Explore the world of Thirty Flights of Loving through a first-person short story. In this sequel to Gravity Bone, take a deep dive with high-flying schemers, lovelorn criminals, and more stray kittens than you can shake a stick at. Saddle up, gunslinger. Featuring an original soundtrack by Chris Remo.
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Ημερομηνία κυκλοφορίας: 20 Αυγ 2012

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Αγορά Thirty Flights of Loving

 

Κριτικές

"It’s made by someone who has spent a long, long time thinking about how to tell linear first-person stories, and who has found a new way to do it better than anyone else."
PC Gamer

"Chung spins a memorable yarn, delivers it with confidence and panache, and trusts you to put all the loose ends back together."
- Wired

"What's truly impressive is the narrative weight and emotional impact it delivers in such a short span of time."
- 8/10 ign.com

Σχετικά με αυτό το παιχνίδι

Explore the world of Thirty Flights of Loving through a first-person short story. In this sequel to Gravity Bone, take a deep dive with high-flying schemers, lovelorn criminals, and more stray kittens than you can shake a stick at. Saddle up, gunslinger.

Featuring an original soundtrack by Chris Remo.

Απαιτήσεις συστήματος

Windows
Mac OS X

    Minimum:

    • OS:Windows XP/Vista/7
    • Processor:1GHz
    • Memory:512 MB RAM
    • Graphics:60MB OpenGL-compatible
    • Hard Drive:90 MB HD space

    Minimum:

    • OS:Mac OS X 10.5.8 or later
    • Processor:1GHz or faster
    • Memory:512 MB RAM
    • Graphics:800x600 or greater screen resolution
    • Hard Drive:200 MB HD space
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Ανάμεικτες (1,129 κριτικές)
Πρόσφατα αναρτημένες
Tree
( 0.2 ώρες στο μητρώο )
Αναρτήθηκε: 22 Μαΐου
A good game that takes 10 minutes to finish?

Dont spend more then $1
Vulpes
( 1.8 ώρες στο μητρώο )
Αναρτήθηκε: 20 Μαΐου
A much more artistic and film like way to approach game making. Both Gravity Bone(included) and Thirty Flights are extremely short, but surreal experiences. Is it worth the money? eh. If you think you'd like to fully experience the game then sure, but you can really just watch a youtube video. Not to forget the game is dissapointingly short. The game has many interesting and inspiring ideas that should be the creativity of most other games today.
chipe
( 5.4 ώρες στο μητρώο )
Αναρτήθηκε: 19 Μαΐου
Buy this game! It's very unique and artistic!
alexsuslin
( 0.2 ώρες στο μητρώο )
Αναρτήθηκε: 17 Μαΐου
This is kinda of a short story rather than a game, I still don't understand why I have collected everything that is posisble and no use of anything... Still it's like a demo, rather than a game, no need to buy, just watch youtube if you want to check what's going on.
DoughBoyFresh - Playing OW
( 0.4 ώρες στο μητρώο )
Αναρτήθηκε: 15 Μαΐου
Interesting, a game that tells a deep story with very few words and visuals.
Sircodis
( 0.4 ώρες στο μητρώο )
Αναρτήθηκε: 13 Μαΐου
1st off, this ain't no game. It has a delightful artstyle. Slighty interseting, very confusing, and strange. If it's on sale for a dollar I'd reccommend it, otherwise hop on youtube and have yourself a watch. It's just a like a tech demo really.
Carnstein
( 1.0 ώρες στο μητρώο )
Αναρτήθηκε: 8 Μαΐου
I enjoyed the experience a lot. Yes it is short and yes a lot of people feel that it is not worth the price of admittance. Yes you could go watch a lets play if you feel like that is good enough. But it does include Gravity Bone in case you have not played that as well as an interesting commentary mode which should be noted.

In regards to price, this game was offered as a reward for the Idle Thumbs Kickstarter, I do not believe it was intended to be a standalone title. I see the price more as a punishment for not contributing to the kickstarter. Whether you want to buy it and take the ride is up to you.

