Avernum is a land underground, a subterranean nation full of rogues, misfits, and brigands, struggling for survival in the monster-infested darkness.
用户评测: 特别好评 (421 篇评测) - 421 篇用户评测中有 94% 为好评。
发行日期: 2012年4月11日

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包含 13 件物品: Avadon 2: The Corruption, Avadon: The Black Fortress, Avernum 2: Crystal Souls, Avernum 4, Avernum 5, Avernum 6, Avernum: Escape From the Pit, Geneforge 1, Geneforge 2, Geneforge 3, Geneforge 4: Rebellion, Geneforge 5: Overthrow, Nethergate: Resurrection

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评测

“The game's strong writing carries it through, and earns it a place among the greatest indie RPGs.”
9.0/10 – Game Chronicles

“Fans looking to get into the Avernum series will do very well with Escape from the Pit, and while the improvements beyond the game engine and visuals are relatively modest, there's still a lot to enjoy even if you've played through the game once before already.”
GameBanshee

“It is a tribute to indie gaming as a whole that a game made by such a tiny team can swell into such an involving, engrossing and glorious fantasy epic.”
9.0/10 – The Digital Fix

“If you're looking for a complex single player RPG and value content at the expense of visuals, don't miss this title.”
8.0/10 – Impulse Gamer

“Spiderweb Software have provided a vast world in which to get lost, and a hefty quest in which to sink your teeth, which will reward those who can overlook its lack of finesse with many hours of enjoyable adventure.”
Indie Game Magazine

关于这款游戏

Avernum is an epic fantasy role-playing adventurer set in an enormous, subterranean nation. Avernum is a land underground, a subterranean nation full of rogues, misfits, and brigands, struggling for survival and wealth in the monster-infested darkness.

You have been banished to the underworld, never to see the light of day again.

The surface is ruled by the cruel Emperor Hawthorne, master of the Empire. All of the known lands are subject to his brutal command. Everyone who speaks out, misbehaves or doesn’t fit in is cast into the dark, volcanic pits of Avernum, far below the surface. There, you are expected to die, a victim of starvation, horrible monsters, or simple despair.

But not all of the Avernites have surrendered. With magic and steel, they are forging a new nation deep underground. You can join them and fight for safety. Or freedom. Or, if you dare, revenge on the surface-worlders who tried to destroy you. Join your new countrymen, explore a huge game world, hunt for hundreds of magical artifacts, choose from hundreds of quests, and become the hero of the underworld!

Key features

  • Epic fantasy adventure in an enormous underworld.
  • Huge outdoors, eighty towns and dungeons, and hundreds of quests.
  • Three separate game-winning quests. Seek safety, escape or revenge. Complete just one or all three!
  • Unique races and settings make Avernum different from any adventure out there.
  • Hundreds of side quests and magical artifacts to discover.
  • Rich game system with over 50 spells and battle disciplines and a multitude of beneficial character traits to choose from.

系统需求

Windows
Mac OS X
    • OS: Windows XP
    • Processor: 1.6 GHz
    • Memory: 256 MB RAM, 512 MB Recommended
    • Hard Disk Space: 300 MB
    • Video Card: 3D accelerated graphics card, Open GL compliant
    • OS: OS X 10.5 or later
    • Processor: 1.6 GHz
    • Memory: 256 MB RAM, 512 MB Recommended
    • Hard Disk Space: 300 MB
    • Video Card: 3D accelerated graphics card, Open GL compliant
有价值的用户评测
4 人中有 4 人(100%)觉得这篇评测有价值
27.8 小时(记录在案的)
发布于:1月23日
作为一个不以英语为母语的玩家,这个游戏对我来说最难上手的地方就是大量的英语了……

