Avernum est un royaume souterrain où errent les brigands, les bandits et tout un tas de monstres.
Évaluations des utilisateurs :
Récentes :
très positives (14 évaluation(s)) - 100% des 14 évaluations des utilisateurs dans les 30 derniers jours sont positives.
Globales :
très positives (462 évaluation(s)) - 94% des 462 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 11 avr 2012

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Acheter Avernum: Escape From the Pit

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Packages qui comprennent ce jeu

Acheter Spiderweb Software Complete Pack

Comprend 13 article(s) : Avadon 2: The Corruption, Avadon: The Black Fortress, Avernum 2: Crystal Souls, Avernum 4, Avernum 5, Avernum 6, Avernum: Escape From the Pit, Geneforge 1, Geneforge 2, Geneforge 3, Geneforge 4: Rebellion, Geneforge 5: Overthrow, Nethergate: Resurrection

SOLDES D'ÉTÉ ! L'offre se termine le 4 juillet

 

Articles

“La bonne mise en scène de ce jeu l’amène au plus haut rang, lui donnant sa place en tant qu'un des plus grand RPG indépendant.”
9.0/10 – Game Chronicles

"Les fans qui cherchaient à vivre l'aventure de la série des Avernum seront comblés par Escape from the Pit, et même si les améliorations du coté du moteur de jeu et des effets visuels sont relativement modestes, il y a toujours un tas de choses à apprécier, même si vous aviez déjà joué au jeu avant."
GameBanshee

“C'est un hommage au jeu indépendant qu'un jeu fait par une petite équipe puisse grandir en quelque chose de très captivant tout en impliquant une glorieuse, épique, et fantastique épopée.”
9.0/10 – The Digital Fix

“Si vous cherchez un RPG complexe pour jouer en solo qui préfère mettre en valeur le contenu plutôt que les graphismes, ne passez pas à coté de ce titre. ”
8.0/10 – Impulse Gamer

“Spiderweb Software a fourni un vaste monde où l'on peut se perdre, et une lourde quête à mordre à pleines dents, qui récompensera ceux qui peuvent dépasser son manque de finesse avec plusieurs heures de jeu incroyables.”
Indie Game Magazine

À propos de ce jeu

Avernum est un jeu de rôle/aventure épique et fantastique qui prend place au cœur d'une gigantesque nation souterraine. Avernum est une contrée souterraine, un territoire où grouille escrocs, marginaux et bandits qui luttent pour survivre et s'enrichir dans les ténèbres infestés de monstres. Vous avez été banni dans le monde souterrain et ne reverrez jamais la lumière du jour à nouveau.
À la surface, le pouvoir est aux mains du cruel Empereur Hawthorne, maître de l'Empire. L'ensemble des pays connus sont à sa merci et son commandement est sans pitié. Quiconque oserait dénoncer, mal se conduire ou ne pourrait pas s'intégrer se retrouve exilé dans les carrières sombres et volcaniques d'Avernum, très loin de la surface. Ici-bas, seule la mort vous attend, qu'elle soit due à la faim, aux monstres abominables ou tout simplement au désespoir.
Mais tous les Avernites n'ont pas perdu espoir. À l'aide de magie et d'acier, ils font émerger une nouvelle nation dans les profondeurs de la terre. Vous pouvez vous battre avec eux pour votre sécurité à tous. Ou pour votre liberté. Et si vous l'osez, pour vous venger des habitants de la surface qui ont tenté de vous éradiquer. Joignez-vous à vos nouveaux compatriotes, explorez un monde de jeu vaste, débusquez des centaines d'objets magiques, faîtes votre choix parmi des centaines de quêtes et devenez le héros du monde souterrain !
Caractéristiques
Une aventure épique et fantastique dans une gigantesque contrée souterraine. Un monde extérieur immense, dix-huit villes et donjons, des centaines de quêtes. Trois grandes quêtes pour vous amener à la victoire : Cherchez à vous protéger, à vous enfuir ou à prendre votre revanche. Faîtes votre choix ou complétez-les toutes ! Races et paramètres uniques font d'Avernum un jeu d'aventure différent de tous ceux qui existent déjà. Des centaines de quêtes et d'objets magiques à découvrir. Un gameplay riche, avec plus de 50 sorts et disciplines de combat, ainsi qu'un choix à faire parmi une multitude d'améliorations à apporter à votre personnage.

