Atraviesa un mítico y pequeño mundo, utiliza una espada para luchar y la espabrujería para resolver místicos misterios musicales.
Análisis de usuarios: Muy positivos (1,413 análisis)
Fecha de lanzamiento: 16 de abr. 2012

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Comprar Superbrothers: Sword & Sworcery EP

 

Recomendado por mentores

"Showed at PAX East 2012 - Exploratory adventure game with a wonderful soundtrack."

Críticas

“...una hermosa y fascinante aventura que parece a la vez arquetípica y única”.
9/10 – Gamespot

“...combina magistralmente música, arte, narración y jugabilidad en formas profundamente poéticas que no se ven muy a menudo”.
9/10 – IGN

“Es genuinamente hermoso, con momentos de belleza cruda y evocadora, agudo y extraño”.
Rock Paper Shotgun

Acerca de este juego

Superbrothers: Sword & Sworcery EP es una aventura de acción y exploración que pone un gran énfasis en el estilo audiovisual. Atraviesa un mítico y pequeño mundo, utiliza una espada para luchar y la espabrujería para resolver místicos misterios musicales. Coopera con tus amigos mediante Twitter, experimenta el mundo de un videojuego al que afectan las fases lunares y ayuda a un monje guerrero errante a completar su triste misión.

Superbrothers: Sword & Sworcery EP contiene una música original creada por el compositor Jim Guthrie digna de un álbum, además de arte y diseños de Superbrothers Inc, todo creado y programado por los genios de los videojuegos de Capy en Toronto, Canadá.

Las canciones se descargarán en tu carpeta Superbrothers: Sword and Sworcery EP dentro del directorio Steam:

...Steam\\steamapps\\common\\superbrothers sword & sworcery ep\\soundtrack

Características Principales:

  • Guía a un monje guerrero a lo largo de una tranquila aventura en una montaña salvaje de la edad del bronce, enfréntate de vez en cuando a duras batallas y resuelve místicos puzles musicales para ayudar a The Scythian a completar su triste misión
  • Un sueño delirante. Explora un mundo mito-poético fastuosamente decorado que se ve afectado por las fases lunares, concebido y creado por un representante de Superbrothers Inc
  • Una cañera banda sonora que no te cansarás de escuchar. Regala a tus oídos un trabajo musical digno de un álbum creado por el legendario compositor Jim Guthrie
  • Remasterizado y listo para el público. La nueva edición incluye píxeles afilados como cuchillas y un audio y música refinados. Es ideal para ser proyectado en un home cinema casero
  • Point & click. Esta nueva edición de S:S&S EP para ordenadores eléctricos ha sido fielmente recreada por los genios de los videojuegos de Capy y además admite los dos botones del ratón
  • ¿Quieres Tweetearlo? Si quieres, puedes cooperar con tus amigos mediante Twitter dejando pistas y otras fruslerías a medida que profundices en los misterios esotéricos de S:S&S:EP

Detalles de la banda sonora:

El legendariamente épico LP de Jim Guthrie, Sword & Sworcery - The Ballad of the Space Babies, es un histórico álbum conceptual de rock progresivo del renombrado compositor. Las composiciones de Jim han sido nombradas como "Mejor Música de Videojuegos de 2011" por Kotaku, mientras que Tim Schafer de Double Fine dijo: "La música es increíble. Quiero que Jim Guthrie componga mi vida."