大量、巨量、海量的英语,而且由于游戏本身是魔幻主题的,出现的单词平时基本不会碰到……

所以,如果各位玩家想入这个坑,那么你必须要有一定的英语水平,或者,想要提高自己的英语水平。没错,你可以把这游戏当作英语阅读训练来做。毕竟这是回合制游戏,任何时刻都可以暂停。只要身边有本字典或者桌面上有个查词翻译软件,加上足够的耐心,要玩转这个游戏完全不是问题。游戏的剧情内容大部分都在对话和事件说明上,能够看明白多一些,游戏体验也就好一些。
OK,语言的问题先放一边,我们来说说这个游戏。这是一款回合制的美式角色扮演游戏。用人话讲就是走格子,杀怪拿经验,捡钱买装备。游戏一开始就会进入一个角色设置界面,你可以建立一支1-4人的探险队,并大致确定他们的职业方向,然后用这支队伍完成接下来的游戏历程。游戏过程中不会有队友加入或离开,整个探险队作为一个整体参与游戏中的各种剧情事件。

战斗过程回合制进行,根据人物的技能和装备可以进行近战、远攻,或者使用法术(法术分为法师法术和牧师法术两大类),每个回合每人有一次行动机会,行动的内容要根据行动点进行分配。

杀怪和做任务可以获得经验(废话……),经验攒够了就可以升级(又TM废话……),升级可以获得一些属性点、技能点和天赋点可以自由分配。一些技能、法术,需要一定的技能点数才可以使用,所以正常来讲魔武双修是不可能的。当然,玩家也可以打开游戏自带的修改器,把所有属性技能都点满。这样做虽说会使游戏的战斗部分变得非常简单(随便放个AOE法术,敌人就死光了),但是不会对剧情体验有太大影响,而且可以大大缩短通关所需的时间。孰优孰劣就由玩家们自己把握了。

