Верните миру свет! Вас зовут Плаг (Plug). Вам поручено восстановить громадное Древо-усилитель и помешать планам таинственного злоумышленника.
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Купить 1000 Amps

Об игре

Верните миру свет! Вас зовут Плаг (Plug). Вам поручено восстановить громадное Древо-усилитель и помешать планам таинственного злоумышленника. Решайте головоломки и исследуйте мир 1000 Amps!

Ключевые особенности:

  • Рассейте тьму, подсвечивая всё, до чего прикоснётесь.
  • Телепортируйтесь в любую незанятую область с помощью простого нажатия мыши.
  • Исследуйте обширное и запутанное Древо-усилитель и ищите для себя новые усилители, разбросанные повсюду.
  • Благодаря открытому устройству мира вы можете браться за решение задач в любом порядке.
  • Более 150 комнат для исследования.
  • Сохраняйтесь в любом месте и в любое время.

Системные требования (ПК)

    • OS: Windows XP Or Later (32 Bit Recommended)
    • Processor: 2 GHz
    • Memory: 256 MB
    • Hard Disk Space: 6 MB
    • Additional: Flash Player 10

Системные требования (MAC)

    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: Intel 2 GHz
    • Memory: 256 MB
    • Hard Disk Space: 12 MB
    • Additional: Flash Player 10
Полезные обзоры покупателей
5 из 5 пользователей (100%) посчитали этот обзор полезным
Товаров на аккаунте: 1,935
Обзоры: 127
5.7 ч. в игре
Очередная платформенная головоломка со структурой "метроидвании". В целом неплохо и даже управление отзывчивое, только вот автор периодически не дружит с планировками уровней и игры. В начале, до того как получены необходимые силы, есть все шансы завалиться в чёрную дыру где солнце не светит, а потом потратить почти час, чтобы только вернуться обратно. Постоянно не хватает горячих клавиш или хотя бы "вернуться к последнему сохранению". Меню и весь UI довольно кривые, а мини-карта по умолчанию - так вообще выключена. Так ещё и сбрасывается при выключении игры.

Музыка и звук пытаются вписываться в ритм игры, не раздражают, но и не добавляют ничего. А вот внешний вид непоследовательный: есть интересный "title screen" в стиле тонких механизмов\электроники, большая часть уровней выполнена в сугубо минималистичном виде с преобладанием прямых углов, и тут же древесные пластичные темы и человекоподобные персонажи. Кроме того технически игра очень слабая, учитывая что это порт с flash, а все части минималистичны - не вижу почему нельзя было её сделать в векторе с масштабируемостью и возможностью играть в нормальном разрешении. Особенно с нормально отрисованной картой, а не жертвой взрыва на заводе по производству сглаживания.

Повествование тоже странное: игроку предстоит в роли затычки (sic!) спасти голую женщину от голого мужика внутри древа познания. Не знаю что хотел сказать автор, если осилил сказать вообще что-либо, но звучит оно именно так, и со всеми соответствующими двусмысленностями.

В целом начало очень плохое, середина вполне интересная, а концовка слабая. В steam очень не хватает третьего варианта - "воздержался", так как я не могу рекомендовать эту игру per se, но и сказать, что она не стоит никаких денег тоже сложно. А учитывая постоянные распродажи она может быть неприлично дешёвой.
Опубликовано: 31 мая 2014
Был ли этот обзор полезен? Да Нет
12 из 12 пользователей (100%) посчитали этот обзор полезным
Товаров на аккаунте: 477
Обзоры: 46
10.7 ч. в игре
In 1000 Amps you are a little roboter. "Robo" is searchicng for power nodes in rooms to gain more energy for his special abilities. In the beginning everthing is hard. You cannot jump high or teleport. But if you never surrender the labrinth of rooms you will find some very useful powerups that give you the possibiliy to complete the map 100%.
One central question: Is it joyful, to play an indie platformer game in just black and white color? Yes it is! The graphic elements are simple and good working. It looks great when elements glow up and backgrounds have organic forms. And the sound effects makes it even more atmospheric. On the other side you "loose" some rooms again and again if you drop out of the border or accidently jump too high. It can be annoying during the attemps. But in the end there is a challenging boss which you hopefully can beat.
Опубликовано: 1 августа 2014
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2 из 2 пользователей (100%) посчитали этот обзор полезным
Товаров на аккаунте: 419
Обзоры: 20
6.3 ч. в игре
Hope this will help other gamers and puzzle platformer enthusiast, have fun! ^.^

1000 Amps is a fun, mazelike platformer, where you are a bulb and you have to light up block by walking over them and find the glowing blocks in each room to clear it, each corner of the map has an ability up to 5, some room's cannot be completed if you don't have a certain ability.

Cons (can't say i felt any problems):
- there will be frustration, since some rooms don't have floor and you might have to go around other rooms to get back to a certain room;
- full screen doesn't have a really "HD" feel to it;
- almost no replayability (unless you want to replay for the fun of doing puzzles);

Pros:
- fun, challenging puzzles;
- 5 diferent abilities that help in diferent way to clear rooms;
- diferent elements in rooms giving variety;
- big map, small and many rooms;
- not hard to 100%, but will require a bit of exploring or help from guide, especially with the easter eggs/secrets;
Опубликовано: 22 августа 2014
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1 из 1 пользователей (100%) посчитали этот обзор полезным
Товаров на аккаунте: 322
Обзоры: 17
4.0 ч. в игре
1000 Amps is a deceptively challenging platformer; you control Plug who can move and jump with the goal of each room being to touch all the lights. Spread out at the far edges of the "Light Tree" are rooms that give you special abilities that make it easier for you to jump, move or turn on lights. Hell technically you don't even have to light every single room up to advance if you can find the exit.

