Light up the world! As Plug, you are charged with restoring the expansive Amp-Tree-System, and thwarting an enigmatic intruder.
ユーザーレビュー: 非常に肯定的 (159 件のレビュー)
リリース日: 2012年2月22日

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2014年11月11日

Windows 8.1 Fix

There was an issue with Windows 8.1 that prevented the game from running. This has been fixed by adding the VC++ 2010 redistributable to the install.

A side note on the OSX version: newer versions of OSX depreciated key library functions that cause the 2.0 update to not work on anything past 10.6. The fix requires changing the graphics libraries for the game, which would take a bit of work that I haven't had the time to do.

Thanks, Brandon Brizzi
@OutManOdd
bbrizzi@theoddmanout.net

2 件のコメント 詳細を見る

このゲームについて

Light up the world! As Plug, you are charged with restoring the expansive Amp-Tree-System, and thwarting an enigmatic intruder. Solve puzzles and explore in 1000 Amps!


Key Features:

  • Illuminate the darkness by lighting up whatever you touch.
  • Teleport into any un-occupied space with a simple mouse click.
  • Explore the expansive and labyrinthine Amp-Tree-System, finding new power ups strewn throughout.
  • Tackle challenges in whatever order you like, thanks to the open world design.
  • Over 150 rooms to complete and explore.
  • Save anywhere, at anytime.

システム要件

Windows
Mac OS X
    • OS: Windows XP Or Later (32 Bit Recommended)
    • Processor: 2 GHz
    • Memory: 256 MB
    • Hard Disk Space: 6 MB
    • Additional: Flash Player 10
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: Intel 2 GHz
    • Memory: 256 MB
    • Hard Disk Space: 12 MB
    • Additional: Flash Player 10
参考になったカスタマーレビュー
28 人中 23 人 (82%) がこのレビューが参考になったと投票しました
記録時間: 10.7 時間
投稿日: 2014年8月1日
In 1000 Amps you are a little roboter. "Robo" is searching for power nodes in rooms to gain more energy for his special abilities. In the beginning everthing is hard. You cannot jump high or teleport. But if you never surrender the labrinth of rooms you will find some very useful powerups that give you the possibiliy to complete the map 100%.
One central question: Is it joyful, to play an indie platformer game in just black and white color? Yes it is! The graphic elements are simple and good working. It looks great when elements glow up and backgrounds have organic forms. And the sound effects makes it even more atmospheric. On the other side you "loose" some rooms again and again if you drop out of the border or accidently jump too high. It can be annoying during the attemps. But in the end there is a challenging boss which you hopefully can beat.
このレビューは参考になりましたか? はい いいえ Funny
7 人中 6 人 (86%) がこのレビューが参考になったと投票しました
記録時間: 13.4 時間
投稿日: 2014年10月29日
Imagine your world suddenly plunging into darkness; all the illumination stolen in a flash. This was the case for the tiny hero Plug, who found himself lost among the branches the Amp Tree and began the journey to restore the stolen light of his world. By gaining a sense of direction from the hologram consciousness of the Amp-Tree-System, a fusion of natural flora with a computerized light power grid, Plug must repower the Amp Tree and defeat the Intruder virus before the world stays dark forever.

1000 Amps is an exciting and intuitive platformer. It challenges the player to use Plug's many special abilities, as well as discovering and adapting to new ones, to solve a number of different puzzles across a vast array of connected rooms. Each room is a piece of an incredibly powerful and awesome system with powered-down blocks hidden in every nook and corner. Every room permanently restored brings the player one step closer to stopping the Intruder Virus and saving the Amp Tree. It's a story of an impossibly small, filament-brained hero set in a world of platforms, gaps, and traps. 1000 Amps is sure to light up your day.
このレビューは参考になりましたか? はい いいえ Funny
9 人中 7 人 (78%) がこのレビューが参考になったと投票しました
記録時間: 5.8 時間
投稿日: 2014年9月14日
1000 Amps is a nice platform puzzle game where you have to light all the area in the room to see all the environment. As you progress you will find some power ups or upgrades that will allow you to clear the levels easier.

The gameplay is simple and easy with a nice and effective use of the mouse. The graphics is ok, all the game is black and white and there is nothing else to write about it.

The sound is nice but it turns to be a little boring after a while. I turned it off and listen some music or some podcasts while I was playing the game (and it worked great).

