Traverse a mythic little realm, use a sword to do battle & evoke sworcery to solve mystical musical mysteries.
Data de lançamento: 16/abr/2012

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Comprar Superbrothers: Sword & Sworcery EP

 

Recomendado por curadores

"Showed at PAX East 2012 - Exploratory adventure game with a wonderful soundtrack."

Análises

“...a beautiful and enthralling adventure that feels both archetypal and unique”
9/10 – Gamespot

“...masterfully blends music, art, storytelling and gameplay in deeply poetic ways that you just don’t see very often.”
9/10 – IGN

“It’s genuinely beautiful, with moments of stark evocative beauty, sharp with strangeness.”
Rock Paper Shotgun

Sobre este jogo

Superbrothers: Sword & Sworcery EP is an exploratory action adventure with an emphasis on audiovisual style. Traverse a mythic little realm, use a sword to do battle & evoke sworcery to solve mystical musical mysteries. Co-operate with friends via Twitter, experience a videogame world that is affected by moon phases & help a wandering warrior monk complete her woeful errand.

Superbrothers: Sword & Sworcery EP features an album's worth of original music by noted composer Jim Guthrie as well as artwork & designs by Superbrothers Inc, crafted & engineered by videogame wizards at Capy in Toronto, Canada.

Songs will be placed in your Superbrothers: Sword and Sworcery EP Folder in the Steam Directory:

...Steam\steamapps\common\superbrothers sword & sworcery ep\soundtrack

Key Features:

  • Guide a warrior monk on a laid back adventure in a bronze age mountain wilderness, overcome occasionally hard-hitting battes & solve mystical musical puzzles to help The Scythian complete her woeful errand.
  • A fevered famicom dream. Explore a lavishly-painted mythopoetic storyworld affected by real-world moon phases, conceived & crafted by a representative at Superbrothers Inc.
  • A prog rock concept record you can hang out in. Treat your ears to an album's worth of original music created by the legendary composer Jim Guthrie.
  • Remastered & ready for public exhibition. The new edition features razor-sharp pixels and a refined audio mix, ideal for projecting in a home theatre or cinema context.
  • Point & click. This new edition of S:S&S EP for the electric computer has been faithfully re-engineered by videogame wizards at Capy to support input via the two-button mouse.
  • Tweet this? Optionally co-operate with friends via Twitter by relaying clues & other tidbits as you dig deeper into the esoteric mysteries of S:S&S:EP.

Soundtrack Details:

Jim Guthrie's legendarily epic Sword & Sworcery LP: The Ballad of the Space Babies is a landmark prog rock concept album from the noted composer. Jim's compositions were named "The Best Videogame Music of 2011" by Kotaku, while Double Fine's Tim Schafer said "The music is amazing. I want Jim Guthrie to score my life."

Track List:

  • Dark Flute 02:40
  • Lone Star 02:35
  • Doom Sock 02:35
  • The Prettiest Weed 02:19
  • The Cloud 03:50
  • Under A Tree 05:03
  • The Maelstrom 01:56
  • The Ballad Of The Space Babies 03:06
  • Unknowable Geometry 04:02
  • Bones McCoy 02:06
  • Ode To A Room 01:43
  • The Prettiest Remix 00:56
  • The Whirling Infinite 02:30
  • Little Furnace 03:25
  • Bonus Track Intro 00:01
  • Cabin Music (Bonus Track) 02:39
  • Battles 1(Bonus Track) 00:48
  • Battles 2 (Bonus Track) 00:35
  • Com64 (Bonus Track) 01:21
  • Mushrooms (Bonus Track) 02:15
  • Death To Everyone (Bonus Track) 01:13
  • Confronting The Wolf (Bonus Track) 01:20
  • Up A Mountain (Bonus Track) 01:28
  • Activating Trigons (Bonus Track) 01:23
  • How We Get Old (Bonus Track) 05:21
  • And We Got Older 04:47
  • Bonus Track Outro 00:02

Requisitos de sistema

Windows
Mac OS X
SteamOS + Linux

    Minimum:

    • OS:Microsoft® Windows® XP / Vista / 7
    • Processor:AMD Athlon 64 2800+ @ 1.8 Ghz and Intel Pentium IV @ 2.8 Ghz
    • Memory:1 GB RAM
    • Graphics:Graphics Card with 128 MB of RAM
    • DirectX®:9.0
    • Hard Drive:500 MB HD space
    • Sound:DirectX 9.0 compliant sound card

    ATI cards older than the HD series are not officially supported but may be compatible in many cases (e.g X300, X800, X1300, etc.).

