Avernum es un mundo bajo tierra, una nación subterránea repleta de pícaros, inadaptados y bandidos que sobreviven a duras penas en esta oscuridad infectada de monstruos.
Análisis de usuarios:
Recientes:
Muy positivos (14 análisis) - 100% of the 14 user reviews in the last 30 days are positive.
Global:
Muy positivos (462 análisis) - El 94% de los 462 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 11 abr. 2012

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$9.99
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Packs que incluyen este juego

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Incluye 13 artículos: Avadon 2: The Corruption, Avadon: The Black Fortress, Avernum 2: Crystal Souls, Avernum 4, Avernum 5, Avernum 6, Avernum: Escape From the Pit, Geneforge 1, Geneforge 2, Geneforge 3, Geneforge 4: Rebellion, Geneforge 5: Overthrow, Nethergate: Resurrection

¡REBAJAS DE VERANO! La oferta termina el 4 de julio

 

Críticas

“The game's strong writing carries it through, and earns it a place among the greatest indie RPGs.”
9.0/10 – Game Chronicles

“Fans looking to get into the Avernum series will do very well with Escape from the Pit, and while the improvements beyond the game engine and visuals are relatively modest, there's still a lot to enjoy even if you've played through the game once before already.”
GameBanshee

“It is a tribute to indie gaming as a whole that a game made by such a tiny team can swell into such an involving, engrossing and glorious fantasy epic.”
9.0/10 – The Digital Fix

“If you're looking for a complex single player RPG and value content at the expense of visuals, don't miss this title.”
8.0/10 – Impulse Gamer

“Spiderweb Software have provided a vast world in which to get lost, and a hefty quest in which to sink your teeth, which will reward those who can overlook its lack of finesse with many hours of enjoyable adventure.”
Indie Game Magazine

Acerca de este juego

Avernum es una épica fantasía de rol que transcurre en una enorme nación subterránea. Avernum es un mundo bajo tierra, una nación subterránea repleta de pícaros, inadaptados y bandidos que sobreviven a duras penas en esta oscuridad infectada de monstruos.

Has sido desterrado al inframundo para no volver a ver jamás la luz del día.

La superficie está gobernada por el cruel Emperador Hawthorne, maestro del Imperio. Todas las tierras conocidas se encuentran bajo su yugo brutal. Todo aquel que hable más de la cuenta, se comporte mal o no

Requisitos del sistema

Windows
Mac OS X
    • SO: Windows XP
    • Procesador: 1.6 GHz
    • Memoria: 256 MB de RAM, 512 MB recomendado
    • Disco Duro: 300 MB de espacio libre
    • Gráficos: Aceleradora 3D compatible con OpenGL
    • SO: OS X 10.5 o posterior
    • Procesador: 1.6 GHz
    • Memoria: 256 MB de RAM, 512 MB recomendado
    • Disco Duro: 300 MB de espacio libre
    • Gráficos: Aceleradora 3D compatible con OpenGL
Análisis de usuarios
Se ha actualizado el sistema de análisis de usuarios. Más información
Recientes:
Muy positivos (14 análisis)
Global:
Muy positivos (462 análisis)
Publicados recientemente
Junk
( 26.1 h registradas )
Publicado el 28 de junio
I've enjoyed the hell out of this game over the years. I remember playing it way back in the day when it was known as Exile: Escape from the Pit back on Windows 98.

