The once peaceful Kingdom of Gorudo is threatened by an evil presence. The only hope for salvation is Cyrus!
Grotendeels positief (629 recensies) - 70% van de 629 gebruikersrecensies voor deze game is positief.
Releasedatum: 14 mrt 2012

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Wizorb kopen

ZOMERUITVERKOOP! Aanbod eindigt over 4 juli


Steam Big Picture

Over dit spel

Het eens vredige koninkrijk van Gorudo wordt bedreigd door een boosaardige aanwezigheid. De enige hoop op redding is Cyrus, een tovenaar die erg ervaren is in een geheime magische kunst genaamd Wizorb! Verken vele vreemde plekken, van het verlaten, door monsters geïnfesteerde dorpje Clover tot het kasteel Gorudo, bovenaan Cauldron Peak. Het gevaar schuilt om elke hoek, dus je moet je verstand er bij houden en snelle reflexen hebben om te overleven.

Belangrijkste onderdelen:

  • Een compleet nieuw blok-brekend spel dat zich aspeelt in een fantasiewereld.
  • Gebruik je toverstaf om de bol rond te kaatsen en meerdere magische spreuken te gebruiken.
  • Meer dan 60 levels in 5 verschillende werelden.
  • Verdien goud om talismans mee te kopen of de inwoners te helpen hun huizen te herbouwen.
  • Epische baasgevechten.
  • Meerdere eindes.
  • Karakteranimatie door Paul Robertson.


Mac OS X
SteamOS + Linux
    • OS:Windows XP or later
    • Processor:Dual-core processor (Intel Dual Core 2.0 GHz or AMD Athlon X2 5200+ 2.6 GHz)
    • Memory:1 GB RAM
    • DirectX®:9.0c
    • Hard Drive:250 MB HD space
    • Sound: DirectX 9.0c compatible sound card
    • OS:Mac OS X v10.6 or later
    • Processor:Intel Core™ Duo or faster
    • Memory:1 GB RAM
    • Hard Drive:250 MB HD space
    • Graphics:128 MB space
    • OS:glibc 2.15+, 32/64-bit. S3TC support is NOT required.
    • Processor:Dual-core processor (Intel Dual Core 2.0 GHz or AMD Athlon X2 5200+ 2.6 GHz)
    • Memory:1 GB RAM
    • Graphics:OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Hard Drive:250 MB HD space
Klantrecensiesysteem bijgewerkt! Meer informatie
Grotendeels positief (629 recensies)
Recentelijk geplaatst
( 1.6 uur in totaal )
Geplaatst: 30 juni
Only just cleared the first world but I do love this game so far!

-The RPG aspect is very minimal. So far, it seems like you can play as much of the action campaign as you like without needing to have conversations with townspeople, etc. I like this

-Great visuals, sound, atmosphere, powerups, gameplay


-I can’t find a hotkey for “Full Screen” and there is no compatibility with Mac native full screen, and there is no way to switch full screen mode while playing the game without going out to the main menu, which means that if you are playing full screen on mac you can’t do anything else with your computer at all until finishing a world. This sucks
Behulpzaam? Ja Nee Grappig
( 8.4 uur in totaal )
Geplaatst: 22 juni
BEATEN! - About 8 hours

A fun breakout-style game in the style of an NES game with some cool mechanics (magic, powerups).

Note: This game is nearly impossible on a controller. I wouldnt recommend it that way.
Behulpzaam? Ja Nee Grappig
( 0.1 uur in totaal )
Geplaatst: 11 juni
Breakout the RPG? No thanks.
Behulpzaam? Ja Nee Grappig
B. B. Banana, Professional Memer
( 0.4 uur in totaal )
Geplaatst: 7 juni
I got this as part of a bundle. As of the time of this review, it's unplayable on Windows 10.

