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¡Alumbra el mundo! En el papel de Plug, eres el encargado de restaurar el gigantesco Amp-Tree-System, frustrando así los planes de un enigmático intruso.
Fecha de lanzamiento: 22 Feb 2012
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Comprar 1000 Amps

Acerca del juego

Light up the world! As Plug, you are charged with restoring the expansive Amp-Tree-System, and thwarting an enigmatic intruder. Solve puzzles and explore in 1000 Amps!


Key Features:

  • Illuminate the darkness by lighting up whatever you touch.
  • Teleport into any un-occupied space with a simple mouse click.
  • Explore the expansive and labyrinthine Amp-Tree-System, finding new power ups strewn throughout.
  • Tackle challenges in whatever order you like, thanks to the open world design.
  • Over 150 rooms to complete and explore.
  • Save anywhere, at anytime.

Requisitos del sistema (PC)

    • SO: Windows XP o posterior (versión de 32 bits recomendada)
    • Procesador: 2 GHz
    • Memoria: 256 MB de RAM
    • Disco Duro: 6 MB de espacio libre
    • Adicional: Flash Player 10

Requisitos del sistema (MAC)

    • SO: OS X versión Leopard 10.5.8, Snow Leopard 10.6.3 o posterior
    • Procesador: Intel a 2 GHz
    • Memoria: 256 MB
    • Espacio en Disco Duro: 12 MB
    • Adicional: Flash Player 10
Análisis útiles de usuarios
A 11 de 13 personas (85%) les ha sido útil este análisis
1,172 productos en la cuenta
2 análisis
7.3 h registradas
This was a surprisingly good game. There is a mild learning curve until you learn the way the game's puzzles work, then once you get a few upgrades the levels get richer and very addictive. In particular the way adjacent rooms interact with one another was very clever, especially once the upgrades start to work together to solve rooms. The difficulty was spot on for my modest platformer skills, slightly above casual only. For achievement hunters, an easy 100% that takes a 5-7 hours maybe.
Publicado: 16 febrero 2014
¿Te ha sido útil este análisis? No
A 8 de 8 personas (100%) les ha sido útil este análisis
556 productos en la cuenta
27 análisis
7.5 h registradas
Hmm. I'm kind of torn here, because even after cursing heavily at them, I would like to think this game's cruder problems aren't that bad.

1000A is a grayscale 'metroidvania'. Everyone knows what those are. The world in this case is an "amp tree", some abstract stand-in for computer I suppose, and the player is a sort of a repair device. The graphics are a rather exciting case: everything is displayed as simple symbols! This reminds me of old Paradroid!

The controls are a little strange. You use the wsad key grid as a typical platformer setup and, surprisingly, the mouse for teleportation: click an empty part of the screen, and there you go! I haven't played an exploration game with combined controls like that before.

So, what's wrong with the game? Well, one of its unique points is that for most of the game, you are wading through levels with a very limited line of sight. Only by touching objects will you discover them. This makes for either an interesting, careful sort of gaming or a horrible chore. I thought it was mostly good, but other times when accidentally walking off the screen would reset the view, it felt like a cause for frustration and a glaring problem.

Another problem is that you can occasionally get yourself into a cul-de-sac, requiring quitting and reloading. I think the game autosaves every few cleared screens. You can tell 1000A's been designed to minimize the chance of getting stuck, but I messed up about five times during my run.

The last issue is the map layout. Sometimes the route from a to b is a ridiculously long detour: Especially for a completionist run, some of the parts of the game map read like a designed ♥♥♥♥ move: you essentially have to traverse the entire vertical span of the map once or twice too many times if you're planning to get that 100% completion.

Still, 1000A was a very good little exploration puzzler. It took me about 8 hours to beat, but I did check out every screen on the map. It's definitely worth its price if you value the genre and are willing to play by this game's rules.
Publicado: 7 febrero 2014
¿Te ha sido útil este análisis? No
A 6 de 9 personas (67%) les ha sido útil este análisis
509 productos en la cuenta
4 análisis
5.6 h registradas
Publicado: 21 enero 2014
¿Te ha sido útil este análisis? No
A 1 de 3 personas (33%) les ha sido útil este análisis
475 productos en la cuenta
23 análisis
6.1 h registradas
Amazing plateformer with loads of original features. Might look minimalist, yet it is really entertaining.
Publicado: 23 febrero 2014
¿Te ha sido útil este análisis? No
A 5 de 12 personas (42%) les ha sido útil este análisis
930 productos en la cuenta
25 análisis
6.1 h registradas
intruders must die
Publicado: 29 enero 2014
¿Te ha sido útil este análisis? No