Erforschen Sie kriegszerüttete, post-apokalyptische Landschaften und stellen Sie sich Feinden mit verschiedensten Waffen in diesem FPS/RTS-Mix.
Nutzerreviews:
Kürzlich:
Größtenteils positiv (20 Reviews) - 70% der 20 Nutzerreviews der letzten 30 Tage sind positiv.
Insgesamt:
Sehr positiv (1,667 Reviews) - 83 % der 1,667 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung: 26. Sep. 2011

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Nuclear Dawn - Four Pack kaufen

Includes four copies of Nuclear Dawn - a copy for yourself and three copies to send to your friends!

Pakete, die dieses Spiel enthalten

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Enthält 5 Artikel: Gas Guzzlers Extreme, Horizon, Nuclear Dawn, StarDrive, Starpoint Gemini 2

 

Kürzliche Updates Alle anzeigen (163)

10. Juli

Nuclear Dawn Update Released

The update notes are below.

For dedicated servers, this update is optional, but highly recommended.

  • Improved spawn logic:
    • Fixed cases where player wouldn't automatically spawn after their select spawn was destroyed.
    • Fixed cases where player wouldn't be completely spawned (bad view offset and missing model, weapons, etc.).
    • Fixed bots always preferring spawn closest to enemy bunker, even over commander-selected default spawn.
    • Bots are now always added to end of respawn queue.
    • Humans are now always placed before bots in respawn queue.
  • Reduced base brightness for Thermal Vision.
  • Fixed bots attempting to use Supply Stations that aren't powered or otherwise unusuable.
  • Fixed artillery being able to fire before being fully built.
  • Fixed multiple (but not all [:|] issues where a structure could be built where it shouldn't, such as on top of other structures, of own team or otherwise.
  • Fixed a bug that could allow commanders to build bunker structures from assembler or vice versa, including after assembler destruction.
  • Fixed a bug that could allow commanders to research armory research items from bunker or vice versa, including after armory destruction.
  • Fixed in-armory class changes sometimes not working when armory was not on even ground.
  • Fixed Soldier tutorials not properly changing player subclass during Exo and Support training since 2015 armory class change exploit fix.
  • Commanders now only gain half XP for following their own orders.
  • Added even more stability fixes from other Source engine variants.
  • Enabled con_logfile ConVar.
  • Added bullet_impact server event.
  • More stability fixes.

20 Kommentare Weiterlesen

15. Juni

Nuclear Dawn v7.2 Update Released

The update notes are below.

For dedicated servers, this update is optional, but highly recommended.

  • Greatly improved Assault class's thermal vision interaction with Weapon Suppression gizmo on Assault Rifle.
  • Fixed structure damage being miscalculated when structure is attacked by another structure or at times with grenades/missles/REDs.
  • Fixed a crash that could occur when spawning after a round is over
  • Fixed bots being counted in total players required for a surrender or mutiny vote to pass.
  • Fixed a few rare client and server crashes.
  • Decreased memory usage in some areas on both client and server.
  • Switched MOTD panel to use Steam's HTML rendering rather than directly embedding Chromium, effectively updating it to a much newer and more secure version of the same. (This also fixes some crashes that would occur on Mac and Linux).
  • Added numerous security-related fixes from other variants of the Source engine.

44 Kommentare Weiterlesen

Reviews

“Falls 'Savage' und 'Natural Selection' Spiele Ihrer Wahl sind, dann werden Sie sich in Nuclear Dawn ganz zu Hause fühlen.”
Rock Paper Shotgun
“...ein umwerfendes Mehrspielerspektakel.”
8/10 – Destructoid
“Ein überraschend tiefgängiger und gut entworfener FPS/RTS Mix.”
83/100 – PC Gamer