Beyond that it's just a mediocre breakout clone. It's well-polished but there isn't much gameplay there beyond the basics.
Behulpzaam? Ja Nee Grappig
( 6.9 uur in totaal )
Geplaatst: 29 mei
Way too shoooort!
This game is part of a dream I have : a breakout rpg. And even tho the rpg isn't much exploited here, the art is great, the retro feel is doing the job (and thx for keeping it 2D), and discovering the different areas and mobs is fun.
Then again the game lacks of real inovative features in the genre, and is short, even with the hardest difficulty.
One idea would have been to implement a level editor, and get a workshop going. Sadly the devs didn't think about those and aren't even thinking about a sequel to this pearl.
What a shame, I'd kill for a Wizorb 2 with coop and real rpg synergies!

One last bit : the easiest difficulty is ridiculously slow, so I advise buyers to start on higher ones!
Behulpzaam? Ja Nee Grappig
( 8.9 uur in totaal )
Geplaatst: 24 mei
Fun. Short. HARD.

This game is like breakout, but set in an old-school JRPG style environment. There is a (single) town you can walk around in, and even complete some "donation" quests there. Otherwise, the other environments are breakout-style dungeons.
This game is also pretty freaking difficult, so be prepared for that.
Behulpzaam? Ja Nee Grappig
( 0.3 uur in totaal )
Geplaatst: 15 mei
Seems to be breakout with some story around it. Not my thing.
Behulpzaam? Ja Nee Grappig
( 0.3 uur in totaal )
Geplaatst: 1 mei
no game please
Behulpzaam? Ja Nee Grappig
( 9.3 uur in totaal )
Geplaatst: 12 april
Hardcore, old-school block-breaking fun. Most of the time.

I disagree with the "casual" tag on this game. It's one of the more difficult Breakout-type games I've played, requiring very precise aiming in the later levels as well as when there's one block left that you need to break, nestled between unbreakable blocks.
The level design is also very unforgiving in the later stages, and if you're a score chaser you need to finish each level set ("world") in one sitting or you'll lose your score.
So if that sounds like your kinda game, read on!

What I enjoyed
  • A beautiful old-school feel to the graphics and audio.
  • Solid block-breaking play.
  • The game is enhanced by adding an upgrade shop in most levels.
  • Spellcasting helps you shoot blocks, guide the ball and more. There are more spells than you might think; check the in-game help for a full list.
  • There are varied themes for the levels grouped into different "worlds" or regions that you access on a map.
  • In between missions, you can spend your gold to help restore a village and receive rewards, as well as equip for the next "world".
What I didn't like
  • In the later levels, too many unbreakable blocks are placed in rows very close to the paddle, leading to very fast bouncing back and forth and more chance of missing the marble. This is artificial difficulty and just unfair.
  • If you go back to the map without finishing a "world", you lose all your progress in that set of levels.
  • If you save and quit the game, your level progress in the "world" is saved but your score is reset. No idea what drove this decision. It prevents short play sessions. We don't all have time to sit through a whole level set.
  • Related to the above progression issues, there is no arcade mode that lets you jump into any level you've previously completed. You have to go through the campaign.
It's difficult to decide whether to recommend this game or not. And you'll see the other Steam reviewers saying the same. It looks and sounds lovely, and the gameplay can be fun, but there are many annoyances.
Yes, recommended because there is definitely enough enjoyment for the low asking price.
Behulpzaam? Ja Nee Grappig
Meest behulpzame recensies  In de afgelopen 30 dagen
1 van de 1 mensen (100%) vonden deze recensie nuttig
8.4 uur in totaal
Geplaatst: 22 juni
BEATEN! - About 8 hours

A fun breakout-style game in the style of an NES game with some cool mechanics (magic, powerups).

Note: This game is nearly impossible on a controller. I wouldnt recommend it that way.
Was deze recensie nuttig? Ja Nee Grappig
Meest behulpzame recensies  Totaal
1 van de 7 mensen (14%) vonden deze recensie nuttig
Niet aanbevolen
2.4 uur in totaal
Geplaatst: 5 oktober 2014
Was deze recensie nuttig? Ja Nee Grappig
96 van de 136 mensen (71%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
Niet aanbevolen
6.5 uur in totaal
Geplaatst: 19 januari 2014
I really, really tried to like this game. I love the graphical style and I enjoy 'Breakout' type of games; I was hoping that this would be an evolution of them. It's not. It's slow and monotonous.

