En el futuro, los últimos supervivientes de la Gran Guerra continúan su lucha empleando la máquina bélica definitiva: el AirMech®, la cual fue creada utilizando una tecnología ya perdida. Los pilotos han encontrado, rescatado o robado AirMechs que utilizan para proteger a los débiles o para saquear. ¿En qué bando lucharás tú?
Análisis de usuarios: Muy positivos (4,441 análisis)
Fecha de lanzamiento: 8 de nov. 2012

Inicia sesión para añadir este juego a tu lista de deseados o marcarlo como que no estás interesado.

Juego con acceso anticipado

Obtén acceso inmediato e involúcrate con este juego mientras se desarrolla.

Nota: Este juego con acceso anticipado no está terminado y puede o no cambiar más adelante. Si no te entusiasma jugarlo en su estado actual, entonces deberías esperar a ver si el juego avanza más en su desarrollo. Más información

Lo que dicen los desarrolladores:

Play for free, keep your stuff! No resets at the end of Beta!

All purchases and unlocks are permanent. We call it Beta because we're still adding some pretty big features, but so far we have:


- Training and Solo play - for learning how to play, or casual fun
- Coop and PvP Matchmaking - quickly get matched against others
- Custom games and rules - when you want total control
- Player driven economy - didn't need that drop? Sell it to other players!
- Quests with ingame rewards - like Achievements, but better
- Leveling, progression, unlocks - level yourself, your AirMechs, expand your army
- NOT "pay2win" at all - check our reviews or ask players ingame
- Global chat, Factions, parties - integrated directly into the core UI
- Crafting system - added due to player demands
- VIP/Premium for LIFE with any purchase - because we're cool like that

Carbon Games is a small indie developer that is funded by YOU the players. That's why we are very reactive to giving players what they want to help the game grow in a positive direction. Learn more about Carbon here: https://www.carbongames.com/about.html
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Jugar a AirMech

Free to Play

Comprar Airmech Prime

Jump right into the action with AirMech Prime to gain instant access to the all AirMech classes, a huge selection of Units, and a host of other goodies!

 

Recomendado por mentores

"An interesting mix of DOTA-style and strategy games with arcade "Desert Strike" style action. Fair f2p model."
Lee aquí el análisis completo.

Actualizaciones recientes Ver todos (53)

28 de febrero

Update #203 - Live Long and Prosper

Our pricing experiment continues! As you may have noticed, we're running a test where all the Kudos prices for things have been dramatically reduced. Do new players enjoy it more when they can more easily unlock units, mechs, and parts? We'll find out I guess! Note that during this test we have disable rebuying and selling these things on the Market. But feel free to take advantage of it and complete your collections--and let your friends know this is a great time to get their collections started.

We felt it would be nice to make a card in honor of Leonard Nimoy after his passing. We call it live long and prosper, as he did. The card will be available for a limited time and then retired.

Plus, and I hope you're sitting down, we have just added Orange Contrails to the Shop--try to contain yourself! Apologies for not offering the full range of colors earlier, we're going through and trying to correct that. There's also Blue if that's your thing, and we added a more common version of the MeMo Pad called simply the Kill Pad, so we can make the MeMo one Ancient.

Nicholas has been hard at work improving various particle effects (on top of making those sweet new contrails and tracers) and Matt has been busy tearing the guts out of the level loading. We've been investing considerable effort getting the game ready to be able to send maps down from the server. Which doesn't sound that interesting until you hear that Dan has been spending more time getting the Editor in shape! Watching Matt and Dan work on this stuff is like two sides of a bridge that are going to meet in the middle. I'm super excited that we're almost there!

To top it all off, a ton of balance changes have been handed down from the AirMech Council. See the details below, but I think we're getting to a good spot reacting to player feedback with the recent patches. Still reading? Be sure to follow us on Twitter, where you might catch a glimpse of the new AirMech in development....

