Erleuchten Sie die Welt! Als Plug müssen Sie das umfangreiche Amp-Baum-System wiederherstellen und einen enigmatischen Eindringling ausbremsen.
Nutzerreviews: Sehr positiv (160 Reviews)
Veröffentlichung: 22. Feb. 2012
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Kürzliche Updates Alle anzeigen (1)

11. November 2014

Windows 8.1 Fix

There was an issue with Windows 8.1 that prevented the game from running. This has been fixed by adding the VC++ 2010 redistributable to the install.

A side note on the OSX version: newer versions of OSX depreciated key library functions that cause the 2.0 update to not work on anything past 10.6. The fix requires changing the graphics libraries for the game, which would take a bit of work that I haven't had the time to do.

Thanks, Brandon Brizzi

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Über dieses Spiel

Erleuchten Sie die Welt! Sie sind Plug, der Stecker, und Ihr Auftrag ist es, das große Amp-Tree-System zu reparieren, stets auf der Hut vor einem mysteriösen Eindringling. 1000 Amps lädt Sie zum Rätseln und Erforschen ein!


  • Erleuchten Sie Ihr Umfeld durch bloße Berührung.
  • Teleportieren Sie sich an einen beliebigen, freien Ort mit einem einfachen Mausklick.
  • Erforschen Sie die verschlungenen Wege des gewaltigen Amp-Tree-Systems, auf der Suche nach neuen Powerups, die überall verstreut sind.
  • Entscheiden Sie dank der offenen Welt selbst, welches Problem Sie als nächstes angehen.
  • Finden Sie Ihren Weg durch 150 verschiedene Räume.
  • Speichern Sie wo und wann Sie wollen.


Mac OS X
    • Betriebssystem: Windows XP oder später (32 Bit empfohlen)
    • Prozessor: 2 GHz
    • Arbeitsspeicher: 256 MB
    • Festplatte: 6 MB
    • Zusätzlich: Flash Player 10
    • Betriebssystem: OS X Version Leopard 10.5.8, Snow Leopard 10.6.3 oder besser.
    • Prozessor: Intel 2 GHz
    • Arbeitsspeicher: 256 MB
    • Festplatte: 12 MB
    • Zusätzlich: Flash Player 10
Hilfreiche Kundenreviews
1 von 1 Personen (100%) fanden dieses Review hilfreich
5.5 Std. insgesamt
Verfasst: 23. Dezember 2014
Jumping Puzzle mit minimalistischer Musik, viel zu kleiner Auflösung und einem Grafikstil der durchaus ansprechend ist. Teilweise ist das Spiel viel zu Frustrierend weil man ein wenig zu weit springt und dann den gesamten Fortschritt im Level verliert, dennoch ist es einen Blick wert.
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6 von 7 Personen (86%) fanden dieses Review hilfreich
13.4 Std. insgesamt
Verfasst: 29. Oktober 2014
Imagine your world suddenly plunging into darkness; all the illumination stolen in a flash. This was the case for the tiny hero Plug, who found himself lost among the branches the Amp Tree and began the journey to restore the stolen light of his world. By gaining a sense of direction from the hologram consciousness of the Amp-Tree-System, a fusion of natural flora with a computerized light power grid, Plug must repower the Amp Tree and defeat the Intruder virus before the world stays dark forever.

1000 Amps is an exciting and intuitive platformer. It challenges the player to use Plug's many special abilities, as well as discovering and adapting to new ones, to solve a number of different puzzles across a vast array of connected rooms. Each room is a piece of an incredibly powerful and awesome system with powered-down blocks hidden in every nook and corner. Every room permanently restored brings the player one step closer to stopping the Intruder Virus and saving the Amp Tree. It's a story of an impossibly small, filament-brained hero set in a world of platforms, gaps, and traps. 1000 Amps is sure to light up your day.
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7 von 9 Personen (78%) fanden dieses Review hilfreich
5.8 Std. insgesamt
Verfasst: 14. September 2014
1000 Amps is a nice platform puzzle game where you have to light all the area in the room to see all the environment. As you progress you will find some power ups or upgrades that will allow you to clear the levels easier.

The gameplay is simple and easy with a nice and effective use of the mouse. The graphics is ok, all the game is black and white and there is nothing else to write about it.

