Illuminez le monde ! En tant que Plug, vous êtes chargé de restaurer le coûteux Amp-Tree-System et de contrecarrer un énigmatique intrus.
Évaluations des utilisateurs :
Globales :
plutôt positives (222 évaluation(s)) - 77% des 222 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 22 fév 2012

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Acheter 1000 Amps

SOLDES D'ÉTÉ ! L'offre se termine le 4 juillet


À propos de ce jeu

Illuminez le monde ! En tant que Plug, vous êtes chargé de restaurer le coûteux Amp-Tree-System et de contrecarrer un intrus énigmatique. Résolvez des énigmes et faites de l'exploration dans 1000 Amps !

Caractéristiques :

  • Illuminez les ténèbres en allumant tout ce que vous touchez.
  • Téléportez-vous dans un espace inoccupé en un simple clic de souris.
  • Explorez les labyrinthes du coûteux Amp-Tree-Syste et trouvez les nouveaux bonus dispersés.
  • Attaquez-vous aux défis dans n'importe quel ordre grâce au design typé monde ouvert.
  • Plus de 150 chambres à explorer et à compléter.
  • Sauvegardez n'importe où et n'importe quand.

Configuration requise

Mac OS X
    • Système d'exploitation : Windows XP ou plus récent (32 bit recommandé)
    • Processeur : 2 GHz
    • Mémoire vive : 256 Mo de RAM
    • Disque dur : 6 Mo d'espace disque disponible
    • Additionnelle : Flash Player 10
    • Système d'exploitation : Mac OS X version Leopard 10.5.8, Snow Leopard 10.6.3 ou ultérieure.
    • Processeur : Intel 2 GHz
    • Mémoire vive : 256 Mo de RAM
    • Disque dur : 12 Mo d'espace disque disponible
    • Additionnelle : Flash Player 10
Évaluations des utilisateurs
Le système d'évaluations des utilisateurs a été mis à jour ! En savoir plus
Globales :
plutôt positives (222 évaluation(s))
Publiées récemment
( 4.2 heures en tout )
Posté le : 24 juin
I enjoyed it for a while but it is extremely buggy. I kept playing because it seemed like it had potential, but i feel like it's a little too frustrating at this point in history for what it provides... :(
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
( 8.5 heures en tout )
Posté le : 23 juin
One Thousand Amps is
You Should Play it Now
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
( 7.1 heures en tout )
Posté le : 5 juin
A metroidvania platformer which has pretty interesting gameplay. The gameplay can be repetitive for a while but after getting upgrades and finally completing the rooms it feels great. The game is quite relazing especially with having no enemies to fight other than those annoying things that turn nodes off but is overall a great casual game

You will certainly go off of the game for a while when you get stuck but revisit it and then realise the solution and get far.

the last section for the intruder boss is infuriating so as a little tip for when you get there is wait for the attack then jump.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
( 0.2 heures en tout )
Posté le : 23 mai
Certainly an interesting idea. You play as a small "Plug" with the ability to activate electricity nodes. It's your task to explore the system and activate all of the nodes.

It gets repetitive very quickly.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
( 5.3 heures en tout )
Posté le : 1 mai
So I just 100% this game and my thoughts are mostly positive although I have a grip with it. The game was fun albeit not very challengeing puzzle wise but fun. My main gripe with this game is that to get the last semi-optinal powerups requires a 5 minute treck back if you fail, and that the room that has that power up can't be completed in any way shape of form that I know of so I spent a few minutes trying to figure where im supposed to go. (Side note you can complete every puzzle in the game without the use of seeds.)
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
( 7.8 heures en tout )
Posté le : 18 avril
In spite of the fact that the smooth, elegant, simplistic monochrome beauty of 1000 Amps is evident from the beginning, if first-minute impressions were more important then they are for me, I wouldn't have liked it as much as I did and might have given up, as you are thrown into its little tile lighting puzzle platformer world with little to no explanation as to what on Earth you should be doing, and the game isn't afraid to throw you around from map to map and inflict a feeling of helplessness, to confuse you right at the stirt. But that, in the end, turned out to be a plus, as it created a genuine feeling of accomplishment as Plug, your little avatar in the game, grew in power, with a genuine feeling of power once he was "fully powered up". While the difficulty in the game is pretty uneven, that's more than likely intentional, as you I've appreciated those little breaks in the current, which didn't detract from the game flow itself. Most importantly, if something isn't solvable immediately, the game will hint at that and you can always return to that place. Precision (more), timing (somewhat less), logic and, most importantly, perserverance are rewarded here. And yes, everything IS solvable - 100% finishes with every seed found and none spent are doable even on a mouseless laptop like mine (it got quite tricky at times, mind). All in all, it's a fun little challenge that I'll remember fondly, a recommended game by all means!
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( 4.3 heures en tout )
Posté le : 19 mars
1000 Amps is a great game to have for a slow work week. At $5, you're getting about 3-4 hours worth of puzzle-platforming gameplay in a calming atmosphere. Perfect for winding down or starting up your day.

