Разучете разкъсани от битките пост-апокалиптични пейзажи и се включете в битка срещу враговете, използвайки различни оръжия в този хибрид.
Потребителки рецензии:
Скорошни:
Предимно положителни (20 рецензии) - 70% от 20 потребителски рецензии в последните 30 дни са положителни.
Общо:
Много положителни (1,667 рецензии) - 83% от 1,667 потребителски рецензии за тази игра са положителни.
Дата на излизане: 26 септември 2011

Впишете се, за да добавите този артикул към списъка си с желания, последвайте го или отбележите, че не се интересувате от него

Закупуване на Nuclear Dawn

Закупуване на Nuclear Dawn - Four Pack

Включва четири копия на Nuclear Dawn — едно копие за Вас и три копия, които може да пратите на свои приятели!

Пакети, които съдържат тази игра

Закупуване на Iceberg Interactive - Cool as Ice Bundle

Включва 5 артикула: Gas Guzzlers Extreme, Horizon, Nuclear Dawn, StarDrive, Starpoint Gemini 2

 

Скорошни обновления Всички (163)

10 юли

Nuclear Dawn Update Released

The update notes are below.

For dedicated servers, this update is optional, but highly recommended.

  • Improved spawn logic:
    • Fixed cases where player wouldn't automatically spawn after their select spawn was destroyed.
    • Fixed cases where player wouldn't be completely spawned (bad view offset and missing model, weapons, etc.).
    • Fixed bots always preferring spawn closest to enemy bunker, even over commander-selected default spawn.
    • Bots are now always added to end of respawn queue.
    • Humans are now always placed before bots in respawn queue.
  • Reduced base brightness for Thermal Vision.
  • Fixed bots attempting to use Supply Stations that aren't powered or otherwise unusuable.
  • Fixed artillery being able to fire before being fully built.
  • Fixed multiple (but not all [:|] issues where a structure could be built where it shouldn't, such as on top of other structures, of own team or otherwise.
  • Fixed a bug that could allow commanders to build bunker structures from assembler or vice versa, including after assembler destruction.
  • Fixed a bug that could allow commanders to research armory research items from bunker or vice versa, including after armory destruction.
  • Fixed in-armory class changes sometimes not working when armory was not on even ground.
  • Fixed Soldier tutorials not properly changing player subclass during Exo and Support training since 2015 armory class change exploit fix.
  • Commanders now only gain half XP for following their own orders.
  • Added even more stability fixes from other Source engine variants.
  • Enabled con_logfile ConVar.
  • Added bullet_impact server event.
  • More stability fixes.

20 коментара Прочетете още

15 юни

Nuclear Dawn v7.2 Update Released

The update notes are below.

For dedicated servers, this update is optional, but highly recommended.

  • Greatly improved Assault class's thermal vision interaction with Weapon Suppression gizmo on Assault Rifle.
  • Fixed structure damage being miscalculated when structure is attacked by another structure or at times with grenades/missles/REDs.
  • Fixed a crash that could occur when spawning after a round is over
  • Fixed bots being counted in total players required for a surrender or mutiny vote to pass.
  • Fixed a few rare client and server crashes.
  • Decreased memory usage in some areas on both client and server.
  • Switched MOTD panel to use Steam's HTML rendering rather than directly embedding Chromium, effectively updating it to a much newer and more secure version of the same. (This also fixes some crashes that would occur on Mac and Linux).
  • Added numerous security-related fixes from other variants of the Source engine.

44 коментара Прочетете още

Рецензии

“Ако Savage и Natural Selection са били от любимите Ви игри, то тогава ще се чувствате като у дома си в Nuclear Dawn.”
Rock Paper Shotgun
“...вълнуващо изживяване при игра в мрежа.”
8/10 – Destructoid
“Изненадващо задълбочен и добре направен хибрид.”
83/100 – PC Gamer