Configuration requise

Windows
Mac OS X
    • Système d'exploitation : Windows XP
    • Processeur : 1.6 GHz
    • Mémoire vive : 256 Mo de RAM, 512 Mo recommandée
    • Disque dur : 300 Mo d'espace disque disponible
    • Carte graphique : Carte graphique 3D, compatible avec Open GL
    • Système d'exploitation : OS X 10.5 ou plus récent
    • Processeur : 1.6 GHz
    • Mémoire vive : 256 Mo de RAM, 512 Mo recommandée
    • Disque dur : 300 Mo d'espace disque disponible
    • Carte graphique : Carte graphique 3D, compatible avec Open GL
Évaluations des utilisateurs
Le système d'évaluations des utilisateurs a été mis à jour ! En savoir plus
Récentes :
très positives (14 évaluation(s))
Globales :
très positives (462 évaluation(s))
Publiées récemment
Junk
( 26.1 heures en tout )
Posté le : 28 juin
I've enjoyed the hell out of this game over the years. I remember playing it way back in the day when it was known as Exile: Escape from the Pit back on Windows 98.

Fun then; still fun now!
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Daw
( 17.2 heures en tout )
Posté le : 25 juin
Wow!! One of the best turn based rpg games I've ever played, highly recommend.
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canat
( 81.8 heures en tout )
Posté le : 25 juin
If you dont mind the graphics, this is an excellent rpg. The story, setting and dialogues are unique, complex and interesting. You have total freedom to explore a huge map and there are lots of things to discover.
Gameplay and turn based combat are fun after you get used to them.
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Rhogog
( 6.1 heures en tout )
Posté le : 24 juin
I reallly didn't know what I was getting into when I bought this game, but it was cheap and looked interesting. After playing it for just a few hours I have to give it, and the devs, my support. This game is good, it encourages exploration, but also teaches you to be cautious and rewards not running head long into the enemy. So far, so good, with many expansions to keep me occupied.
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Angelrocking
( 18.8 heures en tout )
Posté le : 18 juin
Great old rpg style game. True to the classics, brings a solid, fun and story-rich world and gameplay. It's deep and enganging, will well written lore. Fans of old rpg's will love it!
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Petrel_Deeep
( 78.4 heures en tout )
Posté le : 14 juin
Solid old-school RPG. The aethetics style is simple and old-fashioned; however, the content will satisfy any RPG player that are foucing on game content.
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Mangokirby
( 35.1 heures en tout )
Posté le : 2 juin
I don't know how I spent this much time on the game and I don't think I'm close to the end. Lots of fun small moments in dialogue.
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Autopeças Renault
( 54.0 heures en tout )
Posté le : 1 juin
Didn\'t think such a simple game could be so addicting... The lore in this game is very rich, and it is a 30 hour game at least...

The only thing left for me to do is to search for expansions on this saga
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ingolfson
( 119.6 heures en tout )
Posté le : 27 mai
Took a little while to get into, but story and feel well worth it. A real classic, despite being "new".

Also, one of the few RPGs were the end game really felt tense and worth it, emotionally and fight-wise.
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・_・
( 70.8 heures en tout )
Posté le : 23 mai
When a rat is able to do a summoning spell. 10/10
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Évaluations les plus pertinentes  Globales
2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
Recommandé
79.4 heures en tout
Posté le : 17 juin 2015
Excellent RPG !
Il dépasse de loin certains RPG AAA :)

L'histoire est très bien écrite (Attention ! Tout est en anglais !) et on ne s'ennuie pas une seconde, il y a toujours un truc à faire, à voir, à explorer, à améliorer, à retourner voir.

