In der Zukunft führen die letzten Überlebenden des großen Krieges Ihren Kampf mit den ultimativen Kriegsmaschinen fort: den AirMech®. Hergestellt mit verloren geglaubter Technologie haben Piloten AirMechs gefunden, geborgen oder gestohlen, um die Schwachen zu beschützen oder zu plündern. Auf welcher Seite kämpfen Sie?
Nutzerreviews: Sehr positiv (4,947 Reviews)
Veröffentlichung: 8. Nov. 2012

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Early Access-Spiel

Erhalten Sie sofortigen Zugang und bringen Sie sich in die Entwicklung ein.

Hinweis: Dieses Early Access-Spiel ist noch nicht fertig und könnte sich in Zukunft verändern. Wenn Ihnen das Spiel im aktuellen Zustand nicht gefällt, sollten Sie abwarten und sehen, ob sich das Spiel weiterentwickelt. Mehr erfahren

Was die Entwickler zu sagen haben:

Play for free, keep your stuff! No resets at the end of Beta!

All purchases and unlocks are permanent. We call it Beta because we're still adding some pretty big features, but so far we have:


- Training and Solo play - for learning how to play, or casual fun
- Coop and PvP Matchmaking - quickly get matched against others
- Custom games and rules - when you want total control
- Player driven economy - didn't need that drop? Sell it to other players!
- Quests with ingame rewards - like Achievements, but better
- Leveling, progression, unlocks - level yourself, your AirMechs, expand your army
- NOT "pay2win" at all - check our reviews or ask players ingame
- Global chat, Factions, parties - integrated directly into the core UI
- Crafting system - added due to player demands
- VIP/Premium for LIFE with any purchase - because we're cool like that

Carbon Games is a small indie developer that is funded by YOU the players. That's why we are very reactive to giving players what they want to help the game grow in a positive direction. Learn more about Carbon here: https://www.carbongames.com/about.html
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AirMech® spielen

Free to Play

Airmech Prime kaufen

Jump right into the action with AirMech Prime to gain instant access to the all AirMech classes, a huge selection of Units, and a host of other goodies!

 

Von Kuratoren empfohlen

"An interesting mix of DOTA-style and strategy games with arcade "Desert Strike" style action. Fair f2p model."
Lesen Sie hier das vollständige Review.

Kürzliche Updates Alle anzeigen (58)

6. Mai

Update #208 - Shocking Discovery: Tesla Tower!

We have an exciting new unit for this patch: the Tesla Tower! A great defensive structure it does electrical arc damage as well as applying a stasis effect to all the units it hits. Lots of fun to watch it in action--share your best screenshots in the forums!

Cinco de Mayo content is live, so be sure to unlock Zara and pick up any of the limited time pets like the Pinata or Sombrero. Don't forget about the Maracas item if you want to get those infantry moving a bit faster! Enjoy the holiday everyone!

In other news, AirMech Arena (the console version of AirMech) is in beta today for PS4 and Xbox One! PS4 players with PSN+ are able to get the game right now, and Xbox One players can use a key for access. Ask around if you need one, and DVIPs can check the forums for instructions on where to get theirs if they want it. Full release should be next week!

We've also been looking into lag/disconnect reports and decided to retire some of our less reliable hosting providers. These areas were already well covered by other server locations, so this should not affect server availability for most players--we expect this will lead to better games for everyone.

General Updates:
  • New Unit: Tesla Tower - damage plus stasis effect!
  • Cinco de Mayo content is live
  • new badge for owning the entire Cake set
  • more updates to menu backgrounds
  • PeanutLabs survey links removed
  • tweaks to Striker sword/shield effects
  • new model for Ultimate Moneymaker
  • updates to Erik, Goh, and Natasha art
  • added support for specifying individual latched units in outposts in the Map Editor

Bug Fixes:
  • fixed melee units targeting cloaked Neo
  • fixed unit pickup ring showing for the enemy team
  • fixed Play menus getting stuck on screen
  • added auto-deploy pads for bottom fortress on Sandrim
  • fixed endgame UI not appearing if UI was toggled off when the matched ended
  • fix for Ultimate Generator not playing animation when being auto-deployed
  • fix for replays not loading
  • fix for Angel using running animation while gliding
  • fix for typing decimals in Editor text boxes
  • fix for free cam getting stuck in Sandbox/Editor
  • fixed Bird Frame recipe
  • fixed fort health bars causing mouse cursor to lose focus while firing
  • fixed timing issue with market/leaderboard refresh while being pulled into a match

Balance Changes:
  • T45 build time decreased from 6 to 3
  • T45 build cost increased from 4000 to 4500
  • T45 aim turn rate increased from 100 to 125
  • removed ground-to-air missiles from T45
  • stat changes to Flak Ammo and Blueprinted Turbine series of parts
  • repair units will attempt to heal while moving
  • Patcher move speed increased from 5 to 6
  • Rebel carry weight decreased from 920 to 720
  • Warthog spin-down rate increased from 650 to 800
  • Warthog Spin Up ability move speed bonus decreased from 4% to 2%
  • 1v1 income decreased by 15%
  • 3v3 income increased by 15%
  • 1v1 energy increased by 20%
  • 3v3 energy decreased by 30%

4 Kommentare Weiterlesen

19. April

Update #207 - Mega Update

Big patch time! We've got new things, improvements, fixes, balance changes and more. We'll briefly touch on the fun stuff, but be sure to dig into the sections below for all the details.

