和平的格魯多王國現在遭到了邪惡勢力的威脅,Cyrus 是他們唯一的希望!
使用者評論: 大多好評 (612 篇評論) - 612 個使用者中有 70% 為該遊戲做出正面評論。
發售日: 2012 年 03 月 14 日

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2015 年 12 月 23 日

Happy Holidays! 50% + OFF on all Tribute Games!

The holidays are a time to bring families and friends together and nothing brings everyone together like video games!

Well, a whole bunch of stuff can bring us all together. It's a pretty varied list, really but video games are great, aren't they?? All of ours are sold 50%+ OFF!
During the holidays you can :

Venture into the world of brick-breaking fantasy in Wizorb with 66% OFF !

Fight the forces of CLAW (with three of your loved ones) in action-platforming style in Mercenary Kings: 55% OFF !

Smash monsters in the face, alone or with a friend in Curses N Chaos: 55% OFF !

If you already have those games, thank you very much! We hope you'll check out our upcoming games in 2016!

Happy Holidays,
Tribute Games

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關於此遊戲

和平的格魯多王國現在遭到了邪惡勢力的威脅,他們唯一的希望只能寄託在一位精通神秘魔法「Wizorb」的魔法師 Cyrus 身上!您將從遭到怪物入侵的柯洛弗小鎮,到考爾頓山頂上的格魯多城堡過程中,探索許多奇妙的地方。在危機四伏的情況下,您需要隨時保持機警以便生存。

遊戲特色:


  • 在一個奇幻世界中體驗全新風格的打磚塊遊戲。
  • 使用您的魔杖擊球並施展多種魔法。
  • 超過 60 個關卡分佈於 5 個不同的世界中。
  • 賺取金錢購買護身符或是幫助市民重建他們的家園。
  • 史詩般的頭目決戰。
  • 多重結局。
  • 由知名 8-bit 藝術家 Paul Robertson 所繪製的人物動畫。

系統需求

Windows
Mac OS X
SteamOS + Linux
    • 作業系統:Windows XP 或更高
    • 處理器:雙核心處理器(Intel Dual Core 2.0 GHz 或 AMD Athlon X2 5200+ 2.6 GHz)
    • 記憶體:1 GB
    • DirectX®:9.0c
    • 硬碟:250 MB 硬碟空間
    • 音效卡:相容 DirectX 9.0c 之音效卡
    • 作業系統:Mac OS X v10.6 或更高
    • 處理器:Intel Core™ Duo 或更快
    • 記憶體:1 GB
    • 硬碟空間:250 MB 硬碟空間
    • 顯示卡:128 MB 記憶體
    • OS:glibc 2.15+, 32/64-bit. S3TC support is NOT required.
    • Processor:Dual-core processor (Intel Dual Core 2.0 GHz or AMD Athlon X2 5200+ 2.6 GHz)
    • Memory:1 GB RAM
    • Graphics:OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Hard Drive:250 MB HD space
值得參考的用戶評論
14 人之中有 11 人(79%)認為這篇評論值得參考
有 2 位使用者認為這則評論很有趣
10.4 記錄時數
張貼於:2015 年 11 月 17 日
Great pixel art, fun concept. But the level design gets terrible in the lategame. Expect to spend 30 seconds at a time watching a ball bounce between unbreakable objects while you wait for your split-second chance to hit it again, at which point you will probably miss one of the hundreds of essentially luck-based rebound shots required to progress.

This game has forced mouse acceleration, and you might experience unplayably slow paddle movement in fullscreen mode.
這篇評論值得參考嗎? 搞笑
129 人之中有 91 人(71%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
6.5 記錄時數
張貼於:2014 年 01 月 19 日
I really, really tried to like this game. I love the graphical style and I enjoy 'Breakout' type of games; I was hoping that this would be an evolution of them. It's not. It's slow and monotonous.

You begin in a broken town. In order to rebuild you must go into the dungeons, earn money, and donate it to the townspeople. The dungeons are different environments such as a forest, castle and mine; all are presented beautifully in an elegant SNES anime style. The style is so pretty in fact that it was the main draw for me to buy the game.

The gameplay is close to the classic Arkanoid/Breakout games. You have a paddle at the bottom of the screen that keeps a ball bouncing around on the 'table'; there are bricks on the table you must break which hold gold and various powerups that help you, or conditions that weaken your paddle. Once you break all the bricks with the ball: you win the level. If you let the ball fall out of the bottom you lose a life, once all lives are gone you restart the world unless you buy a continue with the gold you're using to rebuild the town, or buy items. There are also stores in some of the levels, bonus areas to get extra lives and items, and spells that help you speed up the process of breaking the blocks.