The sound is nice but it turns to be a little boring after a while. I turned it off and listen some music or some podcasts while I was playing the game (and it worked great).

The levels are cool but sometimes is frustrating to jump just a little high or do one more step forward and lose all the progress made on the level because you enter on another screen. Another problem is to miss one or two entire levels because it wasn't lightened and you didn't reach the floor or anything to stop the fall.

You can return to the level you didn't made 100% but there is no easy way to do it and the map isn't helpful, so it is a big deal if you not clear every level as you go on if you intend to get the 100% achievement (which I don't, because I have no idea where is the 5% that I missed and I don't have the patience to go all way back, room by room).

Overall it is a ok game, it could be much better. If you like very much platformers and puzzles and don't have anything else on your list, I think you should give it a chance. But I would recommend the Closure game first...
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7 von 9 Personen (78%) fanden dieses Review hilfreich
2.2 Std. insgesamt
Verfasst: 25. Dezember 2014
Good soundtracks. If you love electronic songs, you will love this game's musics.

One thing I don't like is some room in this game required ability that you will have later so you have to return to solve it after that. It's boring.
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3 von 3 Personen (100%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
3.5 Std. insgesamt
Verfasst: 27. Januar
Length of Time Played: 3.5 Hours
Distance Played: Beat The Game With 99% Rooms
Personal Grade: B

Opinion of Each Aspect

Grading System - Outstanding, Excellent, Good, Acceptable, Poor, Horrendous, Abysmal

Gameplay: Good
Stability: Excellent
Story: Acceptable
Controls: Excellent
Graphics: Good
Music: Good
Sounds: Good
Difficulty: Good

Notes: + (Positives), = (Small Gripes), - (Negatives)

+ The concept of finding seeds to auto-complete hard rooms is useful for those certain areas.
+ The powers that you gain are fairly interesting and varied.
+ Gradual difficulty increase keeps it from being too tedious.
+ Relaxed gameplay allows for an enjoyable experience without stress.

= The graphics of blocks can confuse where you can go at times.

- Once you get the powers, many of the earlier rooms become a cakewalk with next to no effort required.
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4 von 5 Personen (80%) fanden dieses Review hilfreich
6.3 Std. insgesamt
Verfasst: 22. August 2014
Hope this will help other gamers and puzzle platformer enthusiast, have fun! ^.^

1000 Amps is a fun, mazelike platformer, where you are a bulb and you have to light up block by walking over them and find the glowing blocks in each room to clear it, each corner of the map has an ability up to 5, some room's cannot be completed if you don't have a certain ability.

Cons (can't say i felt any problems):
- there will be frustration, since some rooms don't have floor and you might have to go around other rooms to get back to a certain room;
- full screen doesn't have a really "HD" feel to it;
- almost no replayability (unless you want to replay for the fun of doing puzzles);

- fun, challenging puzzles;
- 5 diferent abilities that help in diferent way to clear rooms;
- diferent elements in rooms giving variety;
- big map, small and many rooms;
- not hard to 100%, but will require a bit of exploring or help from guide, especially with the easter eggs/secrets;
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3 von 4 Personen (75%) fanden dieses Review hilfreich
6.3 Std. insgesamt
Verfasst: 5. November 2014
I adore this game; 1000 amps is a metroidvania style platformer with the focus being on navigating and illuminating rooms rather than fighting through enemies. Upon entering each room there is total darkness, but as you come in contact with walls they illuminate, allowing you to slowly “feel” your way around. Amongst the plain walls, there are also a handful of light blocks in each room which (if you activate them all) will allow the room to be permanently lit. If you leave a room before touching all the light blocks, all of the revealed surfaces will be erased and you will have to begin again. As the game progresses you will unlock a few powers to help you clear rooms. Each power feels well spaced out and can have a major impact on how you approach each room.
It’s difficult to explain all the nuances of the mechanics behind 1000 Amps, but after only a few minutes playing you will understand completely. This game is beautiful, and the only gripe I have is that the map screen (an absolutely vital component of this type of game) is dreadfully vague and takes a while to figure out exactly what you’re looking at. Other than that, it’s wonderful, and everyone should give it a go.
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4 von 6 Personen (67%) fanden dieses Review hilfreich
1.9 Std. insgesamt
Verfasst: 17. September 2014
The atmosphere is cool at first but the game essentially boils down to taking jumps in the dark and gets dull fast.
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1 von 1 Personen (100%) fanden dieses Review hilfreich
0.5 Std. insgesamt
Verfasst: 8. Januar
Probably a good platformer, but mechanics get in the way.
There are some "blocks" in the game that move you. "Alright, so what?" you say.
Well, when trying to just go from one room to the next means you have to go through them, so it's a test of skills just to move pretty much.
This game also has really bad optimizations. Playing in fullscreen, widescreen, doesn't do anything but really show you the pixels. Almost as if the game runs in somewhere between 720p and 480p (or less, I can't tell), which looks super weird on a 1080p monitor.

