Explore the world of Thirty Flights of Loving through a first-person short story. In this sequel to Gravity Bone, take a deep dive with high-flying schemers, lovelorn criminals, and more stray kittens than you can shake a stick at. Saddle up, gunslinger. Featuring an original soundtrack by Chris Remo.
Análises de usuários: Neutras (1,000 análises)
Data de lançamento: 20/ago/2012

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Recomendado por curadores

"A short, sharp burst of first-person, spy-themed adventure with magnificent style."
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"It’s made by someone who has spent a long, long time thinking about how to tell linear first-person stories, and who has found a new way to do it better than anyone else."
PC Gamer

"Chung spins a memorable yarn, delivers it with confidence and panache, and trusts you to put all the loose ends back together."
- Wired

"What's truly impressive is the narrative weight and emotional impact it delivers in such a short span of time."
- 8/10 ign.com

Sobre este jogo

Explore the world of Thirty Flights of Loving through a first-person short story. In this sequel to Gravity Bone, take a deep dive with high-flying schemers, lovelorn criminals, and more stray kittens than you can shake a stick at. Saddle up, gunslinger.

Featuring an original soundtrack by Chris Remo.

Requisitos de sistema

Mac OS X


    • OS:Windows XP/Vista/7
    • Processor:1GHz
    • Memory:512 MB RAM
    • Graphics:60MB OpenGL-compatible
    • Hard Drive:90 MB HD space


    • OS:Mac OS X 10.5.8 or later
    • Processor:1GHz or faster
    • Memory:512 MB RAM
    • Graphics:800x600 or greater screen resolution
    • Hard Drive:200 MB HD space
Análises úteis de usuários
33 de 50 pessoas (66%) acharam esta análise útil
0.9 hrs registradas
Publicada: 4 de janeiro
While the game IS fun, and the art style is one that I enjoyed, for the price it is not worth it. It costs about half the price of a movie ticket, and you can beat it in less that 20 minutes. I in-depth played it (Stopping to read all the cards, payed extra attention to the environments, and tried to explore best I could, etc.) AND played through a second time on commentary mode, only to find myself clocked in at a little less than an hour. I wish the game were a lot longer and offered a lot more. It's a great story, but for 5 dollars you should just watch it on youtube.
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4 de 6 pessoas (67%) acharam esta análise útil
0.3 hrs registradas
Publicada: 9 de abril
AUDIO: Neat                                                                 AESTHETIC: Artsy
MEMORABILITY: Reasonable                                 WORTH: Serious Discount

PROS: The world looks nice, it's curiosity-piquing. I found the characters to be somewhat memorable, if only in role rather than name. The story is interesting once it's broken down for you or played through multiple times. It's the Momento style of story-telling, not just a random series of events that some are making it out to be. There is a fleshed out tale here that is admittedly poignant, and in a very interesting setting.

CONS: My overall time played was accrued through more than one playthrough. It is VERY short. For having such an interesting story, it's poorly told. The artsy factor actually detracts from the experience in this aspect. It would have been much better if the story to have been expanded upon, but I feel that's not what they were going for, for the sake of brevity. Unfortunately, a lack of any consequence makes it little more than a walking simulator that blows right by over the course of ten minutes or so.

OVERALL: This game is not worth five USD, simple as that. Is it a travesty upon gaming? A sin that cannot be redeemed? Is it the worst thing that has ever stolen the money of players everywhere? No. It's just an overpriced art game, so calm down and stop giving it so much hate for the sake of cheap comedy. This loss of five dollars is not worth stabbing your grandmother and threatening the developer over but exercise caution in buying it.

SCORE: 5/10
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10 de 18 pessoas (56%) acharam esta análise útil
1 pessoa achou esta análise engraçada
0.4 hrs registradas
Publicada: 11 de fevereiro
I'm the type of guy that will wholeheartedly recommend a short game if it has a good story. Even if the price tag is sometimes a little over.

Year Walk, To the Moon, Brothers: A tale of two sons, Limbo, Deadlight, Thomas was alone, Spec Ops: The Line.

