A thrilling new storyline, hordes of creepy enemies, serious firepower and beautiful Arizona locations, combined with a fun and challenging new game mode!
Потребителки рецензии:
Скорошни:
Смесени (63 рецензии) - 68% от 63 потребителски рецензии в последните 30 дни са положителни.
Общо:
Предимно положителни (3,087 рецензии) - 73% от 3,087 потребителски рецензии за тази игра са положителни.
Дата на излизане: 22 май 2012

Впишете се, за да добавите този артикул към списъка си с желания, последвайте го или отбележите, че не се интересувате от него

Закупуване на Alan Wake's American Nightmare

ЛЯТНА РАЗПРОДАЖБА! Офертата приключва на 4 юли

Пакети, които съдържат тази игра

Закупуване на Alan Wake Franchise

Включва 3 артикула: Alan Wake, Alan Wake's American Nightmare, Alan Wake Collector's Edition Extras

ЛЯТНА РАЗПРОДАЖБА! Офертата приключва на 4 юли

 

Steam Big Picture

Относно тази игра

In this brand new standalone experience, Alan Wake fights the herald of darkness, the evil Mr. Scratch! A thrilling new storyline, hordes of creepy enemies, serious firepower and beautiful Arizona locations, combined with a fun and challenging new game mode make this a must for Alan Wake veterans, and the perfect jumping on point for new players!

Key Features:

  • Play the full-fledged Story Mode: You’ll be on the edge of your seat as you fight to stop your murderous evil double to take back your life... and change reality itself!
  • Fight till dawn arcade mode: In the action-packed Arcade Mode, you’ll need to master the Fight with Light mechanic to stay alive until dawn and beat your friends on the Leaderboards. Can you survive until sunrise?
  • Face the darkness: Twisted and dangerous enemies stalk you in the shadows. Dispatch them with the powerful arsenal of weapons at your disposal.

Системни изисквания

    Minimum:
    • OS:Windows XP SP2
    • Processor:Dual Core 2GHz Intel or 2.8GHz AMD
    • Memory:2 GB RAM
    • Graphics:DirectX 10 compatible with 512MB RAM
    • DirectX®:10
    • Hard Drive:8 GB HD space
    • Sound:DirectX 9.0c compatible
    Recommended:
    • OS:Windows 7
    • Processor:Quad Core 2.66GHz Intel or 3.2GHz AMD
    • Memory:4 GB RAM
    • Graphics:DirectX 10 compatible or later with 1GB RAM
    • DirectX®:10
    • Hard Drive:8 GB HD space
    • Sound:DirectX 9.0c compatible
Рецензии от клиенти
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Скорошни:
Смесени (63 рецензии)
Общо:
Предимно положителни (3,087 рецензии)
Наскоро публикувани
Acnologia
( 4.4 изиграни часа )
Публикувани: 29 юни
Altough it's short lived, it's pretty fun while it last.
Its got a decent story (not as good as the original) the same base combat but with a lot more weapons.
Pretty good replayability, mainly to get all the pages, which unlocks more powerful weapons.
It's got arcade mode which is my favorite thing about the game. It's a lot like mercenaries from Resident Evil, just Alan Wake style.

It's no Alan Wake 2, but it's a good game in my book.
Полезно? Да Не Забавна
Rupio
( 2.6 изиграни часа )
Публикувани: 27 юни
If you take the story and setting from Alan Wake by confining it to a couple of buildings you get this DLC which focusses more on the action.
It tries to extend the playlenght by time reversal, which is nice the first 2 times but becomes boring after.

