Avernum is a land underground, a subterranean nation full of rogues, misfits, and brigands, struggling for survival in the monster-infested darkness.
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Включенные товары (13): Avadon 2: The Corruption, Avadon: The Black Fortress, Avernum 2: Crystal Souls, Avernum 4, Avernum 5, Avernum 6, Avernum: Escape From the Pit, Geneforge 1, Geneforge 2, Geneforge 3, Geneforge 4: Rebellion, Geneforge 5: Overthrow, Nethergate: Resurrection

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Рецензии

“The game's strong writing carries it through, and earns it a place among the greatest indie RPGs.”
9.0/10 – Game Chronicles

“Fans looking to get into the Avernum series will do very well with Escape from the Pit, and while the improvements beyond the game engine and visuals are relatively modest, there's still a lot to enjoy even if you've played through the game once before already.”
GameBanshee

“It is a tribute to indie gaming as a whole that a game made by such a tiny team can swell into such an involving, engrossing and glorious fantasy epic.”
9.0/10 – The Digital Fix

“If you're looking for a complex single player RPG and value content at the expense of visuals, don't miss this title.”
8.0/10 – Impulse Gamer

“Spiderweb Software have provided a vast world in which to get lost, and a hefty quest in which to sink your teeth, which will reward those who can overlook its lack of finesse with many hours of enjoyable adventure.”
Indie Game Magazine

Об этой игре

Avernum is an epic fantasy role-playing adventurer set in an enormous, subterranean nation. Avernum is a land underground, a subterranean nation full of rogues, misfits, and brigands, struggling for survival and wealth in the monster-infested darkness.

You have been banished to the underworld, never to see the light of day again.

The surface is ruled by the cruel Emperor Hawthorne, master of the Empire. All of the known lands are subject to his brutal command. Everyone who speaks out, misbehaves or doesn’t fit in is cast into the dark, volcanic pits of Avernum, far below the surface. There, you are expected to die, a victim of starvation, horrible monsters, or simple despair.

But not all of the Avernites have surrendered. With magic and steel, they are forging a new nation deep underground. You can join them and fight for safety. Or freedom. Or, if you dare, revenge on the surface-worlders who tried to destroy you. Join your new countrymen, explore a huge game world, hunt for hundreds of magical artifacts, choose from hundreds of quests, and become the hero of the underworld!

Key features

  • Epic fantasy adventure in an enormous underworld.
  • Huge outdoors, eighty towns and dungeons, and hundreds of quests.
  • Three separate game-winning quests. Seek safety, escape or revenge. Complete just one or all three!
  • Unique races and settings make Avernum different from any adventure out there.
  • Hundreds of side quests and magical artifacts to discover.
  • Rich game system with over 50 spells and battle disciplines and a multitude of beneficial character traits to choose from.

Системные требования

Windows
Mac OS X
    • OS: Windows XP
    • Processor: 1.6 GHz
    • Memory: 256 MB RAM, 512 MB Recommended
    • Hard Disk Space: 300 MB
    • Video Card: 3D accelerated graphics card, Open GL compliant
    • OS: OS X 10.5 or later
    • Processor: 1.6 GHz
    • Memory: 256 MB RAM, 512 MB Recommended
    • Hard Disk Space: 300 MB
    • Video Card: 3D accelerated graphics card, Open GL compliant
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Recently Posted
Daw
( 14.2 ч. в игре )
Опубликовано: 25 июня
Wow!! One of the best turn based rpg games I've ever played, highly recommend.
canat
( 81.8 ч. в игре )
Опубликовано: 25 июня
If you dont mind the graphics, this is an excellent rpg. The story, setting and dialogues are unique, complex and interesting. You have total freedom to explore a huge map and there are lots of things to discover.
Gameplay and turn based combat are fun after you get used to them.
Rhogog
( 6.1 ч. в игре )
Опубликовано: 24 июня
I reallly didn't know what I was getting into when I bought this game, but it was cheap and looked interesting. After playing it for just a few hours I have to give it, and the devs, my support. This game is good, it encourages exploration, but also teaches you to be cautious and rewards not running head long into the enemy. So far, so good, with many expansions to keep me occupied.
Angelrocking
( 18.8 ч. в игре )
Опубликовано: 18 июня
Great old rpg style game. True to the classics, brings a solid, fun and story-rich world and gameplay. It's deep and enganging, will well written lore. Fans of old rpg's will love it!
Petrel_Deeep
( 78.4 ч. в игре )
Опубликовано: 14 июня
Solid old-school RPG. The aethetics style is simple and old-fashioned; however, the content will satisfy any RPG player that are foucing on game content.
Mangokirby
( 35.1 ч. в игре )
Опубликовано: 2 июня
I don't know how I spent this much time on the game and I don't think I'm close to the end. Lots of fun small moments in dialogue.
| Oh.. My Face.. |
( 128.5 ч. в игре )
Опубликовано: 2 июня
Нормуль
Autopeças Renault
( 54.0 ч. в игре )
Опубликовано: 1 июня
Didn\'t think such a simple game could be so addicting... The lore in this game is very rich, and it is a 30 hour game at least...