    Recommended:

    • OS:Microsoft® Windows® XP / Vista / 7
    • Memory:2 GB RAM
    • Graphics:Graphics Card with 256 MB of RAM
    • DirectX®:9.0
    • Hard Drive:1 GB HD space
    • Sound:DirectX 9.0 compliant sound card
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: Intel Core 2 Duo @ 2.4 Ghz
    • Memory: 1GB RAM
    • Hard Disk Space: 500 MB Free Space
    • Video Card: Graphics Card with 128 MB of RAM
    • OS: Ubuntu 10.10
    • Processor: 1.8ghz
    • Memory: 2GB RAM
    • Hard Disk Space: 1GB Free
    • Video Card: 256mb of video ram
Análises úteis de usuários
42 de 51 pessoas (82%) acharam esta análise útil
1 pessoa achou esta análise engraçada
12.6 hrs registradas
Publicada: 2 de novembro de 2014
The triangles!! Anything but the triangles!

Sword n' Sworcery is a rather unusually titled game. But it's also a rather unusual game, too. Not that I know anything about Superbrothers after having finished it, but I can safely say that calling the game an EP is actually pretty accurate... Gameplay is overall limited, and you're here for the 'magic', the music, and the atmosphere. Keep an open mind here, S&S doesn't play quite like any other game. You'll only be going through the game once, but if you finish it, it's a worthy experience as games go. Really just the perfect game for people who want a stripped down adventure game which focuses less on gameplay and more on the feel of the experience.

Also- watch out for triangles firing lasers. Deadly things.
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15 de 23 pessoas (65%) acharam esta análise útil
1 pessoa achou esta análise engraçada
8.3 hrs registradas
Publicada: 10 de novembro de 2014
A fantasticly short game with the the added feature of accomplishing chapters during the actual phases of the moon! OR Find the Moon Grotto to change the moon phases. OR Change the time and date in your PC to speed up the moon phases in the game. But that idea will only work with the repercussion of a "cheater achievement" that will post! XD

Also, Dogfella is very cool and brings a smile to your face when he barks at you to follow him. He helps you gather the pieces of The Trigon!!!