Über dieses Spiel

Nuclear Dawn ist das erste Spiel, das innerhalb eines einzelnen Spiel-Modells ein volles FPS- und RTS-Erlebnis bietet, ohne dabei Abstriche zu machen.
Spielen Sie als Soldat in einer kriegs-zerrütteten, post-apokalyptischen Welt und bekämpfen Sie den Feind als gepanzerte, verdeckte oder Angriffseinheit und nutzen Sie verschiedenste Waffen und Ausrüstungen, um Ihre Missionsvorgaben zu erreichen. Die FPS-Action in Nuclear Dawn ist schwierig, schnell und unbarmherzig und die Waffen müssen gekonnt genutzt werden und ein schneller Finger und gute Kenntnis der Karte reichen hier nicht aus.
Wechseln Sie dann die Rollen und spielen Sie in Nuclear Dawn als Kommandant. Organisieren Sie Ihre Anhänger in Squads und beauftragen Sie andere Spieler mit taktischen Zielvorgaben. Planen Sie die Nachschubrouten für Ihre Armee und optimieren Sie die Produktion Ihrer Strukturen, um die Forschung voranzutreiben. Plündern Sie Rohstoffe und verhindern Sie den taktischen Fortschritt Ihrer Feinde und durchkreuzen Sie ihre Pläne mit eiserner Faust. Erforschen und verwenden Sie neue Technologie, um Ihren Soldaten einen Vorteil auf dem Schlachtfeld zu verschaffen und bereiten Sie durch Außenposten die Angriffe Ihrer Armee vor mit vollwertigen Verteidigungs- und Angriffsstrukturen, die Sie laufend verbessern können, um die perfekte Festung zu bauen.

Eigenschaften:


  • Zwei Fraktionen: Das Imperium und das Konsortium konstruieren ihre Basen auf völlig verschiedene Arten.
  • RTS-Kommandant: Produzieren Sie Gebäude, erforschen Sie fortschrittliche Technologien, lassen Sie vernichtende Angriffe auf den Feind los und führen Sie Ihr Team als Kommandant zum Sieg.
  • Vier Klassen: Jede Fraktion verfügt über vier Klassen mit verschiedenen Ausrüstungen, woraus sich ein Arsenal aus über drei Dutzend Waffen ergibt.
  • Verbünden Sie sich: Squad-basierter Kriegsmodus mit 32 Spielern.
  • Sechs Karten: Reisen Sie quer über die größten, detailliertesten Karten, die es je in einem Source-Mehrspieler-Spiel gab.
  • Fortschrittliche Waffen: Senden Sie als Kommandant wohlbedacht Versorgungsmittel an Ihre Soldaten und den Tod an deren Feinde, indem Sie Ihre überlegenen Fähigkeiten einsetzen.
  • Statistiken und Freischaltbares: 60 Ränge, 12 freischaltbare Zusätze für jede Waffe, Errungenschaften, Extras und mehr.
  • SDK: Das Software Development Kit für Nuclear Dawn wird der Community öffentlich zugänglich sein, um damit eigene Karten und mehr kreieren zu können.
  • Realisiert mit Source: Auf Basis der Engine von Left 4 Dead 2, modifiziert um Ihnen ultimative Online-Schlachten zu bieten.
  • Von Steam unterstützt: Mittels Steam Play sowohl für Mac, als auch für PC erhältlich und mit Unterstützung von Steam Cloud.