The levels are cool but sometimes is frustrating to jump just a little high or do one more step forward and lose all the progress made on the level because you enter on another screen. Another problem is to miss one or two entire levels because it wasn't lightened and you didn't reach the floor or anything to stop the fall.

You can return to the level you didn't made 100% but there is no easy way to do it and the map isn't helpful, so it is a big deal if you not clear every level as you go on if you intend to get the 100% achievement (which I don't, because I have no idea where is the 5% that I missed and I don't have the patience to go all way back, room by room).

Overall it is a ok game, it could be much better. If you like very much platformers and puzzles and don't have anything else on your list, I think you should give it a chance. But I would recommend the Closure game first...
このレビューは参考になりましたか? はい いいえ Funny
9 人中 7 人 (78%) がこのレビューが参考になったと投票しました
記録時間: 2.2 時間
投稿日: 2014年12月25日
Good soundtracks. If you love electronic songs, you will love this game's musics.

One thing I don't like is some room in this game required ability that you will have later so you have to return to solve it after that. It's boring.
このレビューは参考になりましたか? はい いいえ Funny
5 人中 4 人 (80%) がこのレビューが参考になったと投票しました
記録時間: 6.3 時間
投稿日: 2014年8月22日
Hope this will help other gamers and puzzle platformer enthusiast, have fun! ^.^

1000 Amps is a fun, mazelike platformer, where you are a bulb and you have to light up block by walking over them and find the glowing blocks in each room to clear it, each corner of the map has an ability up to 5, some room's cannot be completed if you don't have a certain ability.

Cons (can't say i felt any problems):
- there will be frustration, since some rooms don't have floor and you might have to go around other rooms to get back to a certain room;
- full screen doesn't have a really "HD" feel to it;
- almost no replayability (unless you want to replay for the fun of doing puzzles);

Pros:
- fun, challenging puzzles;
- 5 diferent abilities that help in diferent way to clear rooms;
- diferent elements in rooms giving variety;
- big map, small and many rooms;
- not hard to 100%, but will require a bit of exploring or help from guide, especially with the easter eggs/secrets;
このレビューは参考になりましたか? はい いいえ Funny
4 人中 3 人 (75%) がこのレビューが参考になったと投票しました
記録時間: 6.3 時間
投稿日: 2014年11月5日
I adore this game; 1000 amps is a metroidvania style platformer with the focus being on navigating and illuminating rooms rather than fighting through enemies. Upon entering each room there is total darkness, but as you come in contact with walls they illuminate, allowing you to slowly “feel” your way around. Amongst the plain walls, there are also a handful of light blocks in each room which (if you activate them all) will allow the room to be permanently lit. If you leave a room before touching all the light blocks, all of the revealed surfaces will be erased and you will have to begin again. As the game progresses you will unlock a few powers to help you clear rooms. Each power feels well spaced out and can have a major impact on how you approach each room.
It’s difficult to explain all the nuances of the mechanics behind 1000 Amps, but after only a few minutes playing you will understand completely. This game is beautiful, and the only gripe I have is that the map screen (an absolutely vital component of this type of game) is dreadfully vague and takes a while to figure out exactly what you’re looking at. Other than that, it’s wonderful, and everyone should give it a go.
このレビューは参考になりましたか? はい いいえ Funny
6 人中 4 人 (67%) がこのレビューが参考になったと投票しました
記録時間: 1.9 時間
投稿日: 2014年9月17日
The atmosphere is cool at first but the game essentially boils down to taking jumps in the dark and gets dull fast.
このレビューは参考になりましたか? はい いいえ Funny
1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 4.1 時間
投稿日: 1月7日
A nice platformer game with a simplistic design, 1000 Amps is a good game. In it you're controlling a small creature who needs to light up all the rooms of the "Tree" it's trapped in, after a mysterious invader took control of it.

It's more or less a puzzle game, since each room has several nodes you need to step in in order to light it up, and there may "enemies" that turn off the nodes. As you progress, you'll find new abilities to help you in solving the puzzles, and sometimes you'll have to leave rooms unsolved since you lack the abilities to solve it at the time.

The game world is quite big, there's plenty of rooms to explore, and sometimes you'll end up lost. Still, it's by no means frustrating, it's simplistic design gives it a quite relaxing nature. Even then, it's not that long, as each room can be solved in a short time once you have the skills to do it.