Lista de temas:

  • Dark Flute 02:40
  • Lone Star 02:35
  • Doom Sock 02:35
  • The Prettiest Weed 02:19
  • The Cloud 03:50
  • Under A Tree 05:03
  • The Maelstrom 01:56
  • The Ballad Of The Space Babies 03:06
  • Unknowable Geometry 04:02
  • Bones McCoy 02:06
  • Ode To A Room 01:43
  • The Prettiest Remix 00:56
  • The Whirling Infinite 02:30
  • Little Furnace 03:25
  • Bonus Track Intro 00:01
  • Cabin Music (Bonus Track) 02:39
  • Battles 1(Bonus Track) 00:48
  • Battles 2 (Bonus Track) 00:35
  • Com64 (Bonus Track) 01:21
  • Mushrooms (Bonus Track) 02:15
  • Death To Everyone (Bonus Track) 01:13
  • Confronting The Wolf (Bonus Track) 01:20
  • Up A Mountain (Bonus Track) 01:28
  • Activating Trigons (Bonus Track) 01:23
  • How We Get Old (Bonus Track) 05:21
  • And We Got Older 04:47
  • Bonus Track Outro 00:02

Requisitos del sistema

Windows
Mac OS X
SteamOS + Linux

    Mínimo:

    • SO: Microsoft® Windows® XP / Vista / 7
    • Procesador: AMD Athlon 64 2800+ a 1.8 GHz y Intel Pentium IV a 2.8 GHz
    • Memoria: 1 GB de RAM
    • Gráficos: 128 MB de VRAM
    • DirectX®: 9.0
    • Disco Duro: 500 MB de espacio libre
    • Sonido: Compatible con DirectX 9.0

    Las gráficas ATI anteriores a las familias HD no están soportadas oficialmente, pero pueden ser compatibles en muchos casos (ejemplo: X300, X800, X1300, etc.).

    Recomendado:

    • SO: Microsoft® Windows® XP / Vista / 7
    • Memoria: 2 GB de RAM
    • Gráficos: 256 MB de VRAM
    • DirectX®: 9.0
    • Disco Duro: 1 GB de espacio libre
    • Sonido: Compatible con DirectX 9.0
    • SO: OS X versión Leopard 10.5.8 / Snow Leopard 10.6.3 o posterior
    • Procesador: Intel Core 2 Duo a 2.4 GHz
    • Memoria: 1 GB de RAM
    • Disco Duro: 500 MB de espacio libre
    • Gráficos: Gráfica con 128 MB de VRAM
    • OS: Ubuntu 10.10
    • Processor: 1.8ghz
    • Memory: 2GB RAM
    • Hard Disk Space: 1GB Free
    • Video Card: 256mb of video ram
Análisis útiles de usuarios
A 4 de 4 personas (100%) les ha sido útil este análisis
7.2 h registradas
Publicado: 22 de febrero
Opinión sobre el juego:

Historia:

Estamos ante el típico mundo de fantasia donde leyendas y realidad se dan la mano , la historia trata sobre una chiquilla que quiere recuperar el megatomo y el Trigon o Trifuerza para así salvar ese mundo de un espíritu maligno.


Sobre el juego:

-Aventura de point and click.
-Destacaria los combates en el que se nos pone 2 iconos (Escudo y espada) de los cuales tendremos que saber cual utilizar en cada situación.
-La principal característica es la "sworcery" la cual nos permite resolver pequeños puzles (que son del tipo clickar en el entorno)
-Se hace un especial énfasis en la posición de la Luna , el juego sabe la posición de la Luna real (Menguante , llena ect...) y ciertas cosas solo se pueden hacer con luna llena (pero no preocuparse que dentro del juego hay algo para cambiarla)
-Me ha durado 7 horas pero creo que el juego se completa en muchísimo menos , he estado perdido mucho.

Lo que me ha gustado:

-Los combates.
-Historia y final.
-Banda Sonora.
-Ambientación.
-Que sea mas que un juego una experiencia y que sea muy relajante.
-La "Sworcery" y el resolver "puzles"

Lo que no me ha gustado:

-Está en completo ingles y se necesita un nivel altillo para comprenderlo ya que se utilizan palabras no muy coloquiales.


Conclusión:

Si te gusta jugar a algo nuevo y disfrutar de una agradable experiencia este es tu juego . No creo que sea un juego para todo el mundo pero por salir de lo de siempre y me costó menos de un euro así que está bastante merecida su compra.
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A 35 de 37 personas (95%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
12.6 h registradas
Publicado: 2 de noviembre de 2014
The triangles!! Anything but the triangles!