Fun then; still fun now!
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Daw
( 17.2 h registradas )
Publicado el 25 de junio
Wow!! One of the best turn based rpg games I've ever played, highly recommend.
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canat
( 81.8 h registradas )
Publicado el 25 de junio
If you dont mind the graphics, this is an excellent rpg. The story, setting and dialogues are unique, complex and interesting. You have total freedom to explore a huge map and there are lots of things to discover.
Gameplay and turn based combat are fun after you get used to them.
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Rhogog
( 6.1 h registradas )
Publicado el 24 de junio
I reallly didn't know what I was getting into when I bought this game, but it was cheap and looked interesting. After playing it for just a few hours I have to give it, and the devs, my support. This game is good, it encourages exploration, but also teaches you to be cautious and rewards not running head long into the enemy. So far, so good, with many expansions to keep me occupied.
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Angelrocking
( 18.8 h registradas )
Publicado el 18 de junio
Great old rpg style game. True to the classics, brings a solid, fun and story-rich world and gameplay. It's deep and enganging, will well written lore. Fans of old rpg's will love it!
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Petrel_Deeep
( 78.4 h registradas )
Publicado el 14 de junio
Solid old-school RPG. The aethetics style is simple and old-fashioned; however, the content will satisfy any RPG player that are foucing on game content.
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Mangokirby
( 35.1 h registradas )
Publicado el 2 de junio
I don't know how I spent this much time on the game and I don't think I'm close to the end. Lots of fun small moments in dialogue.
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Autopeças Renault
( 54.0 h registradas )
Publicado el 1 de junio
Didn\'t think such a simple game could be so addicting... The lore in this game is very rich, and it is a 30 hour game at least...

The only thing left for me to do is to search for expansions on this saga
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ingolfson
( 119.6 h registradas )
Publicado el 27 de mayo
Took a little while to get into, but story and feel well worth it. A real classic, despite being "new".

Also, one of the few RPGs were the end game really felt tense and worth it, emotionally and fight-wise.
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・_・
( 70.8 h registradas )
Publicado el 23 de mayo
When a rat is able to do a summoning spell. 10/10
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Análisis más útiles  Global
A 19 de 22 personas (86%) les ha sido útil este análisis
Recomendado
204.0 h registradas
Publicado el 18 de febrero de 2015
Excelente juego de rol... y excelente juego de la vieja escuela.

Veamos, este es un juego inde y claramente de la vieja escuela, asi que cuanto antes nos olvidemos de los graficos y los fuegos artificiales mucho mejor. Salta a la vista que en ese sentido el juego es bastante sosete y limitado... por lo que no le queda mas remedio que centrarse en el contenido y no en la forma.

Y que contenido.... madre mia.

La trama, las misiones, los personajes, el entorno... todo esta muy bien trabajado y diseñado. Al fin y al cabo es un segundo remake y se nota. Todo esta muy pulido y la jugabilidad es tremendamente buena... y dificil.

Jugabilidad buena porque pese a tener estructura de sandbox todo encaja a la perfeccion y todo tiene un porque, y dificil porque el juego, jugandolo en las dificultades mas altas, llega a convertirse en reto muy viciante y divertido.

Y es que Avernum esta plagado de detalles de la vieja escuela que hara las delicias de muchos. Mucho contenido, mucho texto, muchas misiones, combate por turnos, acertijos, larga duracion, sentido del humor, bastante dificultad... y con tres misiones finales alternativas para acabar el juego como uno quiera.

Eso si, no es un juego para todo el mundo y eso hay que tenerlo en cuenta. Es un juego que si se quiere explotar bien nos va a llevar mucho tiempo y dedicacion. Ante todo porque esta en ingles y el juego tiene muchisimo texto, pero tambien porque es un juego muy largo y con mucho contenido. Hoy en dia hay opciones mas vistosas, asequibles, y en castellano, para el jugador de rol ocasional.

Ahora bien, el que no tenga problemas con el ingles y no le tenga miedo a los juegos largos se lo pasara realmente bien.

Esta claro que tambien tiene algunos puntos mejorables. Dado el inmenso contenido se echa en falta la opcion de poder escribir notas en el mapa... o mas variedad a la hora de elegir personajes, que los hechizos zonales afecten tambien a los aliados si estan en el radio de accion... pero todo esto son detalles que si bien se hacen notar tampoco lastran en exceso el juego.

En definitiva un gran juego de rol, muy divertido y toda una sorpresa que lamentablemente pasara inadvertida para muchos.

Muy recomendable para el jugador de rol curtido y que no tenga problemas con el ingles.


8/10
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A 13 de 13 personas (100%) les ha sido útil este análisis
Recomendado
12.3 h registradas
Publicado el 6 de marzo de 2014
A pesar de sus gráficos anticuados y de una interfaz de juego bastante obsoleta no puedo dejar de recomendar este juego por su profundidad. Proporciona la misma sensación que el "un turno más" de Civilization y te pasan las horas sin darte cuenta. La prosa es bastante buena (en inglés, eso sí) y la historia es bastante original, con diferentes finales y muy muy larga.