General Updates:
  • Collectable Live Long and Prosper card in memory of Leonard Nimoy
  • Kill Pad Pet added to the shop, counts up your kills
  • MeMo Pad is now Ancient, can only be made by crafting
  • Orange Contrails added to the Shop
  • Blue Contrails added to the Shop
  • right-clicking bot difficulty now cycles the other way
  • new Hangar background art (work in progress)
  • missile debris tweaks
  • tweaks to artillery shell particle effects
  • updated impact particles for bombs
  • neutral unit spawns changes on Duel
  • more work on in game editor/sandbox mode
  • new destruction effects for some AirMechs (Striker and Helix) when on the ground

Bug Fixes:
  • some fixes to muzzle flash effects

Balance Changes:
  • changes to radar range for many units
  • Jumper reload time decreased from 3 to 2.5
  • Joker shot damage increased from 10 to 11.32
  • Rebel armor increased from 60 to 65
  • Stinger build time decreased from 11 to 8
  • Dinger build cost decreased from 10000 to 9500
  • Dinger hit points increased from 1000 to 1100
  • Blaster Guardian shot damage increased from 3 to 4
  • Cheap unit alternate hit points modification increased from -14% to -7%
  • Cheap Bucky missile damage modification increased from -20% to -15%
  • Cheap Rebel shot damage modification increased from -20% to -15%
  • Swift Rebel move speed modification increased from +7% to +13%
  • Fine unit alternate build time modification decreased from +20% to +5%
  • Rapid Arty range modification increased from -10% to -8%
  • Neutral Credit Box recycle value decreased from 20000 to 6000

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19 de febrero

Update #202 - ZobaMech Testing?!?!

A special treat for you in this patch--the fan-favorite "ZobaMech" game mode has started to be fleshed out into an actual option in AirMech! We'll see where it goes based on feedback, potentially making custom maps and adding features. Currently you are penalized for being in the air (with damage) and everyone spawns at max level and all abilities maxed. Your Fortress will lose damage when someone on your team dies.

The Full Force cards are finally craftable! The MeMo Pad can be made by putting all of them plus some Book Glue in the Nanoforge. It's a very unique pet that required new code--it's actually a kill counter that goes up to 10.

We're continuing to move features into the ingame editor, so if you have access to the Sandbox/Editor mode be sure to give it a try!

General Updates:
  • more hearts on Heart Exhaust
  • moved custom game options near the ready button
  • Red Envelope description updated
  • add a socket to the bottom right outpost on Spiral
  • added NavMesh and wireframe buttons to the editor and initial unit placement/creation
  • make Companion Cube roll like dice pets
  • Zoba-Mech added as a Custom PvP option

Bug Fixes:
  • potential crash & desync bug fix
  • fixed striker sword idle sound loop on destruction

Balance Changes:
  • artillery deflection range changed to 10 - 26; same for all artillery units
  • change Brute to ingame level 4 required

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Ver todas las discusiones

Informa de errores y deja opiniones sobre este juego en los foros de discusión.

Oferta exclusiva de Steam





Two Portal themed items are now available to all Steam players:

Companion Cube - Found in the ruins of a long abandoned facility, there's something about this utilitarian cube that compels you to keep it at your side. It follows your AirMech in battle acting as a faithful companion Pet until the end! Can be equipped in a Flair slot on any AirMech.

Sentry Turret - Blueprints for this turret were found in a large underground facility in use before the War. They seem to have been designed for use against humans, so this version is equipped with armor piercing rounds to make it more viable against the robot armies used in battle today. They are light and cheap, only effective against weaker units, but you can build a lot quickly to make them useful.

Acerca de este juego

En el futuro, los últimos supervivientes de la Gran Guerra continúan su lucha empleando la máquina bélica definitiva: el AirMech®, la cual fue creada utilizando una tecnología ya perdida. Los pilotos han encontrado, rescatado o robado AirMechs que utilizan para proteger a los débiles o para saquear. ¿En qué bando lucharás tú?

AirMech® es un trepidante juego de acción y estrategia en tiempo real que puede ser jugado online competitiva o cooperativamente. Gana Kudos y experiencia durante la batalla y desbloquea una amplia colección de AirMechs, pilotos, unidades y objetos para personalizar tu ejército adaptándolo a tu propia estrategia.

