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Avernum ist eine unterirdische Welt, eine Nation im Untergrund voller Schurken, Bösewichte und Briganten, die um das Überleben in einer von Monstern überlaufenen Dunkelheit kämpft.
Veröffentlichung: 11 Apr. 2012
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Enthält 12 Artikel: Avadon: The Black Fortress, Geneforge 1, Geneforge 2, Geneforge 3, Geneforge 4: Rebellion, Geneforge 5: Overthrow, Avernum 4, Avernum 5, Avernum 6, Avernum: Escape From the Pit, Nethergate: Resurrection, Avadon 2: The Corruption


“Das Spiel glänzt vor allem durch seine starken Dialoge, die ihm einen Platz unter den Besten seiner Art sichern.”
9.0/10 – Game Chronicles

“Wenn Sie der Avernum-Serie erstmals begegnen, bietet sich vor allem "Escape from the Pit" an, welches ihnen, neben zugegebenermaßen nur leichten Verbesserungen an Engine und Optik, jede Menge Spielspaß bietet; selbst bei mehrmaligem Durchspielen.”

“Es ist unglaublich, dass ein Spiel, welches von einem so kleinen Team entwickelt wurde, zu so einem faszinierenden, fesselnden und fantastischen Abenteuer werden kann.”
9.0/10 – The Digital Fix

“Wenn Sie komplexe Einzelspieler-Rollenspiele mögen und Ihnen Inhalt wichtiger ist als Optik, dann sollten Sie diesen Titel auf keinen Fall verpassen.”
8.0/10 – Impulse Gamer

“Spiderweb Software hat eine riesige Welt, in der man sich verlieren kann, und eine fordernde Storyline, an der man sich die Zähne ausbeißen kann, erschaffen, um diejenigen mit vielen Stunden Spielspaß zu belohnen, die ein Buch nicht nach seinem Umschlag beurteilen.”
Indie Game Magazine

Über das Spiel

Avernum ist ein episches Fantasy-Rollenspielabenteuer, das in einem gigantischen, unterirdischen Reich angesiedelt ist. Avernum ist eine unterirdische Welt, eine Nation im Untergrund voller Schurken, Bösewichte und Briganten, die um Überleben und Reichtum in einer von Monstern überlaufenen Dunkelheit kämpft.

Sie wurden in die Unterwelt verbannt und sollen nie wieder das Tageslicht erblicken.

Die Oberfläche wird von dem scheußlichen Imperator Hawthorne beherrscht, der König des Reiches. Alle bekannten Teile des Landes stehen unter seinem brutalen Kommando. Jeder der gegen ihn das Wort erhebt, sich falsch verhält oder ihm einfach nicht passt, wird in die Dunkelheit der Vulkangruben von Avernum tief unterhalb der Erdoberfläche geworfen. Dort stirbt man entweder an Hungersnot, schrecklichen Monstern oder simpler Verzweiflung.

Systemvoraussetzungen (PC)

    • Betriebssystem: Windows XP
    • Prozessor: 1.6 GHz
    • Speicher: 256 MB RAM, 512 MB empfohlen
    • Festplatte: 300 MB
    • Grafikkarte: 3D Grafikkarte, Open GL kompatibel

Systemvoraussetzungen (Mac)

    • Betriebssystem: OS X 10.5 oder besser
    • Prozessor: 1.6 GHz
    • Speicher: 256 MB RAM, 512 MB empfohlen
    • Festplatte: 300 MB
    • Grafikkarte: 3D Grafikkarte, Open GL kompatibel
Hilfreiche Kundenreviews
63 von 65 Personen (97%) fanden dieses Review hilfreich
1,140 Produkte im Account
25 Reviews
108.0 Std. insgesamt
Second remake of the classic Exile series' first part, Avernum: Escape From the Pit is classic roleplaying at its best! Basically, you play as a party of adventurers, who were exiled into a huge cavern, Avernum, far below the surface of the world. You have to find a new purpose here, which basically means doing all kinds of odd-jobs and quests for mayors, wizards and kings of the underworld and, while you're at it, trying to escape your dark prison.

The controls have been streamlined for the 2010s. Like in Avernum, the first remake, the game is still isometric and tile-based. However, you can finally control the characters efficiently with a mouse. This works splendidly, though the controls have frankly lost some of the function of the earlier games: e.g. you can no longer close doors (unless I've yet to discover how). Also, the pathfinding algorithm does some weird stuff sometimes when your preferred path is blocked, making characters run into wrong direction (and at worst, their DOOOOM). There's still no music (except in the title screen and the few cut scenes): use your favorite epic adventure music instead.