Dont get it if you are expecting more Alan Wake
Полезно? Да Не Забавна
Scuzzlebutt
( 4.0 изиграни часа )
Публикувани: 25 юни
Decent story, with improved combat and graphics from the original. However it's short, the voice acting is at times cringeworthy, and it's a pretty repetitive game. Still if you enjoyed the first and plan on playing the second, you should play this too, if only to know what happens after the events of the first game.
Полезно? Да Не Забавна
blizzzlin
( 4.7 изиграни часа )
Публикувани: 25 юни
Great Immersive story with a kick ♥♥♥ soundtrack. 8/10
Mr. Scratch is so evil, he is the one inside we want to keep hidden.
Полезно? Да Не Забавна
wigger
( 0.4 изиграни часа )
Публикувани: 24 юни
asta e mai usor si e si tare!!!!
Полезно? Да Не Забавна
Bradb3rry
( 0.5 изиграни часа )
Публикувани: 22 юни
Story is nice I guess, but the game itself is big ♥♥♥♥. Stay away and get the normal game, which also has tedious gameplay but far less.
Полезно? Да Не Забавна
TylerDubbleU
( 2.8 изиграни часа )
Публикувани: 20 юни
Incredibly boring and dull. Not nearly as gripping or interesting as the first. I feel like this game does not respect the player's time, and I could not bring myself to finish the last act because of this. Good mechanics and gameplay, but doesn't hold interest.

Edit: I went ahead and finished out the last act. I will say that this was the most enjoyable act of the game, but doesn't change my overall opinion on the game.
Полезно? Да Не Забавна
Luisfius
( 0.1 изиграни часа )
Публикувани: 19 юни
A much more actiony expandalone for Alan Wake.
I liked Alan Wake, thus, I like this.

But unfortunately, there is no latin american/mexican dub for this one.
Полезно? Да Не Забавна
Най-полезни рецензии  През последните 30 дни
6 от 9 човека (67%) сметнаха тази рецензия за полезна
Препоръчани
0.1 изиграни часа
Публикувани: 19 юни
A much more actiony expandalone for Alan Wake.
I liked Alan Wake, thus, I like this.

But unfortunately, there is no latin american/mexican dub for this one.
Беше ли полезна тази рецензия? Да Не Забавна
3 от 5 човека (60%) сметнаха тази рецензия за полезна
Препоръчани
3.5 изиграни часа
Публикувани: 8 юни
What I liked:
  • I like the villain, Scratch is cool,would love to see him in the next game :O
  • Story is told like a Twilight Zone episode( Love it so much, huge fan of this style)
  • New enemy types that mix it up( light splitting enemies, and raven/humanoid enemy)
What You Need to Know:
  • Repeating the same events over is kinda lazy to me, story wise still a weak excuse( probably used to cut corners to save money :(
  • Despite repeating events, it's changed up enough that you aren't doing the same thing everytime.
  • Story to me was lame compared to the base game( no mystery/horror/side characters)
  • Even easier than the base game, it has respawning ammo boxes #FAIL
  • No ammo or battery conservation on the hardest difficulty needed like the base game
  • Seriously though, that crossbow is way OP, balance issues ahead
Compared to Original:
  • More action oriented gameplay with more deadly weapons( full auto baby)
  • No more stupid thermos to collect, just manuscripts( they are used to unlock new weapons)
  • Live action scenes are welcome, even if a little bland( better than plastic dolls)
My Score:
C

Price:$5 in Humble Bundle
Completed in: 3 hours

Games that are better:
  • The original
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1 от 2 човека (50%) сметнаха тази рецензия за полезна
1 от 2 човека (50%) сметнаха тази рецензия за полезна
Препоръчани
9.6 изиграни часа
Публикувани: 18 юни
Not the best contionue that i could imagine after the original game. But it's something. The Story game is interesting, but the Deathmatch is boring... You will waste a lot of time to make those achievements.
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1 от 2 човека (50%) сметнаха тази рецензия за полезна
Препоръчани
2.9 изиграни часа
Публикувани: 18 юни
I thoroughly enjoyed this game. It has all the mechanics of the original "Alan Wake" game, but without its biggest flaw: its constant shortage of ammunition. It's a more arcade-y game, to be sure, and, if that's not your thing, pass on this, but for those of who enjoy a quick romp through the Alan Wake universe with no shortage of ammunition to mow through its darkness minions, this is one to collect.

