AirMech is fast paced Action RTS that can be played like Dota or Starcraft--you can battle on the ground or command from the skies! Practice solo, or jump into coop or even pvp modes. 1v1, 2v2, or 3v3 plus the army you build to fight alongside you.
User reviews:
Recent:
Very Positive (187 reviews) - 84% of the 187 user reviews in the last 30 days are positive.
Overall:
Very Positive (6,557 reviews) - 90% of the 6,557 user reviews for this game are positive.
Release Date: Nov 8, 2012

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Play for free, keep your stuff! No resets at the end of Beta!

All purchases and unlocks are permanent. We call it Beta because we're still adding some pretty big features, but so far we have:


- Training and Solo play - for learning how to play, or casual fun
- Coop and PvP Matchmaking - quickly get matched against others
- Custom games and rules - when you want total control
- Player driven economy - didn't need that drop? Sell it to other players!
- Quests with ingame rewards - like Achievements, but better
- Leveling, progression, unlocks - level yourself, your AirMechs, expand your army
- NOT "pay2win" at all - check our reviews or ask players ingame
- Global chat, Factions, parties - integrated directly into the core UI
- Crafting system - added due to player demands
- VIP/Premium for LIFE with any purchase - because we're cool like that

Carbon Games is a small indie developer that is funded by YOU the players. That's why we are very reactive to giving players what they want to help the game grow in a positive direction. Learn more about Carbon here: https://www.carbongames.com/about.html
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Play AirMech®

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Recent updates View all (69)

March 8

Update #226 - Build 44314

We've got a big patch to catch you up on the latest updates and fixes. There have been a ton of performance optimizations and improvements to the game engine since our last patch. Among these improvements are some fixes to the net code which we'll be monitoring for a while. Please don't hesitate to let us know how things feel in online matches. The forums are the best place to communicate with us.

We've also got another round of AI fixes with some tweaks to the lower difficulty settings. Veteran players may even be surprised by how much they've improved. Give it a try and look for the daily Quests to earn some extra rewards by playing with friends. With all these bug fixes the AI becomes more powerful in ways that are hard to foresee. It's good to hear back from players that find it too difficult.

Speaking of feedback, we noticed some complaints about the XP grind for leveling up your AirMechs for better parts. We've made to changes to address this. The first is that the XP you gain at the end of a match is increased by 50% before it's applied to the AirMech you used. This change went into effect about a month ago. The other half was to decrease the amount of XP needed to reach each level. Since this part required a patch to go live, some of your AirMechs may have already increased in level!

Read below to find more details about this update. As always, discuss this patch on the forums at http://airme.ch/21isp0V

General Updates: ːairmechː

  • reduced the amount of XP required for persistent AirMech levels 10-20
  • new sound effects added for some AirMechs
  • added a sound effect for the unit deploy arm
  • units will no longer be deployed over sockets or door pads
  • added a taunt animation for Saucer
  • allow Saucer's Deathray to damage destructible scenery objects
  • updated BlackOps Saucer's transport model
  • added Luck (fun stat) to Lucky Clover
  • AirMech AI will now build infantry at the nearest base to their capture target
  • AirMech AI optimizations for AutoDeployV2
  • AirMech AI will no longer attempt to harass an outpost which already has an enemy AirMech near it
  • AirMech AI will now move in closer when missing shots in air mode
  • limited AirMech AI unit building in Survival maps to better allow human players to control upkeep
  • improving the AI's logic to detect paths generated under bridges
  • improving the AI's ground strafing logic to reduce cases of getting stuck overlapping an enemy in tight spaces
  • greatly increased the AI's chase range for base defense when there are no enemy units nearby
  • improving the AI's logic for escaping when health is low
  • reduced AI's ability to escape on lower difficulties
  • made the AI avoid areas with turrets when dropping units near the fortress
  • improved the AI's ability to use blocker units at the fort
  • improved the AI's usage of Warthog's Power Shield ability
  • improved the AI's unit dropping logic to better handle infantry
  • infantry units will now deploy towards the fortress when there is no enemy fortress
  • allow multiple bases to have an AutoDeploy path
  • Alt+F4 will now close the application
  • improved Jetpack Cat and Husky Pup animations
  • applied the map force boxes to non-neutral units to keep them in bounds
  • added missing art for new parts
  • allow the mouse wheel to scroll the map load dialog in the Editor
  • added page numbers to the map load dialog in the Editor
  • allow the 'b' box select Editor tool to select everything
  • added new Collections sets for AirMech parts
  • performance optimizations for animations
  • updated some textures used on Vale
  • new art to show that group selected units
  • improved AirMech destruction effects
  • many performance improvements and optimizations

