Dirige un imperio de actividades espaciales en Sins of a Solar Empire: Rebellion, la nueva expansión independiente que combina la profundidad de los juegos 4X con estrategia en tiempo real.
Análisis de usuarios: Extremadamente positivos (3,899 análisis)
Fecha de lanzamiento: 12 de jun. 2012

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Incluye 6 artículos: Sins of a Solar Empire®: Rebellion, Fallen Enchantress: Legendary Heroes, Galactic Civilizations® II: Ultimate Edition, Galactic Civilizations® I: Ultimate Edition, Demigod, The Political Machine 2012

 

Recomendado por mentores

"A space-based RTS with light 4x elements. Rebellion, added enough content to make it worthwhile. Expect more macro than micro."
Lee aquí el análisis completo.

Críticas

“Bigger and more stable than ever, Sins of a Solar Empire: Rebellion will happily strip-mine your life of its free time.”
86/100 – PC Gamer
“...this is the ultimate version of Sins of a Solar Empire...”
8.5/10 – Strategy Informer
"...Sins embraces its grand strategy like never before."
5/5 – Quarter to Three
“As a standalone expansion, it does very well at balancing between long time Sins fans and newcomers to the series.”
9/10 – RTS Guru

Acerca de este juego

The Next Installment to the Award-Winning RTS.
While many were hopeful that diplomacy would finally end the war, differing opinions on what should be done, along with the depleted power of the controlling factions, has led to a splintering of the groups involved.

The loyalist members of the Trader Emergency Coalition adopt a policy of isolation, focusing on enhanced defenses to ride out the rest of the war. Those who rebel against the coalition take on a purely militant view, coming to the opinion that the only way to bring peace is by ultimately crushing all who oppose them - especially xenos.

For the first time in their history, the war creates a schism in the Advent Unity. The loyalists seek to continue their policy of revenge against the Traders, and to assimilate all others to the Unity’s influence. However, others amongst the Advent suspect that a corrupting influence from within has diverted the Unity from its proper destiny.

The divide created in the Vasari Empire is less pronounced, but just as severe to their people. With the Vasari now practically frantic to move on to new space, the loyalist faction abandons cooperation and decides to take the resources they need by any means necessary. Having accepted the need to work together, the rebel faction feels that their best chance for survival is to work with the other races and bring them along to flee the approaching enemy.

Take the battle for galactic supremacy to its ultimate level in Sins of a Solar Empire: Rebellion – a standalone RT4X game that combines the tactics of real-time strategy with the depth of the 4X genre (eXplore, eXpand, eXploit, eXterminate).

Key features:

  • New Factions: Decide whether to play as a Loyalist or Rebel – each unlocks new technologies, ships and play styles for each race.
  • New Titan Class Warships: Mighty titans enter the fray of the war to tip the scales of power. Each faction may field their own unique titan, drawing upon unique strengths and abilities on the battlefield.
  • New and Updated Capital Ships: A new capital ship joins the fleet for each race to offer even more tactical options. Additionally, all existing capital ships have been upgraded to four levels for their abilities, allowing players to focus their ships along specific strengths.
  • New Corvette Class Ships: Small and maneuverable, each faction has developed a new light attack craft to harass enemy forces.
  • Updated Visuals: Updated graphics, particle effects, lighting and shadows, race specific UI and other enhancements make the Sins’ universe look better than ever.
  • New Victory Conditions: Take multiple paths to victory including – Military, Diplomatic, Research, Last Flagship Standing, Last Capital Standing and Occupation.
  • New Audio: More than 60 minutes of original music, countless new sound effects and dozens of new voice overs help bring the drama of battle to new levels of immersion.
  • Tutorials: New and updated tutorials make it easy for both experienced and new players to quickly start building their own solar empire.
  • Plus, a number of optimizations that provide better performance than ever before!