You begin in a broken town. In order to rebuild you must go into the dungeons, earn money, and donate it to the townspeople. The dungeons are different environments such as a forest, castle and mine; all are presented beautifully in an elegant SNES anime style. The style is so pretty in fact that it was the main draw for me to buy the game.

The gameplay is close to the classic Arkanoid/Breakout games. You have a paddle at the bottom of the screen that keeps a ball bouncing around on the 'table'; there are bricks on the table you must break which hold gold and various powerups that help you, or conditions that weaken your paddle. Once you break all the bricks with the ball: you win the level. If you let the ball fall out of the bottom you lose a life, once all lives are gone you restart the world unless you buy a continue with the gold you're using to rebuild the town, or buy items. There are also stores in some of the levels, bonus areas to get extra lives and items, and spells that help you speed up the process of breaking the blocks.

The problem with the game is that it doesn't deviate from the Breakout formula enough; so if you've ever played one of them then you've played a very close version of this game, and it has similar problems.

Once you've broken most of the bricks in a level, the ball tends to just bounce around missing the bricks that it's been missing since the beginning of the level, especially the bricks in the corners. This is supposed to be solved with your spells which allow you to change the angle of the ball mid-movement, a fireball spell that lets you shoot up from your paddle, and a few spells that allow you to set the ball where you want. They work for the first dungeon and that's about it. In later levels there are unbreakable blocks, blocks that take many hits to destroy, and barriers that slow your progression through levels to an eye-gouging crawl.

It's just boring. If you've scrolled to the bottom of this review for a score, it's boring/out of 10.
I wish I could tell you that the graphics are enough to purchase the game, but it's just a bore.

Please don't waste your money or time.
Was deze recensie nuttig? Ja Nee Grappig
38 van de 47 mensen (81%) vonden deze recensie nuttig
7.1 uur in totaal
Geplaatst: 11 juli 2014
This game is very hard to love. It is one where the distinction between recommending it and saying it isn't worth it is hard. The visuals are very nice, considering they are done by paul robertson, this is a given. The gameplay itself is where the issues fall. You have magic powers, such as the ability to teleport the ball or control where it floats. While these powers are nice, the game is incredibly difficult. Blocks which need to be broken are almost always behind unbreakable objects and the further you venture into the game, the more often this occurs. If you enjoy a challenge and like brick breaking games, go for it if this game is on a good sale. I enjoyed the challenge of the game so I give it my approval, but this game is definately not for everyone.
Was deze recensie nuttig? Ja Nee Grappig
34 van de 51 mensen (67%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
Niet aanbevolen
5.3 uur in totaal
Geplaatst: 10 maart 2014
☺ Beautiful Presentation.
☺ Classic 'Breakout' gameplay.

☹ Quite Short.
☹ Classic 'Breakout' gameplay.

The presentation of Wizorb is superb, every time I boot it up it feels like I've just stuck a cartridge into the SNES - both the visuals and the sound hit their mark (unlike the orb which is still bouncing around aimlessly). You play as a mighty Wizard who's immense magic power seems to transform him into a...stick. Well, a paddle. Seeing that his next feat of insurmountable power is conjuring a little floating orb, this isn't as useless as it sounds.

The game at it's heart is a breakout style brick breaking game where you rebound a ball using a small paddle you control into the targets until none remain. Although there are a couple of spells such as engulfing your ball in flames to pass through multiple blocks or subtly altering its direction with a breath of wind, they really don't do all that much to change up the game and crucially, don't always stop you from the dreaded 'last brick standing' challenge of rebounding around the level for a few minutes until you get lucky enough to hit that last, stubborn brick.