What's new? How about some Ultimate Bombs to start? Almost tactical nukes I'd say--new explosion effects were needed to convey the destructive power. Do you love Bucky? Of course you do, and now there's a little pet version of him that becomes Bucky Head in ground mode! In the running for most awesome thing ever. Want more Diamonds? Well the Diamond Mine Blueprint is now available for any VIP to unlock. There's also a Swift Butcher alternate, and you can play your own maps in Custom games.

Wait what?! Yes, the first version of playing your custom maps with others is in this build! It's still very "alpha", but if you have Prime you can use the map editor to customize or create your own map, then "publish" it to the server. Create a Custom game, check the option to use it (make sure you edited a map first), cross your fingers, and you might end up in it! On the serious side, let us know how that works for you in the forums.

General Updates:
  • New: Ultimate Bombs! Lets just say we had a lot of fun testing these.
  • New: Bucky Head pet, head, thing? Bucky is so meta. ːbuckyː
  • New: Diamond Mine Blueprint now available for VIPs to purchase
  • tweaks to Striker sword impact effects
  • tweaks to Bomber Whirlwind effects and added team color support
  • added plans for crafting unit alternates (plans required to craft)
  • integrated Basecamp into the main menu
  • added Swift Butcher alternate
  • added generated prop icons for Map Editor
  • added unique icons for blueprints
  • added glow effects for Leveler
  • updated destruction effects/models for turrets and socketables
  • tweaked Blue/Cyan contrail colors
  • new Watch tab background

Bug Fixes:
  • fixed Unit Aim Rotate Speed stat working in reverse
  • fixes for landing in trees on Duel
  • fixed being able to un-ignore players
  • fixed PAX Helix missiles not showing
  • fix to Spiral prop collision allowing you to get on top of a building
  • fixed a few spots on Duel where players could land on trees
  • fixed frame part icons in mail attachments
  • fixed melee units moving back to old positions when a group select Hold order is issued
  • fix for tap-fire exploits (most common with Warthog)
  • fix for infantry accepting orders while inside an outpost
  • fixed dragging player profile cards also moving camera view in spectate
  • fixed Basecamp blueprints not showing in the Shop
  • fixed deploy animation for Stinger
  • potential fix for drop dialog getting loaded in an empty state
  • fixed the Back button on Play menus
  • fixed Safebox using the wrong model in game
  • fixed Lunchbox scale issues
  • fixed colors for team colored electric effects

Balance Changes:
  • T99 missile damage reduced from 80 to 72
  • T99 setup time doubled
  • Hero movement acceleration increased from 2 to 8
  • Bombs build cost increased from 1400 to 1800
  • Arty build cost increased from 5000 to 6000
  • Archy build cost increased from 5200 to 6000
  • Arty reload time increased from 2.8 to 3.2
  • Archy reload time increased from 2.8 to 3.2
  • Bertha reload time increased from 3.8 to 4.4
  • Bucky accuracy increased
  • Gemini build cost increased from 5900 to 6000
  • Gemini turret aim speed rotate speed decreased from 110 to 90
  • Stinger build time decreased from 8 to 7
  • Stinger build cost decreased from 4500 to 3000
  • Stinger hit points decreased from 1800 to 1250
  • Stinger upkeep decreased from 2 to 1
  • Stinger shot damage decreased from 61.4 to 50
  • Stinger fire delay increased from 0.2 to 0.6
  • Stinger sustained fire time increased from 0.8 to 1.2
  • Stinger reload time decreased from 1.6 to 0.6
  • Stinger range increased from 20 to 22
  • Stinger missile speed increased from 19 to 22
  • Warthog fuel use when firing decreased from 1.2 to 0.9
  • Warthog fuel use when flying decreased from 0.6 to 0.55
  • Warthog spin-down rate increased from 500 to 650

5 Kommentare Weiterlesen
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Exklusives Steam-Angebot





Zwei Gegenstände im Portal-Stil sind nun für alle Steam-Spieler verfügbar:

Begleiterkubus - Er wurde in den Ruinen einer längst verlassenen Anlage gefunden, es gibt etwas, das diesen nützlichen Kubus an Ihrer Seite hält. Er folgt Ihrem AirMech in den Kampf, wie ein treues Begleiterhaustier bis zum bitteren Ende. Er kann in jedem AirMech im Flair-Slot ausgerüstet werden.

Geschützturm - Die Blaupausen für diesen Geschützturm wurden in einer großen unterirdischen Anlage gefunden, die vor dem Krieg in Betrieb war. Es scheint, sie wurden entworfen, um sie gegen Menschen zu verwenden. So ist diese Version mit panzerbrechender Munition ausgerüstet, um sie effektiver gegen die Roboterarmeen zu machen, die heutzutage im Kampf eingesetzt werden. Sie sind leicht und günstig, nur effektiv gegen schwache Einheiten, aber Sie können sie schnell errichten, um Nutzen aus ihnen zu ziehen.