Bug Fixes: ːmechyː
  • fixed common name on a few Mk4 parts to allow proper linking in chat
  • fixed autotag on a few newly released items to allow linking in chat
  • fix for Helmet Armor Mk2 image not appearing
  • fix for AirMech level affecting carry speed calculations
  • fix for matches not ending when the enemy team leaves or is disconnected
  • fixed an issue with AI AirMechs continuously picking up and dropping a unit
  • fixed some bugs with AI AirMechs finding a place to transform to ground mode
  • fix for AirMech AI detecting whether infantry are in a Bear Trap and won't get stuck trying to pick them up
  • fixed a bug with the Bomber AI thrashing state when trying to attack a fortress
  • several fixes for Bomber AI landing far from where it could actually attack enemies
  • fix for AirMech AI's ground strafing pathing so it it avoids cases of being stuck overlapping an AirMech target
  • fixed an issue with AI tracking units as allies after they were abducted
  • fixed a case where the AI wasn't landing when intended
  • fixed an issue with the AI's transform mode target being inconsistent
  • fixed some issues with the AI not attacking certain units
  • fixed an issue with the AI not using blocker units to defend bases against AirMechs
  • fixed an issue with the AI trying to drop units near the enemy fortress
  • fix for units getting stuck trying to move toward each other
  • fix for Necro not being able to resurrect enemy Survival units
  • fixed Booster not appearing in the Shop
  • fixed autotag on a few items to allow linking in chat
  • fixed a desync which occurred when building mines
  • fixed an issue where socketed units would not generate navmesh obstacles
  • fixed an issue where infantry could get stuck targeting an outpost they can't path to
  • fixed an issue where a unit could be deployed from an opposing base
  • fix for infantry no loading into a Boxer if placed too close
  • fixed a couple of gaps in the terrain on Thar
  • fix for Saucer model not having a bottom side
  • fixed some gaps in the Alien Saucer's air model
  • moved some props around on Dust to prevent units from being deployed in the air
  • fixed dialog text when using Friend Slot expanders
  • fixed the box select sometimes rendering through the world
  • fixed an issue with units not finishing deployment when their outpost is neutralized
  • allow impact damage from AirMechs when colliding with destructible fences so the AI doesn't get stuck walking up against them
  • fixed turret aiming animation on Ultimate Jackal

Balance Changes: ːbuckyː
  • carry speed changes for all AirMechs
  • carry speed is no longer affected by in-game AirMech level
  • stat changes for Jared, Jason, and Gabe pilots
  • increased XP award for destroying Bombs and Booster
  • increased XP award for destroying Ultimate Units by 10%
  • all units will consume upkeep while socketed
  • buffed some Ultimate parts to fit in with the new Mk4s
  • reduced negative stats on a few parts to be more PvE friendly
  • adjusted Rapid Missile Loader series of parts to be like the old stats (3x fire rate with reduced DPS)
  • allow the Osprey's Heal Beam to target air units
  • allow Tesla Tower to damage the enemy fortress

8 comments Read more

January 31

Update #225 - Pregame Tweaks and New Parts!

We've made some adjustments to the pregame phase that should fit better with the new unit deployment rules. The neutral units can no longer be damaged before the timer expires. This gives players more time to setup without worrying about getting behind on clearing neutrals for maps such as Twin Peaks. We've also enabled XP awards for building units in pregame. We didn't want to open doors for XP farming in pregame, so we've also reduced recycling returns down to 75% of the unit's value.

There are a ton of new parts and a few new items with this patch. The new items are available in the Shop, while the new parts have been added to the endgame drops. Still looking for some of the old parts? We're going to allow all parts that are not sold in the Shop to be sold on the Player Market instead. Since we're adding in Mk4 versions of our Helmet, Knee, and Chest Armor parts, we're going to be renaming the Heavy versions to include Mk2. This change won't be noticeable at first, since it will require some server-side updates to complete the renaming process.

There are a few more improvements worth mentioning. We've always had complaints about the bridges in front of the forts on maps like Thar and Dust. Units will now move in much closer to the enemy fortress while on the Attack order. This should prevent the units in the back of a push from being blocked, and allow them to move within range. As requested on the forums, we've also increased the limit on custom paths allowed. You can now have up to 6 paths drawn at a time! For more details, be sure to check out the details below.

General Updates:
  • Super Helix added to the Shop
  • added five new Items to the Shop: Holdout Pistol, Stim Kit, Survival Knife, Fuzzy Dice, and Pilot's Buckle
  • units on the Attack order will move in closer to the fortress to reduce issues with blocking other units
  • disabled unit damage in the pregame phase
  • allow XP to be granted for building units in pregame
  • recycling now returns 75% of the unit's value
  • neutral units can no longer damage neutral outposts
  • AirMech AI will now detect cases where it cannot walk to a location and will fly there instead
  • increased custom path limit per player from 3 to 6
  • made units set to the hold order when abducted
  • many new AirMech parts added to the drop tables
  • Heavy Helmet Armor, Heavy Knee Armor, and Heavy Chest Armor are being renamed with 'Mk2'
  • made the Lunchbox repair sound play for outposts as well
  • made outposts and forts use the map center as the default deploy direction when there is no enemy fort
  • non-AA and non-artillery turrets will deploy to the outer row
  • player-built units can no longer be latched to neutral sockets
  • giving orders to Boxer will pass them down to units they carry
  • Comms Mk1 structure now enables Market chat rather than the entire chat window
  • fixed Google login button