The problem with the game is that it doesn't deviate from the Breakout formula enough; so if you've ever played one of them then you've played a very close version of this game, and it has the similar problems.

Once you've broken most of the bricks in a level, the ball tends to just bounce around missing the bricks that it's been missing since the beginning of the level, especially the bricks in the corners. This is supposed to be solved with your spells which allow you to change the angle of the ball mid-movement, a fireball spell that lets you shoot up from your paddle, and a few spells that allow you to set the ball where you want. They work for the first dungeon and that's about it. In later levels there are unbreakable blocks, blocks that take many hits to destroy, and barriers that slow your progression through levels to an eye-gouging crawl.

It's just boring. If you've scrolled to the bottom of this review for a score, it's boring/out of 10.
I wish I could tell you that the graphics are enough to purchase the game, but it's just a bore.

Please don't waste your money or time.
這篇評論值得參考嗎? 搞笑
43 人之中有 34 人(79%)認為這篇評論值得參考
7.1 記錄時數
張貼於:2014 年 07 月 11 日
This game is very hard to love. It is one where the distinction between recommending it and saying it isn't worth it is hard. The visuals are very nice, considering they are done by paul robertson, this is a given. The gameplay itself is where the issues fall. You have magic powers, such as the ability to teleport the ball or control where it floats. While these powers are nice, the game is incredibly difficult. Blocks which need to be broken are almost always behind unbreakable objects and the further you venture into the game, the more often this occurs. If you enjoy a challenge and like brick breaking games, go for it if this game is on a good sale. I enjoyed the challenge of the game so I give it my approval, but this game is definately not for everyone.
這篇評論值得參考嗎? 搞笑
48 人之中有 33 人(69%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
5.3 記錄時數
張貼於:2014 年 03 月 10 日
☺ Beautiful Presentation.
☺ Classic 'Breakout' gameplay.

☹ Quite Short.
☹ Classic 'Breakout' gameplay.

The presentation of Wizorb is superb, every time I boot it up it feels like I've just stuck a cartridge into the SNES - both the visuals and the sound hit their mark (unlike the orb which is still bouncing around aimlessly). You play as a mighty Wizard who's immense magic power seems to transform him into a...stick. Well, a paddle. Seeing that his next feat of insurmountable power is conjuring a little floating orb, this isn't as useless as it sounds.

The game at it's heart is a breakout style brick breaking game where you rebound a ball using a small paddle you control into the targets until none remain. Although there are a couple of spells such as engulfing your ball in flames to pass through multiple blocks or subtly altering its direction with a breath of wind, they really don't do all that much to change up the game and crucially, don't always stop you from the dreaded 'last brick standing' challenge of rebounding around the level for a few minutes until you get lucky enough to hit that last, stubborn brick.

You're tasked with helping a small village rebuild as you venture out and defeat monsters and destroy targets of varying shapes and sizes (I'm not quite sure what great threat a bush is to the already destroyed village, but its your task to crush them into leafy pulps!). The highlight to the gameplay is the boss battles, which is a neat little twist that see's you fighting a much tougher enemy that has a few skills of their own - it's just a shame this sort of thing wasn't the norm, as other enemies simply act as mobile targets.

I played the game with a mouse (the clicky kind, not the squeaky kind) and found the controls to be smooth and responsive, although I did get a slight stutter now and then - nothing that impacted the gameplay, but it did come close.

It's hard to recommend Wizorb to all but the biggest Breakout fans as it just doesn't offer that much compared to other brick breaking games, despite the wonderful presentation. If you're a fan though, its a fair price for what's on offer.
這篇評論值得參考嗎? 搞笑
35 人之中有 24 人(69%)認為這篇評論值得參考
11.6 記錄時數
張貼於:2014 年 11 月 2 日
Don't be fooled by its looks.
Wizorb is off to a pleasant start with its charming pixel look reminiscent of the RPGs of the days of yore. It's miles better than most pixellated wannabe-retro indie games nowadays.
However, while it wears the RPG design on its sleeves, it's all merely eye candy.
You visit a single tiny hub town serving as little more than a place to shop for items, talk to every person once and be done with the RPG side of things. Gameplay-wise Wizorb is 95% Arkanoid/Breakout and 5% RPG. At most.
Unfortunately, the paddle action isn't the tightest either with some rooms taking a dreadfully long time to complete.
The magic system is neat with its fireballs and gusts of wind, but it runs dry quickly by giving you all options very early in the game. Maybe they should have saved some spells for later.

For the low price the developer is asking for it might even be worth a quick shot for diehard fans of the genre, but if you're here for the RPG aspect, don't bother. Also, I hate achievements that turn into huge grindfests. While I did get 100% achievements within a couple of hours, those last few hours had been spent with repeatedly grinding for money.
這篇評論值得參考嗎? 搞笑