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The once peaceful Kingdom of Gorudo is threatened by an evil presence. The only hope for salvation is Cyrus!
Utgivelsesdato: 14 Mar 2012
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Om spillet

The once peaceful Kingdom of Gorudo is threatened by an evil presence. The only hope for salvation is Cyrus, a wizard versed in a secret magic art called Wizorb! Explore many strange places from the derelict monster infested town of Clover to Gorudo Castle atop Cauldron Peak. Danger lurks around every corner so you'll need to keep your wits about you and have quick reflexes in order to survive.

Key features:


  • An all-new block-breaking game set in a fantasy world.
  • Use your magic wand to bounce the orb and cast various magic spells.
  • Over 60 levels in 5 different Worlds.
  • Earn gold to buy charms or to help the citizens rebuild their homes.
  • Epic boss fights.
  • Multiple endings.
  • Character animation by Paul Robertson.

Systemkrav (PC)

    • OS:Windows XP or later
    • Processor:Dual-core processor (Intel Dual Core 2.0 GHz or AMD Athlon X2 5200+ 2.6 GHz)
    • Memory:1 GB RAM
    • DirectX®:9.0c
    • Hard Drive:250 MB HD space
    • Sound: DirectX 9.0c compatible sound card

Systemkrav (MAC)

    • OS:Mac OS X v10.6 or later
    • Processor:Intel Core™ Duo or faster
    • Memory:1 GB RAM
    • Hard Drive:250 MB HD space
    • Graphics:128 MB space
Hjelpsomme kundeanmeldelser
54 av 79 personer (68%) syntes denne anmeldelsen var hjelpsom
333 produkter på kontoen
9 anmeldelser
6.5 timer registrert
I really, really tried to like this game. I love the graphical style and Breakout type of gameplay; I was hoping that this would be an evolution of it. It's not. It's slow and monotonous.

You begin in a broken town. In order to rebuild, you must go into the dungeons, earn money and donate it to the townspeople. The dungeons are different environments such as a forest, castle and mine; which are presented beautifully in an elegant 2D anime style. So pretty in fact that this was the main draw for me to buy the game.

The gameplay is close to the classic Arkanoid/Breakout style. You have a paddle at the bottom of the screen that keeps a ball bouncing around on the 'table', there are bricks on the table you must break which hold gold and various powerups or conditions that weaken your paddle. Once you break all the bricks with the ball: you win the level. If you let the ball fall out of the bottom you lose a life, once all lives are gone you restart the world unless you buy a continue with the gold you're using to rebuild the town or buy items. There are also stores in some of the levels, bonus areas to get extra lives and items, and spells that help you speed up the process of breaking the blocks.

The problem with the game is that it doesn't deviate from the Breakout formula enough, so if you've ever played one of them then you've played a very close version of this game; and it has the same problems.

Once you've broken most of the bricks in a level, the ball tends to just bounce around missing the bricks that it's been missing since the beginning of the level; especially the bricks in the corners. This is supposed to be solved with your spells, which allow you to change the angle of the ball mid-movement, a fireball spell that lets you shoot up from your paddle, and a few spells that allow you to set the ball where you want. This works for the first dungeon and that's about it. In later levels there are unbreakable blocks, blocks that take many hits to destroy, and barriers that slow your progression through levels to an eye-gouging crawl.

It's just boring. If you've scrolled to the bottom of this review for a score, it's boring/out of 10.
I wish I could tell you that the graphics are enough to purchase the game, but it's just a bore.

Please don't waste your money or time.
Publisert: 19 Januar 2014
Var denne anmeldelsen til hjelp? Ja Nei
20 av 25 personer (80%) syntes denne anmeldelsen var hjelpsom
659 produkter på kontoen
14 anmeldelser
5.3 timer registrert
☺ Beautiful Presentation.
☺ Classic 'Breakout' gameplay.

☹ Quite Short.
☹ Classic 'Breakout' gameplay.

The presentation of Wizorb is superb, every time I boot it up it feels like I've just stuck a cartridge into the SNES - both the visuals and the sound hit their mark (unlike the orb which is still bouncing around aimlessly). You play as a mighty Wizard who's immense magic power seems to transform him into a...stick. Well, a paddle. Seeing that his next feat of insurmountable power is conjuring a little floating orb, this isn't as useless as it sounds.

The game at it's heart is a breakout style brick breaking game where you rebound a ball using a small paddle you control into the targets until none remain. Although there are a couple of spells such as engulfing your ball in flames to pass through multiple blocks or subtly altering its direction with a breath of wind, they really don't do all that much to change up the game and crucially, don't always stop you from the dreaded 'last brick standing' challenge of rebounding around the level for a few minutes until you get lucky enough to hit that last, stubborn brick.

You're tasked with helping a small village rebuild as you venture out and defeat monsters and destroy targets of varying shapes and sizes (I'm not quite sure what great threat a bush is to the already destroyed village, but its your task to crush them into leafy pulps!). The highlight to the gameplay is the boss battles, which is a neat little twist that see's you fighting a much tougher enemy that has a few skills of their own - it's just a shame this sort of thing wasn't the norm, as other enemies simply act as mobile targets.

I played the game with a mouse (the clicky kind, not the squeaky kind) and found the controls to be smooth and responsive, although I did get a slight stutter now and then - nothing that impacted the gameplay, but it did come close.

It's hard to recommend Wizorb to all but the biggest Breakout fans as it just doesn't offer that much compared to other brick breaking games, despite the wonderful presentation. If you're a fan though, its a fair price for what's on offer.
Publisert: 10 Mars 2014
Var denne anmeldelsen til hjelp? Ja Nei
6 av 7 personer (86%) syntes denne anmeldelsen var hjelpsom
169 produkter på kontoen
20 anmeldelser
13.9 timer registrert
I was so close to recommending Wizorb but I think the game needs some improvement before I do. The controls are smooth and the 5 boss levels makes it interesting but there are far too many annoying levels and I find that the spells are very ineffective on these levels. Which makes the gameplay very frustrating. I know that Breakout and Brickout were like this but I think it would of been nice if this area was improved. Not quite there but provides some hours of fun. Not bad for $3
Publisert: 5 Mai 2014
Var denne anmeldelsen til hjelp? Ja Nei
4 av 5 personer (80%) syntes denne anmeldelsen var hjelpsom
284 produkter på kontoen
12 anmeldelser
1.3 timer registrert
I really tried to give this game a chance. I really did.

It looked awesome, but yet it's plain and boring. It takes too much time and sometimes you think you fall asleep in front of the PC. I mean for what it is, it ain't bad, but yet it takes way too long and 12 Levels and a Boss for every world is too long. It doesn't keep me entertained, so I would keep playing the game.
Publisert: 7 April 2014
Var denne anmeldelsen til hjelp? Ja Nei
3 av 4 personer (75%) syntes denne anmeldelsen var hjelpsom
74 produkter på kontoen
69 anmeldelser
6.3 timer registrert
It's a great concept - a Legend of Zelda-style block breaker? But in the end this is just a block breaking game, and it can get really boring to sit there waiting for the ball to bounce on that one final block.
Publisert: 2 April 2014
Var denne anmeldelsen til hjelp? Ja Nei