sur le site de Blendo Games. Jouez-y et voyez si vous avez envie de retourner dans cet univers barré.
- Si vous avez acheté Thirty Flights of Loving, pensez à jouer à Gravity Bone avant de commencer !

Pour la petite histoire : ces deux jeux sont les épisodes 6 et 7 des aventures de Citizen Abel, des mods pour Quake 2 et Half-Life (The Puppy Years), trouvables sur le site de Blendo Games. Mais vous pouvez vous en passer ; Gravity Bone et Thirty Flights of Loving sont des histoires indépendantes et infiniment mieux ficelées que ces mods.
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7 personne(s) sur 10 (70%) ont trouvé cette évaluation utile
Non recommandé
2.1 heures en tout
Posté le : 23 janvier 2014
Une arnaque grossière. Pour l'inventivité narrative certains seraient prêts à pardonner beaucoup de choses, il en reste que la durée de vie et le contenu ne justifient pas le fait que ce jeu soit payant; Gravity Bone avait au moins quelque chose à raconter, même si ce n'était pas beaucoup. Là, on se retrouve avec un jeu certes prenant et intrigant mais tellement court et vide qu'il ne présente que très peu d'intérêt.
C'est peut-être un jeu inspirant, mais il ne faut surtout pas l'acheter; attendez un bundle.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
Recommandé
0.6 heures en tout
Posté le : 2 septembre 2012
Absolument "WTF!", mais artistiquement mémorable. C'est un beau tour de force que de montrer de façon grand-public à quel point le jeu vidéo peut nous raconter une histoire de façon très originale. Un peu cher, evidemment, mais tellement sympathique !
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2 personne(s) sur 3 (67%) ont trouvé cette évaluation utile
Non recommandé
0.8 heures en tout
Posté le : 27 avril 2014
Une honte, vu le prix qu'il coûte !

Serait bien s'il durait plusieurs heures, dans cet état d'esprit.
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1 personne(s) sur 4 (25%) ont trouvé cette évaluation utile
Non recommandé
0.7 heures en tout
Posté le : 25 mars 2014
Une espèce de court métrage vaguement intéractif.
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201 personne(s) sur 275 (73%) ont trouvé cette évaluation utile
13 personnes ont trouvé cette évaluation amusante
Recommandé
0.2 heures en tout
Posté le : 9 septembre 2012
you cant understand the voice acting in this game because everyone has a square head. really makes you think
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207 personne(s) sur 294 (70%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
Non recommandé
0.4 heures en tout
Posté le : 21 décembre 2013
Thirty Flights of Loving is an indie art game which I found short, obtuse and largely uninteresting.

Speaking as someone who loved Dear Esther, and even Thirty Flights' developer's previous game ('Gravity Bone', which is included here as a free extra), I found myself thoroughly bewildered by Thirty Flights of Loving.

I was bewildered by the sloppy non-linear storytelling. The game hops, skips, and leaps, with all the grace of a big rig in a tutu. I've played through the whole game and read several summaries to make sure I wasn't missing anything, but even once I made sense of the story being told (a by-the-books tale of a criminal caper gone wrong), it didn't connect with me at all.

I was bewildered by the lack of flow within the gameplay. For such a short game, I was astonished to find myself stuck on at least two occasions. Normally I'd be the last person to call for such handholding tactics as blatant signposting or railroading of the player, but in this case the current state is completely at odds with the intended purpose. The developer obviously wants to tell a story, but I found it a trial just to get to the next part. This is not to mention the pointless interactions in the game which sometimes seem to serve no purpose whatsoever.

I was bewildered by the end. It came out of nowhere, and left me with the strongest feeling of 'is that it?' I think I've ever encountered with a game. I spent more time in the options menu than I did with the game itself. I wouldn't mind if it was some kind of masterpiece of storytelling, but it just wasn't.

Most of all, I was and am bewildered by the praise this game has garnered. 88% (at the time of writing) on Metacritic. Critical acclaim. Fans on the forums defending it to the hilt. I saw similar reactions to Dear Esther (which, as I said earlier, I felt deserved every bit of its praise), but I genuinely cannot understand it in this case.

Maybe I'm missing something huge here, but Thirty Flights of Loving was not an enjoyable, enlightening, or otherwise entertaining experience for me. I respect any developer who attempts to tell stories through games, but this feels like one of the more unfinished, unfocused efforts that I have played. Not recommended.
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46 personne(s) sur 63 (73%) ont trouvé cette évaluation utile
Recommandé
0.5 heures en tout
Posté le : 1 décembre 2012
Please visit the dev's page here and download the free game "Gravity Bone". http://blendogames.com/
You have time. The game is 15 minutes from start to finish.

If you like Gravity Bone, you will like Thirty Flights of Loving.
If you do not like Gravity Bone, you will not like Thirty Flights of Loving.
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133 personne(s) sur 220 (60%) ont trouvé cette évaluation utile
Non recommandé
0.7 heures en tout
Posté le : 8 février 2014
This is the shortest 'game' I have ever played on Steam. I took about 20 minutes, and I did it all again to make sure I wasn't missing something. Seriously, when it ended, I simply couldn't believe it. It's shorter than most flash games.