Requisitos del sistema

    Mínimo:
    • SO: Windows Vista SP2 / Windows 7 SP1 / Windows 8
    • Procesador: Intel Pentium 4 a 2.2 GHz o equivalente
    • Memoria: 1 GB de RAM
    • Gráficos: Gráfica con 256 MB de VRAM y soporte para Pixel Shader 3.0 (Radeon X1650 / GeForce
      6800* o superior)

    • Versión de DirectX®: 9.0c
    • Disco Duro: 5 GB de espacio libre
    • Sonido: Dispositivo compatible con DirectX 9.0c
    • Otros Requisitos: Teclado y ratón (con rueda de desplazamiento), conexión a Internet de banda ancha para el multijugador
    • * Los chipsets nVidia deben utilizar la versión de driver 296.10 o posterior y estar configurados como el chipset de vídeo principal para el juego
    Recomendado:
    • Procesador: Intel Core i5 / i7 o equivalente
    • Memoria: 4 GB de RAM
    • Gráficos: Gráfica con 1 GB de VRAM y soporte para Pixel Shader 3.0 (familia Radeon X3000 / familia GeForce 8000* o superior)
    • Otros Requisitos: Conexión a Internet de banda ancha. Para la activación también es necesaria la creación de una cuenta de Stardock mientras inicias el juego en Steam
Análisis útiles de usuarios
A 4 de 6 personas (67%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
355.0 h registradas
Publicado: 8 de enero
Hola, tengo jugadas varios dias (en hs) a este juego y no me canso,menos si compra los contenidos descargable, ya que ofrecen nuevos planetas, galaxias y desafios para jugar en multiplayes o solo.
De mi parecer el juego es altamente recomdeble, si te gustan los jeugos de estrategia y guerra espacial, es el mejor que jugue.
Podes instalar MODS en español, y jugar con varias rasas las cuales tienen tecnologias distintas (naves, mejoras, planetas, y demas), construir bases estelares, defensas planetarias, aliarte con lospiratas, para mi es muy completo.
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A 1 de 1 personas (100%) les ha sido útil este análisis
32.2 h registradas
Publicado: 8 de mayo
Sins of a Solar Empire: Rebellion, es un juego de estrategia 4X (explorar, expandirse, exterminar al enemigo y explotación de recursos) ubicado en el espacio con, claro está, un marco de ciencia ficción.

Tenemos 3 razas para elegir, cada una con sus unidades diferentes al resto y algunas tecnologías específicas, así como 2 versiones de cada una de las razas (que difieren en la versión de la más poderosa unidad y en un par de tecnologías).
El juego se hace en tiempo real, pero jugando contra la IA (que sinceramente no está mal), se puede pausar para dar varias órdenes a la vez.

Sin duda lo mejor del juego es que movemos nuestras naves por diferentes sistemas solares, cada uno pudiendo tener varios planetas colonizables o ninguno. Las batallas con batallones enteros de diversas naves junto con tus barcos insignia y tu titán, son hermosas, que debo decir, a veces se tornan complicadas de seguir en su conjunto (no obstante es ese caos divino lo que hace hermosas las batallas).

Sin duda lo recomiendo.
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A 577 de 691 personas (84%) les ha sido útil este análisis
6 personas han encontrado divertido este análisis
94.1 h registradas
Publicado: 27 de noviembre de 2014
I am a ruler of a facist goverment that murders millions, of billions of augmented humans, humans, and aliens. I destroy entire planets with intergalatic super weapons.


But no one really cares because free healthcare.
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A 138 de 149 personas (93%) les ha sido útil este análisis
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14.2 h registradas
Publicado: 1 de diciembre de 2014
TL:DR? See Conclusion

INTRODUCTION:
Sins of a Solar Empire: Rebellion is a massive real-time strategy game developed by Ironclad Games and published by Stardock Entertainment. It is the third standalone expansion in the popular Sins of a Solar Empire line of games and stands as testament to why this genre can only work with the PC Platform. Although the game is classified as an RTS, it does feature a lot of 4X (Civilization type) elements which the developers are calling the 'RT4X' genre.

The player takes control of a space faring civilization whose sole objective is to be the most dominant force in the Galaxy. Achieve this either through military force, diplomatic means or economic superiority. Lead your civilization from a small single planet colony into a vast interplanetary empire spanning multiple worlds and multiple star systems.

PROS:
+ Epic in scale (The player can choose to either play in one solar system only, or expand their empire to other solar systems if the map permits)
+ Massive space combat and intense fleet engagements
+ Beautiful Graphics and Visuals
+ Good ship and space station variety
+ Ship and space station customization and upgrades
+ Complex and solid core gameplay
+ Simple and easy to manage Empire Tech Tree
+ Incorporates the features of the previous expansions without forcing you to buy them
+ High replayability
+ Seamless Zoom Function (Marvel at your fleet or the intense ship on ship combat)
+ Playable even with some lower end computers
+ Modding potential (Example: See Star Trek 3 Armada mod)

CONS:
- No Campaign mode and even if there was...(see below)
- Story is negligible
- Steep learning curve
- Capital/Titan Ships and Space stations have no hardpoints (see Star Wars: Empire at War space combat)
- Only three main factions to play (although there are 6 sub-factions)
- Stardock Account Management

CONCLUSION:
GREAT GAME but NOT FOR EVERYONE. If you're the type of gamer who's really into real-time strategy or 4X games and have a lot of free time to burn, then this game would be great. It's massive in scale with dozens of ships clashing in some of the most epic space warfare I have ever seen. Outside of combat, it has a good and complex empire management system akin to the 4X genre. The game also runs surprisingly well with the last generation computer systems since its game engine still only need the system requirements back in 2008 when it was first released.

