Avernum ist eine unterirdische Welt, eine Nation im Untergrund voller Schurken, Bösewichte und Briganten, die um das Überleben in einer von Monstern überlaufenen Dunkelheit kämpft.
Nutzerreviews:
Insgesamt:
Sehr positiv (447 Reviews) - 93 % der 447 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung: 11. Apr. 2012

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Avernum: Escape From the Pit kaufen

Pakete, die dieses Spiel enthalten

Spiderweb Software Complete Pack kaufen

Enthält 13 Artikel: Avadon 2: The Corruption, Avadon: The Black Fortress, Avernum 2: Crystal Souls, Avernum 4, Avernum 5, Avernum 6, Avernum: Escape From the Pit, Geneforge 1, Geneforge 2, Geneforge 3, Geneforge 4: Rebellion, Geneforge 5: Overthrow, Nethergate: Resurrection

 

Reviews

“Das Spiel glänzt vor allem durch seine starken Dialoge, die ihm einen Platz unter den Besten seiner Art sichern.”
9.0/10 – Game Chronicles

“Wenn Sie der Avernum-Serie erstmals begegnen, bietet sich vor allem "Escape from the Pit" an, welches ihnen, neben zugegebenermaßen nur leichten Verbesserungen an Engine und Optik, jede Menge Spielspaß bietet; selbst bei mehrmaligem Durchspielen.”
GameBanshee

“Es ist unglaublich, dass ein Spiel, welches von einem so kleinen Team entwickelt wurde, zu so einem faszinierenden, fesselnden und fantastischen Abenteuer werden kann.”
9.0/10 – The Digital Fix

“Wenn Sie komplexe Einzelspieler-Rollenspiele mögen und Ihnen Inhalt wichtiger ist als Optik, dann sollten Sie diesen Titel auf keinen Fall verpassen.”
8.0/10 – Impulse Gamer

“Spiderweb Software hat eine riesige Welt, in der man sich verlieren kann, und eine fordernde Storyline, an der man sich die Zähne ausbeißen kann, erschaffen, um diejenigen mit vielen Stunden Spielspaß zu belohnen, die ein Buch nicht nach seinem Umschlag beurteilen.”
Indie Game Magazine

Über dieses Spiel

Avernum ist ein episches Fantasy-Rollenspielabenteuer, das in einem gigantischen, unterirdischen Reich angesiedelt ist. Avernum ist eine unterirdische Welt, eine Nation im Untergrund voller Schurken, Bösewichte und Briganten, die um Überleben und Reichtum in einer von Monstern überlaufenen Dunkelheit kämpft.

Sie wurden in die Unterwelt verbannt und sollen nie wieder das Tageslicht erblicken.

Die Oberfläche wird von dem scheußlichen Imperator Hawthorne beherrscht, der König des Reiches. Alle bekannten Teile des Landes stehen unter seinem brutalen Kommando. Jeder der gegen ihn das Wort erhebt, sich falsch verhält oder ihm einfach nicht passt, wird in die Dunkelheit der Vulkangruben von Avernum tief unterhalb der Erdoberfläche geworfen. Dort stirbt man entweder an Hungersnot, schrecklichen Monstern oder simpler Verzweiflung.

Systemanforderungen

Windows
Mac OS X
    • Betriebssystem: Windows XP
    • Prozessor: 1.6 GHz
    • Speicher: 256 MB RAM, 512 MB empfohlen
    • Festplatte: 300 MB
    • Grafikkarte: 3D Grafikkarte, Open GL kompatibel
    • Betriebssystem: OS X 10.5 oder besser
    • Prozessor: 1.6 GHz
    • Speicher: 256 MB RAM, 512 MB empfohlen
    • Festplatte: 300 MB
    • Grafikkarte: 3D Grafikkarte, Open GL kompatibel
Nutzerreviews
Nutzerreview-System aktualisiert! Mehr erfahren
Insgesamt:
Sehr positiv (447 Reviews)
Kürzlich verfasst
ingolfson
( 107.1 Std. insgesamt )
Verfasst: 27. Mai
Took a little while to get into, but story and feel well worth it. A real classic, despite being new.
Hilfreich? Ja Nein Lustig
・_・
( 70.8 Std. insgesamt )
Verfasst: 23. Mai
When a rat is able to do a summoning spell. 10/10
Hilfreich? Ja Nein Lustig
queenmoreta
( 129.8 Std. insgesamt )
Verfasst: 23. Mai
This has to be one of the most engaging games I have played in a long time. I have never played any of the previous games in the series but thought this one looked really interesting.

It was very text heavy but it set the story, it set the world you were stuck in, it allowed you to get to know different characters and what they are going through.

I wasn't at all bothered by the lack of music, if anything it really added to the desolate, barren feeling of the cave systems.

I can definitely recommend this game to others. Give it a try :D.
Hilfreich? Ja Nein Lustig
DrGoo
( 97.0 Std. insgesamt )
Verfasst: 4. Mai
I never played the original Avernum. I enjoyed this one, though. Pillars and Divinity are better of course, but this one will scratch that RPG itch when you're between those games.
Hilfreich? Ja Nein Lustig
Blomminator
( 112.2 Std. insgesamt )
Verfasst: 25. April
This game was a gem. A friend bought and gifted it to me and I was hooked by the story, character creation/levelling, and the interesting characters. A highly recommended game for its rich story and atmosphere, great price, and overall fun level.
Hilfreich? Ja Nein Lustig
purecityboy
( 71.9 Std. insgesamt )
Verfasst: 24. April
This game draws you in and seems to hold endless adventures. 71 hours later and I've only completed like a quarter of the missions. It's an open world, adventuristic playground. Get it, you won't be sorry.
Hilfreich? Ja Nein Lustig
toffeecake
( 33.9 Std. insgesamt )
Verfasst: 24. April
The first game of this series I played was Exile III which was a free demo back in probably the late 90's/early noughties. It got me hooked on the games of Spiderweb Software. This is a re-vamped version of the first in the Exile series.
The graphics in this game, as you will read from other reviews, are basic in comparison with games - but it more than makes up for it in storytelling and the sheer size of the game.
If you visit their website they offer a free demo of all their games if you want to try before you buy. It will also give you the option to download demos for all the other fantastic games offered by Spiderweb Software (Avadon, Geneforge and the rest of the Avernums!)
Well worth buying it!
Hilfreich? Ja Nein Lustig
f4lc0n841
( 46.1 Std. insgesamt )
Verfasst: 9. April
Great remake of the original RPG, enjoyed the story and the enhanced combat system.
Hilfreich? Ja Nein Lustig
Crazyi
( 8.0 Std. insgesamt )
Verfasst: 8. April
I cannot recommend this simply because there are way better and affordable titles I would much rather play (Pillars of Etenity, Divinity: OS, Baldur's Gate 1 &2) For me personally the combat lacks variety and just doesn't do enough for me.
Hilfreich? Ja Nein Lustig
GamerLEN
( 20.5 Std. insgesamt )
Verfasst: 6. April
So, I got this game a while back but put it to the side for a while because I had other flashier games that were calling for my attention.

After a while I wound up bored while doing work study at my local college and finding out it was more workSTUDY with a severe lack of enough study to keep me busy, so I was compiling a list of all the titles my ♥♥♥♥♥♥ Toshiba laptop could run and this one came up.

Today I killed the leader of the lizardfolk that were threatening the lives of the humans of Avernum, explored the Abyss, discovered the return of a demonic overlord, plunged into a crypt, reforged the legendary sword 'Demonsbane' and after all that paused finally to say "wait, what ♥♥♥♥ing time is it?".

As Ben 'Yahtzee' Croshaw once said there are two types of games. Games I've stopped playing because I'm approaching a state of boredom akin to rigor mortis and games I've stopped playing because I just realized I should have had dinner two hours ago. This one is officially the latter.

Don't let the 'this thing was cutting edge when the SNES was still big news' appearance scare you off. If you let yourself get drawn into it you'll find a surprisingly deep game with some really well-written dialogue, funny characters, some genuine excitement, and loads of exploration. I honestly laughed out loud when I found the Spider village, where all the sentient spiders live who are very friendly, talk like small children, and are all named Spider. It was both cute and pretty damn weird.