Sword n' Sworcery is a rather unusually titled game. But it's also a rather unusual game, too. Not that I know anything about Superbrothers after having finished it, but I can safely say that calling the game an EP is actually pretty accurate... Gameplay is overall limited, and you're here for the 'magic', the music, and the atmosphere. Keep an open mind here, S&S doesn't play quite like any other game. You'll only be going through the game once, but if you finish it, it's a worthy experience as games go. Really just the perfect game for people who want a stripped down adventure game which focuses less on gameplay and more on the feel of the experience.

Also- watch out for triangles firing lasers. Deadly things.
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A 18 de 20 personas (90%) les ha sido útil este análisis
7.4 h registradas
Publicado: 14 de octubre de 2014
Superbrothers: Sword and Sworcery is one of the most imaginative and beautiful games I’ve played in a while (that’s just my personal preference). The game is simplistic to play but, I was hooked till the very end. The game is like one of those “Where the f*** do I go” kind of games but, I don’t mean that in a bad way as you may think for the quotation sentience. The pixel visuals are really nice. At first, I wasn’t too keen on the game but, as I played more, I started to really love the look of it. The gameplay consists of you clicking on the environment to which the character will follow. You don’t really have full control of the characters but, I think it make you feel and take in the world and environment more. It’s a funny game but, at the same time, I felt, some sort of serious connection to the character as I got further into the game. I felt… something… at the game ended, which I can’t really explain nor did I expect. Every now and then you trigger random battles, which personally, I really like. At first I didn’t know what to do but you get the hang of it pretty quick.

The game tells you nothing. I like games like that. It doesn’t take your hand and flat out tell you what you need to do next. Other characters in the game give you clue as to what to do next and you take it from there.

Overall I love this game. It’s one of those games that makes me wish I could make my own game. I know a few people wouldn’t but, I would say it’s worth the money and if I didn’t have the game (as in if I had played it at a friend house) I would buy it for myself. Even if I finished it. I’m weird like that. When I play a game I like, I want to own it. Period. Everything from the music, to the visuals, God... i just love it.

9.5/10
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A 11 de 14 personas (79%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
8.3 h registradas
Publicado: 10 de noviembre de 2014
A fantasticly short game with the the added feature of accomplishing chapters during the actual phases of the moon! OR Find the Moon Grotto to change the moon phases. OR Change the time and date in your PC to speed up the moon phases in the game. But that idea will only work with the repercussion of a "cheater achievement" that will post! XD

Also, Dogfella is very cool and brings a smile to your face when he barks at you to follow him. He helps you gather the pieces of The Trigon!!!

I Love this game and is going in my all time favs!
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A 10 de 13 personas (77%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
6.3 h registradas
Publicado: 2 de noviembre de 2014
It's painfully short, 2deep4u arthouse trash, but I love it. Killer soundtrack, nice atmosphere. Leaves you wanting more. Originaly a phone game, and it shows with the wonky interface. Whoever thought of the social media integration is clearly mentally challenged, but it's a mercifully optional feature.
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A 11 de 15 personas (73%) les ha sido útil este análisis
4.7 h registradas
Publicado: 4 de enero
This game is scenic, atmospheric, and the pixel artwork is impressive. It incorporates music really well - and is lively when progress is made. It even has humorous and witty dialogue that breaks the 4th wall at times. It is easy to see how it could influence other creators. On the negative side, it was unneccessarily cryptic, and I would be suprised if most people beat it without a walkthrough or guide. While playing, I perceived the creators to be self-indulgent and protentious, and cursed them for being so obtuse about how to actually beat the game. I appreciated the ending but it's hard to recommend.
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A 6 de 7 personas (86%) les ha sido útil este análisis
1.5 h registradas
Publicado: 25 de octubre de 2014
Highly stylized games are tough to execute with success, but this one nails it. The cool witty writing, phenomenal art and great soundtrack come together brilliantly. I recommend this game! It is a lite "King's Quest" for the modern era.
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A 6 de 7 personas (86%) les ha sido útil este análisis
4.7 h registradas
Publicado: 19 de diciembre de 2014
I finished this game last week and it has continued to haunt me since. It's beautiful, quirky, funny, sad, baffling and dreamlike, and I would totally recommend it to anyone. It's called an EP for a reason--I finished in under 5 hours--but it was a very satisfying few hours.
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A 7 de 9 personas (78%) les ha sido útil este análisis
4.9 h registradas
Publicado: 12 de octubre de 2014
This game. There's just something about it. It makes you want to laugh, smile and cry all at the same time.
I suppose it shows life in a shortened version and what everyone wants to try and be. We all want to be the hero, but as some people know, there can be no hero without sacrafice and suffering.