Systemanforderungen

Windows
Mac OS X
SteamOS + Linux
    • Betriebssystem: Windows® 7 32/64-bit / Vista 32/64 / XP oder besser
    • Prozessor: Intel Core 2 Duo 2.4 GHz oder vergleichbar
    • Speicher: 2 GB
    • Grafikkarte: mind. 128 MB Grafikspeicher oder mehr, DirectX 9-kompatibel mit Pixel Shader 2.0b Unterstützung (ATI Radeon HD 2900 - NVidia GeForce 8800)
    • DirectX®: DirectX 9.0c kompatible Soundkarte
    • Controller Unterstützung: Ja
    • Betriebssystem: MacOS X 10.6.7 oder höher
    • Prozessor: Core 2 Duo 2.4 GHz
    • Speicher: 2 GB RAM
    • Festplatte: 6 GB frei
    • Grafikkarte: ATI Radeon HD 2400 / NVidia GeForce 8600M / Intel HD Graphics 3000
    • Nicht unterstützt: OS X 10.5.x, ATI X1600 oder X1900 Grafik, NVIDIA GeForce 7 Grafik oder Intel Grafikkarte schwächer als Intel HD 3000.
    • OS: Ubuntu or Debian/Linux 12.04 or higher
    • Processor: Core 2 Duo 2.4 Ghz
    • Memory: 2GB RAM
    • Hard Disk Space: 6GB of free HDD space
    • Video Card: ATI Radeon HD 2400 / NVidia GeForce 8600M / Intel HD Graphics 3000
Nutzerreviews
Nutzerreview-System aktualisiert! Mehr erfahren
Kürzlich:
Größtenteils positiv (20 Reviews)
Insgesamt:
Sehr positiv (1,667 Reviews)
Kürzlich verfasst
Spielosoph [GER]
( 0.8 Std. insgesamt )
Verfasst: 24. Juli
PvP Team FPS mit Klassensystem und Level-Progression.
Keine Checkpoints im Tutorial.
Habe nur einen vollen Server gefunden und da waren nur Profis unterwegs.
Hatte keine Ahnung was zu tun ist und auch keine Chance.
2. Versuch:
Die (manuell ausgewähle) Anfängerkarte war so gut wie leer und die Bots strunzdumm und haben sich im Feindgebiet wie MOBA Grunts abknallen lassen -> Ich bin alleine und bin auch sofort weg.,
3. Versuch (automatisches Match):
5vs5 ich war der einzige Mensch. Wurde nach 10 Minuten hin und her langweilig.

Wohl nur noch für die Hardcore Übriggebliebenen.
Hilfreich? Ja Nein Lustig
SundownKid
( 36.1 Std. insgesamt )
Verfasst: 16. Juli
Back when I played it, it was a fun game, albeit one that was very rough around the edges. It's probably dead as a doorknob now, it seems the devs never really improved the game to the point it deserved. Still, I had a decent amount of fun with it.
Hilfreich? Ja Nein Lustig
RangerKenjii
( 22.3 Std. insgesamt )
Verfasst: 16. Juli
Produkt kostenlos erhalten
An interesting game thst challenges you too be both either good with tactics or skilled with your Rifle. 10/10,
Hilfreich? Ja Nein Lustig
Rew
( 262.1 Std. insgesamt )
Verfasst: 16. Juli
It's a very good game with clever idea, you can barely find a game with rts and fps gameplay blended together. Get it while it's cheap!
Hilfreich? Ja Nein Lustig
daoko
( 20.3 Std. insgesamt )
Verfasst: 14. Juli
Great game! I love how it is a fps and a rts! It puts a real good turn on things!
Hilfreich? Ja Nein Lustig
Pr0v3N=)
( 7.4 Std. insgesamt )
Verfasst: 11. Juli
Great game, no one is playing it though. :(
Hilfreich? Ja Nein Lustig
MCKRonny
( 1.4 Std. insgesamt )
Verfasst: 10. Juli
Nicht schlecht
Hilfreich? Ja Nein Lustig
Blarp Marp
( 3.1 Std. insgesamt )
Verfasst: 10. Juli
This one's really unfortunate. Here's another case of a game going belly up in its community, and evidently in business, leaving behind so much of a good game that I worry its failure might ward off further efforts at what this game tried to accomplish.

I say that because the premise of a FPS/RTS hybrid has always appealed to, I'd wager, 75% of all players of both genres. It's clearly a perfectly natural thing to want to build a base, fortify it, rev the thing up, amass some weaponry, defend it from an enemy rush while researching some upgrades, and then personally help shove your gathered army's powered up ammo and war resources right into the n u t s of an opposing team. Basically, we want a game to take a logical step closer to playing out the fundamental ground operations of a skirmish-sized battle.*

This game largely succeeds at satisfying those urges. There are other attempts at this genre mashup out there, and this is, all metrics considered, one of the better ones put forth. The crossed over mechanics take just a little bit of learning for anyone familiar with shooters or strategy games. The game's got a few new ideas to toy with, and all are pretty intuitive. The tutorials do a pretty good job of making the game feel comfortable from the get-go. It's got all the makings of being precisely the game it looks like.