So yes, if you an old RPG fan like me this game is definitely worth a look, as are Spiderweb's other titles. Sadly Geneforge seems to ♥♥♥♥ up on my computer, probably Windows 10, but the Avernum games are top notch for those who want something that feels more like a classic game or whose computers can't handle big stodgy titles like Fallout 4.

http://lenwolfgamer.tumblr.com/post/143063355587/avernum-escape-from-the-pit
Hilfreich? Ja Nein Lustig
Malkaviano
( 0.9 Std. insgesamt )
Verfasst: 3. April
I could not enjoy the game, it does not offer the correct tools to a RPGist make the correct choices.

The idea looks good, but the UI and information is poor, very poor. To the point i could not find my chance to Hit!

When i discovered i had to keep checking my inventory to see the loot availble on the ground i gave up.
Hilfreich? Ja Nein Lustig
lesbian incest warrior
( 108.9 Std. insgesamt )
Verfasst: 31. März
I downloaded this and skyrim on my new desktop computer at the same time. I no longer play skyrim.
Hilfreich? Ja Nein Lustig
AbyssalBeast6x
( 213.7 Std. insgesamt )
Verfasst: 26. März
This game used to be a charming experience where magic, fighting bows and fantasy came together in a unique way. The game is far butchered now compared to it's older version.

Before: Up to three levels of spells in both priest and mage classes so that you can indulge in a magic fantasy playing the game. With secrets at every turn for your wizard to decode and dangerous territory where they have to show their wit in using their magic to upgrade their arsenal and using it creatively to beat the lords of magic themselves, the slitheraki or however you spell that...

Now: Even with three levels of spells you are limited to 5 spells either mage or priest. Mages might as well be replaced with archers until you find a spell that can hit more than one target. Priests are nice for minor heal but cannot bless the party for a long time.

Now:
Speaking of buying, selling and upgrades... nothing you get from battles is worth anything... There are times that have values that shops will not take anywhere. Items worth 240 suddenly worth 6 in a shop...

Before:
Things costed alot but you could sell items during battle, find money and not [5 coins] per 3 mobs or even find loot that is an upgrade to what you had without going into their preset dungeons.

Before:
A game about survival where your party had to eat in order to sustain themselves so sleeping outdoors while sometimes bad was a way of hunting AND healing your party. If you didn't play this well, you'd end up with having to remake characters you put time into because they died. [Unless you found/decoded a high level revive spell]

Now:
The revive spell is in the game but... what's the point!? You can walk into town and get free heals. "Survival" You don't need to eat anything. The food items aren't even worth picking up, they heal you for garbage amounts. Speaking of which rather than enriching their item pool and allowing you to diversify how you play, they've just created more garbage for you to pick up.

Before:
The game was hard but you could select information out of conversations you had with people in order to find interesting things to do and tidbits of information. The quests that you took up on your own accord were the experience to level up your party and when you came back to claim the gold reward after barely surviving that was the icing on the cake.

Now:
THe quests give experience because the mobs sure don't give enough. You are forced into conversations where you have pre-established answers which sound nothing like what you'd even ask about in a conversation to the point where it makes you seem really naive or stupid. Hell half of the information you can ignore and walk into who needs conversations anyway. Also they'll mark it on the map for ya, no need to explore or be a cartographer.

Before:
Having useful skills in and out of combat was possible and while not needed sometimes made the return to civilization what little you got pretty fun.

Now:
Some things are taken out because during a level up you really don't get all that much to train yourself. It's probably due to the fact that the items and money drops from mobs are garbage because in the old Exile you had to not only have leveled up to train and allot points, you also had to pay for the training. Now you somehow train yourself cuz you know everything you just don't have "EXP" and only casters suffer the need of learning from someone else.

Before:
Armor reduced damage, better armor reduced it better. These were flat amounts. You still needed hp, magic doesn't care about your armor and the strongest foes can use magic that you like to use all the time!

Now:
Enemies don't need to use magic to overwhelm you because armor only increases the damage you reduce by a percentage. So rather than buying something nice to actually protect yourself it's more like you will always take damage from a foe but can lower it somewhat. Mind you that healing in battle either cost money [which you won't have] via potions or mana [which cannot be healed outdoors or in dungeons even by waiting in safe areas that you've explored and mapped like a smart survivor.]

Exile used to be a brutal game where you felt like you were thrown down the pit and each battle brought you closer to your goal of getting out. This version either you play at a low difficulty and give yourself a yawn fest or you play at a high difficulty and wonder why you play. This isn't one of those "Strategizing rpgs" at that point, it becomes a luck and trial game because the game cannot sustain itself. I did play it on the strongest difficulty but that's because I played it before expecting the same fun gameplay with a tough twist. Instead the gameplay is boring and now feels like a rip off of newer games. [Questing for exp, dumbed down, does not self sustain, barely on topic, pompous pretending to make something hard with modes when it's just a percentage modifier to things that are there already... Give me back Exile. I am glad I only bought Avernum for 3 bucks but it really wasn't worth that either!]

Also for those who get a tiny bit in... Spray acid...
Hilfreich? Ja Nein Lustig
Zkyfall
( 22.2 Std. insgesamt )
Verfasst: 20. März
Fantastic worldbuilding and hilarious writing. The gameplay is addictive and, on the right difficulty setting, the build from nobody to kickass hero is very satisfying. The character customization is lacking but this is still a must-play for RPG fans.
Hilfreich? Ja Nein Lustig
WERE_TIGER
( 84.2 Std. insgesamt )
Verfasst: 17. März
Amazing game. I am pretty addicted to old school computer rpgs. I must admit when I saw this remake of a remake i didnt have too high of hopes. Boy was i wrong, this game sucked me in from the very start and i cant wait to do another playthru to do some of the smaller quests and try and take my luck at other pary comps.

Absolute must buy when the avernum set is on sale

Graphics 7/10 lets just be real youre not buying this game for the graphics. They are very simple but get the job done.

Story 9/10 You quickly realize that this game has huge depth. There are so many locations and areas way across the map that tie into each other.

Battle System 9/10 The battle system is actually pretty simple but is very addicting and requires some decent strategy for harder battles. Only real complaint is that sometimes it is a pain in the ♥♥♥ to select a gride close to enemies if that enemy in question is larger and blocks that grid.

Leveling and skill tree 8/10 The leveling and skills system is pretty basic but has just enough depth to allow some pretty decent character development. The system uses a 3 pronged system which isnt too bad. Provided me with some interesting character combos that i liked.

Overall 9/10 With the combination of the outstanding setting and story with a good battle system and decent character custimization Avernum Escape From the Pit will provide you with many hours of excitement.
Hilfreich? Ja Nein Lustig
Mixed
( 43.3 Std. insgesamt )
Verfasst: 17. März
Entertaining game. I don't know if i'd call it fun. Its frustrating, and extremely hard. Still playing it though.
Hilfreich? Ja Nein Lustig
thecodynash
( 63.9 Std. insgesamt )
Verfasst: 8. März
Solid dungeon crawling, but bring your own soundtrack.
Hilfreich? Ja Nein Lustig
FUTD-Ravna
( 80.8 Std. insgesamt )
Verfasst: 3. März
Definitivelly a "must have" for all old scool RPG fans:

Very well balanced with a good progressing curve
The lore is great and made me want to know all there is to know about Avernum
The battles ARE epic (you just need to put a epic music to go with it and to be able to use your imagination)

Now just to warn about what this game don't have:
No real player characteres development: no background, no personnality, no interraction between your four characters
No stealth system (but better to have none than one useless or broken), this is not something missing really, I just wanted to have a backstabing silent assasin in my team when I started the game.
No real replay value, there is very few alternative path, their is also probably only one good way to set up your team. (One play through took me 80hours so who care?)
Sometime during fight, you will struggle to place your character where you want. And sometime the pathfinding will play againts you.

Overall I highly recommand this game only for smart people... you are? right!