The list goes on. All short games. All have great stories. All I would recommend.

I would not recommend this game.

I don't want to sound like an ♥♥♥♥♥♥♥♥ but it feels like this game was made by some hipster who wanted to make an art piece out of a game. It didn't work.

I really feel that all the positive comments about this game are from people who are trying to make it clear that they support innovation and creativity in video games. That's great, but this "game" really isn't.

As I said before, length isn't usually an issue for me. However, I've played 20 minutes of this game and I've completed it three times. That's ridiculous. It could have the best story ever told ever by anyone ever and it would still be ridiculous that I can complete it three times in just over 20 minutes.

And that's what's worse. You watch the trailer and it says at the end

"Tells a better story in 13 minutes than most games do in 13 hours." - PC Gamer

Now, I like PC Gamer, but that is such a stupid statement that it's practically a lie. Its actually a really cheesy, sub-par romantic story. I won't spoil it, just in case you refuse to listen to me. I'm not that much of a ♥♥♥♥.

And above everything else, it is BORING. You'd be surprised at how bored you can get in a game that takes less than 10 minutes to complete. The story is boring and the gameplay is boring. At least in Dear Esther and Gone Home, the story was good and it lasted longer than 10 minutes.

Walk around for 10 minutes. Engage in a plot that will leave you bored and with no attachment whatsoever to the characters. You've completed the game! Wasn't that great?! That'll be £4 please.
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10 de 18 pessoas (56%) acharam esta análise útil
1 pessoa achou esta análise engraçada
91.2 hrs registradas
Publicada: 2 de abril
I played it a little
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11 de 21 pessoas (52%) acharam esta análise útil
0.2 hrs registradas
Publicada: 7 de janeiro
An intensely surreal time, difficult to recommend at any kind of price-range given how abbreviated the experience is but still manages to be an interesting take on the "games as art" bandwagon. Can't be recommended as a purchase but worth watching a youtube playthrough of.
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5 de 10 pessoas (50%) acharam esta análise útil
0.9 hrs registradas
Publicada: 19 de janeiro
Thirty Flights of Loving 9 / 10
Oct 23, 2013

A five minute Quentin Tarantino game/movie;
An interactive movie trailer between Pumpkin and Honey Bunny;

Yeah no sh*t - this lasts only five minutes; so I played it ten times for a total of 50 minutes hoping to get some Steam Cards.... (warning - did not work : p)

Do you make games? You figure out how to fit something like this into your game as an Interlude and Bingo you have a Hit within a Hit; hilarious and intense potential.

Check this out....
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1 de 2 pessoas (50%) acharam esta análise útil
0.9 hrs registradas
Publicada: 6 de abril
This is what happens when Tarantino makes a game about love while tripping on acid.
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9 de 18 pessoas (50%) acharam esta análise útil
1 pessoa achou esta análise engraçada
1.2 hrs registradas
Publicada: 3 de fevereiro
Looked promising and interesting when I saw the screenshots. Finally got it for half-price in the sales (IDK £4 seemed a bit steep) so I was really excited when I got to play it. I started it up and was like "Ooh this is interesting..." and then again two minutes later "Um I don't really get it but it's going somewhere right..."

And then five minutes later it was over. FIVE MINUTES OF GAMEPLAY (Not inc. the 15 minute game you can get for free from the intertwebz). At half-price it still wasn't worth it. Nowhere near!

Potentially an interesting concept/ story, rushed into a tiny, meaningless prototype thingy.

At the very least this game should be free.

Tl;dr: I want my £1.99 back.
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8 de 9 pessoas (89%) acharam esta análise útil
0.8 hrs registradas
Publicada: 27 de novembro de 2013
Thirty Flights of Loving é a continuação do experimento Gravity Bone, do exótico Brendon Chung. Gravity Bone é gratuito, Thirty Flights of Loving custa US4,49.

Thirty Flights of Loving é ainda menos um "jogo" do que seu antecessor. Você não toma nenhuma decisão relevante. Você não encontra nenhum desafio.

