Explore war-torn post-apocalyptic landscapes and take fight against enemies using various weapons in this FPS/RTS hybrid.
사용자 평가:
최근:
대체로 긍정적 (평가 20 개) - 70% of the 20 user reviews in the last 30 days are positive.
전체:
매우 긍정적 (평가 1,667 개) - 이 게임에 대한 사용자 평가 1,667개 중 83% 가 긍정적입니다.
출시 날짜: 2011년 9월 26일

로그인하셔서 게임을 찜 목록에 추가하거나, 팔로우하거나, 관심 없음으로 표시하세요.

Nuclear Dawn 구매

Nuclear Dawn - Four Pack 구매

Includes four copies of Nuclear Dawn - a copy for yourself and three copies to send to your friends!

이 게임이 포함된 패키지

Iceberg Interactive - Cool as Ice Bundle 구매

5 가지 포함된 항목들: Gas Guzzlers Extreme, Horizon, Nuclear Dawn, StarDrive, Starpoint Gemini 2

 

최신 업데이트 모두 보기 (163)

2016년 7월 10일

Nuclear Dawn Update Released

The update notes are below.

For dedicated servers, this update is optional, but highly recommended.

  • Improved spawn logic:
    • Fixed cases where player wouldn't automatically spawn after their select spawn was destroyed.
    • Fixed cases where player wouldn't be completely spawned (bad view offset and missing model, weapons, etc.).
    • Fixed bots always preferring spawn closest to enemy bunker, even over commander-selected default spawn.
    • Bots are now always added to end of respawn queue.
    • Humans are now always placed before bots in respawn queue.
  • Reduced base brightness for Thermal Vision.
  • Fixed bots attempting to use Supply Stations that aren't powered or otherwise unusuable.
  • Fixed artillery being able to fire before being fully built.
  • Fixed multiple (but not all [:|] issues where a structure could be built where it shouldn't, such as on top of other structures, of own team or otherwise.
  • Fixed a bug that could allow commanders to build bunker structures from assembler or vice versa, including after assembler destruction.
  • Fixed a bug that could allow commanders to research armory research items from bunker or vice versa, including after armory destruction.
  • Fixed in-armory class changes sometimes not working when armory was not on even ground.
  • Fixed Soldier tutorials not properly changing player subclass during Exo and Support training since 2015 armory class change exploit fix.
  • Commanders now only gain half XP for following their own orders.
  • Added even more stability fixes from other Source engine variants.
  • Enabled con_logfile ConVar.
  • Added bullet_impact server event.
  • More stability fixes.

댓글 20 개 더 읽어보기

2016년 6월 15일

Nuclear Dawn v7.2 Update Released

The update notes are below.

For dedicated servers, this update is optional, but highly recommended.

  • Greatly improved Assault class's thermal vision interaction with Weapon Suppression gizmo on Assault Rifle.
  • Fixed structure damage being miscalculated when structure is attacked by another structure or at times with grenades/missles/REDs.
  • Fixed a crash that could occur when spawning after a round is over
  • Fixed bots being counted in total players required for a surrender or mutiny vote to pass.
  • Fixed a few rare client and server crashes.
  • Decreased memory usage in some areas on both client and server.
  • Switched MOTD panel to use Steam's HTML rendering rather than directly embedding Chromium, effectively updating it to a much newer and more secure version of the same. (This also fixes some crashes that would occur on Mac and Linux).
  • Added numerous security-related fixes from other variants of the Source engine.