Características principales:

  • Género de acción-estrategia reinventado: Mecánica estilo DotA con robots que se transforman, cada uno de ellos con sus propios números y capacidades. ¡La acción trepidante y unas partidas de menor duración mantienen la intensidad en la batalla!
  • Personaliza tu ejército: Elige el AirMech y las unidades que te llevarás a la batalla y ayuda a tu equipo a conseguir la victoria. Desbloquea también variantes personalizadas de los AirMechs (skins) para conseguir un aspecto distintivo en la partida.
  • Varios modos de juego: Enfréntate a otros jugadores en modos que van desde 1 contra 1 hasta 3 contra 3, o bien juega en modo cooperativo contra la IA. El modo supervivencia pone a hasta 4 jugadores a trabajar juntos para combatir las sucesivas hordas de enemigos. Los modos de desafío te permiten poner a prueba tus habilidades peleando contrarreloj.
  • Opciones de control: Puedes jugar tanto con ratón y teclado como con un mando de Xbox 360. Los controles son también completamente personalizables según tus propias preferencias.

Requisitos del sistema

    Mínimo:
    • SO: Windows XP
    • Procesador: Pentium 4
    • Memoria: 2 GB de RAM
    • Gráficos: nVidia GeForce 8800 GT
    • Versión de DirectX®: 9.0c
    • Disco Duro: 100 MB de espacio libre
    • Sonido:
    • Otros Requisitos: Conexión a Internet de banda ancha
    • Adicional: Las especificaciones de sistema son provisionales, estamos reuniendo más datos
    Recomendado:
    • SO: Windows 7
    • Procesador: Core 2 Duo
    • Memoria: 4 GB de RAM
    • Gráficos: nVidia GeForce 8800 GT
    • Versión de DirectX®: 9.0c
    • Disco Duro: 200 MB de espacio libre
    • Sonido:
    • Otros Requisitos: Conexión a Internet de banda ancha
    • Adicional: Las especificaciones de sistema son provisionales, estamos reuniendo más datos
Análisis útiles de usuarios
A 1 de 1 personas (100%) les ha sido útil este análisis
2.5 h registradas
Publicado: 15 de febrero
Análisis de acceso anticipado
esta muy bueno
¿Te ha sido útil este análisis? No Divertido
A 2 de 3 personas (67%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
49.1 h registradas
Publicado: 9 de febrero
Análisis de acceso anticipado
Recomendadísimo, gratis, fácil de entender...

Puede arruinar tu vida social irremediablemente :)
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A 10 de 13 personas (77%) les ha sido útil este análisis
4.3 h registradas
Publicado: 7 de febrero
Análisis de acceso anticipado
AirMech it's actually a pretty cool blend between "classic RTS" and "new ARTS". Think of it like a Dota-like game where you have control of your creeps and you can actually produce said units and issue orders to them.
Mix a 1v1, 2v2, 3v3 RTS skirmish where you only control your AirMech and produce units but not buildings, with an ARTS where you play objective gaming, capturing key buildings to expand your controlled territory and overrun your enemy until you destroy their stronghold.

The game has an amazing soundtrack, the music complements the fast paced gameplay. Each AirMech has a diferent playstyle based on their unique abilities both in ground form and air form, and those can be enhanced based of the Pilot of your choice, who by his or her own, has their own stats to push even further the abilities of your AirMech, your loadout choice or compensate for it's flaws.

It's an amazing strategy game with a little twist of "I take action by my own and make things happen". Godammit, it's even Free to Play and by the time of this review weights less than 400mb. It's definitely worth a shot.
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A 4 de 5 personas (80%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
45.1 h registradas
Publicado: 28 de febrero
Análisis de acceso anticipado
Filled with action and fun, this multiplayer game filled with high-flying combat and thrill-filled shooting makes this free-to-play title so marvelous.
The action-packed ranking matches makes this game better over time, as more players means more people to play with. The chat and lobbying also enhance the experience.
Overall, I suggest you check out this game. It is pretty awesome.
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A 5 de 8 personas (63%) les ha sido útil este análisis
58.0 h registradas
Publicado: 3 de febrero
Análisis de acceso anticipado
Great free game! It's not pay-to-win like most free games, it has a competitive community, and the community is great. The developers are active, as well. The game is constantly changing from patch to patch, which keeps things interesting because you can keep on developing new strategies while they change up old ones.

Would definitely recommend.

9.5/10
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A 5 de 8 personas (63%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
20.4 h registradas
Publicado: 10 de febrero
Análisis de acceso anticipado
Its fun, its free, and not pay to win. These are what it takes for a free to play game to get a positive review from me, and this game easily passes that test.