I Love this game and is going in my all time favs!
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14 de 22 pessoas (64%) acharam esta análise útil
1 pessoa achou esta análise engraçada
6.3 hrs registradas
Publicada: 2 de novembro de 2014
It's painfully short, 2deep4u arthouse trash, but I love it. Killer soundtrack, nice atmosphere. Leaves you wanting more. Originaly a phone game, and it shows with the wonky interface. Whoever thought of the social media integration is clearly mentally challenged, but it's a mercifully optional feature.
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26 de 45 pessoas (58%) acharam esta análise útil
1 pessoa achou esta análise engraçada
4.7 hrs registradas
Publicada: 4 de janeiro
This game is scenic, atmospheric, and the pixel artwork is impressive. It incorporates music really well - and is lively when progress is made. It even has humorous and witty dialogue that breaks the 4th wall at times. It is easy to see how it could influence other creators. On the negative side, it was unneccessarily cryptic, and I would be suprised if most people beat it without a walkthrough or guide. While playing, I perceived the creators to be self-indulgent and protentious, and cursed them for being so obtuse about how to actually beat the game. I appreciated the ending but it's hard to recommend.
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9 de 14 pessoas (64%) acharam esta análise útil
1 pessoa achou esta análise engraçada
0.9 hrs registradas
Publicada: 19 de março
Good soundtrack, baaaaaaad gameplay, baaaaaaaaaaaad story, baaaaaaaaaaaaaAAAAAAAAAAAAaaaaaad puzzles. Not worth the time of day, just download the OST. By all means, buy it, support good music!
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11 de 18 pessoas (61%) acharam esta análise útil
1 pessoa achou esta análise engraçada
3.3 hrs registradas
Publicada: 2 de abril
Incredibly pretentious. Insulting gameplay - a bit of Simon Says and simple rhythm combat mixed with random poking around bushes and/or forest animals. Neat music, style and atmosphere completely wasted by easy and boring puzzles and linear (and repetitive) levels. I've bought the hype thinking it was going to be an actual p'n'c adventure, but I should've known better.
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5 de 7 pessoas (71%) acharam esta análise útil
1 pessoa achou esta análise engraçada
1.6 hrs registradas
Publicada: 28 de março
This title has a neat sensibility and a nice soundtrack. However, there really isn't all that much innovation or things to think about here.
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7 de 11 pessoas (64%) acharam esta análise útil
1 pessoa achou esta análise engraçada
0.7 hrs registradas
Publicada: 14 de abril
Original ideas need not apply.
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8 de 13 pessoas (62%) acharam esta análise útil
1 pessoa achou esta análise engraçada
4.7 hrs registradas
Publicada: 19 de dezembro de 2014
I finished this game last week and it has continued to haunt me since. It's beautiful, quirky, funny, sad, baffling and dreamlike, and I would totally recommend it to anyone. It's called an EP for a reason--I finished in under 5 hours--but it was a very satisfying few hours.
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8 de 13 pessoas (62%) acharam esta análise útil
3 pessoas acharam esta análise engraçada
4.8 hrs registradas
Publicada: 9 de abril
Where is uninstall?
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8 de 13 pessoas (62%) acharam esta análise útil
1 pessoa achou esta análise engraçada
5.4 hrs registradas
Publicada: 1 de abril
Beautiful pixel art, stunning music, and a story that is best described as "baby's first acid trip". It's kind of sad how utterly the game play and story falls short of the art and music. Game play seems like it was tacked on or left so simplistic that it doesn't even register as a challenge. The point and click aspects are lack luster. The characters are all one note and flat as a pancake. The story makes no sense which is good if you prescribe to the hipster theory of “making no sense” is the paragon of art.

The music is worth buying it on sale, but I would probably just try and find the sound track al la carta.
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6 de 10 pessoas (60%) acharam esta análise útil
1 pessoa achou esta análise engraçada
0.9 hrs registradas
Publicada: 31 de março
Absolutely hated the 'Every Line Of Dialogue Is Twitterable' gimmick.
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6 de 10 pessoas (60%) acharam esta análise útil
2.3 hrs registradas
Publicada: 3 de abril
Very pretentious and not much of a game.
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7 de 12 pessoas (58%) acharam esta análise útil
1 pessoa achou esta análise engraçada
6.2 hrs registradas
Publicada: 17 de novembro de 2014
Superbrothers: Sword & Sworcery, while linear, proves to be over-the-top and out-of-the-box. While fitting into the pixelated art style that is becoming more popular by the minute, this game may be the only one to pull it off in such a gorgeous and vivid way. Bright colors, unique environments, and the cute little creatures of the forest are all implemented perfectly and without excess noise to drown everything out. The graphical content of this game never ceases to disappoint. From a tiny village, to a waterfall going through the middle of the woods, and even a concert venue with a bear, Capybara makes everything work and keep you wanting more.

Sword & Sworcery tells the tale from a Scythian woman’s point of view as she steals a tome and proceeds to fight a towering specter, numerous small triangles that form a larger triangle, and even that mysterious bear inside a tree that is much bigger on the inside. Using the tome to read your, and everyone else’s, thoughts from second person, this title provides a fun and humorous way to keep you coming back.

