AirMech® Strike is a fast paced Action-RTS game that can be played online competitively or cooperatively. Earn Kudos and Experience in battle and unlock a wide collection of AirMechs and Units while you practice the perfect strategy to emerge victorious!
所有評論:
極度好評 (8,617) - 8,617 篇使用者評論中有 84% 篇給予該遊戲好評。
發行日期:
2018 年 3 月 30 日
開發人員:
發行商:

登入以新增此項目至您的願望清單、追隨或是標記為無興趣

執行 AirMech Strike

Free to Play

購買 Airmech Prime

Jump right into the action with AirMech Prime to gain instant access to the all AirMech classes, a huge selection of Units, and a host of other goodies!

 

最新更新 檢視全部(103)

4 月 12 日

Helix Hotfixes



AirMech Strike Update 268.5, Build 73323

Mostly incremental balance and bugfixes involved in the overhaul of how Helix uses Rockets. What seemed like a simple change on the surface snowballed into a lot of unintended stacking of damage and projectiles. Along with some other balance tweaks this should be a most welcome hotfix. :)

BALANCE
  • reworking Helix ground rockets damage formula to be more consistent with damage output prior to autofire changes
  • rework Helix Missile Launch ability to auto fire on chargeup. Consistent fire rate
  • buff to higher level Missile Launcher ability
  • Paladin hammer damage 45 -> 60
  • Paladin hammer armor piercing 50 -> 70
  • fix target damage scaling for Airmech ability damage output (Mantis Strike, Bombs, Power Sword, Bomber Melee)
  • fix damage scaling to target for Paladin Hammer
  • fix damage scaling against units for Saucer Deathray
  • fix damage scaling against units/forts/outposts for Helix missiles and rockets
  • Paladin Hammer stasis is now level based. 2s -> 2s, 2.5s, 3s, 4s at Hammer ability level 1->4
  • reworking Helix homing missile fire in air (was stacking too many missiles)
  • adjust base helix fire rate periods for missiles
  • 1 -> 1.2 s for grenades, 0.666 -> 0.75s for rockets
  • adding RocketsLifespan setting for helix

BUGFIXES
  • Fix crash when deploying a unit without a fort/outpost (AM-10193)
  • some of the Helix balance changes could be considered bugs, but are listed in the other section



11 則留言 繼續閱讀

4 月 11 日

Helix, Warthog and Paladin changes



AirMech Strike Update 268.5, Build 73323

Officially we'll call this a half-patch since it's focused on bugs, balance, and general quality of life improvements. Work on the Tournament system continues with it intending to be the main feature of the upcoming patch. We will be publicly testing that with trial Tournaments, so if you see one pop up you are welcome to enter it but expect there could be some bugs while we finish things up.

Note that you will need to have played several Ranked 1v1 games to even join the queue to try and play a Tournament! The first test will be 1v1 Tournaments with 2v2 coming a bit later. Most of the initial testing will be in 1v1 since 90% of the systems are needed for that and we can just focus on team tournaments as phase two.

Note that the changes to Helix had a ripple effect that make it hard to keep it the same for total DPS and it probably feels a bit high right now. Expect that to be toned down shortly pending feedback from the Council.

CHANGES
  • Allow players to opt-out of new player flow early if they are ready (set once per game launch)
  • More updates to Power Shield ability text
  • rework Helix Missile Launch ability to auto fire on chargeup. Consistent fire rate buff to higher level Missile Launcher ability
  • Change how collision works for Helix missiles (half change, half bug fix)
  • Updating tooltip for Hammer Throw to include new stasis property
  • Hide "power button" when not in fullscreen (Esc key for ingame menu)
  • Updating Power Shield tool tip to use Damage Elimination text and replacements
  • Update text for "Dialog Message Nanoforge Not Owned"
  • Text updates for Power Shield ability text
  • Setup new AirMech class variant sets
  • Add AirMech Head Collection Sets
  • add 'Hammer Stasis Time Bonus' property
  • add 'EMP Stasis Time Bonus' setting for Neo EMP/stasis blast to boost effect duration
  • continue Tournament work (not player facing yet)
BALANCE
  • update power shield ability (Warthog & Paladin) to be straight damage elimiation: 50%, 60%, 70%, 80%
  • Paladin hammer damage 45 > 60
  • Paladin hammer armor piercing 50 > 70
  • Paladin Hammer stasis is now level based. 2s > 2s, 2.5s, 3s, 4s at Hammer ability level 1>4
  • Helix changes above could affect balance (though were not done for balance reasons)
BUGFIXED
  • Fix Kudos gear being hidden from Shop sometimes (after using filters on the Market)
  • Some checks before showing head icons for purchasing on endgame screen
  • Fix overlapping "Get More Diamonds" button
  • Fix market items showing up in the shop
  • Fix "invite bot" option showing up in 2v2 when switching from 1v1
  • Cleanup some faction symbols when doing a logout
7 則留言 繼續閱讀

關於此遊戲

在未來,「大戰」的最後倖存者將和他們的終極機器繼續戰鬥:AirMech®。它是由失落的先進科技所生產,許多駕駛陸續發現、打撈或以偷竊方式取得這些 AirMech 並用來保護人民、或是進行掠奪。您會為哪一邊作戰呢?

AirMech® 是一款快節奏的動作即時策略遊戲,並可在線上和其他玩家進行競技或是合作遊戲。在戰場上賺取的 Kudos 和經驗值可用來解鎖一系列的 AirMech、駕駛、部隊和物品來自訂您的軍隊並和您的策略完美結合。

遊戲特色:

  • 動作策略重新詮釋:DotA 風格的遊戲方式以及可變型的機器人,它們各有不同的數值和能力。快節奏以及較短的競賽時間隨時保持戰場上的緊湊性!
  • 自訂您的軍隊:選擇您的 AirMech 和部隊進入戰場並為您的隊伍取得勝利。您也可以解鎖特殊 AirMech 塗裝以便在遊戲中顯示獨特的外觀。
  • 多種遊戲模式:一對一到三對三的玩家對抗(PvP)、或是 4 名玩家合作於生存模式抵抗電腦無止盡的攻擊;挑戰模式則在時間限制內,考驗您的技術。
  • 控制選項:支援鍵盤、滑鼠以及 Xbox 360 控制器。您也可以在個人偏好中自訂按鍵配置。

系統需求

    Minimum:
    • OS:Windows 7
    • Processor:Intel i3
    • Memory:4 GB RAM
    • Graphics:Less than 5 year old GPU
    • DirectX®:11.0
    • Hard Drive:2 GB HD space
    • Sound:Yes
    • Other Requirements:Broadband Internet connection
    Recommended:
    • OS:Windows 10
    • Processor:Intel i5 (quad core or better)
    • Memory:8 GB RAM
    • Graphics:GTX 660 or Radeon 7970
    • DirectX®:11.0
    • Hard Drive:4 GB HD space
    • Sound:Yes
    • Other Requirements:Broadband Internet connection
顧客評論
偵測到大量評論:
不包括  或  僅檢視
評論類型


購得方式


語言


日期範圍
欲檢視特定日期範圍內的評論,請在上方圖表框選一段日期範圍,或點擊橫條。

顯示圖表



顯示:
評論測試版 新推出!
啟用時,評論會以新的「參考價值評分」排序。請閱讀我們的網誌文章了解更多。
顯示圖表
 
隱藏圖表
 
篩選條件
已啟用評論參考價值測試版
無其它評論符合上述篩選條件
調整上方的篩選條件以檢視其它評論
評論讀取中…