Относно тази игра

Nuclear Dawn е първата игра, предлагаща пълно СПЛ и СРВ преживяване в един геймплей модел, без да осакатява или разрежда тези аспекти от играта.
Като войник разучете разкъсани от битките постапокалиптични пейзажи, моделирани в модерни градове, и се включете в битка срещу враговете си като бронирана, нападателна или стелт пехота, използвайки различни оръжия от десет отделни екипировки, за да изпълните задачите си. Стрелбата от първо лице в Nuclear Dawn е трудна, бърза и непрощаваща, с оръжия, които разчитат на умения и тактика повече, отколкото на внезапни рефлекси и запомняне на картата.
Също така, отведете Nuclear Dawn над действието и играйте като командира. Организирайте приятелите си във взводове и ги назначавайте с тактически задачи. Планирайте пътищата за ресурсите за Вашата армия и продукцията на сградите за развитие в играта. Експлоатирайте терена и ресурсните точки, за да блокирате развитието на враговете си, и разбиете плановете им с железен юмрук. Изследвайте и въведете нови технологии, за да дадете на войниците си предимство на бойното поле, и построите още бази, за да водят нападението срещу враговете Ви, с пълен набор от защитни и нападателни постройки, от които да избирате, за да построите перфектната крепост.

Характеристики

  • Две фракции: Империята и Консорциума имат напълно различни парадигми при строенето на бази.
  • Командир: Произвеждайте сгради, изследвайте напреднали технологии, пускайте опустошителни удари над врага и поведете отбора си към победа като командир.
  • Четири класа: Всяка фракция има четири класа с различни екипировки с общо над три дузини оръжия.
  • Взодове: Взодно-базиран военен модел с 32 играчи.
  • Шест карти: Пътувайте през най-големите, най-детайлни карти в Source мултиплеър до днес.
  • Напреднало въоръжение: Като командир разпределяйте разумно лечението на Вашите войници и смъртта на враговете им, като управлявате Вашите напреднали способности.
  • Статистика и Бонуси: 60 ранга, 12 бонуса за всяко оръжие, постижения, джаджи и други.
  • SDK: Пакета за софтуерни разработки на Nuclear Dawn ще бъде достъпен, за да може общността да създава карти и други.
  • Захранен от Source: Базиран на L4D2 енджина и модифициран, за да предостави върховното онлайн бойно преживяване.
  • Захранен от Steam: Достъпен за Mac и PC през Steamplay с поддръжка на Steam облака.

Системни изисквания

Windows
Mac OS X
SteamOS + Linux
    • OS: Windows® 7 32/64-bit / Vista 32/64 / XP or higher
    • Processor: Intel Core 2 Duo 2.4GHz or equivalent
    • Memory: 2GB
    • Hard Disk Space: 6GB of free HDD space
    • Video Card: Video card must be 128 MB or more and should be a DirectX 9-compatible with support for Pixel Shader 2.0b (ATI Radeon HD 2900 - NVidia GeForce 8800)
    • Sound: DX 9.0c compatible sound card
    • OS: MacOS X 10.6.7 or higher
    • Processor: Core 2 Duo 2.4 Ghz
    • Memory: 2GB RAM
    • Hard Disk Space: 6GB of free HDD space
    • Video Card: ATI Radeon HD 2400 / NVidia GeForce 8600M / Intel HD Graphics 3000
    • Not Supported: OS X 10.5.x, ATI X1600 or X1900 graphics, NVIDIA GeForce 7 graphics or Intel graphics less than Intel HD 3000.
    • OS: Ubuntu or Debian/Linux 12.04 or higher
    • Processor: Core 2 Duo 2.4 Ghz
    • Memory: 2GB RAM
    • Hard Disk Space: 6GB of free HDD space
    • Video Card: ATI Radeon HD 2400 / NVidia GeForce 8600M / Intel HD Graphics 3000
Рецензии от клиенти
Системата за потребителски рецензии е обновена! Научете още
Скорошни:
Предимно положителни (20 рецензии)
Общо:
Много положителни (1,667 рецензии)
Наскоро публикувани
SundownKid
( 36.1 изиграни часа )
Публикувани: 16 юли
Back when I played it, it was a fun game, albeit one that was very rough around the edges. It's probably dead as a doorknob now, it seems the devs never really improved the game to the point it deserved. Still, I had a decent amount of fun with it.
Полезно? Да Не Забавна
RangerKenjii
( 22.3 изиграни часа )
Публикувани: 16 юли
Продуктът е получен безплатно
An interesting game thst challenges you too be both either good with tactics or skilled with your Rifle. 10/10,
Полезно? Да Не Забавна
Rew
( 262.6 изиграни часа )
Публикувани: 16 юли
It's a very good game with clever idea, you can barely find a game with rts and fps gameplay blended together. Get it while it's cheap!
Полезно? Да Не Забавна
daoko
( 20.3 изиграни часа )
Публикувани: 14 юли
Great game! I love how it is a fps and a rts! It puts a real good turn on things!
Полезно? Да Не Забавна
Pr0v3N=)
( 7.4 изиграни часа )
Публикувани: 11 юли
Great game, no one is playing it though. :(
Полезно? Да Не Забавна
Blarp Marp
( 3.1 изиграни часа )
Публикувани: 10 юли
This one's really unfortunate. Here's another case of a game going belly up in its community, and evidently in business, leaving behind so much of a good game that I worry its failure might ward off further efforts at what this game tried to accomplish.

