Explore the world of Thirty Flights of Loving through a first-person short story. In this sequel to Gravity Bone, take a deep dive with high-flying schemers, lovelorn criminals, and more stray kittens than you can shake a stick at. Saddle up, gunslinger. Featuring an original soundtrack by Chris Remo.
Análises de usuários: Neutras (866 análises)
Data de lançamento: 20/ago/2012

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Recomendado por curadores

"A short, sharp burst of first-person, spy-themed adventure with magnificent style."
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Análises

"It’s made by someone who has spent a long, long time thinking about how to tell linear first-person stories, and who has found a new way to do it better than anyone else."
PC Gamer

"Chung spins a memorable yarn, delivers it with confidence and panache, and trusts you to put all the loose ends back together."
- Wired

"What's truly impressive is the narrative weight and emotional impact it delivers in such a short span of time."
- 8/10 ign.com

Sobre este jogo

Explore the world of Thirty Flights of Loving through a first-person short story. In this sequel to Gravity Bone, take a deep dive with high-flying schemers, lovelorn criminals, and more stray kittens than you can shake a stick at. Saddle up, gunslinger.

Featuring an original soundtrack by Chris Remo.

Requisitos de sistema

PC
Mac

    Minimum:

    • OS:Windows XP/Vista/7
    • Processor:1GHz
    • Memory:512 MB RAM
    • Graphics:60MB OpenGL-compatible
    • Hard Drive:90 MB HD space

    Minimum:

    • OS:Mac OS X 10.5.8 or later
    • Processor:1GHz or faster
    • Memory:512 MB RAM
    • Graphics:800x600 or greater screen resolution
    • Hard Drive:200 MB HD space
Análises úteis de usuários
19 de 27 pessoas (70%) acharam esta análise útil
1.3 hrs registradas
Thirty Flights of Loving
Rating : 8/10

Short game that is told in scenes in a asynchronous way.

Blendo games is known for releasing games that take radical different approach to story telling and does this again in this game. It's like you watch the most important pieces of a movie shuffled around. The game has some activity where you have to walk and solve some easy puzzles (?) to advance, but other than that it is just enjoying the scenery, trying to understand and connect the story.

The game was build in a modified Doom engine using a typical style which totally fits the game mechanics. Audio and soundtrack are great and fit the game perfectly.

You can speed run this game in 5 minutes I think, but normally when you relax and enjoy the game it should take about 30 minutes. Because the story is so jumpy, it invites you to play it again just to look at the parts again.

In the end the game reminds you that a game doesn't have to be long to be good and that a story can also be told by leaving out all the unnecessary parts.
Publicada: 24 de setembro
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1 de 1 pessoas (100%) acharam esta análise útil
0.6 hrs registradas
Game? More like interactive short story. I'll keep it short, just like the game.
Publicada: 2 de outubro
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2 de 3 pessoas (67%) acharam esta análise útil
0.5 hrs registradas
Romance, culture, action, betrayal. What does this game not have?
Publicada: 24 de setembro
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1 de 3 pessoas (33%) acharam esta análise útil
0.3 hrs registradas
I literally regret all the 149 cents I've spent on "this". Not because of the small amount of money I've spent. I regret I've supported, even a little, a developer like that.

Look, I LOVE arthouse. I love games without traditional gameplay (visual novels or whatever they are called). I love The Path, I love Dear Easther, I love The Stanley Parable, I love The Vanishing of Ethan Carter.
BUT THIS. Critics claim it's brilliant, 'cause it doesn't present you linear nor transparent storyline, so you have to decide all the plot and intrigue for yourself.
I don't have problems with the plot, my problem is that those claims are lies. This "game"... Geez, I can't name it nor "game" nor "visual novel" in fact. Ok, this "thing" doesn't even trying to do something good. Like, literally, I can't see the developer trying to be good in any aspect of this... "thing".
Graphics, animations, sound design etc. are not intentionally simplistic, they simply lack any art style or tech, programming is horrible. In the most horrible sense possible. That leaves you with a story... Except all those "visual novel" games I love tear their asses to present the story in most beautiful, unusual and most memorable way. And this "thing" not even trying. Supposedly intentionally, but in fact, because of untalented developer who couldn't make any idea.
It's not Malevich's Black Square. It's simply a square. Not even sure it's black. It's pseudo art.
In developer commentaries it was said, that the scene with floating objects was initially bug, but dev decided to make it a part of the "game". Well, the WHOLE damn "game" is like that, in fact. SOLID BUG.
Publicada: 24 de outubro
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0 de 1 pessoas (0%) acharam esta análise útil
0.2 hrs registradas
Colorful, elliptical, and a rare example of a game that takes genuine influence from cinema, rather than rummaging through its dumpster. It's best seen first-hand than explained (it's very brief). While the ambitious pull a hammy trying to create gaming's CITIZEN KANE, Brendon Chung created what could be its HOLY MOTORS.
Publicada: 20 de outubro
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0 de 1 pessoas (0%) acharam esta análise útil
0.4 hrs registradas
Loving little story that reminds me to love video games.
Publicada: 23 de outubro
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0 de 1 pessoas (0%) acharam esta análise útil
0.9 hrs registradas
Do I recommend the game? It depends. It takes a fairly generic heist caper (maybe), carves it up into 45-second chunks, then throws those chunks at you haphazardly, daring you to tease out the narrative. It does hold together, in the end. The graphics are highly stylized (as you can see from the preview shots), which is compelling if you let go of notions of realism. There are various interesting details scattered about, in the way the scenes are pieced together, and even a love story of sorts added in.