As another review notes, I've spent more time thinking about this game than I did playing it. To me that's a good thing, it's an interesting stylistic experience that someone put some heart and soul into and to me that's inspiring and motivating.
The Exclusive Man
( 0.2 ώρες στο μητρώο )
Αναρτήθηκε: 7 Μαΐου
Absolute tripe, I beat it in less than a half hour, only some hipster ♥♥♥♥♥ can find this game to be good, Perhaps my mind is not able to comprehend the artisitic meaning and the deep undertone of this game, but my mind can say one thing, this is a load of crap.
fearhyren
( 0.7 ώρες στο μητρώο )
Αναρτήθηκε: 27 Απριλίου
I loved gravity bone. But this one kinda felt like a waste of time. Same game coulda been done in a youtube video.
FadeAway47
( 1.2 ώρες στο μητρώο )
Αναρτήθηκε: 26 Απριλίου
Thirteen minutes of fantasy "What if David Lynch were a garage gamedev?"
AweDude
( 0.3 ώρες στο μητρώο )
Αναρτήθηκε: 13 Απριλίου
Was this really a game?
Fleyz
( 0.4 ώρες στο μητρώο )
Αναρτήθηκε: 10 Απριλίου
Even at one euro, i wouldn't have bought it. I didn't feel like playing a game or even getting into any story. Useless
UthersonL [PL]
( 1.4 ώρες στο μητρώο )
Αναρτήθηκε: 6 Απριλίου
The main game is an interesting experiment in narrative delivery, but even with the addition of Gravity Bone (a second short story), the length of the game is far too low for its price tag. To make matters worse, the game seems to be highly (even consistently) unstable on certain configurations.
The Dorf
( 0.6 ώρες στο μητρώο )
Αναρτήθηκε: 25 Μαρτίου
I just finished Thirty Flights of Loving and I'm not sure what I just played. I do know that it's a roughly 10-15 minute experience telling a story about spies... carrying out a heist? ...I think? What I do know is that it was created by Brendon Chung, the one-man team behind Blendo Games who is also responsible for Flotilla, Atom Zombie Smasher and the upcoming Quadrilateral Cowboy. Thirty Flights of Loving (TFOL) was created as part of a Kickstarter campaign to support the Idle Thumbs podcast, of which I am a frequent listener. According to Chung, TFOL was an excercise in creating a game that tells a story without any dialogue. TFOL is certinaly a realization of that concept, but I don't think it's very successful in telling a clear and understandable story

Part of the problem here is that in order to get the whole picture of what's going on in TFOL, you had to have played some of Chung's previous games. TFOL opens by announcing that it's the sequel to a game called Gravity Bone, which is jarring to anyone (myself included) who wasn't aware of Gravity Bone and was expecting TFOL to be a standalone experience. I found TFOL to be a pretty hard and confusing game to parse through. Part of it is the lack of any dialogue, part of it is the smash cuts and non-linear presentation of the story, and part of it is the expectation that the audience has also played Gravity Bone. By doing a bit of research and also watching an excellent video by Errant Signal, I was able to find out that Gravity Bone is part of Chung's long running series of games called "Citizen Abel". Now I'm not sure if playing all of the other Citizen Abel games helps TFOL make more sense, but that's a lot to expect your audience to do espiecially considering some of the older Citizen Abel games are Quake II and Half Life II mods. And if having played those games doesn't contribute anything to the understanding of TFOL, why brand it as the sequel to Gravity Bone? I acknowledge that some my confusion with the story may be my own fault for not having played the other games, but this was one of several nits I had to pick with this game.

As I mentioned earlier, the story in TFOL is told non-linearly and without any dialogue at all. As you might guess, it makes the story a bit hard to follow. Even though I played through the game twice to try to piece it together, I still can't come up with a reading on this game that isn't jumbled nonsense. I'd love to hear someone else's interpretation of the story though, if someone can actually manage to follow it and come up with an understanding.

I'm all for smaller games made for a specific audience, so I feel bad picking on the little guy here. Nevertheless, I found TFOL to be a short and confusing experiment in weird and nonsensical storytelling. I've now written quite a few words about a game that has none.