Hilfreich? Ja Nein Lustig
ジェイ・シー
( 85.6 Std. insgesamt )
Verfasst: 27. Februar
A fine RPG styled like the games back in the DOS days. Not much handholding here, which takes some getting used to if you've grown accustomed to that. It has a sizeable world that's depressive, but still full of flavor. The game's not easy, it requires patience and cunning to get through its dungeons, castles and ruins. There are even hidden bosses that you might not want to trigger until you've grown a bit stronger. And there's often more than one way to approach a problem, or enter an area. In short, the game demands patience and tactical thinking, and offers a great experience in return.
Hilfreich? Ja Nein Lustig
elliottstrange
( 48.2 Std. insgesamt )
Verfasst: 22. Februar
Soldi storytelling. Challenging but fair gameplay.
I felt there were a few minor snags with quest log details and the general interface but these are forgivable, minor grievances with retro style games.
Hilfreich? Ja Nein Lustig
Hilfreichste Reviews  In den letzten 30 Tagen
3 von 3 Personen (100 %) fanden dieses Review hilfreich
Empfohlen
129.8 Std. insgesamt
Verfasst: 23. Mai
This has to be one of the most engaging games I have played in a long time. I have never played any of the previous games in the series but thought this one looked really interesting.

It was very text heavy but it set the story, it set the world you were stuck in, it allowed you to get to know different characters and what they are going through.

I wasn't at all bothered by the lack of music, if anything it really added to the desolate, barren feeling of the cave systems.

I can definitely recommend this game to others. Give it a try :D.
War dieses Review hilfreich? Ja Nein Lustig
1 von 1 Personen (100 %) fanden dieses Review hilfreich
Empfohlen
97.0 Std. insgesamt
Verfasst: 4. Mai
I never played the original Avernum. I enjoyed this one, though. Pillars and Divinity are better of course, but this one will scratch that RPG itch when you're between those games.
War dieses Review hilfreich? Ja Nein Lustig
Hilfreichste Reviews  In den letzten 90 Tagen
12 von 16 Personen (75 %) fanden dieses Review hilfreich
Nicht empfohlen
213.7 Std. insgesamt
Verfasst: 26. März
This game used to be a charming experience where magic, fighting bows and fantasy came together in a unique way. The game is far butchered now compared to it's older version.

Before: Up to three levels of spells in both priest and mage classes so that you can indulge in a magic fantasy playing the game. With secrets at every turn for your wizard to decode and dangerous territory where they have to show their wit in using their magic to upgrade their arsenal and using it creatively to beat the lords of magic themselves, the slitheraki or however you spell that...

Now: Even with three levels of spells you are limited to 5 spells either mage or priest. Mages might as well be replaced with archers until you find a spell that can hit more than one target. Priests are nice for minor heal but cannot bless the party for a long time.

Now:
Speaking of buying, selling and upgrades... nothing you get from battles is worth anything... There are times that have values that shops will not take anywhere. Items worth 240 suddenly worth 6 in a shop...

Before:
Things costed alot but you could sell items during battle, find money and not [5 coins] per 3 mobs or even find loot that is an upgrade to what you had without going into their preset dungeons.

Before:
A game about survival where your party had to eat in order to sustain themselves so sleeping outdoors while sometimes bad was a way of hunting AND healing your party. If you didn't play this well, you'd end up with having to remake characters you put time into because they died. [Unless you found/decoded a high level revive spell]

Now:
The revive spell is in the game but... what's the point!? You can walk into town and get free heals. "Survival" You don't need to eat anything. The food items aren't even worth picking up, they heal you for garbage amounts. Speaking of which rather than enriching their item pool and allowing you to diversify how you play, they've just created more garbage for you to pick up.

Before:
The game was hard but you could select information out of conversations you had with people in order to find interesting things to do and tidbits of information. The quests that you took up on your own accord were the experience to level up your party and when you came back to claim the gold reward after barely surviving that was the icing on the cake.

Now:
THe quests give experience because the mobs sure don't give enough. You are forced into conversations where you have pre-established answers which sound nothing like what you'd even ask about in a conversation to the point where it makes you seem really naive or stupid. Hell half of the information you can ignore and walk into who needs conversations anyway. Also they'll mark it on the map for ya, no need to explore or be a cartographer.

Before:
Having useful skills in and out of combat was possible and while not needed sometimes made the return to civilization what little you got pretty fun.

Now:
Some things are taken out because during a level up you really don't get all that much to train yourself. It's probably due to the fact that the items and money drops from mobs are garbage because in the old Exile you had to not only have leveled up to train and allot points, you also had to pay for the training. Now you somehow train yourself cuz you know everything you just don't have "EXP" and only casters suffer the need of learning from someone else.

Before:
Armor reduced damage, better armor reduced it better. These were flat amounts. You still needed hp, magic doesn't care about your armor and the strongest foes can use magic that you like to use all the time!

Now:
Enemies don't need to use magic to overwhelm you because armor only increases the damage you reduce by a percentage. So rather than buying something nice to actually protect yourself it's more like you will always take damage from a foe but can lower it somewhat. Mind you that healing in battle either cost money [which you won't have] via potions or mana [which cannot be healed outdoors or in dungeons even by waiting in safe areas that you've explored and mapped like a smart survivor.]

Exile used to be a brutal game where you felt like you were thrown down the pit and each battle brought you closer to your goal of getting out. This version either you play at a low difficulty and give yourself a yawn fest or you play at a high difficulty and wonder why you play. This isn't one of those "Strategizing rpgs" at that point, it becomes a luck and trial game because the game cannot sustain itself. I did play it on the strongest difficulty but that's because I played it before expecting the same fun gameplay with a tough twist. Instead the gameplay is boring and now feels like a rip off of newer games. [Questing for exp, dumbed down, does not self sustain, barely on topic, pompous pretending to make something hard with modes when it's just a percentage modifier to things that are there already... Give me back Exile. I am glad I only bought Avernum for 3 bucks but it really wasn't worth that either!]

Also for those who get a tiny bit in... Spray acid...
War dieses Review hilfreich? Ja Nein Lustig
Hilfreichste Reviews  In den letzten 180 Tagen
6 von 6 Personen (100 %) fanden dieses Review hilfreich
Empfohlen
50.3 Std. insgesamt
Verfasst: 30. Dezember 2015
A solid old-school RPG with beautiful retro graphics and emersive ambience. It offers a huge underground world with plenty of events and creatures in it for you to explore. While the main story itself might not be that great and all. the side quests are usually fun and enjoyable. The game doesn't usually tell you exactly what to do next or where to find a certain item for a quest, and that, in my eyes is one of the reasons why old-school games are better than modern ones, in which all we do for side quests is go there and get that. the explore part is missing. In terms of character building and job skills, I think the game did ok, not great, but definately not bad either.

So in conclusion if you are a retro rpg fan you should try it. If you are not, try it on a sale.
War dieses Review hilfreich? Ja Nein Lustig
4 von 4 Personen (100 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
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29.3 Std. insgesamt
Verfasst: 28. Dezember 2015
This is such a weird and lovely game. If you can get over the graphics and animations that are a few inches above the ASCII symbols of Dwarf Fortress and Nethack, you'll find a huge text-heavy RPG with a unique setting, hilarious writing (every innkeeper has some excuse as to why you can't get a room there) and a simple but efficient character stat system. There's goold old turn-based combat, tons of secrets and a lot of world map exploration with special events.

The UI is kind of a pain in the butt (no automated inventory sorting, ESC to cancel out of spells / menus and pathfinding can be spotty) and the difficulty varies massively by area, with only a warning sign and NPC's advice separating you from having your legs removed by giant intelligent spiders. If you can live with that, it's a great rewarding title that perfectly captures the classic RPG feeling.
War dieses Review hilfreich? Ja Nein Lustig
4 von 4 Personen (100 %) fanden dieses Review hilfreich
Empfohlen
62.2 Std. insgesamt
Verfasst: 18. Januar
I absolutely love this game.
Spiderweb Software (one guy) writes amazing stories.
I really can't believe I didn't review this before now.

