Traverse a mythic little realm, use a sword to do battle & evoke sworcery to solve mystical musical mysteries.
Valutazione degli utenti:
Recenti:
Nella media (16 recensioni) - 68% delle 16 recensioni degli utenti pubblicate negli ultimi 30 giorni sono positive.
Complessivamente:
Molto positiva (1,799 recensioni) - 1,799 recensioni degli utenti (80%) per questo gioco sono positive.
Data di rilascio: 16 apr 2012

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Acquista Superbrothers: Sword & Sworcery EP

SALDI ESTIVI! L'offerta termina il giorno 4 luglio

-70%
$7.99
$2.39

Pacchetti che includono questo gioco

Acquista Capy Games Bundle

Include 4 articoli: Critter Crunch, Might & Magic: Clash of Heroes, Super Time Force Ultra, Superbrothers: Sword & Sworcery EP

SALDI ESTIVI! L'offerta termina il giorno 4 luglio

 

Recensioni

“...a beautiful and enthralling adventure that feels both archetypal and unique”
9/10 – Gamespot

“...masterfully blends music, art, storytelling and gameplay in deeply poetic ways that you just don’t see very often.”
9/10 – IGN

“It’s genuinely beautiful, with moments of stark evocative beauty, sharp with strangeness.”
Rock Paper Shotgun

Informazioni sul gioco

Superbrothers: Sword & Sworcery EP is an exploratory action adventure with an emphasis on audiovisual style. Traverse a mythic little realm, use a sword to do battle & evoke sworcery to solve mystical musical mysteries. Co-operate with friends via Twitter, experience a videogame world that is affected by moon phases & help a wandering warrior monk complete her woeful errand.

Superbrothers: Sword & Sworcery EP features an album's worth of original music by noted composer Jim Guthrie as well as artwork & designs by Superbrothers Inc, crafted & engineered by videogame wizards at Capy in Toronto, Canada.

Songs will be placed in your Superbrothers: Sword and Sworcery EP Folder in the Steam Directory:

...Steam\steamapps\common\superbrothers sword & sworcery ep\soundtrack

Key Features:

  • Guide a warrior monk on a laid back adventure in a bronze age mountain wilderness, overcome occasionally hard-hitting battes & solve mystical musical puzzles to help The Scythian complete her woeful errand.
  • A fevered famicom dream. Explore a lavishly-painted mythopoetic storyworld affected by real-world moon phases, conceived & crafted by a representative at Superbrothers Inc.
  • A prog rock concept record you can hang out in. Treat your ears to an album's worth of original music created by the legendary composer Jim Guthrie.
  • Remastered & ready for public exhibition. The new edition features razor-sharp pixels and a refined audio mix, ideal for projecting in a home theatre or cinema context.
  • Point & click. This new edition of S:S&S EP for the electric computer has been faithfully re-engineered by videogame wizards at Capy to support input via the two-button mouse.
  • Tweet this? Optionally co-operate with friends via Twitter by relaying clues & other tidbits as you dig deeper into the esoteric mysteries of S:S&S:EP.

Soundtrack Details:

Jim Guthrie's legendarily epic Sword & Sworcery LP: The Ballad of the Space Babies is a landmark prog rock concept album from the noted composer. Jim's compositions were named "The Best Videogame Music of 2011" by Kotaku, while Double Fine's Tim Schafer said "The music is amazing. I want Jim Guthrie to score my life."

Track List:

  • Dark Flute 02:40
  • Lone Star 02:35
  • Doom Sock 02:35
  • The Prettiest Weed 02:19
  • The Cloud 03:50
  • Under A Tree 05:03
  • The Maelstrom 01:56
  • The Ballad Of The Space Babies 03:06
  • Unknowable Geometry 04:02
  • Bones McCoy 02:06
  • Ode To A Room 01:43
  • The Prettiest Remix 00:56
  • The Whirling Infinite 02:30
  • Little Furnace 03:25
  • Bonus Track Intro 00:01
  • Cabin Music (Bonus Track) 02:39
  • Battles 1(Bonus Track) 00:48
  • Battles 2 (Bonus Track) 00:35
  • Com64 (Bonus Track) 01:21
  • Mushrooms (Bonus Track) 02:15
  • Death To Everyone (Bonus Track) 01:13
  • Confronting The Wolf (Bonus Track) 01:20
  • Up A Mountain (Bonus Track) 01:28
  • Activating Trigons (Bonus Track) 01:23
  • How We Get Old (Bonus Track) 05:21
  • And We Got Older 04:47
  • Bonus Track Outro 00:02

Requisiti di sistema

Windows
Mac OS X
SteamOS + Linux

    Minimum:

    • OS:Microsoft® Windows® XP / Vista / 7
    • Processor:AMD Athlon 64 2800+ @ 1.8 Ghz and Intel Pentium IV @ 2.8 Ghz
    • Memory:1 GB RAM
    • Graphics:Graphics Card with 128 MB of RAM
    • DirectX®:9.0
    • Hard Drive:500 MB HD space
    • Sound:DirectX 9.0 compliant sound card

    ATI cards older than the HD series are not officially supported but may be compatible in many cases (e.g X300, X800, X1300, etc.).

