Traverse a mythic little realm, use a sword to do battle & evoke sworcery to solve mystical musical mysteries.
Análises de usuários:
Últimas:
Neutras (14 análises) - 57% das 14 análises de usuários dos últimos 30 dias são positivas.
Todas:
Muito positivas (1,797 análises) - 80% das 1,797 análises de usuários deste jogo são positivas.
Data de lançamento: 16/abr/2012

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Comprar Superbrothers: Sword & Sworcery EP

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-70%
$7.99
$2.39

Pacotes que incluem este jogo

Comprar Capy Games Bundle

Inclui 4 itens: Critter Crunch, Might & Magic: Clash of Heroes, Super Time Force Ultra, Superbrothers: Sword & Sworcery EP

PROMOÇÃO DE FÉRIAS! A oferta acaba em 4 de julho

 

Análises

“...a beautiful and enthralling adventure that feels both archetypal and unique”
9/10 – Gamespot

“...masterfully blends music, art, storytelling and gameplay in deeply poetic ways that you just don’t see very often.”
9/10 – IGN

“It’s genuinely beautiful, with moments of stark evocative beauty, sharp with strangeness.”
Rock Paper Shotgun

Sobre este jogo

Superbrothers: Sword & Sworcery EP is an exploratory action adventure with an emphasis on audiovisual style. Traverse a mythic little realm, use a sword to do battle & evoke sworcery to solve mystical musical mysteries. Co-operate with friends via Twitter, experience a videogame world that is affected by moon phases & help a wandering warrior monk complete her woeful errand.

Superbrothers: Sword & Sworcery EP features an album's worth of original music by noted composer Jim Guthrie as well as artwork & designs by Superbrothers Inc, crafted & engineered by videogame wizards at Capy in Toronto, Canada.

Songs will be placed in your Superbrothers: Sword and Sworcery EP Folder in the Steam Directory:

...Steam\steamapps\common\superbrothers sword & sworcery ep\soundtrack

Key Features:

  • Guide a warrior monk on a laid back adventure in a bronze age mountain wilderness, overcome occasionally hard-hitting battes & solve mystical musical puzzles to help The Scythian complete her woeful errand.
  • A fevered famicom dream. Explore a lavishly-painted mythopoetic storyworld affected by real-world moon phases, conceived & crafted by a representative at Superbrothers Inc.
  • A prog rock concept record you can hang out in. Treat your ears to an album's worth of original music created by the legendary composer Jim Guthrie.
  • Remastered & ready for public exhibition. The new edition features razor-sharp pixels and a refined audio mix, ideal for projecting in a home theatre or cinema context.
  • Point & click. This new edition of S:S&S EP for the electric computer has been faithfully re-engineered by videogame wizards at Capy to support input via the two-button mouse.
  • Tweet this? Optionally co-operate with friends via Twitter by relaying clues & other tidbits as you dig deeper into the esoteric mysteries of S:S&S:EP.

Soundtrack Details:

Jim Guthrie's legendarily epic Sword & Sworcery LP: The Ballad of the Space Babies is a landmark prog rock concept album from the noted composer. Jim's compositions were named "The Best Videogame Music of 2011" by Kotaku, while Double Fine's Tim Schafer said "The music is amazing. I want Jim Guthrie to score my life."

Track List:

  • Dark Flute 02:40
  • Lone Star 02:35
  • Doom Sock 02:35
  • The Prettiest Weed 02:19
  • The Cloud 03:50
  • Under A Tree 05:03
  • The Maelstrom 01:56
  • The Ballad Of The Space Babies 03:06
  • Unknowable Geometry 04:02
  • Bones McCoy 02:06
  • Ode To A Room 01:43
  • The Prettiest Remix 00:56
  • The Whirling Infinite 02:30
  • Little Furnace 03:25
  • Bonus Track Intro 00:01
  • Cabin Music (Bonus Track) 02:39
  • Battles 1(Bonus Track) 00:48
  • Battles 2 (Bonus Track) 00:35
  • Com64 (Bonus Track) 01:21
  • Mushrooms (Bonus Track) 02:15
  • Death To Everyone (Bonus Track) 01:13
  • Confronting The Wolf (Bonus Track) 01:20
  • Up A Mountain (Bonus Track) 01:28
  • Activating Trigons (Bonus Track) 01:23
  • How We Get Old (Bonus Track) 05:21
  • And We Got Older 04:47
  • Bonus Track Outro 00:02