关于Avernum,这个词在现实中是一个火山口的名字。由于这个火山口深不可测,所以Avernum被当地人看作是地狱的入口。在国内,这个游戏也被翻译做《阿佛纳姆:陷阱逃生》。其实,Avernum是一个系列,这款《Avernum Escape from the Pit》是原作《Avernum 1》的重制版,《Avernum 2》的重制版《Avernum 2 Crystal Soul》现在也已经在Steam上发售。原作一共6部,即Avernum 1 - 6。现在Steam上可以买到的原作只有《Avernum 4》《Avernum 5》和《Avernum 6》,估计不久的将来《Avernum 3》的重制版也会进入Steam市场。
看到这里,如果你对我以上说的内容一点都不感冒的话,那这个游戏可能并不适合你。下面我聊一聊剧情和体验,内容将有轻微的剧透。(商店页面的评测似乎有行数限制,点击这篇评测上边大拇指图标旁边的“推荐”可以看到完整内容)
(剧透程度:游戏开始半小时内的剧情)
你被帝国以莫须有的罪名驱逐,被押送到一个被成为Avernum的地方的传送门前。所有被帝国驱逐的人都回被迫走进这扇传送门进入Avernum,并且从未听说有人从Avernum或者回来。沐浴过人生的最后一道阳光后,你被推进了这个传送门,进入Avernum的世界。
传送结束,你的眼睛还不能适应这里的黑暗,耳边环绕着深邃洞穴特有的风声和水声。逐渐适应这不见天日的环境后,你开始举步前行。还能不能再回到地面呢?你不断地思考着。看到地面上有一件破烂的披风,你忽然感觉到寒冷已经开始侵蚀你的身体,于是把它披在身上(这里其实是装备使用教程-_-||)。也许是以前的人留下的吧,不管了,这里是否有人还活着还不知道呢……
不一会儿,你看到前边有一个篝火,篝火旁围着几只Nephilim。这只是一种普通的怪物,地面上也存在,只是被帝国不断的猎杀而已。不用多说,掏出身上仅有的匕首开战吧(这里是战斗教程O_O)。敌人很脆弱,战斗很快就结束了。你翻查了一下他们的营地,捡到一些破烂的装备。有总比没有好,还是带上吧。
你沿着洞穴继续前进,路上干掉几只挡路的老鼠,最终来到一个湖边。在湖的对岸,你看到了Avernum中的第一个活着的人类。看来已经有人在Avernum成功地生存了下来。那个人自称为Lagran,脸色惨白,似乎来到Avernum已经有一段时间了。闲聊几句后,他向你展示他脖子上的钥匙。离开这个洞穴的门,已经被他锁上了。看来这个人似乎不怀好意。说完几句挑衅的话语,他自己就走开了。
继续前行,你看到一个破烂的房子,应该是Avernum人建造的吧。房子里聚集着一些人:几个似乎收到惊吓,躲在墙角说不出话的人,和一个正在安抚他们的医生。医生告诉你,他们还不能接受自己被放逐的现实,现在什么都做不了。而那个Lagran,带领着一帮土匪,堵住了离开这个洞穴的道路。
没有别的选择,只能战斗了。医生为你治疗的先前战斗留下的伤口,并送给你几瓶治疗药水。带着这些,已经地上捡来的一些装备,你开始向那帮土匪进军(接下来是第一场Boss战,系统也会建议你先存档-_-||)。经过激烈的战斗,你终于站到Lagran面前。Lagran显然不愿投降。又是一番打斗,Lagran的手下已经被我们尽数击倒,他自己也受了一些伤。突然,Lagran开始逃跑。他施放了一个不知名的法术让你无法追击,打开身后的铁门逃离了这个洞穴……这算是胜利了吧,离开Avernum的出口已经畅通。你迫不及待地跑回去通知医生,然后一行人一同向洞穴的出口走去(然后医生,而且是个妹子,就消失了……)。
刚走过那个洞穴出口,周围一片明亮,明亮到眼睛再次无法适应。难道已经回到地面了吗?慢慢睁开眼睛,你看到的是更加巨大的洞窟,和火把的光亮。眼前逐渐明晰了,你发现你现在身处一个城堡之中,周围的守卫都已经用弓箭对准了你……还有更多的土匪?拔剑吧!就在此时,一个矮小的人从远处跑来,高喊着“住手!不要攻击!”。这个人做了一番自我介绍:他名字叫做Andrew,职业就是负责迎接刚刚进入Avernum的新人。
和Avernum堡的居民们交谈,你开始逐渐认识这个世界。这里的人们依靠不需要阳光即可生长的菌类植物生存。Avernum也有城镇和乡村,也有国王和军队。来到Avernum,相当于是获得了一次重生的机会。只要能够找到适合自己的工作,你就可以在Avernum的世界生活下去。至于回到地面,大家都劝你放弃这个念想……难道真的没有希望了么?

没写完,有空再补……
这篇评测是否有价值? 欢乐
22 人中有 20 人(91%)觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
136.7 小时(记录在案的)
发布于:2015年10月26日
I recommend this game for true fans of Role Play. If however your take on a RPG is Diablo or Torchlight, forget it.

There is probably more storyline in this small download than in the entire Skyrim. There are many long hours of play ahead. I did a restart about 2/3 of the way through as my party was not strong enough and I had not distributed t6he party stats well, combined I have nearly spent as many hours now on this game as I did with DragonAge inquisition.
Despite the old school graphics there is quite variety of terrain to explore.

The character development is good and straddles the boundary between too simple or too complex well. I suggest you pay attention to creating a balanced party, which is also an area that I feel could be improved. It is too easy to create parties that will simply not work. Having a bow user sounds great, but the game is heavily weighted to swords.
Another area which could be improved is the character conversation scripts. Old storylines do not disappear and too often you get into a dialogue that you have already been through a million times before with the NPC – it is almost as if the same people that wrote the NPC scripting for Divinity Original Sin did this one too.