    Recommended:

    • OS:Microsoft® Windows® XP / Vista / 7
    • Memory:2 GB RAM
    • Graphics:Graphics Card with 256 MB of RAM
    • DirectX®:9.0
    • Hard Drive:1 GB HD space
    • Sound:DirectX 9.0 compliant sound card
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: Intel Core 2 Duo @ 2.4 Ghz
    • Memory: 1GB RAM
    • Hard Disk Space: 500 MB Free Space
    • Video Card: Graphics Card with 128 MB of RAM
    • OS: Ubuntu 10.10
    • Processor: 1.8ghz
    • Memory: 2GB RAM
    • Hard Disk Space: 1GB Free
    • Video Card: 256mb of video ram
Recensioni dei giocatori
Sistema delle recensioni degli utenti aggiornato! Ulteriori informazioni
Recenti:
Nella media (16 recensioni)
Complessivamente:
Molto positiva (1,799 recensioni)
Pubblicate di recente
Doctor Dump
( 0.2 ore in totale )
Pubblicata: 30 giugno
THIS IS SUCH A FLADERIAN GAME
jmaxmcgrath
( 6.1 ore in totale )
Pubblicata: 28 giugno
Very amusing game. I can see why some people might not like how meta and hipsterish it can be, but I found it charming. The visuals are great, the style is a nice throwback, the music and sound effects are fun (especially the fights, I love their grunts and other noises, very subtly funny). Overall just a really good time to be had. Definitely recommended, so long as you know the pace is a little slower (which I found calming, but others might grow impatient with).
scificat_alpha
( 7.1 ore in totale )
Pubblicata: 26 giugno
I cannot in good conscience recommend this game because of the obtuse and overbearing mechanic of linking the ability of players to complete tasks based on an internal clock that uses the real world phases of the moon to attain specific objectives. While there is an item that allows for the changes of said phases to occur at the player's control, it can only be attained at a late stage of the game. (or by cheating as per the game's own advise)

It is also incredibly important to point out that if players get the "Dark Moon Trigon" before the "Bright Moon Trigon" said time shifting item becomes unavailable. So if the game is being played while there is a new moon, then the player will have to wait 2 weeks of real time for a full moon to try to attain the Bright Moon Trigon first. A developer that thinks that making people wait to play the game in such a manner is utterly arrogant and annoying.

Such a mechanic was certainly implemented to artificially give a false impression of length as the game can be completed in a manner of a few hours of real gameplay. While the “retro” style graphics have some charm, these outstay their welcome as there are just a handful of environments to view and backtrack through multiple times. Also, there is a certain sense of artistic “cheat” since the graphics don't rely on pure 8-bit pixelated effects, but rather it is a mix of these and modern 2D rendering techniques.

Repetitive enemy encounters against what is in essence the same enemy over an over again, boring and extended periods of time where the only interaction is to click on the exit point of an environment and then see the Scythian slowly make her way across the screen while the player has a thumb up the proverbial ♥♥♥♥ makes this game an absolute chore.

The combat system while using a “rhythm” mechanic that some might find amusing, it boils down to either blocking, dodging or striking – any other nuance to the system is completely missing and to make matters even more tedious all Trigon battles are, save negligible differences, exactly the same.

The puzzles range from obscure to plainly obvious, nothing remarkable to speak off.

The Scythian is one of the most forgettable characters in one of the most boring games I've played in a very long time. Avoid and instead invest your time on other indie games that offer better propositions than Sword and Swordcery.
Chronic.Mirth
( 7.6 ore in totale )
Pubblicata: 23 giugno
Pretentious hipster point and click. S&S has shallow delivery as you try figure out WHAT THE HELL you are suppose to be clicking. There's no puzzle or sense of accomplishment as you backtrack Mount Elbrus for clues trying to open or activate whatever it is you need to MOVE ON. Most of the content doesn't make sense as you control your Ancient-Female-Scythian-Warrior in a teal tinted shrubbery forest.
hegel5000
( 0.3 ore in totale )
Pubblicata: 20 giugno
As you can see by my playtime, I didn't actually play the PC version. I played it on a small widescreen tablet, and I think that that was ideal.

