The once peaceful Kingdom of Gorudo is threatened by an evil presence. The only hope for salvation is Cyrus!
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Ligeiramente positivas (630 análises) - 70% das 630 análises de usuários deste jogo são positivas.
Data de lançamento: 14/mar/2012

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Comprar Wizorb

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-67%
$2.99
$0.98
 

Steam Big Picture

Sobre este jogo

The once peaceful Kingdom of Gorudo is threatened by an evil presence. The only hope for salvation is Cyrus, a wizard versed in a secret magic art called Wizorb! Explore many strange places from the derelict monster infested town of Clover to Gorudo Castle atop Cauldron Peak. Danger lurks around every corner so you'll need to keep your wits about you and have quick reflexes in order to survive.

Key features:


  • An all-new block-breaking game set in a fantasy world.
  • Use your magic wand to bounce the orb and cast various magic spells.
  • Over 60 levels in 5 different Worlds.
  • Earn gold to buy charms or to help the citizens rebuild their homes.
  • Epic boss fights.
  • Multiple endings.
  • Character animation by Paul Robertson.

Requisitos de sistema

Windows
Mac OS X
SteamOS + Linux
    • OS:Windows XP or later
    • Processor:Dual-core processor (Intel Dual Core 2.0 GHz or AMD Athlon X2 5200+ 2.6 GHz)
    • Memory:1 GB RAM
    • DirectX®:9.0c
    • Hard Drive:250 MB HD space
    • Sound: DirectX 9.0c compatible sound card
    • OS:Mac OS X v10.6 or later
    • Processor:Intel Core™ Duo or faster
    • Memory:1 GB RAM
    • Hard Drive:250 MB HD space
    • Graphics:128 MB space
    • OS:glibc 2.15+, 32/64-bit. S3TC support is NOT required.
    • Processor:Dual-core processor (Intel Dual Core 2.0 GHz or AMD Athlon X2 5200+ 2.6 GHz)
    • Memory:1 GB RAM
    • Graphics:OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Hard Drive:250 MB HD space
Análises de usuários
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Todas:
Ligeiramente positivas (630 análises)
Últimas análises
Oregono
( 8.4 horas registradas )
Publicada: 22 de junho
BEATEN! - About 8 hours

A fun breakout-style game in the style of an NES game with some cool mechanics (magic, powerups).

Note: This game is nearly impossible on a controller. I wouldnt recommend it that way.
Clar
( 0.1 horas registradas )
Publicada: 11 de junho
Breakout the RPG? No thanks.
B. B. Banana, Professional Memer
( 0.4 horas registradas )
Publicada: 7 de junho
I got this as part of a bundle. As of the time of this review, it's unplayable on Windows 10.

Beyond that it's just a mediocre breakout clone. It's well-polished but there isn't much gameplay there beyond the basics.
DamarusRex
( 6.9 horas registradas )
Publicada: 29 de maio
Way too shoooort!
This game is part of a dream I have : a breakout rpg. And even tho the rpg isn't much exploited here, the art is great, the retro feel is doing the job (and thx for keeping it 2D), and discovering the different areas and mobs is fun.
Then again the game lacks of real inovative features in the genre, and is short, even with the hardest difficulty.
One idea would have been to implement a level editor, and get a workshop going. Sadly the devs didn't think about those and aren't even thinking about a sequel to this pearl.
What a shame, I'd kill for a Wizorb 2 with coop and real rpg synergies!

One last bit : the easiest difficulty is ridiculously slow, so I advise buyers to start on higher ones!
Iscariot1337
( 8.9 horas registradas )
Publicada: 24 de maio
Fun. Short. HARD.

This game is like breakout, but set in an old-school JRPG style environment. There is a (single) town you can walk around in, and even complete some "donation" quests there. Otherwise, the other environments are breakout-style dungeons.
This game is also pretty freaking difficult, so be prepared for that.
wardmuylaert
( 0.3 horas registradas )
Publicada: 15 de maio
Seems to be breakout with some story around it. Not my thing.
Bassem
( 9.3 horas registradas )
Publicada: 12 de abril
Hardcore, old-school block-breaking fun. Most of the time.

I disagree with the "casual" tag on this game. It's one of the more difficult Breakout-type games I've played, requiring very precise aiming in the later levels as well as when there's one block left that you need to break, nestled between unbreakable blocks.
The level design is also very unforgiving in the later stages, and if you're a score chaser you need to finish each level set ("world") in one sitting or you'll lose your score.
So if that sounds like your kinda game, read on!