A little about the game:

Think MOBA like, only you choose what creeps you spawn, what those creeps do, and where to place those creeps. Sure you're a giant flying transformer (air and ground modes for every mech) but placing units tactically will win you the game. There is a great deal of strategy involved.

Additionally, there is a GREAT tutorial that goes over everything.

All in all, a refreshing new look on MOBAs in a market flooded with LoL and DOTA clones.

10/10, well worth the $0 it will cost you to try it.
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A 4 de 7 personas (57%) les ha sido útil este análisis
60.3 h registradas
Publicado: 5 de febrero
Análisis de acceso anticipado
And extremely fun game that combines PvP with a tower offense and defense-like combat system where you control units from your mech that has the ability to transition from air, to ground form. Transitioning lets you target different enemies. With a variety of different mechs and units, and a player market, the fun never spoils.
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A 7 de 7 personas (100%) les ha sido útil este análisis
1.5 h registradas
Publicado: 1 de noviembre de 2014
Análisis de acceso anticipado
Este juego es bastante normal, pero para mi que no tengo un PC bueno es bastante :)
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A 5 de 5 personas (100%) les ha sido útil este análisis
305.7 h registradas
Publicado: 25 de septiembre de 2014
Análisis de acceso anticipado
Juego de estrategia muy entretenido, en el que debes manejar unidades y un vehiculo aereo que se transforma en robot, yo me lo pase jugando horas, lo recomiendo mucho
¿Te ha sido útil este análisis? No Divertido
A 5 de 5 personas (100%) les ha sido útil este análisis
19.4 h registradas
Publicado: 2 de octubre de 2014
Análisis de acceso anticipado
Entretenido juego de estrategia/defensa de torres al mas puro estilo Z, divertido para un solo jugador, pero complicado para el multi, ya que al ser un juego pay 2 win, el adversario puede tener una gran ventaja y desequilibrar la balanza en una competicion justa.

Graficos bien realizados, la musica y efectos son acordes con el juego, la jugabilidad es bastante elevada dado que no paras de realizar acciones durante toda la batalla, ya sea transportando tropas, construyendo o apoyando en los ataques, el control puede ser algo complicado, pero con practica se domina bastante bien, el juego tiene traducciones en multiples idiomas e incluye el español, bravo!.

Dada la calidad de este producto que aun esta en fase de creacion, me parece mas que notable, es entretenido, adictivo y encima gratuito, apto para los jugadores solitarios o para los masoquistas del pvp, mi puntuacion para esta conversion de el antiguo Z es de un 7/10, recomendado para todos los publicos.
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A 4 de 4 personas (100%) les ha sido útil este análisis
2.5 h registradas
Publicado: 13 de diciembre de 2014
Análisis de acceso anticipado
Este fue uno de los primeros juegos que jugue en Steam. Un excelente juego de estrategia con robots gigantes que pueden volar.
Lo recomiendo totalmente.

10/10
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A 2 de 2 personas (100%) les ha sido útil este análisis
9.2 h registradas
Publicado: 19 de octubre de 2014
Análisis de acceso anticipado
Buen juego,Parecido a RoboTech :D LO RECOMIENDO,para los q necesitan ayuda en el tutorial para bajar de la nave,es facil... SHIFT xD!!!
Bueno los controles son faciles,son como 10 o 15 maso menos creo xD contando con el de movimiente,disparo,disparo sec. y eso,parece al LoL por si se fijan la barra de vida entre los de LoL y el otro y el AirMech,de hecho recomendado
AQUI LAS CALIFICACIONES:
Jugabilidad:10/10
Graficos:8.50/10
Camara:9/10
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A 3 de 4 personas (75%) les ha sido útil este análisis
6.2 h registradas
Publicado: 12 de octubre de 2014
Análisis de acceso anticipado
El primer free2play que no es un pay2win.Es sobresaliente en todo sus apartados.
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A 1 de 1 personas (100%) les ha sido útil este análisis
27.2 h registradas
Publicado: 4 de octubre de 2014
Análisis de acceso anticipado
Se podria definir como un RTS-MOBA futurista en el que manejamos unidades aereas (aviones o helicopteros) que se transforman en bipedos cual optimus prime, a su vez tenemos una serie de centros de mando que hay q capturar para aventajar al enemigo e irle recortando mapa, a mas cuarteles mayor incoming de beneficios y asi podremos fabricar todo tipo de unidades para defender o atacar los cuarteles enemigos, por supuesto que decir que los "heroes" osea los aviones que manejan los humanos sube de nivel y tiene habilidades y tambien hay que sumarles a la ecuacion para ataque o defensa.

