在《太阳帝国的原罪:反叛》中指挥一个航行于太空的帝国,这个新的独立资料片结合了4X的奥秘和即时战略游戏的游戏性。
用户评测: 好评如潮 (3,637 篇评测)
发行日期: 2012年6月12日

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由鉴赏家推荐

"A space-based RTS with light 4x elements. Rebellion, added enough content to make it worthwhile. Expect more macro than micro."
点击这里阅读完整评测。

评测

“Bigger and more stable than ever, Sins of a Solar Empire: Rebellion will happily strip-mine your life of its free time.”
86/100 – PC Gamer
“...this is the ultimate version of Sins of a Solar Empire...”
8.5/10 – Strategy Informer
"...Sins embraces its grand strategy like never before."
5/5 – Quarter to Three
“As a standalone expansion, it does very well at balancing between long time Sins fans and newcomers to the series.”
9/10 – RTS Guru

关于这款游戏

The Next Installment to the Award-Winning RTS.
While many were hopeful that diplomacy would finally end the war, differing opinions on what should be done, along with the depleted power of the controlling factions, has led to a splintering of the groups involved.

The loyalist members of the Trader Emergency Coalition adopt a policy of isolation, focusing on enhanced defenses to ride out the rest of the war. Those who rebel against the coalition take on a purely militant view, coming to the opinion that the only way to bring peace is by ultimately crushing all who oppose them - especially xenos.

For the first time in their history, the war creates a schism in the Advent Unity. The loyalists seek to continue their policy of revenge against the Traders, and to assimilate all others to the Unity’s influence. However, others amongst the Advent suspect that a corrupting influence from within has diverted the Unity from its proper destiny.

The divide created in the Vasari Empire is less pronounced, but just as severe to their people. With the Vasari now practically frantic to move on to new space, the loyalist faction abandons cooperation and decides to take the resources they need by any means necessary. Having accepted the need to work together, the rebel faction feels that their best chance for survival is to work with the other races and bring them along to flee the approaching enemy.

Take the battle for galactic supremacy to its ultimate level in Sins of a Solar Empire: Rebellion – a standalone RT4X game that combines the tactics of real-time strategy with the depth of the 4X genre (eXplore, eXpand, eXploit, eXterminate).

Key features:

  • New Factions: Decide whether to play as a Loyalist or Rebel – each unlocks new technologies, ships and play styles for each race.
  • New Titan Class Warships: Mighty titans enter the fray of the war to tip the scales of power. Each faction may field their own unique titan, drawing upon unique strengths and abilities on the battlefield.
  • New and Updated Capital Ships: A new capital ship joins the fleet for each race to offer even more tactical options. Additionally, all existing capital ships have been upgraded to four levels for their abilities, allowing players to focus their ships along specific strengths.
  • New Corvette Class Ships: Small and maneuverable, each faction has developed a new light attack craft to harass enemy forces.
  • Updated Visuals: Updated graphics, particle effects, lighting and shadows, race specific UI and other enhancements make the Sins’ universe look better than ever.
  • New Victory Conditions: Take multiple paths to victory including – Military, Diplomatic, Research, Last Flagship Standing, Last Capital Standing and Occupation.
  • New Audio: More than 60 minutes of original music, countless new sound effects and dozens of new voice overs help bring the drama of battle to new levels of immersion.
  • Tutorials: New and updated tutorials make it easy for both experienced and new players to quickly start building their own solar empire.
  • Plus, a number of optimizations that provide better performance than ever before!