Requisitos de sistema

Windows
Mac OS X
SteamOS + Linux

    Minimum:

    • OS:Microsoft® Windows® XP / Vista / 7
    • Processor:AMD Athlon 64 2800+ @ 1.8 Ghz and Intel Pentium IV @ 2.8 Ghz
    • Memory:1 GB RAM
    • Graphics:Graphics Card with 128 MB of RAM
    • DirectX®:9.0
    • Hard Drive:500 MB HD space
    • Sound:DirectX 9.0 compliant sound card

    ATI cards older than the HD series are not officially supported but may be compatible in many cases (e.g X300, X800, X1300, etc.).

    Recommended:

    • OS:Microsoft® Windows® XP / Vista / 7
    • Memory:2 GB RAM
    • Graphics:Graphics Card with 256 MB of RAM
    • DirectX®:9.0
    • Hard Drive:1 GB HD space
    • Sound:DirectX 9.0 compliant sound card
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: Intel Core 2 Duo @ 2.4 Ghz
    • Memory: 1GB RAM
    • Hard Disk Space: 500 MB Free Space
    • Video Card: Graphics Card with 128 MB of RAM
    • OS: Ubuntu 10.10
    • Processor: 1.8ghz
    • Memory: 2GB RAM
    • Hard Disk Space: 1GB Free
    • Video Card: 256mb of video ram
Análises de usuários
Sistema de análises de usuários atualizado! Saiba mais
Últimas:
Neutras (14 análises)
Todas:
Muito positivas (1,797 análises)
Últimas análises
jmaxmcgrath
( 6.1 horas registradas )
Publicada: 28 de junho
Very amusing game. I can see why some people might not like how meta and hipsterish it can be, but I found it charming. The visuals are great, the style is a nice throwback, the music and sound effects are fun (especially the fights, I love their grunts and other noises, very subtly funny). Overall just a really good time to be had. Definitely recommended, so long as you know the pace is a little slower (which I found calming, but others might grow impatient with).
scificat_alpha
( 7.1 horas registradas )
Publicada: 26 de junho
I cannot in good conscience recommend this game because of the obtuse and overbearing mechanic of linking the ability of players to complete tasks based on an internal clock that uses the real world phases of the moon to attain specific objectives. While there is an item that allows for the changes of said phases to occur at the player's control, it can only be attained at a late stage of the game. (or by cheating as per the game's own advise)

It is also incredibly important to point out that if players get the "Dark Moon Trigon" before the "Bright Moon Trigon" said time shifting item becomes unavailable. So if the game is being played while there is a new moon, then the player will have to wait 2 weeks of real time for a full moon to try to attain the Bright Moon Trigon first. A developer that thinks that making people wait to play the game in such a manner is utterly arrogant and annoying.

Such a mechanic was certainly implemented to artificially give a false impression of length as the game can be completed in a manner of a few hours of real gameplay. While the “retro” style graphics have some charm, these outstay their welcome as there are just a handful of environments to view and backtrack through multiple times. Also, there is a certain sense of artistic “cheat” since the graphics don't rely on pure 8-bit pixelated effects, but rather it is a mix of these and modern 2D rendering techniques.

Repetitive enemy encounters against what is in essence the same enemy over an over again, boring and extended periods of time where the only interaction is to click on the exit point of an environment and then see the Scythian slowly make her way across the screen while the player has a thumb up the proverbial ♥♥♥♥ makes this game an absolute chore.

The combat system while using a “rhythm” mechanic that some might find amusing, it boils down to either blocking, dodging or striking – any other nuance to the system is completely missing and to make matters even more tedious all Trigon battles are, save negligible differences, exactly the same.

The puzzles range from obscure to plainly obvious, nothing remarkable to speak off.

The Scythian is one of the most forgettable characters in one of the most boring games I've played in a very long time. Avoid and instead invest your time on other indie games that offer better propositions than Sword and Swordcery.
Chronic.Mirth
( 7.6 horas registradas )
Publicada: 23 de junho
Pretentious hipster point and click. S&S has shallow delivery as you try figure out WHAT THE HELL you are suppose to be clicking. There's no puzzle or sense of accomplishment as you backtrack Mount Elbrus for clues trying to open or activate whatever it is you need to MOVE ON. Most of the content doesn't make sense as you control your Ancient-Female-Scythian-Warrior in a teal tinted shrubbery forest.
hegel5000
( 0.3 horas registradas )
Publicada: 20 de junho
As you can see by my playtime, I didn't actually play the PC version. I played it on a small widescreen tablet, and I think that that was ideal.

