Light up the world! As Plug, you are charged with restoring the expansive Amp-Tree-System, and thwarting an enigmatic intruder.
User reviews: Very Positive (179 reviews)
Release Date: Feb 22, 2012

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Recommended By Curators

"it’s one of the best games you never played"
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Recent updates View all (1)

November 11, 2014

Windows 8.1 Fix

There was an issue with Windows 8.1 that prevented the game from running. This has been fixed by adding the VC++ 2010 redistributable to the install.

A side note on the OSX version: newer versions of OSX depreciated key library functions that cause the 2.0 update to not work on anything past 10.6. The fix requires changing the graphics libraries for the game, which would take a bit of work that I haven't had the time to do.

Thanks, Brandon Brizzi
@OutManOdd
bbrizzi@theoddmanout.net

3 comments Read more

About This Game

Light up the world! As Plug, you are charged with restoring the expansive Amp-Tree-System, and thwarting an enigmatic intruder. Solve puzzles and explore in 1000 Amps!


Key Features:

  • Illuminate the darkness by lighting up whatever you touch.
  • Teleport into any un-occupied space with a simple mouse click.
  • Explore the expansive and labyrinthine Amp-Tree-System, finding new power ups strewn throughout.
  • Tackle challenges in whatever order you like, thanks to the open world design.
  • Over 150 rooms to complete and explore.
  • Save anywhere, at anytime.

System Requirements

Windows
Mac OS X
    • OS: Windows XP Or Later (32 Bit Recommended)
    • Processor: 2 GHz
    • Memory: 256 MB
    • Hard Disk Space: 6 MB
    • Additional: Flash Player 10
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: Intel 2 GHz
    • Memory: 256 MB
    • Hard Disk Space: 12 MB
    • Additional: Flash Player 10
Helpful customer reviews
8 of 10 people (80%) found this review helpful
13.4 hrs on record
Posted: October 29, 2014
Imagine your world suddenly plunging into darkness; all the illumination stolen in a flash. This was the case for the tiny hero Plug, who found himself lost among the branches the Amp Tree and began the journey to restore the stolen light of his world. By gaining a sense of direction from the hologram consciousness of the Amp-Tree-System, a fusion of natural flora with a computerized light power grid, Plug must repower the Amp Tree and defeat the Intruder virus before the world stays dark forever.

1000 Amps is an exciting and intuitive platformer. It challenges the player to use Plug's many special abilities, as well as discovering and adapting to new ones, to solve a number of different puzzles across a vast array of connected rooms. Each room is a piece of an incredibly powerful and awesome system with powered-down blocks hidden in every nook and corner. Every room permanently restored brings the player one step closer to stopping the Intruder Virus and saving the Amp Tree. It's a story of an impossibly small, filament-brained hero set in a world of platforms, gaps, and traps. 1000 Amps is sure to light up your day.
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7 of 9 people (78%) found this review helpful
2.2 hrs on record
Posted: December 25, 2014
Good soundtracks. If you love electronic songs, you will love this game's musics.

One thing I don't like is some room in this game required ability that you will have later so you have to return to solve it after that. It's boring.
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4 of 4 people (100%) found this review helpful
1 person found this review funny
3.5 hrs on record
Posted: January 27
Length of Time Played: 3.5 Hours
Distance Played: Beat The Game With 99% Rooms
Personal Grade: B

Opinion of Each Aspect

Grading System - Outstanding, Excellent, Good, Acceptable, Poor, Horrendous, Abysmal

Gameplay: Good
Stability: Excellent
Story: Acceptable
Controls: Excellent
Graphics: Good
Music: Good
Sounds: Good
Difficulty: Good

Notes: + (Positives), = (Small Gripes), - (Negatives)

+ The concept of finding seeds to auto-complete hard rooms is useful for those certain areas.
+ The powers that you gain are fairly interesting and varied.
+ Gradual difficulty increase keeps it from being too tedious.
+ Relaxed gameplay allows for an enjoyable experience without stress.