What I enjoyed
  • A beautiful old-school feel to the graphics and audio.
  • Solid block-breaking play.
  • The game is enhanced by adding an upgrade shop in most levels.
  • Spellcasting helps you shoot blocks, guide the ball and more. There are more spells than you might think; check the in-game help for a full list.
  • There are varied themes for the levels grouped into different "worlds" or regions that you access on a map.
  • In between missions, you can spend your gold to help restore a village and receive rewards, as well as equip for the next "world".
What I didn't like
  • In the later levels, too many unbreakable blocks are placed in rows very close to the paddle, leading to very fast bouncing back and forth and more chance of missing the marble. This is artificial difficulty and just unfair.
  • If you go back to the map without finishing a "world", you lose all your progress in that set of levels.
  • If you save and quit the game, your level progress in the "world" is saved but your score is reset. No idea what drove this decision. It prevents short play sessions. We don't all have time to sit through a whole level set.
  • Related to the above progression issues, there is no arcade mode that lets you jump into any level you've previously completed. You have to go through the campaign.
It's difficult to decide whether to recommend this game or not. And you'll see the other Steam reviewers saying the same. It looks and sounds lovely, and the gameplay can be fun, but there are many annoyances.
Yes, recommended because there is definitely enough enjoyment for the low asking price.
Big Daddy Red
( 5.6 horas registradas )
Publicada: 2 de abril
This game is way too ♥♥♥♥ing hard. Who is this made for? Not for kids clearly as it's so godamn hard. Please dont waste your money on this piece of ♥♥♥♥ ♥♥♥♥ing game.

Stages are 16 levels straight with only 3 continues and 2 lives to start with. You can buy more lives but they will be gone in a second.

If you like watching your stupid orb bounce around for 20 minutes waiting to hit the last brick then please buy this game. Otherwise avoid.
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1 de 1 pessoas (100%) acharam esta análise útil
Recomendado
6.9 horas registradas
Publicada: 29 de maio
Way too shoooort!
This game is part of a dream I have : a breakout rpg. And even tho the rpg isn't much exploited here, the art is great, the retro feel is doing the job (and thx for keeping it 2D), and discovering the different areas and mobs is fun.
Then again the game lacks of real inovative features in the genre, and is short, even with the hardest difficulty.
One idea would have been to implement a level editor, and get a workshop going. Sadly the devs didn't think about those and aren't even thinking about a sequel to this pearl.
What a shame, I'd kill for a Wizorb 2 with coop and real rpg synergies!

One last bit : the easiest difficulty is ridiculously slow, so I advise buyers to start on higher ones!
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1 de 1 pessoas (100%) acharam esta análise útil
Recomendado
8.4 horas registradas
Publicada: 22 de junho
BEATEN! - About 8 hours

A fun breakout-style game in the style of an NES game with some cool mechanics (magic, powerups).

Note: This game is nearly impossible on a controller. I wouldnt recommend it that way.
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19 de 23 pessoas (83%) acharam esta análise útil
1 pessoa achou esta análise engraçada
Não recomendado
4.3 horas registradas
Publicada: 28 de novembro de 2013
O meu celular atual foi o meu primeiro celular com joguinho. É um Motorola ancião do qual não consigo me livrar, mas veio com um passatempo interessante. Monocromático, é um jogo que lembra Pong, onde você controla uma barrinha na parte de baixo que rebate uma bolinha para cima para quebrar blocos. Tenho certeza de que existe um nome para este tipo de jogabilidade. Apesar de simples ou por ser simples, ele me salvou do tédio em filas de banco e salas de espera. Nunca fui além do sexto ou sétimo nível, não apenas porque o casual se transforma em um infernal exercício de concentração e reflexo mas também porque minha hora chegava.

Meu primeiro erro foi acreditar que meu filho poderia ter algum interesse em algo baseado em calcular ricochetes e em agilidade. Meu segundo erro foi acreditar que eu poderia curtir este gênero em um jogo completo.

Wizorb é uma boa tentativa de dourar a pílula, com uma historinha meia boca, gráficos retrô que lembram a geração DOS, música viciante e power-ups. Teoricamente, você encarna um feiticeiro que precisa livrar o reino de um terrível mal. Tem até vila de aldeões e mapa para andar, mas depois que o jogo engrena (meros minutos depois da abertura), o que você irá fazer em 99% do tempo é rebater bolinha pra cima. Mesmo os power-ups não são de muita valia se lhe falta jeito para manter a bola (ou Orb) na tela.

Coloquei meu filho em frente do teclado e expliquei a mecânica. Não há muito o que entender. Mas o pequeno prodígio dos jogos de plataforma teve dificuldades em movimentar a barrinha e não se animou para continuar tentando. O que não significa que sua curiosidade infantil não desejasse ver o pai jogando e acertando os ocasionais monstros que apareciam em cena. Algo que deveria ter sido um jogo para ele, ou pelo menos dividido, se tornou um desafio para mim.