Über dieses Spiel

In der Zukunft führen die letzten Überlebenden des großen Krieges Ihren Kampf mit den ultimativen Kriegsmaschinen fort: den AirMech®. Hergestellt mit verloren geglaubter Technologie haben Piloten AirMechs gefunden, geborgen oder gestohlen, um die Schwachen zu beschützen oder zu plündern. Auf welcher Seite kämpfen Sie?

AirMech® ist ein schnelles Action-RTS-Spiel, das gegeneinander und zusammen gespielt werden kann. Verdienen Sie Kudos und Erfahrung im Kampf und schalten Sie eine große Auswahl an Airmechs, Piloten, Einheiten und Gegenständen frei, um Ihre Armee Ihren persönlichen Strategien anzupassen.

Hauptmerkmale:

  • Action-Strategie neu verpackt: DotA-ähnliches Spielerlebnis mit transformierenden Robotern, die alle über eigene Statistiken und Fähigkeiten verfügen. Schnelle Action und kürzere Spielzeiten halten das Spiel spannend.
  • Passen Sie Ihre Armee an: Suchen Sie sich einen AirMech und Ihre Einheiten aus und helfen Sie Ihrem Team den Sieg zu erlangen. Sie können unterschiedliche AirMech-Skins freischalten, um im Spiel ein einzigartiges Aussehen zu haben.
  • Verschiedene Spiel-Modi: Spielen Sie im PvP von 1 gegen 1 bis 3 gegen 3 oder im Koop gegen die KI. Im Überlebensmodus kämpfen bis zu 4 Spieler zusammen, um angreifenden Horden von Gegnern standzuhalten. Im Herausforderungsmodus können Sie Ihre Fähigkeiten in Spielen gegen die Zeit beweisen.
  • Steuerungsoptionen: Das Spiel unterstützt die Steuerung mit Maus und Tastatur oder dem Xbox 360-Gamepad. Die Steuerung kann ebenfalls komplett auf Ihre Bedürfnisse angepasst werden.

Systemvoraussetzungen

    Minimum:
    • Betriebssystem:Windows XP
    • Prozessor:Pentium 4
    • Speicher:2 GB RAM
    • Grafik:8800 GT
    • DirectX®:9.0c
    • Festplatte:100 MB HD frei
    • Sound:Ja
    • Andere Anforderungen:Breitband-Internetverbindung
    • Zusätzliche Informationen:Systemanforderungen sind vorläufig - weitere Datensammlung läuft.
    Empfohlen:
    • Betriebssystem:Windows 7
    • Prozessor:Core 2 Duo
    • Speicher:4 GB RAM
    • Grafik:8800 GT
    • DirectX®:9.0c
    • Festplatte:200 MB HD frei
    • Sound:Ja
    • Andere Anforderungen:Breitband-Internetverbindung
    • Zusätzliche Informationen:Systemanforderungen sind vorläufig - weitere Datensammlung läuft.
Hilfreiche Kundenreviews
5 von 5 Personen (100%) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
117.4 Std. insgesamt
Verfasst: 2. Mai
Early Access-Review
Review In Short:

Airmech is an Action RTS game taht takes a twist on the genere of RTS gaming. This game is a mix of DOTA/LoL with a game like Starcraft. You control a character/hero that is your Airmech and there are creeps that spawn from your main base every so often. You can build your own units to fight by your side from a vast selection of units. Gameplay is usually fast and intense with plenty of aerial dog fighting and battlfield micro. This game is casual player friendly with opportunities for the more competetive player.

Only problems are if you're an Aussie, finding people to play with can be quite difficult. Lag is also an issue if you are an Oceanic player.

Feel free to add me in game and set me as your referrer (shameless self-promotion :P ). My name is VIRUSALPHA and I'm one of the few Australian players.

Pros:
+ LOTS OF CUSTOMISATION ( A CRAPTON OF CUSTOMISATION POSSIBLE)
+ Fair Business Model
+ Not pay to win
+ Casual player friendly
+ Intense gameplay
+ Frequent updates, balance changes and bug fixes

Cons:
- Not many Oceanic players
- Meta shifts frequently post updates (which may or maynot be a good thing)
- Meta meta meta. A lot of high tier players use the same tactic, strategy and loadout. People like to use the best units, best setup and best strategy. However if you're skilled enough you can work around it. Can be stale.

Slightly Longer Review:

(Adding on to the above)

The meta shifts A LOT when big updates come and rapidly change after balance changes. This is probably a good thing, however the game can become borning when everyone adopts the meta. There is a tremendous selection of pilots, airmechs, parts and units. The problem is balance. Achiving perfect balance and harmony is far from near. Thier are hunderds of units to use but generally high tier players pick the same 8-10. Why? because those units are best. There's tons of pilots but players tend to choose 3 because they are the best. There's 9 airmech classes but professional mainly use 3. This is just one of my dissatisfactions of the game. There are units/mechs/items that completely outclass others which is sad. Balance is yet to be achived in this game which is forgiveable because it's still in BETA.