When the game gets optimizations, then start reading the reviews again.
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1 von 1 Personen (100%) fanden dieses Review hilfreich
4.1 Std. insgesamt
Verfasst: 7. Januar
A nice platformer game with a simplistic design, 1000 Amps is a good game. In it you're controlling a small creature who needs to light up all the rooms of the "Tree" it's trapped in, after a mysterious invader took control of it.

It's more or less a puzzle game, since each room has several nodes you need to step in in order to light it up, and there may "enemies" that turn off the nodes. As you progress, you'll find new abilities to help you in solving the puzzles, and sometimes you'll have to leave rooms unsolved since you lack the abilities to solve it at the time.

The game world is quite big, there's plenty of rooms to explore, and sometimes you'll end up lost. Still, it's by no means frustrating, it's simplistic design gives it a quite relaxing nature. Even then, it's not that long, as each room can be solved in a short time once you have the skills to do it.

I recommend it.
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2 von 3 Personen (67%) fanden dieses Review hilfreich
4.6 Std. insgesamt
Verfasst: 26. September 2014
1000 Amps is an okay game. While it lacks the pure polish of a game like Within A Deep Forest, 1000 Amps succeeds in its own little niche of a puzzle-platformer with a big emphasis on exploration. It's short, it will probably frustrate you at some point, but it's worth checking out.
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1 von 2 Personen (50%) fanden dieses Review hilfreich
5.4 Std. insgesamt
Verfasst: 10. Oktober 2014
Simple mechanics, well balanced puzzles, satisfying progression, and a simple story that blends with the mechanics.

This is a perfect example of what every aspiring game dev should aim for in their first game.

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1 von 2 Personen (50%) fanden dieses Review hilfreich
0.7 Std. insgesamt
Verfasst: 10. Oktober 2014
Good puzzle platformer, and I liked the idea of this game. Overall, it is a good game to play if you're into indie platformer games.

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1 von 2 Personen (50%) fanden dieses Review hilfreich
0.4 Std. insgesamt
Verfasst: 26. Oktober 2014
1000 Amps is just like real life.
In my country, there is always a blackout season (the electricity is shutted down by the goverment).
I feels Robo is just like me. Yeah, It's me when I was trying to search for flashlight to light my room.
This is a great game to play when you're bored.
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6 von 9 Personen (67%) fanden dieses Review hilfreich
0.6 Std. insgesamt
Verfasst: 15. Februar 2014
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2 von 2 Personen (100%) fanden dieses Review hilfreich
5.0 Std. insgesamt
Verfasst: 15. Februar 2014
Dieses Indie-Adventure ist ein netter Platformer, mit dem man sich für ein paar Stunden die Zeit vertreiben kann.

Die Schwierigkeit der Puzzle reicht von einfach bis gemein, wobei es auch die Möglichkeit gibt, ein paar dieser Puzzle zu überspringen. Trotzdem kann gelegentlich Frust aufkommen, wenn ein Puzzle nicht bestanden und man dementsprechend ein paar Räume nach hinten geworfen wird, wobei es allerdings fast immer auf das eigene Versagen zurückzuschreiben ist.