I recommend it.
このレビューは参考になりましたか? はい いいえ Funny
1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 0.5 時間
投稿日: 1月8日
Probably a good platformer, but mechanics get in the way.
There are some "blocks" in the game that move you. "Alright, so what?" you say.
Well, when trying to just go from one room to the next means you have to go through them, so it's a test of skills just to move pretty much.
This game also has really bad optimizations. Playing in fullscreen, widescreen, doesn't do anything but really show you the pixels. Almost as if the game runs in somewhere between 720p and 480p (or less, I can't tell), which looks super weird on a 1080p monitor.

When the game gets optimizations, then start reading the reviews again.
このレビューは参考になりましたか? はい いいえ Funny
3 人中 2 人 (67%) がこのレビューが参考になったと投票しました
記録時間: 4.6 時間
投稿日: 2014年9月26日
1000 Amps is an okay game. While it lacks the pure polish of a game like Within A Deep Forest, 1000 Amps succeeds in its own little niche of a puzzle-platformer with a big emphasis on exploration. It's short, it will probably frustrate you at some point, but it's worth checking out.
このレビューは参考になりましたか? はい いいえ Funny
4 人中 2 人 (50%) がこのレビューが参考になったと投票しました
記録時間: 7.9 時間
投稿日: 2014年8月2日
At its core, 1000 Amps is somewhat similar to VVVVVV - you've got a whole bunch of interconnected rooms to explore, and will spend most of your time figuring out how to get to them all. That said, there are a couple of things going on here to help separate this one from its "metroidvania" peers:

- Right off the bat, there's the graphical style, which is built almost entirely on sharp, grayscale squares; it might come off as dull at a glance, but for a world built with such limited materials it actually looks pretty nice. The simple black, white, and shades in between are pleasant and clean, not to mention spiced up by the lighting, which I'll get further into in a moment.

- While most platformers of this ilk immediately reveal the full layout of each room you enter, in 1000 amps the power has been cut across the entire map, so you have to feel your way around in total darkness and touch various blocks as you go to render them visible. The most important of these are "light-up" blocks, since if you find all of them in a single room the power will be permanently switched back on and that room will be "solved"; moreover, each one you find charges your battery, which enables higher jumps and the use of special abilities, so you'll often need to plan your route to complete the circuit. At this point I'll also note that there's no music to speak of until you solve a room, which prompts some manner of synthesized bell tune to pipe in; I can't say I was humming along to most of the music, but the overall effect suited me fine.

- If you're looking for combat you'd best look elsewhere, since there really aren't any "enemies" wandering around in the traditional sense; actually, there aren't any dangerous obstacles here either, or any way to "die" at all. About the worst that can happen to you is that you unintentionally pass through a non-solid floor or wall into a different room and lose your progress in the one you were working on; this can be frustrating, as there's no way to tell what's where when you first enter a new area (at least until you get the Sonar, one of a few upgrades you'll need to progress past certain points), but it usually doesn't take too terribly long to get back where you were, especially if you've already solved some of the surrounding rooms and can pass through them quickly.

So there you have the game's most distinguishing features; now, how do they all fit together? For the most part, pretty well: control-wise all you need are the WASD/arrow keys to move and jump around, plus the mouse cursor to guide the crucial "teleport" ability, unlocked early on. There are a handful of technical "tricks" to discover as you get more comfortable, which are essential to giving yourself that little extra boost you need to sneak over a wall or graze past a remote light-up block; the game doesn't present too many overt hints to this end, but I'd wager that players familiar with platformers in general should be able to figure them out without too much trouble. On the whole, that's pretty much all there is to know about 1000 Amps, which is fine: you explore, you experiment, you light stuff up and fill in the map a bit at a time.

Puzzle-platformer fans should enjoy themselves on the whole, but there are a handful of caveats. First and foremost, the creator's total devotion to the black-and-white art style can sometimes hamstring it: in certain situations you have to look closely to spot a less-than-obvious doorway or other element, and you'll be squinting particularly frequently at the (also grayscale) in-game map as you attempt to visually determine whether or not you missed a particular tiny passageway from way back when...and there's no way to mark or annotate it either. I can understand and appreciate sticking to one's guns artistically, but in this case I'd call it more of a hindrance than it's worth - I managed to get the completion percentage to 99% before finally giving up on figuring out which slightly-darker-than-the-rest speck on the map I'd overlooked.