댓글 44 개 더 읽어보기

평가

“If Savage and Natural Selection were your games of choice you'll find a natural home in Nuclear Dawn.”
Rock Paper Shotgun
“...an exhilarating multiplayer experience.”
8/10 – Destructoid
“A surprisingly deep and well-designed FPS/RTS hybrid.”
83/100 – PC Gamer

게임에 대해

Nuclear Dawn은 하나의 게임플레이 모델 내에서 FPS와 RTS 경험을 어느 한쪽도 해치지 않고 동시에 완벽하게 제공하는 제공하는 최초의 게임입니다.
한 명의 병사가 되어 전쟁으로 피폐해진 세계를 탐험하십시오. 근대 도시를 기반으로 종말 후 세계의 모습을 그린 전장에서 중장병, 강습병, 기습병 중 병과를 선택하십시오. 그리고 10종 이상의 차별화된 장비설정을 통해 제공되는 다양한 무기 중 원하는 것을 선택해 임무를 완수하십시오. Nuclear Dawn의 일인칭 슈터 플레이는 빠르게 변모하며, 어렵고, 힘듭니다. 재빠른 반응 속도나 지형에 대한 지식보다는 기술과 전략이 승패를 좌우할 것입니다.
그리고, 전장을 넘어 지휘관이 되어 Nuclear Dawn을 플레이하십시오. 아군 플레이어로 분대를 조직하고 이들을 전략적 임무에 배정하십시오. 병력을 유지하고 전진 배치를 위한 건물 건설에 필요한 자원로를 확보하십시오. 지형과 자원 채취 지역을 활용해 적의 진군을 막고 그들의 계획을 강력한 군세로 분쇄하십시오. 새로운 기술을 연구 및 적용해 병사들을 전장의 첨단에 세우고, 다양한 방어 및 공격 건물을 활용해 전진 기지를 설치함으로써 적에게 강습을 가해 완벽한 요새를 건설하십시오.

특징

  • 두 개의 세력: 전혀 다른 기지 건설 양식을 지닌 제국(The Empire)과 재단(The Consortium)이 등장합니다.
  • RTS 지휘관: 전략 시뮬레이션의 지휘관이 되어 건물을 건설하고, 최신 기술을 연구하고, 적에게 위력적인 공격을 가해 소속 팀을 승리로 이끄십시오.
  • 4개의 병과: 양 세력마다 4개의 병과가 존재하며, 각기 다양한 장비설정을 통해 30종 이상의 무기가 등장합니다.
  • 분대 결성: 분대 기반의 32인 대규모 전투가 제공됩니다.
  • 6개의 맵: 이때까지의 Source 기반 멀티 플레이 게임 중 가장 거대하고 세밀하게 묘사된 맵을 탐험하십시오.
  • 최첨단 무기: 지휘관으로서 최첨단의 능력을 사용해 아군에겐 생명을, 적군에겐 죽음을 선사하십시오.
  • 능력치와 언락: 60종의 계급, 각 무기마다 존재하는 12개의 언락, 도전과제, 보조 장비, 기타 등등.
  • SDK: 커뮤니티에서 커스텀 맵을 비롯 다양한 작품을 제작할 수 있는 Nuclear Dawn의 소프트웨어 개발 도구(Software Development Kit)가 제공됩니다.
  • Source Powered: L4D2 엔진에 기반해 개조된 엔진이 최고의 온라인 전장 경험을 선사합니다.
  • Steam Powered: Steamplay를 통해 Mac과 PC에서 모두에서 플레이할 수 있으며 Steam Cloud를 지원합니다.