You're tasked with helping a small village rebuild as you venture out and defeat monsters and destroy targets of varying shapes and sizes (I'm not quite sure what great threat a bush is to the already destroyed village, but its your task to crush them into leafy pulps!). The highlight to the gameplay is the boss battles, which is a neat little twist that see's you fighting a much tougher enemy that has a few skills of their own - it's just a shame this sort of thing wasn't the norm, as other enemies simply act as mobile targets.

I played the game with a mouse (the clicky kind, not the squeaky kind) and found the controls to be smooth and responsive, although I did get a slight stutter now and then - nothing that impacted the gameplay, but it did come close.

It's hard to recommend Wizorb to all but the biggest Breakout fans as it just doesn't offer that much compared to other brick breaking games, despite the wonderful presentation. If you're a fan though, its a fair price for what's on offer.
Was deze recensie nuttig? Ja Nee Grappig
26 van de 38 mensen (68%) vonden deze recensie nuttig
Niet aanbevolen
11.6 uur in totaal
Geplaatst: 2 november 2014
Don't be fooled by its looks.
Wizorb is off to a pleasant start with its charming pixel look reminiscent of the RPGs of the days of yore. It's miles better than most pixellated wannabe-retro indie games nowadays.
However, while it wears the RPG design on its sleeves, it's all merely eye candy.
You visit a single tiny hub town serving as little more than a place to shop for items, talk to every person once and be done with the RPG side of things. Gameplay-wise Wizorb is 95% Arkanoid/Breakout and 5% RPG. At most.
Unfortunately, the paddle action isn't the tightest either with some rooms taking a dreadfully long time to complete.
The magic system is neat with its fireballs and gusts of wind, but it runs dry quickly by giving you all options very early in the game. Maybe they should have saved some spells for later.

For the low price the developer is asking for it might even be worth a quick shot for diehard fans of the genre, but if you're here for the RPG aspect, don't bother. Also, I hate achievements that turn into huge grindfests. While I did get 100% achievements within a couple of hours, those last few hours had been spent with repeatedly grinding for money.
Was deze recensie nuttig? Ja Nee Grappig
21 van de 29 mensen (72%) vonden deze recensie nuttig
7.7 uur in totaal
Geplaatst: 22 augustus 2013
Wizorb is basically an Arkanoid/Breakout clone. It's pretty decent, but like other games in this genre, the devs like to design maps where your powers are of limited use (typically placing blocks behind indestructible objects), and thus you spend several minutes trying to get that one last block.

The graphics have a charming old school 8-bit look, and are well-animated. The music is... forgettable.

The speed of the paddle is defaulted to 1. I highly recommend changing that to 3 when starting, or you will quickly find the ball outpaces you. Even then, it doesn't move fast enough.

Despite being marked as having full controller support, it didn't recognize my PS2 controller, but Joy2Key solves that, as usual. You'd think mouse control would work well, but for some reason the paddle actually moves slower than using a keyboard, thus mice are less than ideal.

I think the biggest problem with the game is how much potential was wasted. It presents some cool RPG-like features like walking around in town and gathering cash to buy stuff, but most purchases do little for you. It would have been awesome if you could gain levels and gain permanent items, and actually feel a gradual progression of becoming stronger. But as usual, one death and you're back to square one. And of course there's the near non-existent story.

The best quality of the game is perhaps how inexpensive it is - less than $1 on a sale. Is it worth it? Well considering I finished in about an 3 hours with little replay value, it's... hard to say. If I had more fun I'd easily recommend it. I'd be willing to bet I could find, or even make a Breakout clone that could hold my attention better.
Was deze recensie nuttig? Ja Nee Grappig
16 van de 22 mensen (73%) vonden deze recensie nuttig
2 mensen vonden deze recensie grappig
Niet aanbevolen
10.4 uur in totaal
Geplaatst: 17 november 2015
Great pixel art, fun concept. But the level design gets terrible in the lategame. Expect to spend 30 seconds at a time watching a ball bounce between unbreakable objects while you wait for your split-second chance to hit it again, at which point you will probably miss one of the hundreds of essentially luck-based rebound shots required to progress.