The soundtrack to this game compliments the graphics perfectly setting a brilliant atmosphere of being tense and relaxed at the same time.

As a side note this isn't a game, it's a journey and you will never forget this journey.

"If you want to treat yourself to an audio/visual treat, definitely try it out on Steam" -mightier tumblr

Now we're cosmic friends forever ...ok?

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A 9 de 13 personas (69%) les ha sido útil este análisis
7.2 h registradas
Publicado: 21 de diciembre de 2014
Actually I hate pixel art - but this game is worth to play: it's strange, beautifull, and full of excitement....

Ненавиджу піксель-арт - але ця гра заслуговує на увагу: вона чудова, трошки дивна, та все-ж таки захоплююча....
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A 13 de 21 personas (62%) les ha sido útil este análisis
3.9 h registradas
Publicado: 30 de noviembre de 2014
pretentious hipster garbage/10

honestly though, great sound design, pretty pixel art, but you end up walking up and down the same few screens. combat is eh, controles are weird due to being ported from iPad. pick up for cheap if you really have to but don't expect great things. there's little enough content to make you bored after 2 hours of playing.
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A 4 de 4 personas (100%) les ha sido útil este análisis
5.2 h registradas
Publicado: 23 de noviembre de 2014
An amazing and ethereal experience leaving you wanting more and more each session of play time, yet you always seem to fall under a dusty empty spell which seems to fill you to the brim once you finish a chapter.

I love this game so much that I'm even willing enough to bend the rules in order to recieve the achievement that rewards you for cheating the in-game moon phase based clock.

All in all, please take on The Scythian's woeful errand while listening to the amazing in-game soundtrack composed by Jim Gutherie. You won't be dissapointed.
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A 6 de 8 personas (75%) les ha sido útil este análisis
6.2 h registradas
Publicado: 17 de noviembre de 2014
Superbrothers: Sword & Sworcery, while linear, proves to be over-the-top and out-of-the-box. While fitting into the pixelated art style that is becoming more popular by the minute, this game may be the only one to pull it off in such a gorgeous and vivid way. Bright colors, unique environments, and the cute little creatures of the forest are all implemented perfectly and without excess noise to drown everything out. The graphical content of this game never ceases to disappoint. From a tiny village, to a waterfall going through the middle of the woods, and even a concert venue with a bear, Capybara makes everything work and keep you wanting more.

Sword & Sworcery tells the tale from a Scythian woman’s point of view as she steals a tome and proceeds to fight a towering specter, numerous small triangles that form a larger triangle, and even that mysterious bear inside a tree that is much bigger on the inside. Using the tome to read your, and everyone else’s, thoughts from second person, this title provides a fun and humorous way to keep you coming back.