I say that because the premise of a FPS/RTS hybrid has always appealed to, I'd wager, 75% of all players of both genres. It's clearly a perfectly natural thing to want to build a base, fortify it, rev the thing up, amass some weaponry, defend it from an enemy rush while researching some upgrades, and then personally help shove your gathered army's powered up ammo and war resources right into the n u t s of an opposing team. Basically, we want a game to take a logical step closer to playing out the fundamental ground operations of a skirmish-sized battle.*

This game largely succeeds at satisfying those urges. There are other attempts at this genre mashup out there, and this is, all metrics considered, one of the better ones put forth. The crossed over mechanics take just a little bit of learning for anyone familiar with shooters or strategy games. The game's got a few new ideas to toy with, and all are pretty intuitive. The tutorials do a pretty good job of making the game feel comfortable from the get-go. It's got all the makings of being precisely the game it looks like.

I just happened to have bought this game ages ago and forgot about it and overlooked it until recently. That was my big mistake. The community, like those of so many other multiplayer games lacking a big franchise title, evidently did not survive the... *snort*... Nuclear Dawn.

Other reviews report a toxic community taking over - well, as of my server list containing a summed grand total of 5 people playing, that toxic community is effectively now just some ♥♥♥♥♥♥♥ named Todd and his cat.

Therefore, at this point in the text, you can justly take this review for a thumbs down and walk away from the game - an empty community within a decidedly multiplayer game is a deal-breaker to be sure. This is the part where my positive feelings about it sadly can not amount to an endorsement to buy the game.

But, I'll continue to blather on about the game's finer merits and my other thoughts about it, as there are plenty of both.

You'll probably start with the tutorials, moving on to offline practice rounds to get a grip on the game. Problem number one presents itself, there, as a relatively notorious bug specific to some of the tutorials renders one impossible without a console workaround. Hit the discussions, it's well-documented. Achievement earned.

Onward.

In this game, one player takes the role of the commander, who, from a traditional RTS bird's eye view, solely operates their team's RTS components - base-building, resource managing, upgrading various factors, and manually handling artillery, so on. They don't directly control any ground units, as that role is theoretically filled by players.
They can issue commands, I suppose as waypoints (didn't get to put this to use, really). They can interact with and contribute to their team in all sorts of more useful ways, such as dropping turrets and power structures, and offering other support in the form of healing or poisoning enemies.
This mode plays mostly like any standard skirmish RTS (Warhammer, for example). What's nifty is that, in the context of there being an overlaid FPS going on around you, it does manage to feel something like commanding troops from an outpost. It adds a dimension that would be multiplied by team chatter and cooperation over mic. I even appreciate the little detail that you have to walk into the building and sit at a terminal to take over from the sky. It adds a little note of immersion that you now know where you actually are in the field - what building your enemies are trying to crack with artillery. Neat.