Joueur hardcore ? On peut passer 10h d'affillée dessus sans problème.
Joueur casual ? Le jeu se lance très rapidement et on peut y jouer 5-10 minutes et quand même faire un truc constructif ou simplement avancer un peu dans un dongeon.

Vraiment un très bon titre.
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
Recommandé
55.6 heures en tout
Posté le : 29 décembre 2015
Je ne vais pas trop entrer dans les détails ici puisque la plupart des éléments de jeu sont visibles sur les vidéos et les annonces de l'éditeur : 2d isométrique, tour par tour, etc. Ceux qui y sont allergiques passent leur chemin. Quant aux autres, amateurs sans préjugés ou nostalgiques du old game, je crois qu'ils trouveront ici leur bonheur. La réalisation est soignée, l'histoire riche en branches narratives, en anecdotes et, surtout, en donjons de tous types.

Les cartes de chaque donjon sont plus petites que celle d'Avadon mais il est plus facile de se promener dans le monde d'Avernum que dans celui de son cousin. Une carte globale permet même à votre équipe de se déplacer à sa guise et de choisir les donjons à jouer dans l'ordre qui vous sied, ce qui n'est pas le cas dans Avadon où la carte globale est ionnaccessible et l'ordre de jeu assez rigide. Ce détail suffit à rendre le jeu bien plus fluide et plaisant. Il y a aussi plein de "micro donjons" jouables en un seul combat de rencontre,qui permettent à la fois de collecter quelques XP et se préciser l'ambiance de la région.

Quant au reste, il me semble que le moteur de jeu est classique mais efficace. Le jeu est plus difficile qu'Avadon tout en restant accessible aux débutants avec son niveau "Facile" (mais pas tant que ça... ^^) La variété des sorts et aptitudes, couplée à la grande souplesse pour l'évolution de vos personnages (aucune classe n'est "fermée" : même un combattant peut apprendre des sorts si vous le souhaitez) rend le gameplay très plaisant. Il est possible de tester toutes sortes de combinaisons de builds et de personnages si l'on souhaite varier les plaisirs, à condition évidemment d'avoir le temps de boucler une campagne qui s'annonce assez longue (en 30h, je pense en être au tiers environ).

Bref : si les graphismes 3d et les effets spéciaux vous intéressent moins que la profondeur de jeu et l'ambiance du roleplay, Avernum est fait pour vous. Pour ma part, bien que les JdR ne soient - et de loin - pas mon style préféré, je me suis attaché à celui-ci dont je compte bien continuer à explorer les richesses.
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133 personne(s) sur 139 (96%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
Recommandé
10.9 heures en tout
Posté le : 16 janvier 2015
I've been loving this game so far. I was recently reminded that I had this, because of the release of Crystal Souls just the other day.. and boy am I sorry I forgot about Avernum for this long. I should have played this ages ago!

First thing I wanted to do was clear up the order these games are supposed to be in, because with so many Spiderweb Software games, it can be a little confusing to newcomers (like myself, until I did some research)

This is a remake of "Avernum" which itself is a remake of "Exile: Escape From the Pit". The newly released Crystal Souls is a remake of Exile 2/Avernum 2. Exile 3/Avernum3 is also supposedly getting a second remake in the future.

I know that sounds confusing, so just know that this game, Avernum: EFtP is the first game, remade for the second time. Also, I've been told that the stories are self-contained, so you don't really HAVE to play them in order. Though, with a world as unique as Avernum, I bet it helps in understanding the lore a bit.

So what makes this world so unique? Most fantasy RPGs take place on the surface of a very earth-like world. There's plains, mountains, forests, rivers, lakes, etc.. it all looks very familiar. In Avernum, that sort of place exists.. but that's not where you play. You, your party, and countless other individuals have all been exiled to the underworld. It's a vast underground cavern, whose light comes from glowing moss on the ceiling.