Thirty Flights of Loving brinca com a linearidade da narrativa e nos introduz novas formas de se apresentar personagens e situações. Não há diálogos, mas muitos mistérios. É genial.

Thirty Flights of Loving dura 16 minutos.

É isso.

Originalmente publicado em: http://blog.retinadesgastada.com.br/2012/08/jogando-thirty-flights-of-loving.html
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1 de 1 pessoas (100%) acharam esta análise útil
1.0 hrs registradas
Publicada: 25 de novembro de 2013
O melhor: A originalidade e estilo artístico do jogo; a forma de contar uma narrativa na primeira pessoa; a sensação de novidade; a inclusão do jogo Gravity Bone e de comentários do criador.

O pior: Os 5 euros; Não existir uma “longa-metragem” do Citizen Abel

Thirty Flights of Loving é uma das experiências de jogo mais curiosas dos últimos tempos, não só pelos seus curtos, mas fantásticos, 10 minutos, mas pelo preço que nos pedem por uma sessão de jogo que dura menos tempo que um café. Vai ser impossível ficarem indiferentes quando chegarem, rapidamente, ao final e o misto de emoções pelo qual vão passar, do espanto à indignação é em si uma nova forma de jogar. Fica à vossa consideração, mas joguem-no.

Esta análise foi originalmente publicada no site RubberChickenGames
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191 de 253 pessoas (75%) acharam esta análise útil
1 pessoa achou esta análise engraçada
0.2 hrs registradas
Publicada: 9 de setembro de 2012
you cant understand the voice acting in this game because everyone has a square head. really makes you think
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173 de 246 pessoas (70%) acharam esta análise útil
0.4 hrs registradas
Publicada: 21 de dezembro de 2013
Thirty Flights of Loving is an indie art game which I found short, obtuse and largely uninteresting.

Speaking as someone who loved Dear Esther, and even Thirty Flights' developer's previous game ('Gravity Bone', which is included here as a free extra), I found myself thoroughly bewildered by Thirty Flights of Loving.

I was bewildered by the sloppy non-linear storytelling. The game hops, skips, and leaps, with all the grace of a big rig in a tutu. I've played through the whole game and read several summaries to make sure I wasn't missing anything, but even once I made sense of the story being told (a by-the-books tale of a criminal caper gone wrong), it didn't connect with me at all.

I was bewildered by the lack of flow within the gameplay. For such a short game, I was astonished to find myself stuck on at least two occasions. Normally I'd be the last person to call for such handholding tactics as blatant signposting or railroading of the player, but in this case the current state is completely at odds with the intended purpose. The developer obviously wants to tell a story, but I found it a trial just to get to the next part. This is not to mention the pointless interactions in the game which sometimes seem to serve no purpose whatsoever.

I was bewildered by the end. It came out of nowhere, and left me with the strongest feeling of 'is that it?' I think I've ever encountered with a game. I spent more time in the options menu than I did with the game itself. I wouldn't mind if it was some kind of masterpiece of storytelling, but it just wasn't.

Most of all, I was and am bewildered by the praise this game has garnered. 88% (at the time of writing) on Metacritic. Critical acclaim. Fans on the forums defending it to the hilt. I saw similar reactions to Dear Esther (which, as I said earlier, I felt deserved every bit of its praise), but I genuinely cannot understand it in this case.

Maybe I'm missing something huge here, but Thirty Flights of Loving was not an enjoyable, enlightening, or otherwise entertaining experience for me. I respect any developer who attempts to tell stories through games, but this feels like one of the more unfinished, unfocused efforts that I have played. Not recommended.
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39 de 52 pessoas (75%) acharam esta análise útil
0.5 hrs registradas
Publicada: 1 de dezembro de 2012
Please visit the dev's page here and download the free game "Gravity Bone". http://blendogames.com/
You have time. The game is 15 minutes from start to finish.