I just happened to have bought this game ages ago and forgot about it and overlooked it until recently. That was my big mistake. The community, like those of so many other multiplayer games lacking a big franchise title, evidently did not survive the... *snort*... Nuclear Dawn.

Other reviews report a toxic community taking over - well, as of my server list containing a summed grand total of 5 people playing, that toxic community is effectively now just some ♥♥♥♥♥♥♥ named Todd and his cat.

Therefore, at this point in the text, you can justly take this review for a thumbs down and walk away from the game - an empty community within a decidedly multiplayer game is a deal-breaker to be sure. This is the part where my positive feelings about it sadly can not amount to an endorsement to buy the game.

But, I'll continue to blather on about the game's finer merits and my other thoughts about it, as there are plenty of both.

You'll probably start with the tutorials, moving on to offline practice rounds to get a grip on the game. Problem number one presents itself, there, as a relatively notorious bug specific to some of the tutorials renders one impossible without a console workaround. Hit the discussions, it's well-documented. Achievement earned.

Onward.

In this game, one player takes the role of the commander, who, from a traditional RTS bird's eye view, solely operates their team's RTS components - base-building, resource managing, upgrading various factors, and manually handling artillery, so on. They don't directly control any ground units, as that role is theoretically filled by players.
They can issue commands, I suppose as waypoints (didn't get to put this to use, really). They can interact with and contribute to their team in all sorts of more useful ways, such as dropping turrets and power structures, and offering other support in the form of healing or poisoning enemies.
This mode plays mostly like any standard skirmish RTS (Warhammer, for example). What's nifty is that, in the context of there being an overlaid FPS going on around you, it does manage to feel something like commanding troops from an outpost. It adds a dimension that would be multiplied by team chatter and cooperation over mic. I even appreciate the little detail that you have to walk into the building and sit at a terminal to take over from the sky. It adds a little note of immersion that you now know where you actually are in the field - what building your enemies are trying to crack with artillery. Neat.

Soldier players do the running and gunning, capturing points for resources, and enacting the tactics of your team's assumed strategy. There's the expected handful of classes which further sub-class into shades of different functions and gameplay styles. Run and gun, pop a squat and chain gun for half an hour, stab some backs, heal a bit, snipe a few guys - all the usual.
It's worth noting that not all weapons and character capacities are particularly well-balanced, and some function a little unusually. Some guns are simply better, even when they shouldn't really be. Nobody expects an engineer to come toting a gun equally lethal as a heavy class, but certain other match-ups just don't pan out right.
Backstabbing, a proposed instant kill meant to counterweight the assassin class's low health, is bound to confound you and get you killed at first without knowledge of precisely how it connects in practice. It's not broken, but it's odd until you've made it work a few times.

I can imagine that the game works best when a good team composition comes into consideration and works with a solid strategy. I mostly got to play with robots, who operate with the AI of a stapler.

The game controls just fine. All the important functions are right where you expect them on your keyboard. Smooth and responsive, shy of some odd bugs making the case otherwise.

The game looks and sounds pretty good, if certainly sporting a somewhat generic presentation overall (mildly grim urban settings, future-y soldiers, nuclear yellow menus and screens, fonts with a lot of corners, all replete with deadly serious metal guitar riffs). Some class models are frankly kind of ugly, so just shoot them a lot to get rid of that.

The core bits of the game and the mechanics were fairly well bulletproofed. In an active game, however, there are bugs and weird exploits and things to be found - even on the local practice games against bots. The game has apparently been abandoned, and it shows at times, as if the levels and server implementation were the last things they worked on on a Friday. Stuff just gets a little odd and busted, at times.