= The graphics of blocks can confuse where you can go at times.

- Once you get the powers, many of the earlier rooms become a cakewalk with next to no effort required.
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3 of 4 people (75%) found this review helpful
6.3 hrs on record
Posted: November 5, 2014
I adore this game; 1000 amps is a metroidvania style platformer with the focus being on navigating and illuminating rooms rather than fighting through enemies. Upon entering each room there is total darkness, but as you come in contact with walls they illuminate, allowing you to slowly “feel” your way around. Amongst the plain walls, there are also a handful of light blocks in each room which (if you activate them all) will allow the room to be permanently lit. If you leave a room before touching all the light blocks, all of the revealed surfaces will be erased and you will have to begin again. As the game progresses you will unlock a few powers to help you clear rooms. Each power feels well spaced out and can have a major impact on how you approach each room.
It’s difficult to explain all the nuances of the mechanics behind 1000 Amps, but after only a few minutes playing you will understand completely. This game is beautiful, and the only gripe I have is that the map screen (an absolutely vital component of this type of game) is dreadfully vague and takes a while to figure out exactly what you’re looking at. Other than that, it’s wonderful, and everyone should give it a go.
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1 of 1 people (100%) found this review helpful
4.1 hrs on record
Posted: January 7
A nice platformer game with a simplistic design, 1000 Amps is a good game. In it you're controlling a small creature who needs to light up all the rooms of the "Tree" it's trapped in, after a mysterious invader took control of it.

It's more or less a puzzle game, since each room has several nodes you need to step in in order to light it up, and there may "enemies" that turn off the nodes. As you progress, you'll find new abilities to help you in solving the puzzles, and sometimes you'll have to leave rooms unsolved since you lack the abilities to solve it at the time.

The game world is quite big, there's plenty of rooms to explore, and sometimes you'll end up lost. Still, it's by no means frustrating, it's simplistic design gives it a quite relaxing nature. Even then, it's not that long, as each room can be solved in a short time once you have the skills to do it.

I recommend it.
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1 of 1 people (100%) found this review helpful
4.5 hrs on record
Posted: February 10
this game is fairly disappointing even though it was very cheap :( the resolution is horrible and grainy and is unchangeable, and you can often get dumped to a location that's minutes away from where you were at if you step on the wrong platforms...the concept is pretty unique, but the recent upgrade to a non-flash version makes it hard to play the game even in fullscreen. worth trying out if you like puzzle games, but you might be disappointed like i was with it
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1 of 1 people (100%) found this review helpful
10.1 hrs on record
Posted: February 6
I really enjoyed 1000 Amps. It's simple but attractive art style makes for a perfect combo with its challanging but simplistic gameplay.
The difficulty ramp was perfect in the beginning with some areas and object that you get the feeling you'll need to come back to at a later date to access.
Puzzles started easy but become harder over time so they require you to think outside of the box you are in.

I never played got to play the original flash version which was a let down for a lot of new players as the map was very small and blurry making looking those last few unexplored areas.... troublesome, to say the least.
One of the secret areas was VERY hard to get to because I lit the room up before accessing it but I did manage to get in after a few minutes.

Overall a fun game to play on the side, challanging, nice music and a great art style.
8/10
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1 of 1 people (100%) found this review helpful
1.0 hrs on record
Posted: March 23
1000 Amps is a simple little platformer where you must go through empty levels, lighting the way. Everything you touch becomes a wall, some sort of platforming obstacle, or node. The goal is to light all of the nodes of each room before progressing. Through the game more power ups and obstacles are introduced, making puzzles become appropriately more challenging. Most rooms had multiple exits, allowing the player to solve rooms in different orders.

The music is repetitive, but easy to listen to. It never bothered me in my hour with the game, but a little more variety would have been nice. The art is really simple, and easy on the eyes. Every detail of the game is distinct and easy to figure out what it means – even the first time coming across it.

