Traverse a mythic little realm, use a sword to do battle & evoke sworcery to solve mystical musical mysteries.
用户评测:
Overall:
特别好评 (1,772 篇评测) - 1,772 篇用户的游戏评测中有 80% 为好评。
发行日期: 2012年4月16日

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购买 Superbrothers: Sword & Sworcery EP

含有此游戏的礼包

购买 Capy Games Bundle

包含 4 件物品: Critter Crunch, Might & Magic: Clash of Heroes, Super Time Force Ultra, Superbrothers: Sword & Sworcery EP

 

评测

“...a beautiful and enthralling adventure that feels both archetypal and unique”
9/10 – Gamespot

“...masterfully blends music, art, storytelling and gameplay in deeply poetic ways that you just don’t see very often.”
9/10 – IGN

“It’s genuinely beautiful, with moments of stark evocative beauty, sharp with strangeness.”
Rock Paper Shotgun

关于这款游戏

Superbrothers: Sword & Sworcery EP is an exploratory action adventure with an emphasis on audiovisual style. Traverse a mythic little realm, use a sword to do battle & evoke sworcery to solve mystical musical mysteries. Co-operate with friends via Twitter, experience a videogame world that is affected by moon phases & help a wandering warrior monk complete her woeful errand.

Superbrothers: Sword & Sworcery EP features an album's worth of original music by noted composer Jim Guthrie as well as artwork & designs by Superbrothers Inc, crafted & engineered by videogame wizards at Capy in Toronto, Canada.

Songs will be placed in your Superbrothers: Sword and Sworcery EP Folder in the Steam Directory:

...Steam\steamapps\common\superbrothers sword & sworcery ep\soundtrack

Key Features:

  • Guide a warrior monk on a laid back adventure in a bronze age mountain wilderness, overcome occasionally hard-hitting battes & solve mystical musical puzzles to help The Scythian complete her woeful errand.
  • A fevered famicom dream. Explore a lavishly-painted mythopoetic storyworld affected by real-world moon phases, conceived & crafted by a representative at Superbrothers Inc.
  • A prog rock concept record you can hang out in. Treat your ears to an album's worth of original music created by the legendary composer Jim Guthrie.
  • Remastered & ready for public exhibition. The new edition features razor-sharp pixels and a refined audio mix, ideal for projecting in a home theatre or cinema context.
  • Point & click. This new edition of S:S&S EP for the electric computer has been faithfully re-engineered by videogame wizards at Capy to support input via the two-button mouse.
  • Tweet this? Optionally co-operate with friends via Twitter by relaying clues & other tidbits as you dig deeper into the esoteric mysteries of S:S&S:EP.

Soundtrack Details:

Jim Guthrie's legendarily epic Sword & Sworcery LP: The Ballad of the Space Babies is a landmark prog rock concept album from the noted composer. Jim's compositions were named "The Best Videogame Music of 2011" by Kotaku, while Double Fine's Tim Schafer said "The music is amazing. I want Jim Guthrie to score my life."

Track List:

  • Dark Flute 02:40
  • Lone Star 02:35
  • Doom Sock 02:35
  • The Prettiest Weed 02:19
  • The Cloud 03:50
  • Under A Tree 05:03
  • The Maelstrom 01:56
  • The Ballad Of The Space Babies 03:06
  • Unknowable Geometry 04:02
  • Bones McCoy 02:06
  • Ode To A Room 01:43
  • The Prettiest Remix 00:56
  • The Whirling Infinite 02:30
  • Little Furnace 03:25
  • Bonus Track Intro 00:01
  • Cabin Music (Bonus Track) 02:39
  • Battles 1(Bonus Track) 00:48
  • Battles 2 (Bonus Track) 00:35
  • Com64 (Bonus Track) 01:21
  • Mushrooms (Bonus Track) 02:15
  • Death To Everyone (Bonus Track) 01:13
  • Confronting The Wolf (Bonus Track) 01:20
  • Up A Mountain (Bonus Track) 01:28
  • Activating Trigons (Bonus Track) 01:23
  • How We Get Old (Bonus Track) 05:21
  • And We Got Older 04:47
  • Bonus Track Outro 00:02

系统需求

Windows
Mac OS X
SteamOS + Linux

    Minimum:

    • OS:Microsoft® Windows® XP / Vista / 7
    • Processor:AMD Athlon 64 2800+ @ 1.8 Ghz and Intel Pentium IV @ 2.8 Ghz
    • Memory:1 GB RAM
    • Graphics:Graphics Card with 128 MB of RAM
    • DirectX®:9.0
    • Hard Drive:500 MB HD space
    • Sound:DirectX 9.0 compliant sound card

    ATI cards older than the HD series are not officially supported but may be compatible in many cases (e.g X300, X800, X1300, etc.).