The game's busienss model is fair, or even great. Everything can be purchased for in game currency which is amazing. A casual player can unlock plenty of items in 1 day. You can unlock all units, pilots and items for in game currency which is amazing. This currency is called Kudos. The premium currency in this game is Diamonds and the game gives you 500 to start with. With thos amount you can buy whatever you please but you CANNOT BUY POWER. You can earn diamonds through quests but these diamonds are locked until you make a purchase of anything in game and obtain silver VIP or higher. It's an incentive for you to invest money in the game with the smallest purchase avaiable being $5USD.

Generally diamonds are used to buy cosmetics to look fancy and ultra classy. You can buy Ultimate Variants of units which are UNBALANCED AND SUPER OVERPOWERED "BUT" these can only be used in solo play, player vs AI (co-op) and custom games. These units cannot be used in regualr (unranked or ranked) PvP. Generally these items are for noobs :P Hence, upon starting the game you receive a random ultimate unit in your inventory.

New players these days are VERY LUCKY. You get free items and cosmetics as you play the game. This is just a taste of what you get when you purchase diamonds. It's an incentive to purchase diamonds and if you do I suggest gettin the starter pack as it gives you best value for your money. So try out this game if you havent already. If you don't like it, simply uninstall.

This game has a drop system. In this drop systems you can receive crates, cosmtics, pets, consumale items, stuff and rare unit alternatives which cannot be purchased normally. This drop system is fair and gives you cool stuff which you can sell on the player market if you wish.

The market is acessable when you reach level 10 which isn't hard at all even for a casual player. At this level you can purchase stuff on the market. At level 50 you can sell stuff on the market. All items on the market are sold for premium currency. Unfortunately reaching level 50 is gonna take A LONG TIME. However after a purchase and obtaining silver VIP the marketis instanly acessable and for use. If you are not a VIP after selling an item you only get 30% of the diamonds you sold your item for with the rest being locked. So for instance if you sell a hat for 100 diamonds, you only get 30. There is also an in-game tax of 15%. So if you want to sell and earn 100 diamonds, your item will be listed for 115 diamonds. Once sold you get you 100 diamonds.

There's loadouts in which you can customise evrything you need for a game. You can choose up to 8 different types of units to put into your loadout. There are infantry, light vechicles, trucks, tanks, big tanks, even bigger tanks, artillery, healing, radar units, traps, turrets and socket units that provide speical effects. You have a 9th slot for a guardian that provides unquie effects such as healing, radar and for extra damage out put. In your loadout you can customise your airmech. You can change airmechs, customise its parts, change cosmetics and a whole lot of other stuff. You have a slot for an item which provide small buffs. Finally there is a space for your pilot which is very important as pilots usually depeict your play style.

The game has a crafting system which lets you craft a wide range of items but is restricted on current items you habe and your level.

In terms of gameplay you will always be using your airmech to carry your units across the map. You can pick your units up and micro them. There are mass commands for macroing. Tanks are the main unit composition with support units such as healing and radar/artillery jamming. There are many ways to play this game. This game features outposts. Once captured they provide different effects and raise your upkeep. Yes you have upkeep. You use hot keys to build units and collect them from eitehr your fortress or outpost to place on the ground and assign commands. Outposts and fortresses provide healing. Outposts are occupied by 4 infantry/creeps and can be neutralised by killing all 4. You can capture an outpost by filling it with 4 of your own infantry or creeps. You can use the outpost to your advantage by healing from it and producing units and deploying them from there. Generally if you have more outposts than the other guy you're well ahead in winning the game. There some sockets on your fortress and sometimes a few on your outposts. You can socket your "socket" units onto these to activate them or provide buffs to turrets. To are 2 ways of winning a game. The first is by having your opponent leave :P The other way is by reducing your opponent/s fortress health to 0. There 2 ways to go about it. You can do it traditionally by knocking on their door with an army/convoy of tanks or by capturing all outposts on the map putting you into the dominating postition. While the enemy in in domination their fortress slowly takes adamage after a 30 second warning. This game mechanic promotes movining out and not slwo turely gameplay.

This game often referrences other games and has special events often. For example you can find the Portal Cube, Sentry Turret, and Minecraft Creeper in game. Also the game also features a referral system in which you receive rewards. That's why you can find Total Biscuit, The Cynical Brit, HuskyStarcraft and Chimmney Swift in the game. Oh yeah about these events, special seasonal items are sold. Such as in Easter you can buy a Jesus pilot and during Christmas you can buy Santa.