Das größte Manko des Spiels ist die Auflösung von 640x480, die zwar auf Vollbild gestreckt werden kann, aber dabei wird die Karte dermaßen gestreckt, dass kaum noch etwas vernünftig auszumachen ist. Dies macht es sehr schwer die Karte (für das Achievement) zu 100% auszufüllen und bei mir ist zusätzlich noch ein Bug aufgetreten, sodass ich immer noch bei 99% bin, obwohl ich alle Räume gefunden und ausgeleuchtet habe. Es gibt auch ein paar durchaus sehr schwer zu findende Räume, welche dieses Vorhaben ebenfalls noch einmal in die Länge ziehen können.

Atmosphäre ist vorhanden, obwohl die Story nicht wirklich tiefgründig ist, aber das ist bei diesem Titel nicht weiter schlimm. Die größte Enttäuschung dürfte da eher das Finale sein.
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23 von 28 Personen (82%) fanden dieses Review hilfreich
10.7 Std. insgesamt
Verfasst: 1. August 2014
In 1000 Amps you are a little roboter. "Robo" is searching for power nodes in rooms to gain more energy for his special abilities. In the beginning everthing is hard. You cannot jump high or teleport. But if you never surrender the labrinth of rooms you will find some very useful powerups that give you the possibiliy to complete the map 100%.
One central question: Is it joyful, to play an indie platformer game in just black and white color? Yes it is! The graphic elements are simple and good working. It looks great when elements glow up and backgrounds have organic forms. And the sound effects makes it even more atmospheric. On the other side you "loose" some rooms again and again if you drop out of the border or accidently jump too high. It can be annoying during the attemps. But in the end there is a challenging boss which you hopefully can beat.
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14 von 16 Personen (88%) fanden dieses Review hilfreich
9.0 Std. insgesamt
Verfasst: 4. Januar 2014
It's a nice, little, clever game.

Not too long, as it took me 9 hours to beat, though I spent some of it trying to get a 100% complete map.
My only complaint would be about the map. I wish it was more detailed, so to make it easier to understand where a missing room is located.

The art style is really charming and the background music fits really well with the light-based puzzle-solving gameplay.
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9 von 9 Personen (100%) fanden dieses Review hilfreich
7.5 Std. insgesamt
Verfasst: 7. Februar 2014
Hmm. I'm kind of torn here, because even after cursing heavily at them, I would like to think this game's cruder problems aren't that bad.

1000A is a grayscale 'metroidvania'. Everyone knows what those are. The world in this case is an "amp tree", some abstract stand-in for computer I suppose, and the player is a sort of a repair device. The graphics are a rather exciting case: everything is displayed as simple symbols! This reminds me of old Paradroid!

The controls are a little strange. You use the wsad key grid as a typical platformer setup and, surprisingly, the mouse for teleportation: click an empty part of the screen, and there you go! I haven't played an exploration game with combined controls like that before.

So, what's wrong with the game? Well, one of its unique points is that for most of the game, you are wading through levels with a very limited line of sight. Only by touching objects will you discover them. This makes for either an interesting, careful sort of gaming or a horrible chore. I thought it was mostly good, but other times when accidentally walking off the screen would reset the view, it felt like a cause for frustration and a glaring problem.

Another problem is that you can occasionally get yourself into a cul-de-sac, requiring quitting and reloading. I think the game autosaves every few cleared screens. You can tell 1000A's been designed to minimize the chance of getting stuck, but I messed up about five times during my run.

The last issue is the map layout. Sometimes the route from a to b is a ridiculously long detour: Especially for a completionist run, some of the parts of the game map read like a designed ♥♥♥♥ move: you essentially have to traverse the entire vertical span of the map once or twice too many times if you're planning to get that 100% completion.

Still, 1000A was a very good little exploration puzzler. It took me about 8 hours to beat, but I did check out every screen on the map. It's definitely worth its price if you value the genre and are willing to play by this game's rules.
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11 von 13 Personen (85%) fanden dieses Review hilfreich
7.3 Std. insgesamt
Verfasst: 16. Februar 2014
This was a surprisingly good game. There is a mild learning curve until you learn the way the game's puzzles work, then once you get a few upgrades the levels get richer and very addictive. In particular the way adjacent rooms interact with one another was very clever, especially once the upgrades start to work together to solve rooms. The difficulty was spot on for my modest platformer skills, slightly above casual only. For achievement hunters, an easy 100% that takes a 5-7 hours maybe.
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