For more game reviews, check out http://whatisjamesplaying.blogspot.com/
EroticPotato
( 0.1 ώρες στο μητρώο )
Αναρτήθηκε: 15 Μαρτίου
Short, uninteresting, and tries to be a lot deeper than it actually is. The 5 dollar price tag is an insult to anyone who has actually experienced this "game". I would not recommend this to any sane critical thinking human being.
¯\_(ツ)_/¯
( 1.1 ώρες στο μητρώο )
Αναρτήθηκε: 29 Φεβρουαρίου
One of those games. I still think about it from time to time.

So dense. So short. So Loving.
Danowar
( 0.6 ώρες στο μητρώο )
Αναρτήθηκε: 28 Φεβρουαρίου
I paid $3 for this, and I still feel ripped off.
eric
( 1.6 ώρες στο μητρώο )
Αναρτήθηκε: 28 Φεβρουαρίου
Very short experience but absolutely worth it, in my opinion. Thirty Flights puts most AAA games to shame with it's story telling and fantastic direction. I'd consider this as both a fully realized game and a test of the powerful ability video games have to convey emotion and art. Very rarely does a gamer get a chance like this... I'd recommend it.
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0.2 ώρες στο μητρώο
Αναρτήθηκε: 17 Μαΐου
This is kinda of a short story rather than a game, I still don't understand why I have collected everything that is posisble and no use of anything... Still it's like a demo, rather than a game, no need to buy, just watch youtube if you want to check what's going on.
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0.7 ώρες στο μητρώο
Αναρτήθηκε: 27 Απριλίου
I loved gravity bone. But this one kinda felt like a waste of time. Same game coulda been done in a youtube video.
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4 από 5 άτομα (80%) βρήκαν αυτή την κριτική χρήσιμη
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1.2 ώρες στο μητρώο
Αναρτήθηκε: 26 Απριλίου
Thirteen minutes of fantasy "What if David Lynch were a garage gamedev?"
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Πιο χρήσιμες κριτικές  ΣΤΙΣ 180 ΠΡΟΗΓΟΥΜΕΝΕΣ ΗΜΕΡΕΣ
28 από 40 άτομα (70%) βρήκαν αυτή την κριτική χρήσιμη
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0.8 ώρες στο μητρώο
Αναρτήθηκε: 21 Δεκεμβρίου 2015
I don't understand this game.

I don't understand why all the people have blocks for heads; I don't understand why they all go "murmer, murmer, murmer" as if they're underwater when they talk; I don't understand whether you are actually just teleporting all over the place or if that's meant to represent a passage of time or even if it's just the fact of it being a "broken game"; I don't understand why it's so short and so pixel-y and still five dollars RRP in the Steam Store even though it's been out since 2012; I don't understand why it has the rather heavy rep that it has.

Maybe this is because I am, strictly speaking, more a member of the "Simpsons" generation, rather than the "Family Guy" generation; which is to say, post-modernism before it got out of control. Maybe I is just a stoopid.

I don't understand it, which isn't to say that I didn't like it. I just didn't 100% "get it". And I think I liked "Gravity Bone", the bonus game included with it, more than the main game itself. Which I still don't understand. Do you understand what I'm saying? I really, honestly DID NOT UNDERSTAND IT.

But I still kinda liked it.

Quentin Tarantino, you're a very talented man, but you have soooooo much to answer for.

Recommended, but only to the curious, and probably only when on sale.

Verdict: 7.5/10.
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11 από 16 άτομα (69%) βρήκαν αυτή την κριτική χρήσιμη
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0.3 ώρες στο μητρώο
Αναρτήθηκε: 20 Φεβρουαρίου
This game always crashed for me. One day, I decided to try to launch it again and it worked.

15 minutes later, I'm done.

I don't remember when and why I got this game, probably as part of a bundle? I probably wouldn't have if I knew what it was.

Honestly, I liked the way the game just throws you in without saying anything. A story unfolds as you move forward, skips through time. I'm still not sure I understood what was going on and I don't feel quite motivated enough to even think about it.