Okay, you see the graphics look "nostalgic" but if you either don't mind or even like the style, then you'll see the gameplay is solid and the story keeps you moving forward so you see what happens next. I can't recommend this enough, especially since it goes on sale all the time.
If you're at all interested in this game, get it.

The battles work as you expect for a turn based strategy game.
As for leveling up: You aren't locked into "classes" you can mix and match and dabble into any abilities you want, but you'll be weaker than if you specialize. That being said, I put just enough to get my mage a healing spell "just in case". And "just in case" happens often enough for it to have been worth it.
War dieses Review hilfreich? Ja Nein Lustig
1 von 1 Personen (100 %) fanden dieses Review hilfreich
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64.4 Std. insgesamt
Verfasst: 26. Dezember 2015
As an avid worshipper of Spiderweb Software, I was hooked to this game in a matter of minutes. Much like the Geneforge games, I've realized that my choices will only REALLY start to effect the gameplay later in the game. I dread the day where I will have to turn against my companions for what I view as the greater good. I may have to kill the Avernites, leaving nothing before me. Or maybe I'll become the new king, I honestly don't know. Right now, I'm content with delivering wine to the miners of Fort Draco. This is definitely one of Spiderweb Software's best. As much as I adore the Geneforge saga, this game takes the title of "Best Spiderweb Software Game." Or at least my personal favorite.
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1 von 1 Personen (100 %) fanden dieses Review hilfreich
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83.3 Std. insgesamt
Verfasst: 6. Januar
Oh, boy. Where do I start? I probably wasn't even 5 when Spiderweb Software came out with games but somehow they managed to reach our old Mac. Needless to say the original game was unplayable with the skill and attention span a child might have between the ages of 5 to 10 but something about the original Exile games managed to stick with my older brother who's 4 years older than me. He's followed Spiderweb's releases and remakes of Exile religiously ever since, so naturally he was ecstatic to see me checking out this remake on Steam. Having never touched the games aside from making a party, getting lost at the starting point and giving up, what did I think of this incarnation of a classic?

The first thing that's clear is how streamlined the interface has become, I believe Jeff has been working on making all the Avernum games run on the same engine to get them all consistant. It was a lot easier to maneuver through making a party and looking at all the spells/abilities... which used to have a lot more of to the point of insanity. Luckily, the spells that have been removed were either combined with other spells or removed because they really weren't necessary.

Questing and leveling is also pretty straightforward. Conversing with NPCs used to require you entering actually words yourself to get answers and information, now it's more standard with a choice of questions or answers to get what you want. The world itself feels large and lively with a map that you will be using a lot. There's a lot of choice in how your party gets shaped and your actions in questlines affect what happens at the end of the game for at least 3 types of endings.

There's no music in this game but the ambience and sound effects make up for that. If it gets too quiet for your liking you can run some of your own music to fit the mood, classical music was my choice and it fit surprisingly well. :) The graphics are also pretty simple but detailed enough to tell what's going on. Spell effects are different for each spell so you know what you just fired is indeed a fireball and blizzards are made of ice.

Combat is done in turns and has each character in the battle using action points. Using all your action points ends that character's turn while saving action points smartly allows you to attack or move multiple times. There's various skills and spell effects, defending, mana conservation and looting to take into account in every battle so there's some pretty large amounts of strategy to this game. Running in blind is a very bad idea and you should save often however...even on easy you can get ambushed and overwhelmed whether it's a fort, dungeon or out in the open-world... some of the enemies run faster than you also btw. :P

The most unique thing about Avernum (and most of Spiderweb's other games) is the writing and sometimes bizarre humor. It's charming and sometimes unnecessarily descriptive about some items or people in the world of Avernum... it's also a legacy to Jeff's imagination all those years ago, he's admitted while updating these games that even he thinks he was crazy when writing them and he'll never be able to create something like them ever again.

While admitting I am influenced a bit by the nostalgia, I think there's plenty for a new player to enjoy in Avernum if RPGs are their favorite pastime. There's a plethora of guides covering all sorts of playthroughs and party builds. This game was also a decent challenge on the lowest difficulty setting and it goes up to nightmare. The community on Steam and the official Spiderweb website is friendly, helpful and pretty enthusiastic about new people getting into the games AND in case you still aren't sure about the games, Spiderweb offers a free demo which you can upgrade to the full game without having to start a new game. :)


P.S.: There are 574 rocks in the game... I may have missed a couple.
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2 von 3 Personen (67 %) fanden dieses Review hilfreich
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270.8 Std. insgesamt
Verfasst: 10. Februar
There's no way I could not give this game a "Recommended" rating, but it comes with some significant qualifications:

Avernum: Escape from the Pit is better than the original Avernum 1 in some ways, and worse in others. I was disappointed that it wasn't much of an upgrade. The engine is practically identical, so it just felt like I was replaying Avernum 1 with a couple of usability mods tacked on. Fortunately, Avernum 1 was an amazing game, so I had almost as much fun replaying it as I did playing it for the first time. I loved the story, I loved the length, and I loved the challenging turn-based tactical combat which rewards good planning and equipment choice as well as good combat decisions.

Long-time fans of the series will know that there are three versions of this game. The first, Exile 1, is a non-isometric overhead 2D tactical RPG. Very fun, but the Avernum remake blew it out of the water. This remake of Avernum just adds a few "enhancements," some of them desirable and some not.

BETTER THAN THE ORIGINAL AVERNUM:
Notable locations in towns and dungeons (shops, important NPCs, spellbooks you may want to return to a second time, etc.) are now marked on your map, which helps decrease the copious note-taking this game requires. Note that you will still have to have some paper beside you (or a text file ready to alt-tab to), to record many places you will want to return to later, or quest details that aren't automatically added to your quest journal.

There are some additional areas to flesh out the game world, and some additional fun dungeons.

Hidden areas now have a visual cue, obviating the need to tediously bump your character against the sides of the maps to find them.

WORSE THAN THE ORIGINAL AVERNUM:
The skill and perk system has been overhauled to make it less likely you will unintentionally create a weak character. I consider this undesirable both because the players who actually need such a feature aren't a good match for a game like this and because much of the fun, flexibility, and personality of the original system has been lost. Furthermore, I believe that the "problem" being addressed is already covered by the fact that the difficulty can be changed at any time.

Some of the content additions to this version of the game kill the mystery and thrill of the original game. I can't be more specific without spoiling it for you, but things you really aren't meant to see until you are well into the game, in my opinion, are now accessible to you early on.

The World Map now autoscrolls instead of letting you explore it one screen at a time, making it both easier to miss things and more annoying to track what you have already explored and what you have left to explore.

Also, I can't remember if this was in the original version or not, but there is a "soft" level cap at 30, after which you only get a chance to allocate level-up points every five levels (which means level 35, really, since you will probably finish the game before level 40). Worse, there is NO warning about this! This can really screw up some of your planning, as many skills require a certain level before the ability you want is available to you. Of course, this downside won't apply to you, because I just warned you. ;)

THE VERDICT:
Both versions of this game are amazing, so there's no question about my recommending it or not. So which version should you play?

If you are a more casual player, worried about making mistakes with your character creation and upon leveling up, get this version. And if you are not interested in challenging combat, you can also put the difficulty on "Normal" or "Casual," and just enjoy the story. If you have trouble finding the original and/or getting it to run on your modern computer, you can settle for this version as well--it's not significantly worse.

If you are a player who cut your teeth on old CRPGs in the 80s and 90s, or if you don't mind dealing with retro conventions, go for the original. Much of the content you are giving up is not necessarily an improvement to the overall package, and character creation and growth is a LOT more fun. Just be prepared to take lots of additional notes on the locations of shops and important NPCs in towns.
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12 von 12 Personen (100 %) fanden dieses Review hilfreich
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12.6 Std. insgesamt
Verfasst: 18. Oktober 2015
Avernum ist eines dieser Spiele, die auf den ersten Blick sehr primitiv und hingeschludert wirken – und teilweise mag das stimmen, dennoch gehört es zu den spaßigeren Indy-RPGs auf Steam, die ich bislang so gefunden habe.