People survive by growing edible mushrooms, and receiving occasional supply shipments from the Empire.. the very people who sent everyone down here. There are some cows, sent down by the empire, but without proper food, they grow sick and weak quite quickly. Mages have managed to create things that kinda look like trees, just so the citizens have wood to build with.

Magical equipment is extremely rare in this world.. It's all but impossible to create any, so most of it comes from adventurers who were sent down to Avernum with their gear, then were killed and looted. It's a harsh world.

Despite all the hardships, though, people have banded together to form towns, forts, and a government. Of course some still decide to rebel and become bandits, or seek a way to rise into a position of power, but most people seem to live in harmony and cooperate. And that's a good thing, because if they didn't work together, they'd never be able to fight off the Nephilim (cat people who hold a grudge against all humans for being sent down to Avernum) and the Sliths (lizard men, apparently native to Avernum, and most of them crave human flesh.)

The gameplay is exellent. At the beginning of the game, you create a party.. your people can be whatever class you want, or 'custom'. You spend a lot of your time walking around as a party, talking to people, getting quests, learning about the world, etc.. there are blacksmiths and such in every town, to buy equipment from. There are secrets to find, and plenty of loot to pick up..

When you're not in a town or dungeon, you'll be on the overworld, where everything is zoomed way back. You can encounter enemies, special events, and other stuff out on the overworld.. and of course also travel from place to place. The overworld is pretty darn big, and there are a lot of places to go.

When in combat, the game turns turn-based.. You move and attack with your characters one at a time.. Each character has a certain amount of AP to move with, and are allowed to attack once, or cast 1 spell per turn.. It's simple, but not TOO simple. It has a good flow, without sacrificing too much strategic depth.

When you level up, you're able to assign attribute points, improve your skills on the skill tree, and sometimes pick a new perk/feat as well. Pretty basic leveling up, but again simple/basic isn't a bad thing. The game manages to do a lot with what seems like simple mechanics.

The main thing that will be an issue for some is that the graphics look very dated... and I'm sorry to repeat the same thing everyone else says, but here it goes... Graphics aren't important. Maybe it's different for people not old enough to have grown up with older-looking graphics, but it doesn't bother me. Sure, I like a pretty-looking game from time to time.. but it's really not a requirement for me.. but, of course, not everyone will agree. Everybody has thier own opinions.. so take a look at the screenshots. If it looks unbearable to you, don't get it. If you think you can put up with oldschool graphics in order to play an amazing game, get it.

Anyway, I feel like I've written a much longer review than most people will bother to read, so I'll cut it short here. Thanks for reading.
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96 personne(s) sur 100 (96%) ont trouvé cette évaluation utile
60 personnes ont trouvé cette évaluation amusante
Recommandé
118.6 heures en tout
Posté le : 1 février 2015
I love this game more than most people love their children. I carry pictures of Avernum around in my wallet.

This game used to be called Exile, and I was obsessed. I was a nerdy fat kid with a bowl cut and poor social skills. This game was my happy place. It's funny and clever, well-written, in-depth. No loose ends, no DLC, no fear. Unless you cast a fear spell. Then there is fear.

If you like RPGs and you support Indie studios, please buy this one, pretty please. They are a husband & wife team who had a staff as small as three people to make what has become one of the most epic series of games I've ever encountered. Not only that, but I remember them being so nice and helpful when I was a kid and writing them to ask questions about their game. There was no Google. Mind you, this was during a time when MYST had a pay-to-ask hotline, so it was a BIG DEAL that they got in touch. Oh, the nineties.

Don't expect flashy graphics or quick-time events. This is 2D and it's pretty straightforward. There are no cutscenes. Don't expect lazy gameplay where everything is spelled out. Death is unavoidable. SAVE & be prepared with a notebook.

Do expect one of the best, most engrossing, most interesting games of all time. You've been exiled into an underworld full of magic, strange beasts, and those noisy things I try to avoid all the time. You know the ones. People. They need things killed, items fetched, and hugs. Hugs with swords and screaming and demons. And also that mage was on fire when I got here.