GOOD BUY and HIGHLY RECOMMENDED for Space, Sci-Fi, RTS and 4X fans.

---------------------------------------------------------
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http://store.steampowered.com/curator/6861651-Miyumi%27s-Review-Corner/
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A 22 de 26 personas (85%) les ha sido útil este análisis
55.7 h registradas
Publicado: 23 de diciembre de 2014
First review in a while, but this game deserves it.

I'll start out with the somewhat common "my playtime is inaccurate" speech, having played more than 200 hours of this and it's previous incarnations through Impulse.

Sins of a Solar Empire: Rebellion is truly one of a kind. This version basically combines the entirety of the 2 previous titles, Trinity and regular ol' SoaSE, so Rebellion truly has it all and more.

As such, this review is kind of both a Rebellion review and SoaSE in general review, because I've never reviewed the original or Trinity as there is no real story to this game, which makes it a difficult game to even explain to the masses who enjoy story driven games.

I tend to play a Single Player skirmish with 2 or 3 Hard AI players, however in the past have spent a great deal of time playing lengthy LAN matches, which were loads of fun, but ultimately one of the only major flaws of SoaSE comes out through such lengthy matches, even just playing against AI.
That flaw has been given a bad wrap in more recent times because of the evolution and adoption of Multi Core processor technology.

Essentially this game does not utilise multicore CPU's and unfortunately there is no fix for this, even after extensive research and optimisation mod trialling. But to their credit, those mods are great for getting the game to run on lower spec systems, laptops, virtualisation/steaming etc, but no mod can add 64bit or multicore support. That's the game's engine limitation, and it's not the only one around... I'm looking at you Cities XL.

It is important to note that at regular playing speed, this takes tens of hours of a single match to even be a problem, but on lower spec, lower (and older) GHz systems, this happens within about an hour give or take 30mins of regular speed play time with a couple of AI players.

With all that said, one of THE greatest longevity features for me is the ability to speed up the game time by 2x, 4x and 8x increments, even in a LAN match (host must change it).

Because of the vast expanses of space and [travelling] time at regular speed, this speed up feature can actually make for a much more challenging game, albeit much faster. Generally you will have to sacrifice micro management for macro at those speeds, but on large scale maps with only 2 or 3 players, with multiple star systems, the ability to speed up hyperspace travel from a distant planet to another is a HUGE time saving and action creating element and there is no penalty or lock down on the control of the game speed that you have, apart from it's 4 presets, so interchanging between them can be as fluid as zooming in or out and the speed controls can be remapped as well as basically everything else.

When I first discovered this speed up feature in the original Sins, it was, at first, not something I was looking for or really cared about, largely because I was still learning the controls and the game at the time.
When I was finally bored with the amount of time it took to setup, capture, defend, build and deploy, it would be too long for a single game session, and that bothered and still bothers me.

Command & Conquer (up until and including 3) had the right recipe for possible lengths of a single player skirmish battle. With Sins this isn't possible at regular speed, that is if you're interested in actually establishing a large empire of any sort instead of rushing with a dozen weak ships, which gets stale fast.

The camera controls in Sins are very fluid and quite unique, and once you get the hang of it, there really is nothing like it, some things are similar but the ability to orbit and zoom freely around any axis while fixed on a certain point is impressive, and the instant ability to track any of your fleet and zoom right in to the ship and it's details or zoom right out to galaxy level all in real time and fluid as your mouse can move. An RTS camera/movement system that IMO rivals that of what Blizzard, Westwood or EA have ever done is definitely worth a mention in this review.

The 3 original factions, the TEC, Advent and Vasari have been Loyalist-ised and given their Rebel counterparts in this final Sins title and have created many new ways of playing the game. I found that this is by far the most balanced of the 3 in the series mainly because of the 3 extra sub-faction additions, which also open up Role-Playing type elements of having say, 3 Rebel factions vs 3 Loyalist factions in a desperate struggle to take control over a strange galaxy.