The Pros
1000 Amps is a simple game. You maneuver around and simply try to light things up by making physical contact. That's great, considering the maps are well-established through a Metroid-like interface to keep track of your progress. You find upgrades as you move along, and though it's easy to take a break, I didn't want to stop playing. The conclusion feels satisfying as though you accomplished something, but didn't really need to know a lot about why you were doing what you did. Sound and visuals also demonstrate the simplistic tastes by using shades of grey and soft sounds.

The Cons
Though it's pretty simple, I wish there was a little bit more. There's essentially three characters in the game, and though it's more of a puzzle-platformer, there's a very weak story that just leaves me wanting a little bit more. That's if I were to think of it as an adventure game, which it most certainly is not for 80% of the time.

The game's locked at a very small resolution, which makes it feel like a cheaper experience. It's not the sort of thing I think of streaming, playing on a TV, or impressing friends with. That being said, the main map can also be rather small.

My Verdict
If you like platformers or puzzle games without the attached stress or a fat price tag, go ahead and pick this up when you can. Though it doesn't do anything particularly phenomenal, I found the experience to be worth my time and money.

Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
( 18.2 heures en tout )
Posté le : 16 mars
1000 Amps is a puzzle-based Metroidvania. It's a solid game, with good controls, minimalist graphics and sound, and a play time of 8 - 10 hours. If that kind of thing sounds like your jam, I hope you enjoy 1000 Amps as much as I did.
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( 0.5 heures en tout )
Posté le : 4 mars
It's a good game and the flash version works flawlessly, but the normal version runs very slow in my laptop, even though it meets all requirements...
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( 11.7 heures en tout )
Posté le : 14 février
Leaving every technical stuff aside, 1000 Amps is boring game. At first I was curious, amazed by style, but after several dozen of rooms it was eiter annoying or boring. This game feels kinda like 6180 the moon game - simple title which will be really fast forgotten because, aside from mentioned style, it doesn't have pretty much anything. Fails at being a decent platformer, fails at being a decent puzzle game. The amount of fun I had isn't worth even half of this price so I wouldn't recommend this game to anyone.
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Évaluations les plus pertinentes  Globales
1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
9.6 heures en tout
Posté le : 21 juillet 2012
Un petit jeu flash de puzzle/plate forme au concept simple et ultra-solide, accompagné d'un level design vraiment bien pensé.

Ça fait plaisir de trouver des jeux dont le concept permet de se passer totalement de violence, et, en guise de cerise sur le gâteau, le tout dans un gigantesque complexe dont l'influence me rappel metroid.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
4 personne(s) sur 7 (57%) ont trouvé cette évaluation utile
4.5 heures en tout
Posté le : 11 juillet 2014
Une fois un pote m'a amené voir un groupe de musique. C'était un vrai groupe de ♥♥♥♥♥, de la pure musique de tafiole. Mais on aimait bien quand même...

Ce jeu, c'est pareil...
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
19 personne(s) sur 21 (90%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
3.9 heures en tout
Posté le : 27 janvier 2015
Length of Time Played: 3.5 Hours
Distance Played: Beat The Game With 99% Rooms
Personal Grade: B

Opinion of Each Aspect

Grading System - Outstanding, Excellent, Good, Acceptable, Poor, Horrendous, Abysmal

Gameplay: Good
Stability: Excellent
Story: Acceptable
Controls: Excellent
Graphics: Good
Music: Good
Sounds: Good
Difficulty: Good

Notes: + (Positives), = (Small Gripes), - (Negatives)

+ The concept of finding seeds to auto-complete hard rooms is useful for those certain areas.
+ The powers that you gain are fairly interesting and varied.
+ Gradual difficulty increase keeps it from being too tedious.
+ Relaxed gameplay allows for an enjoyable experience without stress.