Soldier players do the running and gunning, capturing points for resources, and enacting the tactics of your team's assumed strategy. There's the expected handful of classes which further sub-class into shades of different functions and gameplay styles. Run and gun, pop a squat and chain gun for half an hour, stab some backs, heal a bit, snipe a few guys - all the usual.
It's worth noting that not all weapons and character capacities are particularly well-balanced, and some function a little unusually. Some guns are simply better, even when they shouldn't really be. Nobody expects an engineer to come toting a gun equally lethal as a heavy class, but certain other match-ups just don't pan out right.
Backstabbing, a proposed instant kill meant to counterweight the assassin class's low health, is bound to confound you and get you killed at first without knowledge of precisely how it connects in practice. It's not broken, but it's odd until you've made it work a few times.

I can imagine that the game works best when a good team composition comes into consideration and works with a solid strategy. I mostly got to play with robots, who operate with the AI of a stapler.

The game controls just fine. All the important functions are right where you expect them on your keyboard. Smooth and responsive, shy of some odd bugs making the case otherwise.

The game looks and sounds pretty good, if certainly sporting a somewhat generic presentation overall (mildly grim urban settings, future-y soldiers, nuclear yellow menus and screens, fonts with a lot of corners, all replete with deadly serious metal guitar riffs). Some class models are frankly kind of ugly, so just shoot them a lot to get rid of that.

The core bits of the game and the mechanics were fairly well bulletproofed. In an active game, however, there are bugs and weird exploits and things to be found - even on the local practice games against bots. The game has apparently been abandoned, and it shows at times, as if the levels and server implementation were the last things they worked on on a Friday. Stuff just gets a little odd and busted, at times.

It would appear that this game used to work, and pretty well. Further development fell through, and the game seems to be empty, now.

You can buy it and go get all warmed up for a battle that isn't really coming. Fighting bots is... well..

So, what a shame, really. Boy, if even just bits of this game were open-source, somebody with the know-how could really revive all the good work done here...

* Let me know when a game comes along where I can fill the role of the guy who does the janitorial work for the field base.
Полезно? Да Не Забавна
DragonslayingSlacker
( 48.0 изиграни часа )
Публикувани: 4 юли
This game combines a solid FPS shooter with great RTS mechanics. There's one RTS commander which is either naturally endowed with leadership or elected by other players, who can fight alongside teamates to take resource points or hop in the command bunker to use the accumulated resources to build new power infrastructure, spawn points, weapon upgrades, and turrets.

There are four FPS classes each having 3 different configurations, making teamplay imperative for the FPS squads. The gunplay feels good and the combat would be satisfying even without the tactical level of the game.

The gameplay has a problem with not explaining how important it is to have anti-material munitions to new players, and the user interface for the commander mode is very difficult to use. These drawbacks go away with experience.

The only thing I don't like after playing this game is the fact that the community is so small. I loved this game after it first went on sale and there were multiple servers with people of proper skill levels. I'm recommending the game for its gameplay and design - the good times were some of the best multiplayer I've ever had, so I hope the community rallies behind this game again someday.
Полезно? Да Не Забавна
Blustasis
( 0.6 изиграни часа )
Публикувани: 25 юни
Продуктът е получен безплатно
I like the concept of the game, but it feels very unpolished. The camera feels uncooperative and the tutorial has a section where the game moves the camera for you, and it's very painful to look at because of how jarring it is.
In the EXO tutorial, you either couldn't switch to seige or it never told you how to do so, which is ridiculous.
I would definitely reccomend to the devs that they fix their tutorial, as it is the first thing that the players experience, and is one of the most fundamental parts of a game.
Полезно? Да Не Забавна
Dom the Tanker
( 76.4 изиграни часа )
Публикувани: 25 юни
Good, fun game, but not many people play it anymore.
Полезно? Да Не Забавна
( 19.4 изиграни часа )
Публикувани: 25 юни
A good fps/hybrid.
Полезно? Да Не Забавна
Най-полезни рецензии  През последните 30 дни
3 от 3 човека (100%) сметнаха тази рецензия за полезна
Препоръчани
262.6 изиграни часа
Публикувани: 16 юли
It's a very good game with clever idea, you can barely find a game with rts and fps gameplay blended together. Get it while it's cheap!
Беше ли полезна тази рецензия? Да Не Забавна
2 от 2 човека (100%) сметнаха тази рецензия за полезна
Препоръчани
48.0 изиграни часа
Публикувани: 4 юли
This game combines a solid FPS shooter with great RTS mechanics. There's one RTS commander which is either naturally endowed with leadership or elected by other players, who can fight alongside teamates to take resource points or hop in the command bunker to use the accumulated resources to build new power infrastructure, spawn points, weapon upgrades, and turrets.

