The once peaceful Kingdom of Gorudo is threatened by an evil presence. The only hope for salvation is Cyrus!
Análises de utilizadores: Praticamente positivas (502 análises)
Data de lançamento: 14 Mar, 2012

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Recomendações de Curadores

"An excellent fantasy themed indie gem dripping with charmed retro flavor complete with breakout gameplay, npc interaction, magic, and boss battles."

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The once peaceful Kingdom of Gorudo is threatened by an evil presence. The only hope for salvation is Cyrus, a wizard versed in a secret magic art called Wizorb! Explore many strange places from the derelict monster infested town of Clover to Gorudo Castle atop Cauldron Peak. Danger lurks around every corner so you'll need to keep your wits about you and have quick reflexes in order to survive.

Key features:


  • An all-new block-breaking game set in a fantasy world.
  • Use your magic wand to bounce the orb and cast various magic spells.
  • Over 60 levels in 5 different Worlds.
  • Earn gold to buy charms or to help the citizens rebuild their homes.
  • Epic boss fights.
  • Multiple endings.
  • Character animation by Paul Robertson.

Requisitos do Sistema

Windows
Mac OS X
    • OS:Windows XP or later
    • Processor:Dual-core processor (Intel Dual Core 2.0 GHz or AMD Athlon X2 5200+ 2.6 GHz)
    • Memory:1 GB RAM
    • DirectX®:9.0c
    • Hard Drive:250 MB HD space
    • Sound: DirectX 9.0c compatible sound card
    • OS:Mac OS X v10.6 or later
    • Processor:Intel Core™ Duo or faster
    • Memory:1 GB RAM
    • Hard Drive:250 MB HD space
    • Graphics:128 MB space
Análises úteis de clientes
4 de 5 pessoas (80%) acharam esta análise útil
3.4 hrs em registo
Publicada: 5 de Novembro de 2014
This was a fun little thing. It's the classic Breakout formula with some sprinkles on the top, kind of reminicant of Arkanoid (but with magic).
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4 de 5 pessoas (80%) acharam esta análise útil
7.0 hrs em registo
Publicada: 9 de Novembro de 2014
This is a breakout style game with retro Legen of Zelda graphics that can be fun if you like these kinds of games.
I don't usually like these games but this one grew on me, if this type of game isn't you're cup of tea you may not like it, especially in the later levels when it gets very difficult.

Overall I recommend it since it's only $3 and if it's on sale you should buy it.
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8 de 13 pessoas (62%) acharam esta análise útil
6.1 hrs em registo
Publicada: 4 de Setembro de 2014
Arkanoid/Breakout clone with a fantasy story. The presentation is great (just the repeated music will eventually get on your nerves) and the controls are flawless. For the price a really great little game if you like(d) Breakout.
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2 de 2 pessoas (100%) acharam esta análise útil
1 pessoa achou esta análise engraçada
0.1 hrs em registo
Publicada: 15 Fevereiro
Quite possibly the best game for value on Steam, so fun, I have spent the best part of 7 minutes on this. Quite possibly one of the best games that has potentially graced Steam itself. It is full of fun and the odd bit of banter bouncing off the walls here and there. Fun for all the family and is a great game to show off to your friends when they stay round at your house. The guy with the beard on the picture is very often cracking witty jokes here and there and making you laugh and making this game very valuable and enjoyable. My girlfriend often likes to play this game when she is horny because it is such a fulfilling game and tends to every need of the human body and mind. Great fun. Great plot. Best 7 minutes of my life I am never going to get back. A whopping 10/10
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9 de 16 pessoas (56%) acharam esta análise útil
11.6 hrs em registo
Publicada: 2 de Novembro de 2014
Don't be fooled by its looks.
Wizorb is off to a pleasant start with its charming pixel look reminiscent of the RPGs of the days of yore. It's miles better than most pixellated wannabe-retro indie games nowadays.
However, while it wears the RPG design on its sleeves, it's all merely eye candy.
You visit a single tiny hub town serving as little more than a place to shop for items, talk to every person once and be done with the RPG side of things. Gameplay-wise Wizorb is 95% Arkanoid/Breakout and 5% RPG. At most.
Unfortunately, the paddle action isn't the tightest either with some rooms taking a dreadfully long time to complete.
The magic system is neat with its fireballs and gusts of wind, but it runs dry quickly by giving you all options very early in the game. Maybe they should have saved some spells for later.