You'll get out of it what you put into it. Use your imagination and memory for once, oh and also it wouldn't kill you to shower and shave and call your mum.
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90 personne(s) sur 94 (96%) ont trouvé cette évaluation utile
Recommandé
130.7 heures en tout
Posté le : 1 décembre 2013
Second remake of the classic Exile series' first part, Avernum: Escape From the Pit is classic roleplaying at its best! Basically, you play as a party of adventurers, who were exiled into a huge cavern, Avernum, far below the surface of the world. You have to find a new purpose here, which basically means doing all kinds of odd-jobs and quests for mayors, wizards and kings of the underworld and, while you're at it, trying to escape your dark prison.

The controls have been streamlined for the 2010s. Like in Avernum, the first remake, the game is still isometric and tile-based. However, you can finally control the characters efficiently with a mouse. This works splendidly, though the controls have frankly lost some of the function of the earlier games: e.g. you can no longer close doors (unless I've yet to discover how). Also, the pathfinding algorithm does some weird stuff sometimes when your preferred path is blocked, making characters run into wrong direction (and at worst, their DOOOOM). There's still no music (except in the title screen and the few cut scenes): use your favorite epic adventure music instead.

Skill system has basically been remade, though the comedic art of the skill descriptions has been appreciatively retained. Skills are now learned in trees, with a basic skill in the bottom and every subsequent skill requiring the below skills before they can be developed. Also, characters gain bonus traits every few levels gaining small bonuses to different skills and stats. It's a matter of taste if these are good or bad changes, but the whole works nevertheless quite fine.

Combat has always been a rather important part of Avernum series. Turn-based, the basics are still there. However, some additions and changes have been made. Warriors have gained special skills called battle disciplines to supplement their fighting ability, making them a bit more interesting and tactical than before. Spells have been remade as well since original Avernum. Particularly, all the blessings and curses have become area effects, and multi-hit spells are now cone or area attacks instead of simply hitting a number of targets.

Frankly, the hard-coreness of the series has dulled quite a bit with this latest installment. No longer are the dark dungeons truly dark, as you don't benefit from bringing a torch or casting light spells (which were actually removed altogether). There is no need to eat to satisfy hunger nor deal with dangerous diseases, and death is no longer so much a set-back as party is automatically resurrected and healed at a friendly town, removing the need for inns and renting rooms. You may no longer jump down ledges (which was never that healthy anyway). Identification of magical items has also been removed (albeit hilariously explained by "adventurers having better training nowadays"), and potion making has become a trade secret of alchemists, so your party can't learn it itself any longer. Spiders no longer say "hi!" in a high-pitched voice audibly. Along with these changes Avernum has lost part of its legacy and spark.

What is left, however, is an excellent RPG adventure in a unique fantasy world. The streamlining makes the game more accessible and lets the player concentrate on what's really important: dialogue, exploration and questing. And their implementation is simply brilliant. There are tens, if not hundreds, of characters in the game who all have their own dialogue trees, and several tens of dungeons and towns to explore, everyone of them extremely detailed. Enemies are still dangerous, and mini-bosses and bosses are refreshingly difficult to beat.

Game is not only high-quality, for there's also quite a lot of it. My first play-through, on Hard difficulty level, lasted about 80 hours. Want to just experience the story? Play on Normal or even Casual difficulty, and you may even change it mid-game. However, the highest difficulty level, Torment, provides an amply named challenge for an experienced player, requiring advance planning and lots of re-exploring in areas that were previously too dangerous. Seriously though, I recommend playing your first game on Hard difficulty at max, as Torment can get tedious if you don't know where to go for the next admissible challenge.

TL:DR?

Excellent dialogues.
Robust tactical combat.
Addicting exploration.
Epic questing to become true heroes.

