Avernum es un mundo bajo tierra, una nación subterránea repleta de pícaros, inadaptados y bandidos que sobreviven a duras penas en esta oscuridad infectada de monstruos.
Análisis de usuarios: Muy positivos (349 análisis)
Fecha de lanzamiento: 11 abr. 2012

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Comprar Avernum: Escape From the Pit

Packs que incluyen este juego

Comprar Spiderweb Software Complete Pack

Incluye 13 artículos: Avadon 2: The Corruption, Avadon: The Black Fortress, Avernum 2: Crystal Souls, Avernum 4, Avernum 5, Avernum 6, Avernum: Escape From the Pit, Geneforge 1, Geneforge 2, Geneforge 3, Geneforge 4: Rebellion, Geneforge 5: Overthrow, Nethergate: Resurrection

 

Recomendado por mentores

"Huge, holistic world with an interesting storyline, compelling tactical combat, meaningful choices, and more dungeons to explore than you could imagine."
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Críticas

“The game's strong writing carries it through, and earns it a place among the greatest indie RPGs.”
9.0/10 – Game Chronicles

“Fans looking to get into the Avernum series will do very well with Escape from the Pit, and while the improvements beyond the game engine and visuals are relatively modest, there's still a lot to enjoy even if you've played through the game once before already.”
GameBanshee

“It is a tribute to indie gaming as a whole that a game made by such a tiny team can swell into such an involving, engrossing and glorious fantasy epic.”
9.0/10 – The Digital Fix

“If you're looking for a complex single player RPG and value content at the expense of visuals, don't miss this title.”
8.0/10 – Impulse Gamer

“Spiderweb Software have provided a vast world in which to get lost, and a hefty quest in which to sink your teeth, which will reward those who can overlook its lack of finesse with many hours of enjoyable adventure.”
Indie Game Magazine

Acerca de este juego

Avernum es una épica fantasía de rol que transcurre en una enorme nación subterránea. Avernum es un mundo bajo tierra, una nación subterránea repleta de pícaros, inadaptados y bandidos que sobreviven a duras penas en esta oscuridad infectada de monstruos.

Has sido desterrado al inframundo para no volver a ver jamás la luz del día.

La superficie está gobernada por el cruel Emperador Hawthorne, maestro del Imperio. Todas las tierras conocidas se encuentran bajo su yugo brutal. Todo aquel que hable más de la cuenta, se comporte mal o no

Requisitos del sistema

Windows
Mac OS X
    • SO: Windows XP
    • Procesador: 1.6 GHz
    • Memoria: 256 MB de RAM, 512 MB recomendado
    • Disco Duro: 300 MB de espacio libre
    • Gráficos: Aceleradora 3D compatible con OpenGL
    • SO: OS X 10.5 o posterior
    • Procesador: 1.6 GHz
    • Memoria: 256 MB de RAM, 512 MB recomendado
    • Disco Duro: 300 MB de espacio libre
    • Gráficos: Aceleradora 3D compatible con OpenGL
Análisis útiles de usuarios
A 17 de 17 personas (100%) les ha sido útil este análisis
204.0 h registradas
Publicado: 18 de febrero
Excelente juego de rol... y excelente juego de la vieja escuela.

Veamos, este es un juego inde y claramente de la vieja escuela, asi que cuanto antes nos olvidemos de los graficos y los fuegos artificiales mucho mejor. Salta a la vista que en ese sentido el juego es bastante sosete y limitado... por lo que no le queda mas remedio que centrarse en el contenido y no en la forma.

Y que contenido.... madre mia.

La trama, las misiones, los personajes, el entorno... todo esta muy bien trabajado y diseñado. Al fin y al cabo es un segundo remake y se nota. Todo esta muy pulido y la jugabilidad es tremendamente buena... y dificil.

Jugabilidad buena porque pese a tener estructura de sandbox todo encaja a la perfeccion y todo tiene un porque, y dificil porque el juego, jugandolo en las dificultades mas altas, llega a convertirse en reto muy viciante y divertido.

Y es que Avernum esta plagado de detalles de la vieja escuela que hara las delicias de muchos. Mucho contenido, mucho texto, muchas misiones, combate por turnos, acertijos, larga duracion, sentido del humor, bastante dificultad... y con tres misiones finales alternativas para acabar el juego como uno quiera.

Eso si, no es un juego para todo el mundo y eso hay que tenerlo en cuenta. Es un juego que si se quiere explotar bien nos va a llevar mucho tiempo y dedicacion. Ante todo porque esta en ingles y el juego tiene muchisimo texto, pero tambien porque es un juego muy largo y con mucho contenido. Hoy en dia hay opciones mas vistosas, asequibles, y en castellano, para el jugador de rol ocasional.