Si mezclamos todo esto nos sale un moba light muy frenetico, en el que el control de mapa y la estrategia cobran mayor importancia que el matar heroes enemigos para feedearnos (aunque matar siempre es beneficioso por la XP y el tiempo del respawn del enemigo).

Si te molan los juegos tipo command & conquer, Starcraft, total war etc encontraras aqui un propuesta indie muy recomendable y divertida, y repito tiene mas de RTS que de moba pero la mezcla es altamente adictiva.

+ DotA y Robots
+ Modo Survival y componentes de Tower Defence
+ Modelo F2P justo y todo desbloqueable con moneda del juego salvo ciertos skins, no es un P2W
+ Cantidad de modificaciones y builds distintas
+ PvP, Coop/PvE/Solo
+ Estrategia y accion mezclados

10/10
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A 2 de 3 personas (67%) les ha sido útil este análisis
48.2 h registradas
Publicado: 6 de diciembre de 2014
Análisis de acceso anticipado
Recomendadisimo :D
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A 1 de 2 personas (50%) les ha sido útil este análisis
1.2 h registradas
Publicado: 24 de diciembre de 2014
Análisis de acceso anticipado
Muy Bueno me gusto :) .
¿Te ha sido útil este análisis? No Divertido
A 3 de 6 personas (50%) les ha sido útil este análisis
3.7 h registradas
Publicado: 16 de noviembre de 2014
Análisis de acceso anticipado
AirMech es un MOBA ( Multiplayer Online Battle Arena ) donde los jugadores se enfrentan usando AirMechs, robots gigantes que pueden volar, disparar, y transportar unidades.

AirMech cuenta con varios modos de juego, tanto PvE como PvP.

Ahora analizare el juego basandome en sus aspectos

La jugabilidad como la de la mayoria de los MOBA es Adictiva, es luchar contra los enemigos, pero a diferencia de LOL o de DOTA 2, aqui tambien hay PvE ( Player Vs Enverioment , lucharemos contra la IA en Escaramuzas ( Batallas normales ) o Supervivencia ( Oleadas de enemigos ), pudiendo jguar hasta con 4 jugadores, Aqui tambien podemos jugar contra la IA solos en esos 2 modos anteriores, tambien podremos jugar un Tutorial y algunos Desafios. Pero esto no se basa en solo luchar contra los enemigos, aqui las batallas PvP son de 2vs2 o de 3vs3 o 2vs3. Tambien ademas de luchar tendremos que implementar la estrategia, hay puntos de control en todo el mapa, los cuales hay que dominar, empezamos generalmente con 2 puntos de control y tenemos que dominar el resto, se puede ir subiendo de nivel destruyendo creeps, edificios, unidades y AirMechs enemigos, y asi conseguir habilidades. Este juego tambien tiene un sistema muy util de producir unidades ,la cuales usaremos para ayudarnos a luchar contra el enemigo. Podremos comprar nuevos Pilotos, AirMechs, Unidades y bonificadores. A este aspecto le doy un 9/10

Los graficos son esplendidos, muy buenos, como es un MOBA los graficos no son de lo mejor, pero hasta con los graficos al minimo se ven geniales, si juegas con los graficos al minimo y con una buena resolución lograras lindos graficos igual. Pero, aca hay algo que la caga, es que todas las resoluciones son altas, mas como para televisiones, algo que molesta un poco. A este aspecto le doy un 8/10

Los sonidos estan bien echos, como muchos MOBAs los sonidos no se trabajan demasiado, pero aqui hay sonidos para muchas cosas, disparar, caminar, soltar unidades, usar habilidades, etc. A este aspecto le doy un 8/10

El Soundtrack no es mucho, pero esta bien trabajado, no me voy a explayar tanto por que en este aspecto no se mucho. Al Soundtrack le doy un 8/10

Ahora analizare algunos aspectos extra del juego

Es Free To Play, no hay que poner dinero en jugarlo

El juego cuenta con un tutorial, lo que ayuda a los jugadores a aprender a jugar, eso es positivo

El juego se puede jugar solo, muy bueno si no hay conexion a internet o para paracticar

Es Multijugador, muy bueno para jugar contra gente real y conocer nuevas estrategias y personas

Es Cooperativo, con las mismas ventajas del multijugador, solo que no estas solo en algunas ocasiones.