In gewisser Weise ist Avernum ein Dungeon Crawler, allerdings keinesfalls in purer Form. Dazu läuft der Spieler dann doch etwas zu oft durch Städte und redet mit NPCs. Ich nenne es deshalb Dungeon Crawler, weil die Spielwelt an sich ein riesiges Verlies ist, dass sich in viele kleine Dungeon unterteilt.

Du erstellst dir eine eigene Gruppe, bestehend aus vier Mitgliedern (oldschool!) und erledigst allerlei Quests für die anderen Exilanten, die derweil in dieser unterirdischen Welt ihre eigenen Städte und Verbünde gründeten. Die Story ist hierbei aber ohnehin nur Vorwand für das Szenario, welches ganz klar der größere Fokus bei der Entwicklung war.

Das Kampfsystem ist rundenbasierend und erinnert stark an klassische RPGs wie Pool of Radiance. Strategische Tiefe hält sich dabei mit Würfelglück die Waage – soll heißen es gibt eine prozentuale Wahrscheinlichkeit bei der Treffer- und Schadensberechnung, die durch passende Ausrüstung und Stufenanstiege der Charaktere verbessert werden können.

Level-Ups kommen in angemessenem Maße, sie werden dem Spieler nicht nachgeschmissen, sind aber häufig genug, um die Motivation aufrecht zu halten. Der moderate Schwierigkeitsgrad ist ebenfalls ein Pluspunkt in Sachen Motivation. Jede Einstellung des Anspruchs ist direkt spürbar und schlägt sich schlicht in den Werten der Feinde nieder, nicht aber in deren eher zweckmäßiger KI.
Die Monster sind allgemein eher doof und lassen sich mit typischen Taktiken wie Engpässen oder Hit and Run locker überwinden.

Grafik und Sound... sind mit zweckmäßig hingegen noch SEHR wohlwollend beschrieben. Dadurch, dass alles unter Tage spielt, werdet ihr euch mit der Farbe grau anfreunden müssen. Das Design hätte deutlich mehr Farbe vertragen können und die Höhlen-Ausrede lasse ich da nicht durchgehen. Andere Dungeon-Crawler bekommen das schließlich auch hübscher hin. Immerhin gibt’s Lila-Korallenwälder.

Musik existiert außerhalb des Titelbildschirms übrigens nicht. Höchstens mal kleine Jingles. Soundeffekte sind vorhanden. Das ist alles was ich über den Ton sagen kann.

Fazit:

Ich hatte mit Avernum aus zwei Gründen meinen Spaß:

1. Die Spielwelt ist mit seinen vielen Tunneln und unterirdischen Gewässern ein Fest für Entdecker. Die Entwickler haben glücklicherweise dafür gesorgt, dass es auch viel zu entdecken gibt für mutige Wanderer.
2. Ich mag diese Art des Kampfsystems aus der Iso-Perspektive.

Wenn du dich in diesen Punkten wiederfindest, dann ist Avernum was für dich.
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5 von 5 Personen (100 %) fanden dieses Review hilfreich
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119.5 Std. insgesamt
Verfasst: 5. September 2015
Spiderweb hat sich selbst übertroffen

Wow, mir war von vorneherein klar, dass ich wieder in den Genuss eines sehr unterhaltsamen und süchtig machenden Indi-RPG's kommen würde, aber ich hätte nicht damit gerechnet, dass Avernum Avadon noch übertrumpfen würde. Ich war direkt fasziniert als ich feststellte, dass das Spiel eine frei begehbare Weltkarte bietet (ein meines Erachtens stark unterschätztes Feature). Als ich dort dann auf einmal noch Geheimgänge und verbuddelte Schätze entdeckte sowie diverse Events auslöste, wusste ich, dass ich seeehr viel Zeit mit der Erkundung von Avernum verbringen würde. Und ich sollte mich nicht täuschen, dieses Spiel hat mich locker über 100 Stunden bei Laune gehalten. Kaum zu glauben dass es sich gerade mal um den ersten Teil einer sechsteiligen Serie handelt! Rollenspieler die mit der spartanischen Präsentation zurechtkommen sollten unbedingt reinschauen! Das Spiel gibt’s für 10 Euro auf Steam. Wer clever ist wartet natürlich auf einen Deal und bekommt es somit noch günstiger. Wer skeptisch ist schnappt sich die Mammut-Demo auf der Spiderweb-Homepage.

Pro:
- hervorragend geschriebene Texte, die plastische Beschreibungen liefern und sowohl Story als auch Charaktere einwandfrei darstellen
- auf Wunsch sehr anspruchsvoller Schwierigkeitsgrad
- sehr gutes Raster-basiertes Rundenkampfsystem
- sehr gut umgesetztes Open World-Konzept
- kein Level-Cap wie in den Avadon-Spielen
- sehr lange Spieldauer (ich habe auf hard locker über 100 Stunden investiert)

Kontra:
- audiovisuell extremst spartanisch (wegen des Settings sogar noch eintöniger als die Avadon-Titel)
- visuelle Präsentation so gut wie nicht vorhanden, wer die Bildschirmtexte also nicht lesen will bekommt nichts mit.
- Point & Click-Mechanik in den Rasterfeldkämpfen erfordert zu viel Präzision, das wird in Avadon 2 komfortabler umgesetzt.
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129 von 134 Personen (96 %) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
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10.9 Std. insgesamt
Verfasst: 16. Januar 2015
I've been loving this game so far. I was recently reminded that I had this, because of the release of Crystal Souls just the other day.. and boy am I sorry I forgot about Avernum for this long. I should have played this ages ago!

First thing I wanted to do was clear up the order these games are supposed to be in, because with so many Spiderweb Software games, it can be a little confusing to newcomers (like myself, until I did some research)

This is a remake of "Avernum" which itself is a remake of "Exile: Escape From the Pit". The newly released Crystal Souls is a remake of Exile 2/Avernum 2. Exile 3/Avernum3 is also supposedly getting a second remake in the future.

I know that sounds confusing, so just know that this game, Avernum: EFtP is the first game, remade for the second time. Also, I've been told that the stories are self-contained, so you don't really HAVE to play them in order. Though, with a world as unique as Avernum, I bet it helps in understanding the lore a bit.

So what makes this world so unique? Most fantasy RPGs take place on the surface of a very earth-like world. There's plains, mountains, forests, rivers, lakes, etc.. it all looks very familiar. In Avernum, that sort of place exists.. but that's not where you play. You, your party, and countless other individuals have all been exiled to the underworld. It's a vast underground cavern, whose light comes from glowing moss on the ceiling.

People survive by growing edible mushrooms, and receiving occasional supply shipments from the Empire.. the very people who sent everyone down here. There are some cows, sent down by the empire, but without proper food, they grow sick and weak quite quickly. Mages have managed to create things that kinda look like trees, just so the citizens have wood to build with.

Magical equipment is extremely rare in this world.. It's all but impossible to create any, so most of it comes from adventurers who were sent down to Avernum with their gear, then were killed and looted. It's a harsh world.

Despite all the hardships, though, people have banded together to form towns, forts, and a government. Of course some still decide to rebel and become bandits, or seek a way to rise into a position of power, but most people seem to live in harmony and cooperate. And that's a good thing, because if they didn't work together, they'd never be able to fight off the Nephilim (cat people who hold a grudge against all humans for being sent down to Avernum) and the Sliths (lizard men, apparently native to Avernum, and most of them crave human flesh.)

The gameplay is exellent. At the beginning of the game, you create a party.. your people can be whatever class you want, or 'custom'. You spend a lot of your time walking around as a party, talking to people, getting quests, learning about the world, etc.. there are blacksmiths and such in every town, to buy equipment from. There are secrets to find, and plenty of loot to pick up..

When you're not in a town or dungeon, you'll be on the overworld, where everything is zoomed way back. You can encounter enemies, special events, and other stuff out on the overworld.. and of course also travel from place to place. The overworld is pretty darn big, and there are a lot of places to go.