系统需求

    Minimum:
    • OS: Windows 8 / Windows 7 SP1 / Windows Vista SP2
    • Processor: 3 GHz Intel Pentium 4 Processor or Equivalent
    • Memory: 2 GB Available System Memory
    • Graphics: 256 MB Video Card w/Pixel Shader 3.0 Support (Radeon X1650 / GeForce
      6800* or Better)

    • DirectX®: 9.0c
    • Hard Drive: 5 GB HD space
    • Sound: DirectX 9.0c Compatible Sound Card
    • Other Requirements: Keyboard and Mouse (w/scroll wheel), Broadband Internet connection for Multiplayer
    • * NVidia video chipsets must use driver version 296.10 or higher and mobile cards be set as the primary video chipset for the game.
    Recommended:
    • Processor: Intel Core i5/i7 Processor or Equivalent
    • Memory: 4 GB Available System Memory
    • Graphics: 1 GB Video Card w/Pixel Shader 3.0 Support (Radeon X3000 Series / GeForce 8000* Series or Better)
    • Other Requirements:Broadband Internet connection, also to activate this game you must create a Stardock account while launching the game on Steam.
有价值的用户评测
45 人中有 41 人(91%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
92.5 小时(记录在案的)
发布于:2014年10月31日
辐射告诉我们:战争从未改变
而10000年前的深空中,也和今天出奇的相似

太阳帝国的原罪背后是一个复杂的故事,复杂到难以用三言两语去说清楚,游戏虽然没有直接告诉你各个种族背后的心酸,但是你依旧可用感觉到,大家同处一片星区,那种生存的不易,在艰难绝望的痛苦境地,是大家即使哪怕要以牙还牙,靠暴力求得生存的背后,我们却深刻的明白,这并不代表着全部,舰队中,总有一些人可以依然诙谐的说着冷笑话,拿黑色幽默来调侃这随时可能到来的死亡,和他们的祖先一样,不让滋养人格性灵的源泉日渐枯竭,人们终究可以靠对安稳美好生活的渴望建立起秩序,来尽量多保护一些生命、维护一些信仰,没错,所有的种族都有欲望,有弱点,所以我们可以在与对方的交往中,为了一己私利而欺诈、恐吓、滥杀、盗窃,但我们却又憧憬着宇宙黑暗间的温暖,相信着光明、荣耀和未来,所以我们明明可以靠卑劣手段攫取利益,却总是放弃某些“良机”只为换取游戏中NPC或者玩家之间那种并不可靠的忠诚,但是我们总是愿意傻傻的去相信,因为我们怀揣着希望做着收效卑微,却确乎改变着什么的努力。。。。

因为千万年来,人类就是一直这样活下去。

象征人类的TEC、为了守护信仰的圣灵使者、和为了躲避千年宿敌的旧帝国,无论他们强大或弱小,高尚或卑劣,都只不过是在这片星区上守护自己所在乎的东西罢了,大家为了彼此的欲望、信念和生存纷争厮杀,欺骗利用,被欺骗和被利用,这是所有生物的不幸,也是我们永远无法得到救赎的原罪,然而我们只能咬紧牙关,坚定的选择一条路走下去,在冰冷黑暗的宇宙中,守护至爱必须以血来换取。为了你们在这个世界上所珍惜的一切,哪怕就要牺牲一部分人,哪怕就是要放弃道德的操守和个人的明天……

这个世界,从没有纯粹高尚的人






但是 ,却有纯粹的人
是的,战争从未改变
而人,也一直守护着他所珍惜的一切
这篇评测是否有价值? 有趣
367 人中有 299 人(81%)觉得这篇评测有价值
有 11 人觉得这篇评测很有趣
94.1 小时(记录在案的)
发布于:2014年11月27日
I am a ruler of a facist goverment that murders millions, of billions of augmented humans, humans, and aliens. I destroy entire planets with intergalatic super weapons.


But no one really cares because free healthcare.
这篇评测是否有价值? 有趣
71 人中有 70 人(99%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
14.2 小时(记录在案的)
发布于:2014年12月1日
TL:DR? See Conclusion

INTRODUCTION:
Sins of a Solar Empire: Rebellion is a massive real-time strategy game developed by Ironclad Games and published by Stardock Entertainment. It is the third standalone expansion in the popular Sins of a Solar Empire line of games and stands as testament to why this genre can only work with the PC Platform. Although the game is classified as an RTS, it does feature a lot of 4X (Civilization type) elements which the developers are calling the 'RT4X' genre.