Tiene logros, lo que hace que los jugadores intenten cosas nuevas y sigan jugando

Tiene Marcadores, lo que hace que los jugadores sigan jugando para alcanzar a ser los mejores

Tiene Estadisticas, divertido para ver en momentos de aburrimiento como vas

Tiene compatibilidad PARCIAL con controladores, para los que estan mas comodos jugando con los mandos

Tiene Cromos, utiles para coleccionar, intercambiar, vender y fabricar insignias para XP, Fondos de Pantalla, Iconos y descuentos

Tiene Mercado Interno, lo que permite a los jugadores vender y comprar objetos del juego entre ellos

Tiene Niveles, lo que hace que los jugadores vayan subiendo de nivel a medida que juegan

Tiene Drops de objetos, a final de las batallas puedes encontrarte con un plano u objetos

Tiene sistema de Crafting, lo que permite a los jugadores usar sus materiales para conseguir nuevas cosas

Pide poco recursos, bueno para malas computadoras

No pesa mucho, pesa menos de 1 GB

El juego tiene mucho lag, el retraso se presenta en la mayoria de los jugadores, haciendo que jugar sea molesto

Si no te gusta leer te dejare un resumen de todo

Free To Play
Un Jugador
Cooperativo Online
Multijugador PvP
Tutoriales
Cromos
Logros
Mercado Interno
Compatibilidad Parcial con Controlador
Marcadores
Estadisticas
Crafting System
Niveles
Mercado Interno
Drops
Bajos requisitos
Bajo peso
Lag Abundante

Jugabilidad- Excelente, Adictiva- 9/10
Graficos- Bien trabajados- 8/10
Sonidos- Cantidad decente, Bien trabajados- 8/10
Soundtrack- Algunas canciones, Bien Echas- 8/10

Mi nota final para este juego es un maravilloso 9/10, es definitivamente un muy buen juego, pide poco recursos y pesa muy poco la verdad, muy bueno para matar las horas jugando. A pesar del Lag el juego esta muy bien echo, y eso que esta en etapa Beta, este juego tiene un gran futuro, estoy seguro.

Muy recomendable, descarguenselo, no se arrepentiran.



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A 82 de 97 personas (85%) les ha sido útil este análisis
7.6 h registradas
Publicado: 30 de septiembre de 2014
Análisis de acceso anticipado
-
Click for Gameplay Trailer - Review
-
+ DotA and Robots
+ Survival - Tower Defence
+ Fair F2P Model
+ Hundreds of Modifications
+ PvP, Coop/PvE/Solo
+ Strategy and Action Mix

- sometimes laggy

AirMech shares simple fun mechanics: swiftly transform between a aircraft and a mech, construct bases, and build and transport units around the map to attack the enemy base.
Learning these things is quick and easy, because the controls make ordering any one of over 60 types of tanks, mechanized foot soldiers, and other specialized units simple. Directing the units with the D-pad to stand guard, advance on an enemy base, or patrol an area can be a little tedious, as it requires you to assign the unit’s task before it’s deployed or fly over to it and pick it up off the ground to change its assignment.
A tutorial is available in the menu, but by default you’re immediately dropped into the much more interesting Challenge mode. Over 15 single-player levels, it effectively trained me to building units and taking down opponents.
There are 2 Modes. Skirmish requires a balanced loadout of units to push across the map to the enemy base, and can be played with up to three players on each team. Survival has up to four players and feel like tower defence.
The item store is a part of AirMech Arena. You can buy units, pilots, AirMechs, skins, and other items. While most AirMechs and units can be purchased with the earnable Kudos, other stuff require at least some form of payment. You can buy many things with Kudos, and didn’t feel I was in pay to win model.

like moba, pilots don’t have a special role, or special abilities. each pilot is different by a small bonus.
firepower, mech speed or building units. AirMech is simple but action packed game play.
i like AirMechs. a game with lot of fun! still early access!