Not convinced? You may as well give it a try.
The demo is available at http://www.avernum.com/avernum/index.html, letting you play through, I believe, about one third of the full game.
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69 personne(s) sur 75 (92%) ont trouvé cette évaluation utile
Recommandé
70.7 heures en tout
Posté le : 28 juillet 2014
In today's day and age, Spiderweb Software's games may seem like a novelty, but make no doubt that for the right audience they are exceptionally good games that offer a lot of bang for their buck. Avernum: Escape From The Pit is a modernized version of the Avernum series, and while the graphics are still not flashy the game more than makes up for it with good writing and solid turn based combat.

The game is a text heavy one, a blessing or a curse depending on the person playing. The writing is stellar and coupled with the low-key graphics it's one of the few games where you can really use your imagination if you so wish. It is worth noting that Avernum is an open-world RPG, so while I say the writing is stellar, don't expect a centralized story with deep characters--that's not what this game is. The game itself takes place in a huge underground cave complex, a joy for those like me who like underground fantasy settings and even for those who don't should still appreciate the unique and interesting world Avernum presents.

Avernum is lengthy, but if it's your type of game it will feel just right, making it a great game to pick up if you're on a budget. One playthrough alone will take about seventy to eighty hours if you are a semi completionist, and even if you aren't I would wager it would take a good fifty hours to beat. Throw in harder difficulties and achievements and you can easily extend that playtime twofold.

The combat is fairly atypical for a turn based game, but by no means bland. Each ally/enemy gets one turn per round and there are different types of characters your party can contain (priests, mage, etc.). The game is open world as mentioned and it lets you explore the world on your own, the game guides you very loosely but the bulk of the exploration is up to you to do. As thus, you can easily find yourself faced off against baddies that are higher level than you which can keep the game challenging even on normal difficulty.

Open world exploration in the deep caves of Avernum mixed with some awesome writing and very interesting in-game encounters made this game a blast, but one of the things I liked most was how seamlessly the keyboard was integrated into the game. With the exception of needing to use my touchpad to click on a few interactive objects in the game world and assigning character stats/equipping items, just about everything you need to do in-game can be done with just the keyboard. Conversations, looting, fighting, moving--can all be done with the keyboard. If you're playing at home on your desktop, this may not mean much, but if you want to play this on a laptop without a mouse handy, this game is the one. Very few RPGs can be played on low-end laptops and even fewer can be played without a mouse, but Avernum is perhaps the only game I've played that's required mouse/touchpad input so sparsely. I feel like I could have enjoyed an amazing RPG experience from any Spiderweb game, but this one stands out to me due to the stellar keyboard integration.
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49 personne(s) sur 53 (92%) ont trouvé cette évaluation utile
Recommandé
13.2 heures en tout
Posté le : 9 juillet 2015
======================================
Avernum: Escape From the Pit
(Read on for the full review!)
======================================

Spiderweb Software, creator of the "Exile" series took the PC RPG template of the time and ran with it, allowing players to control multiple party members and customize their growth, exploring a vast underground world with a surprisingly intricate story. Avernum: Escape From the Pit is essentially a remake of the original Exile game of the same name. Escape From the Pit has been given a graphical overhaul, utilizing the isometric view used in the Avernum games released most recently by Spiderweb Software. The remake changes more than just the graphics, however, and the result is a game that is both the same and quite different from the original.

======================================

Pros
+ Old School style CRPG with plenty of replay value.
+ Game-play: Explore the open world as you please and do it at your own pace.
+ Really good lore for the game world
+ A ton of sights to see!
+ Engaging story

Cons
- The UI is clunky and the character sheet & Inventory is annoying at times!

Neutral
+/- Doesn't hold your hand at all. (This is a good thing to me)

======================================

Introduction

The Avernum series is based in Avernum, a subterranean nation far under the surface of the world. The surface is ruled by the Empire, a single, monolithic power under the command of the cruel Emperor Hawthorne.

Everyone on the surface who speaks out, rebels, or doesn’t fit in is sentenced to life imprisonment in Avernum. Prisoners are expected to die, the victim of starvation, horrible monsters, or simple despair.