The concept was cool, it felt cool to go through and then it was over and none of my questions were answered. I have never played "Gravity Bones" but I don't feel like it would have helped.

If you get this game for free, play it, you'll be done in a few minutes. Otherwise, please don't buy it, there are so many cool games that can offer more than 15 minutes of entertainment for less than 5$.
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9 από 13 άτομα (69%) βρήκαν αυτή την κριτική χρήσιμη
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1.6 ώρες στο μητρώο
Αναρτήθηκε: 8 Ιανουαρίου
Short as lots of people have said but masterful. Very unique way of telling a story in a videogame, absolutely adored it. It's a blast riding along in this action movie.
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9 από 14 άτομα (64%) βρήκαν αυτή την κριτική χρήσιμη
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0.7 ώρες στο μητρώο
Αναρτήθηκε: 14 Φεβρουαρίου
Roller coaster ride. I have spent orders of magnitude more time thinking about this game than playing it.
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1 από 2 άτομα (50%) βρήκαν αυτή την κριτική χρήσιμη
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1.6 ώρες στο μητρώο
Αναρτήθηκε: 28 Φεβρουαρίου
Very short experience but absolutely worth it, in my opinion. Thirty Flights puts most AAA games to shame with it's story telling and fantastic direction. I'd consider this as both a fully realized game and a test of the powerful ability video games have to convey emotion and art. Very rarely does a gamer get a chance like this... I'd recommend it.
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0.2 ώρες στο μητρώο
Αναρτήθηκε: 9 Σεπτεμβρίου 2012
you cant understand the voice acting in this game because everyone has a square head. really makes you think
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207 από 294 άτομα (70%) βρήκαν αυτή την κριτική χρήσιμη
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0.4 ώρες στο μητρώο
Αναρτήθηκε: 21 Δεκεμβρίου 2013
Thirty Flights of Loving is an indie art game which I found short, obtuse and largely uninteresting.

Speaking as someone who loved Dear Esther, and even Thirty Flights' developer's previous game ('Gravity Bone', which is included here as a free extra), I found myself thoroughly bewildered by Thirty Flights of Loving.

I was bewildered by the sloppy non-linear storytelling. The game hops, skips, and leaps, with all the grace of a big rig in a tutu. I've played through the whole game and read several summaries to make sure I wasn't missing anything, but even once I made sense of the story being told (a by-the-books tale of a criminal caper gone wrong), it didn't connect with me at all.

I was bewildered by the lack of flow within the gameplay. For such a short game, I was astonished to find myself stuck on at least two occasions. Normally I'd be the last person to call for such handholding tactics as blatant signposting or railroading of the player, but in this case the current state is completely at odds with the intended purpose. The developer obviously wants to tell a story, but I found it a trial just to get to the next part. This is not to mention the pointless interactions in the game which sometimes seem to serve no purpose whatsoever.

I was bewildered by the end. It came out of nowhere, and left me with the strongest feeling of 'is that it?' I think I've ever encountered with a game. I spent more time in the options menu than I did with the game itself. I wouldn't mind if it was some kind of masterpiece of storytelling, but it just wasn't.

Most of all, I was and am bewildered by the praise this game has garnered. 88% (at the time of writing) on Metacritic. Critical acclaim. Fans on the forums defending it to the hilt. I saw similar reactions to Dear Esther (which, as I said earlier, I felt deserved every bit of its praise), but I genuinely cannot understand it in this case.

Maybe I'm missing something huge here, but Thirty Flights of Loving was not an enjoyable, enlightening, or otherwise entertaining experience for me. I respect any developer who attempts to tell stories through games, but this feels like one of the more unfinished, unfocused efforts that I have played. Not recommended.
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48 από 65 άτομα (74%) βρήκαν αυτή την κριτική χρήσιμη
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0.5 ώρες στο μητρώο
Αναρτήθηκε: 1 Δεκεμβρίου 2012
Please visit the dev's page here and download the free game "Gravity Bone". http://blendogames.com/
You have time. The game is 15 minutes from start to finish.