Los combates tácticos están muy bien diseñados a pesar de que algunos son fáciles y otros, sobre todo los enemigos finales, son bastante jodidos. Pero lo mejor es que con una buena planificación la victoria está casi siempre asegurada y eso es para mí un punto a favor porque ayuda a que te estrujes el cerebro para acabar con ese enemigo que antes veías como una montaña imposible de escalar.

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A 5 de 5 personas (100%) les ha sido útil este análisis
Recomendado
78.3 h registradas
Publicado el 19 de julio de 2015
Avernum: Escape from the Pit es una maravilla de Spiderweb Software, un estudio que en realidad es una sola persona. Este es un remake del juego original, diseñado para jugarlo en equipos modernos, con el encanto de los RPG de épocas pretéritas y la comodidad de las resoluciones en monitores grandes.

Cuando empecé a jugar, torcía un poco el morro ante lo sencillo y aparentemente cutre de los gráficos, y lo pobres que son los sonidos. Hay pocos tracks de música y en ese sentido digamos que cumple lo justo, lo necesario para ambientar. Los veteranos reconocerán varios sonidos y efectos, inconfundibles, que podíamos encontrar en juegos viejos como el Shandalar (el mítico juego RPG de Magic The Gathering).

No hay diálogos hablados. La música es sencilla y los efectos algo cutrecillos. Los gráficos son súper básicos. Pero cualquiera que busque un RPG y esté interesado en la ambientación, la historia principal, en vivir una gran aventura y jugar una campaña de comienzos humildes, pero con final épico, va a encontrar un diamante en bruto con este juego.

Lo sorprendente de Avernum es que con las pegas antes descritas, a base de unas descripciones de texto bien elaboradas y con esos limitados recursos visuales, consigue hacer creíble el escenario. Consigue transmitir perfectamente el inframundo que nos rodea, hacer vívidas las ciudades y descripciones de lugares, ominosos los sitios que parecen peligrosos, etcétera. Está muy bien escrito.

El juego tiene dos partes: el "de viaje" y el escenario "de a pie". Usamos el primero para viajar por una suerte de sandbox con total libertad, al estilo de los viejos Fallout, descubriendo y explorando (y arriesgándonos a ser destruidos por enemigos mucho más fuertes). Avernum es un sitio bastante grande, con montones de ciudades, refugios, encuentros especiales, secretos, lugares ocultos... Usamos el de "a pie" cuando entramos en una localización o hay combate.
El combate es por turnos, en orden de velocidad o iniciativa, y si bien es sencillo, cumple perfectamente y tiene la suficiente cantidad de opciones para hacerlo muy interesante (y desafiante). Funciona con puntos de acció, de forma similar a los primeros Fallout. El juego puede regularse en dificultad en cualquier momento, para hacerlo más desafiante o más sencillo si algún encuentro se nos atasca demasiado. Tienes bastantes clases disponibles y cuando subes niveles vas obteniendo habilidades y dotes para tus personajes, aunque habitualmente vas a necesitar al menos alguien que cure, alguien que encaje los golpes y alguien que use conjuros, ya que la magia es muy importante cuando el juego se vuelve más difícil.
Hay unas cuantas habilidades que son "de grupo" y que tienen que ver con muchos encuentros en el mundo, en el modo de viaje. Por ejemplo, si vas apilando "Cave lore" en tu grupo, te darás cuenta de que descubres con facilidad pasajes ocultos, tesoros enterrados, evitas encuentros hostiles... si acumulas "Luck" entre tus personajes de vez en cuando te llevarás alguna sorpresa agradable en encuentros con enemigos, etc.
Tienes un registro de misiones, y un sistema de diario que te permite guardar extractos de información interesantes (diálogos, libros, etc) que contengan información que pueda parecer útil (y la hay) o rumores sobre la localización de varios artefactos mágicos de gran poder. El juego tiene diferentes finales, y te dan la opción de continuar una vez completas uno, y con total libertad en el orden en que quieras hacer las cosas. Yo encontré la salida y conseguí escapar, pero a esas alturas ya estaba demasiado involucrado en los acontecimientos de la historia como para abandonar a esa gente a su suerte sin más, así que me dí la vuelta y volví a entrar, para derrotar los desafíos que quedaban en el inframundo...