시스템 요구 사항

Windows
Mac OS X
SteamOS + Linux
    • OS: Windows® 7 32/64-bit / Vista 32/64 / XP or higher
    • Processor: Intel Core 2 Duo 2.4GHz or equivalent
    • Memory: 2GB
    • Hard Disk Space: 6GB of free HDD space
    • Video Card: Video card must be 128 MB or more and should be a DirectX 9-compatible with support for Pixel Shader 2.0b (ATI Radeon HD 2900 - NVidia GeForce 8800)
    • Sound: DX 9.0c compatible sound card
    • OS: MacOS X 10.6.7 or higher
    • Processor: Core 2 Duo 2.4 Ghz
    • Memory: 2GB RAM
    • Hard Disk Space: 6GB of free HDD space
    • Video Card: ATI Radeon HD 2400 / NVidia GeForce 8600M / Intel HD Graphics 3000
    • Not Supported: OS X 10.5.x, ATI X1600 or X1900 graphics, NVIDIA GeForce 7 graphics or Intel graphics less than Intel HD 3000.
    • OS: Ubuntu or Debian/Linux 12.04 or higher
    • Processor: Core 2 Duo 2.4 Ghz
    • Memory: 2GB RAM
    • Hard Disk Space: 6GB of free HDD space
    • Video Card: ATI Radeon HD 2400 / NVidia GeForce 8600M / Intel HD Graphics 3000
고객 평가
Customer Review system updated! Learn more
최근:
대체로 긍정적 (평가 20 개)
전체:
매우 긍정적 (평가 1,667 개)
최근 게시됨
SundownKid
( 36.1 시간 기록 )
게시 일시: 2016년 7월 16일
Back when I played it, it was a fun game, albeit one that was very rough around the edges. It's probably dead as a doorknob now, it seems the devs never really improved the game to the point it deserved. Still, I had a decent amount of fun with it.
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RangerKenjii
( 24.1 시간 기록 )
게시 일시: 2016년 7월 16일
Product received for free
An interesting game thst challenges you too be both either good with tactics or skilled with your Rifle. 10/10,
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Rew
( 266.9 시간 기록 )
게시 일시: 2016년 7월 16일
It's a very good game with clever idea, you can barely find a game with rts and fps gameplay blended together. Get it while it's cheap!
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daoko
( 20.3 시간 기록 )
게시 일시: 2016년 7월 14일
Great game! I love how it is a fps and a rts! It puts a real good turn on things!
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Pr0v3N=)
( 7.4 시간 기록 )
게시 일시: 2016년 7월 11일
Great game, no one is playing it though. :(
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Blarp Marp
( 3.1 시간 기록 )
게시 일시: 2016년 7월 10일
This one's really unfortunate. Here's another case of a game going belly up in its community, and evidently in business, leaving behind so much of a good game that I worry its failure might ward off further efforts at what this game tried to accomplish.

I say that because the premise of a FPS/RTS hybrid has always appealed to, I'd wager, 75% of all players of both genres. It's clearly a perfectly natural thing to want to build a base, fortify it, rev the thing up, amass some weaponry, defend it from an enemy rush while researching some upgrades, and then personally help shove your gathered army's powered up ammo and war resources right into the n u t s of an opposing team. Basically, we want a game to take a logical step closer to playing out the fundamental ground operations of a skirmish-sized battle.*

This game largely succeeds at satisfying those urges. There are other attempts at this genre mashup out there, and this is, all metrics considered, one of the better ones put forth. The crossed over mechanics take just a little bit of learning for anyone familiar with shooters or strategy games. The game's got a few new ideas to toy with, and all are pretty intuitive. The tutorials do a pretty good job of making the game feel comfortable from the get-go. It's got all the makings of being precisely the game it looks like.

I just happened to have bought this game ages ago and forgot about it and overlooked it until recently. That was my big mistake. The community, like those of so many other multiplayer games lacking a big franchise title, evidently did not survive the... *snort*... Nuclear Dawn.

Other reviews report a toxic community taking over - well, as of my server list containing a summed grand total of 5 people playing, that toxic community is effectively now just some ♥♥♥♥♥♥♥ named Todd and his cat.

Therefore, at this point in the text, you can justly take this review for a thumbs down and walk away from the game - an empty community within a decidedly multiplayer game is a deal-breaker to be sure. This is the part where my positive feelings about it sadly can not amount to an endorsement to buy the game.

But, I'll continue to blather on about the game's finer merits and my other thoughts about it, as there are plenty of both.

You'll probably start with the tutorials, moving on to offline practice rounds to get a grip on the game. Problem number one presents itself, there, as a relatively notorious bug specific to some of the tutorials renders one impossible without a console workaround. Hit the discussions, it's well-documented. Achievement earned.

Onward.