= The graphics of blocks can confuse where you can go at times.

- Once you get the powers, many of the earlier rooms become a cakewalk with next to no effort required.
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18 personne(s) sur 21 (86%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
109.1 heures en tout
Posté le : 4 novembre 2015
If you're a member of the camp of gamers who believe that the answers to puzzles should never be signposted, and that modern games are way too easy, then you're going to like 1000 Amps.

You play as a cute lil' icon called Plug who is attempting to repair a set of electrical stations called the Amp- Tree-System. In each room, you can light up a number of squares by touching them, and when you've lit them all, that part of the system is repaired. As you light these squares, you're given more power – enabling you to jump and teleport. Most of the puzzles rely on using that gradual increase in power to enable you to access more and more lightsquares in each room.

The art style is minimalist. So minimalist, in fact, that you can't see any of the room you're in until you touch the squares in question. As such, exploration becomes an exercise in feeling around in the dark, unsure if you're about to plunge down a hole into another room entirely, losing all your progress in the current room. That's around the point when 1000 Amps starts getting a little frustrating.

It continues to frustrate when you come up against seeminglyimpossible rooms that have conveyor belts that cart you around against your will, rogue baddies who switch off lights that you've switched on, and jumping puzzles that demand pixel-perfect precision.

It's a defiantly retro path to take, and one that isn't going to please everyone – especially when failure often means trekking back through several past rooms just to have another go. The map gives you some idea of where you're supposed to be going, but it's utterly uninteractive and therefore mostly useless.

The worst moments are when you know exactly what you need to do to solve a room, but can't quite get the timing of the jumps or teleports right, and you find yourself repeating the same move over and over again, hoping that you fluke your way into doing it right. When you do finally manage that, you won't think “Amazing! I am so talented!” – you'll think “Thank God that's over.” Then you realise that you have to start essentially from scratch in the next room.

The core idea of powering up your character progressively is a solid one, and there are moments of real beauty in the stark-but-cute art style, but ultimately 1000 Amps fails by simply not giving the player enough information, forcing a trial-and-error, guesswork-oriented approach to problem solving. That's fine when a game gives you another go instantly, but that's often not an option here.

There is an audience who'll love 1000 Amps, and the 4,99€ price is excellent value for a puzzle game of this length. But if you prefer your games to be a little more friendly and approachable, then you're going to want to look elsewhere.
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24 personne(s) sur 33 (73%) ont trouvé cette évaluation utile
10.7 heures en tout
Posté le : 1 août 2014
"Energy lights it up"
In 1000 Amps you are a little roboter. "Robo" is searching for power cubes in rooms to gain more energy for his special abilities. In the beginning everthing is hard. You cannot jump high or teleport. But if you never surrender the labrinth of rooms you will find some very useful powerups that give you the possibiliy to complete the map 100%.
One central question: Is it joyful, to play an indie platformer game in just black and white color? Yes it is! The graphic elements are simple and good working. It looks great when elements glow up and backgrounds have organic forms. And the sound effects makes it even more atmospheric. On the other side you "loose" some rooms again and again if you drop out of the border or accidently jump too high. It can be annoying during the attemps. But in the end there is a challenging boss which you hopefully can beat.
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15 personne(s) sur 17 (88%) ont trouvé cette évaluation utile
9.0 heures en tout
Posté le : 4 janvier 2014
It's a nice, little, clever game.

Not too long, as it took me 9 hours to beat, though I spent some of it trying to get a 100% complete map.
My only complaint would be about the map. I wish it was more detailed, so to make it easier to understand where a missing room is located.

The art style is really charming and the background music fits really well with the light-based puzzle-solving gameplay.
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11 personne(s) sur 11 (100%) ont trouvé cette évaluation utile
7.5 heures en tout
Posté le : 7 février 2014
Hmm. I'm kind of torn here, because even after cursing heavily at them, I would like to think this game's cruder problems aren't that bad.