Desgranas poco a poco la historia antigua, averigüas cosas sobre algo que posteriormente sale en la continuación del juego, te puedes unir a algunas facciones y ayudar o enemistarte con otras, dedicarte a purgar Avernum de criaturas que te molestan e incluso plantearte asesinar a todos los habitantes de las ciudades. Libertad total, aunque las consecuencias pueden ser nefastas...
Los conjuros escasean y hay que buscarlos en criptas olvidadas o buscarse la vida para encontrar magos poderosos que nos los enseñen, o pagar dinerales a maestros para mejorarlos. Los objetos mágicos son una rareza en Avernum, y cuesta encontrarlos, pero el explorador dedicado sabrá buscarse la vida y eso siempre conlleva una recompensa. Por poner un ejemplo, poco a poco, averigüando cosas sobre la historia del lugar, oyes hablar de la Primera Expedición que el Imperio mandó a Avernum, equipados con X cosas mágicas poderosas. Si sigues las pistas y exploras en lugares peligrosos, puede que al final las encuentres. Yo conseguí, con nivel 10 o así, una esfera que permitía volar al grupo y atravesar masas de agua, abismos y llegar a sitios inaccesibles en un principio. Se supone que para conseguir ese trasto hay que ir a buscarlo con nivel 20 o más. Tuve que cargar partida muchas veces y escapar como un loco de monstruos errantes, pero la exploración en territorio peligroso valió la pena. Esta falta de linealidad, esa disponibilidad de darle al jugador la opción de hacerlo si quiere, es lo que me ha encantado de este juego.

Bajo toda la capa de cutres gráficos y sonidos MIDI, es una joya para los amantes de cualquier buena historia y ambientación lograda. Bebe de los clásicos más típicos, pero eso no supone un lastre. La campaña dura bastante y el juego me hizo consumir horas y horas, día tras día, atrapado por el afán de descubrir zonas nuevas, conseguir objetos determinados y completar misiones para volver sobre mis pasos y aplastar a aquellos que te daban fuerte cuando llegaste a Avernum por primera vez. De ser un completo forastero a un héroe reconocido (o temido) en las distintas ciudades del inframundo hay un largo trecho, y por el camino conoceremos a los dragones que se ocultaron del Imperio en las profundidades, y su peculiar historia con los habitantes del submundo y sus difíciles relaciones entre ellos, la historia de las demás razas que pueblan Avernum (y puede que hasta su origen, y de dónde han salido...), quién construyó previamente las monumentales cavernas, qué amenazas sellaron o detuvieron otros héroes mucho antes de que llegaras aquí, etc.

Vaya, un juegazo. Yo lo compré por poco más de un euro, pero si me hubiese costado 10 o 20, los habría valido sobradamente. Llegar al final y conseguir superar uno de los finales puede llevar más de 80 horas, o incluso 100 o más si te dedicas a explorar todos los lugares y tratas de completar todas las misiones, como yo. En cuanto lo terminé, quise jugar el siguiente. Si echas de menos aquella sensación de historia bien escrita, combate interesante y viajes largos que tenían juegos como el Fallout 1 y 2, este es tu juego, sin dudarlo.
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A 133 de 139 personas (96%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
Recomendado
10.9 h registradas
Publicado el 16 de enero de 2015
I've been loving this game so far. I was recently reminded that I had this, because of the release of Crystal Souls just the other day.. and boy am I sorry I forgot about Avernum for this long. I should have played this ages ago!

First thing I wanted to do was clear up the order these games are supposed to be in, because with so many Spiderweb Software games, it can be a little confusing to newcomers (like myself, until I did some research)

This is a remake of "Avernum" which itself is a remake of "Exile: Escape From the Pit". The newly released Crystal Souls is a remake of Exile 2/Avernum 2. Exile 3/Avernum3 is also supposedly getting a second remake in the future.