Still, the game was extremely worthwhile to play, and if you can't get ahold of the mobile version, then you might as well play the PC one.

Mainly, the game's just quite pretty and quite mysterious. It really is mostly about walking places, though.
ColorOfYourEnergy
( 11.3 horas registradas )
Publicada: 19 de junho
Beautifully crafted story and music. The witty humor using modern vernacular blends well with this take on traditional adventure quests. I highly recommend!
K4
( 6.5 horas registradas )
Publicada: 17 de junho
Super weird game with a unique gfx style. I can see this game being alright on a tablet or smartphone, but the pc port is excruciatingly bad. The controls .... oh man the controls are completely trash. It also freezes sometimes, forcing you to replay a part of the game over again. I just played this as part of my "get out of my backlog b4 the summer sale" list, and I dont recommend it at all. Try it on android maybe ... not on pc.
Scholar-at-Arms
( 1.9 horas registradas )
Publicada: 16 de junho
Ah, another old summer bundle dud still sitting in my library. The gameplay is slow and bland, and the pixel art is ugly, even if you like that sort of thing (I generally like pixel art). Not recommended.
nusenator
( 3.1 horas registradas )
Publicada: 7 de junho
Very interesting game, soundtrack is awesome :)
DarkZoregon
( 4.4 horas registradas )
Publicada: 5 de junho
Produto recebido de graça
Portuguese:

SbSS EP é um jogo no estilo “point and click” com gráficos em pixel os quais dão grande charme e simplicidade ao jogo. Porem esta simplicidade pode ser esquecida ao se deparar com o cenário como um todo, onde você se sente minúsculo com seu personagem. Toda a ambientação é magnifica e estonteante, pode-se deparar com animais assim como humanos, talvez se existisse mais “Npcs” você poderia sentir mais vida em sua jornada. Boa parte do jogo se resume a explorar os lugares com atenção, para assim encontrar itens de cura ou mesmo um item para seu progresso. O jogo é dividido entre a realidade e o sonho, onde cada qual com sua área para explorar (certas áreas se repetem, mas em sua maioria com diferenças, sendo elas sutis ou não). Ah dois momentos de tensão no jogo, sendo elas as batalhas e as perseguições. Ambas ocorrem com pouquíssima frequência, mas quando ocorrem são muito divertidas. Porem até ocorrer algo do gênero pode ser meio cansativo. (Depende do tipo de jogador). Não existe um tutorial, ou seja, você deve descobrir o que se deve fazer. Seu sistema de batalha é simples, onde deve esperar o momento certo para atacar/defender, seria uma espécie de luta por turnos. Porém sem uma devida marcação, sendo assim você deve sentir a hora de ataca e defender. Existem apenas dois botões para o modo batalha onde você pode atacar (espada) ou defender/esquivar (escudo). Esses botões são utilizados através do mouse, porem pode-se usar as teclas “Z” e “X” respectivamente.
O objetivo do jogo é juntar 3 peças e formar um triangulo e para isso deve-se buscar e derrota-las para assim as dominar e para chegar até elas será preciso determinação e inteligência, as quais serão fundamentais para desvendar os mistérios que escondem cada parte do triangulo. SbSS EP usa referencias como as 3 peças que formão uma espécie de “triforce”, assim como é utilizado a quebra da 4° parede quando o narrador adentra a história e interfere em sua ação ou mesmo quando você conecta o jogo ao twitter para publicar qualquer uma das falas dos personagens. Outra situação bem explorada no jogo são as músicas tanto de gameplay, que são belas e agradáveis, quanto dos puzzles os quais deve-se ter atenção para completa-los.
O jogo Superbrothers Sword & Sworcery EP com certeza é grandioso tanto pela jogabilidade simples quanto por cada pequeno detalhe explorado. Sua bela trilha sonora juntamente com o cenário te transporta para uma história épica. Onde o fato de se sentir pequeno, torna cada ato seu mais grandioso!

Nota: 7,9/10

PS: nenhum erro foi encontrado durante a gameplay.