The in-game Map Designer is also worth a mention, although it takes a fair bit of trial and error to get something you're happy with, and even then playing your own creations can sometimes backfire or surprise you in ways you never thought possible.
The only downside is the lack of manipulation you have on Planets and Stars. The "Map Designer" is basically a Map Generator.
If you've ever wanted to take on several hundred space pirate homeworlds in the one solar system then Sins is for you!
But in all seriousness, the Map Designer does a pretty good job once you learn how it works and ways you can create interesting maps just by changing sliders and numbers.
If you're really serious about designing your own Solar System or Galaxy then Ironclad have supplied everyone with their GalaxyForge editor which is used to create the many included Single and Multiplayer premade maps.

My Pros & Cons shortlist;

Pros:
+ One of a kind space-based RTS gameplay
+ Useful and informative dialogue boxes, hovering over icons has been given great attention to detail.
+ Massive tech tree
+ Awesome scale of real time space battles and large scale empire building.
+ Fine control over placement of your buildings, or for riskier, faster matches, an "Auto place" feature for Buildings which is also a +
+ Interesting and unique items, ships, power-ups, upgrades
+ The graphics scale really well across many many different types of systems, but the close up details can be a bit disappointing even at Ultra settings.
+ Inclusion of both a Map Designer & GalaxyForge editor.

Cons:
- Fairly steep learning curve and long match times
- Units (mainly Capital Ships) of the same type have to be upgraded individually, on a small scale this is less important then on a larger one.
- No minimap
- Left Planet, Structure and Unit tree can't be hidden. Capturing more than 10-20 planets adds much more time navigating and cuts any efficiency of the tree at all.
- Some tasks would be better left automated, such as the 2 scout ships that you start with should have their exploration ability Autocast set to on, not off. Also Metal and Crystal mines could be auto-built after you have captured a planet and have the resources to spare
- At regular speed it takes far too long to reach higher tech levels in a single match
- Can be boring in stages of early travel or exploration. Once you've seen the same variations of desert, ice, volcanic, terran and asteroids over and over, the excitement wears down over time (tens to hundreds of hours for me)
- Not just a con of Sins, but most RTS games really need the ability to 'mute' a certain Unit or Building you are queuing up and and creating 50 or 100+ of the same Units and the game wants to announce the successful creation of every single one.

Story: 4/10
AI: 7/10
Sound/Music: 7/10
Voice: 6/10
Controls: 9/10
Models: 8/10
Textures: 8/10
Special Effects: 9/10
Replayability: 7/10

65/100
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A 18 de 23 personas (78%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
100.9 h registradas
Publicado: 5 de enero
one of the better RTS out there. actually makes you think. steep learning curve but once you get the hang of it, youll be causing mass genocides everywhere
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A 18 de 26 personas (69%) les ha sido útil este análisis
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24.4 h registradas
Publicado: 18 de enero
One of the best space strategies I've ever played. Three races, six factions fighting for right to rule over solar systems. Great idea, better performance.

For me this game is fun when it's quick, if you do not speed up the game it's very slow and boring, so i recomend 4x normal speed. Singleplayer good, multiplayer better!
If you are fan of strategies, don't forget this one.

7,5 / 10
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A 3 de 3 personas (100%) les ha sido útil este análisis
33.8 h registradas
Publicado: 27 de noviembre de 2014
Fun when you death fleet - but very confusing and annoying all the time.

I have not grown up playing RTS (pretty damn bad at them) but Sins is a lot of fun with friends...when you're not being raided by pirates or your bounty put up to hundreds of thousands in every match (OR BEING TROLLED BY ENEMY CULTURE).

I have a similar opinion to Sins as I do to Robocraft; sometimes I like it a lot, sometimes I f***ing loathe it.
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A 9 de 15 personas (60%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
22.7 h registradas
Publicado: 28 de diciembre de 2014
Wasting way too many hours on this game. I didn't even realize it was 3AM.

9/10.
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A 2 de 2 personas (100%) les ha sido útil este análisis
65.6 h registradas
Publicado: 27 de marzo
Do you like Space?
Do you like Space battles?
Do you like 4x?
Do you like Sci fi or RTS?
Do you like fun?
Do you like fun space battles????????????????????????

Well this is the game for you!!!!!!!!!!!!!!!!!!!!
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A 4 de 6 personas (67%) les ha sido útil este análisis
61.1 h registradas
Publicado: 30 de enero
tl;dr: This is good game. Cheap for what you get, lots of mods. Good optimization, much pretty. Music nice, gameplay nice, must play for space RTS fans.