It would appear that this game used to work, and pretty well. Further development fell through, and the game seems to be empty, now.

You can buy it and go get all warmed up for a battle that isn't really coming. Fighting bots is... well..

So, what a shame, really. Boy, if even just bits of this game were open-source, somebody with the know-how could really revive all the good work done here...

* Let me know when a game comes along where I can fill the role of the guy who does the janitorial work for the field base.
Hilfreich? Ja Nein Lustig
DragonslayingSlacker
( 48.0 Std. insgesamt )
Verfasst: 4. Juli
This game combines a solid FPS shooter with great RTS mechanics. There's one RTS commander which is either naturally endowed with leadership or elected by other players, who can fight alongside teamates to take resource points or hop in the command bunker to use the accumulated resources to build new power infrastructure, spawn points, weapon upgrades, and turrets.

There are four FPS classes each having 3 different configurations, making teamplay imperative for the FPS squads. The gunplay feels good and the combat would be satisfying even without the tactical level of the game.

The gameplay has a problem with not explaining how important it is to have anti-material munitions to new players, and the user interface for the commander mode is very difficult to use. These drawbacks go away with experience.

The only thing I don't like after playing this game is the fact that the community is so small. I loved this game after it first went on sale and there were multiple servers with people of proper skill levels. I'm recommending the game for its gameplay and design - the good times were some of the best multiplayer I've ever had, so I hope the community rallies behind this game again someday.
Hilfreich? Ja Nein Lustig
Blustasis
( 0.6 Std. insgesamt )
Verfasst: 25. Juni
Produkt kostenlos erhalten
I like the concept of the game, but it feels very unpolished. The camera feels uncooperative and the tutorial has a section where the game moves the camera for you, and it's very painful to look at because of how jarring it is.
In the EXO tutorial, you either couldn't switch to seige or it never told you how to do so, which is ridiculous.
I would definitely reccomend to the devs that they fix their tutorial, as it is the first thing that the players experience, and is one of the most fundamental parts of a game.
Hilfreich? Ja Nein Lustig
Hilfreichste Reviews  In den letzten 30 Tagen
1 von 1 Personen (100 %) fanden dieses Review hilfreich
Nicht empfohlen
0.8 Std. insgesamt
Verfasst: 24. Juli
PvP Team FPS mit Klassensystem und Level-Progression.
Keine Checkpoints im Tutorial.
Habe nur einen vollen Server gefunden und da waren nur Profis unterwegs.
Hatte keine Ahnung was zu tun ist und auch keine Chance.
2. Versuch:
Die (manuell ausgewähle) Anfängerkarte war so gut wie leer und die Bots strunzdumm und haben sich im Feindgebiet wie MOBA Grunts abknallen lassen -> Ich bin alleine und bin auch sofort weg.,
3. Versuch (automatisches Match):
5vs5 ich war der einzige Mensch. Wurde nach 10 Minuten hin und her langweilig.

Wohl nur noch für die Hardcore Übriggebliebenen.
War dieses Review hilfreich? Ja Nein Lustig
3 von 3 Personen (100 %) fanden dieses Review hilfreich
Empfohlen
262.1 Std. insgesamt
Verfasst: 16. Juli
It's a very good game with clever idea, you can barely find a game with rts and fps gameplay blended together. Get it while it's cheap!
War dieses Review hilfreich? Ja Nein Lustig
2 von 2 Personen (100 %) fanden dieses Review hilfreich
Empfohlen
48.0 Std. insgesamt
Verfasst: 4. Juli
This game combines a solid FPS shooter with great RTS mechanics. There's one RTS commander which is either naturally endowed with leadership or elected by other players, who can fight alongside teamates to take resource points or hop in the command bunker to use the accumulated resources to build new power infrastructure, spawn points, weapon upgrades, and turrets.

There are four FPS classes each having 3 different configurations, making teamplay imperative for the FPS squads. The gunplay feels good and the combat would be satisfying even without the tactical level of the game.

