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Command a space-faring empire in Sins of a Solar Empire: Rebellion, the new stand-alone expansion that combines 4X depth with real-time strategy gameplay.
Utgivelsesdato: 12 Jun 2012
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Sins of a Solar Empire: Rebellion v1.82 Released

20 Mai 2014

Ironclad Games and Stardock Entertainment are pleased to announce the final release of Sins of a Solar Empire: Rebellion v1.82 today. This latest version addresses balance issues in the Stellar Phenomena DLC.

Changes include:

Stellar Phenomena DLC
  • Halved asteroidCounts on Graveyard and DenseDebris templates in AsteroidDef to improve performance.
  • Updated GalaxyScenarioDef uncolonizable gravity wells w/resources to be guarded by Pirates, not neutral factions.
  • Removed defenders from Antimatter Fountain.
  • Changed ShatteredMoon defender template from LocalMilitiaWeak to LocalMilitiaWeakUncolonizable.
  • Updated Allegiance progression in Gameplay.Constants on the later stages to drop by .05 on levels 7-8. This should help prevent very distant planets from instantly going neutral from Open Rebellion.
  • Added potential for 0-2 (from 0) neutral crystal extractors at Comets.
  • Increased minimum neutral crystal extractor count to 2 (from 1) at Ice Fields.
  • Increased minimum neutral metal/crystal extractor count to 1 (from 0) at Radiation Storms.
  • Increased minimum neutral metal extractor count to 1 (from 0) at Shattered Moon.
  • Increased random event allegiance check from 240 to 600 seconds. This should help prevent distant colonies from succumbing to Open Rebellion before the player can do anything about it.
  • Reduced minimum allegiance threshold for random events from 30% to 15%.
  • Increased max respawn count on Magnetic Storm from 4 to 9.
  • Increased max respawn count on Plasma Storm from 4 to 9.
  • Reduced trigger weight on Partisans event from 25% to 10%.
  • Reduced trigger weight on Open Rebellion event from 10% to 5%.
  • Reduced fleet point range on Open Rebellion event from 150/350 to 100/250.
  • Increased volume on random event warning sound by 3db.
  • Dramatically shortened Pulsar particle so that it doesn't touch other gravity wells and made the tails less sharp.
  • Removed Fighters from target list on Gas Giant's pre-explode buff since they can never lose it; will still take damage from nearby explosions.
  • Added new Commodity Boom random event: one random planet (including neutrals) may now undergo a resource boom where extractor and refinery rates are increased by 30% for 5 minutes. Should never appear on: Dead Asteroids, Pirate Bases, Antimatter Fountains, Magnetic Clouds or Wormholes. (Thanks to Goafan for the suggestion!)

Forbidden Worlds DLC
  • Removed 'Ferrus' from PlanetRandomUncolonizable in GalaxyScenarioDefs.
  • Removed 'FerrusFair' from PlanetRandomUncolonizableFair in GalaxyScenarioDefs.
  • Added new planet bonuses to GalaxyScenarioDefs (thanks Goafan!).
  • Changed Rusted Core planet bonus to no longer require points in exploration.

AI
  • Revised AI bonus income rates to try and scale less drastically past Normal.

Misc.
  • Updated SDActivate.exe so folks shouldn't need to open up IE if it fails on new installs.

16 kommentarer Les mer

Anmeldelser

“Bigger and more stable than ever, Sins of a Solar Empire: Rebellion will happily strip-mine your life of its free time.”
86/100 – PC Gamer
“...this is the ultimate version of Sins of a Solar Empire...”
8.5/10 – Strategy Informer
"...Sins embraces its grand strategy like never before."
5/5 – Quarter to Three
“As a standalone expansion, it does very well at balancing between long time Sins fans and newcomers to the series.”
9/10 – RTS Guru

Om spillet

The Next Installment to the Award-Winning RTS.
While many were hopeful that diplomacy would finally end the war, differing opinions on what should be done, along with the depleted power of the controlling factions, has led to a splintering of the groups involved.