If you like Gravity Bone, you will like Thirty Flights of Loving.
If you do not like Gravity Bone, you will not like Thirty Flights of Loving.
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133 από 220 άτομα (60%) βρήκαν αυτή την κριτική χρήσιμη
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0.7 ώρες στο μητρώο
Αναρτήθηκε: 8 Φεβρουαρίου 2014
This is the shortest 'game' I have ever played on Steam. I took about 20 minutes, and I did it all again to make sure I wasn't missing something. Seriously, when it ended, I simply couldn't believe it. It's shorter than most flash games.

However, even if you ingore its ridiculous length, you still have the fact that it's barely interactive enough to even be called a 'game' in the first place. You just run from one area to another and things happen around you, to an extent, but nothing much happens to you. In short, you are not even involved in this tiny title's escapades. merely a biwildered bystander.

Luckily, I got this in some bundle or other so it didn't cost me very much. For the poor shmucks who actually payed good money for it (15 dollars for 15 minutes (or so) 'fun' .... I feel genuinely sorry for them.
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0.5 ώρες στο μητρώο
Αναρτήθηκε: 2 Ιανουαρίου 2014
5 euro, are you ♥♥♥♥ing high? So glad I got this in the humble bundle and not actually on steam, I would never have felt so cheated on steam than if I had actually payed five euro for this. I could buy four burgers at mcdonalds for a euro less and get a longer lasting and more enjoyable experience. Get out with your "It's art man you don't get it" bull sh*t. This is lazy and boring. Unless you are into pretending you're high and mighty for liking some obscure "modern video game art" then I'd avoid this. It can literally be finished in less than ten minutes. Definitely not worth the money. I would only recommend playing this if you wished to see what's up with the mixed reviews and if you literally have total free time with nothing better to do, and I mean nothing. Even stabbing myself in the finger would have been a more enjoyable experience, at least that would have envoked some sort of emotional response other than utter boredom.
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0.1 ώρες στο μητρώο
Αναρτήθηκε: 17 Φεβρουαρίου 2014
Thirty Flights of Loving: 3/10

Perhaps it was because I had gone into the game with high expectations (friends saying it was great, Extra Credits recommending it, and it having an overall 88/100 Metacritic score), but I expected a great game. A good game. At least a decent game… when I beat the game, I had a sour taste in my mouth, exclaiming “what the ♥♥♥♥? That’s it?!? …”. It’s difficult to say that I feel “burned” in my purchase due to the fact that I paid about $1.50 and the fact that I didn’t do any research other than “other people generally like it” (something I would chastise someone else doing)…but I feel incredibly disappointed in the game.

The first thing that I simply must state is the fact that it is short. I was “warned” of this beforehand, and I was cool with it. I’m fine with short games, so long as they “last” a bit (my view is one hour, thirty minutes and on is acceptable in most circumstances)…but this game lasted exactly 12 minutes. Yeah…12 minutes, from when I started it, to when I was done with the entire game. The ♥♥♥♥? I confused about the plot and game in general (I’ll discuss that shortly), so immediately after the game was over, I decided I was going to play it again to see what I was missing. Surely I missed something in regards to the plot or something. Thankfully, I thought, there’s a developer commentary, and so I selected that. Now, normally, this does a lot for me; as someone who’s obtained a degree in the field I find these things fascinating… but I was immensely disappointed in the commentary. Most of it was describing things that frankly wasn’t interesting (“Normally, ninety-degree angled hallways aren’t great, but after adding a bevel…”, “…I don’t approve of littering.”, etc.) and even after stopping to listen to the commentary, not only did it not shed any more light on the plot, but it lasted 15 minutes (with me taking my time and exploring, too). That adds up to 27 minutes. For beating the game twice. That’s not acceptable.