Bug Fixes:
  • fixed an issue with units not targeting the roadblocks on Sandrim
  • fixed a case where the AI could get stuck being unable to pickup a unit due to proximity to a fortress
  • fixed a case where the AI could get stuck trying to attack an enemy AirMech while overlapping it
  • fixed a case where Bomber AI wouldn't switch to air mode when out of reach of an enemy AirMech
  • fixed an issue where the AI would continually pickup and drop a unit
  • fixed an issue with the AI getting stuck repeatedly transforming while trying to attack an outpost
  • fixed AI logic for maneuvering around obstacles in air when stuck
  • fixed a case where AI could get stuck trying to drop a unit too close to a base
  • fixed an issue that caused Grinder to backtrack when switching away from the capture order
  • fixed Finished button not responding in a Tryout session
  • fixed some Saucer models that didn't have an underside
  • fixed an issue with the deploy arm clipping through Factories and Outposts
  • fixed an issue with units attached to the deploy arm not counting towards upkeep and allowing the limit to be exceeded
  • fixed another issue with being able to queue over the upkeep limit in multiplayer games
  • fixed an issue where returning players would be stuck in the Basecamp tutorial if they didn't have enough Kudos to build a structure

Balance Changes:
  • Warthog hit points increased from 1350 to 1450
  • Warthog DPS increased from 295 to 305
  • Hero will only target AirMechs for repair
  • Hero movement speed increased from 10 to 15
  • Hero repair rate for AirMechs increased from 33 to 100
  • Hero heal beam range increased from 5 to 10
  • Hero vision range increased from 16 to 23

1 comments Read more
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Steam Exclusive Offer





Two Portal themed items are now available to all Steam players:

Companion Cube - Found in the ruins of a long abandoned facility, there's something about this utilitarian cube that compels you to keep it at your side. It follows your AirMech in battle acting as a faithful companion Pet until the end! Can be equipped in a Flair slot on any AirMech.

Sentry Turret - Blueprints for this turret were found in a large underground facility in use before the War. They seem to have been designed for use against humans, so this version is equipped with armor piercing rounds to make it more viable against the robot armies used in battle today. They are light and cheap, only effective against weaker units, but you can build a lot quickly to make them useful.

About This Game

AirMech is fast paced Action RTS that can be played like Dota or Starcraft--you can battle on the ground or command from the skies! Practice solo, or jump into coop or even pvp modes. 1v1, 2v2, or 3v3 plus the army you build to fight alongside you. Either command from above, dogfight with other players, or wreck things on the ground in mech mode. Level up ingame similar to Dota style games, build your army as if you were playing an RTS, or anything in between! Team play means every player can play a role while still helping their side win.

--------

In the future, the last survivors of the Great War continue their fight with the ultimate war machine: the AirMech®. Created using lost technology, Pilots have found, salvaged, or stolen AirMechs that they use to protect the weak, or to pillage. Which side do you fight for?

AirMech® is a fast paced Action-RTS game that can be played online competitively or cooperatively. Earn Kudos and Experience in battle and unlock a wide collection of AirMechs, Pilots, Units and Items to customize your army to suit your own strategy.

Key Features:

  • Action-RTS Transformed: DotA-style gameplay with transforming robots each with their own unique stats and abilities. Fast paced action and shorter game lengths keep the battle intense!
  • Customize Your Army: Choose your AirMech and your Units to take into battle and help your team claim victory. Also unlock custom Variant AirMechs (skins) to have a unique look ingame.
  • Different Game Modes: Play PvP from 1v1 to 3v3, or play Coop vs AI. Survival mode puts up to 4 players working together to fight off incoming hordes of enemies. Challenge modes let you test your skills in time trials.
  • Control Options: Supports both mouse/keyboard and Xbox 360 gamepad. Controls can also be completely customized for personal preference.

System Requirements

    Minimum:
    • OS:Windows Vista
    • Processor:Intel i3
    • Memory:2 GB RAM
    • Graphics:8800 GT
    • DirectX®:9.0c
    • Hard Drive:1 GB HD space
    • Sound:Yes
    • Other Requirements:Broadband Internet connection
    Recommended:
    • OS:Windows 7/8/10
    • Processor:Intel i5 (quad core or better)
    • Memory:4 GB RAM
    • Graphics:GTX 660 or Radeon 7970
    • DirectX®:11.0
    • Hard Drive:2 GB HD space
    • Sound:Yes
    • Other Requirements:Broadband Internet connection
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (187 reviews)
Overall:
Very Positive (6,557 reviews)
Recently Posted
♥BlackSun♥
( 12.7 hrs on record )
Early Access Review
Posted: May 6
Waiting in Warthunder for match is 10 sec, Waiting in AirMech for match is 10 mins !