I know that sounds confusing, so just know that this game, Avernum: EFtP is the first game, remade for the second time. Also, I've been told that the stories are self-contained, so you don't really HAVE to play them in order. Though, with a world as unique as Avernum, I bet it helps in understanding the lore a bit.

So what makes this world so unique? Most fantasy RPGs take place on the surface of a very earth-like world. There's plains, mountains, forests, rivers, lakes, etc.. it all looks very familiar. In Avernum, that sort of place exists.. but that's not where you play. You, your party, and countless other individuals have all been exiled to the underworld. It's a vast underground cavern, whose light comes from glowing moss on the ceiling.

People survive by growing edible mushrooms, and receiving occasional supply shipments from the Empire.. the very people who sent everyone down here. There are some cows, sent down by the empire, but without proper food, they grow sick and weak quite quickly. Mages have managed to create things that kinda look like trees, just so the citizens have wood to build with.

Magical equipment is extremely rare in this world.. It's all but impossible to create any, so most of it comes from adventurers who were sent down to Avernum with their gear, then were killed and looted. It's a harsh world.

Despite all the hardships, though, people have banded together to form towns, forts, and a government. Of course some still decide to rebel and become bandits, or seek a way to rise into a position of power, but most people seem to live in harmony and cooperate. And that's a good thing, because if they didn't work together, they'd never be able to fight off the Nephilim (cat people who hold a grudge against all humans for being sent down to Avernum) and the Sliths (lizard men, apparently native to Avernum, and most of them crave human flesh.)

The gameplay is exellent. At the beginning of the game, you create a party.. your people can be whatever class you want, or 'custom'. You spend a lot of your time walking around as a party, talking to people, getting quests, learning about the world, etc.. there are blacksmiths and such in every town, to buy equipment from. There are secrets to find, and plenty of loot to pick up..

When you're not in a town or dungeon, you'll be on the overworld, where everything is zoomed way back. You can encounter enemies, special events, and other stuff out on the overworld.. and of course also travel from place to place. The overworld is pretty darn big, and there are a lot of places to go.

When in combat, the game turns turn-based.. You move and attack with your characters one at a time.. Each character has a certain amount of AP to move with, and are allowed to attack once, or cast 1 spell per turn.. It's simple, but not TOO simple. It has a good flow, without sacrificing too much strategic depth.

When you level up, you're able to assign attribute points, improve your skills on the skill tree, and sometimes pick a new perk/feat as well. Pretty basic leveling up, but again simple/basic isn't a bad thing. The game manages to do a lot with what seems like simple mechanics.

The main thing that will be an issue for some is that the graphics look very dated... and I'm sorry to repeat the same thing everyone else says, but here it goes... Graphics aren't important. Maybe it's different for people not old enough to have grown up with older-looking graphics, but it doesn't bother me. Sure, I like a pretty-looking game from time to time.. but it's really not a requirement for me.. but, of course, not everyone will agree. Everybody has thier own opinions.. so take a look at the screenshots. If it looks unbearable to you, don't get it. If you think you can put up with oldschool graphics in order to play an amazing game, get it.

Anyway, I feel like I've written a much longer review than most people will bother to read, so I'll cut it short here. Thanks for reading.
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A 96 de 100 personas (96%) les ha sido útil este análisis
60 personas han encontrado divertido este análisis
Recomendado
118.6 h registradas
Publicado el 1 de febrero de 2015
I love this game more than most people love their children. I carry pictures of Avernum around in my wallet.

This game used to be called Exile, and I was obsessed. I was a nerdy fat kid with a bowl cut and poor social skills. This game was my happy place. It's funny and clever, well-written, in-depth. No loose ends, no DLC, no fear. Unless you cast a fear spell. Then there is fear.

If you like RPGs and you support Indie studios, please buy this one, pretty please. They are a husband & wife team who had a staff as small as three people to make what has become one of the most epic series of games I've ever encountered. Not only that, but I remember them being so nice and helpful when I was a kid and writing them to ask questions about their game. There was no Google. Mind you, this was during a time when MYST had a pay-to-ask hotline, so it was a BIG DEAL that they got in touch. Oh, the nineties.

Don't expect flashy graphics or quick-time events. This is 2D and it's pretty straightforward. There are no cutscenes. Don't expect lazy gameplay where everything is spelled out. Death is unavoidable. SAVE & be prepared with a notebook.