In this game, one player takes the role of the commander, who, from a traditional RTS bird's eye view, solely operates their team's RTS components - base-building, resource managing, upgrading various factors, and manually handling artillery, so on. They don't directly control any ground units, as that role is theoretically filled by players.
They can issue commands, I suppose as waypoints (didn't get to put this to use, really). They can interact with and contribute to their team in all sorts of more useful ways, such as dropping turrets and power structures, and offering other support in the form of healing or poisoning enemies.
This mode plays mostly like any standard skirmish RTS (Warhammer, for example). What's nifty is that, in the context of there being an overlaid FPS going on around you, it does manage to feel something like commanding troops from an outpost. It adds a dimension that would be multiplied by team chatter and cooperation over mic. I even appreciate the little detail that you have to walk into the building and sit at a terminal to take over from the sky. It adds a little note of immersion that you now know where you actually are in the field - what building your enemies are trying to crack with artillery. Neat.

Soldier players do the running and gunning, capturing points for resources, and enacting the tactics of your team's assumed strategy. There's the expected handful of classes which further sub-class into shades of different functions and gameplay styles. Run and gun, pop a squat and chain gun for half an hour, stab some backs, heal a bit, snipe a few guys - all the usual.
It's worth noting that not all weapons and character capacities are particularly well-balanced, and some function a little unusually. Some guns are simply better, even when they shouldn't really be. Nobody expects an engineer to come toting a gun equally lethal as a heavy class, but certain other match-ups just don't pan out right.
Backstabbing, a proposed instant kill meant to counterweight the assassin class's low health, is bound to confound you and get you killed at first without knowledge of precisely how it connects in practice. It's not broken, but it's odd until you've made it work a few times.

I can imagine that the game works best when a good team composition comes into consideration and works with a solid strategy. I mostly got to play with robots, who operate with the AI of a stapler.

The game controls just fine. All the important functions are right where you expect them on your keyboard. Smooth and responsive, shy of some odd bugs making the case otherwise.

The game looks and sounds pretty good, if certainly sporting a somewhat generic presentation overall (mildly grim urban settings, future-y soldiers, nuclear yellow menus and screens, fonts with a lot of corners, all replete with deadly serious metal guitar riffs). Some class models are frankly kind of ugly, so just shoot them a lot to get rid of that.

The core bits of the game and the mechanics were fairly well bulletproofed. In an active game, however, there are bugs and weird exploits and things to be found - even on the local practice games against bots. The game has apparently been abandoned, and it shows at times, as if the levels and server implementation were the last things they worked on on a Friday. Stuff just gets a little odd and busted, at times.

It would appear that this game used to work, and pretty well. Further development fell through, and the game seems to be empty, now.

You can buy it and go get all warmed up for a battle that isn't really coming. Fighting bots is... well..

So, what a shame, really. Boy, if even just bits of this game were open-source, somebody with the know-how could really revive all the good work done here...

* Let me know when a game comes along where I can fill the role of the guy who does the janitorial work for the field base.
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DragonslayingSlacker
( 48.0 시간 기록 )
게시 일시: 2016년 7월 4일
This game combines a solid FPS shooter with great RTS mechanics. There's one RTS commander which is either naturally endowed with leadership or elected by other players, who can fight alongside teamates to take resource points or hop in the command bunker to use the accumulated resources to build new power infrastructure, spawn points, weapon upgrades, and turrets.

There are four FPS classes each having 3 different configurations, making teamplay imperative for the FPS squads. The gunplay feels good and the combat would be satisfying even without the tactical level of the game.

The gameplay has a problem with not explaining how important it is to have anti-material munitions to new players, and the user interface for the commander mode is very difficult to use. These drawbacks go away with experience.