The player takes control of a space faring civilization whose sole objective is to be the most dominant force in the Galaxy. Achieve this either through military force, diplomatic means or economic superiority. Lead your civilization from a small single planet colony into a vast interplanetary empire spanning multiple worlds and multiple star systems.

PROS:
+ Epic in scale (The player can choose to either play in one solar system only, or expand their empire to other solar systems if the map permits)
+ Massive space combat and intense fleet engagements
+ Beautiful Graphics and Visuals
+ Good ship and space station variety
+ Ship and space station customization and upgrades
+ Complex and solid core gameplay
+ Simple and easy to manage Empire Tech Tree
+ Incorporates the features of the previous expansions without forcing you to buy them
+ High replayability
+ Seamless Zoom Function (Marvel at your fleet or the intense ship on ship combat)
+ Playable even with some lower end computers
+ Modding potential (Example: See Star Trek 3 Armada mod)

CONS:
- No Campaign mode and even if there was...(see below)
- Story is negligible
- Steep learning curve
- Capital/Titan Ships and Space stations have no hardpoints (see Star Wars: Empire at War space combat)
- Only three main factions to play (although there are 6 sub-factions)
- Stardock Account Management

CONCLUSION:
GREAT GAME but NOT FOR EVERYONE. If you're the type of gamer who's really into real-time strategy or 4X games and have a lot of free time to burn, then this game would be great. It's massive in scale with dozens of ships clashing in some of the most epic space warfare I have ever seen. Outside of combat, it has a good and complex empire management system akin to the 4X genre. The game also runs surprisingly well with the last generation computer systems since its game engine still only need the system requirements back in 2008 when it was first released.

GOOD BUY and HIGHLY RECOMMENDED for Space, Sci-Fi, RTS and 4X fans.

---------------------------------------------------------
Like my Reviews? Follow my Curator's Page:

http://store.steampowered.com/curator/6861651-Miyumi%27s-Review-Corner/
这篇评测是否有价值? 有趣
47 人中有 42 人(89%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
40.7 小时(记录在案的)
发布于:2014年11月22日
Excellent RTS Game, The mods for this game are also incredible like Dawn of the Reapers (Mass Effect), Sins of a Galactic Empire (Star Wars) and Sins of the Prophets (Halo). I downloaded the Halo mod before i even got the game itself, haha.
这篇评测是否有价值? 有趣
23 人中有 23 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
379.7 小时(记录在案的)
发布于:2014年10月12日
A truly wonderful space based RTS. The 3 races play very differently from one another and the sub-factions are distinct enough to make you change your style depending on whether you're the Loyalists or Rebels.

The game's pace can be easily adjusted in the pregame options to suit your skill and the AI does a good job of building counters to your units (e.g. you build long range, AI builds corvettes). Having said that, the AI has a greater emphasis on the Artifical as opposed to Intelligence as it essentially attempts to win through attrition.

But such AI strategies are to be expected and, in my opinion, lead to some pretty epic battles. Build a starbase on a key chokepoint and station a fleet there to try and hold the line, if you're playing Hard or higher the AI will be charging your line in no time with capital ships, frigates, corvettes, cruisers and even titans.

The game is also extremely moddable. If you can read this review you can mod a good portion of Sins of a Solar Empire: Rebellion. There are also tonnes of mods already created (Halo, Star Wars, Star Trek, etc.).

Finally, while the game does not have a campaign I personally feel this is no loss. Honestly ask yourself, "Would I play the campaign more than three times?" Probably not unless there was some meaningful reward (which would be difficult to work into the game). As a result, the omission of a four to eight hour campaign is no big loss.