While this game is short, it is split into sections. To prolong this game, I recommend playing each session on a different day. As short as it may be, Sword & Sworcery is a fantastic game with a wonderful soundtrack and is for anyone who likes adventure, pixel-art, art in general, or just having a good time.
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7 de 12 pessoas (58%) acharam esta análise útil
1 pessoa achou esta análise engraçada
0.2 hrs registradas
Publicada: 25 de março
Ugly. Very basic point-and-click gameplay. Awesome soundtrack by Jim Guthrie, but that can be **BOUGHT** elsewhere, so no need to saddle yourself with this piece of crap.
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10 de 18 pessoas (56%) acharam esta análise útil
1 pessoa achou esta análise engraçada
7.2 hrs registradas
Publicada: 21 de dezembro de 2014
Actually I hate pixel art - but this game is worth to play: it's strange, beautifull, and full of excitement....

Ненавиджу піксель-арт - але ця гра заслуговує на увагу: вона чудова, трошки дивна, та все-ж таки захоплююча....
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2 de 3 pessoas (67%) acharam esta análise útil
1 pessoa achou esta análise engraçada
0.7 hrs registradas
Publicada: 7 de janeiro
Doesn't feel like a game.

You wander around clicking the left-mouse... that's it. No real story, no real gameplay.

It was designed to play on a tablet and I'm sure it was great at "running on a tablet" because other than tapping the screen, there's isn't anything else to do or experience.


Oh, I forgot to mention. This game has a 2nd feature, aside from tapping the screen. You can retweet the occasional sentence that appears on screen. Yes, they integrated "public self-shaming" as a full-fledged feature.
So many choices... should you tap the screen to progress or tweet that ♥♥♥♥♥♥♥♥ sentence?
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2 de 3 pessoas (67%) acharam esta análise útil
1 pessoa achou esta análise engraçada
7.9 hrs registradas
Publicada: 16 de janeiro
Sometimes it pays to be pretty. Especially if your personality is akin to that of a differently-abled llama.

The pixel art is great, no doubt. However the scenery soon becomes repetitive and the initial charm of the landscapes diminishes.
The clunky, unintuitive contols frustrate often. In particular, a chase scene quickly goes from tense and urgent to mouse-throwingly-irritating. As you try to escape, your mouse clicks "grab" the screen, dragging the scene in the opposite direction of the one in which you were attempting to move. Throw in the painfully glacial pace of your protagonist and navigating this lovely low-res world becomes a chore. Essentially the gameplay itself is pinned upon almost a singular mechanic, initiating "scorcery mode" and activating the environmental surroundings through mouse clicks in a specific order to release Forest Sprites. It's simplistic at its core, but often obtuse. You may however consume mushrooms to highlight these specific points of interaction, but maybe 'shrooms is how we've ended up here in the first place.

For all the emphasis on the soundtrack or the "EP", the tunes here are generally uninspiring, background ambience. A grating bell-dong accompanies every scroll of on-screen text that feels quite unnecessary. Although, the grunts and cries of your protaganist during battle sound fierce and have a Link-like charm. There's also a rambling, awkward monologue from a character that was somewhat amusing.

The attempted casual, modern style of the text is an innovative idea, but feels forced. The word "super" is repeatedly thrown in front of adjectives, endevouring to be current.
In spite of all this, I found the choice of a female lead character to be a commendable one. It's just a shame she doesn't have more to do.

The parting announcement S:SS leaves you with- "Your woeful errand is at an end." Indeed... Indeed it is.

Super disappointing.
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2 de 3 pessoas (67%) acharam esta análise útil
1 pessoa achou esta análise engraçada
3.0 hrs registradas
Publicada: 28 de janeiro
only get in discount.

3/10
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2 de 3 pessoas (67%) acharam esta análise útil
1 pessoa achou esta análise engraçada
0.4 hrs registradas
Publicada: 29 de janeiro
I do not get it. Why is this groundbreaking ? I can sent out a tweet but do I have to everytime I am asked to. Does this enritch my experiece ? I do not thinks so. Still music is pretty good.
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