Do expect one of the best, most engrossing, most interesting games of all time. You've been exiled into an underworld full of magic, strange beasts, and those noisy things I try to avoid all the time. You know the ones. People. They need things killed, items fetched, and hugs. Hugs with swords and screaming and demons. And also that mage was on fire when I got here.

You'll get out of it what you put into it. Use your imagination and memory for once, oh and also it wouldn't kill you to shower and shave and call your mum.
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A 90 de 94 personas (96%) les ha sido útil este análisis
Recomendado
130.7 h registradas
Publicado el 1 de diciembre de 2013
Second remake of the classic Exile series' first part, Avernum: Escape From the Pit is classic roleplaying at its best! Basically, you play as a party of adventurers, who were exiled into a huge cavern, Avernum, far below the surface of the world. You have to find a new purpose here, which basically means doing all kinds of odd-jobs and quests for mayors, wizards and kings of the underworld and, while you're at it, trying to escape your dark prison.

The controls have been streamlined for the 2010s. Like in Avernum, the first remake, the game is still isometric and tile-based. However, you can finally control the characters efficiently with a mouse. This works splendidly, though the controls have frankly lost some of the function of the earlier games: e.g. you can no longer close doors (unless I've yet to discover how). Also, the pathfinding algorithm does some weird stuff sometimes when your preferred path is blocked, making characters run into wrong direction (and at worst, their DOOOOM). There's still no music (except in the title screen and the few cut scenes): use your favorite epic adventure music instead.

Skill system has basically been remade, though the comedic art of the skill descriptions has been appreciatively retained. Skills are now learned in trees, with a basic skill in the bottom and every subsequent skill requiring the below skills before they can be developed. Also, characters gain bonus traits every few levels gaining small bonuses to different skills and stats. It's a matter of taste if these are good or bad changes, but the whole works nevertheless quite fine.

Combat has always been a rather important part of Avernum series. Turn-based, the basics are still there. However, some additions and changes have been made. Warriors have gained special skills called battle disciplines to supplement their fighting ability, making them a bit more interesting and tactical than before. Spells have been remade as well since original Avernum. Particularly, all the blessings and curses have become area effects, and multi-hit spells are now cone or area attacks instead of simply hitting a number of targets.

Frankly, the hard-coreness of the series has dulled quite a bit with this latest installment. No longer are the dark dungeons truly dark, as you don't benefit from bringing a torch or casting light spells (which were actually removed altogether). There is no need to eat to satisfy hunger nor deal with dangerous diseases, and death is no longer so much a set-back as party is automatically resurrected and healed at a friendly town, removing the need for inns and renting rooms. You may no longer jump down ledges (which was never that healthy anyway). Identification of magical items has also been removed (albeit hilariously explained by "adventurers having better training nowadays"), and potion making has become a trade secret of alchemists, so your party can't learn it itself any longer. Spiders no longer say "hi!" in a high-pitched voice audibly. Along with these changes Avernum has lost part of its legacy and spark.

What is left, however, is an excellent RPG adventure in a unique fantasy world. The streamlining makes the game more accessible and lets the player concentrate on what's really important: dialogue, exploration and questing. And their implementation is simply brilliant. There are tens, if not hundreds, of characters in the game who all have their own dialogue trees, and several tens of dungeons and towns to explore, everyone of them extremely detailed. Enemies are still dangerous, and mini-bosses and bosses are refreshingly difficult to beat.

Game is not only high-quality, for there's also quite a lot of it. My first play-through, on Hard difficulty level, lasted about 80 hours. Want to just experience the story? Play on Normal or even Casual difficulty, and you may even change it mid-game. However, the highest difficulty level, Torment, provides an amply named challenge for an experienced player, requiring advance planning and lots of re-exploring in areas that were previously too dangerous. Seriously though, I recommend playing your first game on Hard difficulty at max, as Torment can get tedious if you don't know where to go for the next admissible challenge.

TL:DR?

Excellent dialogues.
Robust tactical combat.
Addicting exploration.
Epic questing to become true heroes.