    Recommended:

    • OS:Microsoft® Windows® XP / Vista / 7
    • Memory:2 GB RAM
    • Graphics:Graphics Card with 256 MB of RAM
    • DirectX®:9.0
    • Hard Drive:1 GB HD space
    • Sound:DirectX 9.0 compliant sound card
    • 操作系统:OS X version Leopard 10.5.8,Snow Leopard 10.6.3,或更新版本。
    • 处理器:Intel Core 2 Duo @ 2.4 Ghz
    • 内存:1GB 内存
    • 硬盘空间:500 MB 硬盘空间
    • 显卡:128 MB 内存显卡
    • OS: Ubuntu 10.10
    • Processor: 1.8ghz
    • Memory: 2GB RAM
    • Hard Disk Space: 1GB Free
    • Video Card: 256mb of video ram
有价值的用户评测
40 人中有 36 人(90%)觉得这篇评测有价值
有 5 人觉得这篇评测很欢乐
4.7 小时(记录在案的)
发布于:2015年12月10日
游戏是一种终极的艺术形式,一种终极的媒体,她是有史以来所有交互媒体的总和。
我并不喜欢这种特别夸张的形容,但是超级兄弟:剑与巫术EP几乎接近了这个可能,一个姑娘你看对了眼,外表,身高,家境就显得不那么重要。

1.三角:力量,冲突,矛盾,不可调和-BOSS(RGB的三原色)
2.圆形:圆满,润滑,和谐,理想存在-月亮

与其说主角在一个充满魔幻,神秘的梦境与现实中帮助村民打败妖怪,不如说他只是借助大自然以及宇宙的力量,这些本来就属于我们人类的东西。

每次走过茅屋,跨过河流,穿越森林,尤其是坐在暗夜深空下的长椅上仰望天上的明月和漫天繁星,会感叹宇宙的浩瀚,会感到地球多渺小,这个世界多渺小,中国多渺小,上海多渺小,自己多渺小,你的我的大家的那些破事多么的微不足道,会回想起路边被自己吓跑的鹿和兔子,会回想起自己的尸体顺着河流一路漂下时它们又非常心疼的看着我,好像在为我道别,会看到村民为我火化时候那一双双眼睛(8-BIT我为何会看到眼睛?),会回想起主角攻击时候的Hasaki以及BOSS被打死后那一段取得胜利振奋人心的音乐。

而且当时玩的时候歌曲正好播到呼吸乐队的’只想请你看着我‘:
只是还有条路在山对面只是前途太艰险
只是因为这梦实在太缠绵只是不愿再看那些脸
我只想叹口气说这生命太孤寂

没错,超级兄弟在讲述一个悲壮的故事,结局主角咳着血打败妖怪,最后拯救村民,再到最后牺牲自己,完全出乎了我的意料,他是一个hero,村民也把他当作至亲至爱的brother。

游戏完成后会有credit,很长很长,详细阐述了游戏制作的所有过程以及细节,最多出现的一句话是‘we are cosmic family now‘(好像是吧),在文中作者一再强调这是一个很多人智慧的结晶,他感谢所有参与这款游戏的人,可能这也就是为什么不叫Superhero,而叫Superbrother吧。