Sorry for my bad english. This is my review account, because the low playtime.
Thanks for reading! If you Like my Review, give me a Thumbs up in Steam.
Your help is greatly appreciated :)

My Curator Page:Sub
My Steam Group:GameTrailers and Reviews
My YouTube Channel:Steam Reviews
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A 71 de 82 personas (87%) les ha sido útil este análisis
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Publicado: 29 de diciembre de 2014
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AirMech is, without a doubt, the best game I have ever played.

AirMech is an Action RTS set in the near future. Following a power war that destroyed nearly all global infrastructure, society has collapsed and a tiny fraction of humanity survives. The most skilled of them pilot the transforming vessels that caused this war, the AirMechs. These hybrids of planes and mechs are capable of causing destruction unparalleled by any other combat vehicle and then transforming to escape, pickup reinforcements, order a few light vehicles to attack, and return to continue the mayhem.

The basic gameplay of AirMech revolves around using one of nine different transforming mechs to carry around and order eight types of units that the player has taken into battle to capture outposts which serve as deploy points for new units and refuel stations for your airmech, as well as increasing the amount of units that you can field at a time and increasing the rate at which the credits used to purchase units are accumulated. Your ultimate goal is to destroy the enemy fortress while of course preventing the destruction of your own.

AirMech has been called a MOBA, but I think it far more accurate to think of AirMech as an RTS where your cursor can itself damage and be damaged by enemy units. This mechanic allows in AirMech for gameplay and strategy to occur that is not found in any other game. Destroy the enemy airmech, and they'll be unable to route reinforcements to the outpost that you're attacking until they get back in. You'll be able to stage a surprise assault elsewhere that they won't be able to deal with until they respawn. Destroying the enemy airmech greatly expands your tactical options and adds a new layer of strategy to RTS.

There are nine AirMechs in the game. The Striker is an all around mech good at most tasks but inferior in almost all of them to some more specialized mech. The Helix is slow but great for ferrying units around and forcing enemy AirMechs to GTFO. The Bomber is great for killing clumped units like that jackal rush some hunk of cheese is throwing at you, while the Warthog specializes at taking down high health units one unit at a time and surviving long enough to do it. The Saucer is a versatile yet paper thin mech that can destroy large number of enemy units using its death ray or exploit a negligible amount of anti-air and turn the enemy armies to your side. The Osprey specializes in healing your units and is great for defending outposts that are under attack. The Neo is used to stage ambushes using its cloaking abilities and can slow enemy movement and prevent enemy mechs from escaping using its stasis blast. The Paladin is used to strength unit clusters using its attack, defense, and speed auras. Lastly, the Angel is used to snipe enemy units from a distance and then escape before you can be destroyed.

There are nearly 70 types of units in the game, ranging from infantry, the only unit type that can capture and occupy outposts, to light vehicles useful for fast assaults on enemy outposts and a variety of cheese strats revolving around massing a couple dozen of them and sending them all to destroy the enemy fortress, to tanks, the mainstays of your armies, to anti-air built for the express purpose of destroying the enemy airmech, to healing units for all of you turtles, to a variety of turrets (most of which aren't useless, especially the T45... don't use it, even though you'll feel like it, it's bad, just save yourself some grief, resist the temptation and don't do it, whatever you do don't do it!). Also in the mix are bombs that your airmechs can drop on the enemy units, mines, and artillery to deal with those pesky turtles. The game also features roughly 30 different pilots to provide large stat boosts to your airmech in exchange for some downside along with a host of items and parts, which provide smaller boosts to your airmech. This host of combinations of mechs, units, pilots, parts, and items allows you to play almost any way you feel like. I don't think that there's a play style that isn't supported in AirMech, the possibilities you have are virtually endless.