Tardiamente, percebi que o que funciona por dez minutos se torna entediante depois de quinze, vinte minutos. Isso se refletia no meu filho indo para o sofá ver desenho ou sumindo no quarto para brincar. Wizorb tem várias fases diferentes, cada uma com DOZE níveis e, somente ao final de cada fase, aparecia um chefe final mais eletrizante. Pressuponho que não seja mesmo interessante observar a trajetória de uma bola que quica. Se daqui a vinte anos, ele se tornar fã de tênis, arranjar ingressos para um torneio e me chamar, irei jogar isso na cara dele.

Como minhas habilidades não são isso tudo também, gastava todo meu dinheiro comprando "continues". Wizorb se tornou uma obsessiva busca pelo próximo chefe, pela próxima fase, com urros de frustração a cada queda de bolinha (traduzindo, a cada quatro minutos). Não comprava mais poderes novos para economizar dinheiro. O garoto já reclamava quando eu carregava o título e dizia: "só uma fase, pra gente avançar, depois eu coloco outro jogo!". Tinha medo do que poderia acontecer se não tivesse mais moedas para pagar para continuar. Até que aconteceu: no décimo nível da quarta fase, o dinheiro acabou, a bola caiu e o jogo voltou para o nível um da fase. Com quatro horas marcadas no Steam, caiu também a ficha: não foram as melhores horas divididas entre pai e filho dos últimos meses. Desisti depois de ter alcançado o mapa 46 de 60, sem arrependimentos.

Isso significa que Wizorb é um jogo ruim? Longe disso. Para o que ele se propõe ele é perfeito! Era o jogo que eu queria que meu celular jurássico tivesse. Mas no PC? Com tantas outras opções? Sem chance. Adeus, bolinha.

Originalmente publicado em: http://blog.retinadesgastada.com.br/2013/05/nao-jogando-wizorb.html#ixzz2lyXk2V7D
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4 de 4 pessoas (100%) acharam esta análise útil
Recomendado
2.2 horas registradas
Publicada: 2 de maio de 2015
Um bom joguinho de arcade estilo retro, serve muito para passar o tempo, costumo jogar ele quando tenho que esperar algum outro jogo terminar de baixar.
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4 de 5 pessoas (80%) acharam esta análise útil
Recomendado
2.8 horas registradas
Publicada: 20 de junho de 2015
Variação de Arkanoid muito bacana, mas para alguns pode ser frustrante...
Pelo nível exagerado de dificuldade somente quem gosta muito deste tipo de jogo vai conseguir concluí-lo...

* Rodou perfeitamente no Ubuntu 15.04
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1 de 3 pessoas (33%) acharam esta análise útil
1 pessoa achou esta análise engraçada
Não recomendado
11.7 horas registradas
Publicada: 2 de março de 2014
Comprei só pq tava 2,50 e me arrependi !
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96 de 136 pessoas (71%) acharam esta análise útil
1 pessoa achou esta análise engraçada
Não recomendado
6.5 horas registradas
Publicada: 19 de janeiro de 2014
I really, really tried to like this game. I love the graphical style and I enjoy 'Breakout' type of games; I was hoping that this would be an evolution of them. It's not. It's slow and monotonous.

You begin in a broken town. In order to rebuild you must go into the dungeons, earn money, and donate it to the townspeople. The dungeons are different environments such as a forest, castle and mine; all are presented beautifully in an elegant SNES anime style. The style is so pretty in fact that it was the main draw for me to buy the game.

The gameplay is close to the classic Arkanoid/Breakout games. You have a paddle at the bottom of the screen that keeps a ball bouncing around on the 'table'; there are bricks on the table you must break which hold gold and various powerups that help you, or conditions that weaken your paddle. Once you break all the bricks with the ball: you win the level. If you let the ball fall out of the bottom you lose a life, once all lives are gone you restart the world unless you buy a continue with the gold you're using to rebuild the town, or buy items. There are also stores in some of the levels, bonus areas to get extra lives and items, and spells that help you speed up the process of breaking the blocks.

The problem with the game is that it doesn't deviate from the Breakout formula enough; so if you've ever played one of them then you've played a very close version of this game, and it has similar problems.

Once you've broken most of the bricks in a level, the ball tends to just bounce around missing the bricks that it's been missing since the beginning of the level, especially the bricks in the corners. This is supposed to be solved with your spells which allow you to change the angle of the ball mid-movement, a fireball spell that lets you shoot up from your paddle, and a few spells that allow you to set the ball where you want. They work for the first dungeon and that's about it. In later levels there are unbreakable blocks, blocks that take many hits to destroy, and barriers that slow your progression through levels to an eye-gouging crawl.