If RTS is not your thing the game is often called FarmMech as you have a basecamp.... You can grow and builds stuff... It's like Farmville... heh. Bunny Farm OP
War dieses Review hilfreich? Ja Nein Lustig
3 von 4 Personen (75%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
20.3 Std. insgesamt
Verfasst: 14. Mai
Early Access-Review
new future cop
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3 von 4 Personen (75%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
567.2 Std. insgesamt
Verfasst: 15. Mai
Early Access-Review
Great community but some of them developers can just be dirtbags 7/10 would r8 higher if the developers would get off their asses and get this ♥♥♥♥ out of beta, they've had 3 years and what do they have to show for it? A prettier screen, a ♥♥♥♥♥♥ matchmaking system, and they still act like ♥♥♥♥♥♥♥s. I still recommend it because the community consists of decent people.
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1 von 1 Personen (100%) fanden dieses Review hilfreich
47.3 Std. insgesamt
Verfasst: 19. Mai
Early Access-Review
Love it. I guess I'd call it a fast-paced "full map" tactical RTS. Classic in style but you really gotta be everywhere not just building in one section on the map. Teamwork really is essential. Now you really have to actively defend in melee with your AirMech. An awesome little transformer looking machine and pilot (inside). I think it's great. Very addicting if you're into this type of game. With the new ability to build your own map it's even better. Free to play. Loyalty capsules could have gotten me mostly everything but I just bought the pack with everything in it cause... I think it's totally worth it.

Not everyone's type of game.
But if you dig the style... it comes Highly Recommended.
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1 von 1 Personen (100%) fanden dieses Review hilfreich
18.2 Std. insgesamt
Verfasst: 22. Mai
Early Access-Review
Since the player’s list of tasks is geographically diverse (units and turrets are produced at command hubs that can be captured, and must be ferried around the map) and incredibly time-sensitive, the player must hurry themselves breathlessly around the map being economist, logistics manager and combatant by turns, and shirking any of these duties is detrimental to their overall game state.

Leave your build queue alone for too long, you’re depriving yourself of the support of the at times vital support of artillery, heavy tanks, or harass vehicles. Leave the front lines alone for too long, you’re leaving your units to be free money and levels for your opponent. Neglect your upgrades (which can only be applied at a structure, away from the frontlines) and you’re depriving yourself of tools to get yourself further ahead in the match.

I would go so far as to say, and I do not say this lightly, that AirMech is one of the most mechanically demanding strategy games I have ever played. It is not quite as frenetic as StarCraft 2 can be, but barring that I cannot think of a game that puts this sort of onus on the player to act and think quickly. Making poor choices in game is immensely punishing in a way I am pressed to describe in a way that’d be meaningful to my audience. Just pumping out whatever units you want is giving away money and experience to the enemy. paying attention to the wrong thing for too long can lose you critical momentum and map control.

And the beauty (in my mind) of this all is that the singular focus of the AirMech unit itself means that this game can be meaningfully played on a console. AirMech Arena for the Xbox One is in early access testing right now, and has been on the Xbox 360 for… I think about a year? Maybe a couple of months. The player is by needs a little less able to multitask, but the game is eminently playable with a controller.

This is NOT a comprehensive overview of the game. I have not touched at all on the game’s monetization model, which sells unit types and AirMech upgrades (and could easily be considered to give advantage to players who are willing to drop money on purchasing these things, which is potentially problematic though I personally don’t mind the model) but… I had to take a moment and share the admirably focused design of the core game experience, which I cannot help but appreciate.
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1 von 1 Personen (100%) fanden dieses Review hilfreich
23.4 Std. insgesamt
Verfasst: 23. Mai
Early Access-Review
AirMech is a top-down Action real-time strategy game with its main concepts influenced by the old Herzog Zwei from 1989

Before giving a review of the game, I should elaborate on my taste in games as the reviewer. I like new ideas and new game mechanics, I prefer old classic strategy games over modern ones and I'm not very fond of the Free-to-play model in principle. I have been playing strategy games since the original Herzog Zwei in the very early 90s.

Game description
Core Gameplay
Your play and control one of various mechs, where the default one is a jet fighter. What they all have in common is that the unit is directly controlled by you as in an arcade game. Compared to a "normal" RTS game, this unit acts as your mouse cursor.
When you are in the air as a jet/chinook/saucer you can pick up units, fly them off somewhere and place them where you want, as well as giving units different commands such as "hold ground" and "attack enemy base".
When you transform into a mech you walk on the ground, can fire on ground targets and generally support your troops with different mech abilities.
You start with a home base where you can build units. The goal of the main game mode is to destroy the opponents base. In addition to the starting bases, the maps have outposts which can be taken over to earn resources faster, in addition to act as recharge stations when your mech's health gets low or when you run out of energy.
The game matches are played 1vs1, 2vs2 or 3vs3 either in player-vs-player or player-vs-AI. A survival mode similar to tower-defense games lets up to 4 players defend a base against several incoming waves of enemy units.
Since your opponent will be constantly fighting you over additional outposts as well as harassing your main base and your units, the game can become very hectic and fast-paced. The times you win, it feels very rewarding.

Customization Options
The game has tons of customization options. Where Herzog Zwei had around 8 different units, AirMech has over 60 units. However, you have to select a subset of these for your avatar character before starting a match, and only 8 different units can be in your build menu at any time. In addition, your mech can be enhanced by various upgrades.
There are also cosmetic upgrades to make your mech and units stand out from the rest. Which brings us to..