For the low price the developer is asking for it might even be worth a quick shot for diehard fans of the genre, but if you're here for the RPG aspect, don't bother. Also, I hate achievements that turn into huge grindfests. While I did get 100% achievements within a couple of hours, those last few hours had been spent with repeatedly grinding for money.
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2 de 3 pessoas (67%) acharam esta análise útil
2.3 hrs em registo
Publicada: 6 de Setembro de 2014
Hard.
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2 de 3 pessoas (67%) acharam esta análise útil
4.1 hrs em registo
Publicada: 23 de Setembro de 2014
As a big fan of brick breaker type games, I of course had to give this a go. And I'm really glad I did, adds a great twist to a rather old concept. Very fun but rather short, the music is great and love the art style. The levels don't feel all the same and the boss fights are interesting. Some levels can feel as if dragging on trying to get those last few blocks but the magic abilities help balance that. If you want a Bricker breaker with RPG like story then grab it, plenty worth the money.
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2 de 3 pessoas (67%) acharam esta análise útil
1.9 hrs em registo
Publicada: 11 de Setembro de 2014
Arkanoid clone with added magic? Sounds awesome! Sadly the result falls far from my expectations. Installation requires additional packages and restarts, gameplay (or physics?) is far from intuitive, some levels badly designed. Would not have played this long if I had acquired the trading cards earlier.
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3 de 5 pessoas (60%) acharam esta análise útil
2.2 hrs em registo
Publicada: 31 de Outubro de 2014
I love Breakout style games. I really want to like this one for it's RPG elements. However, the level design is frustrating and needlessly difficult. I found myself getting upset more often than enjoying it.
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4 de 7 pessoas (57%) acharam esta análise útil
2.2 hrs em registo
Publicada: 15 de Outubro de 2014
Was excited to play a new take on an old game; deeply disappointed. Level design is absolute ♥♥♥♥♥♥♥♥, some levels are not difficult but rather tedious and luck based. So much potential for this game to be a fun block smasher, just ends up being frustrating. 4/10 stay away, buy another block break game that is actually worth your money.
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3 de 6 pessoas (50%) acharam esta análise útil
1.6 hrs em registo
Publicada: 26 de Setembro de 2014
Arcanoid clone, that is not very well done and painfully difficult to play. Its graphics and music are supposed to bring up NES nostalgia, but all I can remember is the frustration of constantly losing.
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2 de 4 pessoas (50%) acharam esta análise útil
6.9 hrs em registo
Publicada: 29 de Setembro de 2014
It's an Arkanoid clone, but with an added twist! Namely, unfulfilled promises of RPG elements and being so mind-numbingly dull you'd rather be bouncing actual balls at actual brick walls instead.
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1 de 2 pessoas (50%) acharam esta análise útil
1.8 hrs em registo
Publicada: 16 Janeiro
This game could have been a lot of fun but several design decisions really put the brakes on.

1) Defeating levels are more about luck than skill: often there is one brick left to hit, making it quite tedious. There are even achievements in this game for going longer than 45 seconds without hitting anything (that's a bad sign).

2) The batches of levels are WAY too long (~15 levels) and going back to the main town to hand in coin erases all progress of that level batch and clears your inventory. This is not a bug and there is no warning. I literally had to replay the levels all over again after thinking I would go back to town and hand in my stuff.

3) Part of the goal of the game is to rebuild a broken town, so that's what the player starts to do. Then, the player realizes there is an achievement for beating the game without rebuilding anything in the town. So... I guess we have to start all over again just to get the achievement?

4) The music is VERY repetitive and of poor quality, which makes it hard to listen to.