以下是个人猜想:
EP在音乐专辑中是小样的意思,音乐人一般会在正式专辑Full-Length之前发行一段EP,不知道超级兄弟会不会出自己的Full-Length。
这篇评测是否有价值? 欢乐
14 人中有 14 人(100%)觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
1.5 小时(记录在案的)
发布于:3月1日
充满奇幻的复古艺术品。
这篇评测是否有价值? 欢乐
2 人中有 1 人(50%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
5.7 小时(记录在案的)
发布于:2015年12月23日
以前只有手机版,因为当时那手机不能竖向分屏,卡关了就没再玩,今天圣诞打折看到了这游戏在steam上有,直接买下来了……这游戏音乐太赞,剧情也很有代入感,是像素风游戏里,唯一一款让我玩的起鸡皮疙瘩的。
这篇评测是否有价值? 欢乐
108 人中有 73 人(68%)觉得这篇评测有价值
有 8 人觉得这篇评测很欢乐
1.9 小时(记录在案的)
发布于:1月28日
In Sword and Sworcery, you're a warrior, The Scythian, on a quest to get the mystic macguffin. You meet a few folks, fight a few beasts, and solve some puzzles (mostly by clicking at the proper time or in the proper order). This is all framed as some kind of "therapy session", presented by "The Archetype", a Fourth Wall-breaking, cigar-smoking quasi-narrator.

The major issue with this game is its far too pre-occupied with being quirky and self-aware. If it were a person, it'd be that guy who confuses the simple act of dressing in a suit and drinking martinis with having charisma and gravitas. He doesn't know etiquette, doesn't have any sorts of skills, has no refinement to his tastes, but covers for it by downplaying the importance of all those things. He's too cool to learn the rules but still thinks he can break them. That he's too good to know that stuff. He has no game, but think's he's a player.

That's what I got out of this game. The gameplay is extremely rudimentary and poorly designed on top of that. Skin pulled across bare-bones. Exploration consists of tromping across a simple path through several screens, very slowly. You click on things of interest to gain to be rewarded often with throw-away lines delivered in that Dudebro vernacular ("We saw a grave on the hill and wondered what was up with that". Riveting).

Puzzles consist of going where the hint tells you. This isn't hard, it's just tedious and time-consuming, due to the aforementioned plodding walking pace. You only have a linear left-or-right path to take anyway. Once you arrive, you hold down the button for five seconds to make your Magic-Mode happen. You then click in an arbitrary fashion on things on the screen. Sometimes it's sheep, sometimes it's trees, sometimes it's birds. There's no logical connection to the objects and the puzzle. There's also no real logic to the order in which you must click them. It's just trial-and-error. It's about as difficult and as fun as stuffing a bunch of random toys into a toy chest so the lid closes.

Combat consists of a rythm game that's extremely rudimentary. You can block, or hit. Wait for the cue, hit the enemy, or block his attack. Sometimes you attack his attack so it's bounced back, and they might bounce it back at you. Repeat until someone screws up.

So on top of this gameplay we get a presentation that's way too satisfied with itself. When something pretends to be much more clever or intelligent than it is, that's the textbook definition of "Pretention".

Don't get this game, it's a waste of time.
这篇评测是否有价值? 欢乐
54 人中有 34 人(63%)觉得这篇评测有价值
有 5 人觉得这篇评测很欢乐
5.5 小时(记录在案的)
发布于:2015年12月4日
5.5 Hours - all achievements and a game that has little replay value. Less time if I used a walkthrough or youtube.

Every review here is so on the fence about this game. This game isn't a horrible mess and its easy to play (but sometimes encompasses a few frustrating puzzles) coupled with this "I'M AN INDIE GAME" mentality prompt both a curious eye as well as a turned nose. And that is the problem....if a person didn't feel some of the vibes that this game was broadcasting and left it more subtle it would have left the player feeling "oh, well that was a cool and quaint little game." Instead there is a "Tweet this" achievement mentality (marketing) and a even a scene where - You're now at a concert rocking out with Jim Guthrie..."who's Jim Guthrie?" Oh an indie rocker that definitely understands his craft and instruments and the composer of this game (which does have a pretty cool soundtrack) but did the game really have to take this route?

Part "me generation" development but "oh no, I'm an Indie" game. And thats the problem. This is why earlier reviews loved it but now every review now currently in the year 2015 is so on the fence. In 2012 perhaps it was cool, perhaps it was "edgy." Now, its a game that tells a quick little story with a few puzzles and backtracking. The whole game can be viewed in youtube and while I do not regret having played it, and I am thankful for the soundtrack, I honestly can not recommend this as a buy. Not with hard earned money unless you just have it to blow.

If it is on sale (under $4) maybe give it a go, otherwise, move along. As there are other games more worthy of an investment as the years progress.
这篇评测是否有价值? 欢乐