The only thing left for me to do is to search for expansions on this saga
ingolfson
( 119.6 ч. в игре )
Опубликовано: 27 мая
Took a little while to get into, but story and feel well worth it. A real classic, despite being "new".

Also, one of the few RPGs were the end game really felt tense and worth it, emotionally and fight-wise.
・_・
( 70.8 ч. в игре )
Опубликовано: 23 мая
When a rat is able to do a summoning spell. 10/10
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71.4 ч. в игре
Опубликовано: 26 февраля
Первая часть эпической ролевой саги. Десятки часов прохождения, нелинейный сюжет и пошаговые сражения.

Я люблю эту игру до сих пор. Такое чувство что я могу ее проходить бесконечно, было бы время. Когда я с ней познакомился в первые я провел около 30 часов на дворе был 2003 год все мои сверстники проводили время на улице после школы, но а я бросал все и бежал с последних уроков домой, включал заветную Avernum. За это меня прозвали в школе "Максим из Avernum" Не было и дня что бы я не говорил о ней.

Первое, что я хотел сказать, это игра про исследования! Бесспорно в игре присутствуют элементы РПГ, но они не сильно отражаются на самом геймпелей игры, здесь главное открытия и каждые открытия не похожи!

Это ремейк "Avernum" который сам по себе является ремейком "Exile: Escape From the Pit". Я понимаю, что звучит странно, просто поймите Avernum: EFtP это первая игра, переделал уже во второй раз. Кроме того игры серии а точнее истории являются независимыми и их не обязательно играть по порядку. Хотя, с миром, такой уникальности как Avernum, я уверен, что прохождению по порядку поможет в понимании проходящего, не много.

Так что же делает этот мир настолько уникальным? Мы привыкли видеть ландшафт фэнтези игр обыденным: равнины, горы, леса, реки, озера и т.д. все это выглядит очень надоедливо. В Avernum такого нет здесь все были сосланы в подземный мир. Это огромная подземная пещера, единственный источник света исходит от светящегося мха на потолке.

Люди выживают путем выращивания съедобных грибов, а также поставки провизии от империи. Империя - это те самые люди, которые обрекли на жизнь людей в этих пещерах. У некоторых есть скот, ниспосланы империей, но без надлежащего питания, они растут больными и слабыми и довольно быстро умирают. Магам удалось создать своего рода растения, которые выглядят как деревья, с них граждане имеют древесину, чтобы построить себе дома и не только.

Магические вещи крайне редки в этом мире и играет важную роль... Их невозможно создать без солнца, поэтому большинство происхождения магических вещей держится в секрете или от шпионов империи которые были направлены что бы следить за жизнью народа, а затем были убиты и ограблены. Это суровый мир.

Мир Avernum очень разнообразен большинство народу сплотились вместе и организовали не большие государства, конечно не обошлось без бандитов и каннибалов.