IDK how game can still be in EA , there's no players @ all in it.

Last time i tried ranked match 1v1 i waited 30+ min.

Very Few game mods, all are pretty much same.

Linear ♥♥♥♥♥♥♥t that's not worth 15 min of attention !

Uninstaller work well tho!

PS. FFS get this game out of EA and abandon it, it's ♥♥♥♥ whole concept is garbage and game is trash!
This ♥♥♥♥ will be in EA like DayZ , FOREVER untill they decide to shut it down finally !
Helpful? Yes No Funny
adsilcott
( 1.5 hrs on record )
Early Access Review
Posted: May 4
Funfact: The gameplay of Airmech is lifted directly from the classic Genesis game Herzog Zwei, right down to the transforming robots: https://youtu.be/3EO53h7nWEU

That's not a bad thing-- Herzog Zwei was an incredible game, way ahead of it's time, and laid the groundwork for a lot of RTS games to follow. On its wiki page you can see the list of all the developers who called it an influence. It was much in need of a remake, and I'm happy that it has such a good one, I just think it should get some credit.

So if you spent hours of your youth playing that early Genesis cart, if you nearly lost friends over the intense split-screen battles that could last so long that you'd have to call a temporary truce to eat lunch, if you still have the cherished faded cartridge in a box of nostalgia somewhere, then this game just might scratch an itch you've had for a long time.
Helpful? Yes No Funny
Shooting Psychopaths with my M9
( 298.1 hrs on record )
Early Access Review
Posted: May 4
Product received for free
See a lot of people complaining about the new update where the arm places unit for you... The arm places units at the NEAREST outpost, sure I have to admit Airmech has gotten a little harder but that's for the better because bots are too easy anyways.

The community is nice, and many players are even kind enough to spend their diamonds on things called "diamond rolls," where each player who has rolled in the contest has a chance to get free diamonds

This game is free to play, why not give it a shot? Also, please use my referral link to sign up :3 would help a lot: http://airme.ch/1HPhBjM
Helpful? Yes No Funny
Dartis X.U.I.
( 2,652.6 hrs on record )
Early Access Review
Posted: May 3
Product received for free
This game is awesome, as long as you remember that it is in Beta...
There have been several updates (eg: Auto Deploy Arm) that have caused the playerbase to fall from time to time, but these changes - even those you may not like - are a part of playing a Beta state game.

Some Great things about the game itself:
- Dota meets RTS (with prebuilt buildings to capture/deploy from).
- Massive Unit list to fully customise your loadout (from Infantry to Tanks to Artillery/Turrets and Support).
- Increasing list of Parts to customise your AirMech performance with.
- Pilots and Items to enhance your play style.
- CO-OP & PVP Leaderboards for weekly prizes.
- Simply an insane amout of purely "cosmetic" flair and pets to show off your personal Style (obtainable with premium "Diamonds" currency, generally bought with real cash).
- Seasonal Promotions in the Shop.
- Player Market.
- A Basecamp to build, with crops to generate free "Kudos" - also earnt just by playing (free ingame currency).
- Nanoforge (the crafting craze continues in AirMech...).
- All critical gameplay Units & AirMechs obtainable with Kudos.

Some Great things about the Community in AirMech:
- Helpful & Friendly.
- MODS keep faction chat in check (Plus the ingame Swear Filter option helps).
- Diamond Rolls (sponsored by players) share Diamonds via a Chat minigame - Click those Dice! Highest and lowest numbers win Diamonds!
- Factions help newer ones to learn the game
I am the Leader of "[Rise]" Faction, contact me ingame for an invite to [Rise], there i am known as Dartis.
Some Factions also have Joining requirements, something to strive for.
- For those that sign up to the Forums, there are Giveaways hosted by Generous AirMech Members and Players.

Some things new players confront when just starting:
- Diamonds! As said, these are the Premium currency obtainable with real money (generally).
- Market. There are Distinctive benefits (like reduced Tax) for those that are at least Silver VIP ($5USD) over those that are unable to (or choose not to). This makes selling on the Market (and earning those precious Diamonds) harder for those F2P'ers (however this isn't necassary to play or be good at the game itself).
- Kudos. Even though you will gradually earn Kudos, some players find it takes too long to buy everything they need to play (but please don't spend your early Diamonds on these things, you may regret it later).
- PVP. Ranked PVP doesnt allow Parts or Ultimates but Unranked PVP does. This has led to some believing AirMech is now P2W as Ultimates are only available with Diamonds. However Ultimates were 'nerfed' a few patches back and are not as OP as they used to be, they now only give an advantage. As an incentive, "Honor" was released for those who play PVP Without Ultimates against those that Do - earn enough Honor and you'll unlock some exclusive stuff...