Some might worry about AirMech being a pay to win game. These worries are not entirely unjustified given how many other games have gone down this path. AirMech, however, stays clear of it, employing the best free to play model I have yet seen in any game. The premium currency, diamonds, can only be used to purchase cosmetics, kudos, XP, and drop boosts, things on the player market, and ultimate items that cannot be used in PvP. Everything that affects the PvP game can only be purchased with kudos, excepting items that player put up on the player market. A 10 minute match will earn you roughly 150 kudos, and most things in the game cost anywhere from 500 to around 3600 kudos. The grind in the game is thus very light, almost non-existent compared to most other "Non Pay to Win" games out there such as League of Legends or Warframe. Don't want the grind? Purchase AirMech Prime for $20 USD, which will unlock every unit and AirMech in the game, refunding you kudos on anything that you already owned. Purchasing diamonds in AirMech also gives you more value comparatively than in app purchases in other games, with $5 giving you enough to buy 1-3 skins, depending on the skins, and $10 being enough to buy 4-11 skins, once again depending on the skins. Try seeing how much you can get from that much in LoL... I can tell you that it will be quite a bit less.

The community in AirMech is arguably the best in online gaming. Our global chat is full of people eager to answer questions, and it is rare to go half an hour without someone doing a giveaway known as a diamond roll, where someone spends 500 diamonds (Around a dollar in value) to start a diamond giveaway, where one random entrant will receive 360 diamonds and another 60. Recently the developers have implemented Black Diamond Rolls, which cost 5000 diamonds (around $10) and multiply the amount of recipients of diamonds by 10 compared to a normal roll. This variety too is surprisingly common. On what other game will people spend $10 to give away stuff to random players of the game? The AirMech community is simply amazing.

What truly makes AirMech the greatness that it is is the developers. Carbon, a small studio of nine devs have worked tirelessly on AirMech for 3 and a half years. Their dedication is simply amazing, from working on Christmas Eve to get a patch out to hanging out in chat to answer player's questions to crafting the game to be free to play even though a pay to win game would likely have gotten them much more money. These developers work harder than just about any other developer you'll find and have done everything to make a fair game where you could spend a day grinding and be able to create a competitive loadout, where it doesn't matter in pvp if you've spent $5, or $140, or $600, or $0. Fostering the creation of a community where every day dozens of dollars are given away to random people through diamond rolls. Carbon is one of those few developers, and AirMech one of those few games where you can spend over a hundred and forty USD and not feel bad, for with AirMech Carbon has earned it. Few developers have put so much effort into creating such a fair gameplay experience, and a fun one, and few games have communities as friendly, helpful, and generous as that of AirMech. To say that AirMech is a game which you will probably have fun playing and which you could probably justify shelling out $5 for is like saying that if you want to live it's probably a good idea to breathe. AirMech is an experience like no other with devs virtually unparalleled in dedication. I wholeheartedly recommend it, and encourage you to help carbon out by buying a thousand diamonds or two, not because it's necessary, but because Carbon has deserved it with the experience that they've crafted.

AirMech is simply a masterpiece.
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A 71 de 89 personas (80%) les ha sido útil este análisis
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Publicado: 26 de octubre de 2014
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Played the game for about 2 years. there have been a ton of improvements done to the game over that time. The reviews that say this game is Pay to Win is laughable at best, and lazy in it's truth. The game is kudos based (given for playing the game, win or lose) All units (even the big cool ones...), parts, most pilots and items are able to be purchased with Kudos. The premium currency is diamonds, which are only for cosmetics. period. Thats it. And there are even survey's to get free diamonds without spending a dime.

The gameplay has undergone several revises since its Alpha inception. The Matchmaking has been redone to help people in lower populated areas find games. The matchmaking servers rememeber your "lag" or lack of connectivity to specific servers, and removes them from your server list if they get to be unplayable. There are multiple modes to play, solo, coop, pvp, survival, challenge. You can replay this game a lot. And while there are some wait times, they pale in comparison to games like League of Legends, with 1 hour queue times for a game.

The game that is free to play allows the basic gameplay without "VIP" access. Basically, allows you all the things VIP gets, with the exception of diamonds. And even then VIP is only $5 to get if you choose it. The basic gameplay doesnt hold back any content, without VIP however, and you can still experience a very good game.

All in all, the game is worth it in my opinion. It has been around for 2+ years, just got a contract with Ubisoft to release the Xbox version of it, and is growing. Worth the time if you like RTS/MOBA style games.



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