В начале игры, вы создаете свою команду. Большая часть игры будет просто исследования: разговаривать с людьми, получать задания, узнавать о мире, и т.п. есть кузнецы и такие в каждом городе, единственный способ получить снаряжение. В каждый локации есть секреты, которые хочется найти но для этого вам придется обойти каждый пиксель...

Когда выбираетесь за город или в подземелье, вы встретите от легких мобов до боссов совершенно случайно. Вы ни когда не будете знать кто с вами встретиться через 20 метров. Мир Avernum чертовски большой и можете не беспокоиться о том что не куда будет пойти.

Бой в игре классический, можете ходить по одной клетке, у вас есть очки которые можете тратить на способности они зависят от вашего уровня, ни чего нового, для меня даже минус игры, но на фоне всех плюсов он не замечается.

Пару слов о графике, большинство людей может не понравиться пиксельный стиль. Скажу так посмотрите скриншоты, если для вас приемлемо тогда берите не беспокойтесь игра вам точно понравиться, если вас воротит тогда проходите мимо.
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67.7 ч. в игре
Опубликовано: 14 ноября 2014
Avernum - рпг с большим открытым миром и пошаговыми боями. Особая приятность игры заключается в том, что весь мир любовно спроектирован разработчиками, все мобы поставлены на свои места вручную, вещи тоже разложены по сундукам живым человеком, и нет нигде никакого рандома. Посвюду большое количество поворотиков, секретиков и тайных дверец, за которыми героев ждёт пещера с квестами, уникальный монстр, с которого падает уникальная же шмотка или хотя бы кусочек текста, а героя никогда не обманут упорными боями за сундук, в котором в результате оказывается только батон и вилка. Из-за этого исследовать мир становится дичайше интересно, и процесс этот засасывает как в турбину.
Отдельно приятно, что походы по миру и выполнение квестов не теряют актуальности даже к концу игры, когда протагонисты становятся крутыми надирателями жоп, ведь самые крутые заклинания не получишь, не найдя специальную книжку, новую крутую шмотку всегда есть на кого нарядить, а бабло не становится лишним никогда.
Также понравилось, что разработчики позаботились об игроке: нет смысла мотаться обратно в город, чтобы продать собранное барахло, потому что для него есть отдельный бездонный чемодан - можно скидывать всё имеющее хоть какую-то ценность в него, а при случае сбагрить продавцу всё ненужное одной кнопкой.
Я проходил на среднем уровне сложности. Сначала немного пострадал, но когда врубился что к чему, то сразу как-то полегчало. Банальный совет будущим пионерам: если встретите особо сложного босса, просто забейте, идите в другое подземелье, там тоже интересно, а к обидевшему боссу вернётесь когда подрастёте, тогда его и накажете. В начале игры стоит знак "Дорогой товарищ, не ходи на юг, там сложно, а иди сначала на север, запад и восток". Так вот знак не слушай, а смело иди на юг, даже если в других местах не все квесты завершил.
Прохождение заняло у меня 67 часов, но это было очень тщательное прохождение, все у меня в итоге оказались удовлетворены и карта вся была открыта.

А минусану я довольно хилую систему прокачки, которая сводится к тому, что всем колдунам интеллект, а всем воинам силу. Вектор развития очевиден и вариаций не допускает, поэтому двух разных воинов (равно как и разных магов или разных священников) сделать не получится.
Красивых спецэффектов в игре тоже не увидишь, хотя по ним лично я не сильно скучал.

Итог: нравятся фоллауты, балдурс гейты и морровинды? Бери! Не жалко даже купить за полную цену. Нравятся крузисы? Иди в школу и учи уроки.
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26.9 ч. в игре
Опубликовано: 20 января 2014
Классные ролевые подземелья.

Главное - превозмочь первоначальное желание выключить игрушку, дабы не видеть старенькой (олдскульной) графики и не читать тонны текста. Это именно тот случай, когда первое впечатление довольно обманчиво. Удобная и понятная система прокачки, пошаговые бои, возможность создания своей собственной партии и интересный мир для исследования затянут вас в игрушку на пару-тройку десятков часов. Музыка в игре подвела, окромя заглавной темы ничего стоящего.