The Avernum series tells the tale of the Avernites' struggle to survive, avenge themselves upon the Empire, and win both freedom and a return to the surface world.

======================================

Game-play

Avernum: Escape from the Pit is a single-player role-playing video game. The player controls a group of up to four adventurers, who can use melee weapons, missile weapons, magic, or a mix of these skills to defeat opponents.

One of the better aspects of this game is the opportunity to customize your adventuring party. Whether you want to have a balanced group featuring every type of character or whether you instead choose to enter battle with an entire team of tanky sword-wielding knights; the game accommodates your decision. You are also allowed to select an image avatar for each of your heroes (whether it fits their class or not is up to you). That having been said, classes make relatively little difference in your characters' long-term potential, as every character can learn every spell and ability regardless of their class. The way this works is that requirements to wield spells are determined by the stats and skills that you develop for a character - meaning that you can choose to make your units as specialized or balanced as you please. Fan of sword-wielding battle mages who can heal their team in a pinch? Not a problem. Want to throw in a super-defensive tank that will soak up damage and demand enemies' attention? Easy. Escape From the Pit allows for such customization without over complication. A downside to this is the risk that characters will become a little generic, but the multitude of customizable aspects (stats, skills, spells, and "traits", which function as passive boosts to a character's stats or abilities) help to ensure each of your units is a unique personality.

Escape From the Pit offers several difficulty levels, as well as the ability to adjust the difficulty at any time during your game. This might come in handy depending on how quickly you want to beat Escape From the Pit, because often you will find that enemies are just too difficult and you need to go grind somewhere else before advancing to where you want to go. Yes, Escape From the Pit does involve a lot of grinding in dungeons, but Spiderweb Software has done a great job making this experience far less tedious, with diverse and well-designed environments that often use interesting tricks to create light puzzle elements. The world of Avernum is by no means boring and progressing through the game is both fun and challenging.

All things said, it seems there's a lot beneath the surface here, with plenty of things to see and do that will keep you adventuring for many hours.

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Graphics

If you're looking for up-to-date, modern graphics, you might as well stop reading now. Avernum utilizes 2D graphics in an isometric view, reminiscent of the original Diablo. Obviously this makes the whole thing look quite dated. If you aren't immediately turned off by that, then let me assure you that you will probably love this game. Noticeably improved even over those of the most recent Avernum titles are the character portraits, which are in fact quite beautiful. Otherwise, the graphics are essentially identical to those of recent Avernum titles, reflecting Spiderweb's low priority on steady advancement in that area. This is something important to know because Escape From the Pit is a game that will polarize RPG players depending on how important visuals are to them.

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Conclusion

Overall, Avernum: Escape From the Pit is a solid RPG experience that combines classic style, a compelling story, and generous content to create an indie game that is very much worth your time. If you're looking for a complex single player RPG and value content at the expense of visuals, don't miss this title.

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52 personne(s) sur 58 (90%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
Recommandé
140.1 heures en tout
Posté le : 20 octobre 2014
At first you might be 'revolted' by the dated graphics. Then you might laugh at some 1990ish RPG your looking at. Force yourself to put at least a couple of hours into it and soon you will find yourself hooked. You got the crapiest equipment starting out and you will have to earn what you keep to survive. No freebees like modern games throw at you like candy at a parade. You will respect your CRPG awesomeness by giving this game a chance and then seeing if you got it to survive escaping the underdark to the surface! Good luck you will enjoy the journey!!!
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46 personne(s) sur 52 (88%) ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
Recommandé
136.7 heures en tout
Posté le : 26 octobre 2015
I recommend this game for true fans of Role Play. If however your take on a RPG is Diablo or Torchlight, forget it.

There is probably more storyline in this small download than in the entire Skyrim. There are many long hours of play ahead. I did a restart about 2/3 of the way through as my party was not strong enough and I had not distributed t6he party stats well, combined I have nearly spent as many hours now on this game as I did with DragonAge inquisition.
Despite the old school graphics there is quite variety of terrain to explore.