Also be aware that there's no genuine transporter hub or other means of "fast travel" here: granted, the map isn't super-huge and can be traversed fairly quickly once you're breezing through solved rooms, but there are more than a few lengthy routes which can only be completed in one direction, so if you need to retrace your steps you've got no choice but to slog your way to the starting point (which can, again, be tougher to determine than it needs to be thanks to the map's deficiencies) and begin from square one. This is compounded by a couple of rooms that are particularly easy to fall out of by accident until you've turned all the lights on, and a few others which require some fairly precise tapping and clicking to clear; most of the time things feel fair and forgiving without being condescending, but there is some grumbling to be had here and there.

Hopefully at this point you've got a decent idea of what 1000 Amps has to offer, and what it doesn't: it's only a couple of bucks to acquire, should only take you a few hours total to finish your first time through (though I'd imagine it's ripe for speed-running once you know where you're going), and for the most part delivers on its simple, pleasant concept of a visually-sound, non-violent exploratory puzzle-platformer. If that summary appeals to you, by all means save this one a place in your Library.
このレビューは参考になりましたか? はい いいえ Funny
2 人中 1 人 (50%) がこのレビューが参考になったと投票しました
記録時間: 5.4 時間
投稿日: 2014年10月10日
Simple mechanics, well balanced puzzles, satisfying progression, and a simple story that blends with the mechanics.

This is a perfect example of what every aspiring game dev should aim for in their first game.

10/10
このレビューは参考になりましたか? はい いいえ Funny
2 人中 1 人 (50%) がこのレビューが参考になったと投票しました
記録時間: 0.7 時間
投稿日: 2014年10月10日
Good puzzle platformer, and I liked the idea of this game. Overall, it is a good game to play if you're into indie platformer games.

GIVE IT A TRY.
このレビューは参考になりましたか? はい いいえ Funny
2 人中 1 人 (50%) がこのレビューが参考になったと投票しました
記録時間: 0.4 時間
投稿日: 2014年10月26日
1000 Amps is just like real life.
In my country, there is always a blackout season (the electricity is shutted down by the goverment).
I feels Robo is just like me. Yeah, It's me when I was trying to search for flashlight to light my room.
This is a great game to play when you're bored.
このレビューは参考になりましたか? はい いいえ Funny
19 人中 17 人 (89%) がこのレビューが参考になったと投票しました
記録時間: 7.2 時間
投稿日: 2014年5月22日
2Dパズルアクションゲーム.日本語未対応だが問題なし.
ジャンプやテレポートなどを駆使して真っ暗な部屋の光るブロックをすべて見つけ出し、明かりを灯していくゲーム.
真っ暗な状態だとジャンプ力が弱いが、部屋が明るくなるにつれてジャンプ力が強くなる.
各所に「光の種」が落ちており、5個集めて使用すると今いる部屋の明かりを全て灯すことができる.
また、各所に点在する装置を使うことで新たな能力を得ることができる.

冒頭にパズルゲームといったが個人的にこのゲームは作業ゲーである.
パズルそのものは簡単なのだが頻繁にシビアな操作とテクニックを要求してくる.
またミスをして下の部屋に落ちてしまうと、長い道を通って戻る必要があり、これに無駄な時間と体力を奪われる.
一応セーブはいつでもできるが、一部屋進むたびにセーブするのは非常に億劫である.
以下その他の不満点
・テレポートや部屋移動をすると「流れる壁」が途切れて攻略不可能になったりする
・ウインドウモードが小さすぎる(640×480くらい).フルスクリーンも解像度がウインドウモードと同じなので汚い.設定画面がないので解像度変更もできない.
・何故かジャンプがWASDのW.Spaceキーに変えたくても変更できない
・全体マップの表示が小さすぎる
・効果音が全体的にがやかましい.