When in combat, the game turns turn-based.. You move and attack with your characters one at a time.. Each character has a certain amount of AP to move with, and are allowed to attack once, or cast 1 spell per turn.. It's simple, but not TOO simple. It has a good flow, without sacrificing too much strategic depth.

When you level up, you're able to assign attribute points, improve your skills on the skill tree, and sometimes pick a new perk/feat as well. Pretty basic leveling up, but again simple/basic isn't a bad thing. The game manages to do a lot with what seems like simple mechanics.

The main thing that will be an issue for some is that the graphics look very dated... and I'm sorry to repeat the same thing everyone else says, but here it goes... Graphics aren't important. Maybe it's different for people not old enough to have grown up with older-looking graphics, but it doesn't bother me. Sure, I like a pretty-looking game from time to time.. but it's really not a requirement for me.. but, of course, not everyone will agree. Everybody has thier own opinions.. so take a look at the screenshots. If it looks unbearable to you, don't get it. If you think you can put up with oldschool graphics in order to play an amazing game, get it.

Anyway, I feel like I've written a much longer review than most people will bother to read, so I'll cut it short here. Thanks for reading.
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91 von 95 Personen (96 %) fanden dieses Review hilfreich
56 Personen fanden dieses Review lustig
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118.6 Std. insgesamt
Verfasst: 1. Februar 2015
I love this game more than most people love their children. I carry pictures of Avernum around in my wallet.

This game used to be called Exile, and I was obsessed. I was a nerdy fat kid with a bowl cut and poor social skills. This game was my happy place. It's funny and clever, well-written, in-depth. No loose ends, no DLC, no fear. Unless you cast a fear spell. Then there is fear.

If you like RPGs and you support Indie studios, please buy this one, pretty please. They are a husband & wife team who had a staff as small as three people to make what has become one of the most epic series of games I've ever encountered. Not only that, but I remember them being so nice and helpful when I was a kid and writing them to ask questions about their game. There was no Google. Mind you, this was during a time when MYST had a pay-to-ask hotline, so it was a BIG DEAL that they got in touch. Oh, the nineties.

Don't expect flashy graphics or quick-time events. This is 2D and it's pretty straightforward. There are no cutscenes. Don't expect lazy gameplay where everything is spelled out. Death is unavoidable. SAVE & be prepared with a notebook.

Do expect one of the best, most engrossing, most interesting games of all time. You've been exiled into an underworld full of magic, strange beasts, and those noisy things I try to avoid all the time. You know the ones. People. They need things killed, items fetched, and hugs. Hugs with swords and screaming and demons. And also that mage was on fire when I got here.

You'll get out of it what you put into it. Use your imagination and memory for once, oh and also it wouldn't kill you to shower and shave and call your mum.
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87 von 91 Personen (96 %) fanden dieses Review hilfreich
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130.6 Std. insgesamt
Verfasst: 1. Dezember 2013
Second remake of the classic Exile series' first part, Avernum: Escape From the Pit is classic roleplaying at its best! Basically, you play as a party of adventurers, who were exiled into a huge cavern, Avernum, far below the surface of the world. You have to find a new purpose here, which basically means doing all kinds of odd-jobs and quests for mayors, wizards and kings of the underworld and, while you're at it, trying to escape your dark prison.

The controls have been streamlined for the 2010s. Like in Avernum, the first remake, the game is still isometric and tile-based. However, you can finally control the characters efficiently with a mouse. This works splendidly, though the controls have frankly lost some of the function of the earlier games: e.g. you can no longer close doors (unless I've yet to discover how). Also, the pathfinding algorithm does some weird stuff sometimes when your preferred path is blocked, making characters run into wrong direction (and at worst, their DOOOOM). There's still no music (except in the title screen and the few cut scenes): use your favorite epic adventure music instead.

Skill system has basically been remade, though the comedic art of the skill descriptions has been appreciatively retained. Skills are now learned in trees, with a basic skill in the bottom and every subsequent skill requiring the below skills before they can be developed. Also, characters gain bonus traits every few levels gaining small bonuses to different skills and stats. It's a matter of taste if these are good or bad changes, but the whole works nevertheless quite fine.

Combat has always been a rather important part of Avernum series. Turn-based, the basics are still there. However, some additions and changes have been made. Warriors have gained special skills called battle disciplines to supplement their fighting ability, making them a bit more interesting and tactical than before. Spells have been remade as well since original Avernum. Particularly, all the blessings and curses have become area effects, and multi-hit spells are now cone or area attacks instead of simply hitting a number of targets.

Frankly, the hard-coreness of the series has dulled quite a bit with this latest installment. No longer are the dark dungeons truly dark, as you don't benefit from bringing a torch or casting light spells (which were actually removed altogether). There is no need to eat to satisfy hunger nor deal with dangerous diseases, and death is no longer so much a set-back as party is automatically resurrected and healed at a friendly town, removing the need for inns and renting rooms. You may no longer jump down ledges (which was never that healthy anyway). Identification of magical items has also been removed (albeit hilariously explained by "adventurers having better training nowadays"), and potion making has become a trade secret of alchemists, so your party can't learn it itself any longer. Spiders no longer say "hi!" in a high-pitched voice audibly. Along with these changes Avernum has lost part of its legacy and spark.

What is left, however, is an excellent RPG adventure in a unique fantasy world. The streamlining makes the game more accessible and lets the player concentrate on what's really important: dialogue, exploration and questing. And their implementation is simply brilliant. There are tens, if not hundreds, of characters in the game who all have their own dialogue trees, and several tens of dungeons and towns to explore, everyone of them extremely detailed. Enemies are still dangerous, and mini-bosses and bosses are refreshingly difficult to beat.

Game is not only high-quality, for there's also quite a lot of it. My first play-through, on Hard difficulty level, lasted about 80 hours. Want to just experience the story? Play on Normal or even Casual difficulty, and you may even change it mid-game. However, the highest difficulty level, Torment, provides an amply named challenge for an experienced player, requiring advance planning and lots of re-exploring in areas that were previously too dangerous. Seriously though, I recommend playing your first game on Hard difficulty at max, as Torment can get tedious if you don't know where to go for the next admissible challenge.

TL:DR?

Excellent dialogues.
Robust tactical combat.
Addicting exploration.
Epic questing to become true heroes.

Not convinced? You may as well give it a try.
The demo is available at http://www.avernum.com/avernum/index.html, letting you play through, I believe, about one third of the full game.
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69 von 74 Personen (93 %) fanden dieses Review hilfreich
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70.7 Std. insgesamt
Verfasst: 28. Juli 2014
In today's day and age, Spiderweb Software's games may seem like a novelty, but make no doubt that for the right audience they are exceptionally good games that offer a lot of bang for their buck. Avernum: Escape From The Pit is a modernized version of the Avernum series, and while the graphics are still not flashy the game more than makes up for it with good writing and solid turn based combat.

The game is a text heavy one, a blessing or a curse depending on the person playing. The writing is stellar and coupled with the low-key graphics it's one of the few games where you can really use your imagination if you so wish. It is worth noting that Avernum is an open-world RPG, so while I say the writing is stellar, don't expect a centralized story with deep characters--that's not what this game is. The game itself takes place in a huge underground cave complex, a joy for those like me who like underground fantasy settings and even for those who don't should still appreciate the unique and interesting world Avernum presents.

Avernum is lengthy, but if it's your type of game it will feel just right, making it a great game to pick up if you're on a budget. One playthrough alone will take about seventy to eighty hours if you are a semi completionist, and even if you aren't I would wager it would take a good fifty hours to beat. Throw in harder difficulties and achievements and you can easily extend that playtime twofold.

The combat is fairly atypical for a turn based game, but by no means bland. Each ally/enemy gets one turn per round and there are different types of characters your party can contain (priests, mage, etc.). The game is open world as mentioned and it lets you explore the world on your own, the game guides you very loosely but the bulk of the exploration is up to you to do. As thus, you can easily find yourself faced off against baddies that are higher level than you which can keep the game challenging even on normal difficulty.