I could go on and on but I'm worried you'll keep reading when you should just go get the game already!
这篇评测是否有价值? 有趣
18 人中有 17 人(94%)觉得这篇评测有价值
10.2 小时(记录在案的)
发布于:2014年11月2日
Think Age of Empires. Then think Rome: Total War. Now throw those games into space and fast-foward a couple thousand years, and you'll get Sins of a Solar Empire. This game takes space combat where it has never gone before. The arrray of different ships is vast, the visuals stunning, and the game play rewarding. You can zoom the map all the way out to view 5 solar systems at once, or zoom all the way down to a single fighter as it zips around a mind-bogglingly large and colorful battle.

My only complaint is that sometimes the game can feel too big, if you are playing on the largest map scale, and you find yourself waiting for a good 5 minutes as your fleet traverses one system to the next in search of the enemy. Build scouts!
这篇评测是否有价值? 有趣
15 人中有 14 人(93%)觉得这篇评测有价值
99.0 小时(记录在案的)
发布于:2014年11月9日
VERY addictive game that takes ALOT of time per game, The mechanics are very rounded and well thought out and gameplay is immersive. games are quite slow at first due to resource rate and the ammount of time needed to start to grow ingame. However once started it can be very difficult and fast paced.

这篇评测是否有价值? 有趣
18 人中有 15 人(83%)觉得这篇评测有价值
18.8 小时(记录在案的)
发布于:2014年10月14日
Very well made with great gameplay! If you love big space battles this is the game for you!
这篇评测是否有价值? 有趣
10 人中有 10 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
100.2 小时(记录在案的)
发布于:1月5日
one of the better RTS out there. actually makes you think. steep learning curve but once you get the hang of it, youll be causing mass genocides everywhere
这篇评测是否有价值? 有趣
18 人中有 14 人(78%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
24.4 小时(记录在案的)
发布于:1月18日
One of the best space strategies I've ever played. Three races, six factions fighting for right to rule over solar systems. Great idea, better performance.

For me this game is fun when it's quick, if you do not speed up the game it's very slow and boring, so i recomend 4x normal speed. Singleplayer good, multiplayer better!
If you are fan of strategies, don't forget this one.

7,5 / 10
这篇评测是否有价值? 有趣
20 人中有 15 人(75%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
30.1 小时(记录在案的)
发布于:2014年10月9日
Awesome graphics and mechanics. A lot to research, a lot of ships, diplomacy (if you want), oh and fancy explosions.
Also: SPAACE
这篇评测是否有价值? 有趣
6 人中有 6 人(100%)觉得这篇评测有价值
55.7 小时(记录在案的)
发布于:2014年12月23日
First review in a while, but this game deserves it.

I'll start out with the somewhat common "my playtime is inaccurate" speech, having played more than 200 hours of this and it's previous incarnations through Impulse.

Sins of a Solar Empire: Rebellion is truly one of a kind. This version basically combines the entirety of the 2 previous titles, Trinity and regular ol' SoaSE, so Rebellion truly has it all and more.

As such, this review is kind of both a Rebellion review and SoaSE in general review, because I've never reviewed the original or Trinity as there is no real story to this game, which makes it a difficult game to even explain to the masses who enjoy story driven games.

I tend to play a Single Player skirmish with 2 or 3 Hard AI players, however in the past have spent a great deal of time playing lengthy LAN matches, which were loads of fun, but ultimately one of the only major flaws of SoaSE comes out through such lengthy matches, even just playing against AI.
That flaw has been given a bad wrap in more recent times because of the evolution and adoption of Multi Core processor technology.

Essentially this game does not utilise multicore CPU's and unfortunately there is no fix for this, even after extensive research and optimisation mod trialling. But to their credit, those mods are great for getting the game to run on lower spec systems, laptops, virtualisation/steaming etc, but no mod can add 64bit or multicore support. That's the game's engine limitation, and it's not the only one around... I'm looking at you Cities XL.