Overall, I love Airmech. Between playing CO-OP, learning PVP, playing the Market, "ChatMech", "FarmMech", Diamond Rolls (or the Ever OP "Black Diamond Roll") there is enough content here to have kept me entertained for years! Just remember its a Beta state game and so will you!

Sign Up through this Link to recieve an additional 1000 Kudos to get started with!
http://airme.ch/1BhNmCi
Helpful? Yes No Funny
Corruption
( 36.9 hrs on record )
Early Access Review
Posted: May 3
Reasons Why You Should You Download AirMech:

• Lasers
• Robots
• Transforming Mechs
• Vehicles With A Massive Drill That Will Pierce The Heavens
• Big Steamrollers
• Tanks
• Big Tanks
• Bigger Tanks
• Yuuuuuge Tanks With The Bigger Tank's Cannon x6
• Variety of Units Ranging From Suicidal Infantry to Walking Walls
• Different Ways To Play
• Lots of Co-op for those who love it
• PvP
• Santa Claus
• Different Items To Enhance Your AirMech
• Different Pilots With Different Strengths and Weaknesses
• Active Developers
• Variety of Maps
• F2P (For Real.)
• Loads of Cosmetics and Pets
• Dank Memes... Kidding. We All Know Dank Memes Don't Exist ;)
• Jesus
• Aliens
• Robots With Twin Gatling Guns For Arms
• RTS/MOBA Hybrid
• Dudes in Bases Killing Other Dudes
• Because You Haven't Downloaded it Yet

Just download it. The only downside I can think of at the moment is the lack of players, sadly.
Helpful? Yes No Funny
Karnagor aka. The 11 Pixels Pepe
( 29.4 hrs on record )
Early Access Review
Posted: May 3
One of the best FTP games on Steam, although a bit too colourfull. Some may say there are too many micro-transactions. I bought the starter pack for 10 euros and I've been buying for both the pack diamonds and the ones I got from items on the market ever since. Also, the micro-transactions are for cosmetic items and ultimates only. After a couple of hours You can pretty much buy a mech, some units and a couple of items without spending a penny and still be a lot better then paying users. For example in PVP ranked the players can't use any items that are availble only for diamonds (ultimates). I am not using ultimates in any of the gamemodes and I don't find it really hard to win games.
8/10
Helpful? Yes No Funny
EVERYBODY DO THE FLOP
( 73.9 hrs on record )
Early Access Review
Posted: May 2
AWESOME GREAT GAME PLAY IT GREAT GRAPHICS.
Helpful? Yes No Funny
Osama the Iguana
( 4.2 hrs on record )
Early Access Review
Posted: May 2
Good game, BUT THE DARN ARM IS EVIL, DITCH IT NOW!!!
Helpful? Yes No Funny
King Julian
( 9.0 hrs on record )
Early Access Review
Posted: May 2
Pros:
Gameplay
Units
Character Selection
Airmechs <3

Cons:
Singeplayer Too Easy
Not enough Modes
Bugs
Joining Game Issues
Doing the same thing over and over
The only good units are ones you can buy with gems ( which cost $$$ )
Helpful? Yes No Funny
Dan Bradberry
( 83.0 hrs on record )
Early Access Review
Posted: May 1
Cool f2p game!
Helpful? Yes No Funny
ztubbs79
( 28.3 hrs on record )
Early Access Review
Posted: May 1
I LLLOOOVVVEEE IT!!!! X100
Helpful? Yes No Funny
DaBeast
( 1.3 hrs on record )
Early Access Review
Posted: May 1
yoooooo
Helpful? Yes No Funny
Get Rekt m8
( 21.7 hrs on record )
Early Access Review
Posted: May 1
this is actually a good game based on red alert, starcraft those who can make people crazy as ♥♥♥♥
Helpful? Yes No Funny
[Amorphous] ERROR
( 4.4 hrs on record )
Early Access Review
Posted: May 1
Super Good!! ;) download! 10/10
Helpful? Yes No Funny
Jetttheclown
( 102.3 hrs on record )
Early Access Review
Posted: April 30
3 words sums this up
Fast and Fun
Helpful? Yes No Funny
The Blue Spirit
( 30.5 hrs on record )
Early Access Review
Posted: April 30
"AirTransformers?"

"No, its called AirMech"

"Oh, its called TransformerMech"

"No, its called AirMech"

"Ohhhhhhh, now I get it, its called AirAutobots"