However, even if you ingore its ridiculous length, you still have the fact that it's barely interactive enough to even be called a 'game' in the first place. You just run from one area to another and things happen around you, to an extent, but nothing much happens to you. In short, you are not even involved in this tiny title's escapades. merely a biwildered bystander.

Luckily, I got this in some bundle or other so it didn't cost me very much. For the poor shmucks who actually payed good money for it (15 dollars for 15 minutes (or so) 'fun' .... I feel genuinely sorry for them.
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119 personne(s) sur 196 (61%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
Non recommandé
0.5 heures en tout
Posté le : 2 janvier 2014
5 euro, are you ♥♥♥♥ing high? So glad I got this in the humble bundle and not actually on steam, I would never have felt so cheated on steam than if I had actually payed five euro for this. I could buy four burgers at mcdonalds for a euro less and get a longer lasting and more enjoyable experience. Get out with your "It's art man you don't get it" bull sh*t. This is lazy and boring. Unless you are into pretending you're high and mighty for liking some obscure "modern video game art" then I'd avoid this. It can literally be finished in less than ten minutes. Definitely not worth the money. I would only recommend playing this if you wished to see what's up with the mixed reviews and if you literally have total free time with nothing better to do, and I mean nothing. Even stabbing myself in the finger would have been a more enjoyable experience, at least that would have envoked some sort of emotional response other than utter boredom.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
48 personne(s) sur 72 (67%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Non recommandé
0.1 heures en tout
Posté le : 17 février 2014
Thirty Flights of Loving: 3/10

Perhaps it was because I had gone into the game with high expectations (friends saying it was great, Extra Credits recommending it, and it having an overall 88/100 Metacritic score), but I expected a great game. A good game. At least a decent game… when I beat the game, I had a sour taste in my mouth, exclaiming “what the ♥♥♥♥? That’s it?!? …”. It’s difficult to say that I feel “burned” in my purchase due to the fact that I paid about $1.50 and the fact that I didn’t do any research other than “other people generally like it” (something I would chastise someone else doing)…but I feel incredibly disappointed in the game.

The first thing that I simply must state is the fact that it is short. I was “warned” of this beforehand, and I was cool with it. I’m fine with short games, so long as they “last” a bit (my view is one hour, thirty minutes and on is acceptable in most circumstances)…but this game lasted exactly 12 minutes. Yeah…12 minutes, from when I started it, to when I was done with the entire game. The ♥♥♥♥? I confused about the plot and game in general (I’ll discuss that shortly), so immediately after the game was over, I decided I was going to play it again to see what I was missing. Surely I missed something in regards to the plot or something. Thankfully, I thought, there’s a developer commentary, and so I selected that. Now, normally, this does a lot for me; as someone who’s obtained a degree in the field I find these things fascinating… but I was immensely disappointed in the commentary. Most of it was describing things that frankly wasn’t interesting (“Normally, ninety-degree angled hallways aren’t great, but after adding a bevel…”, “…I don’t approve of littering.”, etc.) and even after stopping to listen to the commentary, not only did it not shed any more light on the plot, but it lasted 15 minutes (with me taking my time and exploring, too). That adds up to 27 minutes. For beating the game twice. That’s not acceptable.

I was interested in reading some of the critic’s comments on why they enjoyed the game, and a reoccurring theme was that they enjoyed the ambiguous nature of the story, and the frequent use jump-cuts. I didn’t. Let me explain what happens in the story (spoilers, obviously): you start in a hallway, letting you learn the controls of the game (WASD for movement, mouse for camera, tough stuff). You then enter a bar, unable to interact with any of the characters, who oddly stare into your soul. All you can do is consume alcohol (which does nothing, I add, other than disappearing and making a sound), and interact with a fake painting (which is among numerous paintings), opening up a secret passage, leading to the introduction of two characters (which is, admittedly, my favorite part of the game, although that’s not saying much). After this, you board a plane, and, after you leave, you’re immediately thrown into an unknown situation: your romantic interest is pointing a gun at you, in a strange location, and bloody. This is just a short summary of what you’ll encounter. And, sadly, this is about a third of the game. There’s so many random cuts to different parts of the story that you never really learn enough about the characters to care about them (and, I’m not sure if I’ve emphasized this already, but the game is short). Perhaps, in a strange way, peeling oranges with your loved one might be an intimate moment between two characters and the player, but when you’ve known the character for about two minutes, it didn’t mean anything to me. Also, I simply have to pose the question: why the hell were there three rooms dedicated to “Bernolli’s Principle” (something to do about high and low air pressure)?

So…yeah…I tried to be objective about this game and find redeeming qualities, but I just don’t see any. I mean, it’s a functional game, I guess…?

TL;DR:[/b] Literally twelve minutes long, extremely brief and ambiguous plot, commentary about 90 degree hallways. Don’t waste your time with this game, no matter the price. Had I known what I know now, I wouldn’t have played the game even if it was free.
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