The gameplay has a problem with not explaining how important it is to have anti-material munitions to new players, and the user interface for the commander mode is very difficult to use. These drawbacks go away with experience.

The only thing I don't like after playing this game is the fact that the community is so small. I loved this game after it first went on sale and there were multiple servers with people of proper skill levels. I'm recommending the game for its gameplay and design - the good times were some of the best multiplayer I've ever had, so I hope the community rallies behind this game again someday.
War dieses Review hilfreich? Ja Nein Lustig
2 von 2 Personen (100 %) fanden dieses Review hilfreich
Empfohlen
20.3 Std. insgesamt
Verfasst: 14. Juli
Great game! I love how it is a fps and a rts! It puts a real good turn on things!
War dieses Review hilfreich? Ja Nein Lustig
2 von 2 Personen (100 %) fanden dieses Review hilfreich
Empfohlen
36.1 Std. insgesamt
Verfasst: 16. Juli
Back when I played it, it was a fun game, albeit one that was very rough around the edges. It's probably dead as a doorknob now, it seems the devs never really improved the game to the point it deserved. Still, I had a decent amount of fun with it.
War dieses Review hilfreich? Ja Nein Lustig
3 von 4 Personen (75 %) fanden dieses Review hilfreich
Empfohlen
7.4 Std. insgesamt
Verfasst: 11. Juli
Great game, no one is playing it though. :(
War dieses Review hilfreich? Ja Nein Lustig
5 von 8 Personen (63 %) fanden dieses Review hilfreich
Nicht empfohlen
3.1 Std. insgesamt
Verfasst: 10. Juli
This one's really unfortunate. Here's another case of a game going belly up in its community, and evidently in business, leaving behind so much of a good game that I worry its failure might ward off further efforts at what this game tried to accomplish.

I say that because the premise of a FPS/RTS hybrid has always appealed to, I'd wager, 75% of all players of both genres. It's clearly a perfectly natural thing to want to build a base, fortify it, rev the thing up, amass some weaponry, defend it from an enemy rush while researching some upgrades, and then personally help shove your gathered army's powered up ammo and war resources right into the n u t s of an opposing team. Basically, we want a game to take a logical step closer to playing out the fundamental ground operations of a skirmish-sized battle.*

This game largely succeeds at satisfying those urges. There are other attempts at this genre mashup out there, and this is, all metrics considered, one of the better ones put forth. The crossed over mechanics take just a little bit of learning for anyone familiar with shooters or strategy games. The game's got a few new ideas to toy with, and all are pretty intuitive. The tutorials do a pretty good job of making the game feel comfortable from the get-go. It's got all the makings of being precisely the game it looks like.

I just happened to have bought this game ages ago and forgot about it and overlooked it until recently. That was my big mistake. The community, like those of so many other multiplayer games lacking a big franchise title, evidently did not survive the... *snort*... Nuclear Dawn.

Other reviews report a toxic community taking over - well, as of my server list containing a summed grand total of 5 people playing, that toxic community is effectively now just some ♥♥♥♥♥♥♥ named Todd and his cat.

Therefore, at this point in the text, you can justly take this review for a thumbs down and walk away from the game - an empty community within a decidedly multiplayer game is a deal-breaker to be sure. This is the part where my positive feelings about it sadly can not amount to an endorsement to buy the game.

But, I'll continue to blather on about the game's finer merits and my other thoughts about it, as there are plenty of both.

You'll probably start with the tutorials, moving on to offline practice rounds to get a grip on the game. Problem number one presents itself, there, as a relatively notorious bug specific to some of the tutorials renders one impossible without a console workaround. Hit the discussions, it's well-documented. Achievement earned.

Onward.