There are four FPS classes each having 3 different configurations, making teamplay imperative for the FPS squads. The gunplay feels good and the combat would be satisfying even without the tactical level of the game.

The gameplay has a problem with not explaining how important it is to have anti-material munitions to new players, and the user interface for the commander mode is very difficult to use. These drawbacks go away with experience.

The only thing I don't like after playing this game is the fact that the community is so small. I loved this game after it first went on sale and there were multiple servers with people of proper skill levels. I'm recommending the game for its gameplay and design - the good times were some of the best multiplayer I've ever had, so I hope the community rallies behind this game again someday.
Беше ли полезна тази рецензия? Да Не Забавна
2 от 2 човека (100%) сметнаха тази рецензия за полезна
Препоръчани
20.3 изиграни часа
Публикувани: 14 юли
Great game! I love how it is a fps and a rts! It puts a real good turn on things!
Беше ли полезна тази рецензия? Да Не Забавна
2 от 2 човека (100%) сметнаха тази рецензия за полезна
Препоръчани
36.1 изиграни часа
Публикувани: 16 юли
Back when I played it, it was a fun game, albeit one that was very rough around the edges. It's probably dead as a doorknob now, it seems the devs never really improved the game to the point it deserved. Still, I had a decent amount of fun with it.
Беше ли полезна тази рецензия? Да Не Забавна
3 от 4 човека (75%) сметнаха тази рецензия за полезна
Препоръчани
7.4 изиграни часа
Публикувани: 11 юли
Great game, no one is playing it though. :(
Беше ли полезна тази рецензия? Да Не Забавна
5 от 8 човека (63%) сметнаха тази рецензия за полезна
Не са препоръчани
3.1 изиграни часа
Публикувани: 10 юли
This one's really unfortunate. Here's another case of a game going belly up in its community, and evidently in business, leaving behind so much of a good game that I worry its failure might ward off further efforts at what this game tried to accomplish.

I say that because the premise of a FPS/RTS hybrid has always appealed to, I'd wager, 75% of all players of both genres. It's clearly a perfectly natural thing to want to build a base, fortify it, rev the thing up, amass some weaponry, defend it from an enemy rush while researching some upgrades, and then personally help shove your gathered army's powered up ammo and war resources right into the n u t s of an opposing team. Basically, we want a game to take a logical step closer to playing out the fundamental ground operations of a skirmish-sized battle.*

This game largely succeeds at satisfying those urges. There are other attempts at this genre mashup out there, and this is, all metrics considered, one of the better ones put forth. The crossed over mechanics take just a little bit of learning for anyone familiar with shooters or strategy games. The game's got a few new ideas to toy with, and all are pretty intuitive. The tutorials do a pretty good job of making the game feel comfortable from the get-go. It's got all the makings of being precisely the game it looks like.

I just happened to have bought this game ages ago and forgot about it and overlooked it until recently. That was my big mistake. The community, like those of so many other multiplayer games lacking a big franchise title, evidently did not survive the... *snort*... Nuclear Dawn.

Other reviews report a toxic community taking over - well, as of my server list containing a summed grand total of 5 people playing, that toxic community is effectively now just some ♥♥♥♥♥♥♥ named Todd and his cat.

Therefore, at this point in the text, you can justly take this review for a thumbs down and walk away from the game - an empty community within a decidedly multiplayer game is a deal-breaker to be sure. This is the part where my positive feelings about it sadly can not amount to an endorsement to buy the game.

But, I'll continue to blather on about the game's finer merits and my other thoughts about it, as there are plenty of both.

You'll probably start with the tutorials, moving on to offline practice rounds to get a grip on the game. Problem number one presents itself, there, as a relatively notorious bug specific to some of the tutorials renders one impossible without a console workaround. Hit the discussions, it's well-documented. Achievement earned.

Onward.