Free-to-play profit model
The game is free of charge, which in of itself is amazing. I'm also happy to say that there aren't any balancing issues due to the profit model; the game is not "pay2win" as some people accuse free-to-play games of being. The company earns money on people buying the in-game currencies, which is used to buy units, mechs and upgrades in the game store. If you don't use your hard-earned cash however, you get credits for just playing the game and meeting daylies. If you are familiar with Blizzards Hearthstone, you know basically how it works. Someone who spend money on the game save themselves from maybe 4-6 hours of gameplay, which is the time you would need to get the basic units. Other than that, the things for sale are mostly cosmetics, such as a tank skin with a gothic look.

The Good

I love the main game mechanic! In RTS games such as Starcraft, when you get over a certain skill level, the game is won based on who can dish out the most commands to the most units in the least amount of time, all else being equal.
In AirMech the mouse-clicking fest doesn't happen because unit commands are given via your mech, and your mech is limited in how fast it can fly around. It gives people with not-so-great reflexes (hello me!) a fighting chance, but still requires skill. It's just that AirMech requires a different skillset than RTSes like Starcraft and Command & Conquer. It's an RTS, but also an arcade game.

The graphics style in the game is superb, and my modest computer from 2011 plays the game at a decent framerate. I know that a lot of gamers like flashy graphics, and the more realistic games look the better. If you're one of those, you won't find that here. But AirMech doesn't try to look realistic. Rather, the developers went for a more cartoon-like look with very colorful scenes. I prefer game graphics which decides for a certain art style, rather than games that adds all sorts of HDR lighting, blooming and depth-of-field.

The whole game interface is really well made. Menus are sharp and descriptive. After logging in, you'll see a chat window where you can talk to other players, find opponents or people to play coop with. The community seems very friendly towards beginners.

The Bad

This is mostly nitpicking, however there are some things that goes against my personal preferences.

While the overall artistic style of the game is great, some of the abilities or unit skins you can get are just strangely out of place graphics-wise. The "boomer" unit can be made to look like a Creeper from Minecraft. That doesn't fit the game at all! The overall style of the game is a kind of post-apocalyptic future where mechs control the earth, but here you have creepers in the battlefield, and mech abilities in the form of witches on brooms? If other players like it, that's fine by me, but it would be nice to be able to turn it off or be able to choose default skins/models for all players that are more consistent.

As the game is in the free-to-play category, the developer/publisher needs to make money somehow. And that brings me to annoying attention-grabbing and nagging. Whenever I start the game and enter the main menu / lobby, the game nags me to give referral links to friends (basically free promotion) and get in-game currency in return. In addition, the game highlights the store icon and your current credits sometimes, and hints you to spend your credits and buy more in subtle and not so subtle ways. This is incredibly annoying! I'd like to focus on playing the game, not get nagged on to spend money and treated like a walking wallet. Even if a game is free to play, it should be possible to turn off all the stuff which distracts you from the main game.
Note that the actual game matches are void of this problem. It's only in the main menu/lobby.

Herzog Zwei which this game is influenced by was great because of its game mechanics and its simplicity. But the free-to-play model is incompatible with simplicity. The end result is that the number of units and items in AirMech is inflated quite a bit. It might sounds strange that more choice and customization could be considered a bad thing, but here it is. The game would be vastly better by less choice and complexity, but I suppose the publisher would be making less money that way.

Verdict

Despite the nitpicking above, AirMech is incredibly fun to play. And it has something for everyone, whether you are a hardcore competitive RTS player or a casual gamer. Play PvP ranked if you enjoy competitive play, or team up with other players against the AI otherwise.
You can use mouse+keyboard or an Xbox 360 joypad, and getting into a match takes seconds. A match lasts for between 10 and 20 minutes, so you have time to play in your lunch break if that's your thing. The strategy and tactics in the game can be incredibly deep depending on the experience of the players, and no two rounds are the same.
The game's presentation suffers a bit from the free-to-play market model and it would be nice to be able to pay once to get rid of the "give me more money!" nagging, but nothing is perfect. And again, the game does *not* give paying players any advantage.

I give AirMech 7.5 out of 10. It's free! At least install it and give it a try.
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1 von 2 Personen (50%) fanden dieses Review hilfreich
24.7 Std. insgesamt
Verfasst: 19. Mai
Early Access-Review
Great game, a fun RTS that lets you be a more hands on stratagist then just a point and click hero.
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1 von 2 Personen (50%) fanden dieses Review hilfreich
18.2 Std. insgesamt
Verfasst: 19. Mai
Early Access-Review
if you like a fast paced rts...this is the game for you!!! airmech is an extremely fun game that doesn't require you to spend money on it. it is easy to level up, and the controls are easy to adapt to. 10/10
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1 von 2 Personen (50%) fanden dieses Review hilfreich
35.6 Std. insgesamt
Verfasst: 19. Mai
Early Access-Review
Its a great cross between a MOBA and an RTS. Have had lots of fun playing this game.
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1 von 2 Personen (50%) fanden dieses Review hilfreich
367.3 Std. insgesamt
Verfasst: 19. Mai
Early Access-Review
This game is a sexy blend of DOTA style combat and RTS that can be played 1 v 1, 2 v 2 or 3 v 3. Survival mode makes the game play like a tower defence game.
You control an Airmech which is basically a transformer. When in your air form you move fast and can carry units, issue commands to groups of units and more. When grounded you take the form of a combat robot to dispatch enemies and boost allies depending on the Airmech you chose.
All Airmechs provide different gameplay experience. Your load out from mech, pilot, item, optional parts and the units you will be able to build in game is your choice. There is also many cosmetic items from alternate skins to little critters that follow you around.
Game is true F2P with only player market and cosmetics blocked for non-cashers. The game can be purchased for a 1 time fee called Airmech Prime which unlocks most units, all mechs many parts and much more.