It is important to note that at regular playing speed, this takes tens of hours of a single match to even be a problem, but on lower spec, lower (and older) GHz systems, this happens within about an hour give or take 30mins of regular speed play time with a couple of AI players.

With all that said, one of THE greatest longevity features for me is the ability to speed up the game time by 2x, 4x and 8x increments, even in a LAN match (host must change it).

Because of the vast expanses of space and [travelling] time at regular speed, this speed up feature can actually make for a much more challenging game, albeit much faster. Generally you will have to sacrifice micro management for macro at those speeds, but on large scale maps with only 2 or 3 players, with multiple star systems, the ability to speed up hyperspace travel from a distant planet to another is a HUGE time saving and action creating element and there is no penalty or lock down on the control of the game speed that you have, apart from it's 4 presets, so interchanging between them can be as fluid as zooming in or out and the speed controls can be remapped as well as basically everything else.

When I first discovered this speed up feature in the original Sins, it was, at first, not something I was looking for or really cared about, largely because I was still learning the controls and the game at the time.
When I was finally bored with the amount of time it took to setup, capture, defend, build and deploy, it would be too long for a single game session, and that bothered and still bothers me.

Command & Conquer (up until and including 3) had the right recipe for possible lengths of a single player skirmish battle. With Sins this isn't possible at regular speed, that is if you're interested in actually establishing a large empire of any sort instead of rushing with a dozen weak ships, which gets stale fast.

The camera controls in Sins are very fluid and quite unique, and once you get the hang of it, there really is nothing like it, some things are similar but the ability to orbit and zoom freely around any axis while fixed on a certain point is impressive, and the instant ability to track any of your fleet and zoom right in to the ship and it's details or zoom right out to galaxy level all in real time and fluid as your mouse can move. An RTS camera/movement system that IMO rivals that of what Blizzard, Westwood or EA have ever done is definitely worth a mention in this review.

The 3 original factions, the TEC, Advent and Vasari have been Loyalist-ised and given their Rebel counterparts in this final Sins title and have created many new ways of playing the game. I found that this is by far the most balanced of the 3 in the series mainly because of the 3 extra sub-faction additions, which also open up Role-Playing type elements of having say, 3 Rebel factions vs 3 Loyalist factions in a desperate struggle to take control over a strange galaxy.

The in-game Map Designer is also worth a mention, although it takes a fair bit of trial and error to get something you're happy with, and even then playing your own creations can sometimes backfire or surprise you in ways you never thought possible.
The only downside is the lack of manipulation you have on Planets and Stars. The "Map Designer" is basically a Map Generator.
If you've ever wanted to take on several hundred space pirate homeworlds in the one solar system then Sins is for you!
But in all seriousness, the Map Designer does a pretty good job once you learn how it works and ways you can create interesting maps just by changing sliders and numbers.
If you're really serious about designing your own Solar System or Galaxy then Ironclad have supplied everyone with their GalaxyForge editor which is used to create the many included Single and Multiplayer premade maps.

My Pros & Cons shortlist;

Pros:
+ One of a kind space-based RTS gameplay
+ Useful and informative dialogue boxes, hovering over icons has been given great attention to detail.
+ Massive tech tree
+ Awesome scale of real time space battles and large scale empire building.
+ Fine control over placement of your buildings, or for riskier, faster matches, an "Auto place" feature for Buildings which is also a +
+ Interesting and unique items, ships, power-ups, upgrades
+ The graphics scale really well across many many different types of systems, but the close up details can be a bit disappointing even at Ultra settings.
+ Inclusion of both a Map Designer & GalaxyForge editor.