In this game, one player takes the role of the commander, who, from a traditional RTS bird's eye view, solely operates their team's RTS components - base-building, resource managing, upgrading various factors, and manually handling artillery, so on. They don't directly control any ground units, as that role is theoretically filled by players.
They can issue commands, I suppose as waypoints (didn't get to put this to use, really). They can interact with and contribute to their team in all sorts of more useful ways, such as dropping turrets and power structures, and offering other support in the form of healing or poisoning enemies.
This mode plays mostly like any standard skirmish RTS (Warhammer, for example). What's nifty is that, in the context of there being an overlaid FPS going on around you, it does manage to feel something like commanding troops from an outpost. It adds a dimension that would be multiplied by team chatter and cooperation over mic. I even appreciate the little detail that you have to walk into the building and sit at a terminal to take over from the sky. It adds a little note of immersion that you now know where you actually are in the field - what building your enemies are trying to crack with artillery. Neat.

Soldier players do the running and gunning, capturing points for resources, and enacting the tactics of your team's assumed strategy. There's the expected handful of classes which further sub-class into shades of different functions and gameplay styles. Run and gun, pop a squat and chain gun for half an hour, stab some backs, heal a bit, snipe a few guys - all the usual.
It's worth noting that not all weapons and character capacities are particularly well-balanced, and some function a little unusually. Some guns are simply better, even when they shouldn't really be. Nobody expects an engineer to come toting a gun equally lethal as a heavy class, but certain other match-ups just don't pan out right.
Backstabbing, a proposed instant kill meant to counterweight the assassin class's low health, is bound to confound you and get you killed at first without knowledge of precisely how it connects in practice. It's not broken, but it's odd until you've made it work a few times.

I can imagine that the game works best when a good team composition comes into consideration and works with a solid strategy. I mostly got to play with robots, who operate with the AI of a stapler.

The game controls just fine. All the important functions are right where you expect them on your keyboard. Smooth and responsive, shy of some odd bugs making the case otherwise.

The game looks and sounds pretty good, if certainly sporting a somewhat generic presentation overall (mildly grim urban settings, future-y soldiers, nuclear yellow menus and screens, fonts with a lot of corners, all replete with deadly serious metal guitar riffs). Some class models are frankly kind of ugly, so just shoot them a lot to get rid of that.

The core bits of the game and the mechanics were fairly well bulletproofed. In an active game, however, there are bugs and weird exploits and things to be found - even on the local practice games against bots. The game has apparently been abandoned, and it shows at times, as if the levels and server implementation were the last things they worked on on a Friday. Stuff just gets a little odd and busted, at times.

It would appear that this game used to work, and pretty well. Further development fell through, and the game seems to be empty, now.

You can buy it and go get all warmed up for a battle that isn't really coming. Fighting bots is... well..

So, what a shame, really. Boy, if even just bits of this game were open-source, somebody with the know-how could really revive all the good work done here...

* Let me know when a game comes along where I can fill the role of the guy who does the janitorial work for the field base.
Беше ли полезна тази рецензия? Да Не Забавна
1 от 1 човека (100%) сметнаха тази рецензия за полезна
Препоръчани
22.3 изиграни часа
Публикувани: 16 юли
Продуктът е получен безплатно
An interesting game thst challenges you too be both either good with tactics or skilled with your Rifle. 10/10,
Беше ли полезна тази рецензия? Да Не Забавна
Най-полезни рецензии  Общо
0 от 1 човека (0%) сметнаха тази рецензия за полезна
Не са препоръчани
9.2 изиграни часа
Публикувани: 24 октомври 2015
Honestly, dont buy this game because literally nobody plays it, i mean you can buy it for yourself and see that the only enemies you'll ever be fighting are npcs and it gets pretty dull and boring after a while
Беше ли полезна тази рецензия? Да Не Забавна
0 от 1 човека (0%) сметнаха тази рецензия за полезна
Препоръчани
53.5 изиграни часа
Публикувани: 6 март 2015
една суперска игра
Беше ли полезна тази рецензия? Да Не Забавна
2 от 6 човека (33%) сметнаха тази рецензия за полезна
Не са препоръчани
0.5 изиграни часа
Публикувани: 15 януари 2014
This game is really good, you should definitely buy it.
Беше ли полезна тази рецензия? Да Не Забавна