Not convinced? You may as well give it a try.
The demo is available at http://www.avernum.com/avernum/index.html, letting you play through, I believe, about one third of the full game.
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A 69 de 75 personas (92%) les ha sido útil este análisis
Recomendado
70.7 h registradas
Publicado el 28 de julio de 2014
In today's day and age, Spiderweb Software's games may seem like a novelty, but make no doubt that for the right audience they are exceptionally good games that offer a lot of bang for their buck. Avernum: Escape From The Pit is a modernized version of the Avernum series, and while the graphics are still not flashy the game more than makes up for it with good writing and solid turn based combat.

The game is a text heavy one, a blessing or a curse depending on the person playing. The writing is stellar and coupled with the low-key graphics it's one of the few games where you can really use your imagination if you so wish. It is worth noting that Avernum is an open-world RPG, so while I say the writing is stellar, don't expect a centralized story with deep characters--that's not what this game is. The game itself takes place in a huge underground cave complex, a joy for those like me who like underground fantasy settings and even for those who don't should still appreciate the unique and interesting world Avernum presents.

Avernum is lengthy, but if it's your type of game it will feel just right, making it a great game to pick up if you're on a budget. One playthrough alone will take about seventy to eighty hours if you are a semi completionist, and even if you aren't I would wager it would take a good fifty hours to beat. Throw in harder difficulties and achievements and you can easily extend that playtime twofold.

The combat is fairly atypical for a turn based game, but by no means bland. Each ally/enemy gets one turn per round and there are different types of characters your party can contain (priests, mage, etc.). The game is open world as mentioned and it lets you explore the world on your own, the game guides you very loosely but the bulk of the exploration is up to you to do. As thus, you can easily find yourself faced off against baddies that are higher level than you which can keep the game challenging even on normal difficulty.

Open world exploration in the deep caves of Avernum mixed with some awesome writing and very interesting in-game encounters made this game a blast, but one of the things I liked most was how seamlessly the keyboard was integrated into the game. With the exception of needing to use my touchpad to click on a few interactive objects in the game world and assigning character stats/equipping items, just about everything you need to do in-game can be done with just the keyboard. Conversations, looting, fighting, moving--can all be done with the keyboard. If you're playing at home on your desktop, this may not mean much, but if you want to play this on a laptop without a mouse handy, this game is the one. Very few RPGs can be played on low-end laptops and even fewer can be played without a mouse, but Avernum is perhaps the only game I've played that's required mouse/touchpad input so sparsely. I feel like I could have enjoyed an amazing RPG experience from any Spiderweb game, but this one stands out to me due to the stellar keyboard integration.
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Publicado el 9 de julio de 2015
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Avernum: Escape From the Pit
(Read on for the full review!)
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Spiderweb Software, creator of the "Exile" series took the PC RPG template of the time and ran with it, allowing players to control multiple party members and customize their growth, exploring a vast underground world with a surprisingly intricate story. Avernum: Escape From the Pit is essentially a remake of the original Exile game of the same name. Escape From the Pit has been given a graphical overhaul, utilizing the isometric view used in the Avernum games released most recently by Spiderweb Software. The remake changes more than just the graphics, however, and the result is a game that is both the same and quite different from the original.

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Pros
+ Old School style CRPG with plenty of replay value.
+ Game-play: Explore the open world as you please and do it at your own pace.
+ Really good lore for the game world
+ A ton of sights to see!
+ Engaging story

Cons
- The UI is clunky and the character sheet & Inventory is annoying at times!

Neutral
+/- Doesn't hold your hand at all. (This is a good thing to me)

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Introduction

The Avernum series is based in Avernum, a subterranean nation far under the surface of the world. The surface is ruled by the Empire, a single, monolithic power under the command of the cruel Emperor Hawthorne.

Everyone on the surface who speaks out, rebels, or doesn’t fit in is sentenced to life imprisonment in Avernum. Prisoners are expected to die, the victim of starvation, horrible monsters, or simple despair.

The Avernum series tells the tale of the Avernites' struggle to survive, avenge themselves upon the Empire, and win both freedom and a return to the surface world.

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Game-play

Avernum: Escape from the Pit is a single-player role-playing video game. The player controls a group of up to four adventurers, who can use melee weapons, missile weapons, magic, or a mix of these skills to defeat opponents.