Overall 1000 Amps is a well-executed minimalistic non-linear puzzle platformer.
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1 of 1 people (100%) found this review helpful
5.7 hrs on record
Posted: March 22
Game is hard as ****. Dont let the cute graphics fool you. This game is one of those that is hard even if you have a good map to guide you. (found one in the forums) Without a map i find this game to have too much of the trial & error type of gameplay (you will learn to hate it when you fall down from a level just when you are trying to find the last power node - resetting the level)

I find myself nevertheless drawn to this game. This is not a walk in the park game that holds your hand and it feels really good when a cluster of levels start to be solved slowly.

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2 of 3 people (67%) found this review helpful
0.4 hrs on record
Posted: October 26, 2014
1000 Amps is just like real life.
In my country, there is always a blackout season (the electricity is shutted down by the goverment).
I feels Robo is just like me. Yeah, It's me when I was trying to search for flashlight to light my room.
This is a great game to play when you're bored.
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2 of 3 people (67%) found this review helpful
1 person found this review funny
5.3 hrs on record
Posted: March 16
I was one square from lighting up that room at the very top - and then I fell. This forced me to spend another 25 minutes getting back to the room, at which point I was about ready to toss my computer out the window.

And yet somehow I don't hate this game for it. 10/? - would be illogical again. xD
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1 of 2 people (50%) found this review helpful
0.5 hrs on record
Posted: January 8
Probably a good platformer, but mechanics get in the way.
There are some "blocks" in the game that move you. "Alright, so what?" you say.
Well, when trying to just go from one room to the next means you have to go through them, so it's a test of skills just to move pretty much.
This game also has really bad optimizations. Playing in fullscreen, widescreen, doesn't do anything but really show you the pixels. Almost as if the game runs in somewhere between 720p and 480p (or less, I can't tell), which looks super weird on a 1080p monitor.

When the game gets optimizations, then start reading the reviews again.
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23 of 28 people (82%) found this review helpful
10.7 hrs on record
Posted: August 1, 2014
In 1000 Amps you are a little roboter. "Robo" is searching for power nodes in rooms to gain more energy for his special abilities. In the beginning everthing is hard. You cannot jump high or teleport. But if you never surrender the labrinth of rooms you will find some very useful powerups that give you the possibiliy to complete the map 100%.
One central question: Is it joyful, to play an indie platformer game in just black and white color? Yes it is! The graphic elements are simple and good working. It looks great when elements glow up and backgrounds have organic forms. And the sound effects makes it even more atmospheric. On the other side you "loose" some rooms again and again if you drop out of the border or accidently jump too high. It can be annoying during the attemps. But in the end there is a challenging boss which you hopefully can beat.
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14 of 16 people (88%) found this review helpful
9.0 hrs on record
Posted: January 4, 2014
It's a nice, little, clever game.

Not too long, as it took me 9 hours to beat, though I spent some of it trying to get a 100% complete map.
My only complaint would be about the map. I wish it was more detailed, so to make it easier to understand where a missing room is located.

The art style is really charming and the background music fits really well with the light-based puzzle-solving gameplay.
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12 of 14 people (86%) found this review helpful
7.3 hrs on record
Posted: February 16, 2014
This was a surprisingly good game. There is a mild learning curve until you learn the way the game's puzzles work, then once you get a few upgrades the levels get richer and very addictive. In particular the way adjacent rooms interact with one another was very clever, especially once the upgrades start to work together to solve rooms. The difficulty was spot on for my modest platformer skills, slightly above casual only. For achievement hunters, an easy 100% that takes a 5-7 hours maybe.
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9 of 9 people (100%) found this review helpful
7.5 hrs on record
Posted: February 7, 2014
Hmm. I'm kind of torn here, because even after cursing heavily at them, I would like to think this game's cruder problems aren't that bad.