Cons:
- Fairly steep learning curve and long match times
- Units (mainly Capital Ships) of the same type have to be upgraded individually, on a small scale this is less important then on a larger one.
- No minimap
- Left Planet, Structure and Unit tree can't be hidden. Capturing more than 10-20 planets adds much more time navigating and cuts any efficiency of the tree at all.
- Some tasks would be better left automated, such as the 2 scout ships that you start with should have their exploration ability Autocast set to on, not off. Also Metal and Crystal mines could be auto-built after you have captured a planet and have the resources to spare
- At regular speed it takes far too long to reach higher tech levels in a single match
- Can be boring in stages of early travel or exploration. Once you've seen the same variations of desert, ice, volcanic, terran and asteroids over and over, the excitement wears down over time (tens to hundreds of hours for me)
- Not just a con of Sins, but most RTS games really need the ability to 'mute' a certain Unit or Building you are queuing up and and creating 50 or 100+ of the same Units and the game wants to announce the successful creation of every single one.

Story: 4/10
AI: 7/10
Sound/Music: 7/10
Voice: 6/10
Controls: 9/10
Models: 8/10
Textures: 8/10
Special Effects: 9/10
Replayability: 7/10

65/100
这篇评测是否有价值? 有趣
12 人中有 9 人(75%)觉得这篇评测有价值
405.2 小时(记录在案的)
发布于:2014年11月8日
Fantastic Game! Nuf said, I would say its better than Starcraft 1&2 However it does lack a Single player campaign, and mods arn't as easy to install as Skrim, but its still a very diverse and fun game to play
这篇评测是否有价值? 有趣
6 人中有 5 人(83%)觉得这篇评测有价值
90.6 小时(记录在案的)
发布于:2014年12月24日
Pretty good strategie, you can choose many strategies to play this game and every has it's pros and cons. You won't wanna end it !
这篇评测是否有价值? 有趣
6 人中有 5 人(83%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
22.7 小时(记录在案的)
发布于:2014年12月28日
Wasting way too many hours on this game. I didn't even realize it was 3AM.

9/10.
这篇评测是否有价值? 有趣
6 人中有 5 人(83%)觉得这篇评测有价值
1,011.3 小时(记录在案的)
发布于:2014年11月1日
Other than the lack of a campaign mode, this game is awesome. On highest mode, the graphics are beautiful and the unlimited angles that you can view everyting from is great. The combat system is simple to learn and in no time you'll be hooked just like I am.
这篇评测是否有价值? 有趣
10 人中有 7 人(70%)觉得这篇评测有价值
29.6 小时(记录在案的)
发布于:2014年10月26日
Great game to play with your friends. Complex gameplay experience. Tons of paths to dominate. 8/10!
这篇评测是否有价值? 有趣
3 人中有 3 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
16.9 小时(记录在案的)
发布于:2014年12月16日
The best space RTS since I played empire at war. Love the visuals, and the gameplay even though it's confusing for new comers
这篇评测是否有价值? 有趣
7 人中有 5 人(71%)觉得这篇评测有价值
136.8 小时(记录在案的)
发布于:2014年11月3日
the game lacks a campaign but if you love random games like me you should get this. it also has a amazing modding community like star trek armarda 3, sins of the prophets or stargate invasion.


i think you should give the game a go
这篇评测是否有价值? 有趣
13 人中有 8 人(62%)觉得这篇评测有价值
92.9 小时(记录在案的)
发布于:2014年10月29日
A typical RTS / Resource Game. $3.79 on sale, I can't complain. Overall the game is simple and the AI can be challenging if your playing on insane and custom map modes. The game can get bogged down if too many statics are on the map pending the size and the amount of planets / Stars / Ships / Players etc, etc. It does get repetitive and a bit boring when your playing against a 12 player map A.I. and has taken 30+ hours and 80+ auto saves to beat. There are plenty of mods for the game that can and will add more depth and envision into the game, like (Star Trek, Star Wars, FreeLancer) etc. mods and some patch mods for better playability. Overall it is a decent game for the price and can kill time like no tomarrow. one game can take not just hours, but days to finish even if you are a pro or novice.
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