If you like Gravity Bone, you will like Thirty Flights of Loving.
If you do not like Gravity Bone, you will not like Thirty Flights of Loving.
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111 de 177 pessoas (63%) acharam esta análise útil
1 pessoa achou esta análise engraçada
0.5 hrs registradas
Publicada: 2 de janeiro de 2014
5 euro, are you ♥♥♥♥ing high? So glad I got this in the humble bundle and not actually on steam, I would never have felt so cheated on steam than if I had actually payed five euro for this. I could buy four burgers at mcdonalds for a euro less and get a longer lasting and more enjoyable experience. Get out with your "It's art man you don't get it" bull sh*t. This is lazy and boring. Unless you are into pretending you're high and mighty for liking some obscure "modern video game art" then I'd avoid this. It can literally be finished in less than ten minutes. Definitely not worth the money. I would only recommend playing this if you wished to see what's up with the mixed reviews and if you literally have total free time with nothing better to do, and I mean nothing. Even stabbing myself in the finger would have been a more enjoyable experience, at least that would have envoked some sort of emotional response other than utter boredom.
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124 de 201 pessoas (62%) acharam esta análise útil
0.7 hrs registradas
Publicada: 8 de fevereiro de 2014
This is the shortest 'game' I have ever played on Steam. I took about 20 minutes, and I did it all again to make sure I wasn't missing something. Seriously, when it ended, I simply couldn't believe it. It's shorter than most flash games.

However, even if you ingore its ridiculous length, you still have the fact that it's barely interactive enough to even be called a 'game' in the first place. You just run from one area to another and things happen around you, to an extent, but nothing much happens to you. In short, you are not even involved in this tiny title's escapades. merely a biwildered bystander.

Luckily, I got this in some bundle or other so it didn't cost me very much. For the poor shmucks who actually payed good money for it (15 dollars for 15 minutes (or so) 'fun' .... I feel genuinely sorry for them.
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111 de 179 pessoas (62%) acharam esta análise útil
0.2 hrs registradas
Publicada: 3 de dezembro de 2013
I've never disagreed with a metacritic score so much, seriously, DO NOT buy this game.The game prides itself on its minimalist approach in its story and dialogue, and... thats all it... has? The whole "game" can be completed in under 10 minutes, and you'll be hardpressed to find an "interactive experience" more lacking and disappointing than this one. I want to compliment the game somehow, to keep this review from becoming a rant, but I just can't.
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35 de 51 pessoas (69%) acharam esta análise útil
1.3 hrs registradas
Publicada: 24 de setembro de 2014
Short, Sweet, Bloody, Like!
Rating : Great

Short game that is told in scenes in a asynchronous way.

Blendo games is known for releasing games that take radical different approach to story telling and does this again in this game. It's like you watch the most important pieces of a movie shuffled around. The game has some activity where you have to walk and solve some easy puzzles (?) to advance, but other than that it is just enjoying the scenery, trying to understand and connect the story.

The game was build in a modified Doom engine using a typical style which totally fits the game mechanics. Audio and soundtrack are great and fit the game perfectly.

You can speed run this game in 5 minutes I think, but normally when you relax and enjoy the game it should take about 30 minutes. Because the story is so jumpy, it invites you to play it again just to look at the parts again.

In the end the game reminds you that a game doesn't have to be long to be good and that a story can also be told by leaving out all the unnecessary parts.
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78 de 128 pessoas (61%) acharam esta análise útil
0.5 hrs registradas
Publicada: 14 de janeiro de 2014
Thirty Flights of Loving is a game that is'nt probably for anyone but I found this game very fascinating. Its linear storytelling is what made it absolutely beautiful. I won't really call it a game because of its longetivity, I finished the main story for approximately 10 minutes. Just imagine you bought a not-so-cheap cheeseburger and it took 10 minutes for you to eat the whole thing.

( I picked up this is for $1.24 when it was on sale so if your interested on playing it, I highly recommend waiting for a sale since I think $4.99 for a 10 minutes gameplay is absurd )
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35 de 52 pessoas (67%) acharam esta análise útil
0.1 hrs registradas
Publicada: 17 de fevereiro de 2014
Thirty Flights of Loving: 3/10

Perhaps it was because I had gone into the game with high expectations (friends saying it was great, Extra Credits recommending it, and it having an overall 88/100 Metacritic score), but I expected a great game. A good game. At least a decent game… when I beat the game, I had a sour taste in my mouth, exclaiming “what the ♥♥♥♥? That’s it?!? …”. It’s difficult to say that I feel “burned” in my purchase due to the fact that I paid about $1.50 and the fact that I didn’t do any research other than “other people generally like it” (something I would chastise someone else doing)…but I feel incredibly disappointed in the game.