Выйди на поверхность! 7,5 из 10 :)
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155.2 ч. в игре
Опубликовано: 22 июня 2014
Дивный олдскул. Простецкая, на мой вкус, но вполне рабочая система скиллов. Чудесная старомодная графика и захватывающий сюжет. Раз начав, не смог остановиться до конца, прошёл запоем.
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126.5 ч. в игре
Опубликовано: 3 июня 2014
Шикарная классическая ролевая игра. Олдскульная, но понятная.
Затягивает и не отпускает как хорошая книга.

+Графика скромная, зато развивает воображение.
+Создание своего отряда, влючая свой кастомный класс
+Тонны квестов, шмоток, данжей
-Не хватает хорошего саундтрека

Фанаты Балдура маст хэв.
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10.9 ч. в игре
Опубликовано: 16 января 2015
I've been loving this game so far. I was recently reminded that I had this, because of the release of Crystal Souls just the other day.. and boy am I sorry I forgot about Avernum for this long. I should have played this ages ago!

First thing I wanted to do was clear up the order these games are supposed to be in, because with so many Spiderweb Software games, it can be a little confusing to newcomers (like myself, until I did some research)

This is a remake of "Avernum" which itself is a remake of "Exile: Escape From the Pit". The newly released Crystal Souls is a remake of Exile 2/Avernum 2. Exile 3/Avernum3 is also supposedly getting a second remake in the future.

I know that sounds confusing, so just know that this game, Avernum: EFtP is the first game, remade for the second time. Also, I've been told that the stories are self-contained, so you don't really HAVE to play them in order. Though, with a world as unique as Avernum, I bet it helps in understanding the lore a bit.

So what makes this world so unique? Most fantasy RPGs take place on the surface of a very earth-like world. There's plains, mountains, forests, rivers, lakes, etc.. it all looks very familiar. In Avernum, that sort of place exists.. but that's not where you play. You, your party, and countless other individuals have all been exiled to the underworld. It's a vast underground cavern, whose light comes from glowing moss on the ceiling.

People survive by growing edible mushrooms, and receiving occasional supply shipments from the Empire.. the very people who sent everyone down here. There are some cows, sent down by the empire, but without proper food, they grow sick and weak quite quickly. Mages have managed to create things that kinda look like trees, just so the citizens have wood to build with.

Magical equipment is extremely rare in this world.. It's all but impossible to create any, so most of it comes from adventurers who were sent down to Avernum with their gear, then were killed and looted. It's a harsh world.

Despite all the hardships, though, people have banded together to form towns, forts, and a government. Of course some still decide to rebel and become bandits, or seek a way to rise into a position of power, but most people seem to live in harmony and cooperate. And that's a good thing, because if they didn't work together, they'd never be able to fight off the Nephilim (cat people who hold a grudge against all humans for being sent down to Avernum) and the Sliths (lizard men, apparently native to Avernum, and most of them crave human flesh.)

The gameplay is exellent. At the beginning of the game, you create a party.. your people can be whatever class you want, or 'custom'. You spend a lot of your time walking around as a party, talking to people, getting quests, learning about the world, etc.. there are blacksmiths and such in every town, to buy equipment from. There are secrets to find, and plenty of loot to pick up..

When you're not in a town or dungeon, you'll be on the overworld, where everything is zoomed way back. You can encounter enemies, special events, and other stuff out on the overworld.. and of course also travel from place to place. The overworld is pretty darn big, and there are a lot of places to go.

When in combat, the game turns turn-based.. You move and attack with your characters one at a time.. Each character has a certain amount of AP to move with, and are allowed to attack once, or cast 1 spell per turn.. It's simple, but not TOO simple. It has a good flow, without sacrificing too much strategic depth.

When you level up, you're able to assign attribute points, improve your skills on the skill tree, and sometimes pick a new perk/feat as well. Pretty basic leveling up, but again simple/basic isn't a bad thing. The game manages to do a lot with what seems like simple mechanics.