这篇评测是否有价值? 欢乐
10 人中有 10 人(100%)觉得这篇评测有价值
114.3 小时(记录在案的)
发布于:2015年10月21日
This is the second remake of the classic "Exiled", first made in the nineties by a two-person team. The game has been streamlined, interface made usable, and the graphics have improved (relatively speaking) since then, but much of the core draw (and mechanics) are still there.

If you're someone who enjoys having wide open spaces, no demand to go down any particular linear plotline, and plenty of rewards for kicking over ever rock to see what wriggles out from underneath, this game has plenty of delicious exploratory goodness for you.

That said, I'm not as fond of the skill trees they've put in the new version of the game as the older point-buy system they had before. The point-buy system hypothetically allows for nigh-infinite varieties of hybrid characters, but largely forces characters into one of four types of characters: Melee Fighter, Ranged Fighter, Wizard, and Cleric. "Thief" is just someone who puts points into Tool Use, and you need Tool Use (there's no magic for opening doors without it) but there's nothing stopping any other sort of character from taking Tool Use, and the game only checks total party Tool Use skill levels, so it's easy to distribute. (No dedicated thief necessary.) You COULD use a ranged fighter, but melee combat is forced upon you fairly often, and you'll want a dedicated sword user and spear user to make use of the best weapons, anyway.

You're forced into making a character dedicate themselves to a given path by the nature of the skill tree: The high-tier skills like Riposte (counter attack chance) or Lethal Blow (critical hit power up) require plugging an equal or greater amount of points into the lower skills on the tree. Your Combat Disciplines (special abilities for fighters) are based upon total base weapons skill, and you'll want to put your attribute points into Strength or maybe Dexterity. Keeping up with magic spell tiers demands you stick points into a single base magic skill at least every other level, and dumping nearly all your points into Intelligence, and a couple into Endurance for the HP to not die in one hit. Hence, no matter what, you pretty much always wind up with sword fighter, spear fighter, cleric, and wizard. Hypothetically, there's bows and thrown weapons, but there are no good bows, and decent thrown weapons are too rare to use as a primary weapon.

There are some choices to be made (going for criticals versus riposte) but mostly, it devolves into putting all your points into the core sklls because on the harder difficulties, you'll miss every time if you don't plug every point you can into accuracy-boosting skills, and a melee tank needs all the hardiness they can get to survive. Likewise, wizard and cleric accuracy (yes, AoE spells miss) depend upon base magic skill, and base magic skill ALSO ups damage. Hence, there's no reason not to put points in every single level. It's really only a question of whether you need more damage-dealing skills or damage-resistance skills at a given level to survive, espeically on higher difficulties, and the number of utility skills like tool use or cave lore you need is surprisingly low, meaning you basically always put points into the same dedicated "purist" build all the time. It leaves one underwhelmed with the potential for customization.

In the original Avernum series, it gave you more points each time you leveled, but the costs of skills rose as you purchased more ranks in those skills, meaning that there was more possibility to "multi-class", as a skill you dedicated points into every level would rise as fast as the skill points you gained per level, while skills you neglected would become relatively cheaper by comparison. This meant it was easily possible to make a wizard who studied enough cleric magic to be a passable backup healer and a truly excellent wizard while the cleric was a passable archer.

Without the chance to really multi-class, you'll probably find that you're left with the same party time and again, as you're probably not going to want to play this game without a cleric or wizard, and you'll NEED a meat shield. Since this is the umpteenth trip to Avernum for some of us, playing the same party with the same character sprites in areas modeled on the same locations can give old hands a bit of deja vu all over again.

It is, yes, possible to play solo, and you'll want to generalize a little more in solo play, but even that kind of comes down to playing a wizard with some melee skill and a few healing spells.

Also unlike this game's predecessor, this game starts you off in a small dungeon for a minor tutorial on the basics, but quickly lets you roam as a free-range adventuring band. A few easily-dismissed text boxes shouldn't annoy veterans, but might help new players, so it's not a bad change. That said, I suggest new players save frequently, and have several "safe zone" saves, as they can easily bumble into more trouble than they can fight their way out of with no guard rails to keep them from merrily adventuring into danger out of their depth.

