Explore the world of Thirty Flights of Loving through a first-person short story. In this sequel to Gravity Bone, take a deep dive with high-flying schemers, lovelorn criminals, and more stray kittens than you can shake a stick at. Saddle up, gunslinger. Featuring an original soundtrack by Chris Remo.
Análises de usuários: Neutras (1,031 análises)
Data de lançamento: 20/ago/2012

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Recomendado por curadores

"A short, sharp burst of first-person, spy-themed adventure with magnificent style."
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Análises

"It’s made by someone who has spent a long, long time thinking about how to tell linear first-person stories, and who has found a new way to do it better than anyone else."
PC Gamer

"Chung spins a memorable yarn, delivers it with confidence and panache, and trusts you to put all the loose ends back together."
- Wired

"What's truly impressive is the narrative weight and emotional impact it delivers in such a short span of time."
- 8/10 ign.com

Sobre este jogo

Explore the world of Thirty Flights of Loving through a first-person short story. In this sequel to Gravity Bone, take a deep dive with high-flying schemers, lovelorn criminals, and more stray kittens than you can shake a stick at. Saddle up, gunslinger.

Featuring an original soundtrack by Chris Remo.

Requisitos de sistema

Windows
Mac OS X

    Minimum:

    • OS:Windows XP/Vista/7
    • Processor:1GHz
    • Memory:512 MB RAM
    • Graphics:60MB OpenGL-compatible
    • Hard Drive:90 MB HD space

    Minimum:

    • OS:Mac OS X 10.5.8 or later
    • Processor:1GHz or faster
    • Memory:512 MB RAM
    • Graphics:800x600 or greater screen resolution
    • Hard Drive:200 MB HD space
Análises úteis de usuários
8 de 9 pessoas (89%) acharam esta análise útil
1 pessoa achou esta análise engraçada
0.7 hrs registradas
Publicada: 18 de junho
Unlike many "cinematic" games that are obsessed with copying film, I think Thirty Flights pulls off a movie-like pace and editing style better than any other game I've seen. And I think that's what this game was: an experiment in using the schizophrenic yet calculated timeline and editing of a Tarantino film (for example) and making it work within a video game boundary. It sounds pretentious, but at the end of the day, it's an interesting look at how we can tell stories in video games and that's most definitely a positive (and sorely needed) effort in our medium.
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15 de 26 pessoas (58%) acharam esta análise útil
1 pessoa achou esta análise engraçada
1.2 hrs registradas
Publicada: 3 de fevereiro
Looked promising and interesting when I saw the screenshots. Finally got it for half-price in the sales (IDK £4 seemed a bit steep) so I was really excited when I got to play it. I started it up and was like "Ooh this is interesting..." and then again two minutes later "Um I don't really get it but it's going somewhere right..."

And then five minutes later it was over. FIVE MINUTES OF GAMEPLAY (Not inc. the 15 minute game you can get for free from the intertwebz). At half-price it still wasn't worth it. Nowhere near!

Potentially an interesting concept/ story, rushed into a tiny, meaningless prototype thingy.

At the very least this game should be free.

Tl;dr: I want my £1.99 back.
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15 de 26 pessoas (58%) acharam esta análise útil
1 pessoa achou esta análise engraçada
0.4 hrs registradas
Publicada: 11 de fevereiro
I'm the type of guy that will wholeheartedly recommend a short game if it has a good story. Even if the price tag is sometimes a little over.

Year Walk, To the Moon, Brothers: A tale of two sons, Limbo, Deadlight, Thomas was alone, Spec Ops: The Line.

The list goes on. All short games. All have great stories. All I would recommend.

I would not recommend this game.

I don't want to sound like an ♥♥♥♥♥♥♥♥ but it feels like this game was made by some hipster who wanted to make an art piece out of a game. It didn't work.

I really feel that all the positive comments about this game are from people who are trying to make it clear that they support innovation and creativity in video games. That's great, but this "game" really isn't.

As I said before, length isn't usually an issue for me. However, I've played 20 minutes of this game and I've completed it three times. That's ridiculous. It could have the best story ever told ever by anyone ever and it would still be ridiculous that I can complete it three times in just over 20 minutes.

And that's what's worse. You watch the trailer and it says at the end

"Tells a better story in 13 minutes than most games do in 13 hours." - PC Gamer

Now, I like PC Gamer, but that is such a stupid statement that it's practically a lie. Its actually a really cheesy, sub-par romantic story. I won't spoil it, just in case you refuse to listen to me. I'm not that much of a ♥♥♥♥.

And above everything else, it is BORING. You'd be surprised at how bored you can get in a game that takes less than 10 minutes to complete. The story is boring and the gameplay is boring. At least in Dear Esther and Gone Home, the story was good and it lasted longer than 10 minutes.

Walk around for 10 minutes. Engage in a plot that will leave you bored and with no attachment whatsoever to the characters. You've completed the game! Wasn't that great?! That'll be £4 please.
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4 de 5 pessoas (80%) acharam esta análise útil
1.0 hrs registradas
Publicada: 18 de junho
It's great, sharp and short.
But the price is really stingy and i had a bunch of technical issues.
So i can't recommend to everybody. Play Gravity Bone (it's free) and draw conclusions from that.
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10 de 17 pessoas (59%) acharam esta análise útil
0.3 hrs registradas
Publicada: 9 de abril
AUDIO: Neat                                                                 AESTHETIC: Artsy
MEMORABILITY: Reasonable                                 WORTH: Serious Discount

PROS: The world looks nice, it's curiosity-piquing. I found the characters to be somewhat memorable, if only in role rather than name. The story is interesting once it's broken down for you or played through multiple times. It's the Momento style of story-telling, not just a random series of events that some are making it out to be. There is a fleshed out tale here that is admittedly poignant, and in a very interesting setting.

CONS: My overall time played was accrued through more than one playthrough. It is VERY short. For having such an interesting story, it's poorly told. The artsy factor actually detracts from the experience in this aspect. It would have been much better if the story to have been expanded upon, but I feel that's not what they were going for, for the sake of brevity. Unfortunately, a lack of any consequence makes it little more than a walking simulator that blows right by over the course of ten minutes or so.

OVERALL: This game is not worth five USD, simple as that. Is it a travesty upon gaming? A sin that cannot be redeemed? Is it the worst thing that has ever stolen the money of players everywhere? No. It's just an overpriced art game, so calm down and stop giving it so much hate for the sake of cheap comedy. This loss of five dollars is not worth stabbing your grandmother and threatening the developer over but exercise caution in buying it.

                                                    
SCORE: 5/10
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