Ahora bien, el que no tenga problemas con el ingles y no le tenga miedo a los juegos largos se lo pasara realmente bien.

Esta claro que tambien tiene algunos puntos mejorables. Dado el inmenso contenido se echa en falta la opcion de poder escribir notas en el mapa... o mas variedad a la hora de elegir personajes, que los hechizos zonales afecten tambien a los aliados si estan en el radio de accion... pero todo esto son detalles que si bien se hacen notar tampoco lastran en exceso el juego.

En definitiva un gran juego de rol, muy divertido y toda una sorpresa que lamentablemente pasara inadvertida para muchos.

Muy recomendable para el jugador de rol curtido y que no tenga problemas con el ingles.


8/10
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A 118 de 123 personas (96%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
10.9 h registradas
Publicado: 16 de enero
I've been loving this game so far. I was recently reminded that I had this, because of the release of Crystal Souls just the other day.. and boy am I sorry I forgot about Avernum for this long. I should have played this ages ago!

First thing I wanted to do was clear up the order these games are supposed to be in, because with so many Spiderweb Software games, it can be a little confusing to newcomers (like myself, until I did some research)

This is a remake of "Avernum" which itself is a remake of "Exile: Escape From the Pit". The newly released Crystal Souls is a remake of Exile 2/Avernum 2. Exile 3/Avernum3 is also supposedly getting a second remake in the future.

I know that sounds confusing, so just know that this game, Avernum: EFtP is the first game, remade for the second time. Also, I've been told that the stories are self-contained, so you don't really HAVE to play them in order. Though, with a world as unique as Avernum, I bet it helps in understanding the lore a bit.

So what makes this world so unique? Most fantasy RPGs take place on the surface of a very earth-like world. There's plains, mountains, forests, rivers, lakes, etc.. it all looks very familiar. In Avernum, that sort of place exists.. but that's not where you play. You, your party, and countless other individuals have all been exiled to the underworld. It's a vast underground cavern, whose light comes from glowing moss on the ceiling.

People survive by growing edible mushrooms, and receiving occasional supply shipments from the Empire.. the very people who sent everyone down here. There are some cows, sent down by the empire, but without proper food, they grow sick and weak quite quickly. Mages have managed to create things that kinda look like trees, just so the citizens have wood to build with.

Magical equipment is extremely rare in this world.. It's all but impossible to create any, so most of it comes from adventurers who were sent down to Avernum with their gear, then were killed and looted. It's a harsh world.

Despite all the hardships, though, people have banded together to form towns, forts, and a government. Of course some still decide to rebel and become bandits, or seek a way to rise into a position of power, but most people seem to live in harmony and cooperate. And that's a good thing, because if they didn't work together, they'd never be able to fight off the Nephilim (cat people who hold a grudge against all humans for being sent down to Avernum) and the Sliths (lizard men, apparently native to Avernum, and most of them crave human flesh.)

The gameplay is exellent. At the beginning of the game, you create a party.. your people can be whatever class you want, or 'custom'. You spend a lot of your time walking around as a party, talking to people, getting quests, learning about the world, etc.. there are blacksmiths and such in every town, to buy equipment from. There are secrets to find, and plenty of loot to pick up..

When you're not in a town or dungeon, you'll be on the overworld, where everything is zoomed way back. You can encounter enemies, special events, and other stuff out on the overworld.. and of course also travel from place to place. The overworld is pretty darn big, and there are a lot of places to go.

When in combat, the game turns turn-based.. You move and attack with your characters one at a time.. Each character has a certain amount of AP to move with, and are allowed to attack once, or cast 1 spell per turn.. It's simple, but not TOO simple. It has a good flow, without sacrificing too much strategic depth.

When you level up, you're able to assign attribute points, improve your skills on the skill tree, and sometimes pick a new perk/feat as well. Pretty basic leveling up, but again simple/basic isn't a bad thing. The game manages to do a lot with what seems like simple mechanics.

The main thing that will be an issue for some is that the graphics look very dated... and I'm sorry to repeat the same thing everyone else says, but here it goes... Graphics aren't important. Maybe it's different for people not old enough to have grown up with older-looking graphics, but it doesn't bother me. Sure, I like a pretty-looking game from time to time.. but it's really not a requirement for me.. but, of course, not everyone will agree. Everybody has thier own opinions.. so take a look at the screenshots. If it looks unbearable to you, don't get it. If you think you can put up with oldschool graphics in order to play an amazing game, get it.

Anyway, I feel like I've written a much longer review than most people will bother to read, so I'll cut it short here. Thanks for reading.
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A 69 de 73 personas (95%) les ha sido útil este análisis
36 personas han encontrado divertido este análisis
118.6 h registradas
Publicado: 1 de febrero
I love this game more than most people love their children. I carry pictures of Avernum around in my wallet.