1000A is a grayscale 'metroidvania'. Everyone knows what those are. The world in this case is an "amp tree", some abstract stand-in for computer I suppose, and the player is a sort of a repair device. The graphics are a rather exciting case: everything is displayed as simple symbols! This reminds me of old Paradroid!

The controls are a little strange. You use the wsad key grid as a typical platformer setup and, surprisingly, the mouse for teleportation: click an empty part of the screen, and there you go! I haven't played an exploration game with combined controls like that before.

So, what's wrong with the game? Well, one of its unique points is that for most of the game, you are wading through levels with a very limited line of sight. Only by touching objects will you discover them. This makes for either an interesting, careful sort of gaming or a horrible chore. I thought it was mostly good, but other times when accidentally walking off the screen would reset the view, it felt like a cause for frustration and a glaring problem.

Another problem is that you can occasionally get yourself into a cul-de-sac, requiring quitting and reloading. I think the game autosaves every few cleared screens. You can tell 1000A's been designed to minimize the chance of getting stuck, but I messed up about five times during my run.

The last issue is the map layout. Sometimes the route from a to b is a ridiculously long detour: Especially for a completionist run, some of the parts of the game map read like a designed ♥♥♥♥ move: you essentially have to traverse the entire vertical span of the map once or twice too many times if you're planning to get that 100% completion.

Still, 1000A was a very good little exploration puzzler. It took me about 8 hours to beat, but I did check out every screen on the map. It's definitely worth its price if you value the genre and are willing to play by this game's rules.
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7 of 9 people (78%) found this review helpful
5.8 hrs on record
Posted: September 14, 2014
1000 Amps is a nice platform puzzle game where you have to light all the area in the room to see all the environment. As you progress you will find some power ups or upgrades that will allow you to clear the levels easier.

The gameplay is simple and easy with a nice and effective use of the mouse. The graphics is ok, all the game is black and white and there is nothing else to write about it.

The sound is nice but it turns to be a little boring after a while. I turned it off and listen some music or some podcasts while I was playing the game (and it worked great).

The levels are cool but sometimes is frustrating to jump just a little high or do one more step forward and lose all the progress made on the level because you enter on another screen. Another problem is to miss one or two entire levels because it wasn't lightened and you didn't reach the floor or anything to stop the fall.

You can return to the level you didn't made 100% but there is no easy way to do it and the map isn't helpful, so it is a big deal if you not clear every level as you go on if you intend to get the 100% achievement (which I don't, because I have no idea where is the 5% that I missed and I don't have the patience to go all way back, room by room).

Overall it is a ok game, it could be much better. If you like very much platformers and puzzles and don't have anything else on your list, I think you should give it a chance. But I would recommend the Closure game first...
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4 of 4 people (100%) found this review helpful
6.7 hrs on record
Posted: July 25, 2012
1000 Amps is a greyscale indie puzzle platformer in which you play as Plug, a little dude who lights up whatever he touches. Your goal is to restore power to the Amp-Tree-System, a now-darkened labyrinth of over 150 compartments, and defeat the intruder who caused the outage.

Every room contains light nodes and activating them all will illuminate that room permanently. A battery meter, which fills based on the percentage of nodes activated, is also present for each room and determines how high you can jump there. As with a Metroidvania, you will have to work your way to the special power-up and story rooms to progress. Power-ups include click-to-warp, increased touch radius, light node radar, double jump, and the ability to destroy creatures that eat light.

The game lacks a proper soundtrack, is Flash-based with slowdowns at high resolutions and, due to the open-world design, can be frustrating if you haven't found the right power-ups yet. Despite these flaws, it's still enjoyable.
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6 of 8 people (75%) found this review helpful
1.9 hrs on record
Posted: September 17, 2014
The atmosphere is cool at first but the game essentially boils down to taking jumps in the dark and gets dull fast.
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7 of 10 people (70%) found this review helpful