The loyalist members of the Trader Emergency Coalition adopt a policy of isolation, focusing on enhanced defenses to ride out the rest of the war. Those who rebel against the coalition take on a purely militant view, coming to the opinion that the only way to bring peace is by ultimately crushing all who oppose them - especially xenos.

For the first time in their history, the war creates a schism in the Advent Unity. The loyalists seek to continue their policy of revenge against the Traders, and to assimilate all others to the Unity’s influence. However, others amongst the Advent suspect that a corrupting influence from within has diverted the Unity from its proper destiny.

The divide created in the Vasari Empire is less pronounced, but just as severe to their people. With the Vasari now practically frantic to move on to new space, the loyalist faction abandons cooperation and decides to take the resources they need by any means necessary. Having accepted the need to work together, the rebel faction feels that their best chance for survival is to work with the other races and bring them along to flee the approaching enemy.

Take the battle for galactic supremacy to its ultimate level in Sins of a Solar Empire: Rebellion – a standalone RT4X game that combines the tactics of real-time strategy with the depth of the 4X genre (eXplore, eXpand, eXploit, eXterminate).

Key features:

  • New Factions: Decide whether to play as a Loyalist or Rebel – each unlocks new technologies, ships and play styles for each race.
  • New Titan Class Warships: Mighty titans enter the fray of the war to tip the scales of power. Each faction may field their own unique titan, drawing upon unique strengths and abilities on the battlefield.
  • New and Updated Capital Ships: A new capital ship joins the fleet for each race to offer even more tactical options. Additionally, all existing capital ships have been upgraded to four levels for their abilities, allowing players to focus their ships along specific strengths.
  • New Corvette Class Ships: Small and maneuverable, each faction has developed a new light attack craft to harass enemy forces.
  • Updated Visuals: Updated graphics, particle effects, lighting and shadows, race specific UI and other enhancements make the Sins’ universe look better than ever.
  • New Victory Conditions: Take multiple paths to victory including – Military, Diplomatic, Research, Last Flagship Standing, Last Capital Standing and Occupation.
  • New Audio: More than 60 minutes of original music, countless new sound effects and dozens of new voice overs help bring the drama of battle to new levels of immersion.
  • Tutorials: New and updated tutorials make it easy for both experienced and new players to quickly start building their own solar empire.
  • Plus, a number of optimizations that provide better performance than ever before!

Systemkrav

    Minimum:
    • OS: Windows 8 / Windows 7 SP1 / Windows Vista SP2
    • Processor: 3 GHz Intel Pentium 4 Processor or Equivalent
    • Memory: 2 GB Available System Memory
    • Graphics: 256 MB Video Card w/Pixel Shader 3.0 Support (Radeon X1650 / GeForce
      6800* or Better)