English:

SBSS EP is a game style "point and click" with graphics pixel which give great charm and simplicity of the game. However, this simplicity can be overlooked when faced with the scenario as a whole, where you feel tiny with your character. The whole ambiance is magnificent and stunning, one can come across animals as well as humans, perhaps if there were more "NPCs" you could feel more life on his journey. Much of the game comes down to explore the places carefully, so as to find healing items or an item to your progress. The game is divided between reality and dream, where each with its own area to explore (some areas are repeated, but mostly with differences, which were subtle or not). Ah two tense moments in the game, they are the battles and the persecution. Both occur with little frequency, but when there are lots of fun. However, until there can be something like half tiring. (It depends on the player). There is a tutorial, that is, you must figure out what to do. His battle system is simple, where you should wait for the right moment to attack / defend, would be a kind of struggle shift. But without a proper marking, so you should feel the time to attack and defend. There are only two buttons for battle mode where you can attack (sword) or defend / dodge (shield). These buttons are used with the mouse, however you can use the "Z" and "X" respectively.
The objective of the game is to join three pieces and form a triangle and this should be sought and defeat them thus to the master and to reach them will need determination and intelligence, which will be key to unravel the mysteries that hide every part the triangle. SBSS EP uses references as 3 pieces that chisel a kind of "Triforce" as it is used to break the 4th wall when the narrator enters the story and interferes with their action or even when you connect the game to twitter to publish any one of the lines of the characters. Another situation well explored in the game are the songs of both gameplay, which are beautiful and pleasant, as the puzzles which must be observed to complete them. The Superbrothers Sword & Sworcery EP game certainly is great both for the simple gameplay as in every little detail explored. His beautiful soundtrack along with the scene transports you to an epic story. Where the fact of feeling small, makes every act grander!

Note: 7.9 / 10

PS: no errors were found during gameplay.

For similar Steamified Reviews and Giveaways, please visit http://www.steamified.com/ .
Also you're welcome to join in the fun in our Steamified group.
Dharmahelm
( 9.2 horas registradas )
Publicada: 31 de maio
I really wanted to like this game. I mean it. I\'m a big fan of adventure/exploration games. But this game is just too pretentious, to the point where it gets incredibly annoying. Like someone already said here, it tries WAY TOO HARD to be artistic. I wish the devs would just let us play instead of constantly telling us how \"awesome\" and \"clever\" their game is.
Análises mais úteis  Nos últimos 30 dias
2 de 2 pessoas (100%) acharam esta análise útil
Recomendado
4.4 horas registradas
Publicada: 5 de junho
Produto recebido de graça
Portuguese:

SbSS EP é um jogo no estilo “point and click” com gráficos em pixel os quais dão grande charme e simplicidade ao jogo. Porem esta simplicidade pode ser esquecida ao se deparar com o cenário como um todo, onde você se sente minúsculo com seu personagem. Toda a ambientação é magnifica e estonteante, pode-se deparar com animais assim como humanos, talvez se existisse mais “Npcs” você poderia sentir mais vida em sua jornada. Boa parte do jogo se resume a explorar os lugares com atenção, para assim encontrar itens de cura ou mesmo um item para seu progresso. O jogo é dividido entre a realidade e o sonho, onde cada qual com sua área para explorar (certas áreas se repetem, mas em sua maioria com diferenças, sendo elas sutis ou não). Ah dois momentos de tensão no jogo, sendo elas as batalhas e as perseguições. Ambas ocorrem com pouquíssima frequência, mas quando ocorrem são muito divertidas. Porem até ocorrer algo do gênero pode ser meio cansativo. (Depende do tipo de jogador). Não existe um tutorial, ou seja, você deve descobrir o que se deve fazer. Seu sistema de batalha é simples, onde deve esperar o momento certo para atacar/defender, seria uma espécie de luta por turnos. Porém sem uma devida marcação, sendo assim você deve sentir a hora de ataca e defender. Existem apenas dois botões para o modo batalha onde você pode atacar (espada) ou defender/esquivar (escudo). Esses botões são utilizados através do mouse, porem pode-se usar as teclas “Z” e “X” respectivamente.
O objetivo do jogo é juntar 3 peças e formar um triangulo e para isso deve-se buscar e derrota-las para assim as dominar e para chegar até elas será preciso determinação e inteligência, as quais serão fundamentais para desvendar os mistérios que escondem cada parte do triangulo. SbSS EP usa referencias como as 3 peças que formão uma espécie de “triforce”, assim como é utilizado a quebra da 4° parede quando o narrador adentra a história e interfere em sua ação ou mesmo quando você conecta o jogo ao twitter para publicar qualquer uma das falas dos personagens. Outra situação bem explorada no jogo são as músicas tanto de gameplay, que são belas e agradáveis, quanto dos puzzles os quais deve-se ter atenção para completa-los.
O jogo Superbrothers Sword & Sworcery EP com certeza é grandioso tanto pela jogabilidade simples quanto por cada pequeno detalhe explorado. Sua bela trilha sonora juntamente com o cenário te transporta para uma história épica. Onde o fato de se sentir pequeno, torna cada ato seu mais grandioso!