鬼畜ゲームが好きな人なら楽しめるかもしれないが、パズルゲームが好きなだけの人は買うべきではない.
このレビューは参考になりましたか? はい いいえ Funny
4 人中 1 人 (25%) がこのレビューが参考になったと投票しました
記録時間: 12.6 時間
投稿日: 2014年2月12日
失われた光を灯していくゲーム
一応アクションパズルだがパズル要素については
あまりにも簡単なので考えるような所はほとんどなく作業が多い
ラスボスとだけ戦うことになる

重力の概念がある2Dアクションだが
マップは上下左右にスクロールで画面を切り替える仕組みで
初めは足元しか点灯せず遠くが見えないので
ちょっとミスると足場がなく落下して下の画面に移動することが多い
落下したら当然重力があるので上画面にはすぐ移動できず
別ルートから戻ってこなければならないことが多い
つまり基本的に試行錯誤していくゲームだが試行錯誤以前の時点で無駄に時間がかかる糞仕様
遠回りして戻ってくるより新画面に入る度にセーブして落下したらロードのほうが早い

序盤は辛いが、最初のアップグレードをすることで
いつでも一時的に画面全体を把握することができるようになる
そこからは上記のような面倒なことは減るが、簡単すぎてパズルとしては楽しめない

初めの2つのアップグレードが順調にできないまま
どこがまだ行けるのか分からないという状況になると面倒すぎる

簡単なので一応実績全部取るまではやったが
イライラする序盤を超え、他のアップグレードも済ませた後
マップを100%にするためにただ光を灯して回るのは少しは楽しい
が、それも100%間際で変な所の画面が見つかってないと
それを探すのに奔走するはめになるので結局辛い


序盤は酷く面倒で、後半は作業。イライラしたい方にお勧めの一本
パズル要素に期待せず
脳死状態でものをひたすら探すのが好きだという人は楽しめるかも
このレビューは参考になりましたか? はい いいえ Funny
16 人中 14 人 (88%) がこのレビューが参考になったと投票しました
記録時間: 9.0 時間
投稿日: 2014年1月4日
It's a nice, little, clever game.

Not too long, as it took me 9 hours to beat, though I spent some of it trying to get a 100% complete map.
My only complaint would be about the map. I wish it was more detailed, so to make it easier to understand where a missing room is located.

The art style is really charming and the background music fits really well with the light-based puzzle-solving gameplay.
このレビューは参考になりましたか? はい いいえ Funny
9 人中 9 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 7.5 時間
投稿日: 2014年2月7日
Hmm. I'm kind of torn here, because even after cursing heavily at them, I would like to think this game's cruder problems aren't that bad.

1000A is a grayscale 'metroidvania'. Everyone knows what those are. The world in this case is an "amp tree", some abstract stand-in for computer I suppose, and the player is a sort of a repair device. The graphics are a rather exciting case: everything is displayed as simple symbols! This reminds me of old Paradroid!

The controls are a little strange. You use the wsad key grid as a typical platformer setup and, surprisingly, the mouse for teleportation: click an empty part of the screen, and there you go! I haven't played an exploration game with combined controls like that before.

So, what's wrong with the game? Well, one of its unique points is that for most of the game, you are wading through levels with a very limited line of sight. Only by touching objects will you discover them. This makes for either an interesting, careful sort of gaming or a horrible chore. I thought it was mostly good, but other times when accidentally walking off the screen would reset the view, it felt like a cause for frustration and a glaring problem.

Another problem is that you can occasionally get yourself into a cul-de-sac, requiring quitting and reloading. I think the game autosaves every few cleared screens. You can tell 1000A's been designed to minimize the chance of getting stuck, but I messed up about five times during my run.

The last issue is the map layout. Sometimes the route from a to b is a ridiculously long detour: Especially for a completionist run, some of the parts of the game map read like a designed ♥♥♥♥ move: you essentially have to traverse the entire vertical span of the map once or twice too many times if you're planning to get that 100% completion.

Still, 1000A was a very good little exploration puzzler. It took me about 8 hours to beat, but I did check out every screen on the map. It's definitely worth its price if you value the genre and are willing to play by this game's rules.
このレビューは参考になりましたか? はい いいえ Funny
13 人中 11 人 (85%) がこのレビューが参考になったと投票しました
記録時間: 7.3 時間
投稿日: 2014年2月16日
This was a surprisingly good game. There is a mild learning curve until you learn the way the game's puzzles work, then once you get a few upgrades the levels get richer and very addictive. In particular the way adjacent rooms interact with one another was very clever, especially once the upgrades start to work together to solve rooms. The difficulty was spot on for my modest platformer skills, slightly above casual only. For achievement hunters, an easy 100% that takes a 5-7 hours maybe.
このレビューは参考になりましたか? はい いいえ Funny
10 人中 7 人 (70%) がこのレビューが参考になったと投票しました