This game has forced mouse acceleration, and you might experience unplayably slow paddle movement in fullscreen mode.
Was deze recensie nuttig? Ja Nee Grappig
35 van de 58 mensen (60%) vonden deze recensie nuttig
Niet aanbevolen
10.5 uur in totaal
Geplaatst: 26 november 2013
This game is supposed to be a modern day arkanoid with rpg elements, however the rpg part is too little and the brick breaking is too much. The most annoying part is trying to hit those last bricks that the ball just wont go to, level after level, which basically makes you feel like you are wasting your time. Would mainly recommend to retro-arkanoid fanatics only. I wish I had gotten a warning about this before getting it, so I am giving out a warning to you instead.
Was deze recensie nuttig? Ja Nee Grappig
11 van de 14 mensen (79%) vonden deze recensie nuttig
18.0 uur in totaal
Geplaatst: 6 april 2014
Wizorb is a Breakout style game that combines the familiar gameplay of Breakout with RPG elements. How does this interesting combination work together? Quite well, actually. While there are apparent flaws in the game at some moments, as a whole, Wizorb is worth playing.

While RPG elements are present, there is no real "story" to speak of. Simply put, you're a Wizard who uses paddleball magic to defeat monsters. Neat! By earning a high score and defeating enemies, you are awarded with gold (GP). This gold can be used to purchase extra lives, help the people of Tarot Village, and charms - such as triple balls, a magnet, double damage, and more - that are lost upon death. Gold is very plentiful in the game, making affording these things practically a non-issue. While this is not a flaw, it removes some thinking from the game.

Why is this game called Wizorb? There are also magic elements. You can cast fireballs to help kill monsters and destroy blocks, summon gusts of wind to direct your ball, and set your ball on fire to add penetration. Unfortunately, I largely ignored these mechanics as I did not really need them - there are no stages or puzzles that require clever use of magic, they merely make the game easier. You are limited in your magic use by a "mana" pool, preventing the game from getting too easy. There are missed opportunities to fully flesh out the use of magic in this game, however is is still a fun and innovative system.

There are four worlds in the game each containing 12 stages and a boss fight - there are additional bonus levels besides this. Each of these worlds carries its own theme and introduces new blocks and enemies.

The stages are - for the most part - well designed. I felt as though the later stages became too long and had too many invulnerable blocks, though it was still enjoyable. There are a few "cheap" things in the game such as instant-death, however they are sparse enough to not ruin the enjoyment too much.

Art & Graphics:
The game's art style is very pleasing to the eye. It takes inspiration from the games of old, giving a pixelated look. This means the game has / will age very well. The enemies are pleasing to look at and fit the theme of the game; the bosses especially are very well designed artistically.

As soon as you click a button on the main menu, you'll be met with a satisfying sound that gets you ready for the game. A classic RPG-esque sound plays whenever you damage an enemy, and the Breakout "dink" sound plays when our ball hits a block. While none of these sounds are amazingly designed, it all fits the theme of the game spectacularly.

Replay Value:
My playthrough on Normal took about 4 hours. However, earning a high score on a level awards you with a star ranking for that world, giving something to work towards. There is also a Hard difficulty, achievements, and an in-game leaderboard.

Prismatic Complaints:
I have very few annoyances with the game. However, you can only have one save file at a time. If you complete the game on Normal, your save file will be completely deleted if you want to play the game again on Hard difficulty. The game may also be difficult to get used to initially, especially if begun on Hard, however I do not consider this a real issue.

While it has its flaws, Wizorb gives a very interesting take on the standard Breakout gameplay. Each world was fun to play with each level being a joy to get through. I highly recommended Wizorb to Breakout fans and non-Breakout fans alike.
Was deze recensie nuttig? Ja Nee Grappig