Sins of a Solar Empire is a space RTS with no campaign, but endless replayability. Every game, the universe that the game is played in is randomized, or selected from a premade map (which offer specific challenges to make the game more interesting). There can be many stars in one universe, and each star can have very few or very many planets, asteroids, wormholes, etc.

The game offers a very nice blend of combat, research, and dimplomacy. But research really trumps everything, which leads into one of Sins' flaws... the difficulty curve. This game will kick your ♥♥♥ if you are a newcomer to the RTS genre, and even if you are a veteran, you will find a good challenge. This game is not for the easily frustrated, because going against AI, or other players, can really pump up the blood pressure sometimes.

The game itself runs very well for my system. I'm running it on an AMD FX 6300 Processor, NvidiaGTX 660, with 8 GB of RAM, and it runs perfectly fine. It is very well optimized and looks beautiful. The backgrounds of space look phenomenal and the ships look pretty good too. Watching the space battles can be so nice to look at that you forget to make sure they are actually doing alright.

Anyway, This game is worth the $40, but I would also cash in for the DLC, because they are very good for the price. The modding potential for this game is amazing as well. If you ever get bored of the basic game, you can just browse the giant selection of quality mods on Moddb. If there is a popular movie/TV/game/book series taking place in space, there is a good possibility that there is a well made mod already created, or being crafted of it.

Thanks for reading, if you got this far, and I hope this review helps, although the fact that there are already 1,000's of positive reviews made for this game should be a clear indication of the quality of Sins of a Solar Empire: Rebellion.

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A 6 de 10 personas (60%) les ha sido útil este análisis
90.6 h registradas
Publicado: 24 de diciembre de 2014
Pretty good strategie, you can choose many strategies to play this game and every has it's pros and cons. You won't wanna end it !
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A 10 de 18 personas (56%) les ha sido útil este análisis
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2.6 h registradas
Publicado: 28 de diciembre de 2014
I bought Rebellion eventuality. I'm not planning do it ever.
But I like that game from first minutes.
I tried many space strategies before. But they was... not what I'm looking.
Too hard (not because they really hard. because it's hard to understand them), too overwhelmed - economy, interface, races. Where you need to press 10 buttons to move your fleet.

Here everything easy - here your fleet, here your structures. Go! But game not become simple. You still need to think, planning, tactic.

And what a beautiful space here! Last time I saw such beautiful space was Haegemonia: Legions of Iron (2002) But that game was really overwhelmed.

So if you want to try really good space strategy, then Sins of a Solar Empire®: Rebellion your choice.
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A 1 de 1 personas (100%) les ha sido útil este análisis
276.8 h registradas
Publicado: 6 de diciembre de 2014
good game, online multiplaer really good, easy to learn hard to master
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A 1 de 1 personas (100%) les ha sido útil este análisis
74.9 h registradas
Publicado: 20 de diciembre de 2014
Craft a universe, put in 15 star systems, add 10-20 items in each system, insert 8 players: Great fun for the first few hours! Then every side has built over 1000 ships not including trade ships or fighters or bombers. Aaand the universe lags itself into oblivion as it hammers your poor cpu with evermore demands of animation and calculation. Still blew up their planet.

10/10
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A 1 de 1 personas (100%) les ha sido útil este análisis
103.8 h registradas
Publicado: 17 de mayo
Would you play this game with your friends if they had it as well?
Yes
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85.8 h registradas
Publicado: 22 de diciembre de 2014
Great Game! It makes me want to Rebel against frivalous lawuits!
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A 1 de 1 personas (100%) les ha sido útil este análisis
108.4 h registradas
Publicado: 26 de noviembre de 2014
This game is one of the best I have ever played. Winning this game offeres a huge amount of satisfaction. Much like a very good game of chess.
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A 1 de 1 personas (100%) les ha sido útil este análisis
22.6 h registradas
Publicado: 27 de diciembre de 2014
I've been playing Sins of a Solar Empre since the very first release, Many hours have been spent on this (most of that looking for space ponies.) A wonderful game to play solo or with friends.
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A 1 de 1 personas (100%) les ha sido útil este análisis
304.6 h registradas
Publicado: 7 de enero
Like a strategy version of EvE Online, except it doesn't take years and years and years to be decent. I love this game, I've wasted away many long hours playing it while deployed.
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