Nota: 7,9/10

PS: nenhum erro foi encontrado durante a gameplay.


English:

SBSS EP is a game style "point and click" with graphics pixel which give great charm and simplicity of the game. However, this simplicity can be overlooked when faced with the scenario as a whole, where you feel tiny with your character. The whole ambiance is magnificent and stunning, one can come across animals as well as humans, perhaps if there were more "NPCs" you could feel more life on his journey. Much of the game comes down to explore the places carefully, so as to find healing items or an item to your progress. The game is divided between reality and dream, where each with its own area to explore (some areas are repeated, but mostly with differences, which were subtle or not). Ah two tense moments in the game, they are the battles and the persecution. Both occur with little frequency, but when there are lots of fun. However, until there can be something like half tiring. (It depends on the player). There is a tutorial, that is, you must figure out what to do. His battle system is simple, where you should wait for the right moment to attack / defend, would be a kind of struggle shift. But without a proper marking, so you should feel the time to attack and defend. There are only two buttons for battle mode where you can attack (sword) or defend / dodge (shield). These buttons are used with the mouse, however you can use the "Z" and "X" respectively.
The objective of the game is to join three pieces and form a triangle and this should be sought and defeat them thus to the master and to reach them will need determination and intelligence, which will be key to unravel the mysteries that hide every part the triangle. SBSS EP uses references as 3 pieces that chisel a kind of "Triforce" as it is used to break the 4th wall when the narrator enters the story and interferes with their action or even when you connect the game to twitter to publish any one of the lines of the characters. Another situation well explored in the game are the songs of both gameplay, which are beautiful and pleasant, as the puzzles which must be observed to complete them. The Superbrothers Sword & Sworcery EP game certainly is great both for the simple gameplay as in every little detail explored. His beautiful soundtrack along with the scene transports you to an epic story. Where the fact of feeling small, makes every act grander!

Note: 7.9 / 10

PS: no errors were found during gameplay.

For similar Steamified Reviews and Giveaways, please visit http://www.steamified.com/ .
Also you're welcome to join in the fun in our Steamified group.
Você achou esta análise útil? Sim Não Engraçada
4 de 5 pessoas (80%) acharam esta análise útil
Não recomendado
7.1 horas registradas
Publicada: 26 de junho
I cannot in good conscience recommend this game because of the obtuse and overbearing mechanic of linking the ability of players to complete tasks based on an internal clock that uses the real world phases of the moon to attain specific objectives. While there is an item that allows for the changes of said phases to occur at the player's control, it can only be attained at a late stage of the game. (or by cheating as per the game's own advise)

It is also incredibly important to point out that if players get the "Dark Moon Trigon" before the "Bright Moon Trigon" said time shifting item becomes unavailable. So if the game is being played while there is a new moon, then the player will have to wait 2 weeks of real time for a full moon to try to attain the Bright Moon Trigon first. A developer that thinks that making people wait to play the game in such a manner is utterly arrogant and annoying.

Such a mechanic was certainly implemented to artificially give a false impression of length as the game can be completed in a manner of a few hours of real gameplay. While the “retro” style graphics have some charm, these outstay their welcome as there are just a handful of environments to view and backtrack through multiple times. Also, there is a certain sense of artistic “cheat” since the graphics don't rely on pure 8-bit pixelated effects, but rather it is a mix of these and modern 2D rendering techniques.

Repetitive enemy encounters against what is in essence the same enemy over an over again, boring and extended periods of time where the only interaction is to click on the exit point of an environment and then see the Scythian slowly make her way across the screen while the player has a thumb up the proverbial ♥♥♥♥ makes this game an absolute chore.

The combat system while using a “rhythm” mechanic that some might find amusing, it boils down to either blocking, dodging or striking – any other nuance to the system is completely missing and to make matters even more tedious all Trigon battles are, save negligible differences, exactly the same.