The first thing that I simply must state is the fact that it is short. I was “warned” of this beforehand, and I was cool with it. I’m fine with short games, so long as they “last” a bit (my view is one hour, thirty minutes and on is acceptable in most circumstances)…but this game lasted exactly 12 minutes. Yeah…12 minutes, from when I started it, to when I was done with the entire game. The ♥♥♥♥? I confused about the plot and game in general (I’ll discuss that shortly), so immediately after the game was over, I decided I was going to play it again to see what I was missing. Surely I missed something in regards to the plot or something. Thankfully, I thought, there’s a developer commentary, and so I selected that. Now, normally, this does a lot for me; as someone who’s obtained a degree in the field I find these things fascinating… but I was immensely disappointed in the commentary. Most of it was describing things that frankly wasn’t interesting (“Normally, ninety-degree angled hallways aren’t great, but after adding a bevel…”, “…I don’t approve of littering.”, etc.) and even after stopping to listen to the commentary, not only did it not shed any more light on the plot, but it lasted 15 minutes (with me taking my time and exploring, too). That adds up to 27 minutes. For beating the game twice. That’s not acceptable.

I was interested in reading some of the critic’s comments on why they enjoyed the game, and a reoccurring theme was that they enjoyed the ambiguous nature of the story, and the frequent use jump-cuts. I didn’t. Let me explain what happens in the story (spoilers, obviously): you start in a hallway, letting you learn the controls of the game (WASD for movement, mouse for camera, tough stuff). You then enter a bar, unable to interact with any of the characters, who oddly stare into your soul. All you can do is consume alcohol (which does nothing, I add, other than disappearing and making a sound), and interact with a fake painting (which is among numerous paintings), opening up a secret passage, leading to the introduction of two characters (which is, admittedly, my favorite part of the game, although that’s not saying much). After this, you board a plane, and, after you leave, you’re immediately thrown into an unknown situation: your romantic interest is pointing a gun at you, in a strange location, and bloody. This is just a short summary of what you’ll encounter. And, sadly, this is about a third of the game. There’s so many random cuts to different parts of the story that you never really learn enough about the characters to care about them (and, I’m not sure if I’ve emphasized this already, but the game is short). Perhaps, in a strange way, peeling oranges with your loved one might be an intimate moment between two characters and the player, but when you’ve known the character for about two minutes, it didn’t mean anything to me. Also, I simply have to pose the question: why the hell were there three rooms dedicated to “Bernolli’s Principle” (something to do about high and low air pressure)?

So…yeah…I tried to be objective about this game and find redeeming qualities, but I just don’t see any. I mean, it’s a functional game, I guess…?

TL;DR:[/b] Literally twelve minutes long, extremely brief and ambiguous plot, commentary about 90 degree hallways. Don’t waste your time with this game, no matter the price. Had I known what I know now, I wouldn’t have played the game even if it was free.
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32 de 48 pessoas (67%) acharam esta análise útil
0.3 hrs registradas
Publicada: 9 de março de 2014
I get it, concise and well-written stories can be better than drawn-out ones. This does not mean, however, that because this game was simple, used an old engine, did not have any elements of gameplay, voice acting, or interactivity; that it was any good. It is not a "game" there is nothing different you would experience from that of watching a video of a playthrough of it, so at best it could be considered a short viewer-driven films. Even then, the "story" depicted was bland, generic, cliche', any of the words you can think of to infer that it added nothing new to discuss beyond its almost complete lack of content and quality.

Normally this wouldn't be an issue, bad games are common, but when the "professional" reviews gush over how amazing it is; 9.5/10 and whatnot, you can't help but wonder if perhaps they are trying too hard to make "art" out of a joke.
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