Airmech is a blend of genres that does enough to become a new genre in its own right. Best RTS game in years imo, very smart game from a small dedicated dev team.
Do yourself a favor and download it today. Great to play with friends or alone. if you don't have a referral put 'Morbenzo' as the player name and we will both get fat loots. Muhahaha!

4 Stars. 5 if they did match making better
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3 von 6 Personen (50%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
7.8 Std. insgesamt
Verfasst: 17. Mai
Early Access-Review
Get's pretty repetitive.
How to play:
Build,build,build.
Lag.
Send troops.
Build.
Lag.
Die.
.
.
.
.
.
Lag.
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7 von 8 Personen (88%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
460.8 Std. insgesamt
Verfasst: 19. Januar
Early Access-Review
Auf alle fälle Daumen hoch!!!!!!

Ich finde dieses game wirklich wirklich hammer!

In diesen game geht es darum die gegnerische base zu vernichten und zu schauen das deine basen nicht vernichtet werden!

Mehr gibt es dazu nicht zu sagen aber durch meine ungefähr 416 Spielstunden wollte ich wenigstens etwas kleines abgeben

Adden ist Erlaubt!
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2 von 2 Personen (100%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
55.2 Std. insgesamt
Verfasst: 7. April
Early Access-Review
Sehr zu empfehlen

Dem 16-bit Freund ist vielleicht noch der Tecmo Klassiker HERZOG 2 ein begriff.

Genau so fühlt sich AirMech sofort an. Genial :D

Was ich noch vermisse sind so Kleinigkeiten wie zb. Splitscreen Multiplayer oder 21:9 suport.

Ansonsten wirklich sehr spassig
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3 von 4 Personen (75%) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
40.4 Std. insgesamt
Verfasst: 20. März
Early Access-Review
Wahnsinn... Abgründe tun sich auf!!!
Ein f2p das nicht p2w ist.

Der Rest passt auch.
Viele Strategien und Taktiken möglich.
Überraschend vielseitig
realmoney content ist optischer natur oder beschleunigt den level fortschritt
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1 von 1 Personen (100%) fanden dieses Review hilfreich
62.1 Std. insgesamt
Verfasst: 18. März
Early Access-Review
100% positive... Richtig gutes spiel!!!

Hat was von Command and conquer und Transformers
es macht super viel spaß!

Wer es nicht gespielt hat verpasst was.
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1 von 1 Personen (100%) fanden dieses Review hilfreich
7.3 Std. insgesamt
Verfasst: 28. März
Early Access-Review
A very cool game with unique gameplay and innovative ideas! I personally also like the Creeper unit and the Google Chrome AirMech.
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1 von 1 Personen (100%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
24.9 Std. insgesamt
Verfasst: 11. April
Early Access-Review
Hi this is my first Review ever but i take the chance now just to discribe this game with 1 word ... AWESOME ! :D

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3 von 5 Personen (60%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
1.4 Std. insgesamt
Verfasst: 1. März
Early Access-Review
Das Spiel erinnert mich an Transformers ist aber auch gut
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4 von 8 Personen (50%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
12.3 Std. insgesamt
Verfasst: 19. Dezember 2014
Early Access-Review
Das spiel hat ein schönens ausehen und hat eine menke sachen zu entecken ist sehr interesant aber halt nur für Strategie spieler
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90 von 104 Personen (87%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
1,078.0 Std. insgesamt
Verfasst: 29. Dezember 2014
Early Access-Review
AirMech is, without a doubt, the best game I have ever played.

AirMech is an Action RTS set in the near future. Following a power war that destroyed nearly all global infrastructure, society has collapsed and a tiny fraction of humanity survives. The most skilled of them pilot the transforming vessels that caused this war, the AirMechs. These hybrids of planes and mechs are capable of causing destruction unparalleled by any other combat vehicle and then transforming to escape, pickup reinforcements, order a few light vehicles to attack, and return to continue the mayhem.

The basic gameplay of AirMech revolves around using one of nine different transforming mechs to carry around and order eight types of units that the player has taken into battle to capture outposts which serve as deploy points for new units and refuel stations for your airmech, as well as increasing the amount of units that you can field at a time and increasing the rate at which the credits used to purchase units are accumulated. Your ultimate goal is to destroy the enemy fortress while of course preventing the destruction of your own.

AirMech has been called a MOBA, but I think it far more accurate to think of AirMech as an RTS where your cursor can itself damage and be damaged by enemy units. This mechanic allows in AirMech for gameplay and strategy to occur that is not found in any other game. Destroy the enemy airmech, and they'll be unable to route reinforcements to the outpost that you're attacking until they get back in. You'll be able to stage a surprise assault elsewhere that they won't be able to deal with until they respawn. Destroying the enemy airmech greatly expands your tactical options and adds a new layer of strategy to RTS.