Note that it's only 2.5 hours in length, so judge whether or not it's worth waiting to buy at a discount or not.
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1 от 2 човека (50%) сметнаха тази рецензия за полезна
Препоръчани
4.0 изиграни часа
Публикувани: 25 юни
Decent story, with improved combat and graphics from the original. However it's short, the voice acting is at times cringeworthy, and it's a pretty repetitive game. Still if you enjoyed the first and plan on playing the second, you should play this too, if only to know what happens after the events of the first game.
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Най-полезни рецензии  Общо
107 от 127 човека (84%) сметнаха тази рецензия за полезна
45 човека намериха тази рецензия за забавна
Препоръчани
10.6 изиграни часа
Публикувани: 5 март 2015
If the original game is a stephen king book, this is a quentin tarantino movie.
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67 от 75 човека (89%) сметнаха тази рецензия за полезна
Препоръчани
3.9 изиграни часа
Публикувани: 31 юли 2013
American Nightmare is a fun combat focused episode set between the original game and the not-yet-if-ever-released sequel. In this chapter Alan is trying to escape from the Dark Place by writing a script of a twisted TV show, where he can alter reality and defeat his doppelganger, Mr. Scratch as he tries to take over Alan's life in the 'real world'.

The game brings some fixes of its prequel. The horrible and non-reactive controls are - fortunately - things of the past. It's a much more combat focused game, which is proven by a wast array of weapons you can find, from UZI to combat shotgun. The game introduces some - though not many - new elements and mechanics. There are new enemies like the Splitter, who splits into two when your flashlight is pointed at him. The area map and HUD are reworked, where scripts and points of interest are indicated. It's a nice addition since on the contrary of the first game, here you are encouraged to find those "damn" sheets of papers. You can get better weapons and it is fun, too.

While Alan Wake's story was controversial but well written, the same can't be said about this chapter. It sometimes feels rushed and underdeveloped. At least the ending is much more clearer now. The part where the game disappoints the most is the level design. There three only three levels non of which are large to say the least. In addition to this, each of the levels are reused 3 times. In the frame of the story it is understandable but still disappointing. To make it clear, it is not a full fledged game, but neither is a rip off DLC. It's something between, a full game with arcade length.

Alan's newest script shouldn't take longer than 4 hours to finish (6 with all the collectibles). Be aware though that normal in this game is easy compared to the prequel, so if you are up to it, try Nightmare difficulty. This can be explained by the combat focused nature of the game. You'll never have to roam trying to find ammunition and your flashlight recharges a lot faster than in the first game. There is a new game mode called Arcade Challenge. It's a simple addition where you have to survive until dawn and score as many points as you can with limited ammunition. You can squeeze a couple of extra hours out of this game mode, but don't expect dozens of hours of fun. On one side this game mode should have been in the first game, but with those horrid controls nobody would've played it.

Alan Wake's American Nightmare is not a propel sequel to Alan Wake but it's a nice side story which every fan will enjoy. The game falls short in some places to the prequel (story, level design) but bests it in other areas (controls, combat).

Rating: 71/100; Replay Value: 2/5; To Beat: 4 hours; Played on: normal.
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51 от 58 човека (88%) сметнаха тази рецензия за полезна
7 човека намериха тази рецензия за забавна
Препоръчани
83.9 изиграни часа
Публикувани: 31 октомври 2015
Picture this, if you will, gentle reader; a man plunged into a twisted nightmare of his own design. Stalked by otherworldly horrors and mocked by his dark twin, the embodiment of the worst in him, the man must unlock the secrets of enlightenment or be doomed to repeat his mistakes again and again in his shrouded vision of strange goings on in rural America, made flesh. Did you picture it? Because that’s Alan Wake’s American Nightmare; a brazen send up of The Twilight Zone from the perspective of its hapless writer.

Having not played the previous Alan Wake, American Nightmare would have to serve as an introduction to Alan’s world, and as a standalone adventure, it’s very accessible. There are some vague references to the events of the prequel, but AN can be picked up without any confusion. American Nightmare comes across a little bit like an inverse Max Payne, which is not hugely surprising, considering Remedy made them both. Even some of the stock “this door is locked!” sound effects are recognisable as the same, which isn’t to say the two titles are carbon copies, because they’re closer to distorted mirror images, aptly enough.