The main thing that will be an issue for some is that the graphics look very dated... and I'm sorry to repeat the same thing everyone else says, but here it goes... Graphics aren't important. Maybe it's different for people not old enough to have grown up with older-looking graphics, but it doesn't bother me. Sure, I like a pretty-looking game from time to time.. but it's really not a requirement for me.. but, of course, not everyone will agree. Everybody has thier own opinions.. so take a look at the screenshots. If it looks unbearable to you, don't get it. If you think you can put up with oldschool graphics in order to play an amazing game, get it.

Anyway, I feel like I've written a much longer review than most people will bother to read, so I'll cut it short here. Thanks for reading.
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118.6 ч. в игре
Опубликовано: 1 февраля 2015
I love this game more than most people love their children. I carry pictures of Avernum around in my wallet.

This game used to be called Exile, and I was obsessed. I was a nerdy fat kid with a bowl cut and poor social skills. This game was my happy place. It's funny and clever, well-written, in-depth. No loose ends, no DLC, no fear. Unless you cast a fear spell. Then there is fear.

If you like RPGs and you support Indie studios, please buy this one, pretty please. They are a husband & wife team who had a staff as small as three people to make what has become one of the most epic series of games I've ever encountered. Not only that, but I remember them being so nice and helpful when I was a kid and writing them to ask questions about their game. There was no Google. Mind you, this was during a time when MYST had a pay-to-ask hotline, so it was a BIG DEAL that they got in touch. Oh, the nineties.

Don't expect flashy graphics or quick-time events. This is 2D and it's pretty straightforward. There are no cutscenes. Don't expect lazy gameplay where everything is spelled out. Death is unavoidable. SAVE & be prepared with a notebook.

Do expect one of the best, most engrossing, most interesting games of all time. You've been exiled into an underworld full of magic, strange beasts, and those noisy things I try to avoid all the time. You know the ones. People. They need things killed, items fetched, and hugs. Hugs with swords and screaming and demons. And also that mage was on fire when I got here.

You'll get out of it what you put into it. Use your imagination and memory for once, oh and also it wouldn't kill you to shower and shave and call your mum.
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130.7 ч. в игре
Опубликовано: 1 декабря 2013
Second remake of the classic Exile series' first part, Avernum: Escape From the Pit is classic roleplaying at its best! Basically, you play as a party of adventurers, who were exiled into a huge cavern, Avernum, far below the surface of the world. You have to find a new purpose here, which basically means doing all kinds of odd-jobs and quests for mayors, wizards and kings of the underworld and, while you're at it, trying to escape your dark prison.

The controls have been streamlined for the 2010s. Like in Avernum, the first remake, the game is still isometric and tile-based. However, you can finally control the characters efficiently with a mouse. This works splendidly, though the controls have frankly lost some of the function of the earlier games: e.g. you can no longer close doors (unless I've yet to discover how). Also, the pathfinding algorithm does some weird stuff sometimes when your preferred path is blocked, making characters run into wrong direction (and at worst, their DOOOOM). There's still no music (except in the title screen and the few cut scenes): use your favorite epic adventure music instead.

Skill system has basically been remade, though the comedic art of the skill descriptions has been appreciatively retained. Skills are now learned in trees, with a basic skill in the bottom and every subsequent skill requiring the below skills before they can be developed. Also, characters gain bonus traits every few levels gaining small bonuses to different skills and stats. It's a matter of taste if these are good or bad changes, but the whole works nevertheless quite fine.

Combat has always been a rather important part of Avernum series. Turn-based, the basics are still there. However, some additions and changes have been made. Warriors have gained special skills called battle disciplines to supplement their fighting ability, making them a bit more interesting and tactical than before. Spells have been remade as well since original Avernum. Particularly, all the blessings and curses have become area effects, and multi-hit spells are now cone or area attacks instead of simply hitting a number of targets.

Frankly, the hard-coreness of the series has dulled quite a bit with this latest installment. No longer are the dark dungeons truly dark, as you don't benefit from bringing a torch or casting light spells (which were actually removed altogether). There is no need to eat to satisfy hunger nor deal with dangerous diseases, and death is no longer so much a set-back as party is automatically resurrected and healed at a friendly town, removing the need for inns and renting rooms. You may no longer jump down ledges (which was never that healthy anyway). Identification of magical items has also been removed (albeit hilariously explained by "adventurers having better training nowadays"), and potion making has become a trade secret of alchemists, so your party can't learn it itself any longer. Spiders no longer say "hi!" in a high-pitched voice audibly. Along with these changes Avernum has lost part of its legacy and spark.