Still, the game was extremely worthwhile to play, and if you can't get ahold of the mobile version, then you might as well play the PC one.

Mainly, the game's just quite pretty and quite mysterious. It really is mostly about walking places, though.
ColorOfYourEnergy
( 11.3 ore in totale )
Pubblicata: 19 giugno
Beautifully crafted story and music. The witty humor using modern vernacular blends well with this take on traditional adventure quests. I highly recommend!
K4
( 6.5 ore in totale )
Pubblicata: 17 giugno
Super weird game with a unique gfx style. I can see this game being alright on a tablet or smartphone, but the pc port is excruciatingly bad. The controls .... oh man the controls are completely trash. It also freezes sometimes, forcing you to replay a part of the game over again. I just played this as part of my "get out of my backlog b4 the summer sale" list, and I dont recommend it at all. Try it on android maybe ... not on pc.
Scholar-at-Arms
( 1.9 ore in totale )
Pubblicata: 16 giugno
Ah, another old summer bundle dud still sitting in my library. The gameplay is slow and bland, and the pixel art is ugly, even if you like that sort of thing (I generally like pixel art). Not recommended.
nusenator
( 3.1 ore in totale )
Pubblicata: 7 giugno
Very interesting game, soundtrack is awesome :)
Dharmahelm
( 9.2 ore in totale )
Pubblicata: 31 maggio
I really wanted to like this game. I mean it. I\'m a big fan of adventure/exploration games. But this game is just too pretentious, to the point where it gets incredibly annoying. Like someone already said here, it tries WAY TOO HARD to be artistic. I wish the devs would just let us play instead of constantly telling us how \"awesome\" and \"clever\" their game is.
Recensioni più utili  Negli scorsi 30 giorni
3 persone su 4 (75%) hanno trovato questa recensione utile
Sconsigliato
6.5 ore in totale
Pubblicata: 17 giugno
Super weird game with a unique gfx style. I can see this game being alright on a tablet or smartphone, but the pc port is excruciatingly bad. The controls .... oh man the controls are completely trash. It also freezes sometimes, forcing you to replay a part of the game over again. I just played this as part of my "get out of my backlog b4 the summer sale" list, and I dont recommend it at all. Try it on android maybe ... not on pc.
Questa recensione ti è stata utile? No Divertente
5 persone su 8 (63%) hanno trovato questa recensione utile
Sconsigliato
7.1 ore in totale
Pubblicata: 26 giugno
I cannot in good conscience recommend this game because of the obtuse and overbearing mechanic of linking the ability of players to complete tasks based on an internal clock that uses the real world phases of the moon to attain specific objectives. While there is an item that allows for the changes of said phases to occur at the player's control, it can only be attained at a late stage of the game. (or by cheating as per the game's own advise)

It is also incredibly important to point out that if players get the "Dark Moon Trigon" before the "Bright Moon Trigon" said time shifting item becomes unavailable. So if the game is being played while there is a new moon, then the player will have to wait 2 weeks of real time for a full moon to try to attain the Bright Moon Trigon first. A developer that thinks that making people wait to play the game in such a manner is utterly arrogant and annoying.

Such a mechanic was certainly implemented to artificially give a false impression of length as the game can be completed in a manner of a few hours of real gameplay. While the “retro” style graphics have some charm, these outstay their welcome as there are just a handful of environments to view and backtrack through multiple times. Also, there is a certain sense of artistic “cheat” since the graphics don't rely on pure 8-bit pixelated effects, but rather it is a mix of these and modern 2D rendering techniques.

Repetitive enemy encounters against what is in essence the same enemy over an over again, boring and extended periods of time where the only interaction is to click on the exit point of an environment and then see the Scythian slowly make her way across the screen while the player has a thumb up the proverbial ♥♥♥♥ makes this game an absolute chore.

The combat system while using a “rhythm” mechanic that some might find amusing, it boils down to either blocking, dodging or striking – any other nuance to the system is completely missing and to make matters even more tedious all Trigon battles are, save negligible differences, exactly the same.

The puzzles range from obscure to plainly obvious, nothing remarkable to speak off.