Unlike Max Payne, Alan’s not an ex-CIA genetically engineered astronaut cowboy; he’s a writer. Or so he likes to keep telling everybody. He does precious little actual writing, unless you count the rewriting of reality, and even then he plays it safe by working off his old hits.

While Max Payne was about gratuitous slow motion gun play, AN is about frantic torch shining and panicky self defence. Whereas Max Payne had surreal Twin Peak-esque horror lurking on the fringes through blurry TV sets, and the funny as hell, worst thing I can think of drug fuelled delusions of Max’s entrapment in his own narrative, these things take centre stage as Alan Wake really is trapped in a fictional world of his own devising, while his evil mirror image runs amok in the real world, the real world as we know it being snippets of radio shows and TV clips, courtesy of the murderous doppelganger channel.

Despite Alan’s insistence at being a writer, his tools of the trade seem to be less the pen, and more the gun and torch. With this in mind, much of the game’s tension comes from Alan’s lack of superhuman abilities; he can’t effortlessly evade bullets, getting out of the way of danger is hard and takes precision. Nor is Alan a killing machine. His greatest weapon might just be the light, his trusty torch being the bane of The Taken; the darkness infused menagerie of slasher movie caricatures and monster mash clichés that really don’t like Alan’s annoying habit of having a pulse.

The Taken, as avatars of darkness, hate the light, and this light vs. dark conflict is central to American Nightmare. In fact the ideas of motifs and symbols themselves are central to American Nightmare.So when Mr. Wake uses his miraculous ability to focus his torch’s beam, The Taken stop dead in their tracks, unless something untoward occurs, like the fiends splitting in half, which is most ungentlemanly. That The Taken need to be exorcised of the darkness protecting them before they can be dealt with adds a clever twist; the only thing standing between you and undiluted evil is an AAA battery.

Having this everyday item be the only thing keeping death at bay is an effective vehicle for ramping up the pressure as it plays on and prolongs anticipation of the conflict, which is classic horror movie fare. AN excels at creating these back to the wall, dead end scenarios, where the pressure is steadily piled on, as Alan is encircled by mobs intent on redecorating the great outdoors with his insides.

It’s not so easy for Alan to outrun them, though he may find shelter in one of the various rejuvenating street lamps, fonts of light that they are. If Max Payne is John Woo, then Alan Wake is John Carpenter (minus all the synths), and American Nightmare absolutely nails the horror movie atmosphere of the relentless supernatural force bearing down on the stubborn everyman, with the only thing protecting him being some flimsy mystical rules.

American Nightmare isn’t outright scary, but it is stressful in a perversely enjoyable sort of way, and competently eerie. This eerie nature is due to a mix of deserted locales, the tense combat situations that constantly threaten to pop up, and the convincingly acted aforementioned video diary from Mr. Scratch, the bad Alan. For all its serial killer bravado and fear of the dark, American Nightmare’s most unsettling aspect is how subversive it is.

Part of the game revolves around finding manuscripts, each entry shedding more light on the story, which neatly justifies the hunt for them. The earnest journal entries tend to be more engaging than Alan’s purple prose, and the implications that maybe he’s not actually that great a writer, until the line starts to blur between fact and fiction within the narrative, which in a completely organic way, questions the nature of sentience, reality, free will and fate, and even the role of fiction.

American Nightmare features some deceptively excellent writing which dawns on the player as a revelation through the barely concealed s♥♥♥♥♥♥♥ of the narrator’s periodical spiel about champions of light and how ‘this could be anywhere in America’.

Mechanically, AN isn’t very complex, but it is both tense and engaging. The ‘puzzles’ if you can dare call them that, seeing as there’s no actual puzzling to be had beyond ‘push button until solved’, are basically exercises in connecting Alan’s occupation to in game activities. They work thematically, but they aren’t challenging. Even the scavenger hunt for manuscripts is sign posted when you get nearby. The only real challenge in terms of the game itself is the combat, which is helpfully extended into Arcade Mode, a last stand survival mode at one of multiple classic horror movie locations, and the source of lots of replayability.