The only thing I don't like after playing this game is the fact that the community is so small. I loved this game after it first went on sale and there were multiple servers with people of proper skill levels. I'm recommending the game for its gameplay and design - the good times were some of the best multiplayer I've ever had, so I hope the community rallies behind this game again someday.
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Blustasis
( 0.6 시간 기록 )
게시 일시: 2016년 6월 25일
Product received for free
I like the concept of the game, but it feels very unpolished. The camera feels uncooperative and the tutorial has a section where the game moves the camera for you, and it's very painful to look at because of how jarring it is.
In the EXO tutorial, you either couldn't switch to seige or it never told you how to do so, which is ridiculous.
I would definitely reccomend to the devs that they fix their tutorial, as it is the first thing that the players experience, and is one of the most fundamental parts of a game.
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Dom the Tanker
( 76.4 시간 기록 )
게시 일시: 2016년 6월 25일
Good, fun game, but not many people play it anymore.
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Legendariazn
( 19.4 시간 기록 )
게시 일시: 2016년 6월 25일
A good fps/hybrid.
유용한 리뷰인가요? 아니요 재미있음
가장 유용한 평가  지난 30 일 동안
3명 중 3명(100%)이 이 평가가 유용하다고 함
추천
266.9 시간 기록
게시 일시: 2016년 7월 16일
It's a very good game with clever idea, you can barely find a game with rts and fps gameplay blended together. Get it while it's cheap!
이 평가가 유용한가요? 아니요 재미있음
2명 중 2명(100%)이 이 평가가 유용하다고 함
추천
48.0 시간 기록
게시 일시: 2016년 7월 4일
This game combines a solid FPS shooter with great RTS mechanics. There's one RTS commander which is either naturally endowed with leadership or elected by other players, who can fight alongside teamates to take resource points or hop in the command bunker to use the accumulated resources to build new power infrastructure, spawn points, weapon upgrades, and turrets.

There are four FPS classes each having 3 different configurations, making teamplay imperative for the FPS squads. The gunplay feels good and the combat would be satisfying even without the tactical level of the game.

The gameplay has a problem with not explaining how important it is to have anti-material munitions to new players, and the user interface for the commander mode is very difficult to use. These drawbacks go away with experience.

The only thing I don't like after playing this game is the fact that the community is so small. I loved this game after it first went on sale and there were multiple servers with people of proper skill levels. I'm recommending the game for its gameplay and design - the good times were some of the best multiplayer I've ever had, so I hope the community rallies behind this game again someday.
이 평가가 유용한가요? 아니요 재미있음
2명 중 2명(100%)이 이 평가가 유용하다고 함
추천
20.3 시간 기록
게시 일시: 2016년 7월 14일
Great game! I love how it is a fps and a rts! It puts a real good turn on things!
이 평가가 유용한가요? 아니요 재미있음
2명 중 2명(100%)이 이 평가가 유용하다고 함
추천
36.1 시간 기록
게시 일시: 2016년 7월 16일
Back when I played it, it was a fun game, albeit one that was very rough around the edges. It's probably dead as a doorknob now, it seems the devs never really improved the game to the point it deserved. Still, I had a decent amount of fun with it.
이 평가가 유용한가요? 아니요 재미있음
4명 중 3명(75%)이 이 평가가 유용하다고 함
추천
7.4 시간 기록
게시 일시: 2016년 7월 11일
Great game, no one is playing it though. :(
이 평가가 유용한가요? 아니요 재미있음
8명 중 5명(63%)이 이 평가가 유용하다고 함
비추천
3.1 시간 기록
게시 일시: 2016년 7월 10일
This one's really unfortunate. Here's another case of a game going belly up in its community, and evidently in business, leaving behind so much of a good game that I worry its failure might ward off further efforts at what this game tried to accomplish.

I say that because the premise of a FPS/RTS hybrid has always appealed to, I'd wager, 75% of all players of both genres. It's clearly a perfectly natural thing to want to build a base, fortify it, rev the thing up, amass some weaponry, defend it from an enemy rush while researching some upgrades, and then personally help shove your gathered army's powered up ammo and war resources right into the n u t s of an opposing team. Basically, we want a game to take a logical step closer to playing out the fundamental ground operations of a skirmish-sized battle.*

This game largely succeeds at satisfying those urges. There are other attempts at this genre mashup out there, and this is, all metrics considered, one of the better ones put forth. The crossed over mechanics take just a little bit of learning for anyone familiar with shooters or strategy games. The game's got a few new ideas to toy with, and all are pretty intuitive. The tutorials do a pretty good job of making the game feel comfortable from the get-go. It's got all the makings of being precisely the game it looks like.