The Scythian is one of the most forgettable characters in one of the most boring games I've played in a very long time. Avoid and instead invest your time on other indie games that offer better propositions than Sword and Swordcery.
Questa recensione ti è stata utile? No Divertente
9 persone su 17 (53%) hanno trovato questa recensione utile
Sconsigliato
9.2 ore in totale
Pubblicata: 31 maggio
I really wanted to like this game. I mean it. I\'m a big fan of adventure/exploration games. But this game is just too pretentious, to the point where it gets incredibly annoying. Like someone already said here, it tries WAY TOO HARD to be artistic. I wish the devs would just let us play instead of constantly telling us how \"awesome\" and \"clever\" their game is.
Questa recensione ti è stata utile? No Divertente
Recensioni più utili  Complessivamente
2 persone su 2 (100%) hanno trovato questa recensione utile
Consigliato
6.2 ore in totale
Pubblicata: 30 marzo
Davvero particolare, evocativo e coinvolgente.
Mi ha stupito, mi ha divertito e mi ha fatto riflettere ed è andato al di la del "gioco".
Forse sono particolarmente "predisposto" io in questo periodo della mia vita, o forse i temi trattati e la musica evocativa hanno facilitato certe riflessioni a me care (la vita... la morte.. ecc)
Musica fantastica, ovviamente particolare a chi piace il genere: a me ha coinvolto e anzi.. forse non sarebbe stato cosi se la musica fosse stata differente.
Sono quindi estremamente e piacevolmente soddisfatto del gioco. Mi sento di consigliarlo ma non aspettatevi un hack and slash o un platform. Il gioco in se è semplice, quasi banale con davvero poco contenuto "giocabile".
E' l'esperienza della storia, come è narrata e come disegnata... e l'insieme che mi ha affascinato.
Forse non è per tutti, potreste anche odiarlo o abbandonarlo dopo 10 minuti.
Questa recensione ti è stata utile? No Divertente
4 persone su 6 (67%) hanno trovato questa recensione utile
Sconsigliato
3.9 ore in totale
Pubblicata: 25 giugno 2014
...è incredibile come dando a un gioco una parvenza poetica, o magari anche solo un bell'aspetto, la gente non riesca a intravedere la struttura (vuoi narrativa, vuoi di gameplay) che ci si nasconde sotto. E una volta che il prodotto raggiunge lo status sociale di intoccabile, è fatta! GUAI a chi dice qualcosa contro di esso!

Nonostante S&S abbia grafica, animazioni e un comparto sonoro d'eccellenza, tutto ciò che riguarda gli "enigmi" e più in generale il ritmo di gioco, mi ha annoiato profondamente. A S&S manca quel mordente che avrebbe fatto dell'esperienza onirica quello che doveva essere.
Al contrario di quello che dice qualcuno, questo è un action-adventure, NON un'avventura grafica, e la parte action è uno dei primi tentativi di gioco per tablet, perciò semplice e naif. Le meccaniche dei puzzle basati sul click di aree dello schermo e la trama dilatata, lo rendono un gioco da prendere a piccoli sorsi, quindi non per tutti.
Se S&S fosse uscito negli anni '90, sarebbe stato trattato alla stregua di Loom: carino, ma non di certo incredibile; dai contenuti tanto astratti da risultare soggettivi...
Questa recensione ti è stata utile? No Divertente
0 persone su 1 (0%) hanno trovato questa recensione utile
Consigliato
5.1 ore in totale
Pubblicata: 10 dicembre 2012
Gioco incredibilmente geniale.
Un incrocio tra avventura grafica e gioco ritmico... Semplicemente unico.
Questa recensione ti è stata utile? No Divertente
0 persone su 1 (0%) hanno trovato questa recensione utile
Consigliato
12.9 ore in totale
Pubblicata: 30 giugno 2012
fantastico! Da avere sopratutto se siete giocatori di vecchia data!
Questa recensione ti è stata utile? No Divertente
0 persone su 2 (0%) hanno trovato questa recensione utile
Consigliato
1.9 ore in totale
Pubblicata: 4 settembre 2014
Se metti un pollice in giù a un opera come questa, vuol dire che il tuo senso artistico di Gamer a qualcosa che non funziona
Questa recensione ti è stata utile? No Divertente
0 persone su 2 (0%) hanno trovato questa recensione utile
Consigliato
2.6 ore in totale
Pubblicata: 18 luglio 2012
Fantastico stile grafico e ironia a pacchi. Che volete di più? :)
Questa recensione ti è stata utile? No Divertente
196 persone su 242 (81%) hanno trovato questa recensione utile
17 persone hanno trovato questa recensione divertente
Consigliato
0.5 ore in totale
Pubblicata: 22 settembre 2012
play this game if you want to annoy your twitter followers
Questa recensione ti è stata utile? No Divertente