There are nine AirMechs in the game. The Striker is an all around mech good at most tasks but inferior in almost all of them to some more specialized mech. The Helix is slow but great for ferrying units around and forcing enemy AirMechs to GTFO. The Bomber is great for killing clumped units like that jackal rush some hunk of cheese is throwing at you, while the Warthog specializes at taking down high health units one unit at a time and surviving long enough to do it. The Saucer is a versatile yet paper thin mech that can destroy large number of enemy units using its death ray or exploit a negligible amount of anti-air and turn the enemy armies to your side. The Osprey specializes in healing your units and is great for defending outposts that are under attack. The Neo is used to stage ambushes using its cloaking abilities and can slow enemy movement and prevent enemy mechs from escaping using its stasis blast. The Paladin is used to strength unit clusters using its attack, defense, and speed auras. Lastly, the Angel is used to snipe enemy units from a distance and then escape before you can be destroyed.

There are nearly 70 types of units in the game, ranging from infantry, the only unit type that can capture and occupy outposts, to light vehicles useful for fast assaults on enemy outposts and a variety of cheese strats revolving around massing a couple dozen of them and sending them all to destroy the enemy fortress, to tanks, the mainstays of your armies, to anti-air built for the express purpose of destroying the enemy airmech, to healing units for all of you turtles, to a variety of turrets (most of which aren't useless, especially the T45... don't use it, even though you'll feel like it, it's bad, just save yourself some grief, resist the temptation and don't do it, whatever you do don't do it!). Also in the mix are bombs that your airmechs can drop on the enemy units, mines, and artillery to deal with those pesky turtles. The game also features roughly 30 different pilots to provide large stat boosts to your airmech in exchange for some downside along with a host of items and parts, which provide smaller boosts to your airmech. This host of combinations of mechs, units, pilots, parts, and items allows you to play almost any way you feel like. I don't think that there's a play style that isn't supported in AirMech, the possibilities you have are virtually endless.

Some might worry about AirMech being a pay to win game. These worries are not entirely unjustified given how many other games have gone down this path. AirMech, however, stays clear of it, employing the best free to play model I have yet seen in any game. The premium currency, diamonds, can only be used to purchase cosmetics, kudos, XP, and drop boosts, things on the player market, and ultimate items that cannot be used in PvP. Everything that affects the PvP game can only be purchased with kudos, excepting items that player put up on the player market. A 10 minute match will earn you roughly 150 kudos, and most things in the game cost anywhere from 500 to around 3600 kudos. The grind in the game is thus very light, almost non-existent compared to most other "Non Pay to Win" games out there such as League of Legends or Warframe. Don't want the grind? Purchase AirMech Prime for $20 USD, which will unlock every unit and AirMech in the game, refunding you kudos on anything that you already owned. Purchasing diamonds in AirMech also gives you more value comparatively than in app purchases in other games, with $5 giving you enough to buy 1-3 skins, depending on the skins, and $10 being enough to buy 4-11 skins, once again depending on the skins. Try seeing how much you can get from that much in LoL... I can tell you that it will be quite a bit less.

The community in AirMech is arguably the best in online gaming. Our global chat is full of people eager to answer questions, and it is rare to go half an hour without someone doing a giveaway known as a diamond roll, where someone spends 500 diamonds (Around a dollar in value) to start a diamond giveaway, where one random entrant will receive 360 diamonds and another 60. Recently the developers have implemented Black Diamond Rolls, which cost 5000 diamonds (around $10) and multiply the amount of recipients of diamonds by 10 compared to a normal roll. This variety too is surprisingly common. On what other game will people spend $10 to give away stuff to random players of the game? The AirMech community is simply amazing.

What truly makes AirMech the greatness that it is is the developers. Carbon, a small studio of nine devs have worked tirelessly on AirMech for 3 and a half years. Their dedication is simply amazing, from working on Christmas Eve to get a patch out to hanging out in chat to answer player's questions to crafting the game to be free to play even though a pay to win game would likely have gotten them much more money. These developers work harder than just about any other developer you'll find and have done everything to make a fair game where you could spend a day grinding and be able to create a competitive loadout, where it doesn't matter in pvp if you've spent $5, or $140, or $600, or $0. Fostering the creation of a community where every day dozens of dollars are given away to random people through diamond rolls. Carbon is one of those few developers, and AirMech one of those few games where you can spend over a hundred and forty USD and not feel bad, for with AirMech Carbon has earned it. Few developers have put so much effort into creating such a fair gameplay experience, and a fun one, and few games have communities as friendly, helpful, and generous as that of AirMech. To say that AirMech is a game which you will probably have fun playing and which you could probably justify shelling out $5 for is like saying that if you want to live it's probably a good idea to breathe. AirMech is an experience like no other with devs virtually unparalleled in dedication. I wholeheartedly recommend it, and encourage you to help carbon out by buying a thousand diamonds or two, not because it's necessary, but because Carbon has deserved it with the experience that they've crafted.

AirMech is simply a masterpiece.
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