I just happened to have bought this game ages ago and forgot about it and overlooked it until recently. That was my big mistake. The community, like those of so many other multiplayer games lacking a big franchise title, evidently did not survive the... *snort*... Nuclear Dawn.

Other reviews report a toxic community taking over - well, as of my server list containing a summed grand total of 5 people playing, that toxic community is effectively now just some ♥♥♥♥♥♥♥ named Todd and his cat.

Therefore, at this point in the text, you can justly take this review for a thumbs down and walk away from the game - an empty community within a decidedly multiplayer game is a deal-breaker to be sure. This is the part where my positive feelings about it sadly can not amount to an endorsement to buy the game.

But, I'll continue to blather on about the game's finer merits and my other thoughts about it, as there are plenty of both.

You'll probably start with the tutorials, moving on to offline practice rounds to get a grip on the game. Problem number one presents itself, there, as a relatively notorious bug specific to some of the tutorials renders one impossible without a console workaround. Hit the discussions, it's well-documented. Achievement earned.

Onward.

In this game, one player takes the role of the commander, who, from a traditional RTS bird's eye view, solely operates their team's RTS components - base-building, resource managing, upgrading various factors, and manually handling artillery, so on. They don't directly control any ground units, as that role is theoretically filled by players.
They can issue commands, I suppose as waypoints (didn't get to put this to use, really). They can interact with and contribute to their team in all sorts of more useful ways, such as dropping turrets and power structures, and offering other support in the form of healing or poisoning enemies.
This mode plays mostly like any standard skirmish RTS (Warhammer, for example). What's nifty is that, in the context of there being an overlaid FPS going on around you, it does manage to feel something like commanding troops from an outpost. It adds a dimension that would be multiplied by team chatter and cooperation over mic. I even appreciate the little detail that you have to walk into the building and sit at a terminal to take over from the sky. It adds a little note of immersion that you now know where you actually are in the field - what building your enemies are trying to crack with artillery. Neat.

Soldier players do the running and gunning, capturing points for resources, and enacting the tactics of your team's assumed strategy. There's the expected handful of classes which further sub-class into shades of different functions and gameplay styles. Run and gun, pop a squat and chain gun for half an hour, stab some backs, heal a bit, snipe a few guys - all the usual.
It's worth noting that not all weapons and character capacities are particularly well-balanced, and some function a little unusually. Some guns are simply better, even when they shouldn't really be. Nobody expects an engineer to come toting a gun equally lethal as a heavy class, but certain other match-ups just don't pan out right.
Backstabbing, a proposed instant kill meant to counterweight the assassin class's low health, is bound to confound you and get you killed at first without knowledge of precisely how it connects in practice. It's not broken, but it's odd until you've made it work a few times.

I can imagine that the game works best when a good team composition comes into consideration and works with a solid strategy. I mostly got to play with robots, who operate with the AI of a stapler.

The game controls just fine. All the important functions are right where you expect them on your keyboard. Smooth and responsive, shy of some odd bugs making the case otherwise.

The game looks and sounds pretty good, if certainly sporting a somewhat generic presentation overall (mildly grim urban settings, future-y soldiers, nuclear yellow menus and screens, fonts with a lot of corners, all replete with deadly serious metal guitar riffs). Some class models are frankly kind of ugly, so just shoot them a lot to get rid of that.

The core bits of the game and the mechanics were fairly well bulletproofed. In an active game, however, there are bugs and weird exploits and things to be found - even on the local practice games against bots. The game has apparently been abandoned, and it shows at times, as if the levels and server implementation were the last things they worked on on a Friday. Stuff just gets a little odd and busted, at times.

It would appear that this game used to work, and pretty well. Further development fell through, and the game seems to be empty, now.

You can buy it and go get all warmed up for a battle that isn't really coming. Fighting bots is... well..

So, what a shame, really. Boy, if even just bits of this game were open-source, somebody with the know-how could really revive all the good work done here...