Skill system has basically been remade, though the comedic art of the skill descriptions has been appreciatively retained. Skills are now learned in trees, with a basic skill in the bottom and every subsequent skill requiring the below skills before they can be developed. Also, characters gain bonus traits every few levels gaining small bonuses to different skills and stats. It's a matter of taste if these are good or bad changes, but the whole works nevertheless quite fine.

Combat has always been a rather important part of Avernum series. Turn-based, the basics are still there. However, some additions and changes have been made. Warriors have gained special skills called battle disciplines to supplement their fighting ability, making them a bit more interesting and tactical than before. Spells have been remade as well since original Avernum. Particularly, all the blessings and curses have become area effects, and multi-hit spells are now cone or area attacks instead of simply hitting a number of targets.

Frankly, the hard-coreness of the series has dulled quite a bit with this latest installment. No longer are the dark dungeons truly dark, as you don't benefit from bringing a torch or casting light spells (which were actually removed altogether). There is no need to eat to satisfy hunger nor deal with dangerous diseases, and death is no longer so much a set-back as party is automatically resurrected and healed at a friendly town, removing the need for inns and renting rooms. You may no longer jump down ledges (which was never that healthy anyway). Identification of magical items has also been removed (albeit hilariously explained by "adventurers having better training nowadays"), and potion making has become a trade secret of alchemists, so your party can't learn it itself any longer. Spiders no longer say "hi!" in a high-pitched voice audibly. Along with these changes Avernum has lost part of its legacy and spark.

What is left, however, is an excellent RPG adventure in a unique fantasy world. The streamlining makes the game more accessible and lets the player concentrate on what's really important: dialogue, exploration and questing. And their implementation is simply brilliant. There are tens, if not hundreds, of characters in the game who all have their own dialogue trees, and several tens of dungeons and towns to explore, everyone of them extremely detailed. Enemies are still dangerous, and mini-bosses and bosses are refreshingly difficult to beat.

Game is not only high-quality, for there's also quite a lot of it. My first play-through, on Hard difficulty level, lasted about 80 hours. Want to just experience the story? Play on Normal or even Casual difficulty, and you may even change it mid-game. However, the highest difficulty level, Torment, provides an amply named challenge for an experienced player, requiring advance planning and lots of re-exploring in areas that were previously too dangerous. Seriously though, I recommend playing your first game on Hard difficulty at max, as Torment can get tedious if you don't know where to go for the next admissible challenge.


Excellent dialogues.
Robust tactical combat.
Addicting exploration.
Epic questing to become true heroes.

Not convinced? You may as well give it a try.
The demo is available at, letting you play through, I believe, about one third of the full game.
Verfasst: 1 Dezember 2013
War dieses Review hilfreich? Ja Nein
20 von 22 Personen (91%) fanden dieses Review hilfreich
397 Produkte im Account
5 Reviews
258.7 Std. insgesamt
Play this game! It has a wonderful grip on the world and a fantastic sense of exploration. You never really know what you'll find when you set off into the caves, and the combat system is robust enough to stay interesting. I cannot recommend it highly enough.
Verfasst: 25 November 2013
War dieses Review hilfreich? Ja Nein
17 von 20 Personen (85%) fanden dieses Review hilfreich
347 Produkte im Account
40 Reviews
34.1 Std. insgesamt
This is easily my absolute favorite game from Spiderweb Software. The story and lore are pretty good, there's a good blend of seriousness and humor, the combat is fluid, and unlike Avadon, I actually find myself compelled to keep going the farther I get into the game.

A fair warning though, many of the bosses and minibosses are INCREDIBLY difficult.
Verfasst: 26 November 2013
War dieses Review hilfreich? Ja Nein
12 von 14 Personen (86%) fanden dieses Review hilfreich
46 Produkte im Account
2 Reviews
64.9 Std. insgesamt
Avernum is a classic old school RPG. The game is massive, with lots of dungeons, encounters, towns and quests. Expect to drop 40+ hours completing it, if not more. There are multiple endings, and lots of plot.

All in all, if you like detailed turn based RPGs in the classic mode, this is absolutely a game for you. on top of that, the low cost makes it an excellent buy, especiall considering the amount of time a playthough of this game can take.
Verfasst: 2 Januar 2014
War dieses Review hilfreich? Ja Nein
11 von 17 Personen (65%) fanden dieses Review hilfreich
290 Produkte im Account
1 Review
64.9 Std. insgesamt
In few words: One of the best Role Play Games out there.
Verfasst: 21 Januar 2014
War dieses Review hilfreich? Ja Nein