The character development is good and straddles the boundary between too simple or too complex well. I suggest you pay attention to creating a balanced party, which is also an area that I feel could be improved. It is too easy to create parties that will simply not work. Having a bow user sounds great, but the game is heavily weighted to swords.
Another area which could be improved is the character conversation scripts. Old storylines do not disappear and too often you get into a dialogue that you have already been through a million times before with the NPC – it is almost as if the same people that wrote the NPC scripting for Divinity Original Sin did this one too.

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30 personne(s) sur 32 (94%) ont trouvé cette évaluation utile
Recommandé
62.0 heures en tout
Posté le : 20 juillet 2015
Avernum: Escape from the Pit is a fantastic '90s era single player turn based RPG that draws from the best the decade had to offer. RPGs thrived in the 1990s, and for good reason. Games like Avernum (when released in 1995, it was called Exile: Escape from the Pit) aimed to get their player lost in an intriguing world for hours upon hours, leveling up characters, exploring an in-depth story and learning about the game world from multiple NPCs with varying opinions on the world around them, and finding hundreds of secrets (yes, hundreds). These RPGs were made by developers with imaginations that were close to perfection, back when people made games because they loved games and sharing fantasy game worlds they'd created with others, not simply making them to drain wallets and hearts.

The game starts out after your party of characters (which you customize, of course) are thrown into the deep abyss known as Avernum. Avernum is a series of underground caverns that serves as its own subterranean nation far beneath the surface of the world, and is the trash bin that the powerful Empire uses to throw away people who speak out against its rule on the surface. It is effectively a prison, where you are locked away from sunlight and the surface forever--unless you plan to do something about it. It is here where the Avernum series distinguishes itself from many other RPGs. Although Avernum is not a dungeon crawler by genre, it has that feeling of isolation, desperation. You want to get OUT of this underground prison, and the injustices made against you and others you meet in Avernum make you yearn for revenge. Avernum is one of the few fantasy worlds with a dystopian feel; the Empire is this world's Big Brother, and you have the ability to get your revenge, try to escape, or even accept your fate and learn to embrace Avernum. (And thus, this gives you three separate ways to beat the game through various questlines.)

This is not a mindless RPG. Don't go into this game desiring mindless fun, for you will have to read quite a bit, manuever Avernum's cave systems via map systems, and retain information about quests, as the game doesn't hold your hand with doing so. The game does have a journal system that is VERY nice for its time; when you're speaking to an NPC who says something worth noting, you can "record" their speech with the click of a button, so you can pull this up at any time. This comes to be very useful, as quest notes don't update as you progress through a quest, so it's up to you to pay attention and know what the next step is. Despite all this, Avernum stays very much so to the right side of the line when it comes to tedium. I encountered no game-breaking quests during my playthrough like I have with other RPGs of the time (Divine Divinity, I'm looking at you, though I love you so). It IS possible to kill NPCs that you'll need for certain questlines, though the other questlines are still available, and there is also a cheat system to help you through this as a last resort (just look up your problem online).

I think the best thing about this game is just how interesting it is. I love RPGs because I like escaping to a different world for a bit and getting lost in its complexities; I also love exploring and finding secrets, new towns, or a hidden area of a map. This game has that, and its story makes it even more worth finding those extra tidbits. This game has so much to do and so much to explore that it has what I like to call "Skyrim syndrome", where sometimes you'll look at your quest log and weep at all you've failed to complete. If throwing yourself into a world is what you're into, I can think of few better worlds than Avernum.

I personally give this game a rating of 9.5/10. This is a must have for RPG fans and fans of games from the 1990s in general, back when games threw themselves at you with days worth of content with a grin that said, "I dare you." This is a game that you will work hard to conquer, a game that will make you feel liberated when you beat it, and a game that will be a source of fond memories for years to come.
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