* Let me know when a game comes along where I can fill the role of the guy who does the janitorial work for the field base.
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1명 중 1명(100%)이 이 평가가 유용하다고 함
추천
24.1 시간 기록
게시 일시: 2016년 7월 16일
Product received for free
An interesting game thst challenges you too be both either good with tactics or skilled with your Rifle. 10/10,
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가장 유용한 평가  전체
198명 중 187명(94%)이 이 평가가 유용하다고 함
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2,038.1 시간 기록
게시 일시: 2014년 8월 19일
I've been playing this game for a little over 3 years now and have finally decided to write a review... Most games- if you play them long enough- get boring and tiresome. The people I play with weekly and most of the time daily, have played totals of thousands of hours and yet continue to play weekly/daily. This is because there really can't ever be a round in ND thats the same as another. Each team won't ever be exactly the same, the commanders won't usually be the same, and how the players play in each map will always be different so that you really aren't just going through the motions after hours and hours of gameplay. I know that myself and at least 100-150 other dedicated core players feel the same way. The other reviews of this game that I see are from people who really havent played it all that much and have just taken their first look FPS and RTS aspects. A lot of what they say is correct.. There are definitely areas of ND that need work, and since theres no real developer working on it not much can change.

However, even though there is no actual developer, ND is constantly being improved and tweaked to make gameplay better. This is because of server managers and testers in the community itself who have fixed glitches, improved team balancing, made mods, and have organized ND soooooo much in the past 2 years. Nuclear Dawn was on a downswing and playercounts were at an all time low, but now that there are scheduled events, groups, and stats, things are getting better fast!

So to people who say Nuclear Dawn is dying: It WAS dying, now its only getting better little by little. I highly recommend this game and encourage people to give it a fair chance. Join the group "ND Battles" for scheduled formal and casual events. I truly love this game and will never stop playing it!
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37.1 시간 기록
게시 일시: 2014년 11월 2일
This game deserves much more attention than it's getting. It's an amazing concept, and it works really well. It has all of the aspects of the best FPS games, like requiring a balance of different classes (not everyone can run and gun) and communication to win. Matches can completely change over just a few minutes. It's got incredible potential if they make another and perhaps polish it, but I would definitely support this game. Not very expensive for a lot of potential play time.
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115명이 이 평가가 재미있다고 함
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192.7 시간 기록
게시 일시: 2014년 12월 28일
I woke up this morning alive. I suited up in my Consortium regulation support medic armor and headed out from base. Word had come down from the brass that morning that some filthy Empire scum had set up camp in the north end of the ruins, and were trying to take control of several key resource deposits. Another beautiful day in the Consortium!

For maybe 30 seconds, everybody wildly fired at each other to practice their aim. Like clockwork, before every battle, we fought each other. A couple died in the melee, only to return to the class selection menu. They were good men. They were good soldiers.

We set out from base towards the primary objective immediately. As we approached the dilapidated building, a monument to Golden Age human engineering, it was quiet. I watched our six - just so I could sneak some hypospray for myself before the storm. There's nothing quite like a hit of high quality government issue painkillers right before a gunfight, all on the Consortium's dollar.

As we rounded the last corner out into the courtyard where our target lay, I saw an all too familiar sight. A swarm of rockets whizzed down the hallway. Fortunately, my nano skin hadn't worn off yet and I was preserved from the rocket blast. My squad, however, was none so lucky, buried underneath a pile of rubble. And then I heard them - the Empire knew of our attack, and had set an embush! Surly Russian voices cried out what I had come to understand as "attack!", and I set off running back the way I came. I took another hypospray just to be ready for anything.

I ran back outside, and took a full shotgun blast to the face from a crafty assault trooper who managed to get behind me! Broken and battered, I lifted my machine gun and let out a blast at his head and killed him. Okay, okay, I know it's unbelievable, but that nanoskin is good stuff for guys like us. As I scanned the perimeter, I saw them - the rocket trails of Consortium exo troopers laying siege at the far end of the primary structure. Wounded, I ran along the walls of the buildings in the street until I could rendezvous with the big guns.

Back behind my own lines, I threw a medkit on the floor which somehow managed to heal all our wounds just by laying there.

It was a good day.
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