...
Helpful? Yes No Funny
WolfPirateGaming
( 57.8 hrs on record )
Early Access Review
Posted: April 29
This used to be so much fun for me, the creep deployment change made things harder. I used to be decent at coop and now I'm suckier than a vacuum. Its a fun moba-style game. You like transformers (more a bunch of starscream and other plane-like transformers), you like moba-style stuff, you'll like this game.
Helpful? Yes No Funny
hellghost23
( 7.5 hrs on record )
Early Access Review
Posted: April 29
Highly awesome game i been playing for 5.7 ours and i got 3 mechs though it is a bit buggy
Helpful? Yes No Funny
mickey and the eternal jihad
( 0.5 hrs on record )
Early Access Review
Posted: April 28
I simply dont find it fun, only becuase of the ui
dont think its nice to use. Well its free and small file size try it out but i think you will see this is not for everyone
Oh and I wouldnt really think of this as a rts
Helpful? Yes No Funny
Lencalot
( 51.0 hrs on record )
Early Access Review
Posted: April 28
Games so broken, yet its a pay to win. Can't even finish the tutorial "hold down right mouse and use left click" does not work in tutoral but works in a real game. So you can't ever complete the tutorial. game freezes every time i try to collect a reward, won't let you exit either, have to force close the game. Would not recommend
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
30 of 32 people (94%) found this review helpful
8 people found this review funny
Recommended
33.1 hrs on record
Early Access Review
Posted: April 6
https://www.youtube.com/watch?v=521xAeTwarg
Starcraft Meets Transformers
AirMech is one of those games really well made F2P titles out there that offers lot of PvP action, among this you got bunch missions that you can do to practice the game mechanics. I feel like the game is crossover between Starcraft and Transformers, there is lot of strategy elements to this game and by all means its not super easy.

Plus Side
  • Awesome Developer
  • You can pretty much unlock everything with ingame currency
  • Very optimized game, no frame drops
  • Great opening tutorials and missions will teach you most mechanics of the game
  • Lot of different Mechs and units to choose from, bunch of content
  • Regulary updated

Minus Side
  • Might be somewhat hard to get inside the game, if you practice in online only
  • Some latency issues do exist (atleast in the past)
Was this review helpful? Yes No Funny
13 of 21 people (62%) found this review helpful
1 person found this review funny
Not Recommended
19.2 hrs on record
Early Access Review
Posted: April 17
The weird arm update killed this game for me. I liked it when I could pick up my units in any base i wanted to pick them up at, now the arm decides for you. I find myself making a bunch of turrets at a base, going off to try and help my units capture, come back to the base I was at and there are no turrets. Later I find them all at a base at the edge of the map where I dont need them. Untill they go back to the manual pick up and deploy, I cannot recommend this to anyone.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
43.8 hrs on record
Early Access Review
Posted: April 21
Where should I start about this game? Well, mainly an RTS (If you've played Starcraft/Warcraft/Supreme Commander, this will feel familiar), except also with a mash of a few other things, like Territories from Halo & CoD with the way the maps are laid out. If one of your few quams w/ regular RTS gamesi is the lack of a DIRECT contribtion (other than being the ENTIRE ♥♥♥♥ING BRAINS of your military), then good news: Every person gets an "airmech" (hence the game's name), w/ which you can fly around, transporting troops & giving them some cover fire if you feel the need. Different mechs can do different things, such as: Steal units with the Saucer, launch quintillions of missiles as a Helix, turn invisible whilt piloting the Neo, & give your troops aura buffs as the Paladin... & there are more than that! Did I mention that they can switch between air & land mode? Well, they can. ;D I just have a few minor issues, such as the number of maps... there are only like 8 or 10. All in all, this is an excellent game. So get it. Besides, the game is FREE, for ♥♥♥♥'s sake.
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3 of 3 people (100%) found this review helpful
Recommended
36.9 hrs on record
Early Access Review
Posted: May 3
Reasons Why You Should You Download AirMech:

• Lasers
• Robots
• Transforming Mechs
• Vehicles With A Massive Drill That Will Pierce The Heavens
• Big Steamrollers
• Tanks
• Big Tanks
• Bigger Tanks
• Yuuuuuge Tanks With The Bigger Tank's Cannon x6
• Variety of Units Ranging From Suicidal Infantry to Walking Walls
• Different Ways To Play
• Lots of Co-op for those who love it
• PvP
• Santa Claus
• Different Items To Enhance Your AirMech
• Different Pilots With Different Strengths and Weaknesses
• Active Developers
• Variety of Maps
• F2P (For Real.)
• Loads of Cosmetics and Pets
• Dank Memes... Kidding. We All Know Dank Memes Don't Exist ;)
• Jesus
• Aliens
• Robots With Twin Gatling Guns For Arms
• RTS/MOBA Hybrid
• Dudes in Bases Killing Other Dudes
• Because You Haven't Downloaded it Yet

Just download it. The only downside I can think of at the moment is the lack of players, sadly.
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1 of 1 people (100%) found this review helpful
Recommended
4.2 hrs on record
Early Access Review
Posted: May 2
Good game, BUT THE DARN ARM IS EVIL, DITCH IT NOW!!!
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1 of 1 people (100%) found this review helpful
Recommended
57.8 hrs on record
Early Access Review
Posted: April 29
This used to be so much fun for me, the creep deployment change made things harder. I used to be decent at coop and now I'm suckier than a vacuum. Its a fun moba-style game. You like transformers (more a bunch of starscream and other plane-like transformers), you like moba-style stuff, you'll like this game.
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1 of 1 people (100%) found this review helpful
Recommended
2,652.6 hrs on record
Early Access Review
Posted: May 3
Product received for free
This game is awesome, as long as you remember that it is in Beta...
There have been several updates (eg: Auto Deploy Arm) that have caused the playerbase to fall from time to time, but these changes - even those you may not like - are a part of playing a Beta state game.

