空甲战争:进攻是一款快节奏的动作战略游戏。在未来战争爆发后的世界,玩家们化身为幸存者用空甲展开了一场大战,在线上进行多人对战或者是合作战斗。游戏结合了DOTA玩法,包含了资源掠夺、机甲成长、军团建立等多重元素。
全部评测:
特别好评 (8,576) - 8,576 篇用户的游戏评测中有 84% 为好评。
发行日期:
2018年3月30日
开发商:
发行商:

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玩 AirMech Strike

Free to Play

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4月12日

Helix Hotfixes



AirMech Strike Update 268.5, Build 73323

Mostly incremental balance and bugfixes involved in the overhaul of how Helix uses Rockets. What seemed like a simple change on the surface snowballed into a lot of unintended stacking of damage and projectiles. Along with some other balance tweaks this should be a most welcome hotfix. :)

BALANCE
  • reworking Helix ground rockets damage formula to be more consistent with damage output prior to autofire changes
  • rework Helix Missile Launch ability to auto fire on chargeup. Consistent fire rate
  • buff to higher level Missile Launcher ability
  • Paladin hammer damage 45 -> 60
  • Paladin hammer armor piercing 50 -> 70
  • fix target damage scaling for Airmech ability damage output (Mantis Strike, Bombs, Power Sword, Bomber Melee)
  • fix damage scaling to target for Paladin Hammer
  • fix damage scaling against units for Saucer Deathray
  • fix damage scaling against units/forts/outposts for Helix missiles and rockets
  • Paladin Hammer stasis is now level based. 2s -> 2s, 2.5s, 3s, 4s at Hammer ability level 1->4
  • reworking Helix homing missile fire in air (was stacking too many missiles)
  • adjust base helix fire rate periods for missiles
  • 1 -> 1.2 s for grenades, 0.666 -> 0.75s for rockets
  • adding RocketsLifespan setting for helix

BUGFIXES
  • Fix crash when deploying a unit without a fort/outpost (AM-10193)
  • some of the Helix balance changes could be considered bugs, but are listed in the other section



8 条留言 了解更多

4月11日

Helix, Warthog and Paladin changes



AirMech Strike Update 268.5, Build 73323

Officially we'll call this a half-patch since it's focused on bugs, balance, and general quality of life improvements. Work on the Tournament system continues with it intending to be the main feature of the upcoming patch. We will be publicly testing that with trial Tournaments, so if you see one pop up you are welcome to enter it but expect there could be some bugs while we finish things up.

Note that you will need to have played several Ranked 1v1 games to even join the queue to try and play a Tournament! The first test will be 1v1 Tournaments with 2v2 coming a bit later. Most of the initial testing will be in 1v1 since 90% of the systems are needed for that and we can just focus on team tournaments as phase two.

Note that the changes to Helix had a ripple effect that make it hard to keep it the same for total DPS and it probably feels a bit high right now. Expect that to be toned down shortly pending feedback from the Council.

CHANGES
  • Allow players to opt-out of new player flow early if they are ready (set once per game launch)
  • More updates to Power Shield ability text
  • rework Helix Missile Launch ability to auto fire on chargeup. Consistent fire rate buff to higher level Missile Launcher ability
  • Change how collision works for Helix missiles (half change, half bug fix)
  • Updating tooltip for Hammer Throw to include new stasis property
  • Hide "power button" when not in fullscreen (Esc key for ingame menu)
  • Updating Power Shield tool tip to use Damage Elimination text and replacements
  • Update text for "Dialog Message Nanoforge Not Owned"
  • Text updates for Power Shield ability text
  • Setup new AirMech class variant sets
  • Add AirMech Head Collection Sets
  • add 'Hammer Stasis Time Bonus' property
  • add 'EMP Stasis Time Bonus' setting for Neo EMP/stasis blast to boost effect duration
  • continue Tournament work (not player facing yet)
BALANCE
  • update power shield ability (Warthog & Paladin) to be straight damage elimiation: 50%, 60%, 70%, 80%
  • Paladin hammer damage 45 > 60
  • Paladin hammer armor piercing 50 > 70
  • Paladin Hammer stasis is now level based. 2s > 2s, 2.5s, 3s, 4s at Hammer ability level 1>4
  • Helix changes above could affect balance (though were not done for balance reasons)
BUGFIXED
  • Fix Kudos gear being hidden from Shop sometimes (after using filters on the Market)
  • Some checks before showing head icons for purchasing on endgame screen
  • Fix overlapping "Get More Diamonds" button
  • Fix market items showing up in the shop
  • Fix "invite bot" option showing up in 2v2 when switching from 1v1
  • Cleanup some faction symbols when doing a logout
7 条留言 了解更多

关于这款游戏

在并不遥远的未来,人类文明高度发达,短暂的核大战爆发让整个世界沦为“废土”。在废土的世界,只有生存才是公理。玩家们化身为幸存者,操纵着超级战争机器:空甲,为了保护自己的家园,为了能够在废土世界生存,为了重建新的规则而展开了一场大战。游戏中包含了资源掠夺、机甲成长、军团建立等多重元素。

AirMech Strike®空甲战争:打击是一款快节奏的动作即时战略游戏。玩家在线上进行对战或者是合作战斗。在战场上获得的钱币和经验值可以用来解锁一系列的空甲,飞行员,兵种和物品来充实玩家的军队,提高军队的战斗力,和策略更加完美结合。

游戏特色:

  • 动作策略游戏的新诠释:游戏结合了DOTA元素,玩家操纵可变形的机甲自由穿梭于空中和地面,可远距离发射也可近身战斗,同时指挥自己的兵团合作。空甲有不同的种类,每种都有自己的属性和能力。快节奏的游戏让玩家在较短时间内就可以决一胜负!
  • 自定军队:玩家自由选择空甲和兵种,搭配组合成最强大的军队。您也可以解锁特殊机甲涂装,让自己的机甲看起来酷炫无比,与众不同。
  • 多种游戏模式:玩家可选择1V1, 2V2,和自建3V3的真人对抗游戏;组队合作对抗AI;挑战模式让玩家在最短时间内完成地图任务,磨练技能。
  • 观战模式:玩家可以自由选择观看正在进行的游戏,学习其他玩家打法或者加油助威。
  • 排行榜:玩家可以通过玩排名对战游戏得到分数,进入排行榜。每季度排行高位的玩家都会得到特殊的奖励。
  • 玩家市场:您可以在市场上购买和出售涂装等装饰物品,并且可以和同系列游戏空甲战争:废土游戏通用。
  • 控制选项:支持键盘,鼠标和Xbox360手柄。玩家也可以在设置中自定义键盘快捷键。

系统需求

    Minimum:
    • OS:Windows 7
    • Processor:Intel i3
    • Memory:4 GB RAM
    • Graphics:Less than 5 year old GPU
    • DirectX®:11.0
    • Hard Drive:2 GB HD space
    • Sound:Yes
    • Other Requirements:Broadband Internet connection
    Recommended:
    • OS:Windows 10
    • Processor:Intel i5 (quad core or better)
    • Memory:8 GB RAM
    • Graphics:GTX 660 or Radeon 7970
    • DirectX®:11.0
    • Hard Drive:4 GB HD space
    • Sound:Yes
    • Other Requirements:Broadband Internet connection

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