What is left, however, is an excellent RPG adventure in a unique fantasy world. The streamlining makes the game more accessible and lets the player concentrate on what's really important: dialogue, exploration and questing. And their implementation is simply brilliant. There are tens, if not hundreds, of characters in the game who all have their own dialogue trees, and several tens of dungeons and towns to explore, everyone of them extremely detailed. Enemies are still dangerous, and mini-bosses and bosses are refreshingly difficult to beat.

Game is not only high-quality, for there's also quite a lot of it. My first play-through, on Hard difficulty level, lasted about 80 hours. Want to just experience the story? Play on Normal or even Casual difficulty, and you may even change it mid-game. However, the highest difficulty level, Torment, provides an amply named challenge for an experienced player, requiring advance planning and lots of re-exploring in areas that were previously too dangerous. Seriously though, I recommend playing your first game on Hard difficulty at max, as Torment can get tedious if you don't know where to go for the next admissible challenge.

TL:DR?

Excellent dialogues.
Robust tactical combat.
Addicting exploration.
Epic questing to become true heroes.

Not convinced? You may as well give it a try.
The demo is available at http://www.avernum.com/avernum/index.html, letting you play through, I believe, about one third of the full game.
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Опубликовано: 28 июля 2014
In today's day and age, Spiderweb Software's games may seem like a novelty, but make no doubt that for the right audience they are exceptionally good games that offer a lot of bang for their buck. Avernum: Escape From The Pit is a modernized version of the Avernum series, and while the graphics are still not flashy the game more than makes up for it with good writing and solid turn based combat.

The game is a text heavy one, a blessing or a curse depending on the person playing. The writing is stellar and coupled with the low-key graphics it's one of the few games where you can really use your imagination if you so wish. It is worth noting that Avernum is an open-world RPG, so while I say the writing is stellar, don't expect a centralized story with deep characters--that's not what this game is. The game itself takes place in a huge underground cave complex, a joy for those like me who like underground fantasy settings and even for those who don't should still appreciate the unique and interesting world Avernum presents.

Avernum is lengthy, but if it's your type of game it will feel just right, making it a great game to pick up if you're on a budget. One playthrough alone will take about seventy to eighty hours if you are a semi completionist, and even if you aren't I would wager it would take a good fifty hours to beat. Throw in harder difficulties and achievements and you can easily extend that playtime twofold.

The combat is fairly atypical for a turn based game, but by no means bland. Each ally/enemy gets one turn per round and there are different types of characters your party can contain (priests, mage, etc.). The game is open world as mentioned and it lets you explore the world on your own, the game guides you very loosely but the bulk of the exploration is up to you to do. As thus, you can easily find yourself faced off against baddies that are higher level than you which can keep the game challenging even on normal difficulty.

Open world exploration in the deep caves of Avernum mixed with some awesome writing and very interesting in-game encounters made this game a blast, but one of the things I liked most was how seamlessly the keyboard was integrated into the game. With the exception of needing to use my touchpad to click on a few interactive objects in the game world and assigning character stats/equipping items, just about everything you need to do in-game can be done with just the keyboard. Conversations, looting, fighting, moving--can all be done with the keyboard. If you're playing at home on your desktop, this may not mean much, but if you want to play this on a laptop without a mouse handy, this game is the one. Very few RPGs can be played on low-end laptops and even fewer can be played without a mouse, but Avernum is perhaps the only game I've played that's required mouse/touchpad input so sparsely. I feel like I could have enjoyed an amazing RPG experience from any Spiderweb game, but this one stands out to me due to the stellar keyboard integration.
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Опубликовано: 9 июля 2015
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Avernum: Escape From the Pit
(Read on for the full review!)
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Spiderweb Software, creator of the "Exile" series took the PC RPG template of the time and ran with it, allowing players to control multiple party members and customize their growth, exploring a vast underground world with a surprisingly intricate story. Avernum: Escape From the Pit is essentially a remake of the original Exile game of the same name. Escape From the Pit has been given a graphical overhaul, utilizing the isometric view used in the Avernum games released most recently by Spiderweb Software. The remake changes more than just the graphics, however, and the result is a game that is both the same and quite different from the original.