1000A is a grayscale 'metroidvania'. Everyone knows what those are. The world in this case is an "amp tree", some abstract stand-in for computer I suppose, and the player is a sort of a repair device. The graphics are a rather exciting case: everything is displayed as simple symbols! This reminds me of old Paradroid!

The controls are a little strange. You use the wsad key grid as a typical platformer setup and, surprisingly, the mouse for teleportation: click an empty part of the screen, and there you go! I haven't played an exploration game with combined controls like that before.

So, what's wrong with the game? Well, one of its unique points is that for most of the game, you are wading through levels with a very limited line of sight. Only by touching objects will you discover them. This makes for either an interesting, careful sort of gaming or a horrible chore. I thought it was mostly good, but other times when accidentally walking off the screen would reset the view, it felt like a cause for frustration and a glaring problem.

Another problem is that you can occasionally get yourself into a cul-de-sac, requiring quitting and reloading. I think the game autosaves every few cleared screens. You can tell 1000A's been designed to minimize the chance of getting stuck, but I messed up about five times during my run.

The last issue is the map layout. Sometimes the route from a to b is a ridiculously long detour: Especially for a completionist run, some of the parts of the game map read like a designed ♥♥♥♥ move: you essentially have to traverse the entire vertical span of the map once or twice too many times if you're planning to get that 100% completion.

Still, 1000A was a very good little exploration puzzler. It took me about 8 hours to beat, but I did check out every screen on the map. It's definitely worth its price if you value the genre and are willing to play by this game's rules.
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13 personne(s) sur 15 (87%) ont trouvé cette évaluation utile
7.3 heures en tout
Posté le : 16 février 2014
This was a surprisingly good game. There is a mild learning curve until you learn the way the game's puzzles work, then once you get a few upgrades the levels get richer and very addictive. In particular the way adjacent rooms interact with one another was very clever, especially once the upgrades start to work together to solve rooms. The difficulty was spot on for my modest platformer skills, slightly above casual only. For achievement hunters, an easy 100% that takes a 5-7 hours maybe.
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10 personne(s) sur 12 (83%) ont trouvé cette évaluation utile
13.4 heures en tout
Posté le : 29 octobre 2014
Imagine your world suddenly plunging into darkness; all the illumination stolen in a flash. This was the case for the tiny hero Plug, who found himself lost among the branches the Amp Tree and began the journey to restore the stolen light of his world. By gaining a sense of direction from the hologram consciousness of the Amp-Tree-System, a fusion of natural flora with a computerized light power grid, Plug must repower the Amp Tree and defeat the Intruder virus before the world stays dark forever.

1000 Amps is an exciting and intuitive platformer. It challenges the player to use Plug's many special abilities, as well as discovering and adapting to new ones, to solve a number of different puzzles across a vast array of connected rooms. Each room is a piece of an incredibly powerful and awesome system with powered-down blocks hidden in every nook and corner. Every room permanently restored brings the player one step closer to stopping the Intruder Virus and saving the Amp Tree. It's a story of an impossibly small, filament-brained hero set in a world of platforms, gaps, and traps. 1000 Amps is sure to light up your day.
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6 personne(s) sur 6 (100%) ont trouvé cette évaluation utile
6.7 heures en tout
Posté le : 25 juillet 2012
1000 Amps is a greyscale indie puzzle platformer in which you play as Plug, a little dude who lights up whatever he touches. Your goal is to restore power to the Amp-Tree-System, a now-darkened labyrinth of over 150 compartments, and defeat the intruder who caused the outage.

Every room contains light nodes and activating them all will illuminate that room permanently. A battery meter, which fills based on the percentage of nodes activated, is also present for each room and determines how high you can jump there. As with a Metroidvania, you will have to work your way to the special power-up and story rooms to progress. Power-ups include click-to-warp, increased touch radius, light node radar, double jump, and the ability to destroy creatures that eat light.

The game lacks a proper soundtrack, is Flash-based with slowdowns at high resolutions and, due to the open-world design, can be frustrating if you haven't found the right power-ups yet. Despite these flaws, it's still enjoyable.
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