    • DirectX®: 9.0c
    • Hard Drive: 5 GB HD space
    • Sound: DirectX 9.0c Compatible Sound Card
    • Other Requirements: Keyboard and Mouse (w/scroll wheel), Broadband Internet connection for Multiplayer
    • * NVidia video chipsets must use driver version 296.10 or higher and mobile cards be set as the primary video chipset for the game.
    Recommended:
    • Processor: Intel Core i5/i7 Processor or Equivalent
    • Memory: 4 GB Available System Memory
    • Graphics: 1 GB Video Card w/Pixel Shader 3.0 Support (Radeon X3000 Series / GeForce 8000* Series or Better)
    • Other Requirements:Broadband Internet connection, also to activate this game you must create a Stardock account while launching the game on Steam.
Hjelpsomme kundeanmeldelser
60 av 74 personer (81%) syntes denne anmeldelsen var hjelpsom
9 produkter på kontoen
4 anmeldelser
14.5 timer registrert
Great Game!
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Pros:
One of the best strategy games i have played!!!
This game is a really good fuse of TBS and RTS, and has provided me with endless fun (most of which was on my old account)
Also, even if you get bored (which i doubt you ever will), the mods and workshop items will keep you interested.
There are no significant bugs and software malfunctions, which means that the developer has put a lot of effort into it
The soundtrack is also great.
The gameplay is crafted to perfection
Endless possibilities.
The game also lets you make your own maps, and the multiplayer is just amazing.
The difficulty of the AI is just all right, not too easy, not too hard.
I only tried a few of the tutorial missions, but they appear to be carefully made too.
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Cons:
This game does have a steep learning curve though, but after one hour (For Me At Least, w/ out tutorials) you will get the hang of it.
The fighting scene for this game is not very blazing, as it is just a few ships staying there firing a few shots at each other. Not very visually pleasing.
New ships will say a quote after the construction is finished. This is not an issue if you are only constructing a few flagships, but it gets irritating when you are producing 100 frigates at a time. Just a repeated "All Coordinates accounted for" for 100 times.
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Overall, the developer has put a lot of effort into the game, and I dont see why it is soo unpopular.
Publisert: 13 April 2014
Var denne anmeldelsen til hjelp? Ja Nei
204 av 321 personer (64%) syntes denne anmeldelsen var hjelpsom
117 produkter på kontoen
5 anmeldelser
7.5 timer registrert
I love this series to death, but I'm getting tired of paying full price what are basicly just minor patches everytime a "expansion" is made.
The "expansions" themselves are no more than minor bug fixes and the occasional added feature (things like titans have existed in the mod community long before stardock stole it and repackaged it for itself)
The thing that urks me the most?
too much balance, WAY too much balance... every faction has basicly an identical ship list and research list. which means theres only soo many ways to play, and the AI is impossibly dumb, I'm not sure what people have been smoking but it is still as predictable as ever.
The enemy AI knows at all times how many ships you have and where, and if it figures it can't abolutely win it will not actually attack.. meaning if you build a strong enough defence, the AI basicly just quits on you and will mass a fleet ( usualy of just the same 2-3 ships) in a random system and will endlessly send singular ships to probe you.
I once left a game alone on max speed for nearly 2 hours, even after nearly 100 hours in game the AI never once tried to do anything aggressive. (keep in mind that with was an aggressive AI on Unfair)
another problem is what I simply call the diplomacy bug, once and AI makes an ally with another AI they with NEVER go to war. so if you have 8 player FFA, at least 4-5 of the AI will never touch eachother regardless of anything.
only the players dimplomacy seems to matter, which is pointless in a game like this.

this is now the 4th installment of this series and yet we are still playing with the same ships as from the FIRST sins with only a handful a truly new ships being borethered with.
and whats stardocks newest lazy invention? NEW FACTIONS..but..wait...no..just CopyPasta old factions with only the most slightly altered stats....wow, way to be ambitious there stardock...


if you wanna play this game, just go buy Trinity. its basicly the same game but without the pointless sub factions and super ships.

**I forgot to mention that the DLC's that they are so willingy charging an arm and a leg for are also available for free in one form or another as MODS(and have been for several YEARS) online.****
Publisert: 16 Februar 2014
Var denne anmeldelsen til hjelp? Ja Nei
39 av 53 personer (74%) syntes denne anmeldelsen var hjelpsom
1,442 produkter på kontoen
117 anmeldelser
13.6 timer registrert
A nice space RTS.

If you enjoyed Sins of a Solar Empire: Trinity. You will enjoy this.

The graphics are decent.
The Audio is decent.
The controls are simple.

You will need to spend lots and lots of hours just to play one game. I once played a multiplayer match with friends, that we had to save and spanned over 4 days, a total of like 18 hours for ONE match. Luckily the game saves every few minutes and you can resume when you like too.

If you never played a Sins game then you will need a little outside help I think because it is a tiny bit complicated because it has a lot going on, and a lot of things to do, but in the end it is worth it.