This game used to be called Exile, and I was obsessed. I was a nerdy fat kid with a bowl cut and poor social skills. This game was my happy place. It's funny and clever, well-written, in-depth. No loose ends, no DLC, no fear. Unless you cast a fear spell. Then there is fear.

If you like RPGs and you support Indie studios, please buy this one, pretty please. They are a husband & wife team who had a staff as small as three people to make what has become one of the most epic series of games I've ever encountered. Not only that, but I remember them being so nice and helpful when I was a kid and writing them to ask questions about their game. There was no Google. Mind you, this was during a time when MYST had a pay-to-ask hotline, so it was a BIG DEAL that they got in touch. Oh, the nineties.

Don't expect flashy graphics or quick-time events. This is 2D and it's pretty straightforward. There are no cutscenes. Don't expect lazy gameplay where everything is spelled out. Death is unavoidable. SAVE & be prepared with a notebook.

Do expect one of the best, most engrossing, most interesting games of all time. You've been exiled into an underworld full of magic, strange beasts, and those noisy things I try to avoid all the time. You know the ones. People. They need things killed, items fetched, and hugs. Hugs with swords and screaming and demons. And also that mage was on fire when I got here.

You'll get out of it what you put into it. Use your imagination and memory for once, oh and also it wouldn't kill you to shower and shave and call your mum.
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A 13 de 15 personas (87%) les ha sido útil este análisis
70.8 h registradas
Publicado: 11 de enero
I got into Avernum because it was on sale and I like RPG's, but to be honest I didn't have high expectations. Now, here I am with 45 hours under my belt and I can't stop playing. The combat can be challenging at times but it is very rewarding, and the detail in the world is beyond what I was expecting. The writing really drew me in and showed me that an RPG doesn't need anything flashy to really shine!
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A 11 de 13 personas (85%) les ha sido útil este análisis
153.0 h registradas
Publicado: 3 de enero
Avernum Escape from the Pit is a shining example on how a game doesn't need to have amazing graphics (or even background music, for that matter) to create an amazing gaming experience. The game combines exploration, action point based combat, and a simple but surprisingly detailed storyline.

After getting through the starting dungeon, you're thrust right into the middle of the Avernum, an underground world full of criminals of the surface Empire with no known means of escaping to the surface. You aren't given a central objective that the game forces you to persue throughout the game, and in fact, there are 3 different game-ending quests that you can complete. You're given the whole world to go through, and you can complete quests in any order you'd like (although some areas require certain items to access, like an orb that grants the power of flight). The towns and NPCs are colorful, although because of the nature of the game, there aren't too many NPCs with more than a few lines of dialogue.

The combat system is simple, but offers plenty of options for tactical play. The system is action point based, and learning how to take advantage of it with abilities like Haste, Slow, Battle Frenzy, Sniping, and Adrenaline Rush is required to beat Avernum's greatest challenges. You also have to learn how to best make use of terrain, crowd control, and knockback abilites: moving through a space adjacent to an enemy uses up 4 of your action points instead of just 1, which allows you to set up choke-points to protect your weaker characters. Torment mode is particularly difficult, and because it's nearly impossible to power level (enemies in dungeons rarely respawn), you're required to use every dirty trick you have available to win.

Character development and levelling up is fairly basic. The party you play with has 4 members, all of which are created at the beginning of the game. You have 4 main stats (Strength, Dexterity, Endurance, and Intelligence, which do exactly what you'd expect), which go up slowly on their own, and you get 1 point to allocate yourself every level. You also get 2 skill points a level, which go into a branching skill tree which improves things like your casting power, ability to dodge, ability to unlock doors/disarm traps, and gather herbs. This means you aren't restricted to any particular archetypes or classes, and can develop your characters however you want (although certain hybrid character may not be the most effective in combat). You also get a trait every other level, which varies from making your character more likely to be attacked, to selling items for more money, to being able to cast spells in heavy armor. There's nothing about this that stands out immensely, but you are able to make a variety of characters.

The game's graphics are somewhat mediocre, but it's not the focus of the game. There is also no background music in game, only ambient noises. Personally, it doesn't bother me much, but it could be jarring to others. While it should be the standard for games nowadays, I was impressed by how few glitches were in Avernum. Only 2 come to mind, and neither are game breaking (War Blessing only gives a 2% bonus instead of 10%, and targetted AoE spells have unlimited range if centered on an empty space). After the glitchfest of games like Fallout New Vegas, it's relaxing to see a game so free of crashes and progress halting glitches.

Overall a fantastic game. I've probably put more time into Avernum than any other single player RPG (my 150 hours is from two separate playthroughs). It's simple, fun, and a great exploration experience.
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