There's not much else to really add. Personally I found it really fun: it was the game I would load up when I had less than half an hour to kill and while there are a few rooms that require you to basically smack your head against the wall until you get the perfect jump or teleport it's not particularly frustrating. The biggest negative I can think against it is that backtracking can be extremely tedious and the map was of little use since it just shows you what rooms are lit up and no actual details.

Overall the game was extremely well designed and the simplistic aesthetics are a neat touch. It's not a must have game, but if you enjoy open puzzle/platforming games you will get a kick out of it.
Опубликовано: 16 июля 2014
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1 из 1 пользователей (100%) посчитали этот обзор полезным
Товаров на аккаунте: 98
Обзоры: 2
7.9 ч. в игре
At its core, 1000 Amps is somewhat similar to VVVVVV - you've got a whole bunch of interconnected rooms to explore, and will spend most of your time figuring out how to get to them all. That said, there are a couple of things going on here to help separate this one from its "metroidvania" peers:

- Right off the bat, there's the graphical style, which is built almost entirely on sharp, grayscale squares; it might come off as dull at a glance, but for a world built with such limited materials it actually looks pretty nice. The simple black, white, and shades in between are pleasant and clean, not to mention spiced up by the lighting, which I'll get further into in a moment.

- While most platformers of this ilk immediately reveal the full layout of each room you enter, in 1000 amps the power has been cut across the entire map, so you have to feel your way around in total darkness and touch various blocks as you go to render them visible. The most important of these are "light-up" blocks, since if you find all of them in a single room the power will be permanently switched back on and that room will be "solved"; moreover, each one you find charges your battery, which enables higher jumps and the use of special abilities, so you'll often need to plan your route to complete the circuit. At this point I'll also note that there's no music to speak of until you solve a room, which prompts some manner of synthesized bell tune to pipe in; I can't say I was humming along to most of the music, but the overall effect suited me fine.

- If you're looking for combat you'd best look elsewhere, since there really aren't any "enemies" wandering around in the traditional sense; actually, there aren't any dangerous obstacles here either, or any way to "die" at all. About the worst that can happen to you is that you unintentionally pass through a non-solid floor or wall into a different room and lose your progress in the one you were working on; this can be frustrating, as there's no way to tell what's where when you first enter a new area (at least until you get the Sonar, one of a few upgrades you'll need to progress past certain points), but it usually doesn't take too terribly long to get back where you were, especially if you've already solved some of the surrounding rooms and can pass through them quickly.

So there you have the game's most distinguishing features; now, how do they all fit together? For the most part, pretty well: control-wise all you need are the WASD/arrow keys to move and jump around, plus the mouse cursor to guide the crucial "teleport" ability, unlocked early on. There are a handful of technical "tricks" to discover as you get more comfortable, which are essential to giving yourself that little extra boost you need to sneak over a wall or graze past a remote light-up block; the game doesn't present too many overt hints to this end, but I'd wager that players familiar with platformers in general should be able to figure them out without too much trouble. On the whole, that's pretty much all there is to know about 1000 Amps, which is fine: you explore, you experiment, you light stuff up and fill in the map a bit at a time.

Puzzle-platformer fans should enjoy themselves on the whole, but there are a handful of caveats. First and foremost, the creator's total devotion to the black-and-white art style can sometimes hamstring it: in certain situations you have to look closely to spot a less-than-obvious doorway or other element, and you'll be squinting particularly frequently at the (also grayscale) in-game map as you attempt to visually determine whether or not you missed a particular tiny passageway from way back when...and there's no way to mark or annotate it either. I can understand and appreciate sticking to one's guns artistically, but in this case I'd call it more of a hindrance than it's worth - I managed to get the completion percentage to 99% before finally giving up on figuring out which slightly-darker-than-the-rest speck on the map I'd overlooked.

Also be aware that there's no genuine transporter hub or other means of "fast travel" here: granted, the map isn't super-huge and can be traversed fairly quickly once you're breezing through solved rooms, but there are more than a few lengthy routes which can only be completed in one direction, so if you need to retrace your steps you've got no choice but to slog your way to the starting point (which can, again, be tougher to determine than it needs to be thanks to the map's deficiencies) and begin from square one. This is compounded by a couple of rooms that are particularly easy to fall out of by accident until you've turned all the lights on, and a few others which require some fairly precise tapping and clicking to clear; most of the time things feel fair and forgiving without being condescending, but there is some grumbling to be had here and there.

Hopefully at this point you've got a decent idea of what 1000 Amps has to offer, and what it doesn't: it's only a couple of bucks to acquire, should only take you a few hours total to finish your first time through (though I'd imagine it's ripe for speed-running once you know where you're going), and for the most part delivers on its simple, pleasant concept of a visually-sound, non-violent exploratory puzzle-platformer. If that summary appeals to you, by all means save this one a place in your Library.
Опубликовано: 2 августа 2014
Был ли этот обзор полезен? Да Нет
13 из 20 пользователей (65%) посчитали этот обзор полезным
Товаров на аккаунте: 1,453
Обзоры: 5
5.9 ч. в игре
Я, конечно, люблю паззлы, но простите мой французский, 1000 Amps - это мозго**ля года. И именно поэтому я продолжу в неё играть.
Да, я потом пройду эту игру на 100% и скажу, что это шедевр и хорошая инди, но если у вас IQ меньше 160 и не стальные нервы - лучше не начинайте.
Опубликовано: 29 января 2014
Был ли этот обзор полезен? Да Нет