One of the better aspects of this game is the opportunity to customize your adventuring party. Whether you want to have a balanced group featuring every type of character or whether you instead choose to enter battle with an entire team of tanky sword-wielding knights; the game accommodates your decision. You are also allowed to select an image avatar for each of your heroes (whether it fits their class or not is up to you). That having been said, classes make relatively little difference in your characters' long-term potential, as every character can learn every spell and ability regardless of their class. The way this works is that requirements to wield spells are determined by the stats and skills that you develop for a character - meaning that you can choose to make your units as specialized or balanced as you please. Fan of sword-wielding battle mages who can heal their team in a pinch? Not a problem. Want to throw in a super-defensive tank that will soak up damage and demand enemies' attention? Easy. Escape From the Pit allows for such customization without over complication. A downside to this is the risk that characters will become a little generic, but the multitude of customizable aspects (stats, skills, spells, and "traits", which function as passive boosts to a character's stats or abilities) help to ensure each of your units is a unique personality.

Escape From the Pit offers several difficulty levels, as well as the ability to adjust the difficulty at any time during your game. This might come in handy depending on how quickly you want to beat Escape From the Pit, because often you will find that enemies are just too difficult and you need to go grind somewhere else before advancing to where you want to go. Yes, Escape From the Pit does involve a lot of grinding in dungeons, but Spiderweb Software has done a great job making this experience far less tedious, with diverse and well-designed environments that often use interesting tricks to create light puzzle elements. The world of Avernum is by no means boring and progressing through the game is both fun and challenging.

All things said, it seems there's a lot beneath the surface here, with plenty of things to see and do that will keep you adventuring for many hours.

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Graphics

If you're looking for up-to-date, modern graphics, you might as well stop reading now. Avernum utilizes 2D graphics in an isometric view, reminiscent of the original Diablo. Obviously this makes the whole thing look quite dated. If you aren't immediately turned off by that, then let me assure you that you will probably love this game. Noticeably improved even over those of the most recent Avernum titles are the character portraits, which are in fact quite beautiful. Otherwise, the graphics are essentially identical to those of recent Avernum titles, reflecting Spiderweb's low priority on steady advancement in that area. This is something important to know because Escape From the Pit is a game that will polarize RPG players depending on how important visuals are to them.

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Conclusion

Overall, Avernum: Escape From the Pit is a solid RPG experience that combines classic style, a compelling story, and generous content to create an indie game that is very much worth your time. If you're looking for a complex single player RPG and value content at the expense of visuals, don't miss this title.

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A 52 de 58 personas (90%) les ha sido útil este análisis
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140.1 h registradas
Publicado el 20 de octubre de 2014
At first you might be 'revolted' by the dated graphics. Then you might laugh at some 1990ish RPG your looking at. Force yourself to put at least a couple of hours into it and soon you will find yourself hooked. You got the crapiest equipment starting out and you will have to earn what you keep to survive. No freebees like modern games throw at you like candy at a parade. You will respect your CRPG awesomeness by giving this game a chance and then seeing if you got it to survive escaping the underdark to the surface! Good luck you will enjoy the journey!!!
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136.7 h registradas
Publicado el 26 de octubre de 2015
I recommend this game for true fans of Role Play. If however your take on a RPG is Diablo or Torchlight, forget it.

There is probably more storyline in this small download than in the entire Skyrim. There are many long hours of play ahead. I did a restart about 2/3 of the way through as my party was not strong enough and I had not distributed t6he party stats well, combined I have nearly spent as many hours now on this game as I did with DragonAge inquisition.
Despite the old school graphics there is quite variety of terrain to explore.

The character development is good and straddles the boundary between too simple or too complex well. I suggest you pay attention to creating a balanced party, which is also an area that I feel could be improved. It is too easy to create parties that will simply not work. Having a bow user sounds great, but the game is heavily weighted to swords.
Another area which could be improved is the character conversation scripts. Old storylines do not disappear and too often you get into a dialogue that you have already been through a million times before with the NPC – it is almost as if the same people that wrote the NPC scripting for Divinity Original Sin did this one too.

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