Some Great things about the game itself:
- Dota meets RTS (with prebuilt buildings to capture/deploy from).
- Massive Unit list to fully customise your loadout (from Infantry to Tanks to Artillery/Turrets and Support).
- Increasing list of Parts to customise your AirMech performance with.
- Pilots and Items to enhance your play style.
- CO-OP & PVP Leaderboards for weekly prizes.
- Simply an insane amout of purely "cosmetic" flair and pets to show off your personal Style (obtainable with premium "Diamonds" currency, generally bought with real cash).
- Seasonal Promotions in the Shop.
- Player Market.
- A Basecamp to build, with crops to generate free "Kudos" - also earnt just by playing (free ingame currency).
- Nanoforge (the crafting craze continues in AirMech...).
- All critical gameplay Units & AirMechs obtainable with Kudos.

Some Great things about the Community in AirMech:
- Helpful & Friendly.
- MODS keep faction chat in check (Plus the ingame Swear Filter option helps).
- Diamond Rolls (sponsored by players) share Diamonds via a Chat minigame - Click those Dice! Highest and lowest numbers win Diamonds!
- Factions help newer ones to learn the game
I am the Leader of "[Rise]" Faction, contact me ingame for an invite to [Rise], there i am known as Dartis.
Some Factions also have Joining requirements, something to strive for.
- For those that sign up to the Forums, there are Giveaways hosted by Generous AirMech Members and Players.

Some things new players confront when just starting:
- Diamonds! As said, these are the Premium currency obtainable with real money (generally).
- Market. There are Distinctive benefits (like reduced Tax) for those that are at least Silver VIP ($5USD) over those that are unable to (or choose not to). This makes selling on the Market (and earning those precious Diamonds) harder for those F2P'ers (however this isn't necassary to play or be good at the game itself).
- Kudos. Even though you will gradually earn Kudos, some players find it takes too long to buy everything they need to play (but please don't spend your early Diamonds on these things, you may regret it later).
- PVP. Ranked PVP doesnt allow Parts or Ultimates but Unranked PVP does. This has led to some believing AirMech is now P2W as Ultimates are only available with Diamonds. However Ultimates were 'nerfed' a few patches back and are not as OP as they used to be, they now only give an advantage. As an incentive, "Honor" was released for those who play PVP Without Ultimates against those that Do - earn enough Honor and you'll unlock some exclusive stuff...

Overall, I love Airmech. Between playing CO-OP, learning PVP, playing the Market, "ChatMech", "FarmMech", Diamond Rolls (or the Ever OP "Black Diamond Roll") there is enough content here to have kept me entertained for years! Just remember its a Beta state game and so will you!

Sign Up through this Link to recieve an additional 1000 Kudos to get started with!
http://airme.ch/1BhNmCi
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2 of 3 people (67%) found this review helpful
Recommended
105.2 hrs on record
Early Access Review
Posted: April 19
This game is amazing for such quality and its all free, its a game just to have in your library and play with mates.
Must admit this game can be pay 2 win
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2 of 3 people (67%) found this review helpful
2 people found this review funny
Recommended
17.4 hrs on record
Early Access Review
Posted: April 23
Robots.
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2 of 3 people (67%) found this review helpful
1 person found this review funny
Not Recommended
57.5 hrs on record
Early Access Review
Posted: April 24
This game used to be such an awesome game. Played it for days when i first got it and even bought some of the in-game currency. Which for me is nothing short of a miracle.
Got tons of the in-game currency for free, thanks to the amount of generous players doing tons of diamond rolls. And had a huge amount of fun playing the game. And it was a fantastic game. Bought almost every unit available, unlocked pretty much everything and then.......nothing. Very few new updates, not even a handful of new units and no new Airmech. The new map has been in beta since forever and basically nothing was ever released so the game rapidly got boring. Which is a massive shame, as it has huge potential. With regular updates and new units...etc, this game could be epic.

So i stopped going on it, except every once in a while to relive what could be such a super game.....Until today.... Whoever thought of that silly, annoying grabby arm thing that drops off your units has just completely ruined the game for me. Now when i build things, i lose them, they all get built in the same place and it just completely destroys the game.