Though it might be seen as hand holding, American Nightmare doesn’t want you to get frustrated exploring for paper, just like it doesn’t want you to get annoyed with overly confusing puzzles. It wants you to experience its story, it wants you to be engaged by its concepts, and it wants you to be drawn into its world (so your evil double can take your place).

Alan Wake’s American Nightmare is massively repetitive. It’s repetitive. Repetitive. But that’s not a bad thing! American Nightmare is centred around a very tightly honed combat design and central motifs that are introduced, reintroduced and then exploded. Events never let up, and AN is paced without hesitation and only gains momentum as it progresses. There’s really very little time to even think about getting sick of proceedings. Its repetition is central to its theme and is never monotonous.

It doesn’t hurt that the gun play is extremely well realised, with each weapon feeling distinctive, and even, dare it be said, approaching realism. The animation also, bar the occasional ‘I’m looking at the ceiling’ conversation standby is great. Overall, American Nightmare is highly polished, with a consistently good quality in everything it does. It’s not the deepest game out there, but it strikes an admirable balance between cerebral thematic content and a pinpoint focus on action and atmosphere and the relationship between the two.

American Nightmare doesn’t hang around, but it doesn’t need to either. Judge this book by its cover; just make sure the cover you’re thinking of is an Americana doused, enjoyably knowing schlock-fest, with a surprising philosophic tinge.
Беше ли полезна тази рецензия? Да Не Забавна
120 от 169 човека (71%) сметнаха тази рецензия за полезна
4 човека намериха тази рецензия за забавна
Не са препоръчани
7.9 изиграни часа
Публикувани: 2 ноември 2014
I enjoyed the original Alan Wake immensely: for me it is still one of the prime examples of how an action-adventure 3rd person game can be made into an exciting and scary experience. So I started playing Alan Wake's American Nightmare with high expectancies, but quickly the game let me rather down own this. American Nightmare is not really a sequel nor a prequel to the original, it's more like a standalone game on the same "universe", but on a much smaller scale, so in the end it felt like some sort of expansion pack to me, using the same protagonist, game mechanics and of course game engine.

This engine still stands firm and delivers more than decent graphics: it's great in creating an atmosphere thanks to superb lighting, something which the original game used to immensely scaring effect. Although graphics are fine in this new installment, the actual gameplay is not. It felt almost painful to see the original game's tension and feeling of being utterly desperate while fighting off the forces of darkness turned into some Rambo-like experience. In the original game, guns, ammo and the ever-important batteries for the flashlight (sometimes it was the ONLY weapon to fight of enemies) were so scarce at moments that it almost drove me crazy, but the feeling of relief and accomplishment after finally getting further in the story, was all the more satisfying for it. American Nightmare uses the same game mechanics, but provides such an arsenal of over-powerful weapons, an almost endless supply of ammo and a flashlight that recharges in a matter of seconds. As a result of these changes, the entire gaming experience changed from an exciting horror adventure to a lacklustre shooter where I just blasted my way past hordes of enemies. Were it not for the obvious comparison to the original game, I'd probably have enjoyed American Nightmare a bit more, especially since after finishing the story there are a number of arcade-levels where the goal is just to get as many kills and as high a score as possible. These are played on fairly large and well-developed maps, and felt like playing more natural than the story.

The story, perhaps the main protagonist in the original Alan Wake, is perhaps the weakest point in this newer installment. It's made coplex in an unnatural feeling way and lacks focus. But most problematic of all, it forces the player to play through the three locations (only three!!) three times, each time "altering history" a little bit, but in the end this feels more like a gimmick and the net result is simply too repetitve a game.

I'd loved to give this game a heartily recommendation as a worthy addition to the brilliant original one, but it really fails to do so. As it stands, it's not a bad game, but it did not live up to my expectancies at all.

Gameplay: 15/30
Graphics: 14/20
Sound: 8/10
Technical: 6/10 (it felt like being slower and less well optimized)
Replayability: 6/10 (SP only, but the arcade levels add some extra challenges with leaderbords)
Steam integration: 5/10 (no cards, a small bunch of achievements, while the original game really shined here)
Personal appreciation: 4/10

Overall score: 58/100
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