In this game, one player takes the role of the commander, who, from a traditional RTS bird's eye view, solely operates their team's RTS components - base-building, resource managing, upgrading various factors, and manually handling artillery, so on. They don't directly control any ground units, as that role is theoretically filled by players.
They can issue commands, I suppose as waypoints (didn't get to put this to use, really). They can interact with and contribute to their team in all sorts of more useful ways, such as dropping turrets and power structures, and offering other support in the form of healing or poisoning enemies.
This mode plays mostly like any standard skirmish RTS (Warhammer, for example). What's nifty is that, in the context of there being an overlaid FPS going on around you, it does manage to feel something like commanding troops from an outpost. It adds a dimension that would be multiplied by team chatter and cooperation over mic. I even appreciate the little detail that you have to walk into the building and sit at a terminal to take over from the sky. It adds a little note of immersion that you now know where you actually are in the field - what building your enemies are trying to crack with artillery. Neat.

Soldier players do the running and gunning, capturing points for resources, and enacting the tactics of your team's assumed strategy. There's the expected handful of classes which further sub-class into shades of different functions and gameplay styles. Run and gun, pop a squat and chain gun for half an hour, stab some backs, heal a bit, snipe a few guys - all the usual.
It's worth noting that not all weapons and character capacities are particularly well-balanced, and some function a little unusually. Some guns are simply better, even when they shouldn't really be. Nobody expects an engineer to come toting a gun equally lethal as a heavy class, but certain other match-ups just don't pan out right.
Backstabbing, a proposed instant kill meant to counterweight the assassin class's low health, is bound to confound you and get you killed at first without knowledge of precisely how it connects in practice. It's not broken, but it's odd until you've made it work a few times.

I can imagine that the game works best when a good team composition comes into consideration and works with a solid strategy. I mostly got to play with robots, who operate with the AI of a stapler.

The game controls just fine. All the important functions are right where you expect them on your keyboard. Smooth and responsive, shy of some odd bugs making the case otherwise.

The game looks and sounds pretty good, if certainly sporting a somewhat generic presentation overall (mildly grim urban settings, future-y soldiers, nuclear yellow menus and screens, fonts with a lot of corners, all replete with deadly serious metal guitar riffs). Some class models are frankly kind of ugly, so just shoot them a lot to get rid of that.

The core bits of the game and the mechanics were fairly well bulletproofed. In an active game, however, there are bugs and weird exploits and things to be found - even on the local practice games against bots. The game has apparently been abandoned, and it shows at times, as if the levels and server implementation were the last things they worked on on a Friday. Stuff just gets a little odd and busted, at times.

It would appear that this game used to work, and pretty well. Further development fell through, and the game seems to be empty, now.

You can buy it and go get all warmed up for a battle that isn't really coming. Fighting bots is... well..

So, what a shame, really. Boy, if even just bits of this game were open-source, somebody with the know-how could really revive all the good work done here...

* Let me know when a game comes along where I can fill the role of the guy who does the janitorial work for the field base.
War dieses Review hilfreich? Ja Nein Lustig
1 von 1 Personen (100 %) fanden dieses Review hilfreich
Empfohlen
22.3 Std. insgesamt
Verfasst: 16. Juli
Produkt kostenlos erhalten
An interesting game thst challenges you too be both either good with tactics or skilled with your Rifle. 10/10,
War dieses Review hilfreich? Ja Nein Lustig
Hilfreichste Reviews  Insgesamt
15 von 17 Personen (88 %) fanden dieses Review hilfreich
Empfohlen
201.4 Std. insgesamt
Verfasst: 11. März 2014
Definitiv geniales Spiel, kombination aus Strategie und Shooter bisher einmalig gut umgesetzt.
Lieder sehr wenige aktive Spieler.
War dieses Review hilfreich? Ja Nein Lustig
17 von 21 Personen (81 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
Empfohlen
1.7 Std. insgesamt
Verfasst: 24. Dezember 2014
Für mich eines der besten Spiele überhaupt ... aber wir brauchen dringend wieder mehr Spieler die es mit Leben füllen!

Traut Euch ruhig, es lohnt garantiert! ...vor allem im Sale ;)
War dieses Review hilfreich? Ja Nein Lustig