The puzzles range from obscure to plainly obvious, nothing remarkable to speak off.

The Scythian is one of the most forgettable characters in one of the most boring games I've played in a very long time. Avoid and instead invest your time on other indie games that offer better propositions than Sword and Swordcery.
Você achou esta análise útil? Sim Não Engraçada
3 de 4 pessoas (75%) acharam esta análise útil
Não recomendado
6.5 horas registradas
Publicada: 17 de junho
Super weird game with a unique gfx style. I can see this game being alright on a tablet or smartphone, but the pc port is excruciatingly bad. The controls .... oh man the controls are completely trash. It also freezes sometimes, forcing you to replay a part of the game over again. I just played this as part of my "get out of my backlog b4 the summer sale" list, and I dont recommend it at all. Try it on android maybe ... not on pc.
Você achou esta análise útil? Sim Não Engraçada
8 de 15 pessoas (53%) acharam esta análise útil
Não recomendado
9.2 horas registradas
Publicada: 31 de maio
I really wanted to like this game. I mean it. I\'m a big fan of adventure/exploration games. But this game is just too pretentious, to the point where it gets incredibly annoying. Like someone already said here, it tries WAY TOO HARD to be artistic. I wish the devs would just let us play instead of constantly telling us how \"awesome\" and \"clever\" their game is.
Você achou esta análise útil? Sim Não Engraçada
2 de 4 pessoas (50%) acharam esta análise útil
Não recomendado
7.6 horas registradas
Publicada: 23 de junho
Pretentious hipster point and click. S&S has shallow delivery as you try figure out WHAT THE HELL you are suppose to be clicking. There's no puzzle or sense of accomplishment as you backtrack Mount Elbrus for clues trying to open or activate whatever it is you need to MOVE ON. Most of the content doesn't make sense as you control your Ancient-Female-Scythian-Warrior in a teal tinted shrubbery forest.
Você achou esta análise útil? Sim Não Engraçada
Análises mais úteis  No geral
5 de 5 pessoas (100%) acharam esta análise útil
Recomendado
12.3 horas registradas
Publicada: 22 de junho de 2014
Superbrothers: Sword & Sworcery EP me lembra muito os jogos do NES, com a diferença de que o jogo é totalmente voltado à própria trilha sonora e em um estilo totalmente diferente do que eu esperava do mesmo. Os personagens e o estilo de batalhas desvia toda a atenção e a "tensão" do jogo ser -a meu ver- point and click. É um jogo bom e meio difícil de zerar.

Eu recomendo esta budega! É um ótimo jogo.
Você achou esta análise útil? Sim Não Engraçada
4 de 4 pessoas (100%) acharam esta análise útil
Recomendado
0.4 horas registradas
Publicada: 1 de julho de 2014
Superbrothers: Sword & Sworcery EP

Um espetacular adventure com arte pixelada e uma trilha sonora encantadora. É realmente um jogo mágico. O jogo possui um elemento muito interessante que utiliza as fases da lua do mundo real.
Um adventure poético, com ótimas melodias e até com momentos de ação.

10/08
Você achou esta análise útil? Sim Não Engraçada
1 de 1 pessoas (100%) acharam esta análise útil
Recomendado
7.1 horas registradas
Publicada: 6 de agosto de 2012
Um espetacular adventure com arte pixelada e uma trilha sonora encantadora. É realmente um jogo mágico. O jogo possui um elemento muito interessante que utiliza as fases da lua do mundo real.
Um adventure poético, com ótimas melodias e até com momentos de ação.

Tempo para concluir o jogo (Game Length): ±6 h

Arte: 5
Desafio: 3
Diversão: 3
Gameplay: 3.5
História: 4
Jogabilidade: 4
Trilha Sonora: 5
Geral: 4.5/5

Vontade de voltar a jogá-lo: baixa

Jogo obtido via: Humble Indie Bundle #5
Você achou esta análise útil? Sim Não Engraçada
1 de 1 pessoas (100%) acharam esta análise útil
Recomendado
5.6 horas registradas
Publicada: 21 de dezembro de 2013
++
Você achou esta análise útil? Sim Não Engraçada
1 de 1 pessoas (100%) acharam esta análise útil
Recomendado
0.7 horas registradas
Publicada: 14 de agosto de 2014
Ideia de jogo sensacional. A jogabilidade poderia ser um pouco melhor, mas eu recomendo.
Você achou esta análise útil? Sim Não Engraçada