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Pros
+ Old School style CRPG with plenty of replay value.
+ Game-play: Explore the open world as you please and do it at your own pace.
+ Really good lore for the game world
+ A ton of sights to see!
+ Engaging story

Cons
- The UI is clunky and the character sheet & Inventory is annoying at times!

Neutral
+/- Doesn't hold your hand at all. (This is a good thing to me)

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Introduction

The Avernum series is based in Avernum, a subterranean nation far under the surface of the world. The surface is ruled by the Empire, a single, monolithic power under the command of the cruel Emperor Hawthorne.

Everyone on the surface who speaks out, rebels, or doesn’t fit in is sentenced to life imprisonment in Avernum. Prisoners are expected to die, the victim of starvation, horrible monsters, or simple despair.

The Avernum series tells the tale of the Avernites' struggle to survive, avenge themselves upon the Empire, and win both freedom and a return to the surface world.

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Game-play

Avernum: Escape from the Pit is a single-player role-playing video game. The player controls a group of up to four adventurers, who can use melee weapons, missile weapons, magic, or a mix of these skills to defeat opponents.

One of the better aspects of this game is the opportunity to customize your adventuring party. Whether you want to have a balanced group featuring every type of character or whether you instead choose to enter battle with an entire team of tanky sword-wielding knights; the game accommodates your decision. You are also allowed to select an image avatar for each of your heroes (whether it fits their class or not is up to you). That having been said, classes make relatively little difference in your characters' long-term potential, as every character can learn every spell and ability regardless of their class. The way this works is that requirements to wield spells are determined by the stats and skills that you develop for a character - meaning that you can choose to make your units as specialized or balanced as you please. Fan of sword-wielding battle mages who can heal their team in a pinch? Not a problem. Want to throw in a super-defensive tank that will soak up damage and demand enemies' attention? Easy. Escape From the Pit allows for such customization without over complication. A downside to this is the risk that characters will become a little generic, but the multitude of customizable aspects (stats, skills, spells, and "traits", which function as passive boosts to a character's stats or abilities) help to ensure each of your units is a unique personality.

Escape From the Pit offers several difficulty levels, as well as the ability to adjust the difficulty at any time during your game. This might come in handy depending on how quickly you want to beat Escape From the Pit, because often you will find that enemies are just too difficult and you need to go grind somewhere else before advancing to where you want to go. Yes, Escape From the Pit does involve a lot of grinding in dungeons, but Spiderweb Software has done a great job making this experience far less tedious, with diverse and well-designed environments that often use interesting tricks to create light puzzle elements. The world of Avernum is by no means boring and progressing through the game is both fun and challenging.

All things said, it seems there's a lot beneath the surface here, with plenty of things to see and do that will keep you adventuring for many hours.

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Graphics

If you're looking for up-to-date, modern graphics, you might as well stop reading now. Avernum utilizes 2D graphics in an isometric view, reminiscent of the original Diablo. Obviously this makes the whole thing look quite dated. If you aren't immediately turned off by that, then let me assure you that you will probably love this game. Noticeably improved even over those of the most recent Avernum titles are the character portraits, which are in fact quite beautiful. Otherwise, the graphics are essentially identical to those of recent Avernum titles, reflecting Spiderweb's low priority on steady advancement in that area. This is something important to know because Escape From the Pit is a game that will polarize RPG players depending on how important visuals are to them.

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Conclusion

Overall, Avernum: Escape From the Pit is a solid RPG experience that combines classic style, a compelling story, and generous content to create an indie game that is very much worth your time. If you're looking for a complex single player RPG and value content at the expense of visuals, don't miss this title.

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