While this game is short, it is split into sections. To prolong this game, I recommend playing each session on a different day. As short as it may be, Sword & Sworcery is a fantastic game with a wonderful soundtrack and is for anyone who likes adventure, pixel-art, art in general, or just having a good time.
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A 7 de 10 personas (70%) les ha sido útil este análisis
3 personas han encontrado divertido este análisis
2.7 h registradas
Publicado: 19 de diciembre de 2014
Like Putt-Putt Joins the Parade but in Hardcore Mode
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A 2 de 2 personas (100%) les ha sido útil este análisis
3.4 h registradas
Publicado: 22 de noviembre de 2014
A neat trifle if it's inexpensive.

This was originally designed as an iOS game, and it shows. A few light puzzles and a slightly clunky control scheme, beatable in ~3ish hours depending on what the phase of the moon is. (Not kidding.) But the visuals and audio are great, and the anachronistic writing is kind of charming - it reads like someone describing the act of playing an adventure game, with all the irreverance and meta-commentary that implies.
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A 2 de 2 personas (100%) les ha sido útil este análisis
0.8 h registradas
Publicado: 4 de marzo
illuminati simulator...all about the triangles.

maybe u should buy it, maybe not. I'm not ur mother...make up ur own mind
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A 4 de 6 personas (67%) les ha sido útil este análisis
8.1 h registradas
Publicado: 29 de octubre de 2014
The following is from:

http://ricepixel.blogspot.jp/2014/10/ss-superbrothers-sexual-satisfying.html

I don't use twttier and this game's nudgings to do so weren't strong enough.

The game Swuperbwothers: Sword and Sworcery had a unique take on marketing by having a built in node one could tap to automatically tweet whatever was happening in the game to their twitter account. To me it was more of a nuisance than anything else because I didn't care whether people knew I was playing the game or not. Had there been a moment that I wanted everyone to know about then it would have been another story....but apparently there wasn't.

Aside from the lackluster attempt to get me to advertise for them, the developers behind S:S&S did deliver in one promise they made at the beginning of the game: good sound and jazzy music. This Jim Guthrie fellow made some solid tunes throughout the game. Particularly I liked the tunes the flowed After each I defeated and retrieved each Trigon, while I was in the dream world during a full moon, and when the Gogolithic Mass chased me.

The one aspect I was trying to explore while playing the game was the insatiable curiosity I had about how the entire dialog of the game reminded me of something a schmo would say while hanging with his other friend schmo. There were modern colloquialisms, filler words, and then suddenly words that fit the context of the game. After thinking about this for awhile I developed in my mind a voice that I imagined would speak this way in real life. I imagined this voice would belong to someone who liked groups like Ben Folds Five, but also would watch episodes of Sesame Street simply because few people his age would do it. A voice that grew up in the 90's with a tinge of modern hipster. And then I heard this.

ALL MY ASSUMPTIONS WERE VALIDATED!

That point aside, I also wondered if most artistic games share characteristics similar to conventional art in that if they reflect the personality of the designer then they will be much more popular (of course among people who find that personality type amiable).

In the name of Buddha, Amen.

Here is my playalyzation of the this game

https://www.youtube.com/playlist?list=PLYBJxdpXNnt5ajxbZZcIp6qmG6UYq7lf4
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A 4 de 6 personas (67%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
5.3 h registradas
Publicado: 10 de octubre de 2014
Storyline: 10/10
Graphics: 8/10
Gameplay/ 9/10
Uniqueness factor: 10/10

Overall: 9.2/10

It's a great game with a unique storyline and gameplay.

I suggest you get it immediately!
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A 1 de 1 personas (100%) les ha sido útil este análisis
6.9 h registradas
Publicado: 29 de noviembre de 2014
Beautiful and very relaxing.
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A 1 de 1 personas (100%) les ha sido útil este análisis
10.6 h registradas
Publicado: 21 de noviembre de 2014
the game lacks depth in characters but not in the world you play in or the music that was very well put together through out this beuatiful pixelated world. This game can even be loved by people who dont games!! Very easy control: point n click all the way. the puzzel are intresting and pleasent to the eyes and ears. all around a great game just wish there was more story depth to the characters, at least the main character.
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