It's just boring. If you've scrolled to the bottom of this review for a score, it's boring/out of 10.
I wish I could tell you that the graphics are enough to purchase the game, but it's just a bore.

Please don't waste your money or time.
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37 de 46 pessoas (80%) acharam esta análise útil
Recomendado
7.1 horas registradas
Publicada: 11 de julho de 2014
This game is very hard to love. It is one where the distinction between recommending it and saying it isn't worth it is hard. The visuals are very nice, considering they are done by paul robertson, this is a given. The gameplay itself is where the issues fall. You have magic powers, such as the ability to teleport the ball or control where it floats. While these powers are nice, the game is incredibly difficult. Blocks which need to be broken are almost always behind unbreakable objects and the further you venture into the game, the more often this occurs. If you enjoy a challenge and like brick breaking games, go for it if this game is on a good sale. I enjoyed the challenge of the game so I give it my approval, but this game is definately not for everyone.
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34 de 51 pessoas (67%) acharam esta análise útil
1 pessoa achou esta análise engraçada
Não recomendado
5.3 horas registradas
Publicada: 10 de março de 2014
☺ Beautiful Presentation.
☺ Classic 'Breakout' gameplay.

☹ Quite Short.
☹ Classic 'Breakout' gameplay.

The presentation of Wizorb is superb, every time I boot it up it feels like I've just stuck a cartridge into the SNES - both the visuals and the sound hit their mark (unlike the orb which is still bouncing around aimlessly). You play as a mighty Wizard who's immense magic power seems to transform him into a...stick. Well, a paddle. Seeing that his next feat of insurmountable power is conjuring a little floating orb, this isn't as useless as it sounds.

The game at it's heart is a breakout style brick breaking game where you rebound a ball using a small paddle you control into the targets until none remain. Although there are a couple of spells such as engulfing your ball in flames to pass through multiple blocks or subtly altering its direction with a breath of wind, they really don't do all that much to change up the game and crucially, don't always stop you from the dreaded 'last brick standing' challenge of rebounding around the level for a few minutes until you get lucky enough to hit that last, stubborn brick.

You're tasked with helping a small village rebuild as you venture out and defeat monsters and destroy targets of varying shapes and sizes (I'm not quite sure what great threat a bush is to the already destroyed village, but its your task to crush them into leafy pulps!). The highlight to the gameplay is the boss battles, which is a neat little twist that see's you fighting a much tougher enemy that has a few skills of their own - it's just a shame this sort of thing wasn't the norm, as other enemies simply act as mobile targets.

I played the game with a mouse (the clicky kind, not the squeaky kind) and found the controls to be smooth and responsive, although I did get a slight stutter now and then - nothing that impacted the gameplay, but it did come close.

It's hard to recommend Wizorb to all but the biggest Breakout fans as it just doesn't offer that much compared to other brick breaking games, despite the wonderful presentation. If you're a fan though, its a fair price for what's on offer.
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21 de 29 pessoas (72%) acharam esta análise útil
Recomendado
7.7 horas registradas
Publicada: 22 de agosto de 2013
Wizorb is basically an Arkanoid/Breakout clone. It's pretty decent, but like other games in this genre, the devs like to design maps where your powers are of limited use (typically placing blocks behind indestructible objects), and thus you spend several minutes trying to get that one last block.

The graphics have a charming old school 8-bit look, and are well-animated. The music is... forgettable.

The speed of the paddle is defaulted to 1. I highly recommend changing that to 3 when starting, or you will quickly find the ball outpaces you. Even then, it doesn't move fast enough.

Despite being marked as having full controller support, it didn't recognize my PS2 controller, but Joy2Key solves that, as usual. You'd think mouse control would work well, but for some reason the paddle actually moves slower than using a keyboard, thus mice are less than ideal.

I think the biggest problem with the game is how much potential was wasted. It presents some cool RPG-like features like walking around in town and gathering cash to buy stuff, but most purchases do little for you. It would have been awesome if you could gain levels and gain permanent items, and actually feel a gradual progression of becoming stronger. But as usual, one death and you're back to square one. And of course there's the near non-existent story.

The best quality of the game is perhaps how inexpensive it is - less than $1 on a sale. Is it worth it? Well considering I finished in about an 3 hours with little replay value, it's... hard to say. If I had more fun I'd easily recommend it. I'd be willing to bet I could find, or even make a Breakout clone that could hold my attention better.
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