So, is it recommended? Well, it depends. The above description either appeals to you, or sounds God-awful.

Personally, I thought it was worth 10-15 minutes of my time. We've all wasted more time than that backtracking after forgetting to save your game, or reloading after a system crash. So if you approach this not as a game, but instead as a non-chronological narrative, then, sure, it's worthy. I can't see paying $4.99 -- or even $.99, really. But, yes, I'd recommend it -- softly.
Publicada: 18 de outubro
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0 de 1 pessoas (0%) acharam esta análise útil
1.0 hrs registradas
I sense that there's something behind all this quirky brevity, but it kinda went above my head...
Publicada: 24 de setembro
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0 de 1 pessoas (0%) acharam esta análise útil
0.6 hrs registradas
This is crap! It is not even a game - and i am very open minded to experimental game designs! But this was a total waste of time and money!
Publicada: 27 de setembro
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1 de 4 pessoas (25%) acharam esta análise útil
0.2 hrs registradas
Do not buy this "game". I wouldn't classify this as a game at all. It's about 9 minutes of "gameplay" and a complete rip-off.
Publicada: 4 de outubro
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0.7 hrs registradas
I really enjoyed the experience of playing Thirty Flights of Loving, but know what you are getting in to. It's a really interesting narrative, but I almost think it would have been better suited as a short film than an interactive experience as it's completely linear and you aren't really adding anything by being in control of the character because there are very few things to interact with.

But that being said, the presentation is great. The art direction is compelling, Chris Remo provides another great soundtrack, and the scene right after the open credits got to me more than any AAA game I can think of. I wish it was a little bit longer (about 15 minutes) and include a bit more interaction, but it's still an absolutely worthwhile experience. Although if I'm being honest, when I wanted to play it again a few months later, I ended up just watching a YouTube playthrough because it's almost the exact same thing and I didn't have to fire up Steam.
Publicada: 15 de outubro
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1.0 hrs registradas
One of the best
Publicada: 7 de outubro
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0.7 hrs registradas
A true expression of what video games can be as art instead of entertainment. Bite sized, but well-crafted.
Publicada: 13 de outubro
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1.2 hrs registradas
It's fifteen minutes of what amounts to a tech demo of non-linear narrative approach in games. It's also really cool.
Publicada: 9 de outubro
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0.8 hrs registradas
I want more games like this! Now!!!
Publicada: 28 de setembro
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0.5 hrs registradas
Don't buy this if your looking for something to occupy your time. DO buy this if you are interested in seeing a unique experiment with storytelling in games. I enjoyed it for what it was.
Publicada: 28 de setembro
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0.6 hrs registradas
I wouldn't really call this a game in the literal sense, despite having some game elements. But rather consider it more as an artistic piece accompanied by a great story. The mixed reviews certainly show the confusion behind this, as it really does come down to how one interprets this.

If you have expectations on what this is, throw them out the window before getting this. In many ways this is ahead of it's time, fusing artistic expression as an interactive piece.

I hope to see more of this style on Steam in future.
Publicada: 29 de setembro
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0.4 hrs registradas
It's quirky and different. For all the effort that went into this "game" it was well worth the $5.
Publicada: 24 de outubro
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13 de 18 pessoas (72%) acharam esta análise útil
0.2 hrs registradas
There is nothing clever about this game, its just pointless. Think of it as a three page short story that goes nowhere and does nothing. Even if I 'got it' it would still not make it clever or special in anyway. Avoid unless its free and the last game on the entire planet...
Publicada: 29 de junho
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11 de 15 pessoas (73%) acharam esta análise útil
0.7 hrs registradas
I bought the game for 1$, and even for that it felt overpriced. It should be free,
since the "game" just a practice project for a game developer, with 20 mins of content.
Its worth playing through though, and has some nice ideas, but just shouldnt cost money.
Publicada: 30 de junho
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