Light up the world! As Plug, you are charged with restoring the expansive Amp-Tree-System, and thwarting an enigmatic intruder.
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Дата виходу: 22 лют 2012

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Light up the world! As Plug, you are charged with restoring the expansive Amp-Tree-System, and thwarting an enigmatic intruder. Solve puzzles and explore in 1000 Amps!


Key Features:

  • Illuminate the darkness by lighting up whatever you touch.
  • Teleport into any un-occupied space with a simple mouse click.
  • Explore the expansive and labyrinthine Amp-Tree-System, finding new power ups strewn throughout.
  • Tackle challenges in whatever order you like, thanks to the open world design.
  • Over 150 rooms to complete and explore.
  • Save anywhere, at anytime.

Вимоги до системи

Windows
Mac OS X
    • OS: Windows XP Or Later (32 Bit Recommended)
    • Processor: 2 GHz
    • Memory: 256 MB
    • Hard Disk Space: 6 MB
    • Additional: Flash Player 10
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: Intel 2 GHz
    • Memory: 256 MB
    • Hard Disk Space: 12 MB
    • Additional: Flash Player 10
Корисні рецензії покупців
18 з 20 людей (90%) вважають цю рецензію слушною
2 людей вважають цю рецензію кумедною
103.6 год. зареєстровано
Додано: 4 листопада 2015 р.
If you're a member of the camp of gamers who believe that the answers to puzzles should never be signposted, and that modern games are way too easy, then you're going to like 1000 Amps.

You play as a cute lil' icon called Plug who is attempting to repair a set of electrical stations called the Amp- Tree-System. In each room, you can light up a number of squares by touching them, and when you've lit them all, that part of the system is repaired. As you light these squares, you're given more power – enabling you to jump and teleport. Most of the puzzles rely on using that gradual increase in power to enable you to access more and more lightsquares in each room.

The art style is minimalist. So minimalist, in fact, that you can't see any of the room you're in until you touch the squares in question. As such, exploration becomes an exercise in feeling around in the dark, unsure if you're about to plunge down a hole into another room entirely, losing all your progress in the current room. That's around the point when 1000 Amps starts getting a little frustrating.

It continues to frustrate when you come up against seeminglyimpossible rooms that have conveyor belts that cart you around against your will, rogue baddies who switch off lights that you've switched on, and jumping puzzles that demand pixel-perfect precision.

It's a defiantly retro path to take, and one that isn't going to please everyone – especially when failure often means trekking back through several past rooms just to have another go. The map gives you some idea of where you're supposed to be going, but it's utterly uninteractive and therefore mostly useless.

The worst moments are when you know exactly what you need to do to solve a room, but can't quite get the timing of the jumps or teleports right, and you find yourself repeating the same move over and over again, hoping that you fluke your way into doing it right. When you do finally manage that, you won't think “Amazing! I am so talented!” – you'll think “Thank God that's over.” Then you realise that you have to start essentially from scratch in the next room.

The core idea of powering up your character progressively is a solid one, and there are moments of real beauty in the stark-but-cute art style, but ultimately 1000 Amps fails by simply not giving the player enough information, forcing a trial-and-error, guesswork-oriented approach to problem solving. That's fine when a game gives you another go instantly, but that's often not an option here.

There is an audience who'll love 1000 Amps, and the 4,99€ price is excellent value for a puzzle game of this length. But if you prefer your games to be a little more friendly and approachable, then you're going to want to look elsewhere.
Чи була ця рецензія слушною? Так Ні Кумедна
2 з 4 людей (50%) вважають цю рецензію слушною
6.2 год. зареєстровано
Додано: 4 січня
Light up the world with 1000 Amps. What a great puzzle platformer. Enuf said!
Чи була ця рецензія слушною? Так Ні Кумедна
1 з 2 людей (50%) вважають цю рецензію слушною
11.7 год. зареєстровано
Додано: 14 лютого
Leaving every technical stuff aside, 1000 Amps is boring game. At first I was curious, amazed by style, but after several dozen of rooms it was eiter annoying or boring. This game feels kinda like 6180 the moon game - simple title which will be really fast forgotten because, aside from mentioned style, it doesn't have pretty much anything. Fails at being a decent platformer, fails at being a decent puzzle game. The amount of fun I had isn't worth even half of this price so I wouldn't recommend this game to anyone.
Чи була ця рецензія слушною? Так Ні Кумедна
18 з 19 людей (95%) вважають цю рецензію слушною
1 людина вважає цю рецензію кумедною
3.9 год. зареєстровано
Додано: 27 січня 2015 р.
Length of Time Played: 3.5 Hours
Distance Played: Beat The Game With 99% Rooms
Personal Grade: B

Opinion of Each Aspect

Grading System - Outstanding, Excellent, Good, Acceptable, Poor, Horrendous, Abysmal

Gameplay: Good
Stability: Excellent
Story: Acceptable
Controls: Excellent
Graphics: Good
Music: Good
Sounds: Good
Difficulty: Good

Notes: + (Positives), = (Small Gripes), - (Negatives)

+ The concept of finding seeds to auto-complete hard rooms is useful for those certain areas.
+ The powers that you gain are fairly interesting and varied.
+ Gradual difficulty increase keeps it from being too tedious.
+ Relaxed gameplay allows for an enjoyable experience without stress.

= The graphics of blocks can confuse where you can go at times.

- Once you get the powers, many of the earlier rooms become a cakewalk with next to no effort required.
Чи була ця рецензія слушною? Так Ні Кумедна
24 з 32 людей (75%) вважають цю рецензію слушною
10.7 год. зареєстровано
Додано: 1 серпня 2014 р.
"Energy lights it up"
In 1000 Amps you are a little roboter. "Robo" is searching for power cubes in rooms to gain more energy for his special abilities. In the beginning everthing is hard. You cannot jump high or teleport. But if you never surrender the labrinth of rooms you will find some very useful powerups that give you the possibiliy to complete the map 100%.
One central question: Is it joyful, to play an indie platformer game in just black and white color? Yes it is! The graphic elements are simple and good working. It looks great when elements glow up and backgrounds have organic forms. And the sound effects makes it even more atmospheric. On the other side you "loose" some rooms again and again if you drop out of the border or accidently jump too high. It can be annoying during the attemps. But in the end there is a challenging boss which you hopefully can beat.
Чи була ця рецензія слушною? Так Ні Кумедна