Open world exploration in the deep caves of Avernum mixed with some awesome writing and very interesting in-game encounters made this game a blast, but one of the things I liked most was how seamlessly the keyboard was integrated into the game. With the exception of needing to use my touchpad to click on a few interactive objects in the game world and assigning character stats/equipping items, just about everything you need to do in-game can be done with just the keyboard. Conversations, looting, fighting, moving--can all be done with the keyboard. If you're playing at home on your desktop, this may not mean much, but if you want to play this on a laptop without a mouse handy, this game is the one. Very few RPGs can be played on low-end laptops and even fewer can be played without a mouse, but Avernum is perhaps the only game I've played that's required mouse/touchpad input so sparsely. I feel like I could have enjoyed an amazing RPG experience from any Spiderweb game, but this one stands out to me due to the stellar keyboard integration.
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49 von 53 Personen (92 %) fanden dieses Review hilfreich
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13.1 Std. insgesamt
Verfasst: 9. Juli 2015
======================================
Avernum: Escape From the Pit
(Read on for the full review!)
======================================

Spiderweb Software, creator of the "Exile" series took the PC RPG template of the time and ran with it, allowing players to control multiple party members and customize their growth, exploring a vast underground world with a surprisingly intricate story. Avernum: Escape From the Pit is essentially a remake of the original Exile game of the same name. Escape From the Pit has been given a graphical overhaul, utilizing the isometric view used in the Avernum games released most recently by Spiderweb Software. The remake changes more than just the graphics, however, and the result is a game that is both the same and quite different from the original.

======================================

Pros
+ Old School style CRPG with plenty of replay value.
+ Game-play: Explore the open world as you please and do it at your own pace.
+ Really good lore for the game world
+ A ton of sights to see!
+ Engaging story

Cons
- The UI is clunky and the character sheet & Inventory is annoying at times!

Neutral
+/- Doesn't hold your hand at all. (This is a good thing to me)

======================================

Introduction

The Avernum series is based in Avernum, a subterranean nation far under the surface of the world. The surface is ruled by the Empire, a single, monolithic power under the command of the cruel Emperor Hawthorne.

Everyone on the surface who speaks out, rebels, or doesn’t fit in is sentenced to life imprisonment in Avernum. Prisoners are expected to die, the victim of starvation, horrible monsters, or simple despair.

The Avernum series tells the tale of the Avernites' struggle to survive, avenge themselves upon the Empire, and win both freedom and a return to the surface world.

======================================

Game-play

Avernum: Escape from the Pit is a single-player role-playing video game. The player controls a group of up to four adventurers, who can use melee weapons, missile weapons, magic, or a mix of these skills to defeat opponents.

One of the better aspects of this game is the opportunity to customize your adventuring party. Whether you want to have a balanced group featuring every type of character or whether you instead choose to enter battle with an entire team of tanky sword-wielding knights; the game accommodates your decision. You are also allowed to select an image avatar for each of your heroes (whether it fits their class or not is up to you). That having been said, classes make relatively little difference in your characters' long-term potential, as every character can learn every spell and ability regardless of their class. The way this works is that requirements to wield spells are determined by the stats and skills that you develop for a character - meaning that you can choose to make your units as specialized or balanced as you please. Fan of sword-wielding battle mages who can heal their team in a pinch? Not a problem. Want to throw in a super-defensive tank that will soak up damage and demand enemies' attention? Easy. Escape From the Pit allows for such customization without over complication. A downside to this is the risk that characters will become a little generic, but the multitude of customizable aspects (stats, skills, spells, and "traits", which function as passive boosts to a character's stats or abilities) help to ensure each of your units is a unique personality.

Escape From the Pit offers several difficulty levels, as well as the ability to adjust the difficulty at any time during your game. This might come in handy depending on how quickly you want to beat Escape From the Pit, because often you will find that enemies are just too difficult and you need to go grind somewhere else before advancing to where you want to go. Yes, Escape From the Pit does involve a lot of grinding in dungeons, but Spiderweb Software has done a great job making this experience far less tedious, with diverse and well-designed environments that often use interesting tricks to create light puzzle elements. The world of Avernum is by no means boring and progressing through the game is both fun and challenging.

All things said, it seems there's a lot beneath the surface here, with plenty of things to see and do that will keep you adventuring for many hours.

======================================

Graphics

If you're looking for up-to-date, modern graphics, you might as well stop reading now. Avernum utilizes 2D graphics in an isometric view, reminiscent of the original Diablo. Obviously this makes the whole thing look quite dated. If you aren't immediately turned off by that, then let me assure you that you will probably love this game. Noticeably improved even over those of the most recent Avernum titles are the character portraits, which are in fact quite beautiful. Otherwise, the graphics are essentially identical to those of recent Avernum titles, reflecting Spiderweb's low priority on steady advancement in that area. This is something important to know because Escape From the Pit is a game that will polarize RPG players depending on how important visuals are to them.

======================================

Conclusion

Overall, Avernum: Escape From the Pit is a solid RPG experience that combines classic style, a compelling story, and generous content to create an indie game that is very much worth your time. If you're looking for a complex single player RPG and value content at the expense of visuals, don't miss this title.

======================================
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50 von 56 Personen (89 %) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
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140.1 Std. insgesamt
Verfasst: 20. Oktober 2014
At first you might be 'revolted' by the dated graphics. Then you might laugh at some 1990ish RPG your looking at. Force yourself to put at least a couple of hours into it and soon you will find yourself hooked. You got the crapiest equipment starting out and you will have to earn what you keep to survive. No freebees like modern games throw at you like candy at a parade. You will respect your CRPG awesomeness by giving this game a chance and then seeing if you got it to survive escaping the underdark to the surface! Good luck you will enjoy the journey!!!
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46 von 52 Personen (88 %) fanden dieses Review hilfreich
3 Personen fanden dieses Review lustig
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136.7 Std. insgesamt
Verfasst: 26. Oktober 2015
I recommend this game for true fans of Role Play. If however your take on a RPG is Diablo or Torchlight, forget it.

There is probably more storyline in this small download than in the entire Skyrim. There are many long hours of play ahead. I did a restart about 2/3 of the way through as my party was not strong enough and I had not distributed t6he party stats well, combined I have nearly spent as many hours now on this game as I did with DragonAge inquisition.
Despite the old school graphics there is quite variety of terrain to explore.

The character development is good and straddles the boundary between too simple or too complex well. I suggest you pay attention to creating a balanced party, which is also an area that I feel could be improved. It is too easy to create parties that will simply not work. Having a bow user sounds great, but the game is heavily weighted to swords.
Another area which could be improved is the character conversation scripts. Old storylines do not disappear and too often you get into a dialogue that you have already been through a million times before with the NPC – it is almost as if the same people that wrote the NPC scripting for Divinity Original Sin did this one too.

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30 von 32 Personen (94 %) fanden dieses Review hilfreich
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62.0 Std. insgesamt
Verfasst: 20. Juli 2015
Avernum: Escape from the Pit is a fantastic '90s era single player turn based RPG that draws from the best the decade had to offer. RPGs thrived in the 1990s, and for good reason. Games like Avernum (when released in 1995, it was called Exile: Escape from the Pit) aimed to get their player lost in an intriguing world for hours upon hours, leveling up characters, exploring an in-depth story and learning about the game world from multiple NPCs with varying opinions on the world around them, and finding hundreds of secrets (yes, hundreds). These RPGs were made by developers with imaginations that were close to perfection, back when people made games because they loved games and sharing fantasy game worlds they'd created with others, not simply making them to drain wallets and hearts.

The game starts out after your party of characters (which you customize, of course) are thrown into the deep abyss known as Avernum. Avernum is a series of underground caverns that serves as its own subterranean nation far beneath the surface of the world, and is the trash bin that the powerful Empire uses to throw away people who speak out against its rule on the surface. It is effectively a prison, where you are locked away from sunlight and the surface forever--unless you plan to do something about it. It is here where the Avernum series distinguishes itself from many other RPGs. Although Avernum is not a dungeon crawler by genre, it has that feeling of isolation, desperation. You want to get OUT of this underground prison, and the injustices made against you and others you meet in Avernum make you yearn for revenge. Avernum is one of the few fantasy worlds with a dystopian feel; the Empire is this world's Big Brother, and you have the ability to get your revenge, try to escape, or even accept your fate and learn to embrace Avernum. (And thus, this gives you three separate ways to beat the game through various questlines.)