I was interested in reading some of the critic’s comments on why they enjoyed the game, and a reoccurring theme was that they enjoyed the ambiguous nature of the story, and the frequent use jump-cuts. I didn’t. Let me explain what happens in the story (spoilers, obviously): you start in a hallway, letting you learn the controls of the game (WASD for movement, mouse for camera, tough stuff). You then enter a bar, unable to interact with any of the characters, who oddly stare into your soul. All you can do is consume alcohol (which does nothing, I add, other than disappearing and making a sound), and interact with a fake painting (which is among numerous paintings), opening up a secret passage, leading to the introduction of two characters (which is, admittedly, my favorite part of the game, although that’s not saying much). After this, you board a plane, and, after you leave, you’re immediately thrown into an unknown situation: your romantic interest is pointing a gun at you, in a strange location, and bloody. This is just a short summary of what you’ll encounter. And, sadly, this is about a third of the game. There’s so many random cuts to different parts of the story that you never really learn enough about the characters to care about them (and, I’m not sure if I’ve emphasized this already, but the game is short). Perhaps, in a strange way, peeling oranges with your loved one might be an intimate moment between two characters and the player, but when you’ve known the character for about two minutes, it didn’t mean anything to me. Also, I simply have to pose the question: why the hell were there three rooms dedicated to “Bernolli’s Principle” (something to do about high and low air pressure)?

So…yeah…I tried to be objective about this game and find redeeming qualities, but I just don’t see any. I mean, it’s a functional game, I guess…?

TL;DR:[/b] Literally twelve minutes long, extremely brief and ambiguous plot, commentary about 90 degree hallways. Don’t waste your time with this game, no matter the price. Had I known what I know now, I wouldn’t have played the game even if it was free.
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31 από 44 άτομα (70%) βρήκαν αυτή την κριτική χρήσιμη
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1.0 ώρες στο μητρώο
Αναρτήθηκε: 14 Μαρτίου 2014
It does what it does with panache and flair and at 75% it's easily worth it to experience if you like to experience different possibilties within the interactive entretainment realm. If not, stay away. It's short and not really replayable.
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1.3 ώρες στο μητρώο
Αναρτήθηκε: 24 Σεπτεμβρίου 2014
Short, Sweet, Bloody, Like!
Rating : Great

Short game that is told in scenes in a asynchronous way.

Blendo games is known for releasing games that take radical different approach to story telling and does this again in this game. It's like you watch the most important pieces of a movie shuffled around. The game has some activity where you have to walk and solve some easy puzzles (?) to advance, but other than that it is just enjoying the scenery, trying to understand and connect the story.

The game was build in a modified Doom engine using a typical style which totally fits the game mechanics. Audio and soundtrack are great and fit the game perfectly.

You can speed run this game in 5 minutes I think, but normally when you relax and enjoy the game it should take about 30 minutes. Because the story is so jumpy, it invites you to play it again just to look at the parts again.

In the end the game reminds you that a game doesn't have to be long to be good and that a story can also be told by leaving out all the unnecessary parts.
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Αναρτήθηκε: 18 Ιουνίου 2015
Unlike many "cinematic" games that are obsessed with copying film, I think Thirty Flights pulls off a movie-like pace and editing style better than any other game I've seen. And I think that's what this game was: an experiment in using the schizophrenic yet calculated timeline and editing of a Tarantino film (for example) and making it work within a video game boundary. It sounds pretentious, but at the end of the day, it's an interesting look at how we can tell stories in video games and that's most definitely a positive (and sorely needed) effort in our medium.
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Αναρτήθηκε: 14 Ιανουαρίου 2014
Thirty Flights of Loving is a game that is'nt probably for anyone but I found this game very fascinating. Its linear storytelling is what made it absolutely beautiful. I won't really call it a game because of its longetivity, I finished the main story for approximately 10 minutes. Just imagine you bought a not-so-cheap cheeseburger and it took 10 minutes for you to eat the whole thing.

( I picked up this is for $1.24 when it was on sale so if your interested on playing it, I highly recommend waiting for a sale since I think $4.99 for a 10 minutes gameplay is absurd )
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Αναρτήθηκε: 25 Αυγούστου 2012
I'm going to recommend it ONLY to warn you to stay away. It's LITERALLY a 15 minute game that makes no sense. The first 5 minutes are rather well put together but after that everything falls apart and then it ends. I've come to trust Blendo but sadly hatever this is just falls short.
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