I recommend the game in the begining, as starting it is ace! But once you've unlocked everything, you'll rapidly get bored of it. And as you won't have played it without the ridiculous grabby arm, then it might not bother you so much, but otherwise i cannot recommend it at all.
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3 of 5 people (60%) found this review helpful
Recommended
67.4 hrs on record
Early Access Review
Posted: April 13
This is a really great game i love to play it with all the mechs that you can have and all the speical abilities,you can never have a bad game really,but the main point is that i love this game
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8 of 15 people (53%) found this review helpful
1 person found this review funny
Not Recommended
27.3 hrs on record
Early Access Review
Posted: April 10
This game is stuck in Beta hell. It feels like they've inevitably postponed the game because they don't want to produce the campaign they promised those who bought prime. I've tried getting back into it several times, but it doesn't hold up anymore
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1 of 2 people (50%) found this review helpful
Recommended
13.0 hrs on record
Early Access Review
Posted: April 22
A glimmering gem in a sea of MoBa rocks.
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1 of 2 people (50%) found this review helpful
1 person found this review funny
Recommended
21.7 hrs on record
Early Access Review
Posted: May 1
this is actually a good game based on red alert, starcraft those who can make people crazy as ♥♥♥♥
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Most Helpful Reviews  In the past 90 days
66 of 89 people (74%) found this review helpful
10 people found this review funny
Not Recommended
1,760.8 hrs on record
Early Access Review
Posted: March 9
This game has been beta for many years, every change they make effects the game negatively. The head developers make cash grabs often with many of their patches. Often Patches will take away your rewards or heavily alter your paid for items that help in game. There has been a mass exodus of this game by its players because of this. Also the game is almost unplayable at this point as i and everyone else have been crashing out at least 75% of the time. I will say that in this games glory days it was the best game on the market with a strong support system. Strong online community and incredible fast paced, strategic gameplay. If you've ever seen the original game from sega genesis called herzog zwei. It's a direct counterfit. Which is good and im sure the legal issues are whats making this game free to play. The game is soo good actually that despite the numerous muggings and underhanded cash grabs i still come back to play somewhat often. I feel that many players that have donated up to 300 dollars or more to help build this game and make it better, are owed a heafty apology at this point. Any positive reviews that exist im sure are most likely very old at this point. It truely hurts to write a negative review like this, If things change then so will my review. Also There is one developer that is completely excluded from all negative aspects of this review, and his name is insanefirebat. If he did not exist, this game would be nothing without his tireless efforts. Illuminati greed snowballed this game into an abyss im not sure they can or even care to climb out of.
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20 of 30 people (67%) found this review helpful
3 people found this review funny
Not Recommended
29.9 hrs on record
Early Access Review
Posted: March 23
I used to love this game. Key words used to.

Air mech is one of the never ending beta type games.

If you don't know what a never beta is, it's where a game is "In devolopement" But they never change it that much, or often.

Pros:
-Good varity of Units

Cons:
-Almost every update has something that ruins the gameplay.
-Kiss fair Balancing goodbye
-ALWAYS ONLINE DRM

I would like to say the rest, but because this game is so confused on it's own identity. I can never Pin point a huge flaw with it, Nor Tag a confident positive.

It's times like these where I wished some one would take Technosoft's Herzog Series, and remaster it. Because I am so fed up with this game NEVER BEING FINNISHED!

Bonus Early access viewership and examples:
-The communtiy market used to be free for anyone, then carbon games said no it should be members only. Then they made it free again...
-Units originally couldn't go into battle automatically unless told so. Allowing for freedom to decide wither you want to place specific units at specific locations, or be a gunhoe gundam. Then Carbon games said no, and made it only automatic, WHICH REALLY HURTS BALANCING!
-Buckys... I don't know what catagory they are in anymore.





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13 of 19 people (68%) found this review helpful
1 person found this review funny
Not Recommended
14.8 hrs on record
Early Access Review
Posted: March 14
Game not working,

Devs and admins absent,

Community dead,

In short word, a waste of time and storage.

-10/10
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7 of 9 people (78%) found this review helpful
Not Recommended
392.6 hrs on record
Early Access Review
Posted: March 3
Used to be pretty great, but the developers have peeled off multiple layers of tactical complexity and are constantly tweaking game balance in favor of one specific strategic approach preferred by the tiny clique of players that the devs arbitrarily decided speak for everyone.
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14 of 23 people (61%) found this review helpful
1 person found this review funny
Recommended
25.1 hrs on record
Early Access Review
Posted: February 29
a MOBA combine with an RTS and transfromers.

You can perfectly play offline, and still win achievements, coins, and you can perfectly unlock all the units and mechs, pilots, items, upgrades, etc.

This game is awesome, fully recommended, nothing more to say.
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8 of 12 people (67%) found this review helpful
Recommended
1.2 hrs on record
Early Access Review
Posted: February 14
It has loads of great mechanics but i don't have to say that much. It's an amazing robot rts and it has some amazing robot designs and it has alot of great gameplay mechanics and it has a great selectinos of mechs. The mechs can also battle against one another.

You can also biuld a huge army and you can also capture bases and defend them. You also can transform into an air veichle and pick up units and place them where you want.

I also love the graphics. You should get this game, it is realy good so i recommend it to anyone who reads this reveiw. Also, its free to play so it is recommended by me.

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