All the time and money they saved not going for pretty graphics (and if you're a Spiderweb fan, you'll recognize the reuse of a LOT of those graphics,) was put into making absolutely sprawling caverns.

For those of you who lamented Elder Scrolls' Oblivion/Skyrim's rubber-banded monster levels, rejoice as well, as the sliths just a few towns west of where you start WILL shishkebob you effortlessly. On the higher difficulty levels, this can curb your exploration somewhat, but with a mere 350 coins, you can buy a boat that lets you have access to a large portion of the map, so long as you don't mind having to hide from the fights. While not being able to fight something sounds limiting, you can gain access to spells early, which makes it worth the trip.

That said, there's still a few places you have to go, and a pretty clear order in which you have to go there. While it's hypothetically possible to do sequence breaks, steep ramping of the power of enemies means that, especially in higher difficulty settings, there's little capacity for a player to bypass one major dungeon and be prepared for the next.

Because you have access to all the spell trainers early (just have to dodge the monsters bigger than you) you can easily get spells meant for late-game early, but at the same time, you can't afford them. Spells cost 2000 coins to learn, and clearing a whole dungeon and selling absolutely everything only nets you 1000 coins... It doesn't really get better as you go on, either, until you've bought all your skill-ups, and then there's nothing left to buy at all. I've never seen a reason to buy potions or scrolls or even weapons, as, while some mid-level stuff is available in stores, by the time you can afford them, you have better artifact weapons you lifted off of corpses. Potions can be brewed from infinitely-respawning herb patches for free, so there's at least reason to use those.

Also, you ram through MP quickly in this game, especially later on, but just setting foot in town restores all HP and MP for free... You have skills to reduce MP use, but why use them when you need every skill point in magic power to survive a single fight, and can just go back to town for a refill after literally every fight? There are a handful of dungeons where you do have to "fight your way back out" (monsters spawn in after you get to the end of the dungeon), but it's rare enough that you shouldn't have trouble sitting on a pile of 30 magic potions to refill between fights if you really need it.

If you're at all interested in the genre, it's dirt cheap and provides easily 100 hours of gameplay.
这篇评测是否有价值? 欢乐
7 人中有 7 人(100%)觉得这篇评测有价值
150.2 小时(记录在案的)
发布于:2015年10月15日
With fully turn-based cRPG gameplay, low end audio & visuals (many recycled from other Spiderweb games), and a fairly traditional fantasy setting one would think this doesn't have much to offer. For many gamers that may be correct, but I'm from the DOS era and can easily enjoy games with poor production values but entertaining play.

The basic story / setting involves an authoritarian government that banishes its malcontents to a massive cave system called Avernum where they are expected to suffer and die rather than sow discord among the surface dwellers. Enough get banished in this way that, over the decades, a shaky civilization is formed. Your band of up to four are thrust into this misery where you must learn to survive, and through many increasingly important deeds save Avernum from its many enemies and maybe earn vengeance for yourself & the thousands of other victims of cruel Hawthorne's empire. This took me over 100 hours to complete (150.2 isn't accurate thanks to many breaks and distractions while running the game).

While there are many rough edges (like targeting area effect spells and path-finding), my biggest complaint is that there is no way for players to add notes to their in-game journal and maps. The auto-notes that are generated, while better than nothing aren't always up to the job, so if you don't have perfect memory be sure to keep a word document handy.

My rating: 3.14159265359 (out of 4)
这篇评测是否有价值? 欢乐
27 人中有 16 人(59%)觉得这篇评测有价值
有 29 人觉得这篇评测很欢乐
45.7 小时(记录在案的)
发布于:2015年9月4日
You will squint. A lot.
这篇评测是否有价值? 欢乐