This is not a mindless RPG. Don't go into this game desiring mindless fun, for you will have to read quite a bit, manuever Avernum's cave systems via map systems, and retain information about quests, as the game doesn't hold your hand with doing so. The game does have a journal system that is VERY nice for its time; when you're speaking to an NPC who says something worth noting, you can "record" their speech with the click of a button, so you can pull this up at any time. This comes to be very useful, as quest notes don't update as you progress through a quest, so it's up to you to pay attention and know what the next step is. Despite all this, Avernum stays very much so to the right side of the line when it comes to tedium. I encountered no game-breaking quests during my playthrough like I have with other RPGs of the time (Divine Divinity, I'm looking at you, though I love you so). It IS possible to kill NPCs that you'll need for certain questlines, though the other questlines are still available, and there is also a cheat system to help you through this as a last resort (just look up your problem online).

I think the best thing about this game is just how interesting it is. I love RPGs because I like escaping to a different world for a bit and getting lost in its complexities; I also love exploring and finding secrets, new towns, or a hidden area of a map. This game has that, and its story makes it even more worth finding those extra tidbits. This game has so much to do and so much to explore that it has what I like to call "Skyrim syndrome", where sometimes you'll look at your quest log and weep at all you've failed to complete. If throwing yourself into a world is what you're into, I can think of few better worlds than Avernum.

I personally give this game a rating of 9.5/10. This is a must have for RPG fans and fans of games from the 1990s in general, back when games threw themselves at you with days worth of content with a grin that said, "I dare you." This is a game that you will work hard to conquer, a game that will make you feel liberated when you beat it, and a game that will be a source of fond memories for years to come.
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27 von 28 Personen (96 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
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114.3 Std. insgesamt
Verfasst: 21. Oktober 2015
This is the second remake of the classic "Exiled", first made in the nineties by a two-person team. The game has been streamlined, interface made usable, and the graphics have improved (relatively speaking) since then, but much of the core draw (and mechanics) are still there.

If you're someone who enjoys having wide open spaces, no demand to go down any particular linear plotline, and plenty of rewards for kicking over ever rock to see what wriggles out from underneath, this game has plenty of delicious exploratory goodness for you.

That said, I'm not as fond of the skill trees they've put in the new version of the game as the older point-buy system they had before. The point-buy system hypothetically allows for nigh-infinite varieties of hybrid characters, but largely forces characters into one of four types of characters: Melee Fighter, Ranged Fighter, Wizard, and Cleric. "Thief" is just someone who puts points into Tool Use, and you need Tool Use (there's no magic for opening doors without it) but there's nothing stopping any other sort of character from taking Tool Use, and the game only checks total party Tool Use skill levels, so it's easy to distribute. (No dedicated thief necessary.) You COULD use a ranged fighter, but melee combat is forced upon you fairly often, and you'll want a dedicated sword user and spear user to make use of the best weapons, anyway.

You're forced into making a character dedicate themselves to a given path by the nature of the skill tree: The high-tier skills like Riposte (counter attack chance) or Lethal Blow (critical hit power up) require plugging an equal or greater amount of points into the lower skills on the tree. Your Combat Disciplines (special abilities for fighters) are based upon total base weapons skill, and you'll want to put your attribute points into Strength or maybe Dexterity. Keeping up with magic spell tiers demands you stick points into a single base magic skill at least every other level, and dumping nearly all your points into Intelligence, and a couple into Endurance for the HP to not die in one hit. Hence, no matter what, you pretty much always wind up with sword fighter, spear fighter, cleric, and wizard. Hypothetically, there's bows and thrown weapons, but there are no good bows, and decent thrown weapons are too rare to use as a primary weapon.

There are some choices to be made (going for criticals versus riposte) but mostly, it devolves into putting all your points into the core sklls because on the harder difficulties, you'll miss every time if you don't plug every point you can into accuracy-boosting skills, and a melee tank needs all the hardiness they can get to survive. Likewise, wizard and cleric accuracy (yes, AoE spells miss) depend upon base magic skill, and base magic skill ALSO ups damage. Hence, there's no reason not to put points in every single level. It's really only a question of whether you need more damage-dealing skills or damage-resistance skills at a given level to survive, espeically on higher difficulties, and the number of utility skills like tool use or cave lore you need is surprisingly low, meaning you basically always put points into the same dedicated "purist" build all the time. It leaves one underwhelmed with the potential for customization.

In the original Avernum series, it gave you more points each time you leveled, but the costs of skills rose as you purchased more ranks in those skills, meaning that there was more possibility to "multi-class", as a skill you dedicated points into every level would rise as fast as the skill points you gained per level, while skills you neglected would become relatively cheaper by comparison. This meant it was easily possible to make a wizard who studied enough cleric magic to be a passable backup healer and a truly excellent wizard while the cleric was a passable archer.

Without the chance to really multi-class, you'll probably find that you're left with the same party time and again, as you're probably not going to want to play this game without a cleric or wizard, and you'll NEED a meat shield. Since this is the umpteenth trip to Avernum for some of us, playing the same party with the same character sprites in areas modeled on the same locations can give old hands a bit of deja vu all over again.

It is, yes, possible to play solo, and you'll want to generalize a little more in solo play, but even that kind of comes down to playing a wizard with some melee skill and a few healing spells.

Also unlike this game's predecessor, this game starts you off in a small dungeon for a minor tutorial on the basics, but quickly lets you roam as a free-range adventuring band. A few easily-dismissed text boxes shouldn't annoy veterans, but might help new players, so it's not a bad change. That said, I suggest new players save frequently, and have several "safe zone" saves, as they can easily bumble into more trouble than they can fight their way out of with no guard rails to keep them from merrily adventuring into danger out of their depth.

All the time and money they saved not going for pretty graphics (and if you're a Spiderweb fan, you'll recognize the reuse of a LOT of those graphics,) was put into making absolutely sprawling caverns.

For those of you who lamented Elder Scrolls' Oblivion/Skyrim's rubber-banded monster levels, rejoice as well, as the sliths just a few towns west of where you start WILL shishkebob you effortlessly. On the higher difficulty levels, this can curb your exploration somewhat, but with a mere 350 coins, you can buy a boat that lets you have access to a large portion of the map, so long as you don't mind having to hide from the fights. While not being able to fight something sounds limiting, you can gain access to spells early, which makes it worth the trip.

That said, there's still a few places you have to go, and a pretty clear order in which you have to go there. While it's hypothetically possible to do sequence breaks, steep ramping of the power of enemies means that, especially in higher difficulty settings, there's little capacity for a player to bypass one major dungeon and be prepared for the next.

Because you have access to all the spell trainers early (just have to dodge the monsters bigger than you) you can easily get spells meant for late-game early, but at the same time, you can't afford them. Spells cost 2000 coins to learn, and clearing a whole dungeon and selling absolutely everything only nets you 1000 coins... It doesn't really get better as you go on, either, until you've bought all your skill-ups, and then there's nothing left to buy at all. I've never seen a reason to buy potions or scrolls or even weapons, as, while some mid-level stuff is available in stores, by the time you can afford them, you have better artifact weapons you lifted off of corpses. Potions can be brewed from infinitely-respawning herb patches for free, so there's at least reason to use those.

Also, you ram through MP quickly in this game, especially later on, but just setting foot in town restores all HP and MP for free... You have skills to reduce MP use, but why use them when you need every skill point in magic power to survive a single fight, and can just go back to town for a refill after literally every fight? There are a handful of dungeons where you do have to "fight your way back out" (monsters spawn in after you get to the end of the dungeon), but it's rare enough that you shouldn't have trouble sitting on a pile of 30 magic potions to refill between fights if you really need it.

If you're at all interested in the genre, it's dirt cheap and provides easily 100 hours of gameplay.
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