The game worth the time? Yes
The game worth the £29.99? Maybe as I am not sure how much of an RTS person you are, and I am not an RTS person much, but I enjoy this.
Publisert: 5 Februar 2014
Var denne anmeldelsen til hjelp? Ja Nei
34 av 48 personer (71%) syntes denne anmeldelsen var hjelpsom
84 produkter på kontoen
2 anmeldelser
165.8 timer registrert
10/10 would let ruin my life again
Publisert: 28 April 2014
Var denne anmeldelsen til hjelp? Ja Nei
18 av 21 personer (86%) syntes denne anmeldelsen var hjelpsom
90 produkter på kontoen
4 anmeldelser
290.2 timer registrert
Ironclad Games's first released title, and a decent RTS which I consider to be at the halfway point between traditional RTS and 4X. It might even be safe to call it a real-time 4X.
As gameplay mechanics go, SOASE is sound, if a bit simplistic. Rock-paper-scissors unit relationships abound, and unit spam is unfortunately a viable strategy in some situations. Each of the three factions is specialized to excel in certain capacities, resulting in widely varying overall strategies and battle tactics. SOASE features hero units in the form of capital ships, which again specialize in certain roles and progress in a MOBA-like fashion, gaining experience through combat, leveling up, and gaining or upgrading abilities (culminating in a powerful "ultimate" ability at level 6). Most battles typically hinge on the survival or destruction of one's capital ships, as they become more and more important targets through leveling.
Technically speaking, combat isn't the ONLY way to win a SOASE match. Like your typical 4X game (say, Civ V), victory conditions can be set which allow for several different paths to win through, for example, cultural influence or technological progress. However, again like your typical 4X game, most matches are won by pure conquest anyway. I don't think I've ever turned on those extra victory conditions since I started playing; conquest is good enough for me.
The Rebellion expansion adds factions-within-factions, with each race dividing in half to offer more specialization, as well as faction-specific Titan-class supercapitals, massive investments in time and resources which serve as the nucleus of an effective late-game fleet.
And that's... really about all I can say. I find it quite fun, both alone and with friends, but if I'm honest, there just isn't enough there to be worth the dollar amount Ironclad is asking for. I understand they're still a fledgling studio that needs the sales to improve and progress as developers, but frankly I believe they're only hurting their prospects by charging $40 when there isn't $40 worth of game. It is, however, a good value for $20 which is the price at which I bought it on sale, and of course any sale price lower than that is even better. The game's capacity for randomization can ensure no two matches are the same, so the replay value on Sins is quite high, but replay value based on randomization is not, in my eyes, a good enough substitute for actual content to justify a price tag approaching that of a AAA title.
Final verdict: definitely worth playing, AND worth buying, if on sale. Don't pay full price for this.
Publisert: 19 Juni 2014
Var denne anmeldelsen til hjelp? Ja Nei
186 av 200 personer (93%) syntes denne anmeldelsen var hjelpsom
238 produkter på kontoen
7 anmeldelser
32.6 timer registrert
This is by far my favorite strategy game.

For those of you who are new to Sins it will be a bit of a challenge figuring out how to play the game but trust me put the time in and it pays off. The difficulty of the game can be tweaked to suit anybody's needs, wether your'e looking for a quick 1 on 1 match against an easy opponent or an 8 player free for all against ruthless AI, or compete against real human beings online. Be warned though, matches can last for hours and hours, this can be a good or bad point depending on your play style. Visuals are great, so much satisfaction to be had in zooming all the way in on your massive fleets and watching them demolish your rivals empire in flurries of lasers, and explosions.

Long story short, if your'e into games like Total War, Glactic Civilizations, Supreme Commander then your'e definately going to want to pick this up. 40$ is a little steep though so look for it to go on sale, I was able to pick it up for 8$.

Publisert: 25 November 2013
Var denne anmeldelsen til hjelp? Ja Nei