If this game is on for $0.50 or less, you might find some enjoyment, but there are WAY better Breakout games available, Shatter being one. Save yourself the trouble and play Shatter instead.
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3 de 6 pessoas (50%) acharam esta análise útil
0.8 hrs em registo
Publicada: 7 de Outubro de 2014
I really tried to like this game, it was a nice idea but terrible balance in the game itself. Plus the music gets annoying as hell.
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3 de 6 pessoas (50%) acharam esta análise útil
2.1 hrs em registo
Publicada: 21 de Dezembro de 2014
Wizorb iz probably the most MLG game there is to come around during the Holiday Season. It is ONLY three dollars and totally worth it. Snoop Dogg gave this game a 100/100 on Metacritic and it iz super swag too. Also, this game is sponsered by Mountain Dew, Doritos, AND Call of Duty therefore it iz the best game 2014. It will be released in 2015 thanks to Obama and his amazing presidency. The game devs told me that Snoop Dogg told them how to code this game. It will only be released on the DS Triple and the Wii U. It is also considered to be DLC for Smash 4 including Shrek and Donkey as a playable characters and Fiona as a boss. Thanks for Listening!
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2 de 4 pessoas (50%) acharam esta análise útil
1.4 hrs em registo
Publicada: 18 de Outubro de 2014
Long levels and slower gameplay than other games of the genre, which can be a good or bad thing depending on the player.
Can actually see what's going on on the screen.
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2 de 4 pessoas (50%) acharam esta análise útil
7.3 hrs em registo
Publicada: 26 de Novembro de 2014
A story of a wizard that becomes a breakout paddle
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2 de 4 pessoas (50%) acharam esta análise útil
2.0 hrs em registo
Publicada: 30 de Novembro de 2014
The first zone of Wizorb requires you to complete twelve levels and a boss in a single sitting; if you lose all your lives or quit in the middle of it, you keep none of your hard-earned gold. Precise mouse control with left- and right-click is clearly a superior option to two-speed digital control, but the UI makes no reference to mice, instead displaying either keyboard or controller buttons. The music is droning and repetitive and doesn't stop if you alt-tab out. While these various quibbles aren't dealbreaking, the game clearly feels like a 90s era console game, but doesn't really take advantage of that fact.

On the gameplay side, hitboxes aren't nearly as clear as they should be for a genre that demands precision. Boxes, for instance, only have hitboxes on the top portion, as the ball is effectively floating off of the ground. This is probably the biggest dealbreaker, especially where enemies are likely to hover near the bottom of the level and liable to send your ball careening in a seemingly random direction.

In all, Wizorb feels like a poor PC port of a mediocre Xbox game.
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1 de 2 pessoas (50%) acharam esta análise útil
4.0 hrs em registo
Publicada: 2 Janeiro
fun little game :)
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61 de 93 pessoas (66%) acharam esta análise útil
6.5 hrs em registo
Publicada: 19 de Janeiro de 2014
I really, really tried to like this game. I love the graphical style and Breakout type of gameplay; I was hoping that this would be an evolution of it. It's not. It's slow and monotonous.

You begin in a broken town. In order to rebuild, you must go into the dungeons, earn money and donate it to the townspeople. The dungeons are different environments such as a forest, castle and mine; all are presented beautifully in an elegant SNES anime style. The style is so pretty in fact, that this was the main draw to buy the game.

The gameplay is close to the classic Arkanoid/Breakout style. You have a paddle at the bottom of the screen that keeps a ball bouncing around on the 'table', there are bricks on the table you must break which hold gold and various powerups or conditions that weaken your paddle. Once you break all the bricks with the ball: you win the level. If you let the ball fall out of the bottom you lose a life, once all lives are gone you restart the world unless you buy a continue with the gold you're using to rebuild the town or buy items. There are also stores in some of the levels, bonus areas to get extra lives and items, and spells that help you speed up the process of breaking the blocks.

The problem with the game is that it doesn't deviate from the Breakout formula enough, so if you've ever played one of them then you've played a very close version of this game; and it has the same problems.

Once you've broken most of the bricks in a level, the ball tends to just bounce around missing the bricks that it's been missing since the beginning of the level; especially the bricks in the corners. This is supposed to be solved with your spells, which allow you to change the angle of the ball mid-movement, a fireball spell that lets you shoot up from your paddle, and a few spells that allow you to set the ball where you want. This works for the first dungeon and that's about it. In later levels there are unbreakable blocks, blocks that take many hits to destroy, and barriers that slow your progression through levels to an eye-gouging crawl.

It's just boring. If you've scrolled to the bottom of this review for a score, it's boring/out of 10.
I wish I could tell you that the graphics are enough to purchase the game, but it's just a bore.

Please don't waste your money or time.
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